.xX\$\$x. .x\$\$\$\$\$\$\$x. d\$\$\$\$\$\$\$\$\$\$\$ ,\$\$\$\$\$\$\$P' `P' , . \$\$\$\$\$\$P' ' .d b \$\$\$\$\$P b ,\$\$x ,\$\$x ,\$\$x ,\$\$b \$\$. Y\$\$\$\$' `\$. \$\$\$\$\$\$. \$\$\$\$\$\$ \$\$P~d\$. d\$\$\$b d d\$\$\$ `\$\$\$\$ ,\$\$ \$\$\$\$\$\$\$b \$\$\$P `\$ \$\$\$b.\$\$b `Y\$\$\$d\$d\$\$\$' . . a . a a .aa . a `\$\$\$ ,\$\$\$,\$\$' `\$\$\$ \$\$\$' ' \$\$P\$XX\$' `\$\$\$\$\$\$\$\$\$ .dP' `\$'\$ `\$'\$ , \$''\$ `\$'\$ `Y\$b ,d\$\$\$P `\$b,d\$P' `\$\$. `\$\$. , `\$\$P \$\$\$' Y \$. \$ \$ \$ Y..P \$ `\$\$\$\$\$\$\$' \$\$\$P' `\$\$b `\$\$\$P `P `\$' `Y'k. \$. \$. \$. \$\$' \$. Issue 83 24 September, 2002 _______________________________________________________________________________ Core Warrior is a newsletter promoting the game of corewar. Emphasis is placed on the most active hills - currently the '94 no-pspace hill. Coverage will follow wherever the action is. If you haven't a clue what I'm talking about then check out these five-star Internet locals for more information: FAQs are available from: http://www.koth.org/corewar-faq.html http://homepages.paradise.net.nz/~anton/cw/corewar-faq.html Web pages are at: http://www.koth.org/ ;KOTH http://www.ecst.csuchico.edu/~pizza/koth ;Pizza http://para.inria.fr/~doligez/corewar ;Planar http://www.ociw.edu/~birk/corewar ;C.Birk Newbies should check the above pages for the FAQs, language specification, guides, and tutorials. Post questions to rec.games.corewar. All new players are infinitely welcome! _______________________________________________________________________________ Greetings... Since last issue, Pihlaja has extended his self-organising maps to cover all of the Koenigstuhl hills. Analysis would be welcome in either the newsgroup or in a future CW issue. They are available from: http://www.cs.helsinki.fi/u/jpihlaja/cw/maps/ This issue we have the results from the third round of the tournament and also, the code for Reepicheep... -- John Metcalf ______________________________________________________________________________ Current Status of the KOTH.ORG '94 No Pspace Hill: # %W/ %L/ %T Name Author Score Age 1 44/ 37/ 19 Vanquisher Lukasz Grabun 150.2 384 2 37/ 23/ 40 Reepicheep Grabun/Metcalf 149.7 113 3 30/ 11/ 60 Broader Clump Ken Espiritu 148.5 10 4 34/ 21/ 44 Son of Vain Oversby/Pihlaja 147.2 882 5 30/ 13/ 56 SilKing Christian Schmidt 146.6 115 6 35/ 23/ 42 Candy Lukasz Grabun 145.6 193 7 28/ 11/ 62 Defensive Christian Schmidt 145.1 90 8 44/ 44/ 12 Blade Fizmo 144.5 199 9 34/ 23/ 43 Pink Detonations Ken Espiritu 143.6 65 10 42/ 41/ 17 Hard Failure Ken Espiritu 143.0 28 11 35/ 28/ 36 Glenstorm John Metcalf 142.4 54 12 41/ 39/ 20 Hazy Lazy ... again Steve Gunnell 142.3 328 13 34/ 27/ 39 Uninvited John Metcalf 141.5 975 14 40/ 40/ 19 oneshot test Simon Wainwright 140.6 217 15 33/ 28/ 40 Wallpaper Christian Schmidt 137.4 31 16 38/ 40/ 22 Flashlight John Metcalf 135.9 15 17 39/ 42/ 19 clock strikes twelve John Metcalf 134.8 14 18 36/ 41/ 23 testshot 2 John Metcalf 131.2 40 19 36/ 45/ 18 BlurVamp Ken Espiritu 127.3 9 20 34/ 47/ 18 test mj 121.5 1 145 challenges have passed since last issue causing the retirement of our three most elderly warriors, all of which have been King of the Hill. nPaper is the oldest warrior ever to sit in the top rank, while at an impressive age of 925! (2nd comes Son of Vain which was age 830, 3rd Quicksilver at 759.) Most seen as KotH since last issue have been Reepicheep (37 times), closely followed by pTest4 (36 times), Vanquisher (20), oneshot test (19) and Hazy Lazy ... again (16). Finally then, the complete list of aged warriors to perish: nPaper II (age 1270), Behemot (1078), Olivia (886), Inky (736), G3-b (503), Purifier (277), QSOS (126), pre75-z47a (120) and Terra (104). _______________________________________________________________________________ The '94 No Pspace Hall of Fame: * indicates the warrior is still active. Pos Name Author Age Strategy 1 Blacken Ian Oversby 1363 Q^2 -> Stone/imp 2 nPaper II Paul-V Khuong 1270 MiniQ^3 -> Paper 3 Behemot Michal Janeczek 1078 MiniQ^3 -> Bomber 4 Uninvited John Metcalf 975 * MiniQ^3 -> Stone/imp 5 Olivia Ben Ford 886 Q^4 -> Stone/imp 6 Son of Vain Oversby/Pihlaja 882 * Q^4 -> Stone/imp 7 Keyser Soze Anton Marsden 823 Qscan -> Bomber/paper/imp 8 Quicksilver Michal Janeczek 789 Q^4 -> Stone/imp 9 Eraser II Ken Espiritu 781 Scanner 10 Inky Ian Oversby 736 Q^4 -> Paper/stone 11 Jinx Christian Schmidt 662 Scanner 12 Jade Ben Ford 600 Q^4 -> Stone/imp 13 G3-b David Moore 503 Twoshot 14 Revival Fire P.Kline 468 Bomber 15 The Phantom Menace Anton Marsden 465 Qscan -> Stone/imp 16 Boys are Back in Town Philip Kendall 441 Scanner = Zooom... John Metcalf 441 Scanner 18 Qtest Christian Schmidt 394 Q^3 -> Paper 19 Stalker P.Kline 393 Scanner 20 Vanquisher Lukasz Grabun 384 * Bomber 21 Vain Ian Oversby 330 Q^2 -> Stone/imp 22 Hazy Lazy ... again Steve Gunnell 328 * Scanner 23 Omnibus John Metcalf 327 Q^2 -> Stone/imp 24 Win! David Moore 322 Scanner 25 Recovery Ian Oversby 280 MiniQ^2 -> Paper/stone Vanquisher and the new version of Hazy Lazy enter the HoF. _______________________________________________________________________________ Spring / Summer 2002 Corewar Tournament - Round 3 Results: Once again there are 17 entries from 9 authors, this time competing using '88 standard redcode, coresize 8000. To reduce the advantage imp warriors seem to enjoy in the '88 environment, the rules for round 3 differ in two ways from the settings of the '88 standard hill at KotH. In round 3 a tie is not declared until 800000 cycles have passed. Also, a win is worth 6 points instead of the more usual 3. But will this be enough to discorage tie-prone warriors? Each pair of warriors battled for 4000 rounds. 14 hours, 51 minutes and 03 seconds later we have our answer... Janeczek takes first place with Quicksilver '88 (qscan -> stone/imp) while Wainwright's Return to the Citadel (qscan -> paper/imp) takes second place. Once again Hillis evolves a formidable opponent to claim third. Stone/imps feature again in ranks 4 (Espiritu's) and 6 (Gunnell's). Ford, Thorne and Grabun are next, each with a dat bomber. Finally, we have a .4c vampire with airbag from Moore. # %Won Lost Tied Name Author Score % 1 56.9 17.6 25.4 Quicksilver '88 Michal Janeczek 366.90 100.0 2 49.3 19.5 31.2 Return to the Citadel Simon Wainwright 327.08 89.1 3 50.7 33.2 16.2 rdrc: Gymnosperm Trickery Dave Hillis 320.22 87.3 4 47.0 18.2 34.8 Positive Knife '88 Ken Espiritu 316.76 86.3 5 50.3 40.8 8.9 vm5 Michal Janeczek 310.91 84.7 6 44.1 18.3 37.6 +1 Stormbringer Steve Gunnell 302.20 82.4 7 43.6 42.8 13.5 Skewer '88 Ben Ford 275.41 75.1 8 43.7 51.7 4.5 TrItE Fighter Philip Thorne 266.89 72.7 9 41.5 50.8 7.7 tombstone Simon Wainwright 256.68 70.0 10 40.5 54.2 5.3 st2 Lukasz Grabun 248.18 67.6 11 40.0 53.3 6.7 Silver Talon '88 Ben Ford 246.43 67.2 12 39.5 55.1 5.4 Brazen hussy Steve Gunnell 242.30 66.0 13 37.2 52.7 10.0 Tangle Trap 2 David Moore 233.39 63.6 14 35.8 56.8 7.4 Mobility 8000 David Moore 222.32 60.6 15 32.2 39.2 28.6 rdrc: Flam Downpour Dave Hillis 221.62 60.4 16 35.9 58.1 6.0 FilchD Philip Thorne 221.22 60.3 17 32.7 58.3 9.0 st Lukasz Grabun 204.94 55.9 There are five dat bombers (holding ranks 7, 8, 10, 16, 17) - three stone/imps (1, 4, 6) - two each of evolved warriors (3, 15), bombers (9, 14) and scanners (11, 12) - and just one paper/imp (2), oneshot (5) and vampire (13). # Competitor Tiny BigLP 88Win Total 1 Michal Janeczek 93.3 100.0 100.0 293.3 2 Dave Hillis 99.9 84.3 87.3 271.5 3 Steve Gunnell 91.0 85.0 82.4 258.4 4 Ben Ford 100.0 74.4 75.1 249.5 5 Simon Wainwright 79.1 71.5 89.1 239.7 6 Philip Thorne 75.5 68.0 72.7 216.2 7 Robert Macrae 89.7 61.0 . 150.7 8 Lukasz Grabun 81.3 . 67.6 148.9 9 Winston Featherly-Bean 72.9 47.3 . 120.2 10 David Moore . 51.4 63.6 115.0 11 Martin Ankerl 88.2 . . 88.2 12 Ken Espiritu . . 86.3 86.3 13 Leonardo H. Liporati 84.3 . . 84.3 14 mushroommaker 71.3 . . 71.3 15 Arek Paterek 66.0 . . 66.0 16 Paul Drake 61.9 . . 61.9 17 Compudemon 53.9 . . 53.9 _______________________________________________________________________________ Extra Extra - Reepicheep by Lukasz Grabun / John Metcalf It has been becoming increasingly rewarding of late to team up with fellow redcoders and cooperate on a warrior project. Reepicheep (named in honour of the famed Narnia mouse) is the successful result of one such project, being an aggressive stone/paper warrior. One aim is to ensure each part is only as large/complex as neccessary. The stone is similar to the one used by Candy, <.5c and self-bombing to become a clear. A variety of other stone types were tested, including a faster <.6c stone. However, the Candylike stone performs similarly, so better meets our criteria. The paper is similar to Unrequited Love. The attack comprises a single bombing instruction which covers a strip of core with anti-3-point-imp dat bombs. Variants with additional bombing instructions (similar to Pulp) also prove equally effective, though not meeting our requirements. Note the behaviour of the instruction marked pSilk2. We hope to see a few more competitors scoring well on the hills with joint creations. Finally then, the code: ;redcode-94nop ;name Reepicheep ;author Grabun/Metcalf ;strategy Q^4 -> Stone/Paper ;assert CORESIZE==8000 org qGo sOff equ 3941 pHit0 equ 7599 pDst0 equ 535 pDst1 equ 3875 pDst2 equ 5160 pGo spl 1 , }qC qTab2 spl 1 , }qD spl 1 , }qE pSilk0 spl @0 , >pDst0 mov }pSilk0 , >pSilk0 pSilk1 spl pDst1 , 0 mov >pSilk1 , }pSilk1 mov pBmb , >pHit0 mov pDst2 pBmb dat >5334 , >2667 for 20 dat 0 , 0 rof step equ 2777 time equ 1425 hop equ 31 bOff equ 5 sSpl spl #0 , #0 ptr mov bomb , }-(step*time)+1 mov bomb , @ptr a add #step , @-1 sLoo djn.f ptr , {-1500 for 5 dat 0 , 0 rof bomb dat >hop , >1 dat 0 , 0 bBoot mov sSpl , sOff-6-CURLINE mov bomb , sOff+5-CURLINE spl 2 , }qA qTab1 spl 2 , }qB sDst spl 1 , sOff-CURLINE mov , Philip Kendall , Anton Marsden , John Metcalf and Christian Schmidt