Round 1 Author Strategy Lines and Comments

;name Sleep 
;author A.S. Mehlos
;assert CORESIZE==8000
;strategy  Entry for round 1 of Ian's Tournament
;strategy 80%c Scanner/bomber
;strategy I think this warrior is just too big for it's own good.

rof;redcode-94 test
;name iWeasel
;author WFB/Ian Oversby
;strategy P-spacer
;strategy Thanks to Ian for drastically improving it.
;assert CORESIZE==8000

;name Recycled Bits
;author David Moore
;strategy Pwarrior switches between five modules:
;strategy   scanner, incendiery bomber, silk-imps, spl/dat clear, skew dwarf
;assert 1

;redcode-94 test
;name Boys are Back in Town 1.1
;author Philip Kendall
;strategy Blur-style scanner
;strategy Quicker boot + more anti-imp
;assert CORESIZE==8000

;name Touche 2
;author Robert Macrae
;assert CORESIZE == 8000

;strategy Three Musketeers with some minor tweaks.
;strategy ... and without the bug which crippled Touche!

; 1 -- replace Tornado
; 2 -- add SPL to Digitalis for heavier imp
; 3 -- tweak order of execution
; 4 -- tweaked phantasm
; 5 -- boot bug fixed!

;name Fire Ant
;author Paul-Virak Khuong
;strategy Arsonic C and a Q^2
;assert (CORESIZE == 8000)

Sorry for the late submission...  I couldn't make up my mind about what to
submit, or what to expect from the rest.  Should I go for the pspacer that
proved itself on the hill, or this hill failure which (hopefully) gives
complex pspacers a hard time?

Features worth mentioning include a new q^2 and a four line SOLish type
switcher originally developed for the tiny hill.

The code's somewhat messy, sorry about that.

;name Aggression is a switch
;author M Joonas Pihlaja
;strategy q^2 -> pspaced stone, paper
;strategy  Quite vulnerable to other q^2 warriors.
;assert CORESIZE==8000

; Should I have gone with the Newt stone? RetinA paper?
; What about imps with the stone?

;name The Paperboy and his silver bullet
;author Robert Hale
;assert CORESIZE == 8000
;Strategy  qscan, PSpaced -> Paper, scanner killer
;Strategy I did not have time to write anything 
;Strategy new but I wanted to get in the tourny 
;Strategy so here is a older successfull warrior 
;Strategy of mine that is just piecing other good
;Strategy warriors together.  Hopefully more orginal
;Strategy  code in later rounds.

;name Phew
;author Simon Duff (
;strategy CMP scan the core. When it finds something, check to make
;strategy that it isn't me, then SPL 0 bomb that area, until the next
;startegy DAT 0, 0. From here, run a reverse core-clear.
;strategy Forgive this lame attempt - its 3:00 at night and I just finished
;startegy a week of exams - and this is how I decided to take a break!
;assert CORESIZE==8000

;name The Stormbringer
;author Christian Schmidt
;strategy q^2 -> stone/imp
;strategy Carbonite stone and Impfinity imps
;strategy combined with the trick of Alien and
;strategy a magic add-on for the stone :-)
;assert 1

I had hoped to have a few more components of my own design. Several
have looked good against the trial warriors at home but bombed
miserably in the field. At one point I thought I had found a
couple of imp/stone killers but it wasn't to be. Oh well ...

;name Sticky taped together 1.2
;author Steve Gunnell
;strategy My own paper and some bits scavenged from Alladins Cave.
;strategy This has gone about as far as it can without major surgery.
;strategy I'm still fiddling with the paper at home.
;assert 1