From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: bremermr@cartoon.ecn.purdue.edu (Myer R. Bremer) Subject: hills Date: 1996/12/02 Message-ID: <57vdri$cft@mozo.cc.purdue.edu>#1/1 newsgroups: rec.games.corewar greetings. seems like stormking is going insane. does anyone know when pizza is going to be back up? thos? m r bremer From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: jwilkinson@mail.utexas.edu Subject: 2D would be a better step... Date: 1996/12/02 Message-ID: <199612012357.RAA26422@mail.utexas.edu>#1/1 newsgroups: rec.games.corewar >I don't think that would be the problem, I think that 2D is quite >different and in my point of view not that hard to implement. > >anyway .. I think it won't be hard for the simulator ... but imagine how >hard will it be to write 3D warriors ... > >2D you can do easily ... You're looking at it way too flipantly. What will the address system look like? We want, obviously, to use the relative address system. So, memory addresses would look like this? mov.i -1:0,56:0 That seems like the best system to me. This would use the instruction directly "behind" you, and send it 56 squares "forward". Assuming a CORE_WIDTH greater than or equal to 58, that is. If it was smaller, the bomb might be sent on top of your own instruction... mov.i 0:1,56:0 This would use the instruction "above" the warrior. I put behind, above, and forward in quotes, because these definitions would seem to nescessarily change during the battle. I see no reason to limit warriors to executing left to right in this 2D environment. The SPL and JMP instructions would, I think most logically, use the b address to determine the RELATIVE direction the warrior would take. If a warrior were excecuting from west to east, then a "0" would continue execution that way. A "1" would start excecution north to south. "2" would do a 180 degree turn, leaving you excecuting east to west... and "3" would leave you going south to north. JMP -1:0,2 That would jump "behind" you, and turn you around... Of course, "behind" could be east, west, north, or south, depending on the direction your warrior is excecuting. -john k wilkinson- From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: Jim Lavery Subject: Re: 3D Date: 1996/12/02 Message-ID: <32A3A680.3D51@aimnet.com>#1/1 references: <32247905.5557641@news.demon.co.uk> <503oeo$2uc@mercury.hgmp.mrc.ac.uk> <56j8ll$4l9@dodgson.math.psu.edu> <472EBE33FF%mouse@cheesey.demon.co.uk> <32927FF5.96FAF2@azstarnet.com> <32955099.62FF@aimnet.com> <3299D55B.3C81@rsvl.unisys.com> newsgroups: comp.ai.alife,rec.games.corewar Mark K Vallevand wrote: > > Jim Lavery wrote: > > > Thinking about 128X128X128, that is 4meg slots. > > maybe allow two bytes per slot. 8 meg ram > > is not big deal. > > I'd be inclined to use some sparse array technique, and only > hold data about slots that were actually occupied. > That does make sense. I was visualizing 3d objects floating around in a 3d space, in a 3d cellular automata style, interacting at colisions. If the 3d space became full, then, memory requirement would perhaps converge between sparse and not sparse. I suspect some kind of "helper" data structures would be useful, anyway, for the not sparse implementation. Which comes back to what you are suggesting. Thanks. > -- > Regards. > Mark K Vallevand markus@rsvl.unisys.com > (c)"Live fats. Die yo gnu." From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: "C.Schmidt" Subject: Is pizza still down? Date: 1996/12/02 Message-ID: <32A30E25.256F@goofy.zdv.uni-mainz.de>#1/1 newsgroups: rec.games.corewar I sent some warriors to pizza, but there is no reply. Is pizza still down... From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 23:31:56 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5153 11 2 Super Evol Cap John Wilkinson 5129 34 3 Get Even Robert Macrae 5116 10 4 U-lat v4 Zul Nadzri 5114 1 5 Die Hard P.Kline 5112 57 6 Son of Imp Steven Morrell 5105 70 7 IMPossible! Maurizio Vittuari 5104 24 8 Get Even II Robert Macrae 5090 9 9 IMPossible! Maurizio Vittuari 5081 16 10 Get Even II Robert Macrae 5043 8 11 MulDemon J.A.Denny 4655 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Nov 23 06:59:59 EST 1996 # %W/ %L/ %T Name Author Score Age 1 35/ 5/ 60 Evol Cap 4 X John Wilkinson 166 31 2 46/ 34/ 20 Dr. Gate X Franz 158 2 3 36/ 15/ 49 Rosebud Beppe 158 10 4 47/ 40/ 13 Memories Beppe Bezzi 153 38 5 39/ 27/ 34 Falcon v0.3 X Ian Oversby 151 4 6 42/ 33/ 25 Dr. Recover Franz 150 1 7 42/ 35/ 24 BigBoy Robert Macrae 148 56 8 45/ 42/ 13 Tsunami v0.1 Ian Oversby 148 9 9 43/ 41/ 16 Stepping Stone 94x Kurt Franke 145 17 10 43/ 41/ 17 Illusion-94/55 Randy Graham 144 13 11 38/ 34/ 28 Lithium X 8 John K Wilkinson 143 22 12 39/ 36/ 24 Derision M R Bremer 142 48 13 42/ 42/ 16 Frontwards v2 Steven Morrell 141 61 14 42/ 44/ 14 Pagan John K W 139 16 15 39/ 42/ 19 Fire Master Xv1 JS Pulido 136 53 16 36/ 36/ 27 Tornado 2.0 x Beppe Bezzi 136 55 17 42/ 49/ 9 S.E.T.I. 4-X JKW 135 32 18 43/ 51/ 6 dodger component M R Bremer 135 3 19 31/ 28/ 41 Variation M-1 Jay Han 134 11 20 28/ 24/ 48 Hector 2 Kurt Franke 131 51 21 0/ 87/ 13 Try9 Chris Stubbs 14 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: Jim Lavery Subject: Re: 3D Date: 1996/12/02 Message-ID: <32A3C09C.2A77@aimnet.com>#1/1 references: <32247905.5557641@news.demon.co.uk> <503oeo$2uc@mercury.hgmp.mrc.ac.uk> <56j8ll$4l9@dodgson.math.psu.edu> <472EBE33FF%mouse@cheesey.demon.co.uk> <32927FF5.96FAF2@azstarnet.com> <32955099.62FF@aimnet.com> <3299D55B.3C81@rsvl.unisys.com> newsgroups: comp.ai.alife,rec.games.corewar Franz wrote: > > > > Thinking about 128X128X128, that is 4meg slots. > > > > I'd be inclined to use some sparse array technique > > well actually i think for corewar purposes it would be quite large, Well, what I was thinking was that these objects would float around (conservation of momentum,energy). 2d would offer that mobility the mobility. There could be a splitting off reproduction. But what I was seeing in my mind is: From time to time objects would interact because of colision. This would allow for a sexual reproduction. This might more of a CA-GA, rather than a corewars situation. So the interaction could include swapping instructions or something. By way of determining fitness: Engery could be distributed randomly in space as food pellets. I.e. at random locations at random times "slots could get set to contain a quantum. This would give objects a fitness function, since it would take energy to move, reproduce, to exist. In the mutate to death metaphore, then energy might un-mutate, much as food replaces dead cells to some extent. Perhaps there could be an incetive to grow larger, or not to. Larger would sweep a larger area: good, larger takes more energy to move: bad. Sweeping increases at the square, moving increases at the cube. Energy loss of just existing increases at the square. An object could sit and wait for a quantum, or an object could cruise at high speed looking for food. A trade off between waiting and moving. These moving, reproducing activities could be expressed as virtual instructions. Energy might then be expressed in CPU cycles. A high energy object gets to run more cycles, at the expense of using up these cycles. None of this provides an incentive to breed, which there should be. One way it makes sense to breed, is the Amway model, where an objects gets back a precentage from objects that it creates. (I wrote the Amware software pack for Amway distributors.) Kind of like having kids to till the crops. None of this precludes bombing other objects. A colision could entail a victor and a victum, where one eats the other. There is most likely some way to dump this to an ascii file. To be honest, I thinking online as I go, but I like the part about living off of the offspring. Maybe come back and eat them too. I had/have been wondering about slots on the outside compared to slots in the interior of the object. Two metaphores for objects come to my mind: It is A cell, with exterior items being the cell wall Or it is a collection of cells, exterior being skin. in the collection metaphore, then each cell would perhaps have the ability to reproduce an entire organisim, or there might be cells that are differentaited for this purpose, and are grown and spun off. These slots could contain actual virtaul instructions or in the two bytes per a byte for instruction and a byte for state in a state machine. The instruction byte might then be a state machine selector. Much thanks for sharing and stimualting my brain cells. From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 21 test Ian Sutton 2304 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/02/96 Date: 1996/12/02 Message-ID: #1/1 newsgroups: rec.games.corewar Weekly Status on 12/02/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Thu Nov 21 21:24:27 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 30/ 29 Leapfrog David Moore 152 1 2 42/ 42/ 16 Blur '88 Anton Marsden 143 10 3 39/ 37/ 24 Tangle Trap David Moore 141 46 4 38/ 37/ 25 PacMan David Moore 139 2 5 25/ 16/ 58 Test I Ian Oversby 134 29 6 26/ 17/ 57 ttti nandor sieben 134 154 7 37/ 42/ 21 Gisela 609 Andrzej Maciejczak 133 42 8 26/ 20/ 55 Evoltmp 88 John K W 132 23 9 31/ 31/ 37 Yop La Boum v2.1 P.E.M & E.C. 131 104 10 26/ 22/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 130 170 11 38/ 46/ 16 Iron Gate Wayne Sheppard 129 298 12 36/ 43/ 21 Stasis David Moore 129 80 13 27/ 27/ 46 Test Wayne Sheppard 128 193 14 22/ 18/ 60 Rosebud 88 Beppe 126 35 15 23/ 19/ 58 Cannonade P.Kline 126 204 16 24/ 23/ 53 Simple '88 Ian Oversby 126 59 17 25/ 25/ 50 K-test P.E.M 124 76 18 34/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 124 248 19 15/ 8/ 77 Evolve '88 John K Wilkinson 122 60 20 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 121 67 21 34/ 53/ 13 Scanner test Zul Nadzri 116 0 From: ttsg@ttsg.com Subject: Storking News Feed Insane Date: 1996/12/03 Message-ID: <849672960.11984@dejanews.com>#1/1 newsgroups: rec.games.corewar Hi, It seems a change our upline news feed made caused the posting of the scores go insane for a little. Sorry about that, it should be fixed. As for the multi-warrior and 2 different scores for the whole hill, I'm looking into that. Initial indications show that it isn't wrong, but logically it doesn't make sense! Tuc -------------------==== Posted via Deja News ====----------------------- http://www.dejanews.com/ Search, Read, Post to Usenet From: sd@ecst.csuchico.edu (Miles Tagoe) Subject: Re: hills Date: 1996/12/03 Message-ID: <58224k$f7s@charnel.ecst.csuchico.edu>#1/1 references: <57vdri$cft@mozo.cc.purdue.edu> newsgroups: rec.games.corewar In article <57vdri$cft@mozo.cc.purdue.edu>, Myer R. Bremer wrote: >greetings. > >seems like stormking is going insane. does anyone know when >pizza is going to be back up? thos? > >m r bremer Mail to pizza is broken again since the upgrades last week. It should be fixed in the next day or two. Thos -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~\ /~~~\/\ / \ \ / /~\ /~~~~~YY~~~\\ /~~ Thomas "Thos" Davies V \/\ /\ V / V |\/\/| V\ / sd@ecst.csuchico.edu V \ / | / | V Internet Pizza Server \/ | /\ | Member C.W.M. Corewar King of the Hill information |/oo\| CAVE ON Since 1987 http://www.ecst.csuchico.edu/~pizza/koth/ |/\| From: Franz Subject: Re: core ware Date: 1996/12/03 Message-ID: <32A48F22.10C1C107@azstarnet.com>#1/1 references: <32A4F4C7.6486@skynet.be> newsgroups: rec.games.corewar > I just want to know where can I find core ware program ? try http://www.koth.org Franz From: Pascal Baumans Subject: core ware Date: 1996/12/03 Message-ID: <32A4F4C7.6486@skynet.be>#1/1 newsgroups: rec.games.corewar hye ! I just want to know where can I find core ware program ? Thank's Pascal From: jwilkinson@mail.utexas.edu Subject: Re: 3D Date: 1996/12/04 Message-ID: <199612050102.TAA24741@mail.utexas.edu>#1/1 newsgroups: rec.games.corewar >Mark K Vallevand wrote: >> >> Jim Lavery wrote: >> >> > Thinking about 128X128X128, that is 4meg slots. >> > maybe allow two bytes per slot. 8 meg ram >> > is not big deal. >> >> I'd be inclined to use some sparse array technique, and only >> hold data about slots that were actually occupied. >> >That does make sense. >I was visualizing 3d objects floating around in a 3d space, >in a 3d cellular automata style, interacting at colisions. >If the 3d space became full, then, memory requirement would >perhaps converge between sparse and not sparse. Uhm. If you're talking 3D corewars, then linked lists or anything like that would be a very bad idea. The core quickly fills with 'dead' data, that is never the less completely relevant to the flow of the game. A standard memory address system would still be the best option. From: Justin Kao <102741.2022@CompuServe.COM> Subject: Re: Storking News Feed Insane Date: 1996/12/04 Message-ID: <961205022155_102741.2022_GHT158-1@CompuServe.COM>#1/1 newsgroups: rec.games.corewar >As for the multi-warrior and 2 different scores for the whole hill, I'm >looking into that. Initial indications show that it isn't wrong, but >logically it doesn't make sense! A clip from a recent score report: >Your program Papyrus 4 fights 250 times: >Number of wins with zero, one, two, .., 20 other winners and losses >0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 239 1 I expect all the other warriors are also tying practically all the time... Justin From: jtn@frodo.mc.com (Jason T. Nelson) Subject: ftp.csua.berkeley.edu? Date: 1996/12/04 Message-ID: <584pqv$2ok@mozart.jlc.net>#1/1 newsgroups: rec.games.corewar Is it just me, or is ftp.csua.berkeley.edu completely and utterly unusable? I tried at all times of the day and I just cannot get on. It always says there are 80 users :( Perhaps a mirror is in order? -- Jason T. Nelson Mercury Computer Systems, Inc Chelmsford, MA PGP fingerprint = C5 13 96 4F 7C 75 7E 4B AB 0A A4 CE AA 4C 43 72 disclaimer: I speak for no one but myself. From: kurtas@news-server.eecs.umich.edu (Kurt Steinkraus) Subject: Re: ftp.csua.berkeley.edu? Date: 1996/12/05 Message-ID: <586rnv$rmt@news.eecs.umich.edu>#1/1 references: <584pqv$2ok@mozart.jlc.net> newsgroups: rec.games.corewar Jason T. Nelson (jtn@frodo.mc.com) wrote: : Is it just me, or is ftp.csua.berkeley.edu completely and utterly unusable? : I tried at all times of the day and I just cannot get on. It always says : there are 80 users :( On November 23, I ran "ncftp -r -d 5 ftp.csua.berkeley.edu". For those of you not familiar with ncftp, this makes it try to ftp to berkeley every 5 seconds, until it gets in. It is still trying as of December 5. : Perhaps a mirror is in order? I agree. Is it maybe a domain thing, i.e. ftp.csua.berkeley.edu only allows anonymous ftps from within berkeley.edu? Can *anyone* ftp there? Kurt -- Kurt Steinkraus Kurt.Steinkraus@umich.edu http://ai.eecs.umich.edu/people/kurtas From: PK6811S@ACAD.DRAKE.EDU Subject: Tom Tack Scan Date: 1996/12/05 Message-ID: <01ICNQ1B9EEW0097HC@ACAD.DRAKE.EDU>#1/1 newsgroups: rec.games.corewar Now here is Tom Tack Scan, big brother to Tim Tack Scan. By combining JMN.F and JMZ.F with a MOV.X, both operands of tPtr can be used to scan core. ;redcode-94 test ;name Tom Tack Scan ;author P.Kline ;assert CORESIZE == 8000 ;strategy 66% spl-carpeting scanner tGate equ (tSpl-19) tStep equ 9 tPtr dat 100 ,4102 dat 0,0 dat 0,0 dat 0,0 dat 0,0 dat 0,0 tAttack mov tSpl ,>tPtr ; spl-carpet jmn.f -1 ,@tPtr tScan sub.x #-tStep ,tPtr ; increment jmn.f tSelf ,@tPtr ; scan first pointer jmz.f tScan ,*tPtr ; scan second pointer mov.x tPtr ,tPtr ; swap pointers tSelf slt.b tPtr ,#tEnd-tPtr ; check for self jmp tAttack ,tGate ; dat-wipe core djn.f -1 ,>tGate tDat dat >5335 ,tEnd-tGate dat 0,0 tEnd dat 0,0 end tScan Paul Kline pk6811s@acad.drake.edu From: PK6811S@ACAD.DRAKE.EDU Subject: Tim Tack Scan Date: 1996/12/05 Message-ID: <01ICNPK5UHPU0097HC@ACAD.DRAKE.EDU>#1/1 newsgroups: rec.games.corewar Here is a little different scanner based on a wipe routine that forward spl-carpets until zero-operands are found. It is also different in that it counts self-scans to know when to start clearing. It is effective against CC Paper and Die Hard. I call it Tim Tack Scan because it is the scanner used in my new smart program "Tim Tack", which if Pizza ever gets up I can submit. ;redcode-94 test ;name Tim Tack Scan ;author P.Kline ;assert CORESIZE == 8000 ;strategy 50% spl-carpeting f-scanner tGate equ (tSpl-19) tStep equ 9 tPtr dat 100 ,4102 dat 0,0 dat 0,0 dat 0,0 dat 0,0 tAttack mov tSpl ,>tPtr ; spl-carpet jmn.f -1 ,@tPtr tScan add.x #tStep ,@-2 ; increment and scan jmz.f tScan ,@tPtr tSelf slt.b tPtr ,#tEnd-tPtr ; check for self jmp tAttack ,tGate ; dat-wipe core djn.f -1 ,>tGate tDat dat >5335 ,tEnd-tGate dat 0,0 tEnd dat 0,0 end tScan Paul Kline pk6811s@acad.drake.edu From: sd@ecst.csuchico.edu (Miles Tagoe) Subject: Re: hills Date: 1996/12/05 Message-ID: <587ltc$548@charnel.ecst.csuchico.edu>#1/1 references: <57vdri$cft@mozo.cc.purdue.edu> <58224k$f7s@charnel.ecst.csuchico.edu> newsgroups: rec.games.corewar In article <58224k$f7s@charnel.ecst.csuchico.edu>, Miles Tagoe wrote: > >Mail to pizza is broken again since the upgrades last week. It should >be fixed in the next day or two. Mail to pizza is now fixed. Have fun. If you have any problems, send mail to sd@ecst.csuchico.edu. Thos -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~\/~~\ /~~~\/\ / \ \ / /~\ /~~~~~YY~~~\\ /~~ Thomas "Thos" Davies V \/\ /\ V / V |\/\/| V\ / sd@ecst.csuchico.edu V \ / | / | V Internet Pizza Server \/ | /\ | Member C.W.M. Corewar King of the Hill information |/oo\| CAVE ON Since 1987 http://www.ecst.csuchico.edu/~pizza/koth/ |/\| From: "Steven C. Morrell" Subject: Re: ftp.csua.berkeley.edu? Date: 1996/12/06 Message-ID: #1/1 newsgroups: rec.games.corewar I have tried a manual FTP session on this machine and got in. Sadly, it was very sluggish, and I only got to change a couple of directories before it timed out. If I were to blame someone for this problem, I would choose all the people running ncftp :). -- Steven Morrell morrell@math.utah.edu (still in remission) From: TTSG Subject: Berkeley Archives mirrored on KOTH.ORG Date: 1996/12/06 Message-ID: <32A895B9.1D3C8797@ttsg.com>#1/1 newsgroups: rec.games.corewar Hello all, By the grace of Daniel Holliman at ftp.csua.berkeley.edu, KOTH.ORG now can bring you a complete mirror of the pub/corewar directories. It will be available both via FTP and WWW. ftp://www.koth.org/pub/corewar http://www.koth.org/ I would like to extend to Michael Constant the ability to have these archives become the new permanent archives. Go for it guys! Tuc/TTSG - KOTH.ORG From: Franz Subject: Re: ftp.csua.berkeley.edu? Date: 1996/12/06 Message-ID: #1/1 references: <584pqv$2ok@mozart.jlc.net> <586rnv$rmt@news.eecs.umich.edu> <589f8e$7nj@mozart.jlc.net> newsgroups: rec.games.corewar > >I agree. Is it maybe a domain thing, i.e. ftp.csua.berkeley.edu only allows > >anonymous ftps from within berkeley.edu? Can *anyone* ftp there? > > I certainly hope not! I am willing to donate mirror space, though. I might be too but probably not until after christmas ... I have a server planned (56-128k ISDN probably 128k) ... as long as it would be low traffic .. which corewar is at the moment Franz From: Franz Subject: Re: Is pizza still down? Date: 1996/12/06 Message-ID: #1/1 references: <32A30E25.256F@goofy.zdv.uni-mainz.de> newsgroups: rec.games.corewar > I sent some warriors to pizza, but there is no reply. > Is pizza still down... I don't think so ... i'm still getting messages my warriors are getting the crap beat out of them so it's probably just a bit busy :) Franz From: jtn@frodo.mc.com (Jason T. Nelson) Subject: Re: ftp.csua.berkeley.edu? Date: 1996/12/06 Message-ID: <589f8e$7nj@mozart.jlc.net>#1/1 references: <584pqv$2ok@mozart.jlc.net> <586rnv$rmt@news.eecs.umich.edu> newsgroups: rec.games.corewar On 5 Dec 1996 16:03:11 GMT, Kurt Steinkraus scribbled: >On November 23, I ran "ncftp -r -d 5 ftp.csua.berkeley.edu". For those of >you not familiar with ncftp, this makes it try to ftp to berkeley every 5 >seconds, until it gets in. It is still trying as of December 5. I did the exact same thing.. with a slightly nicer delay of 10 seconds. >I agree. Is it maybe a domain thing, i.e. ftp.csua.berkeley.edu only allows >anonymous ftps from within berkeley.edu? Can *anyone* ftp there? I certainly hope not! I am willing to donate mirror space, though. -- Jason T. Nelson Mercury Computer Systems, Inc Chelmsford, MA PGP fingerprint = C5 13 96 4F 7C 75 7E 4B AB 0A A4 CE AA 4C 43 72 disclaimer: I speak for no one but myself. From: ChrisMSW1@aol.com Subject: Paradise Date: 1996/12/07 Message-ID: <961207071544_2050587649@emout02.mail.aol.com>#1/1 newsgroups: rec.games.corewar --------------------- Forwarded message: Subj: Paradise Date: 96-12-07 05:48:26 EST From: ChrisMSW1 To: ChrisMSW1 This is to inform you about the new adult game that VCS Magazine rated "The best game of '96" and gave an "Outstanding ****" (4 stars). "The Search for Paradise is no doubt one of the greatest XXX Adult games available." The first game where it is as much fun as it is a turn on. Travel the world to every continent, every country you can think of, and meet some of the most beautiful women in existence. These women will treat you like a king and obey your every command. Any sexual wish you can think of, these women know it all. There is a different paradise for every guy out there, and this game will have them all. This game uses real models, digital video, and digital sound to make it as realistic as possible. You will feel like you're in the same room as the girl you're talking to. --- Required: 386 or better, 4 meg ram or better, Windows 3.1 or higher (Win95 is fine), sound card is optional, CD-Rom is optional. Game is given either CD-rom, or compressed 3.5" diskettes.) - $19.95. The last adult game we are going to inform you about is the newly released "Club Celebrity X". Imagine being in a club with some very beautiful, well known, ACTUAL celebrities that with skill, will be making you breakfast in bed the next day. These girls you have seen on television, magazines, and billboard ads, and now they are on your computer, begging for action. Each girl you will recognize and you won't believe your eyes when you got them in your own bedroom. This game is hot, and once you start playing, you won't be able to stop. --- Required: 386 or better, 4 meg ram or better, Windows 3.1 or higher (Win95 is fine), sound card is optional, CD-Rom is optional. Game is given either CD-rom, or compressed 3.5" diskettes.) - $19.95. Software arrives is a plain, unmarked, brown package. Delivery takes no longer than 7 to 8 working days. Both your email address, and mailing address are NOT added to any mailing lists whatsoever. Once you are mailed this email, your name is deleated from all lists to ensure you are not mailed again. Each game is $19.95, but for a limited time, you can get both "The Search for Paradise" and "Club Celebrity X" for just $29.95. Shipping and handling is $2.00 for each game ordered. There are no additional charges or fees. Please make checks or money orders out to: Chris Mark Send to: Chris Mark Software SMD, Inc. 9800-D Topanga Cyn Blvd. #348 Chatsworth, CA 91311 You must be at least 18 years of age to order this software. PHONE# 818-948-5837 From: Beamer <100547.2627@CompuServe.COM> Subject: Learning REDCODE Date: 1996/12/08 Message-ID: <58fa7n$4kp$1@mhafn.production.compuserve.com>#1/1 newsgroups: rec.games.corewar Is there an easy way to learn REDCODE? I have the manual and all, but I'm quite confused. From: Benjamin Greenwald Subject: Re: ftp.csua.berkeley.edu? Date: 1996/12/08 Message-ID: <32AB074D.8647CB5@cs.berkeley.edu>#1/1 references: <584pqv$2ok@mozart.jlc.net> newsgroups: rec.games.corewar Jason T. Nelson wrote: > > Is it just me, or is ftp.csua.berkeley.edu completely and utterly unusable? A couple of months ago, much to the dismay of almost all of us here at Berkeley, the campus wide network was switched from a T3 provided by a bay area provider called BBN Planet to a Sprint T3 we are sharing with other customers. The service quality difference cannot be understated. Our network throughput to the rest of the world has gone right through the floor. Anything to save a dollar, right? :P -Ben Greenwald From: Franz Subject: Tournament Date: 1996/12/09 Message-ID: <32ACD630.48B6C458@azstarnet.com>#1/1 newsgroups: rec.games.corewar damn ... just got the warriors archive and damn luck ... my warrior from semis can beat kendalls any time .... :) ... oh well ...at least the fight is over VERY quickly since there are no splits (i tried 8000 fights too .. usually this would take a lifetime .. but these two quick bombers get done in notime ... I think i should have done something smaller though since single process bombers get kileld too fast maybe a dclear would do well ... it was run at 200 rounds right???? .... well my luck just sucks :) rotten:~/t$ psrv -br 200 kendall6.red franz6.red Inferno 1.5 by Philip Kendall scores 261 Choped by Franz scores 339 Results: 87 113 0 rotten:~/t$ psrv -br 1000 kendall6.red franz6.red Inferno 1.5 by Philip Kendall scores 1391 Choped by Franz scores 1607 Results: 463 535 2 rotten:~/t$ psrv -br 1000 kendall6.red franz6.red Inferno 1.5 by Philip Kendall scores 1443 Choped by Franz scores 1557 Results: 481 519 0 rotten:~/t$ psrv -bfr 8000 kendall6.red franz6.red Inferno 1.5 by Philip Kendall scores 11197 Choped by Franz scores 12802 Results: 3732 4267 1 and anywayz .. i did misspell the name .. it's supposed to be chopped :) ... btw what's the status of the limited process hill at wasted youth ... Franz From: Beppe Bezzi Subject: Tournament: Warriors available Date: 1996/12/09 Message-ID: #1/1 newsgroups: rec.games.corewar Tournament results and zarriors are now avilable in my web page. http://www.aspide.it/freeweb/Bezzi Sorry for delay :-( -Beppe From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/09/96 Date: 1996/12/09 Message-ID: <199612090500.AAA15267@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/09/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Wed Nov 27 20:34:47 EST 1996 # %W/ %L/ %T Name Author Score Age 1 41/ 15/ 44 Cannonade Paul Kline 168 100 2 51/ 35/ 14 Miss Carefree Derek Ross 167 32 3 51/ 41/ 7 Agony T Stefan Strack 161 101 4 47/ 37/ 16 Old Tire Swing Randy Graham 156 57 5 45/ 35/ 20 Giskard v0.5 Ken Mitton 156 73 6 35/ 18/ 47 Turkey Beppe Bezzi 151 16 7 33/ 16/ 51 Nothing Special G. Eadon 150 15 8 38/ 29/ 33 Pommes-Ketchup V1.35 S. Schroeder 148 13 9 44/ 42/ 14 Miss Carry Derek Ross 145 64 10 44/ 44/ 12 Gisela 6029 Andrzej Maciejczak 144 1 11 43/ 44/ 14 Slaver v1.1i Christoph C. Birk 141 61 12 42/ 44/ 14 Gisela 6927 Andrzej Maciejczak 141 5 13 42/ 44/ 14 test88 P.Kline 141 19 14 42/ 44/ 14 Gisela 6928 Andrzej Maciejczak 140 4 15 41/ 46/ 12 Traper3_t Waldemar Bartolik 136 10 16 36/ 38/ 27 Beauty 1000 v 0.0 Pedro 134 7 17 36/ 40/ 24 Yop La Boum v2.1 P.E.M & E.C. 132 30 18 39/ 47/ 15 DoubleStone v0.7 Christoph C. Birk 131 43 19 28/ 27/ 45 One Fat Lady Robert Macrae 130 17 20 41/ 55/ 4 xtc stefan roettger 126 105 21 6/ 86/ 8 skwirl James Dessart 26 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/09/96 Date: 1996/12/09 Message-ID: <199612090500.AAA15275@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/09/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Thu Dec 5 14:40:28 EST 1996 # Name Author Score Age 1 Victim 16 Pedro 5341 11 2 Chain 4 Pedro 5341 6 3 TimeScapeX (0.1) J. Pohjalainen 5341 81 4 Fork v0.2-9p/51b Christoph C. Birk 5341 23 5 This is Test1 Kurt Franke 5341 46 6 U-lat II Zul Nadzri 5341 7 7 MulDemon J.A.Denny 5341 3 8 U-lat Zul Nadzri 5341 12 9 Paper V D. D. Randel 5341 2 10 Papyrus 4 Justin Kao 5341 19 11 Evolve X John Wilkinson 5341 21 12 Wax Zul Nadzri 5341 9 13 Paper8 G. Eadon 5341 47 14 Test2 George Eadon 5341 41 15 Newest test Pedro 5341 20 16 A Big Milk Shake Christian Schmidt 5319 5 17 jaded M R Bremer 5319 52 18 MulDemonX J.A.Denny 5318 1 19 Stamp Franz 5318 15 20 Paperone Beppe Bezzi 5318 66 21 Everclear S Franz 1664 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/09/96 Date: 1996/12/09 Message-ID: <199612090500.AAA15263@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/09/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Fri Dec 6 21:07:36 EST 1996 # %W/ %L/ %T Name Author Score Age 1 43/ 29/ 29 Leapfrog David Moore 157 1 2 44/ 40/ 16 Blur '88 Anton Marsden 148 10 3 41/ 35/ 23 Tangle Trap David Moore 147 46 4 40/ 36/ 24 PacMan David Moore 144 2 5 40/ 40/ 20 Gisela 609 Andrzej Maciejczak 140 42 6 27/ 15/ 57 Test I Ian Oversby 139 29 7 34/ 29/ 37 Yop La Boum v2.1 P.E.M & E.C. 139 104 8 28/ 18/ 54 Evoltmp 88 John K W 139 23 9 39/ 41/ 20 Stasis David Moore 138 80 10 27/ 16/ 57 ttti nandor sieben 138 154 11 40/ 44/ 16 Iron Gate Wayne Sheppard 136 298 12 28/ 21/ 51 CAPS KEY IS STUCK AGAIN Steven Morrell 135 170 13 29/ 25/ 45 Test Wayne Sheppard 133 193 14 24/ 16/ 59 Rosebud 88 Beppe 132 35 15 26/ 21/ 52 Simple '88 Ian Oversby 132 59 16 37/ 42/ 21 Beholder's Eye V1.7 W. Mintardjo 131 248 17 27/ 24/ 49 K-test P.E.M 130 76 18 24/ 18/ 58 Cannonade P.Kline 130 204 19 36/ 42/ 22 Gisela 3G6 Andrzej Maciejczak 129 67 20 18/ 8/ 74 Evolve '88 John K Wilkinson 128 60 21 2/ 98/ 0 Bomber #2 Boobah 7 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/09/96 Date: 1996/12/09 Message-ID: <199612090500.AAA15271@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/09/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Wed Dec 4 17:54:01 EST 1996 # Name Author Score Age 1 Super Evol Cap John Wilkinson 5062 41 2 Son of Imp Steven Morrell 5062 77 3 Get Even II Robert Macrae 5062 16 4 Aulder Man Ian Oversby 5061 18 5 U-lat v4 Zul Nadzri 5050 2 6 IMPossible! Maurizio Vittuari 5038 31 7 Die Hard P.Kline 5037 64 8 Get Even II Robert Macrae 5023 15 9 Get Even Robert Macrae 5014 17 10 MulDemon J.A.Denny 5013 1 11 Paper V D. D. Randel 4916 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/09/96 Date: 1996/12/09 Message-ID: <199612090500.AAA15279@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/09/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Fri Dec 6 09:51:25 EST 1996 # %W/ %L/ %T Name Author Score Age 1 31/ 5/ 64 Evol Cap 4 X John Wilkinson 158 32 2 45/ 42/ 13 Memories Beppe Bezzi 149 39 3 32/ 15/ 53 Rosebud Beppe 149 11 4 42/ 36/ 22 Dr. Gate X Franz 148 3 5 40/ 35/ 26 Dr. Recover Franz 144 2 6 36/ 29/ 35 Falcon v0.3 X Ian Oversby 144 5 7 42/ 42/ 17 Illusion-94/55 Randy Graham 142 14 8 39/ 36/ 25 BigBoy Robert Macrae 142 57 9 43/ 44/ 13 Tsunami v0.1 Ian Oversby 141 10 10 41/ 43/ 17 Stepping Stone 94x Kurt Franke 139 18 11 36/ 35/ 29 Lithium X 8 John K Wilkinson 137 23 12 37/ 38/ 25 Derision M R Bremer 136 49 13 40/ 46/ 14 Pagan John K W 133 17 14 41/ 50/ 9 S.E.T.I. 4-X JKW 132 33 15 37/ 43/ 20 Fire Master Xv1 JS Pulido 131 54 16 38/ 45/ 17 Frontwards v2 Steven Morrell 131 62 17 27/ 24/ 48 Hector 2 Kurt Franke 130 52 18 33/ 38/ 29 Tornado 2.0 x Beppe Bezzi 128 56 19 27/ 29/ 43 Variation M-1 Jay Han 126 12 20 29/ 34/ 37 Paper V D. D. Randel 124 1 21 39/ 55/ 7 dodger component M R Bremer 122 4 From: Franz Subject: Re: Learning REDCODE Date: 1996/12/09 Message-ID: #1/1 references: <58fa7n$4kp$1@mhafn.production.compuserve.com> newsgroups: rec.games.corewar >Is there an easy way to learn REDCODE? I have the manual and all, >but I'm quite confused. well the way to go is to learn '88 standard first ... it's much more straightforward then the '94 standard which can confuse a lot ... on '88 there are a number of different tutorials and stuff ... learning redcode is probably the easiest thing of it all ... most of your time you will spend learning strategies ... go to http://www.koth.org to get a lot of info .... and a few links to other stuff ... check out the plannar page for some sources ... also a good way is to study warriors ... Franz From: Franz Subject: Re: Low process thoughts Date: 1996/12/10 Message-ID: #1/1 references: <58le1p$9hi@lastactionhero.rs.itd.umich.edu> newsgroups: rec.games.corewar >: 2) How about making the multi-warrior hills low process? This would then >: at least mean we could get something other than papers on the hills! > >That was the initial intent... heh, I wish I had done it first. The idea >was to reduce the number of ties by making limited processes. I think the multiwarrior is a better enviroment for limited proccess ... From: Franz Subject: Re: Tournament Date: 1996/12/10 Message-ID: #1/1 references: <32ACD630.48B6C458@azstarnet.com> <58k1rh$ja7@lastactionhero.rs.itd.umich.edu> <58ldvo$9hi@lastactionhero.rs.itd.umich.edu> newsgroups: rec.games.corewar >: you mean do the hill coding on your machine ???? ... i will have a server >: and i think a hill wouldn't take much of the bandwidth .. but i couldn't >: run it on the main server and i don't want it running on my comp all the >: time ... i dunno ... does a single hill waste much cpu time (if it is >: active that is:) the server has only 40 megs right now .. maybe i'll get >: more and will run a fairly popular website (now it's popular at least and >: now it's running here in tucson on a 28.8 ... man is that thing slow ... > >No, it's pretty much a small time thing... Especially if you "nice" the >process down. Then you hardly notice it. then i could probably run the lp hill on the server ... i'll see what's up with it anywayz ... gotta get the server up first ... :) ... Franz From: Beppe Bezzi Subject: multiwarrior hill Date: 1996/12/10 Message-ID: #1/1 newsgroups: rec.games.corewar Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 1 09:09:53 EST 1996 # Name Author Score Age 1 Evolve X John Wilkinson 5276 18 2 Victim 16 Pedro 5276 8 3 Wax Zul Nadzri 5276 6 4 Chain 4 Pedro 5276 3 5 Paperone Beppe Bezzi 5276 63 6 Test2 George Eadon 5276 38 7 A Big Milk Shake Christian Schmidt 5276 2 8 jaded M R Bremer 5276 49 9 U-lat Zul Nadzri 5276 9 10 Papyrus 4 Justin Kao 5276 16 11 TimeScapeX (0.1) J. Pohjalainen 5276 78 12 Paper8 G. Eadon 5276 44 13 Fork v0.2-9p/51b Christoph C. Birk 5276 20 14 Stamp II Franz 5276 11 15 Stamp Franz 5276 12 16 tRASH Franz 5276 7 17 This is Test1 Kurt Franke 5276 43 18 Newest test Pedro 5254 17 19 U-lat II Zul Nadzri 5254 4 20 Simply Everywhere D. D. Randel 5230 1 Just a question: how are the top 17 warriors sorted ? They aren't sorted by age nor alphabetically by warrior or author name. -Beppe -------------- -Beppe Bezzi http://www.aspide.it/freeweb/Bezzi From: jwilkinson@mail.utexas.edu Subject: Re: multiwarrior hill Date: 1996/12/10 Message-ID: <199612110005.SAA11792@mail.utexas.edu>#1/1 newsgroups: rec.games.corewar >Just a question: how are the top 17 warriors sorted ? They aren't sorted by >age nor alphabetically by warrior or author name. > >-Beppe Probably the same way the pMARS sorts warriors when they've got the same score... From: PK6811S@ACAD.DRAKE.EDU Subject: Pizza? Date: 1996/12/10 Message-ID: <01ICUIZMCIDU0031VF@ACAD.DRAKE.EDU>#1/1 newsgroups: rec.games.corewar Yesterday Pizza was running fine. Today it is accepting and acknowledging submissions but not running them. Sorry Scot, hope it's an easy fix. Paul Kline pk6811s@acad.drake.edu From: Kim Bodensteiner Subject: play it Date: 1996/12/10 Message-ID: <32AE03EF.1B06@kanza.net>#1/1 newsgroups: rec.games.corewar I want to play it. From: Franz Subject: Re: Tournament Date: 1996/12/10 Message-ID: #1/1 references: <32ACD630.48B6C458@azstarnet.com> <58k1rh$ja7@lastactionhero.rs.itd.umich.edu> newsgroups: rec.games.corewar >: btw what's the status of the limited process hill at wasted youth ... > >Brief overview of my recent activities: > >My boss and his boss both left. I'm the senior sys. admin. here and now >I'm managing as well... obviously I have no time/life. If someone else >wants the code or wants to take over the hill talk with me. I don't see >any relief for awhile. :( you mean do the hill coding on your machine ???? ... i will have a server and i think a hill wouldn't take much of the bandwidth .. but i couldn't run it on the main server and i don't want it running on my comp all the time ... i dunno ... does a single hill waste much cpu time (if it is active that is:) the server has only 40 megs right now .. maybe i'll get more and will run a fairly popular website (now it's popular at least and now it's running here in tucson on a 28.8 ... man is that thing slow ... Franz From: Franz Subject: Re: Low process thoughts Date: 1996/12/10 Message-ID: #1/1 references: newsgroups: rec.games.corewar >1) What do people think of the maximum length of 200 restriction? What >effect does the extra length have on qscans - my feeling is it makes >them less effective (more decoy to hide in), but I haven't done any >maths... well since qscans are 2c i think it would only help them ... >2) How about making the multi-warrior hills low process? This would then >at least mean we could get something other than papers on the hills! well it would have to be around 4-8 proccesses to make imps less effective too ... or how about making the big hill 1 proccess ... right now it definately sucks with the scoring .... 1 proccess would probably eliminate ties ... it would be more of a challenge to design a warrior so that it can take hits if you only hasve one proccess to waste ... the big multiwarrior hill on koth.org should be redone anywayz since i think it's a flop ... full of warriors that do nothing but tie ... Franz From: jklewis@stimpy.us.itd.umich.edu (John K. Lewis) Subject: Re: Tournament Date: 1996/12/10 Message-ID: <58k1rh$ja7@lastactionhero.rs.itd.umich.edu>#1/1 references: <32ACD630.48B6C458@azstarnet.com> newsgroups: rec.games.corewar Franz (franz@azstarnet.com) wrote: : btw what's the status of the limited process hill at wasted youth ... : : Franz Brief overview of my recent activities: My boss and his boss both left. I'm the senior sys. admin. here and now I'm managing as well... obviously I have no time/life. If someone else wants the code or wants to take over the hill talk with me. I don't see any relief for awhile. :( John K. Lewis ^^^^^ -- < john k. lewis > < jklewis@umich.edu > < 77325 > < sig.virus 2.0 > From: Philip Kendall Subject: Low process thoughts Date: 1996/12/10 Message-ID: #1/1 newsgroups: rec.games.corewar A couple of thoughts on the low process environment: 1) What do people think of the maximum length of 200 restriction? What effect does the extra length have on qscans - my feeling is it makes them less effective (more decoy to hide in), but I haven't done any maths... 2) How about making the multi-warrior hills low process? This would then at least mean we could get something other than papers on the hills! Phil -- Philip Kendall (pak21@cam.ac.uk pak21@kendalls.demon.co.uk) From: stst@vuse.vanderbilt.edu (Stefan Strack) Subject: Core War Frequently Asked Questions (rec.games.corewar FAQ) Date: 1996/12/10 Message-ID: newsgroups: rec.games.corewar,rec.answers,news.answers Archive-name: games/corewar-faq Last-Modified: 95/10/12 Version: 3.6 These are the Frequently Asked Questions (and answers) from the Usenet newsgroup rec.games.corewar. A plain text version of this document is posted every two weeks. The hypertext version is available as _________________________________________________________________ Table of Contents 1. What is Core War 2. Is it Core War or Core Wars? 3. Where can I find more information about Core War? 4. Core War has changed since Dewdney's articles. Where do I get a copy of the current instruction set? 5. What is ICWS'94? Which simulators support ICWS'94? 6. What is the ICWS? 7. What is TCWN? 8. How do I join? 9. What is the EBS? 10. Where are the Core War archives? 11. Where can I find a Core War system for ...? 12. I do not have FTP. How do I get all this great stuff? 13. I do not have access to Usenet. How do I post and receive news? 14. Are there any Core War related WWW sites? 15. When is the next tournament? 16. What is KotH? How do I enter? 17. Is it DAT 0, 0 or DAT #0, #0? How do I compare to core? 18. How does SLT (Skip if Less Than) work? 19. What is the difference between in-register and in-memory evaluation? 20. What does (expression or term of your choice) mean? 21. Other questions? _________________________________________________________________ What is Core War? Core War is a game played by two or more programs (and vicariously by their authors) written in an assembly language called Redcode and run in a virtual computer called MARS (for Memory Array Redcode Simulator). The object of the game is to cause all processes of the opposing program to terminate, leaving your program in sole posession of the machine. There are Core War systems available for most computer platforms. Redcode has been standardized by the ICWS, and is therefore transportable between all standard Core War systems. [ToC] _________________________________________________________________ Is it "Core War" or "Core Wars"? Both terms are used. Early references were to Core War. Later references seem to use Core Wars. I prefer "Core War" to refer to the game in general, "core wars" to refer to more than one specific battle. [ToC] _________________________________________________________________ Where can I find more information about Core War? Core War was first described in the Core War Guidelines of March, 1984 by D. G. Jones and A. K. Dewdney of the Department of Computer Science at The University of Western Ontario (Canada). Dewdney wrote several "Computer Recreations" articles in Scientific American which discussed Core War, starting with the May 1984 article. Those articles are contained in two anthologies: Author: Dewdney, A. K. Title: The Armchair Universe: An Exploration of Computer Worlds Published: New York: W. H. Freeman (c) 1988 ISBN: 0-7167-1939-8 Library of Congress Call Number: QA76.6 .D517 1988 Author: Dewdney, A. K. Title: The Magic Machine: A Handbook of Computer Sorcery Published: New York: W. H. Freeman (c) 1990 ISBN: 0-7167-2125-2 (Hardcover), 0-7167-2144-9 (Paperback) Library of Congress Call Number: QA76.6 .D5173 1990 A.K. Dewdney's articles are still the most readable introduction to Core War, even though the Redcode dialect described in there is no longer current. [ToC] _________________________________________________________________ Core War has changed since Dewdney's articles. Where do I get a copy of the current instruction set? A draft of the official standard (ICWS'88) is available as . This document is formatted awkwardly and contains ambiguous statements. For a more approachable intro to Redcode, take a look at Mark Durham's tutorial, and . Steven Morrell (morrell@math.utah.edu) is preparing a more practically oriented Redcode tutorial that discusses different warrior classes with lots of example code. Mail him for a preliminary version. Michael Constant (mconst@csua.berkeley.edu) is reportedly working on a beginner's introduction. [ToC] _________________________________________________________________ What is ICWS'94? Which simulators support ICWS'94? There is an ongoing discussion about future enhancements to the Redcode language. A proposed new standard, dubbed ICWS'94, is currently being evaluated. A major change is the addition of "instruction modifiers" that allow instructions to modify A-field, B-field or both. Also new is a post-increment indirect addressing mode and unrestricted opcode and addressing mode combination ("no illegal instructions"). ICWS'94 is backwards compatible; i.e. ICWS'88 warriors will run correctly on an ICWS'94 system. Take a look at the ICWS'94 draft for more information. You can try out the new standard by submitting warriors to the '94 hills of the KotH servers. Two corewar systems currently support ICWS'94, pMARS (many platforms) and Redcoder (Mac), both available at ftp.csua.berkeley.edu. [ToC] _________________________________________________________________ What is the ICWS? About one year after Core War first appeared in Sci-Am, the "International Core War Society" (ICWS) was established. Since that time, the ICWS has been responsible for the creation and maintenance of Core War standards and the running of Core War tournaments. There have been six annual tournaments and two standards (ICWS'86 and ICWS'88). [ToC] _________________________________________________________________ What is TCWN? Since March of 1987, "The Core War Newsletter" (TCWN) has been the official newsletter of the ICWS. It is published quarterly and recent issues are also available as Encapsulated PostScript files. [ToC] _________________________________________________________________ How do I join? For more information about joining the ICWS (which includes a subscription to TCWN), or to contribute an article, review, cartoon, letter, joke, rumor, etc. to TCWN, please contact: Jon Newman 13824 NE 87th Street Redmond, WA 98052-1959 email: jonn@microsoft.com (Note: Microsoft has NO affiliation with Core War. Jon Newman just happens to work there, and we want to keep it that way!) Current annual dues are $15.00 in US currency. [ToC] _________________________________________________________________ What is the EBS? The Electronic Branch Section (EBS) of the ICWS is a group of Core War enthusiasts with access to electronic mail. There are no fees associated with being a member of the EBS, and members do reap some of the benefits of full ICWS membership without the expense. For instance, the ten best warriors submitted to the EBS tournament are entered into the annual ICWS tournament. All EBS business is conducted in the rec.games.corewar newsgroup. The current goal of the EBS is to be at the forefront of Core War by writing and implementing new standards and test suites. [ToC] _________________________________________________________________ Where are the Core War archives? Many documents such as the guidelines and the ICWS standards along with previous tournament Redcode entries and complete Core War systems are available via anonymous ftp from (128.32.149.19) in the /pub/corewar directories. Also, most of past rec.games.corewar postings (including Redcode source listings) are archived there. Jon Blow (blojo@csua.berkeley.edu) is the archive administrator. When uploading to /pub/corewar/incoming, ask Jon to move your upload to the appropriate directory and announce it on the net. Much of what is available on soda is also available on the German archive at iraun1.ira.uka.de (129.13.10.90) in the /pub/x11/corewars directory. The plain text version of this FAQ is automatically archived by news.answers. [ToC] _________________________________________________________________ Where can I find a Core War system for . . . ? Core War systems are available via anonymous ftp from ftp.csua.berkeley.edu in the /pub/corewar/systems directory. Currently, there are UNIX, IBM PC-compatible, Macintosh, and Amiga Core War systems available there. It is a good idea to check for program updates first. CAUTION! There are many, many Core War systems available which are NOT ICWS'88 (or even ICWS'86) compatible available at various archive sites other than ftp.csua.berkeley.edu. Generally, the older the program - the less likely it will be ICWS compatible. Reviews of Core War systems would be greatly appreciated in the newsgroup and in the newsletter. Below is a not necessarily complete or up-to-date list of what's available at ftp.csua.berkeley.edu: MADgic41.lzh - corewar for the Amiga, v4.1 MAD4041.lzh - older version? MAD50B.lha - corewar for the Amiga, beta version 5.0 Redcoder-21.hqx - corewar for the Mac, supports ICWS'88 and '94 (without extensions) core-11.hqx - corewar for the Mac core-wars-simulator.hqx - same as core-11.hqx? corewar_unix_x11.tar.Z - corewar for UNIX/X-windows, ICWS'86 but not ICWS'88 compatible koth31.tar.Z - corewar for UNIX/X-windows. This program ran the former KotH server at intel.com koth.shar.Z - older version kothpc.zip - port of older version of KotH to the PC deluxe20c.tar.Z - corewar for UNIX (broken X-windows or curses) and PC mars.tar.Z - corewar for UNIX, likely not ICWS'88 compatible icons.zip - corewar icons for MS-Windows macrored.zip - a redcode macro-preprocessor (PC) c88v49.zip - PC corewar, textmode display mars88.zip - PC corewar, graphics mode display corwp302.zip - PC corewar, textmode display, slowish mercury2.zip - PC corewar written in assembly, fast! mtourn11.zip - tournament scheduler for mercury (req. 4DOS) pmars08s.zip - portable system, ICWS'88 and '94, runs on UNIX, PC, Mac, Amiga. C source archive pmars08s.tar.Z - same as above pmars08.zip - PC executables with graphics display, req 386+ macpmars02.sit.hqx - pMARS executable for Mac (port of version 0.2) buggy, no display MacpMARS1.99a.cpt.hqx - port of v0.8 for the Mac, with display and debugger MacpMARS1.0s.cpt.hqx - C source (MPW, ThinkC) for Mac frontend ApMARS03.lha - pMARS executable for Amiga (port of version 0.3.1) wincor11.zip - MS-Windows system, shareware ($15) [ToC] _________________________________________________________________ I do not have FTP. How do I get all this great stuff? There is an ftp email server at ftpmail@decwrl.dec.com. Send email with a subject and body text of "help" (without the quotes) for more information on its usage. If you don't have access to the net at all, send me a 3.5 '' diskette in a self-addressed disk mailer with postage and I will mail it back with an image of the Core War archives in PC format. My address is at the end of this post. [ToC] _________________________________________________________________ I do not have access to Usenet. How do I post and receive news? To receive rec.games.corewar articles by email, join the COREWAR-L list run on the Stormking.Com list processor. To join, send the message SUB COREWAR-L FirstName LastName to listproc@stormking.com. You can send mail to corewar-l@stormking.com to post even if you are not a member of the list. Responsible for the listserver is Scott J. Ellentuch (tuc@stormking.com). Another server that allows you to post (but not receive) articles is available. Email your post to rec-games-corewar@cs.utexas.edu and it will be automatically posted for you. [ToC] _________________________________________________________________ Are there any Core War related WWW sites? You bet. Each of the two KotH sites sport a world-wide web server. Stormking's Core War page is ; pizza's is . A third WWW site is in Koeln, Germany: . Last but not least, Stephen Beitzel's "Unofficial Core War Page" is . All site are in varying stages of construction, so it would be futile to list here what they have to offer. [ToC] _________________________________________________________________ When is the next tournament? The ICWS holds an annual tournament. Traditionally, the deadline for entering is the 15th of December. The EBS usually holds a preliminary tournament around the 15th of November and sends the top finishers on to the ICWS tournament. Informal double-elimination and other types of tournaments are held frequently among readers of the newsgroup; watch there for announcements or contact me. [ToC] _________________________________________________________________ What is KotH? How do I enter? King Of The Hill (KotH) is an ongoing Core War tournament available to anyone with email. You enter by submitting via email a Redcode program (warrior) with special comment lines. You will receive a reply indicating how well your program did against the current top programs "on the hill". There are two styles of KotH tournaments, "classical" and "multi-warrior". The "classical" KotH is a one-on-one tournament, that is your warrior will play 100 battles against each of the 20 other programs currently on the Hill. You receive 3 points for each win and 1 point for each tie. (The existing programs do not replay each other, but their previous battles are recalled.) All scores are updated to reflect your battles and all 21 programs are ranked from high to low. If you are number 21 you are pushed off the Hill, if you are higher than 21 someone else is pushed off. In "multi-warrior" KotH, all warriors on the hill fight each other at the same time. Score calculation is a bit more complex than for the one-on-one tournament. Briefly, points are awarded based on how many warriors survive until the end of a round. A warrior that survives by itself gets more points than a warrior that survives together with other warriors. Points are calculated from the formula (W*W-1)/S, where W is the total number of warriors and S the number of surviving warriors. The pMARS documentation has more information on multi-warrior scoring. The idea for an email-based Core War server came from David Lee. The original KotH was developed and run by William Shubert at Intel starting in 1991, and discontinued after almost three years of service. Currently, KotHs based on Bill's UNIX scripts but offering a wider variety of hills are are running at two sites: "koth@stormking.com" is maintained by Scott J. Ellentuch (tuc@stormking.com) and "pizza@ecst.csuchico.edu" by Thomas H. Davies (sd@ecst.csuchico.edu). Up until May '95, the two sites provided overlapping services, i.e. the some of the hill types were offered by both "pizza" and "stormking". To conserve resources, the different hill types are now divided up among the sites. The way you submit warriors to both KotHs is pretty much the same. Therefore, the entry rules described below apply to both "pizza" and "stormking" unless otherwise noted. Entry rules for King of the Hill Corewar: 1) Write a corewar program. KotH is fully ICWS '88 compatible, EXCEPT that a comma (",") is required between two arguments. 2) Put a line starting with ";redcode" (or ";redcode-94, etc., see below) at the top of your program. This MUST be the first line. Anything before it will be lost. If you wish to receive mail on every new entrant, use ";redcode verbose". Otherwise you will only receive mail if a challenger makes it onto the hill. Use ";redcode quiet" if you wish to receive mail only when you get shoved off the hill. (Also, see 5 below). Additionally, adding ";name " and ";author " will be helpful in the performance reports. Do NOT have a line beginning with ";address" in your code; this will confuse the mail daemon and you won't get mail back. In addition, it would be nice if you have lines beginning with ";strategy" that describe the algorithm you use. There are currently seven separate hills you can select by starting your program with ;redcode-b, ;redcode-94, ;redcode-94x, ;redcode, ;redcode-icws, ;redcode-94m or ;redcode-94xm. The former three run at "pizza", the latter four at "stormking". More information on these hills is listed below. 3) Mail this file to koth@stormking.com or pizza@ecst.csuchico.edu. "Pizza" requires a subject of "koth" (use the -s flag on most mailers). 4) Within a few minutes you should get mail back telling you whether your program assembled correctly or not. If it did assemble correctly, sit back and wait; if not, make the change required and re-submit. 5) In an hour or so you should get more mail telling you how your program performed against the current top 20 (or 10) programs. If no news arrives during that time, don't worry; entries are put in a queue and run through the tournament one at a time. A backlog may develop. Be patient. If your program makes it onto the hill, you will get mail every time a new program makes it onto the hill. If this is too much mail, you can use ";redcode[-??] quiet" when you first mail in your program; then you will only get mail when you make it on the top 20 list or when you are knocked off. Using ";redcode[-??] verbose" will give you even more mail; here you get mail every time a new challenger arrives, even if they don't make it onto the top 20 list. Often programmers want to try out slight variations in their programs. If you already have a program named "foo V1.0" on the hill, adding the line ";kill foo" to a new program will automatically bump foo 1.0 off the hill. Just ";kill" will remove all of your programs when you submit the new one. The server kills programs by assigning an impossibly low score; it may therefore take another successful challenge before a killed program is actually removed from the hill. SAMPLE ENTRY: ;redcode ;name Dwarf ;author A. K. Dewdney ;strategy Throw DAT bombs around memory, hitting every 4th memory cell. ;strategy This program was presented in the first Corewar article. bomb DAT #0 dwarf ADD #4, bomb MOV bomb, @bomb JMP dwarf END dwarf ; Programs start at the first line unless ; an "END start" pseudo-op appears to indicate ; the first logical instruction. Also, nothing ; after the END instruction will be assembled. Here are the Specs for the various hills: ICWS'88 Standard Hill Specs: (Accessed with ";redcode", available at "stormking") hillsize: 20 warriors rounds: 100 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: ICWS '88 ICWS Annual Tournament Hill Specs: (Accessed with ";redcode-icws", available at "stormking") hillsize: 20 warriors rounds: 100 coresize: 8192 instructions max. processes: 8000 per program duration: After 100,000 cycles, a tie is declared. max. entry length: 300 minimum distance: 300 instruction set: ICWS '88 ICWS'94 Draft Hill Specs: (Accessed with ";redcode-94", available at "pizza") hillsize: 20 warriors rounds: 100 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: extended ICWS '94 Draft ICWS'94 Beginner's Hill Specs: (Accessed with ";redcode-b", available at "pizza") hillsize: 20 warriors rounds: 100 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: extended ICWS '94 Draft max. age: after 100 successful challenges, warriors are retired. ICWS'94 Experimental (Big) Hill Specs: (Accessed with ";redcode-94x", available at "pizza") hillsize: 20 warriors rounds: 100 coresize: 55440 max. processes: 10000 duration: after 500,000 cycles, a tie is declared. max. entry length: 200 minimum distance: 200 instruction set: extended ICWS '94 Draft ICWS'94 Draft Multi-Warrior Hill Specs: (Accessed with ";redcode-94m", available at "stormking") hillsize: 10 warriors rounds: 200 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: extended ICWS '94 Draft ICWS'94 Experimental (Big) Multi-Warrior Hill Specs: (Accessed with ";redcode-94xm", available at "stormking") hillsize: 20 warriors rounds: 100 coresize: 55440 max. processes: 10000 duration: after 500,000 cycles, a tie is declared. max. entry length: 200 minimum distance: 200 instruction set: extended ICWS '94 Draft If you just want to get a status report without actually challenging the hills, send email with ";status" as the message body (and don't forget "Subject: koth" for "pizza"). If you send mail to "pizza" with "Subject: koth help" you will receive instructions that may be more up to date than those contained in this document. At stormking, a message body with ";help" will return brief instructions. If you submit code containing a ";test" line, your warrior will be assembled but not actually pitted against the warriors on the hill. All hills run portable MARS (pMARS) version 0.8, a platform-independent corewar system available at ftp.csua.berkeley.edu. The '94 and '94x hills allow three experimental opcodes and addressing modes currently not covered in the ICWS'94 draft document: SEQ - Skip if EQual (synonym for CMP) SNE - Skip if Not Equal NOP - (No OPeration) * - indirect using A-field as pointer { - predecrement indirect using A-field } - postincrement indirect using A-field [ToC] _________________________________________________________________ Is it DAT 0, 0 or DAT #0, #0? How do I compare to core? Core is initialized to DAT 0, 0. This is an "illegal" instruction under ICWS'88 rules and strictly compliant assemblers (such as KotH or pmars -8) will not let you write a DAT 0, 0 instruction - only DAT #0, #0. So this begs the question, how to compare something to see if it is empty core. The answer is, most likely the instruction before your first instruction and the instruction after your last instruction are both DAT 0, 0. You can use them, or any other likely unmodified instructions, for comparison. Note that under ICWS'94, DAT 0, 0 is a legal instruction. [ToC] _________________________________________________________________ How does SLT (Skip if Less Than) work? SLT gives some people trouble because of the way modular arithmetic works. It is important to note that all negative numbers are converted to positive numbers before a battles begins. Example: (-1) becomes (M - 1) where M is the memory size. Once you realize that all numbers are treated as positive, it is clear what is meant by "less than". It should also be clear that no number is less than zero. [ToC] _________________________________________________________________ What is the difference between in-register and in-memory evaluation? These terms refer to the way instruction operands are evaluated. The '88 Redcode standard ICWS'88 is unclear about whether a simulator should "buffer" the result of A-operand evaluation before the B-operand is evaluated. Simulators that do buffer are said to use in-register evaluation, those that don't, in-memory evaluation. ICWS'94 clears this confusion by mandating in-register evaluation. Instructions that execute differently under these two forms of evaluation are MOV, ADD, SUB, MUL, DIV and MOD where the effective address of the A-operand is modified by evaluation of the B-operand. This is best illustrated by an example: L1 mov L2, mov.i #0,impsize Bootstrapping Strategy of copying the active portion of the program away from the initial location, leaving a decoy behind and making the relocated program as small as possible. B-Scanners Scanners which only recognize non-zero B-fields. example add #10,scan scan jmz example,10 C Measure of speed, equal to one location per cycle. Speed of light. CMP-Scanner A Scanner which uses a CMP instruction to look for opponents. example add step,scan scan cmp 10,30 jmp attack jmp example step dat #20,#20 Color Property of bombs making them visible to scanners, causing them to attack useless locations, thus slowing them down. example dat #100 Core-Clear code that sequentially overwrites core with DAT instructions; usually the last part of a program. Decoys Bogus or unused instructions meant to slow down Scanners. Typically, DATs with non-zero B-fields. DJN-Stream (also DJN-Train) Using a DJN command to rapidly decrement core locations. example ... ... djn example,<4000 Dwarf the prototypical small bomber. Gate-busting (also gate-crashing) technique to "interweave" a decrement-resistant imp-spiral (e.g. MOV 0, 2668) with a standard one to overrun imp-gates. Hybrids warriors that combine two or more of the basic strategies, either in sequence (e.g. stone->paper) or in parallel (e.g. imp/stone). Imp Program which only uses the MOV instruction. example MOV 0, 1 or example MOV 0, 2 MOV 0, 2 Imp-Gate A location in core which is bombed or decremented continuously so that an Imp can not pass. Also used to describe the program-code which maintains the gate. example ... ... SPL 0, mov.i #0,impsize Mirror see reflection. On-axis/off-axis On-axis scanners compare two locations M/2 apart, where M is the memory size. Off-axis scanners use some other separation. Optimal Constants (also optima-type constants) Bomb or scan increments chosen to cover core most effectively, i.e. leaving gaps of uniform size. Programs to calculate optimal constants and lists of optimal numbers are available at ftp.csua.berkeley.edu. Paper A Paper-like program. One which replicates itself many times. Part of the Scissors (beats) Paper (beats) Stone (beats Scissors) analogy. Pit-Trapper (also Slaver, Vampire). A program which enslaves another. Usually accomplished by bombing with JMPs to a SPL 0 pit with an optional core-clear routine. Quick Scan 2c scan of a set group of core locations with bombing if anything is found. Both of the following codes snips scan 16 locations and check for a find. If anything is found, it is attacked, otherwise 16 more locations are scanned. Example: start s1 for 8 ;'88 scan cmp start+100*s1, start+100*s1+4000 ;check two locations mov #start+100*s1-found, found ;they differ so set pointer rof jmn attack, found ;if we have something, get it s2 for 8 cmp start+100*(s2+6), start+100*(s2+6)+4000 mov #start+100*(s2+6)-found, found rof found jmz moveme, #0 ;skip attack if qscan found nothing attack cmp @found, start-1 ;does found points to empty space? add #4000, found ;no, so point to correct location mov start-1, @found ;move a bomb moveme jmp 0, 0 In ICWS'94, the quick scan code is more compact because of the SNE opcode: start ;'94 scan s1 for 4 sne start+400*s1, start+400*s1+100 ;check two locations seq start+400*s1+200, start+400*s1+300 ;check two locations mov #start+400*s1-found, found ;they differ so set pointer rof jmn which, found ;if we have something, get it s2 for 4 sne start+400*(s2+4), start+400*(s2+4)+100 seq start+400*(s2+4)+200, start+400*(s2+4)+300 mov #start+400*(s2+4)-found-100, found rof found jmz moveme, #0 ;skip attack if qscan found nothing add #100, -1 ;increment pointer till we get the which jmn -1, @found ;right place mov start-1, @found ;move a bomb moveme jmp 0, 0 Reflection Copy of a program or program part, positioned to make the active program invisible to a CMP-scanner. Replicator Generic for Paper. A program which makes many copies of itself, each copy also making copies. Self-Splitting Strategy of amplifying the number of processes executing a piece of code. example SPL 0 loop ADD #10, example MOV example, @example JMP loop Scanner A program which searches through core for an opponent rather than bombing blindly. Scissors A program designed to beat replicators, usually a (B-field scanning) vampire. Part of the Paper-Scissors-Stone analogy. Self-Repair Ability of a program to fix it's own code after attack. Silk A replicator which splits off a process to each new copy before actually copying the code. This allows it to replicate extremely quickly. This technique is only possible under the '94 draft, because it requires post-increment indirect addressing. Example: spl 1 mov.i -1, 0 spl 1 ;generate 6 consecutive processes silk spl 3620, #0 ;split to new copy mov.i >-1, }-1 ;copy self to new location mov.i bomb, >2000 ;linear bombing mov.i bomb, }2042 ;A-indirect bombing for anti-vamp jmp silk, {silk ;reset source pointer, make new copy bomb dat.f >2667, >5334 ;anti-imp bomb Slaver see Pit-Trapper. Stealth Property of programs, or program parts, which are invisible to scanners, accomplished by using zero B-fields and reflections. Stone A Stone-like program designed to be a small bomber. Part of the Paper-Scissors-Stone analogy. Stun A type of bomb which makes the opponent multiply useless processes, thus slowing it down. Example is referred to as a spl-jmp bomb. example spl 0 jmp -1 Two-Pass Core-Clear (also spl/dat Core-Clear) core clear that fills core first with SPL instructions, then with DATs. This is very effective in killing paper and certain imp-spiral variations. Vampire see Pit-Trapper. Vector Launch one of several means to start an imp-spiral running. As fast as Binary Launch, but requiring much less code. See also JMP/ADD Launch and Binary Launch. This example is one form of a Vector Launch: impsize equ 2667 example spl 1 ; extend by adding more spl 1's spl 1 djn.a @imp,#0 ; jmp @ a series of pointers dat #0,imp+(3*impsize) dat #0,imp+(2*impsize) dat #0,imp+(1*impsize) dat #0,imp+(0*impsize) imp mov.i #0,impsize [ToC] _________________________________________________________________ Other questions? Just ask in the rec.games.corewar newsgroup or contact me (address below). If you are shy, check out the Core War archives first to see if your question has been answered before. [ToC] _________________________________________________________________ Credits Additions, corrections, etc. to this document are solicited. Thanks in particular to the following people who have contributed major portions of this document: Paul Kline, Randy Graham. Mark Durham wrote the first version of the FAQ. The rec.games.corewar FAQ is Copyright 1995 and maintained by: Stefan Strack, PhD stst@vuse.vanderbilt.edu Dept. Molecular Physiol. and Biophysics stst@idnsun.gpct.vanderbilt.edu Rm. 762, MRB-1 stracks@vuctrvax.bitnet Vanderbilt Univ. Medical Center Voice: +615-322-4389 Nashville, TN 37232-6600, USA FAX: +615-322-7236 _________________________________________________________________ $Id: corewar-faq.html,v 3.6 1995/10/12 22:44:37 stst Exp stst $ From: jklewis@stimpy.us.itd.umich.edu (John K. Lewis) Subject: Re: Tournament Date: 1996/12/11 Message-ID: <58ldvo$9hi@lastactionhero.rs.itd.umich.edu>#1/1 references: <32ACD630.48B6C458@azstarnet.com> <58k1rh$ja7@lastactionhero.rs.itd.umich.edu> newsgroups: rec.games.corewar Franz (franz@azstarnet.com) wrote: : you mean do the hill coding on your machine ???? ... i will have a server : and i think a hill wouldn't take much of the bandwidth .. but i couldn't : run it on the main server and i don't want it running on my comp all the : time ... i dunno ... does a single hill waste much cpu time (if it is : active that is:) the server has only 40 megs right now .. maybe i'll get : more and will run a fairly popular website (now it's popular at least and : now it's running here in tucson on a 28.8 ... man is that thing slow ... No, it's pretty much a small time thing... Especially if you "nice" the process down. Then you hardly notice it. John - : : Franz : -- < john k. lewis > < jklewis@umich.edu > < 77325 > < sig.virus 2.0 > From: PK6811S@ACAD.DRAKE.EDU Subject: Re: delay Date: 1996/12/11 Message-ID: <01ICW2GHLP5E003MN1@ACAD.DRAKE.EDU>#1/1 newsgroups: rec.games.corewar Bjoern writes: >Probably it only helps as protection against paper. However, it suggests >that there might be a promising field in combining warriors >sequentially, like first running a decoymaking stone, then switching to >a scanner, or stuff like that. See Fly Paper, Gamma Paper, CIA, and Smooth Noodle Map for examples of stone/scanner followed by something else. Switching from stone to scanner is tough today, if you don't stun silk replicators early you might as well forget it. Before Silk, I had a stone (Keystone) that used a DJN stream to detect this instruction in replicators: MOV <-1,<1 Upon falling through it would jump to a continuous spiral launch. So it worked as a lone stone against scanners and as a stone-spiral against papers. Tim Tack uses a one-shot scan to find something. If that something is a single bomb/decrement he launches a dodger otherwise he starts scanning. Really murders Jack in the Box :-) And gets murdered by Gamma Paper :-( Paul Kline pk6811s@acad.drake.edu From: Justin Kao <102741.2022@CompuServe.COM> Subject: Re: Low process thoughts Date: 1996/12/11 Message-ID: <961212004346_102741.2022_GHT83-1@CompuServe.COM>#1/1 newsgroups: rec.games.corewar >2) How about making the multi-warrior hills low process? This would then >at least mean we could get something other than papers on the hills! Like 8 processes or something? That would be more interesting anyway, than the current hill... Justin From: Philip Kendall Subject: Re: Tournament Date: 1996/12/11 Message-ID: #1/1 references: <32ACD630.48B6C458@azstarnet.com> newsgroups: rec.games.corewar In article <32ACD630.48B6C458@azstarnet.com>, Franz wrote >damn ... just got the warriors archive and damn luck ... my warrior from >semis can beat kendalls any time .... :) I think 'any time' is a bit of an overstatement here, but you were unlucky :-) A quick bit of results gathering (well, 110800 battles!) and a very quick bit of maths (just assuming a binomial distribtion by ignoring the ties, which I think is valid for one-on-one) reveals that the odds are about 7:2 in your favour >i should have done something >smaller though since single process bombers get kileld too fast maybe a >dclear would do well ... I tend to agree with this one - the smaller the better - I think that a 4/5 liner would be best - not so sure about a d-clear as it would tend to get hammered by a stone due to only having one process - the thing that makes clears durable under normal rules is that (say) the djn line at the bottom doesn't really matter if it's hit - OK, so a spl-spl-dat clear might never switch to the dat, but it will tie, but with only 1 process, a hit on that line kills the warrior. >it was run at 200 rounds right???? .... well my luck just sucks :) You'd have had more chance with more rounds, yep :-) (About 23:1 at 1000 rounds, or 220000:1 at 8000) >rotten:~/t$ psrv -br 200 kendall6.red franz6.red >Inferno 1.5 by Philip Kendall scores 261 >Choped by Franz scores 339 >Results: 87 113 0 I think this is about as bad as my one does (just sticking up for it here, Franz's is actually a better warrior) One other point: whilst doing this, I ran off 80000 battles and got results which look like: Inferno 1.5 by Philip Kendall scores -83138 Choped by Franz scores -70094 Results: -27718 -23370 16 Interesting, to say the least! I don't know how it's done (haven't looked at the source code), but would there be any disadvantage in making the results unsigned integers? Phil -- Philip Kendall (pak21@cam.ac.uk pak21@kendalls.demon.co.uk) From: Philip Kendall Subject: Re: Tournament: Warriors available Date: 1996/12/11 Message-ID: #1/1 references: newsgroups: rec.games.corewar In article , Beppe Bezzi wrote >Tournament results and zarriors are now avilable in my web page. Are the -F numbers used (for other than round 1) and the order in which the warriors were placed on the command line also available? (Just wondering what they were really, I trust your results!) Phil -- Philip Kendall (pak21@cam.ac.uk pak21@kendalls.demon.co.uk) From: Bjoern Guenzel Subject: vamp Date: 1996/12/11 Message-ID: <32AEBD96.2781@ucl.ac.uk>#1/1 newsgroups: rec.games.corewar While I am at it, here is vamp, too. The idea is not very exciting: assuming that the reason for vampires having bad odds against paper because the fang is ineffective if it is not executed in the originally hit copy, I combined a vampire with an incendary bomber, hoping to stun paper more effectively, but having the vampires advantage over imps. It seems to work be OK, but not spectacular... Bjoern ;redcode-94 test ;name vamp 0.2b ;author bjoern guenzel ;strategy vamp/scan->s/d-clear ;strategy submitted @date@ ;assert 1 ;kill vamp step equ (2*5*19) pgate equ (pit-1) pitlink equ (clbmb+hit-step) bdist equ (-4000) fang jmp @-2*step+hit+1,pitlink-(hit-2*step)+1 clptr dat #-step-1,step-1 clbmb dat >1,incs-clptr+2 loop add.f clptr,fang mov.i @0,>fang jmz.f loop,}fang mov.i incs,*fang hit mov.i incm,{fang jmp loop,}fang ;hit with spl mov.i *incs,>clptr last djn.f -1,{clptr dat 0,0 dat 0,0 ;vamped incm mov.i 1,}1 incs spl #1,1 spl #clbmb-incs,incs-clptr bsource dat 0,0 ;scanned boot z for 16 mov.i {bsource,3 jmp pit,2667,-3000 for MAXLENGTH-CURLINE dat 0,0 rof end boot From: Bjoern Guenzel Subject: delay Date: 1996/12/11 Message-ID: <32AEB973.167E@ucl.ac.uk>#1/1 newsgroups: rec.games.corewar Here is Delay, which was recently pushed of the hill. It was a simple idea, surprising that it worked (well, moderately that is): combining a bomber with an imp by launching the imp only when there are already enough processes in the bomber (I used my favourite, 'Justice'). It is remarkable (I think) that it works, given that the first complete imp (three processes) is created only after about 1600 cycles. That's with a delay of 50 (the imp launch begins when there are 50 processes in the bomber). I did no extensive tests, but significantly smaller or greater delays didn't work. Probably it only helps as protection against paper. However, it suggests that there might be a promising field in combining warriors sequentially, like first running a decoymaking stone, then switching to a scanner, or stuff like that. Bjoern ;redcode-94 test ;name delay 0.02b 50 ;author bjoern guenzel ;assert 1 ;kill delay ;strategy test delayed imp step equ (4*19) gate equ (steps-step) delay equ (50) istep equ 2667 dist1 equ (-1000) dist2 equ (2000) igate dat 0,imp+3 dat 0,0 ilaunch djn.b #0,#delay ;that's all... spl #0,jstart,#jbomb+2 jcb dat <-2668,#jbomb+2-jcptr dat 0,0 jstart spl #0,>jcptr-2 jptr mov.i jbomb,*(jhit+3*jstep) mov.i jbomb,@jptr ;this bomb hits jhit add.ab #2*jstep,jptr jmz.b jptr,#0 mov.i jcb,>jcptr djn.f -1,>jcptr jbsource dat 0,0 jsplit spl #0,<0 for 3 stp.ab >0,#0 rof jbomb mov.i jstep,1 jboot mov.i jsplit,@jbooptr ;move spl to jhit+jstep mov.i jbomb,*jbbooptr for 10 mov.i {jbsource,{jbooptr rof for 8 mov.i #1/1 newsgroups: rec.games.corewar test 1,2,3 From: jwilkinson@mail.utexas.edu Subject: www.koth.org (was: play it) Date: 1996/12/11 Message-ID: <199612110557.XAA12179@mail.utexas.edu>#1/1 newsgroups: rec.games.corewar >I want to play it. www.koth.org has everything you need. Docs... warriors... software... From: sieben@imap1.asu.edu Subject: Re: play it Date: 1996/12/11 Message-ID: <58lrmb$4d7@news.asu.edu>#1/1 references: <32AE03EF.1B06@kanza.net> newsgroups: rec.games.corewar Kim Bodensteiner (gohuskers@kanza.net) wrote: : I want to play it. Go ahead :-) From: specials@shoppingplanet.com Subject: Shopping Planet - Win Free PC Date: 1996/12/11 Message-ID: <23584257817995@shoppingplanet.com>#1/1 newsgroups: rec.games.corewar **************************************************************** You do not have to "Reply" or "Unsubscribe" from this mailing list. This is a one-time message list and we hope the following information will be of interest to you. We extend our sincere appreciation for your time. your email address is: corewar-l@stormking.com **************************************************************** Good Morning! We are pleased to announce the complete redesign of one of the most useful sites on the Internet: PC Shopping Planet! 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NOTEBOOK COMPUTER: TEXAS INSTRUMENTS TM5025 Pentium 75MHZ 8 Mb Active Matrix Color Screen! ...................$1243.00 MEMORY CHIPS: 4 MB 72 pins non parity............................$ 21.00 4 MB 30 pins parity................................$ 35.00 8 MB 72 pins non parity............................$ 42.00 16 MB 72 pins non parity...........................$ 89.00 CPU'S: Intel Pentium 120 MHz..............................$155.70 Intel Pentium 133 MHz..............................$224.40 Intel Pentium 166 MHz..............................$396.00 Intel Pentium 200 MHz..............................$523.60 Intel Pentium PRO 180 MHz..........................$506.00 Intel Pentium PRO 200 MHz..........................$949.90 VIDEO CARDS MATROX MGA Mystique 2 MB SGRAM.....................$165.70 MATROX MGA Millenium 4 MB WRAM.....................$254.00 CREATIVE LABS Blaster 3D PCI 4 mb EDO..............$199.90 COOL PRODUCTS Connectix Quick Cam.............(After Rebate) ....$ 78.10 Connectix COLOR Quick Cam.......(After Rebate) ....$194.20 TAPE BACKUPS EXABYTE Eagle TR-3 Internal 4.4 Gb.................$163.50 IOMEGA Jaz 1 GB internal...........................$380.40 IOMEGA Zip 100 MB external.......(After Rebate)....$145.20 SOUND CARDS SoundBlaster 16 Value PnP PC.......................$ 96.50 SoundBlaster AWE32 Value PnP PC....................$224.70 CD ROMS OCTEK 10X IDE/ATAPI Internal ......................$120.00 MITSUMI 12X IDE Internal...........................$189.20 HARD DRIVES WESTERN DIGITAL AC33100 Caviar 3.1 Gb EIDE.........$331.10 SEAGATE ST32140 Medalist 2.16 Gb EIDE..............$275.50 WESTERN DIGITAL AC21200 Caviar 1.2 Gb EIDE.........$210.60 MONITORS DIGIVIEW 17" 1709D .25mm (16.1")...................$709.90 DIGIVIEW 1509 15" .28mm Digital Control............$283.90 VIEWSONIC Optiquest 1769DC 17" .28 mm..............$531.90 You can find all of these HOT BUYS and MORE at: **************************************************************** http://www.shoppingplanet.com **************************************************************** From: jklewis@stimpy.us.itd.umich.edu (John K. Lewis) Subject: Re: Low process thoughts Date: 1996/12/11 Message-ID: <58le1p$9hi@lastactionhero.rs.itd.umich.edu>#1/1 references: newsgroups: rec.games.corewar Philip Kendall (pak21@kendalls.demon.co.uk) wrote: : A couple of thoughts on the low process environment: : : 1) What do people think of the maximum length of 200 restriction? What : effect does the extra length have on qscans - my feeling is it makes : them less effective (more decoy to hide in), but I haven't done any : maths... : : 2) How about making the multi-warrior hills low process? This would then : at least mean we could get something other than papers on the hills! That was the initial intent... heh, I wish I had done it first. The idea was to reduce the number of ties by making limited processes. John - -- < john k. lewis > < jklewis@umich.edu > < 77325 > < sig.virus 2.0 > From: Philip Kendall Subject: Re: Benchmark Warriors? Date: 1996/12/12 Message-ID: #1/1 references: <58o1ba$v14@server1.mich.com> newsgroups: rec.games.corewar In article <58o1ba$v14@server1.mich.com>, David Randel wrote >I'm looking for a list of warriors that I can benchmark my warrior >against to get an idea of the relative strength of my warrior? I >tried the Wilkies Benchmark but in my opinion it doesn't work that >well. Well, the next-most-standard benchmark set is the 'Wilbez' benchmark, consisting of: Agony II - Stefan Strack - a cmp-scanner very similar to Rave Blizzard - Anton Marsden - an old-style qscan -> paper Frontwards - Steven Morrell - one-shot -> coreclear CIA - Anders Ivner - intelligent bomber Gem of the Ocean - Paul Kline - pspacing a clear, paper stone and dodger Impfinity v4g1 - Planar - imp/stone Jack in the Box - pspacing Tornado and Paperone Leprechaun on speed - Anders Ivner - qscan -> scanner/bomber Lithium - John K. Wilkinson - Incendiary bomber Memories - Beppe Bezzi - scanner with spiral clear myVamp 3.7 - Magnus Paulsson - vampire quiz - Schitzo - scanner/bomber Timescape 1.0 - J. Pohjalainen - paper Apologies if I've missed out any version numbers, got any authors wrong or the like; check out Scott Manley's page: http://star.arm.ac.uk/~spm/corewar/corewar.html for the 'official' version. What this still doesn't have in it is: a) a q^2 quick-scan (eg Probe) b) the excess of qscan -> imp/stones currently seen on the '94 hill c) plenty of other things! All the warriors are available from Planar's Web page: http://pauillac.inria.fr/~doligez/corewar/ Hope this lot helps at least a bit! Phil -- Philip Kendall (pak21@cam.ac.uk pak21@kendalls.demon.co.uk) From: Justin Kao <102741.2022@CompuServe.COM> Subject: mailing list Date: 1996/12/12 Message-ID: <961213012952_102741.2022_GHT72-2@CompuServe.COM>#1/1 newsgroups: rec.games.corewar Is there any way to set the mailing list program to send a digest? (all the posts of the day in one message?) Justin From: jwilkinson@mail.utexas.edu Subject: Re: Benchmark Warriors? Date: 1996/12/12 Message-ID: <199612121742.LAA21104@mail.utexas.edu>#1/1 newsgroups: rec.games.corewar >I'm looking for a list of warriors that I can benchmark my warrior >against to get an idea of the relative strength of my warrior? I >tried the Wilkies Benchmark but in my opinion it doesn't work that >well. The Wilkies benchmark works excellent for determining how good a warrior is against the Wilkies benchmark. In fact, no benchmark is better at determining how your warrior performs against the Wilkies benchmark than the Wilkies benchmark! It's great! Anyway, I like Kline's more recent list, however I would add Harmony to it. Although it's not something you see every day, it's different enough from other scanners to be worth testing against. From: Chris Butcher (452 453 455 470) Subject: Signal-to-noise ratio on corewar-l Date: 1996/12/12 Message-ID: <199612121918.IAA01398@sallah.otago.ac.nz>#1/1 newsgroups: rec.games.corewar The signal-to-noise ratio on this (newsgroup / mailing list) is just getting too low for me. Has anyone kept the unsubscribe information for corewar-l@stormking.com? Apparently the standard majordomo@stormking.com doesn't exist. Chris cbutcher@atlas.otago.ac.nz From: PK6811S@ACAD.DRAKE.EDU Subject: Re: Benchmark Warriors Date: 1996/12/12 Message-ID: <01ICX1MMTH6U004T9B@ACAD.DRAKE.EDU>#1/1 newsgroups: rec.games.corewar Dave wrote: >I'm looking for a list of warriors that I can benchmark my warrior >against to get an idea of the relative strength of my warrior? I >tried the Wilkies Benchmark but in my opinion it doesn't work that >well. Stone-Imps: Rosebud Juliet Storm Die Hard Evoltmp (from the recent tournament) Scanners: The Machine Frontwards Memories Replicators: CC Paper 2 Timescape Misc: Probe Jack in the Box Clisson Chameleon Paul Kline pk6811s@acad.drake.edu From: SAVE NOW Subject: (UCE) Corp Buying Power - SAVES YOU $$$ Date: 1996/12/12 Message-ID: <199612121148.GAA07048@dub-mail-svc-1.compuserve.com>#1/1 newsgroups: rec.games.corewar NEW - CORPORATE BUYING POWER $$$$$ SAVES YOU $$$$!!! NOW YOU CAN TAKE ADVANTAGE OF **** MONEY SAVING **** *** CORPORATE BUYING POWER *** FOR YOUR HOME AND BUSINESS!! Dear friend and fellow money-saver, I want to save you some money!!! A billion dollar company has just launched a package of products and services designed to give you some of the same buying advantages major corporations enjoy! Did you know corporations get special rates at hotels and on other travel?? Now you can get similar GREAT discounted rates on airfare, hotels, rental cars, vacation and spa packages too!! Did you know corporations get special rates on communciation services like long distance, paging, conference calling, and fax-on-demand?? You can get low rates on these state-of-the-art communciation services just like the big guys...enhancing your professional image, providing better service to your customers, and cutting expenses!! And this is only the beginning of the savings avaliable to YOU!! To find out how you can start enjoying your own ***** MONEY SAVING ***** *** CORPORATE BUYING POWER *** Just reply to this message at mailto:savenow@isp-inter.net The full details of this exceptional offer will be returned to your mailbox shortly!! ************************************************************************** Please join our remove group if you do not like getting commercial e-mail. mailto:ssremove@isp-inter.net with REMOVE in SUBJECT Please note any unsolicited mail sent from the domain isp-inter.net has a flag (UCE) on the subject heading for Unsolicited Commercial E-mail. Report E-mail violators to mailto:violators@isp-inter.net. Please inform your provider of our efforts and ask them to support ISP. If you would like us to sent you info on setting up Pegasus to perform this for you, mail your request to mailto:efforts@isp-inter.net From: Bjoern Guenzel Subject: Re: testing Date: 1996/12/12 Message-ID: <32B01CEE.167E@ucl.ac.uk>#1/1 references: <2AF4C760.1280@petronas.com.my> newsgroups: rec.games.corewar zulhair@petronas.com.my wrote: > > test 1,2,3 ...dabdabdabbadabbadabshubshubshubi.... From: Someone Subject: Your GOD Loves You - YES YOU! Date: 1996/12/12 Message-ID: <121219960906021644413155249332Someone@home.thinking.about.you.com>#1/1 newsgroups: rec.games.corewar I hope that you know your GOD loves you, no matter what GOD you believe in. Thank your GOD for life and ask your GOD to let you live as your GOD would want you to. When we look closely at GOD we begin to realize that we all believe in the same GOD, we may see GOD in different ways, but GOD will always be GOD. There can only be one GOD, and that one GOD loves us all, and wants nothing but the best for us. If your in doubt, just remember GOD works in mysterious ways, there is a reason for everything... God thank you. Someone From: david@mich.com (David Randel) Subject: Benchmark Warriors? Date: 1996/12/12 Message-ID: <58o1ba$v14@server1.mich.com>#1/1 newsgroups: rec.games.corewar I'm looking for a list of warriors that I can benchmark my warrior against to get an idea of the relative strength of my warrior? I tried the Wilkies Benchmark but in my opinion it doesn't work that well. I guess I'm looking for a balanced list of warriors that might accurately reflect the composition of the 94 Draft and 94 Beginners hill. Thanks, -Dave From: Gael FRAZIER Subject: What's new ? Date: 1996/12/13 Message-ID: <58ri95$q6k$1@news.sct.fr>#1/1 newsgroups: rec.games.corewar I did not have any acces to this Newsgroup since 6 mouths. I'd like to know which Corewar software is the last one to use. Where do I have to send file to play in tournament ? Thank you to answer me. (by Email if you can) Merry Christmas and Happy New Year Gael FRAZIER - Licence Informatique - Universite Rennes I frazier@ifsic.univ-rennes1.fr From: PK6811S@ACAD.DRAKE.EDU Subject: Re: Fast Fast Fast Date: 1996/12/13 Message-ID: <01ICYKAC3UXU004TIX@ACAD.DRAKE.EDU>#1/1 newsgroups: rec.games.corewar Fast Fast Fast is better than CC Paper2, but they both suffer against old style papers. In a trial, Flash Paper went 40/13/47 against CC Paper 2 and 22/1/77 against Fast Fast Fast. And I have a 7-process paper that will take 50% wins against CC Paper2. The problem is that these are loopless replicators, which act more like launchers of hoppers (or core-wipers). Once you destroy the higher level launchers the non-replicating parts become vulnerable. Still, Franz's are the ONLY non-imp replicators presently on the '94 Hill. Paul Kline pk6811s@acad.drake.edu From: Anton Marsden (by way of Beppe Bezzi ) Subject: Core Warrior 52 Date: 1996/12/13 Message-ID: newsgroups: rec.games.corewar .xX$$x. .x$$$$$$$x. d$$$$$$$$$$$ ,$$$$$$$P' `P' , . $$$$$$P' ' .d b $$$$$P b ,$$x ,$$x ,$$x ,$$b $$. Y$$$$' `$. $$$$$$. $$$$$$ $$P~d$. d$$$b d d$$$ `$$$$ ,$$ $$$$$$$b $$$P `$ $$$b.$$b `Y$$$d$d$$$' . . a . a a .aa . a `$$$ ,$$$,$$' `$$$ $$$' ' $$P$XX$' `$$$$$$$$$ .dP' `$'$ `$'$ , $''$ `$'$ `Y$b ,d$$$P `$b,d$P' `$$. `$$. , `$$P $$$' Y $. $ $ $ Y..P $ `$$$$$$$' $$$P' `$$b `$$$P `P `$' `Y'k. $. $. $. $$' $. Issue 52 9 December, 1996 ______________________________________________________________________________ Core Warrior is a weekly newsletter promoting the game of corewar. Emphasis is placed on the most active hills--currently the '94 draft hill and the beginner hill. Coverage will follow where ever the action is. If you have no clue what I'm talking about then check out these five-star internet locals for more information: FAQs are available by anonymous FTP from rtfm.mit.edu as pub/usenet/news.answers/games/corewar-faq.Z FTP site is: ftp.csua.berkeley.edu /pub/corewar Web pages are at: (Please note new Stormking's address) http://www.koth.org/ ;Stormking http://www.ecst.csuchico.edu/~pizza/koth ;Pizza http://pauillac.inria.fr/~doligez/corewar/ ;Planar Newbies should check the stormking page for the FAQ, language specification, guides, and tutorials. Post questions to rec.games.corewar. All new players are infinitely welcome! If ftp.csua.berkeley.edu is unreachable, you can download pMARS at: Terry's web page--http://www.infi.net/~wtnewton/corewar/ Planar ftp site--ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/pmars Fechter ftp site--ftp://members.aol.com/ofechner/corewar A collection of Bezzi's hints in the first issues is available at: ftp://ftp.volftp.vol.it/pub/pc/msdos/games/solutions/bbhints.zip Beppe Bezzi web page - http://www.aspide.it/freeweb/Bezzi ______________________________________________________________________________ Greetings. There were a lot of significant losses to the '94 hill since last issue. The hill is now much younger. A reminder: Pizza's '94x hill now has the following specs: coresize: 800 max. processes: 800 duration: after 8000 cycles, a tie is declared. max. entry length: 20 minimum distance: 20 rounds fought: 200 instruction set: ICWS '94 Draft --Anton Marsden ______________________________________________________________________________ Current Status of the Internet Pizza Server ICWS '94 Draft Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 rounds fought: 200 instruction set: ICWS '94 Draft The current ICWS '94 Draft hill: # %W / %L / %T Name Author Score Age 1 36.5/ 24.2/ 39.3 unrequited love kafka 148.8 244 2 31.2/ 16.3/ 52.5 Return Of The Jedimp John K W 146.2 146 3 32.3/ 19.4/ 48.2 Trident^2 John K W 145.3 76 4 42.4/ 40.0/ 17.6 Oblivion Ian Sutton 144.9 11 5 36.1/ 28.4/ 35.5 Gigolo Core Warrior staff 143.9 200 6 41.3/ 40.0/ 18.7 The Machine Anton Marsden 142.6 52 7 41.5/ 41.8/ 16.7 Blur 2 Anton Marsden 141.2 323 8 40.1/ 40.1/ 19.8 Silver Talon 1.2 Edgar 140.2 33 9 36.4/ 32.6/ 31.0 Nine Seven Six M R Bremer 140.2 10 10 43.1/ 46.1/ 10.9 Memories Beppe 140.1 60 11 43.6/ 47.3/ 9.1 Tim Tack P.Kline 140.0 2 12 40.5/ 42.5/ 17.0 Probe Anton Marsden 138.5 324 13 38.2/ 40.9/ 20.9 Damage Incorporated Anton Marsden 135.5 187 14 35.6/ 37.5/ 26.9 Tiberius 3.1 Franz 133.8 63 15 33.8/ 33.8/ 32.4 Fast Fast Fast Franz 133.7 3 16 34.8/ 36.1/ 29.0 Test ft Ian Oversby 133.5 7 17 35.8/ 39.0/ 25.2 CC Paper 2 Franz 132.6 35 18 27.8/ 23.3/ 48.9 Impish v0.2 Ian Oversby 132.3 185 19 33.8/ 35.6/ 30.6 No Vice Ian Oversby 132.0 13 20 37.2/ 42.8/ 20.1 vamp 0.2b bjoern guenzel 131.5 23 21 38.4/ 45.5/ 16.2 AK-47 Franz 131.2 38 22 35.5/ 41.3/ 23.2 Scanitator 2.4 Christian Schmidt 129.6 17 23 32.3/ 35.6/ 32.1 Falcon v0.3 Ian Oversby 129.0 229 24 36.7/ 45.1/ 18.2 Frontwards v2 Steven Morrell 128.4 6 25 31.8/ 38.0/ 30.2 scTest P.Kline 125.6 1 Weekly age: 22 this week ( 11 last issue, 5 the issue before ) New warriors: 9 Turnover/age rate 41% Average age: 91 ( 145 last issue, 146 the issue before ) Average score: 137 ( 137 last issue, 143 the issue before ) The top 25 warriors are represented by 14 independent authors: Franz, Marsden and Oversby with 4; JKW and Kline with 2; everyone else with one. ______________________________________________________________________________ 94 - What's New ( or this week: the uplook ) # %W / %L / %T Name Author Score Age 11 36.9/ 37.1/ 26.0 Scanitator 2.4 Christian Schmidt 136.6 1 22 32.8/ 36.7/ 30.4 No Vice Ian Oversby 128.9 1 2 44.7/ 38.7/ 16.7 Oblivion Ian Sutton 150.6 1 7 36.2/ 31.1/ 32.7 Nine Seven Six M R Bremer 141.3 1 20 32.3/ 36.4/ 31.2 Test ft Ian Oversby 128.3 1 14 38.5/ 43.6/ 17.9 Frontwards v2 Steven Morrell 133.4 1 16 34.3/ 33.9/ 31.7 Fast Fast Fast Franz 134.8 1 9 43.9/ 47.4/ 8.7 Tim Tack P.Kline 140.5 1 25 31.8/ 38.0/ 30.2 scTest P.Kline 125.6 1 Ian Sutton makes it onto the hill in style - 2nd place for his new warrior Oblivion. Kline is back in business with Tim Tack. ______________________________________________________________________________ 94 - What's No More ( or this week: the outlook ) # %W / %L / %T Name Author Score Age 26 36.2/ 45.8/ 18.0 Goldfinch P.Kline 126.6 244 26 36.6/ 46.0/ 17.4 Dr. Gate Q Franz 127.2 9 26 38.0/ 48.3/ 13.6 Flamberge 13.4 Matt Lewinski 127.7 6 26 36.9/ 47.5/ 15.6 Goothmonger v1.3 Ian Sutton 126.3 2 26 33.7/ 54.1/ 12.2 Hologram Philip Kendall 113.2 2 26 36.4/ 50.2/ 13.4 Golden Gate v4 Franz 122.6 5 26 16.8/ 17.0/ 66.2 U-lat II Zul Nadzri 116.7 2 26 37.2/ 46.5/ 16.4 Goothmonger v1.4 Ian Sutton 127.8 4 26 39.0/ 51.2/ 9.8 Q^2 Miro Anders Ivner 126.8 366 26 36.0/ 49.2/ 14.8 Scankiller 0.1 Christian Schmidt 122.9 2 26 28.8/ 31.0/ 40.1 delay 0.02b 50 bjoern guenzel 126.6 22 26 27.6/ 27.4/ 45.0 Rosebud Beppe 127.7 993 26 38.1/ 47.8/ 14.1 Mostly Harmless v1.1 Justin Kao 128.5 18 26 35.3/ 44.0/ 20.7 Instant Wolf 3.4 Edgar 126.7 205 Rosebud finally kicks the bucket, much to Beppe's dismay. Other significant losses were Goldfinch, Q^2 Miro and Instant Wolf. ______________________________________________________________________________ 94 - What's Old ( or this week: the grey look ) # %W / %L / %T Name Author Score Age 12 40.5/ 42.5/ 17.0 Probe Anton Marsden 138.5 324 7 41.5/ 41.8/ 16.7 Blur 2 Anton Marsden 141.2 323 1 36.5/ 24.2/ 39.3 unrequited love kafka 148.8 244 23 32.3/ 35.6/ 32.1 Falcon v0.3 Ian Oversby 129.0 229 5 36.1/ 28.4/ 35.5 Gigolo Core Warrior staff 143.9 200 A lot of old warriors disappeared this week. Gigolo is a new entry. ______________________________________________________________________________ HALL OF FAME * means the warrior is still active. Pos Name Author Age Strategy 1 Thermite II Robert Macrae 2262 Qscan -> bomber 2 Impfinity v4g1 Planar 1993 Stone/ imp 3 Jack in the box Beppe Bezzi 1620 P-warrior 4 Tornado 3.0 Beppe Bezzi 1567 Bomber 5 Torch t18 P.Kline 1539 Bomber 6 Chameleon Myer R Bremer 1437 P-warrior 7 Frontwards v2 Steven Morrell 1420 One shot scanner 8 Evol Cap 6.6 John Wilkinson 1299 Imp / stone 9 quiz Schitzo 1262 Scanner/ bomber 10 T.N.T. Maurizio Vittuari 1204 Bomber 11 Grilled Octopus v0.5 David Boeren 1154 P-warrior 12 Hazy Shade II John Wilkinson 1102 P-warrior 13 Stepping Stone Kurt Franke 1049 Qscan -> Vampire 14 Rosebud Beppe Bezzi 993 Stone/ imp 15 Iron Gate 1.5 Wayne Sheppard 926 CMP scanner 16 T.N.T. pro Maurizio Vittuari 925 Bomber 17 Agony II Stefan Strack 912 CMP scanner 18 Barrage Anton Marsden 876 Qscan -> replicator 19 Blue Funk Steven Morrell 869 Stone/ imp 20 Flurry Anton Marsden 835 Qscan -> pwarrior 21 Thermite 1.0 Robert Macrae 802 Qscan -> bomber 22 Blue Funk 3 Steven Morrell 766 Stone/ imp 23 Night Train Karl Lewin 755 Replicator 24 Mirage 1.5 Anton Marsden 736 Scanner/ bomber 25 Blizzard Anton Marsden 713 Qscan -> replicator Rosebud stops getting older and now there are no active warriors in the HOF. Probe and Blur 2 will be the next warriors to enter the HOF, assuming they survive long enough. ______________________________________________________________________________ Current Status of the Internet Pizza Server Beginner's Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 maximum age: At age 100, warriors are retired. rounds fought: 200 instruction set: ICWS '94 Draft # %W / %L / %T Name Author Score Age 1 50.9/ 33.9/ 15.2 Silver Talon 1.1 Edgar 167.9 73 2 50.8/ 40.0/ 9.3 Goothmonger v1.2 Ian Sutton 161.6 17 3 47.2/ 38.2/ 14.5 Pentagram J.A.Denny 156.3 1 4 48.1/ 42.7/ 9.2 Scankiller 0.1 Christian Schmidt 153.5 4 5 46.5/ 40.9/ 12.6 Flamberge 13.4 Matt Lewinski 152.2 42 6 41.8/ 33.8/ 24.3 Scanitator 2.4 Christian Schmidt 149.8 16 7 47.1/ 44.6/ 8.3 The Stainless Steel Rat Christian Schmidt 149.5 15 8 43.8/ 39.7/ 16.5 Microsoft Office '96 Justin Kao 147.9 69 9 44.2/ 44.2/ 11.6 Mostly Harmless v1.1 Justin Kao 144.2 23 10 39.6/ 36.4/ 24.0 Versatility 1.7 Ross Morgan-Linial 142.8 20 11 42.6/ 43.1/ 14.3 Cruise Missile Philip Kendall 142.2 38 12 40.9/ 42.8/ 16.3 HAL 9000 Justin Kao 139.0 85 13 29.4/ 20.0/ 50.6 DemonSpawn J.A.Denny 138.9 2 14 39.9/ 41.4/ 18.7 Vivid Radiation 2.0 Matt Lewinski 138.4 41 15 42.4/ 46.8/ 10.8 Hologram Philip Kendall 138.1 13 16 40.6/ 43.2/ 16.2 Bash the Rat V1.4 Ian Sutton 138.0 34 17 35.6/ 34.3/ 30.1 Dust 0.7.5 Justin Kao 137.0 19 18 35.0/ 33.9/ 31.0 Hammermill 4.0 Matt Lewinski 136.1 79 19 39.3/ 43.0/ 17.7 MI6 Philip Kendall 135.7 66 20 38.0/ 40.9/ 21.0 Sandstorm Q/0.6c Ilmari Karonen 135.1 64 21 34.7/ 35.8/ 29.5 Apocalypse Matt Lewinski 133.7 50 22 32.5/ 34.3/ 33.2 Escargot 0.5 Justin Kao 130.8 39 23 33.6/ 38.8/ 27.7 Fusion 0.5 Justin Kao 128.3 11 24 28.6/ 30.7/ 40.8 Paper V D. D. Randel 126.4 3 25 33.5/ 43.1/ 23.4 Daemon of Zteentch Christian Schmidt 124.0 97 Top 25 Averages: 40.3/ 38.7/ 21.1 141.9 36 ______________________________________________________________________________ The Hint Dclears by Paul Kline Last issue Myer revealed the bomber form he is using in his Nine Seven Six fighter, which is quite interesting. In order to make other use of the SPL's b-operand he is using the DJN line for the bombing increment. This alternative can be used in a scanner or other bombers as well. Actually any line in the source can be used as the increment, and leads to the possibility of changing the increment on the fly. Planar's Impfinity uses the ADD line itself: add.f #istep+1, ptr&i Myer created a 'perfect dclear gate' something like this: spl #0 ,>gate mov wipe ,>gate djn.f -1 ,>gate wipe dat <2667 ,2-gate This will certainly stop an imp which tries to overrun the gate, but does suffer from an occasional self-destruct. If either the MOV or the DJN changes gate to zero and the SPL executes next then it will self-wipe. This will happen rarely but can be prevented by using this form: spl #0 mov wipe ,>gate djn.f -1 ,>gate wipe dat <2667 ,2-gate This second form suffers somewhat in that an imp can pass if it tries when the SPL is executed. But if the gate is far enough back then it should be wiped anyway before it can reach the SPL. If the gate is near, this may be a problem. So there is one way to tell which form to use - if the gate can be positioned well back use form #2, else use form #1. However if you have other uses for the SPL operands then that may determine your form. Now for the exciting part! A while back I serendipitously discovered that <5335 is MUCH better than <2667 against paper-based or continuously-launched imps, and just got around to trying some more variations. I created two versions of Die Hard using these imp forms: mov.i #2667,*0 mov.i #100 ,2667 and ran against a dclear continuous wiper with combinations of predec/ postinc using imp and near-imp numbers. Here are the resulting win/loss/tie results: wiper 2667 ,*0 #100,2667 ------ -------- -------- <2667 00/25/75 00/21/79 >2667 00/28/72 00/22/78 {2667 00/22/78 00/21/79 }2667 00/21/79 00/22/78 <2668 00/24/76 00/26/74 >2668 00/26/74 00/27/73 {2668 00/23/77 00/24/76 }2668 00/27/73 00/25/75 <5334 00/21/79 00/22/78 >5334 00/21/79 00/28/72 {5334 00/17/83 00/19/81 }5334 00/18/82 00/20/80 <5335 36/20/44 57/18/25 >5335 55/20/25 52/21/27 {5335 54/19/27 00/19/81 }5335 55/18/27 00/19/81 <5336 00/19/81 00/19/81 >5336 00/18/82 00/22/78 {5336 00/18/82 00/18/82 }5336 00/18/82 00/19/81 <1 00/16/84 00/18/82 >1 00/19/81 00/21/79 {1 00/18/82 00/19/81 }1 00/21/79 00/20/80 Most of them have that moribund loser look, but wow! those 5335 numbers are very interesting. From this I recommend using this Dclear form: spl #0 mov wipe ,>gate djn.f -1 ,>gate wipe dat >5335 ,2-gate Paul Kline pk6811s@acad.drake.edu ______________________________________________________________________________ Extra Extra Blur '88 by Anton Marsden I wanted to see how "advanced" the '88 warriors were so I wrote Blur '88 to test a modern technique against them. As it turns out, Blur '88 did quite well. This warrior is somewhat resistant to DAT ?a,?0 bombs - if some of the code is hit, the jmn line will fall through if the lines 'scan' or 'a' are hit. The one thing I was frustrated with was the coreclear. I can't seem to improve it much. Any ideas? ;redcode ;name Blur '88 ;author Anton Marsden ;strategy Carpet goes backwards ;assert CORESIZE==8000 step EQU 70 top: mov bomb, or Myer Bremer or Anton Marsden From: franz@rotten.com (George Lebl) Subject: Fast Fast Fast Date: 1996/12/13 Message-ID: #1/1 newsgroups: rec.games.corewar Well it doesn't do too well but oh well here is teh source for fast fast fast which has a different bombing routine for qscan and it also spreads a bit faster then cc paper/tiberius since old copies are killed and it's one line shorter ;redcode-94 ;name Fast Fast Fast ;author Franz ;strategy qscan+silk ;strategy Somewhat like Tiberius but lenght-8, no loop on bomb, and kills ;strategy itself on last bomb, no longer can this be called a coreclear ;strategy The Qscan used is probes scanning, my bombing routine ... not ;strategy much improvement seen against probe but the code for the q scan ;strategy is smaller, faster bombing but slower response (not much) ;url http://www.azstarnet.com/~franz ;assert CORESIZE==8000 fcp EQU 3030 scp EQU 2365 tcp EQU 777 QB EQU (start+400) QS EQU 200 QD EQU 100 COUNT EQU 6 GAP EQU 15 REP EQU 4 ORG start dat 10*QS,2*QS ; can get 21 values from this table table dat 4*QS,1*QS ; and can also use the initial value dat 23*QS,3*QS ; of fnd qinc dat >(-1)*GAP*2,>GAP tab add.a table,table slow add.ab @tab,fnd fast add.b *tab,@slow which sne.i datz,@fnd add.ab #QD,fnd add.ba fnd,fnd qbomber mov.i qinc,@fnd mov.i qinc,*fnd fnd mov.i (-1)*(GAP/2),@QB ;fnd mov.i (-1)*(GAP*3)/2,@QB sub.x qinc,fnd djn.b qbomber,#REP jmp boot,}-300 start seq.i QB+QS*0,QB+QS*0+QD jmp which,}QS*13 seq.i QB+QS*1,QB+QS*1+QD jmp fast,}QB+QS*1+QD/2 seq.i QB+QS*2,QB+QS*2+QD jmp fast,{tab seq.i QB+QS*3,QB+QS*3+QD jmp fast,}tab seq.i QB+QS*4,QB+QS*4+QD jmp >fast,}QB+QS*4+QD/2 seq.i QB+QS*5,QB+QS*5+QD jmp slow,}QB+QS*5+QD/2 seq.i QB+QS*6,QB+QS*6+QD jmp slow,{tab seq.i QB+QS*7,QB+QS*7+QD jmp slow,}tab seq.i QB+QS*8,QB+QS*8+QD jmp fast,fast,>tab seq.i QB+QS*24,QB+QS*24+QD jmp slow,>tab seq.i QB+QS*27,QB+QS*27+QD jmp tab seq.i QB+QS*28,QB+QS*28+QD jmp tab,>tab seq.i QB+QS*30,QB+QS*30+QD jmp tab,}tab jmp boot,>4000 for 22 dat 0,0 rof boot ;letz get 8 processes together spl 1,>-3000 spl 1,>-2000 spl 1,>-1000 frog spl @0, -1 spl @0, -1 spl @0, -1 mov >6000, <5000 mov >2000, <8 datz end -- -------------------------------------------------------------------------------- Sex Pistols RULE!!! franz@azstarnet.com From: kirill@lava.net (Kirill) Subject: Failing SPL strategy Date: 1996/12/14 Message-ID: #1/1 newsgroups: rec.games.corewar Perhaps this strategy has already been discussed and I missed it as I am new to core war, but it occured to me that I could have a simple fighter which would scan the core for another fighter but instead of bombing that location would split into it. The idea behind that is that I would be at least as good as the other fighter and would be able to tie or win. Here's the sample fighter I have made: scnsrt equ 100 ;offset to start of scan step equ 10 ;steps between scan location cycles equ 800 ;number of scans (I used a diff. number here so as ; not to scan myself or unused parts of the core.) split: cmp.i <0, $scnsrt spl.b @split add.ab #step+1, $split djn.b $split, #cycles I compare two adjacent instructions to see if they differ. Initially, I would compare the location being scanned with the core (split-1), but this way I don't pick up SPL carpets (?) or other stuff that is (hopefully) not instructions. The fighter performed poorly and from watching it fight, I though that it might need to have some concluding mechanism that would clear the core when it's finished scanning. I put in a dwarf-like 4 line bomber which seemed to help. Later I put in: top: mov.ba $0, >scnsrt djn.ab $top, <-scnsrt because it bombed two location per two instructions. Both the dwarf and the above helped, but performance was still way below expected. The fighter did not even get on the beginner hill, which, I may add, doesn't feel as beginner as it used to a few months ago when I gave core war a try. In any case, if this strategy has been tried before, perhaps successfully, perhaps also leading to my conclusion that it is ineffective, I would appreciate any comments on it. Thank you, -- kirill From: PK6811S@ACAD.DRAKE.EDU Subject: Re: 5335 Date: 1996/12/14 Message-ID: <01ID099B5G4Y006520@ACAD.DRAKE.EDU>#1/1 newsgroups: rec.games.corewar JKW submitted a very nice analysis of why >5335 is "the very BEST" imp wiper, in which he makes this statement: >The number 5335 has two properties that 2667 has that make it a good >bomb. First, it is a multiple of the impstep. Second, 5335*2 and 5335 >are divisible by 2667 a different mod of 3. The second property means >that when the bomb is decremented, a different row of the imp will be >hurt. For those to whom it is not obvious that 5335 IS a multiple of 2667, you have to think in terms of mod-8000 arithmetic. 5335 = 5*2667 mod 8000. Actually, since 2667 is a mod-1 number, EVERY number is a multiple of 2667. Which is graphically illustrated every time a 3-point spiral walks through core :-) Paul Kline pk6811s@acad.drake.edu From: Ones-And-Zeros@Prodigy.net Subject: ! MASS POST Was Here (mvshcn) Date: 1996/12/14 Message-ID: <58upep$7a1m@usenet1w.prodigy.net>#1/1 newsgroups: rec.games.corewar MASS POST, by Ones And Zeros, will let you post to as many newsgroups as you want! To find out more about this exciting new program, visit a business newsgroup. (This ad was sent to thousands of newsgroups!) (norghp) From: (128.83.126.1) Subject: Re: Core Warrior 52 Date: 1996/12/14 Message-ID: <199612140823.CAA22784@mail.utexas.edu>#1/1 newsgroups: rec.games.corewar >Now for the exciting part! > >A while back I serendipitously discovered that <5335 is MUCH >better than <2667 against paper-based or continuously-launched >imps, and just got around to trying some more variations. It doesn't need to be continuously launched. It doesn't even need to be "imperfect" imp spirals. The advantage is there against all forms of imps I tested, including Trident, although not nearly as prominent as against slower launchers. >and ran against a dclear continuous wiper with combinations of predec/ >postinc using imp and near-imp numbers. Here are the resulting win/loss/tie >results: Well, the main reason I responded, is because I thought it would be interesting to briefly examine why the 5335 number is exceptional for killing imps, and why it is in fact the BEST possible number. It sounds like a bold statement, but I think it's true. The dclear sends DAT statements to every other line... so as it crosses an imp, it peppers it with DATs and decrements as below: dat >5335, 10 mov #0, 2666 dat >5335, 10 mov #0, 2666 dat >5335, 10 mov #0, 2666 dat >5335, 10 mov #0, 2666 The number 5335 has two properties that 2667 has that make it a good bomb. First, it is a multiple of the impstep. Second, 5335*2 and 5335 are divisible by 2667 a different mod of 3. The second property means that when the bomb is decremented, a different row of the imp will be hurt. The property that 5335 has, however, that offers an advantage when used with a dclear is that 5335 is the smallest multiple of 2667 which places both the ">" attack, AND the injured imp attack on a row which the dclear didn't hit. The ">" attack is obviously the instruction which is inc'd by the bomb itself. The injured imp attack is the instruction which has been copied by the inc'd imp. The thing is, with any number less than five, either the injured imp or inc'd imp are placed on spots which you've already either bombed or attacked by the previous dclear bomb. I'm not sure if that helps explain things or not. :) Oh, by the same logic, I think the ideal number for 7 point imp killing with a dclear would be 1143*11. 11... seems awfully large, but that'd be it. I guess I'm going out on a limb by telling you that BEFORE I test it out... :) -john k. wilkinson- From: franz@rotten.com (George Lebl) Subject: Re: Fast Fast Fast Date: 1996/12/14 Message-ID: #1/1 references: <01ICYKAC3UXU004TIX@ACAD.DRAKE.EDU> newsgroups: rec.games.corewar On 13 Dec 1996 13:20:58 -0500, PK6811S@ACAD.DRAKE.EDU wrote: >Fast Fast Fast is better than CC Paper2, but they both suffer >against old style papers. In a trial, Flash Paper went 40/13/47 >against CC Paper 2 and 22/1/77 against Fast Fast Fast. And I >have a 7-process paper that will take 50% wins against CC Paper2. > >The problem is that these are loopless replicators, which act more >like launchers of hoppers (or core-wipers). Once you destroy the >higher level launchers the non-replicating parts become vulnerable. > >Still, Franz's are the ONLY non-imp replicators presently on the '94 Hill. CC paper is more of a replicator ... FFF is somethig that just bombs and dies ... which i thought would do better against scanners sicne it would leave more trash behind ... it still seems the CC Paper idea is better ... tiberius is similiar ... se Tiberius NQ at plannars it's tiberius 3.1 without qscan Franz -- -------------------------------------------------------------------------------- Sex Pistols RULE!!! franz@azstarnet.com From: William Tedescucci Subject: Big$$$ Date: 1996/12/15 Message-ID: <32B4D364.394C@idt.net> newsgroups: rec.games.corewar,rec.games.deckmaster,rec.games.deckmaster.marketplace,rec.games.design,rec.games.diplomacy,rec.games.doom,rec.games.empire,rec.games.frp PRINT THIS ARTICLE RIGHT NOW!! YOU'LL BE GLAD YOU DID! HI THERE...Would you like to make thousands of dollars quick and legally? Then keep reading...please take five minutes to read this article. It will change your life. It's true! You can make up to or OVER $50,000 dollars in 4-6 weeks, maybe sooner! I'M NOT LYING TO YOU AND THIS IS NOT A SCAM! If you're interested, keep reading; if not have a nice day. I was browsing around the newsgroups not too long ago(just like you are right now) and I stumbled across this article. Since it had to do with making money which I NEVER pass on, I decided to give it a try. This is what it said: A while back, I was browsing through newsgroups and came across an article similar to this one that said you could make thousands of dollars in weeks with an initial investment of only $5.! So, I thought "Yeah, right, must be a scam." I was curious like most, so I kept reading. It said to send $1. to each of the 5 names and addresses listed in the article, then to place my own name and address in the article at the bottom of the list at #5. Then post the article in at least 200 newsgroups(there are thousands). After thinking it over, I decided to try it. I figured that all I had to lose was $5. and some stamps right? Someone who tried it says: "I started getting money in the mail! I was shocked! I figured that it woud end soon and did'nt give it another thought. But then the money kept coming in...tripling in size and multiplying by ten to TWENTY times the amount that I recieved the first week! In my first week I made about 20 - 30 dollars. By the end of the second week, I had made over $1,000! In the THIRD week, I had over $10,000 dollars and it's still growing!! This is my fourth week(Oct.11) and I've made about $42,000 total and the money is STILL coming in..." Let me tell you how this works and most importantly, WHY it works. Please make sure you print a copy of this NOW because you may not remember how to find it again. This will be ALL you need to know in order to start making MONEY. The process is simple and it consists of 3 EASY steps. STEP 1: Get 5 separate pieces of paper and write the following on each sheet; "PLEASE PUT ME ON YOUR MAILING LIST." It's also a good idea to put on that same paper the number of the person you got the article from. Get five $1. bills and place ONE inside each piece of paper you just wrote on and fold each piece of paper so the bill will not be seen through the envelope(otherwise, weasels who like to steal envelopes with money in them will get yours). Put one paper inside the envelope with a $1.bill and seal it. Do the same for all 5. You should now have 5 envelopes sealed, each with a piece of paper AND a $1. bill stuffed inside. Make sure those words that were stated above are on each paper. What you are doing is creating a service by this. IT IS PERFECTLY LEGAL. Now then, mail the five envelopes with the paper and $1. bills in each to the following five addresses: (1) A. Munsterteiger 12078 E. Clinton Street Scottsdale, AZ 85259 (2) P. Bellone 12010 North 114th way Scottsdale, AZ 85259 (3) C. Cracraft 2504 Larkin Road #103 Lexington, KY 40503 (4) Joe James Connolly 118 Etling Avenue Goose Creek, SC 29445 (5) William Tedescucci 6045 Marijay Dr. Pegram, Tn 37143 STEP 2: Now take the #1 name OFF the list that you see above, move the other 4 names up one each(5 becoming 4, 4 becoming 3, etc.) and put YOUR NAME as #5 on the list. You can slightly alter this article if you need to edit some information. STEP 3: Post your amended article(with YOUR NAME at #5)to at least 200 newsgroups(there are THOUSANDS). All you need say, is around 200. HOW TO DO THIS: If you have NETSCAPE 3.0 do EXACTLY the following: 1) Click on any newsgroup like normal, THEN click on 'TO NEWS' which is on the far left when your in the newsgroups page. This will up a box to type a message in. 2) Leave the newsgruop box like it is but CHANGE the Subject Box to something flashy like "KING CASH$$ READ HERE$$$ or "BIG $$$"!! 3) TAB once and you should be ready to type. Now, retype(ONLY ONCE)THIS WHOLE article WORD FOR WORD except to insert your name at #5 on the list and remove #1 off the list, plus any other small change you need to make. Keep almost all of it the SAME! 4) When you're done typing the WHOLE article, click on 'FILE' in THIS BOX right above SEND. NOT WHERE IT SAYS NETSCAPE NEWS ON THE FIRST BOX. Click on 'SAVE AS' when you're under 'FILE'. Save your article as a text file to your C: or A: drive. DO NOT SEND OR POST YOUR ARTICLE UNTIL YOU DO THIS. Once saved, move on to #5 below. 5) If you still have all your text, send or post to this newsgruop now by just clicking 'SEND' which is right below 'FILE' and right above Cc:. 6) Here's how you're going to post all 200. OK, click on any newsgroup then click on 'TO NEWS'(again in the top left hand corner). Leave the NEWSGROUPS BOX alone again but put a flashy subject title in the SUBJECT BOX, hit TAB once..you're in the body of the message. Then click on ATTACHMENTS which is below the subject box. you will get another box to come up. Click on ATTACH FILE then find YOUR file that you saved. Click once on the file and the click 'OPEN'. Now click on 'OK'. If you did this right, you should see your file name in the attachments box and it will be shaded green. IF YOU USE IE EXPLORER: It's just as easy. Holding down the left mouse button, highlight this article. Then press the "CRTL" and the "C" key at the same time to copy this article. Then print this article for your records to have the names of those you will be sending $1. bills to. Next go to the newsgroups and press "POST AN ARTICLE". A window will open. Type in your headline in the subject area and then click in the large window below. Press "CTRL" and then "V" and the article will be placed in the window. If you want to EDIT the article, do so and then highlight it and copy it again. Now everytime you post the article in a new newsgroup, all you have to repeat is "CTRL" and "V" and press post. 7) That's it!! Each time you do this, all you have to do is type in a different newsgroup, so that way, it posts to 200 DIFFERENT newsgroups. YOU SEE? Now you have just 199 to go!(Don't worry, one takes about 30 seconds once you get the hang of it). Remember, 200 is the MINIMUM. But.. the more you post, THE MORE MONEY YOU WILL MAKE! You are now in the mail-order business and will start recieving your $1. envelopes from varioys people all over the world within days. HINT: The more newsgruops you post to, the more money you will make. You may want to eventually forward your mail to a P.O. Box because of all the mail. If you wish to stay anoymous, you can come up with a name such as "INVESTOR" or "MANAGER". Just make sure all the addresses are CORRECT...PLEASE. LET ME TELL YOU WHY THIS SYSTEM WORKS>>> Out of every 200 postings, let's say you ONLY recieve 5 replies, which is actually VERY LOW. So you make 5 dollars with my name at #5. Now then, each person who just sent me a dollar makes, say only 200 postings. Now with your name at #4, WHICH IS A TOTAL OF 1000 POSTINGS not including yours too. 50 people send you $1. now; that's $50. you just made. NOW>>>>>>>>>> then you 50 agents 200 each with your name at #3. That's 10,000 POSTINGS (50X200). Average return is 500 at $1. each is $500. They make 200 postings, which is 5,000 returns at $1. each which comes out to $5000.! And finally, 5000 people make 200 postings with your name at #1. You could now get a return of $50,000. BEFORE YOUR NAME DROPS OFF THE LIST. That's if EVERYONE MAKES ONLY 200 POSTINGS AND IF ONLY 5 PEOPLE RESPOND!!! When your name is no longer on the list, just take the latest posting that's appearing in the newsgroups and repeat the whole process(except for retyping this article because it's already in your system's memory!) The thing to remember is, do you realize that THOUSANDS OF PEOPLE ALL OVER THE WORLD ARE JOINING THE INTERNET AND READING THESE ARTICLES EVERY DAY...JUST LIKE YOU RIGHT NOW??!!So...can you afford $5. to see if it really works? I think so. People have said; "What if the plan is played-out and no one send you the money?" SO WHAT?! What are the chances of that happening when there are TONS OF NEW, HONEST INTERNET USERS who are joining the internet and newsgruops every day and willing to give it a try? Estimates are at 20,000 to 50,000 new users EVERY DAY with thousands of those actually jioning the internet. Remember...PLAY FAIRLY and HONESTLY and thi will work! You just have to be honest! Make sure that you've printed out his article and try to keep a list of everyone who sends you money. Keep an eye on the newsgroups to make sure everyone is playing fairly. HONESTY IS THE BEST POLICY. You DON'T need to cheat the basic idea to make money. IT's ONLY FIVE DOLLARS!! GOOD LUCK to you and please play fairly by sending your money to the five names on the list. You will then reap the HUGE rewards from this which is TONS OF EXTRA CASH!! This is the most fair and honest way I have EVER seen to share the wealth of the world without costing anything but our time. GOOD LUCK!! From: TTSG Subject: Re: mailing list Date: 1996/12/15 Message-ID: <32B49CC4.544F1BBF@ttsg.com>#1/1 references: <961213012952_102741.2022_GHT72-2@CompuServe.COM> newsgroups: rec.games.corewar Justin Kao wrote: > > Is there any way to set the mailing list program to send a digest? > (all the posts of the day in one message?) > > Justin Yes. Send "HELP" to listproc@stormking.com . You'll get back a message. Its something like SET COREWAR-L MAIL DIGEST Ok, so I run it and don't know the syntax..... Tuc/TTSG From: jwilkinson@mail.utexas.edu Subject: Re: 5335 Date: 1996/12/15 Message-ID: <199612151233.GAA00794@mail.utexas.edu>#1/1 newsgroups: rec.games.corewar >JKW submitted a very nice analysis of why >5335 is "the very BEST" >imp wiper, in which he makes this statement: I didn't say ">5335" was the very best imp bomb... just that 5335 is the best number to use for x, when using a bomb of the style "dat >x, y"... :) And please, I think the importance cannot be stressed enough of the fact that this number is unique to success in d-clears only. If you try this bomb in a normal scissor, the loss in effectiveness over ">2667" is dramatic. -john k wilkinson- From: franz@rotten.com (George Lebl) Subject: Re: Failing SPL strategy Date: 1996/12/15 Message-ID: #1/1 references: newsgroups: rec.games.corewar On Sat, 14 Dec 1996 19:02:47 -1000, Kirill wrote: >Perhaps this strategy has already been discussed and I missed it as I am >new to core war, but it occured to me that I could have a simple fighter >which would scan the core for another fighter but instead of bombing that >location would split into it. The idea behind that is that I would be at >least as good as the other fighter and would be able to tie or win. Here's >the sample fighter I have made: well the problem with these warriors is that they do step on a lot of bomb code and usually stun themselves ... same as papers that fall of instead fo die (one way silks) >In any case, if this strategy has been tried before, perhaps successfully, >perhaps also leading to my conclusion that it is ineffective, I would >appreciate any comments on it. I have tried this a few times and allways a very bad result ... the problems are against a stunning scanner: it's bound to step on a stun bomb against paper (silk or any modern paper): it does not have enough processes and die against imps: sometimes can get into an imp if teh process executes slower then the imp itself against stones: may be effective against dat bombers but you will usually tie. so generally this strategy will definately fail ... it may be tried as a pspacer component but i think it is effective against just a few but might be effective "man we're loosing lets tie" strategy, but for that tehre already are paper launched imps Franz -- -------------------------------------------------------------------------------- Sex Pistols RULE!!! franz@azstarnet.com From: Bjoern Guenzel Subject: Re: Signal-to-noise ratio on corewar-l Date: 1996/12/16 Message-ID: <32B51D7B.446B@ucl.ac.uk>#1/1 references: <199612121918.IAA01398@sallah.otago.ac.nz> newsgroups: rec.games.corewar Chris Butcher (452 453 455 470) wrote: > > The signal-to-noise ratio on this (newsgroup / mailing list) is > just getting too low for me. Has anyone kept the unsubscribe > information for corewar-l@stormking.com? Apparently the standard > majordomo@stormking.com doesn't exist. Can't help you - just wanted to say that r.g.c is still the only readable (and enjoyable) newsgroup I have found on the internet, so I don't understand the 'signal to noise' comment. > > Chris > cbutcher@atlas.otago.ac.nz Bjoern From: Philip Kendall Subject: Stone One Date: 1996/12/16 Message-ID: #1/1 newsgroups: rec.games.corewar Stone One, as recently seen on the '94 hill as high as 8th place and as low as ummm... 26th place :-(. The qscan is nicked direct from Probe (as usual), the continuous imp launcher is nothing special but does use 11- pt imps (trying to avoid spiral clears and anti-3-pt imp bombs) whilst the stone is (I think) original - it starts off as a normal 33%c bomb, 33%c decrement bomber with a djn stream but then modifies to a sort-of core clear (it doesn't actually clear core, but transposes addresses in a linear fashion); whilst in the clear, it maintains its high number of processes so the imps don't run away, and doesn't suicide within 80000 cycles. However, it loses far too much to stay on the hill for long. Any comments or the like always appreciated. Phil -- Philip Kendall (pak21@cam.ac.uk pak21@kendalls.demon.co.uk) ;redcode-94 ;name Stone One ;author Philip Kendall ;strategy Stone/imp ;assert CORESIZE==8000 qb equ (qscan+400) qs equ 200 qd equ 100 gap equ 15 rep equ 6 empty equ (first-1) step equ 3044 stream equ (inc-31) first spl.a #0,6 inc spl.a #step,>-step stone mov.i <(step-2),(1-step) add.f inc,stone djn.f stone,-1,}-2680 istep equ 5091 spiral spl.a #0,>prime prime mov.i imp,imp add.a #(istep+1),jumper jumper jmp.a (imp-istep-1),}-1000 imp mov.i #istep,*0 dat 10*qs, 2*qs ; can get 21 values from this table table dat 4*qs, 1*qs ; and can also use the initial value dat 23*qs, 3*qs ; of fnd qbomb jmp -200,gap qinc dat gap,-gap tab add.a table,table slow add.ab @tab,fnd fast add.b *tab,@slow which sne.i empty,@fnd add.ab #qd,fnd mov.i qbomb,@fnd fnd mov.i -gap/2,@qb add.ba fnd,fnd mov.i qbomb,*fnd add.f qinc,fnd mov.i qbomb,@fnd djn.b -3,#rep jmp boot,}-300 qscan seq.i qb+qs*0,qb+qs*0+qd jmp which,}qs*13 ; qinc+gap seq.i qb+qs*1,qb+qs*1+qd jmp fast,}qb+qs*1+qd/2 seq.i qb+qs*2,qb+qs*2+qd jmp fast,{tab seq.i qb+qs*3,qb+qs*3+qd jmp fast,}tab seq.i qb+qs*13,qb+qs*13+qd jmp fast,{fast seq.i qb+qs*4,qb+qs*4+qd jmp >fast,}qb+qs*4+qd/2 seq.i qb+qs*5,qb+qs*5+qd jmp slow,}qb+qs*5+qd/2 seq.i qb+qs*6,qb+qs*6+qd jmp slow,{tab seq.i qb+qs*7,qb+qs*7+qd jmp slow,}tab seq.i qb+qs*10,qb+qs*10+qd jmp >fast,fast,>tab seq.i qb+qs*24,qb+qs*24+qd jmp slow,>tab seq.i qb+qs*8,qb+qs*8+qd jmp tab seq.i qb+qs*28,qb+qs*28+qd jmp tab,>tab seq.i qb+qs*30,qb+qs*30+qd jmp tab,}tab bdist1 equ -113 bdist2 equ 123 boot i for 5 mov.i (first+i-1),>bptr1 mov.i (spiral+i-1),>bptr2 rof mov.i last,>bptr1 bptr2 spl.a (spiral+bdist2),(spiral+bdist2) mul.f bptr2,bptr2 bptr1 spl.a (first+bdist1),(first+bdist1) mul.f bptr1,bptr1 dat.f 1,1 spl.a #1,1 spl.b #1,1 spl.ab #1,1 spl.ba #1,1 spl.f #1,1 end qscan From: Joe Duncan Subject: New to all of this... Date: 1996/12/16 Message-ID: <32B604B2.1CD0@chat.carleton.ca>#1/1 newsgroups: rec.games.corewar Hi, I'm new to this but have heard the equivalent of "legends" about corewars. Is there some kind of environment to run these core-wars in? If so where can I get it and what platform does it run on? ( I have DOS and Linux ). What kind of language is used to code the fighters? this seems like a lot of fun, but I'm at a loss of where to start... (is there a FAQ anywhere? ) Thanks! ( Please reply in E-mail ) ----------------------------------------------------------------------- "Just Glad To Be Here Happy To Be Alive" Joe Duncan, Computer Science, Carleton University jduncan2@chat.carleton.ca cq793@freenet.carleton.ca ----------------------------------------------------------------------- From: kirill@lava.net (Kirill) Subject: Extended '94 draft Date: 1996/12/16 Message-ID: #1/1 newsgroups: rec.games.corewar Please forgive my ignorance, but where can I find documentation of the _extended_ '94 draft? I noticed that all of the hills except for the '88 one are using this which seems to include a several more addressing modes, p-space, and some new operators. The above are only passingly mentioned in the few materials I have found, mainly pMARS documentation. Another thing that is troubling me is part A.2.3 of the '94 draft, in particular line 1525 that states, "There are no illegal instructions." What is this to mean? Is DAT no longer illegal? How does a proccess die? Thank you in advance, -- kirill From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/16/96 Date: 1996/12/16 Message-ID: <199612160500.AAA23032@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/16/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Sun Dec 15 09:48:18 EST 1996 # Name Author Score Age 1 Chain 4 Pedro 5212 6 2 TimeScapeX (0.1) J. Pohjalainen 5212 81 3 MulDemon J.A.Denny 5212 3 4 Paper V D. D. Randel 5212 2 5 MulDemonX J.A.Denny 5212 1 6 Paper8 G. Eadon 5212 47 7 A Big Milk Shake Christian Schmidt 5212 5 8 This is Test1 Kurt Franke 5212 46 9 Test2 George Eadon 5212 41 10 Paperone Beppe Bezzi 5212 66 11 U-lat Zul Nadzri 5212 12 12 U-lat II Zul Nadzri 5212 7 13 Wax Zul Nadzri 5212 9 14 Fork v0.2-9p/51b Christoph C. Birk 5212 23 15 Papyrus 4 Justin Kao 5189 19 16 Evolve X John Wilkinson 5189 21 17 Newest test Pedro 5189 20 18 jaded M R Bremer 5189 52 19 Stamp Franz 5167 15 20 Victim 16 Pedro 5167 11 21 Tranquility IV Bach 2984 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/16/96 Date: 1996/12/16 Message-ID: <199612160500.AAA23037@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/16/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Fri Dec 6 09:51:25 EST 1996 # %W/ %L/ %T Name Author Score Age 1 31/ 5/ 64 Evol Cap 4 X John Wilkinson 158 32 2 45/ 42/ 13 Memories Beppe Bezzi 149 39 3 32/ 15/ 53 Rosebud Beppe 149 11 4 42/ 36/ 22 Dr. Gate X Franz 148 3 5 40/ 35/ 26 Dr. Recover Franz 144 2 6 36/ 29/ 35 Falcon v0.3 X Ian Oversby 144 5 7 42/ 42/ 17 Illusion-94/55 Randy Graham 142 14 8 39/ 36/ 25 BigBoy Robert Macrae 142 57 9 43/ 44/ 13 Tsunami v0.1 Ian Oversby 141 10 10 41/ 43/ 17 Stepping Stone 94x Kurt Franke 139 18 11 36/ 35/ 29 Lithium X 8 John K Wilkinson 137 23 12 37/ 38/ 25 Derision M R Bremer 136 49 13 40/ 46/ 14 Pagan John K W 133 17 14 41/ 50/ 9 S.E.T.I. 4-X JKW 132 33 15 37/ 43/ 20 Fire Master Xv1 JS Pulido 131 54 16 38/ 45/ 17 Frontwards v2 Steven Morrell 131 62 17 27/ 24/ 48 Hector 2 Kurt Franke 130 52 18 33/ 38/ 29 Tornado 2.0 x Beppe Bezzi 128 56 19 27/ 29/ 43 Variation M-1 Jay Han 126 12 20 29/ 34/ 37 Paper V D. D. Randel 124 1 21 39/ 55/ 7 dodger component M R Bremer 122 4 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/16/96 Date: 1996/12/16 Message-ID: <199612160500.AAA23028@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/16/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Mon Dec 9 05:12:43 EST 1996 # Name Author Score Age 1 Super Evol Cap John Wilkinson 5069 41 2 Aulder Man Ian Oversby 5069 18 3 IMPossible! Maurizio Vittuari 5057 31 4 Get Even Robert Macrae 5057 17 5 Son of Imp Steven Morrell 5045 77 6 Get Even II Robert Macrae 5045 16 7 Die Hard P.Kline 5045 64 8 U-lat v4 Zul Nadzri 5008 2 9 Get Even II Robert Macrae 5007 15 10 MulDemon J.A.Denny 4996 1 11 Terkonit 0.1 Christian Schmidt 4923 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/16/96 Date: 1996/12/16 Message-ID: <199612160500.AAA23024@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/16/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Sat Dec 14 19:00:55 EST 1996 # %W/ %L/ %T Name Author Score Age 1 40/ 15/ 45 Cannonade Paul Kline 165 101 2 49/ 37/ 14 Miss Carefree Derek Ross 160 33 3 48/ 43/ 8 Agony T Stefan Strack 153 102 4 43/ 35/ 22 Giskard v0.5 Ken Mitton 151 74 5 33/ 18/ 49 Turkey Beppe Bezzi 148 17 6 31/ 16/ 53 Nothing Special G. Eadon 147 16 7 43/ 40/ 16 Old Tire Swing Randy Graham 146 58 8 36/ 30/ 34 Pommes-Ketchup V1.35 S. Schroeder 143 14 9 42/ 43/ 15 test88 P.Kline 140 20 10 41/ 44/ 15 Miss Carry Derek Ross 137 65 11 39/ 46/ 15 Slaver v1.1i Christoph C. Birk 133 62 12 34/ 36/ 30 MIOTACZ Waldemar Bartolik 132 1 13 40/ 48/ 13 Gisela 6029 Andrzej Maciejczak 132 2 14 39/ 47/ 14 Gisela 6927 Andrzej Maciejczak 132 6 15 39/ 47/ 14 Gisela 6928 Andrzej Maciejczak 132 5 16 34/ 39/ 28 Beauty 1000 v 0.0 Pedro 129 8 17 34/ 40/ 26 Yop La Boum v2.1 P.E.M & E.C. 127 31 18 27/ 27/ 46 One Fat Lady Robert Macrae 127 18 19 38/ 49/ 13 Traper3_t Waldemar Bartolik 127 11 20 36/ 48/ 16 DoubleStone v0.7 Christoph C. Birk 124 44 21 38/ 57/ 5 xtc stefan roettger 118 106 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/16/96 Date: 1996/12/16 Message-ID: <199612160500.AAA23020@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/16/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Wed Dec 11 20:51:52 EST 1996 # %W/ %L/ %T Name Author Score Age 1 40/ 32/ 29 Leapfrog David Moore 148 1 2 43/ 41/ 16 Blur '88 Anton Marsden 145 10 3 39/ 37/ 24 Tangle Trap David Moore 142 46 4 39/ 37/ 25 PacMan David Moore 141 2 5 26/ 15/ 58 Test I Ian Oversby 137 29 6 27/ 18/ 55 Evoltmp 88 John K W 136 23 7 37/ 42/ 20 Gisela 609 Andrzej Maciejczak 133 42 8 25/ 17/ 58 ttti nandor sieben 132 154 9 27/ 21/ 52 CAPS KEY IS STUCK AGAIN Steven Morrell 132 170 10 39/ 45/ 16 Iron Gate Wayne Sheppard 132 298 11 37/ 42/ 21 Stasis David Moore 132 80 12 28/ 25/ 46 Test Wayne Sheppard 131 193 13 31/ 32/ 37 Yop La Boum v2.1 P.E.M & E.C. 129 104 14 22/ 17/ 61 Rosebud 88 Beppe 127 35 15 35/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 127 248 16 22/ 19/ 59 Cannonade P.Kline 126 204 17 24/ 23/ 53 Simple '88 Ian Oversby 125 59 18 25/ 25/ 50 K-test P.E.M 125 76 19 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 122 67 20 14/ 8/ 79 Evolve '88 John K Wilkinson 119 60 21 24/ 55/ 21 Traper_8000D Waldemar Bartolik 93 0 From: PK6811S@ACAD.DRAKE.EDU Subject: Re: q^2 Scan :-) Date: 1996/12/16 Message-ID: <01ID1VYT7G4Y006KIT@ACAD.DRAKE.EDU>#1/1 newsgroups: rec.games.corewar You guys are sad :-) It occured to me that all those fighters on the '94 Hill owning up to using a Q^2 scan a'la Probe, might have copied the scan EXACTLY as Anton published. So I changed my decoy position accordingly and voila! Almost uniformly improved performance against those programs. You've created a niche my friends. Here is the quick-decoy I use in He Scans Alone: tDecoy equ (tWipe+1-1196) tStart mov #1/1 newsgroups: rec.games.corewar does the -f option produce UNIQUE pseudorandom numbers, i'm too lazy to look at the the pmars code that way -fr 7800 would produce all the posible results. Franz -- -------------------------------------------------------------------------------- Sex Pistols RULE!!! franz@azstarnet.com From: stefan.strack@mcmail.vanderbilt.edu Subject: Re: -f option Date: 1996/12/17 Message-ID: <9611178508.AA850872868@in2.mcmail.vanderbilt.edu>#1/1 newsgroups: rec.games.corewar Franz asked: >does the -f option produce UNIQUE pseudorandom numbers, i'm too lazy to >look at the the pmars code that way -fr 7800 would produce all the posible >results. "Unique" and "pseudorandom" is a contradiction in terms: if you throw out starting addresses that have already been used, then the pool of numbers to choose from decreases in each round and your sequence becomes less and less random. So the short answer is "no". -Stefan From: jklewis@stimpy.us.itd.umich.edu (John K. Lewis) Subject: Re: Failing SPL strategy Date: 1996/12/17 Message-ID: <596vsb$pjh@lastactionhero.rs.itd.umich.edu>#1/1 references: newsgroups: rec.games.corewar Kirill (kirill@lava.net) wrote: : In any case, if this strategy has been tried before, perhaps successfully, : perhaps also leading to my conclusion that it is ineffective, I would : appreciate any comments on it. This strategy tends to fail because infecting an opponenet doesn't normally produce a less effective opponent. If it doesn't make an opponent less effective then there is no reason to do it. You end up with a score that is slightly less than what you would have had if you stuck with your "clean up" strategy. John - -- < john k. lewis > < jklewis@umich.edu > < 77325 > < sig.virus 2.0 > From: Planar Subject: Beppe's tournament. Date: 1996/12/17 Message-ID: <5966bh$pam@news-rocq.inria.fr>#1/1 newsgroups: rec.games.corewar I've added the relevant warriors from Beppe's tournament to the olympic holding pen, and I feel compelled to make a few comments: JKW writes (in evoltmp): ;By the way, I was looking at the code for Impfinity 4g1's imp ;launcher... closely, really for the first time... and, I couldn't ;understand why Planar was letting all those processes just fall off ;the end of the launcher. My changes are an improvement vs most ;warriors, and even allow me to beat Blur 2... which I was having ;trouble with otherwise. Woohoo! It's for historical reasons. Version 4f had a JMZ to the stone at that place. When I removed it, I didn't think of replacing the SPLs with JMPs. Shows that there's always room for improvement, even after working on a warrior for several weeks (or was it months ?). Ian Oversby writes (in Falcon v0.5): >It is quite effective against >papers and older imp/stones like Juliet and Impfinity but loses to Die >Hard, Ompega and Rosebud :-( But Die Hard is older than Impfinity !? BTW, Falcon v0.5 replaced Yogi Bear at the top of Mt. Olympus. Congratulations. Ian Oversby writes (in Flight of Dragons): >hstart JMP 1, 0 ; How to avoid this? > >for (MAXCYCLES <= 80000 && MAXPROCESSES != 8) ; This is the 94 bits > [etc.] How to avoid this ? Easy. To label the first instruction of a FOR/ROF macro, you need to give a name to the index: hstart x for (MAXCYCLES <= 80000 && MAXPROCESSES != 8) [etc.] Then x is the loop index, and hstart is the label of the first instruction (of the first loop). -- Planar From: franz@rotten.com (George Lebl) Subject: Re: q^2 Scan :-) Date: 1996/12/17 Message-ID: #1/1 references: <01ID1VYT7G4Y006KIT@ACAD.DRAKE.EDU> newsgroups: rec.games.corewar ok here are my slight modifications to the probe's qscan ... DO CHANGE THE CONSTANTS, BUT CHECK THAT THEY DO NOT DO ANY HARM ... run pmars -c 100 -r 3000 with old and new constants .. if you see a significant decrease ... change your constants ... this actually is JUST the qscan ... use it and abuse it ... the warrior in this is a jmp 0 ... which isn't too great ... it also scans 6 less locations then probe but is slightly mroe effective against probes qscan .. please post comments ;redcode-94 ;name Q^2 ala Franz ;author Franz ;strategy qscan+jmp 0 ;strategy testing the qscan ;assert CORESIZE==8000 ;q^2 constants ;change this too QB EQU (start+400) ;change these two sligtly .. or more then slightly .... QS EQU 200 QD EQU 100 ;forgot what this one is for .. is it for anything COUNT EQU 6 ;these are for the bombing ... GAP EQU 15 REP EQU 4 org start ;the bomb and inceremt .. quite a funny way how this works ... qinc dat }(-1)*GAP*2,}GAP ;the table is nops .. in case of decrements (rare occasion) ;the code would not die ... nop 10*QS,2*QS ; can get 21 values from this table table nop 4*QS,1*QS ; and can also use the initial value nop 23*QS,3*QS ; of fnd tab add.a table,table slow add.ab @tab,fnd fast add.b *tab,@slow which sne.i datz,@fnd add.ab #QD,fnd ;this is the .6c bombing add.ba fnd,fnd qbomber mov.i qinc,@fnd mov.i qinc,*fnd fnd mov.i -GAP,@QB sub.x qinc,fnd djn.b qbomber,#REP jmp boot,}-300 ;standard qscan from probe start seq.i QB+QS*0,QB+QS*0+QD jmp which,}QS*13 seq.i QB+QS*1,QB+QS*1+QD jmp fast,}QB+QS*1+QD/2 seq.i QB+QS*2,QB+QS*2+QD jmp fast,{tab seq.i QB+QS*3,QB+QS*3+QD jmp fast,}tab seq.i QB+QS*4,QB+QS*4+QD jmp >fast,}QB+QS*4+QD/2 seq.i QB+QS*5,QB+QS*5+QD jmp slow,}QB+QS*5+QD/2 seq.i QB+QS*6,QB+QS*6+QD jmp slow,{tab seq.i QB+QS*7,QB+QS*7+QD jmp slow,}tab seq.i QB+QS*10,QB+QS*10+QD jmp >fast,fast,>tab seq.i QB+QS*24,QB+QS*24+QD jmp slow,>tab seq.i QB+QS*8,QB+QS*8+QD jmp tab seq.i QB+QS*28,QB+QS*28+QD jmp tab,>tab seq.i QB+QS*30,QB+QS*30+QD jmp tab,}tab boot jmp #0 datz end -- -------------------------------------------------------------------------------- Sex Pistols RULE!!! franz@azstarnet.com From: Christian Schmidt Subject: Scanitator 3.0 Date: 1996/12/18 Message-ID: #1/1 newsgroups: rec.games.corewar OK, after I am pushing off this warrior with my new version of Terkonit it is time to post them. First of all, nothing on Scanitator is really new. I used the q^2-scan from Probe, the p-logic described in CW, a standard paper ( the best one I think) and after booting away a small mod-2 stone without coreclear. I tried a lot of different stones but this one gives the best results ( at my own testhill ). Any comments or suggestions about this (stupid) work ;redcode-94 ;name Scanitator 3.0 ;author Christian Schmidt ;strategy Q^2=>plogic=>paper, stone ;strategy v2.5 change stone and boot, ;strategy v3.0 my final version (new stone step) ;kill Scanitator ;assert 1 QB equ (start+400) QS equ 200 QD equ 100 GAP equ 15 REP equ 6 _RES equ #0 _STR equ #111 STEP1 equ 1800 STEP2 equ 3740 STEP3 equ STEP1-STEP2+2*8-OFF OFF equ -50 org start ;-----------------q^2-scan--------------------- dat 10*QS, 2*QS table: dat 4*QS, 1*QS dat 23*QS, 3*QS qbomb: jmp -200, GAP qinc: dat GAP,-GAP tab: add.a table,table slow: add.ab @tab,fnd fast: add.b *tab,@slow which: sne.i datz,@fnd add.ab #QD,fnd mov.i qbomb,@fnd fnd: mov.i -GAP/2,@QB add.ba fnd,fnd mov.i qbomb,*fnd add.f qinc,fnd mov.i qbomb,@fnd djn.b -3,#REP jmp think,}-300 start: seq.i QB+QS*0,QB+QS*0+QD jmp which,}QS*13 ; qinc+GAP seq.i QB+QS*1,QB+QS*1+QD jmp fast,}QB+QS*1+QD/2 seq.i QB+QS*2,QB+QS*2+QD jmp fast,{tab seq.i QB+QS*3,QB+QS*3+QD jmp fast,}tab seq.i QB+QS*13,QB+QS*13+QD jmp fast,{fast seq.i QB+QS*4,QB+QS*4+QD jmp >fast,}QB+QS*4+QD/2 seq.i QB+QS*5,QB+QS*5+QD jmp slow,}QB+QS*5+QD/2 seq.i QB+QS*6,QB+QS*6+QD jmp slow,{tab seq.i QB+QS*7,QB+QS*7+QD jmp slow,}tab seq.i QB+QS*10,QB+QS*10+QD jmp >fast,fast,>tab seq.i QB+QS*24,QB+QS*24+QD jmp slow,>tab seq.i QB+QS*17,QB+QS*17+QD jmp slow,{fast seq.i QB+QS*8,QB+QS*8+QD jmp tab seq.i QB+QS*28,QB+QS*28+QD jmp tab,>tab seq.i QB+QS*30,QB+QS*30+QD jmp tab,}tab ;-----------------p-logic------------------- think res ldp.ab _RES, #0 str ldp.a _STR, str1 sne.ab #0, res lost add.a #1, str1 mod.a #2, str1 win stp.ab str1, _STR str1 jmp @0, boot dat 0, paper ;---------------------paper-------------- paper spl 1, <300 spl 1, <400 spl 1, <500 p2 spl @0, }STEP1 mov.i }-1, >-1 spl @0, }STEP2 mov.i }-1, >-1 mov.i 3, >OFF-5334 mov.i {-3, <1 jmp @0, >STEP3 dat.f >2667, >5334 ;----------------stone------------------------- st sub 2, 1 mov 2, 3094 jmp -2, -3094 ;---------------stone bootstrap-------------------- boot spl @0, boot-4000 mov st, >boot mov st+1, >boot mov st+2, >boot datz: dat 0,0 From: jorge@mailloop.com Subject: Bulk Mailing Software Date: 1996/12/18 Message-ID: <597t3s$klr@crawler.dlc.fi>#1/1 newsgroups: rec.games.corewar Mailloop is bulk mailing software that will revolutionize how people advertise on the internet. See what all the fuss is about: http://www.mailloop.com From: Franz Subject: Re: -f option Date: 1996/12/18 Message-ID: #1/1 references: <9611178508.AA850872868@in2.mcmail.vanderbilt.edu> newsgroups: rec.games.corewar > Franz asked: > >does the -f option produce UNIQUE pseudorandom numbers, i'm too lazy to > >look at the the pmars code that way -fr 7800 would produce all the posible > >results. > > "Unique" and "pseudorandom" is a contradiction in terms: if you throw out > starting addresses that have already been used, then the pool of numbers to > choose from decreases in each round and your sequence becomes less and less > random. So the short answer is "no". well actually it's not such a contradiction since i found references to two definitions of pseudorandom numbers (just had my c++ final:) pseudorandom: set of numbers seemingly random which have an even spread pseudorandom: a set of numbers 1-n arranged at a random order. actually i think the second would be a better way to measure corewar i think ... since up to 7800 trials the spread is around even (or should be) so it's as pseudorandom numbers but at 7800 all possibilities have been tried and the result of a non-pspace battle can be best predicted. I'll probably hack the pmars code to do not random numbers but have an option "try all possibilities" this should give accurate result for benchmarks and other tests ... unless you are using pspace that is. Franz From: bx880@torfree.net (Ian Sutton) Subject: Oblivion Date: 1996/12/18 Message-ID: #1/1 newsgroups: rec.games.corewar Quicky rundown of the components: Carbonite: a mod 2 dwarf with suicidal core clear to take care of pesky scanners. I tried various things for the bomb drop, including using decrements ( mov ptr mov.i *ptr,>ptr dj djn -2, <-100 for 13 dat 0, 0 rof incr dat #STEP*2, #STEP*2 jmp cclear, }dj seeker add incr, scan scan sne ST+STEP, ST jmp -2, <-30 mov.ab scan, ptr jmp cclear plboot i for 7 mov }sptr2, }dptr2 rof for 7 mov >sptr2, >dptr2 rof spl dptr2+bootdist+seeker-ptr, <-400 mov dbomb, dptr2 dptr2 dat bootdist, bootdist+incr-ptr sptr2 dat ptr, incr psres dat 0,0 start ldp.a #_strategy, go ldp #_result, psres sne #0, psres jmp lost seq #1, psres ldp.a #_status, stat ; if tied, status is unchanged jmp stat ; OK, at this point we lost the last match ; check to see just how badly we are getting our butt kicked lost ldp.a #_status, stat add.a #1, stat slt.a #tolerance-1, stat jmp stat ; We are losing BADLY!!! ; switch strategy and reset status add.a #1, go mov.a #0, stat stat stp #0, #_status stp.ab go, #_strategy mod.a #2, go go jmp @0, boot dat 0, plboot ;;;;;;;;;;;;; ; ; ; Carbonite ; ; ; ;;;;;;;;;;;;; boot mov }sptr, }dptr mov }sptr, }dptr mov }sptr, }dptr mov }sptr, }dptr mov >sptr, >dptr spl dptr+bootdist, <-400 mov dbomb, dptr dptr dat bootdist, bootdist+dbomb-scopy sptr dat scopy, dbomb dbomb dat >-1, >1 for 14 dat 0,0 rof scopy spl #0, <-100 mov dbomb, tar-197*3500 tar add #197, -1 ; gets bombed to start coreclear djn.f -2, <-1151 ecopy end From: jwilkinson@mail.utexas.edu Subject: Re: -f option Date: 1996/12/18 Message-ID: <199612180508.XAA15273@mail.utexas.edu>#1/1 newsgroups: rec.games.corewar >Franz asked: >>does the -f option produce UNIQUE pseudorandom numbers, i'm too lazy to >>look at the the pmars code that way -fr 7800 would produce all the posible >>results. > >"Unique" and "pseudorandom" is a contradiction in terms: if you throw out >starting addresses that have already been used, then the pool of numbers to >choose from decreases in each round and your sequence becomes less and less >random. So the short answer is "no". Obviously that's true if you're looking at it on a round by round basis in real time. Why, however, is that relevant? It would seem that variety of rounds is more important than high levels of randomness. :/ From: Anton Marsden Subject: Re: q^2 Scan :-) Date: 1996/12/19 Message-ID: #1/1 newsgroups: rec.games.corewar On Tue, 17 Dec 1996, George Lebl wrote: > ok here are my slight modifications to the probe's qscan ... > DO CHANGE THE CONSTANTS, BUT CHECK THAT THEY DO NOT DO ANY HARM ... run > pmars -c 100 -r 3000 with old and new constants .. if you see a > significant decrease ... change your constants ... The only constant you have to worry about [much] is GAP, and QS*13 should be in the b-field of the instruction at qinc+GAP. To stop decoys from stuffing up the qscan, adjust QS (>=+/-200) and QD (>=+/-100). Oh, BTW, COUNT isn't used - it was going to be used where REP is but I thought REP was a better macro name choice. > ;change this too > QB EQU (start+400) Just make sure you don't scan your own warrior :-) From: Justin Kao <102741.2022@CompuServe.COM> Subject: Re: important--you must read this! Date: 1996/12/19 Message-ID: <961219054901_102741.2022_GHT75-1@CompuServe.COM>#1/1 newsgroups: rec.games.corewar Junk mail from... Stormking???? Justin From: Beppe Bezzi Subject: Core Warrior 53 Date: 1996/12/20 Message-ID: newsgroups: rec.games.corewar .xX$$x. .x$$$$$$$x. d$$$$$$$$$$$ ,$$$$$$$P' `P' , . $$$$$$P' ' .d b $$$$$P b ,$$x ,$$x ,$$x ,$$b $$. Y$$$$' `$. $$$$$$. $$$$$$ $$P~d$. d$$$b d d$$$ `$$$$ ,$$ $$$$$$$b $$$P `$ $$$b.$$b `Y$$$d$d$$$' . . a . a a .aa . a `$$$ ,$$$,$$' `$$$ $$$' ' $$P$XX$' `$$$$$$$$$ .dP' `$'$ `$'$ , $''$ `$'$ `Y$b ,d$$$P `$b,d$P' `$$. `$$. , `$$P $$$' Y $. $ $ $ Y..P $ `$$$$$$$' $$$P' `$$b `$$$P `P `$' `Y'k. $. $. $. $$' $. Issue 53 16 December, 1996 ______________________________________________________________________________ Core Warrior is a weekly newsletter promoting the game of corewar. Emphasis is placed on the most active hills--currently the '94 draft hill and the beginner hill. Coverage will follow where ever the action is. If you have no clue what I'm talking about then check out these five-star internet locals for more information: FAQs are available by anonymous FTP from rtfm.mit.edu as pub/usenet/news.answers/games/corewar-faq.Z FTP site is: ftp.csua.berkeley.edu /pub/corewar Web pages are at: (Please note new Stormking's address) http://www.koth.org/ ;Stormking http://www.ecst.csuchico.edu/~pizza/koth ;Pizza http://pauillac.inria.fr/~doligez/corewar/ ;Planar Newbies should check the stormking page for the FAQ, language specification, guides, and tutorials. Post questions to rec.games.corewar. All new players are infinitely welcome! If ftp.csua.berkeley.edu is unreachable, you can download pMARS at: Terry's web page--http://www.infi.net/~wtnewton/corewar/ Planar ftp site--ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/pmars Fechter ftp site--ftp://members.aol.com/ofechner/corewar A collection of Bezzi's hints in the first issues is available at: ftp://ftp.volftp.vol.it/pub/pc/msdos/games/solutions/bbhints.zip Beppe Bezzi web page - http://www.aspide.it/freeweb/Bezzi ______________________________________________________________________________ Greetings. Sorry for the delay and for incomplete data but I had an HD crash and I lost, together with lots of other thing, part of the mail from Pizza. I wish you all a merry Christmas and an happy new year, we'll see agin next january. --Beppe Bezzi ______________________________________________________________________________ Current Status of the Internet Pizza Server ICWS '94 Draft Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 rounds fought: 200 instruction set: ICWS '94 Draft # %W / %L / %T Name Author Score Age 1 51.3/ 42.6/ 6.1 He Scans Alone P.Kline 160.0 4 2 37.9/ 22.0/ 40.1 unrequited love kafka 153.8 287 3 39.2/ 25.6/ 35.2 Gigolo Core Warrior staff 152.8 243 4 43.2/ 35.0/ 21.8 Solomon v0.8 Ian Oversby 151.4 35 5 33.2/ 15.9/ 50.9 Return Of The Jedimp John K W 150.5 189 6 38.2/ 28.2/ 33.6 Nine Seven Six M R Bremer 148.1 53 7 42.7/ 37.4/ 19.9 The Machine Anton Marsden 148.0 95 8 33.7/ 21.1/ 45.2 Trident^2 John K W 146.2 119 9 42.2/ 39.9/ 17.9 Oblivion Ian Sutton 144.6 54 10 44.6/ 45.9/ 9.5 Memories Beppe 143.2 103 11 40.4/ 38.3/ 21.3 Silver Talon 1.2 Edgar 142.5 76 12 40.6/ 41.4/ 18.1 Blur 2 Anton Marsden 139.7 366 13 39.8/ 39.9/ 20.2 Instant Wolf Edgar 139.7 10 14 35.8/ 32.2/ 32.0 Fast Fast Fast v2 Franz 139.4 3 15 39.1/ 39.1/ 21.9 Damage Incorporated Anton Marsden 139.1 230 16 30.0/ 20.9/ 49.2 Impish v0.2 Ian Oversby 139.1 228 17 34.8/ 30.9/ 34.3 Falcon v0.3 Ian Oversby 138.6 272 18 39.8/ 42.6/ 17.6 Probe Anton Marsden 137.1 367 19 35.1/ 33.7/ 31.2 scTest P.Kline 136.4 18 20 37.9/ 40.2/ 22.0 Tsunami v0.5 Ian Oversby 135.6 11 21 29.9/ 24.5/ 45.6 Terkonit 0.3 Christian Schmidt 135.4 1 22 36.4/ 37.7/ 25.9 Tiberius 3.1 Franz 135.0 106 23 35.3/ 35.9/ 28.8 YAP Franz 134.7 16 24 36.6/ 39.0/ 24.4 CC Paper 2 Franz 134.2 78 25 40.1/ 47.7/ 12.2 Scankiller 0.1 Christian Schmidt 132.5 27 Weekly age: 43 this week ( 22 last issue, 11 the issue before ) New warriors: 9 Turnover/age rate 21% Average age: 119 ( 91 last issue, 145 the issue before ) Average score: 142 ( 137 last issue, 137 the issue before ) The top 25 warriors are represented by 12 independent authors: Franz, Marsden and Oversby with 4; JKW, Edgar, Schimdt and Kline with 2; everyone else with one. Paul Kline, after some time of vacation, strikes back with his new scanner, putting it on top of the hill. King position was held also by Solomon, another new entry, Gigolo and unrequited love. ______________________________________________________________________________ 94 - What's New ( or this week: the uplook ) # %W / %L / %T Name Author Score Age 2 41.6/ 35.9/ 22.5 Solomon v0.8 Ian Oversby 147.2 1 20 40.1/ 48.0/ 11.9 Tim Tack P.Kline 132.1 1 21 39.8/ 47.9/ 12.3 Scankiller 0.1 Christian Schmidt 131.7 1 23 32.9/ 35.5/ 31.6 scTest P.Kline 130.2 1 17 33.7/ 36.0/ 30.3 YAP Franz 131.5 1 13 38.1/ 40.7/ 21.2 Tsunami v0.5 Ian Oversby 135.6 1 19 36.8/ 42.2/ 21.0 Instant Wolf Edgar 131.4 1 1 47.9/ 46.2/ 5.8 He Scans Alone P.Kline 149.6 1 12 34.2/ 33.3/ 32.5 Fast Fast Fast v2 Franz 135.0 1 19 28.1/ 25.6/ 46.3 Terkonit 0.3 Christian Schmidt 130.5 1 Two big new entries: He scans alone and Solomon and some movement in the mid/low part of the hill. ______________________________________________________________________________ 94 - What's No More ( or this week: the outlook ) # %W / %L / %T Name Author Score Age 26 37.0/ 48.7/ 14.4 Pentagram 2 J.A.Denny 125.3 5 26 36.7/ 46.7/ 16.6 AK-47 Franz 126.7 48 26 36.0/ 44.1/ 19.9 vamp 0.2b bjoern guenzel 127.9 34 26 1.9/ 2.0/ 0.1 Tim Tack P.Kline 5.7 17 26 35.4/ 43.6/ 21.0 Frontwards v2 Steven Morrell 127.2 23 26 37.9/ 50.2/ 12.0 Tim Tack P.Kline 125.6 8 26 34.5/ 41.4/ 24.2 Instant Wolf Edgar 127.6 22 26 26.7/ 27.2/ 46.2 Terkonit 0.2 Christian Schmidt 126.2 23 26 1.6/ 1.7/ 0.7 Scanitator 3.0 Christian Schmidt 5.4 42 No aged warrior pushed off this week ______________________________________________________________________________ 94 - What's Old ( or this week: the grey look ) # %W / %L / %T Name Author Score Age 18 39.8/ 42.6/ 17.6 Probe Anton Marsden 137.1 367 12 40.6/ 41.4/ 18.1 Blur 2 Anton Marsden 139.7 366 2 37.9/ 22.0/ 40.1 unrequited love kafka 153.8 287 17 34.8/ 30.9/ 34.3 Falcon v0.3 Ian Oversby 138.6 272 3 39.2/ 25.6/ 35.2 Gigolo Core Warrior staff 152.8 243 16 30.0/ 20.9/ 49.2 Impish v0.2 Ian Oversby 139.1 228 Impish enters the over 200 club. ______________________________________________________________________________ HALL OF FAME * means the warrior is still active. Pos Name Author Age Strategy 1 Thermite II Robert Macrae 2262 Qscan -> bomber 2 Impfinity v4g1 Planar 1993 Stone/ imp 3 Jack in the box Beppe Bezzi 1620 P-warrior 4 Tornado 3.0 Beppe Bezzi 1567 Bomber 5 Torch t18 P.Kline 1539 Bomber 6 Chameleon Myer R Bremer 1437 P-warrior 7 Frontwards v2 Steven Morrell 1420 One shot scanner 8 Evol Cap 6.6 John Wilkinson 1299 Imp / stone 9 quiz Schitzo 1262 Scanner/ bomber 10 T.N.T. Maurizio Vittuari 1204 Bomber 11 Grilled Octopus v0.5 David Boeren 1154 P-warrior 12 Hazy Shade II John Wilkinson 1102 P-warrior 13 Stepping Stone Kurt Franke 1049 Qscan -> Vampire 14 Rosebud Beppe Bezzi 993 Stone/ imp 15 Iron Gate 1.5 Wayne Sheppard 926 CMP scanner 16 T.N.T. pro Maurizio Vittuari 925 Bomber 17 Agony II Stefan Strack 912 CMP scanner 18 Barrage Anton Marsden 876 Qscan -> replicator 19 Blue Funk Steven Morrell 869 Stone/ imp 20 Flurry Anton Marsden 835 Qscan -> pwarrior 21 Thermite 1.0 Robert Macrae 802 Qscan -> bomber 22 Blue Funk 3 Steven Morrell 766 Stone/ imp 23 Night Train Karl Lewin 755 Replicator 24 Mirage 1.5 Anton Marsden 736 Scanner/ bomber 25 Blizzard Anton Marsden 713 Qscan -> replicator No changes this week, and I think we won't see any for long ______________________________________________________________________________ Current Status of the Internet Pizza Server Beginner's Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 maximum age: At age 100, warriors are retired. rounds fought: 200 instruction set: ICWS '94 Draft # %W / %L / %T Name Author Score Age 1 48.2/ 36.1/ 15.7 Silver Talon 1.1 Edgar 160.3 84 2 49.5/ 40.0/ 10.5 Pentagram 2.a J.A.Denny 159.0 5 3 47.9/ 38.7/ 13.4 Goothmonger v1.2 Ian Sutton 157.1 28 4 45.9/ 34.9/ 19.1 Hexagram J.A.Denny 156.9 3 5 48.3/ 42.9/ 8.8 Scankiller 0.1 Christian Schmidt 153.7 15 6 34.8/ 16.1/ 49.1 Terkonit 0.3 Christian Schmidt 153.6 2 7 43.2/ 35.9/ 20.9 Flimsy v0.6 Ian Oversby 150.4 4 8 45.7/ 45.2/ 9.1 The Stainless Steel Rat Christian Schmidt 146.3 26 9 39.6/ 33.0/ 27.4 Scanitator 3.0 Christian Schmidt 146.2 10 10 43.8/ 41.6/ 14.6 Flamberge 13.4 Matt Lewinski 146.1 53 11 40.7/ 35.5/ 23.9 Versatility 1.7 Ross Morgan-Linial 145.9 31 12 38.0/ 31.4/ 30.6 Hammermill 4.0 Matt Lewinski 144.7 90 13 33.0/ 21.5/ 45.5 DemonSpawn J.A.Denny 144.4 13 14 42.2/ 42.8/ 15.0 Mostly Harmless v1.1 Justin Kao 141.5 34 15 40.5/ 39.7/ 19.8 MI6 Philip Kendall 141.3 77 16 37.4/ 33.8/ 28.8 Apocalypse Matt Lewinski 141.1 61 17 40.5/ 40.4/ 19.0 Microsoft Office '96 Justin Kao 140.6 80 18 40.3/ 41.1/ 18.6 Vivid Radiation 2.0 Matt Lewinski 139.5 52 19 35.4/ 33.0/ 31.6 Dust 0.7.5 Justin Kao 137.7 30 20 38.9/ 42.1/ 19.0 HAL 9000 Justin Kao 135.7 96 21 39.2/ 44.3/ 16.5 Bash the Rat V1.4 Ian Sutton 134.2 45 22 40.4/ 47.3/ 12.3 Hologram Philip Kendall 133.5 24 23 32.2/ 31.1/ 36.7 Escargot 0.5 Justin Kao 133.3 50 24 30.3/ 27.8/ 42.0 Quantum Christian Schmidt 132.8 7 25 31.4/ 31.4/ 37.2 Heartworm Edgar 131.3 1 Top 25 Averages: 40.3/ 36.3/ 23.4 144.3 36 ______________________________________________________________________________ The Hint Gigolo Gigolo is a warrior that combines the effectivenes of Probe's Q^2 scan against slow starting pspacers, and the core trashing power of Rosebud stone, enhanced with improved imps taken from Impfinity. At the beginning I were looking for a way to improve Rosebud, with a faster launch for his imps; this because the q^2 were giving lots of problems. Impfinity uses a smaller continual launcher that's faster to boot and to begin generating imp rings, just coupling it with my stone improved its score some points. Not wanting too many imps I placed the launchers in a position to be stopped by the stone once generated the right quantity of imps. The tuning was rather long, and the whole thing works at his best only if every part is in the right position. I know that one could take advantage from knowing the realtive positions of the imps and the stone at his advantage, but I decided to hide only the distance of them from the q^2 to allow you see how Gigolo works. (BTW making it work with different values is something I don't want to do now :-) Second step was taking the q^2 from probe, just shortend for space reasons and a bit improved in the pattern by Anton; this added a few more points boosting Gigolo on top of the hill; he remained here some time and never slipped below sixt-seventh position. ;redcode-94 verbose ;name Gigolo ;author Core Warrior staff ;strategy q^2 -> stone/imp ;strategy Rosebud stone, Probe qscan, Impfinity imps ;strategy v 0.2 new qscan ;assert CORESIZE == 8000 ;kill Gigolo istep equ 2667 bstep01 equ 2214 bstep02 equ 3285 trash equ (boot01+7-359) impoff equ (boot01+5+365) pmpof01 equ (impoff+1*istep-571) pmpof02 equ (impoff+2*istep-493) step equ -845 djnoff equ split+step away equ impoff+2906 QB EQU (start+1800) QS EQU (QD*2) QD EQU 100 GAP EQU 12 REP EQU 8 REP2 EQU 2 datz EQU (table-3) dat 10*QS, 2*QS ; can get 21 values from this table table: dat 4*QS, 1*QS ; and can also use the initial value dat 23*QS, 3*QS ; of fnd qinc: spl #GAP,-GAP tab: add.a table,table slow: add.a @tab,fnd fast: add.ba *tab,@slow which: sne.i datz,*fnd add.a #QD,fnd mov.i datone,*fnd add.ab fnd,fnd fnd: mov.i QB,GAP/2 add.f qinc,fnd mov.i datone,*fnd djn.b fnd,#REP jmp boot,}QS*13 start: ; WHICH seq.i QB+QS*0,QB+QS*0+QD jmp which,}QB+QS*0+QD/2 ; FAST seq.i QB+QS*1,QB+QS*1+QD jmp fast,}QB+QS*1+QD/2 seq.i QB+QS*13,QB+QS*13+QD jmp fast,{fast seq.i QB+QS*2,QB+QS*2+QD jmp fast,{tab seq.i QB+QS*3,QB+QS*3+QD jmp fast,}tab ; SLOW seq.i QB+QS*4,QB+QS*4+QD jmp >fast,}QB+QS*4+QD/2 seq.i QB+QS*5,QB+QS*5+QD jmp slow,}QB+QS*5+QD/2 seq.i QB+QS*6,QB+QS*6+QD jmp slow,{tab seq.i QB+QS*7,QB+QS*7+QD jmp slow,}tab seq.i QB+QS*10,QB+QS*10+QD jmp >fast,fast,>tab seq.i QB+QS*24,QB+QS*24+QD jmp slow,>tab seq.i QB+QS*17,QB+QS*17+QD jmp slow,{fast ; TAB seq.i QB+QS*8,QB+QS*8+QD jmp 1 impboot spl boot02,}QB+QS*22 i FOR 2 boot&i j FOR 4 mov.i {pdst&i, trash-15-i*2 psrc&i dat 0, 0 pdst&i dat pend&i, pmpof&i+pend&i-pump&i point&i equ (pump&i-pmpof&i+impoff+(i-1)*istep) pump&i spl #1, >prime&i ptr&i spl pump&i-pmpof&i+impoff-istep-1, {1335+i ;335+i add.f #istep+1, ptr&i prime&i mov.i point&i, point&i-2 pend&i instr&i mov.i #istep, *0 ROF clr spl #0, 0 split spl #-step, -step, step+1 add split, stone cnt djn.f stone, or Myer Bremer or Anton Marsden From: Free Money Subject: RAPID CASH Date: 1996/12/21 Message-ID: <32BBA269.4786@money.com> newsgroups: rec.games.corewar This is the fairest, most honest way I have seen to share in the wealth of the world.! Take five minutes to read this and it WILL change your life. If you want to know how to make thousands of dollars quickly, legally, and with NO CATCH, then keep reading. The Internet has grown tremendously. It doubles in size every 4 months. Think about it. You see those 'Make Money Fast' posts more and more. That's ... because it WORKS ! So I thought, all those new users might make it work. And I decided to try it out, a few months ago. Besides, what's $5.00, I spend more than that in the morning on my way to work on coffee and cigs for the day. So I sent in my money and posted. Everyone was calling it a scam, but there are SO many new users from AOL, Netcom, etc. they will join in and make it work for you. Well, two weeks later, I began receiving bucks in the mail! I couldn't believe it! Not just a little, I mean big bucks! At first only a few hundred dollars, then a week later, a couple of thousand, then BOOM. By the end of the fourth week, I had received nearly $47,000.00. It came from all over the world. And every bit of it perfectly legal and on the up and up. I've been able to pay off all my bills and still had enough left over for a nice vacation for me and my family. Not only does it work for me, it works for other folks as well. Markus Valppu says he made $57,883 in four weeks. Dave Manning claims he made $53,664 in the same amount of time. Dan Shepstone says it was only $17,000 for him. Do I know these folks? No, but when I read how they say they did it, it made sense to me. Enough sense that I'm taking a similar chance with $5 of my own bucks. Not a big chance, I admit--but one with incredible potential, because $5 is all anyone ever invests in this system. Period. That's all Markus, Dave, or Dan invested, yet their $5 netted them tens of thousands of dollars each, in a safe, legal, completely legitimate way. Here's how it works in 3 easy steps: STEP 1. Invest your $5 by writing your name and address on five separate pieces of paper along with the words: "PLEASE ADD ME TO YOUR MAILING LIST." (In this way, you're not just sending a dollar to someone; you're paying for a legitimate service.) Fold a $1 bill inside each paper, and mail them by standard U. S. Mail to the following five addresses: 1. Michael Barratt - 27 Park Ave. - Poughkeepsie, NY 12603 2. Brian Truter - 101 N. Park Avenue - Springfield, IL 62702 3. J. Campbell - 1040 C Winners Circle - Bowling Green, KY 42104 4. Joost Walter - P.O. Box 259 - 2870-AG Schoonhoven The Netherlands 5. S. Thomas - P.O. Box 4945 - Tampa, FL 33677-4945 STEP 2. Now remove the top name from the list, and move the other names up. This way, #5 becomes #4 and so on. Put your name in as the fifth one on the list. STEP 3. Post the article to at least 250 newsgroups. There are at least 19000 newsgroups at any given moment in time. Try posting to as many newsgroups as you can. Remember the more groups you post to, the more people will see your article and send you cash! STEP 4. You are now in business for yourself, and should start seeing returns within 7 to 14 days! Remember, the Internet is new and huge. There is no way you can lose. Now here is how and why this system works: Out of every block of 250 posts I made, I got back 5 responses. Yes, that's right, only 5. You make $5.00 in cash, not checks or money orders, but real cash with your name at #5. Each additional person who sent you $1.00 now also makes 250 additional postings with your name at #4, 1000 postings. On average then, 50 people will send you $1.00 with your name at #4,....$50.00 in your pocket! Now these 50 new people will make 250 postings each with your name at #3 or 10,000 postings. Average return, 500 people= $500. They make 250 postings each with your name at #2= 100,000 postings=5000 returns at $1.00 each=$5,000.00 in cash! Finally, 5,000 people make 250 postings each with your name at #1 and you get a return of $60,000 before your name drops off the list. And that's only if everyone down the line makes only 250 postings each! Your total income for this one cycle is $55,000. >From time to time when you see your name is no longer on the list, you take the latest posting you can find and start all over again. The end result depends on you. You must follow through and repost this article everywhere you can think of. The more postings you make, the more cash ends up in your mailbox. It's too easy and too cheap to pass up!!! So that's it. Pretty simple sounding stuff, huh? But believe me, it works. There are millions of people surfing the net every day, all day, all over the world. And 100,000 new people get on the net every day. You know that, you've seen the stories in the paper. So, my friend, read and follow the simple instructions and play fair. That's the key, and that's all there is to it. Print this out right now so you can refer back to this article easily. Try to keep an eye on all the postings you made to make sure everyone is playing fairly. You know where your name should be. If you're really not sure or still think this can't be for real, then don't do it. But please print this article and pass it along to someone you know who really needs the bucks, and see what happens. REMEMBER....HONESTY IS THE BEST POLICY. YOU DON'T NEED TO CHEAT THE BASIC IDEA TO MAKE THE BUCKS! GOOD LUCK TO ALL, AND PLEASE PLAY FAIR AND YOU WILL WIN AND MAKE SOME REAL INSTANT FREE CASH! *** By the way, if you try to deceive people by posting the messages with your name in the list and not sending the bucks to the people already included, you will not get much. I know someone who did this and only got about $150 (and that's after two months). Then he sent the 5 bills, people added him to their lists, and in 4-5 weeks he had over $10,000! From: lotto@netcom.com (Dave Crawford) Subject: INTERNATIONAL CALLING 25 CNTS/MIN Date: 1996/12/23 Message-ID: #1/1 newsgroups: rec.games.corewar If you really want absolutely the lowest rates..check this out..It's the best deal around . Bob INTERNATIONAL CALLING > * > CALL: ASIA CALL THE WORLD > MIDDLE EAST Passport (tm) International Calling AFRICA > EUROPE JUST 25 CENTS PER MINUTE CARIBBEAN ANYTIME / ANYWHERE > SOUTH AMERICA ( no up-front " debit " charges ) > ANYWHERE ELSE 1 - 800 - 784 -0184 24 hrs. ( no e-mail please ) > From: jklewis@stimpy.us.itd.umich.edu (John K. Lewis) Subject: Re: Address Modes Date: 1996/12/23 Message-ID: <59mnhg$s2t@lastactionhero.rs.itd.umich.edu>#1/1 references: newsgroups: rec.games.corewar I think the easiest way to explain would be by example... so; ;redcode-94 ;name example.1 ;author unknown ;strategy example ;no-archive [planar] start mov bomb,@5 ; This "@5" means, look - add #721,4 ; | jmp -1 ; | bomb dat 0,0 ; down here for the | dat 0,0 ; the pointer. | dat 0,721 ; <--------------------- So this would bomb 721 locations away from the last dat statement listed here. John - Matt Fischer (mfischer@umr.edu) wrote: : Can anyone attempt to explain this another way, or point me to : where it has been previously explained? : Matt Fischer -- < john k. lewis > < jklewis@umich.edu > < 77325 > < sig.virus 2.0 > From: mfischer@umr.edu (Matt Fischer) Subject: Address Modes Date: 1996/12/23 Message-ID: #1/1 newsgroups: rec.games.corewar Excuse me, this is a very basic question, but I am interested in Core Wars and would like to get started trying some myself. Anyhow I am reading through Mark Durham's Tutorial, which is fairly helpful, but I cannot follow what Indirect Address mode does (using the @ sign), here is what the tutorial says... The commercial-at (@) is used to indicate Indirect Address Mode. In indirect addressing, the indirect address points to an instruction as in direct addressing, except the target is not the instruction to which the indirect address points but rather the instruction pointed to by the B-field of the instruct pointed to by the indirect address. Can anyone attempt to explain this another way, or point me to where it has been previously explained? Thanks Matt Fischer ***************************************************************** University of Missouri - Rolla (Comp Sci, Class of 1999) "You got to have a con in this land of milk and honey" -GMF ***************************************************************** From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/23/96 Date: 1996/12/23 Message-ID: <199612230500.AAA27039@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/23/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Sat Dec 14 19:00:55 EST 1996 # %W/ %L/ %T Name Author Score Age 1 40/ 15/ 45 Cannonade Paul Kline 165 101 2 49/ 37/ 14 Miss Carefree Derek Ross 160 33 3 48/ 43/ 8 Agony T Stefan Strack 153 102 4 43/ 35/ 22 Giskard v0.5 Ken Mitton 151 74 5 33/ 18/ 49 Turkey Beppe Bezzi 148 17 6 31/ 16/ 53 Nothing Special G. Eadon 147 16 7 43/ 40/ 16 Old Tire Swing Randy Graham 146 58 8 36/ 30/ 34 Pommes-Ketchup V1.35 S. Schroeder 143 14 9 42/ 43/ 15 test88 P.Kline 140 20 10 41/ 44/ 15 Miss Carry Derek Ross 137 65 11 39/ 46/ 15 Slaver v1.1i Christoph C. Birk 133 62 12 34/ 36/ 30 MIOTACZ Waldemar Bartolik 132 1 13 40/ 48/ 13 Gisela 6029 Andrzej Maciejczak 132 2 14 39/ 47/ 14 Gisela 6927 Andrzej Maciejczak 132 6 15 39/ 47/ 14 Gisela 6928 Andrzej Maciejczak 132 5 16 34/ 39/ 28 Beauty 1000 v 0.0 Pedro 129 8 17 34/ 40/ 26 Yop La Boum v2.1 P.E.M & E.C. 127 31 18 27/ 27/ 46 One Fat Lady Robert Macrae 127 18 19 38/ 49/ 13 Traper3_t Waldemar Bartolik 127 11 20 36/ 48/ 16 DoubleStone v0.7 Christoph C. Birk 124 44 21 38/ 57/ 5 xtc stefan roettger 118 106 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/23/96 Date: 1996/12/23 Message-ID: <199612230500.AAA27052@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/23/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Fri Dec 6 09:51:25 EST 1996 # %W/ %L/ %T Name Author Score Age 1 31/ 5/ 64 Evol Cap 4 X John Wilkinson 158 32 2 45/ 42/ 13 Memories Beppe Bezzi 149 39 3 32/ 15/ 53 Rosebud Beppe 149 11 4 42/ 36/ 22 Dr. Gate X Franz 148 3 5 40/ 35/ 26 Dr. Recover Franz 144 2 6 36/ 29/ 35 Falcon v0.3 X Ian Oversby 144 5 7 42/ 42/ 17 Illusion-94/55 Randy Graham 142 14 8 39/ 36/ 25 BigBoy Robert Macrae 142 57 9 43/ 44/ 13 Tsunami v0.1 Ian Oversby 141 10 10 41/ 43/ 17 Stepping Stone 94x Kurt Franke 139 18 11 36/ 35/ 29 Lithium X 8 John K Wilkinson 137 23 12 37/ 38/ 25 Derision M R Bremer 136 49 13 40/ 46/ 14 Pagan John K W 133 17 14 41/ 50/ 9 S.E.T.I. 4-X JKW 132 33 15 37/ 43/ 20 Fire Master Xv1 JS Pulido 131 54 16 38/ 45/ 17 Frontwards v2 Steven Morrell 131 62 17 27/ 24/ 48 Hector 2 Kurt Franke 130 52 18 33/ 38/ 29 Tornado 2.0 x Beppe Bezzi 128 56 19 27/ 29/ 43 Variation M-1 Jay Han 126 12 20 29/ 34/ 37 Paper V D. D. Randel 124 1 21 39/ 55/ 7 dodger component M R Bremer 122 4 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/23/96 Date: 1996/12/23 Message-ID: <199612230500.AAA27035@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/23/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Wed Dec 11 20:51:52 EST 1996 # %W/ %L/ %T Name Author Score Age 1 40/ 32/ 29 Leapfrog David Moore 148 1 2 43/ 41/ 16 Blur '88 Anton Marsden 145 10 3 39/ 37/ 24 Tangle Trap David Moore 142 46 4 39/ 37/ 25 PacMan David Moore 141 2 5 26/ 15/ 58 Test I Ian Oversby 137 29 6 27/ 18/ 55 Evoltmp 88 John K W 136 23 7 37/ 42/ 20 Gisela 609 Andrzej Maciejczak 133 42 8 25/ 17/ 58 ttti nandor sieben 132 154 9 27/ 21/ 52 CAPS KEY IS STUCK AGAIN Steven Morrell 132 170 10 39/ 45/ 16 Iron Gate Wayne Sheppard 132 298 11 37/ 42/ 21 Stasis David Moore 132 80 12 28/ 25/ 46 Test Wayne Sheppard 131 193 13 31/ 32/ 37 Yop La Boum v2.1 P.E.M & E.C. 129 104 14 22/ 17/ 61 Rosebud 88 Beppe 127 35 15 35/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 127 248 16 22/ 19/ 59 Cannonade P.Kline 126 204 17 24/ 23/ 53 Simple '88 Ian Oversby 125 59 18 25/ 25/ 50 K-test P.E.M 125 76 19 33/ 44/ 23 Gisela 3G6 Andrzej Maciejczak 122 67 20 14/ 8/ 79 Evolve '88 John K Wilkinson 119 60 21 24/ 55/ 21 Traper_8000D Waldemar Bartolik 93 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/23/96 Date: 1996/12/23 Message-ID: <199612230500.AAA27047@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/23/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Wed Dec 18 01:26:10 EST 1996 # Name Author Score Age 1 Chain 4 Pedro 5350 6 2 TimeScapeX (0.1) J. Pohjalainen 5350 81 3 MulDemon J.A.Denny 5350 3 4 Paper V D. D. Randel 5350 2 5 MulDemonX J.A.Denny 5350 1 6 Paper8 G. Eadon 5350 47 7 This is Test1 Kurt Franke 5350 46 8 U-lat II Zul Nadzri 5350 7 9 Wax Zul Nadzri 5350 9 10 Fork v0.2-9p/51b Christoph C. Birk 5350 23 11 Evolve X John Wilkinson 5350 21 12 jaded M R Bremer 5350 52 13 Victim 16 Pedro 5350 11 14 Paperone Beppe Bezzi 5328 66 15 Papyrus 4 Justin Kao 5328 19 16 Stamp Franz 5328 15 17 A Big Milk Shake Christian Schmidt 5327 5 18 Test2 George Eadon 5327 41 19 U-lat Zul Nadzri 5327 12 20 Newest test Pedro 5327 20 21 Faith II Bach 1606 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/23/96 Date: 1996/12/23 Message-ID: <199612230500.AAA27043@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/23/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 22 19:23:02 EST 1996 # Name Author Score Age 1 Aulder Man Ian Oversby 5084 18 2 Super Evol Cap John Wilkinson 5084 41 3 Get Even Robert Macrae 5072 17 4 Get Even II Robert Macrae 5060 15 5 Get Even II Robert Macrae 5060 16 6 MulDemon J.A.Denny 5059 1 7 Die Hard P.Kline 5046 64 8 IMPossible! Maurizio Vittuari 5046 31 9 Son of Imp Steven Morrell 5035 77 10 U-lat v4 Zul Nadzri 5011 2 11 glupi4 Waldemar Bartolik 4815 0 From: George Lebl Subject: Re: q^2 Scan :-) Date: 1996/12/23 Message-ID: #1/1 references: newsgroups: rec.games.corewar > > ok here are my slight modifications to the probe's qscan ... > > DO CHANGE THE CONSTANTS, BUT CHECK THAT THEY DO NOT DO ANY HARM ... run > > pmars -c 100 -r 3000 with old and new constants .. if you see a > > significant decrease ... change your constants ... > > The only constant you have to worry about [much] is GAP, and QS*13 should > be in the b-field of the instruction at qinc+GAP. I think i took the ones that were using this from my qscan since it was causing trouble and actually it works a bit better with the less scanning ... > > ;change this too > > QB EQU (start+400) > > Just make sure you don't scan your own warrior :-) yes .. good point :) ... no really it can happen ... once i changed the constants on the bombing and made the scan do it from 150 after the warrior and then if the enemy was too close to myself i'd bomb me too :) Franz From: david@mich.com (David Randel) Subject: Re: Benchmark Warriors Date: 1996/12/24 Message-ID: <59pgtj$avd@server1.mich.com>#1/1 references: <01ICX1MMTH6U004T9B@ACAD.DRAKE.EDU> newsgroups: rec.games.corewar PK6811S@ACAD.DRAKE.EDU wrote: >Dave wrote: >>I'm looking for a list of warriors that I can benchmark my warrior >>against to get an idea of the relative strength of my warrior? I >>tried the Wilkies Benchmark but in my opinion it doesn't work that >>well. >Stone-Imps: > Rosebud > Juliet Storm > Die Hard > Evoltmp (from the recent tournament) >Scanners: > The Machine > Frontwards > Memories >Replicators: > CC Paper 2 > Timescape >Misc: > Probe > Jack in the Box > Clisson > Chameleon >Paul Kline >pk6811s@acad.drake.edu I'm not sure if I've found the right EvolTmp warrior. I've found two different warriors: 1) EvolTmp - multi 4 2) EvolTmp88 both found at Planar. Please help? -Dave From: david@mich.com (David Randel) Subject: Re: Benchmark Warriors? Date: 1996/12/24 Message-ID: <59pgin$avd@server1.mich.com>#1/1 references: <199612121742.LAA21104@mail.utexas.edu> newsgroups: rec.games.corewar jwilkinson@mail.utexas.edu wrote: >>I'm looking for a list of warriors that I can benchmark my warrior >>against to get an idea of the relative strength of my warrior? I >>tried the Wilkies Benchmark but in my opinion it doesn't work that >>well. ... >Anyway, I like Kline's more recent list, however I would add Harmony to it. >Although it's not something you see every day, it's different enough from >other scanners to be worth testing against. I've found redcode for both Harmony and Harmony II. Which Harmony are you suggesting I use? Thanks, -Dave From: Franz Subject: Re: Address Modes Date: 1996/12/24 Message-ID: #1/1 references: newsgroups: rec.games.corewar > Can anyone attempt to explain this another way, or point me to > where it has been previously explained? ok here's a picture DAT 2 JMP @-1 ADD #33,20 and you execute the jmp instruction .. the way the address is done is DAT 2 <--\ ---\ JMP @-1 ---/ | ADD #33,20 <--/ so the jump actually goes to the add instruction Franz From: Franz Subject: Re: q^2 Scan :-) Date: 1996/12/25 Message-ID: #1/1 newsgroups: rec.games.corewar >You will however get a slight performance increase using the QS*13 scans >since they can jump to "fast" and "slow". I think one of them also jumps >to "tab" so removing that one will not harm your warrior's effectiveness. hmmm ... i will try to put the QS*13 back in .. i'll see if i can get it working and if it does improve performance .... btw ... what do you think of my bombing routine ... Franz From: jwilkinson@mail.utexas.edu Subject: Re: Benchmark Warriors Date: 1996/12/25 Message-ID: <199612250655.AAA12506@mail.utexas.edu>#1/1 newsgroups: rec.games.corewar >I'm not sure if I've found the right EvolTmp warrior. I've found two >different warriors: > >1) EvolTmp - multi 4 >2) EvolTmp88 > >both found at Planar. Please help? The first one is EvolTmp for the '94 Corewar standard. The second is essentially the same program, redesigned to work under the '88 standard. If you're writing a warrior for either Hill, you've got something to use. :) From: stst@vuse.vanderbilt.edu (Stefan Strack) Subject: Core War Frequently Asked Questions (rec.games.corewar FAQ) Date: 1996/12/25 Message-ID: newsgroups: rec.games.corewar,rec.answers,news.answers Archive-name: games/corewar-faq Last-Modified: 95/10/12 Version: 3.6 These are the Frequently Asked Questions (and answers) from the Usenet newsgroup rec.games.corewar. A plain text version of this document is posted every two weeks. The hypertext version is available as _________________________________________________________________ Table of Contents 1. What is Core War 2. Is it Core War or Core Wars? 3. Where can I find more information about Core War? 4. Core War has changed since Dewdney's articles. Where do I get a copy of the current instruction set? 5. What is ICWS'94? Which simulators support ICWS'94? 6. What is the ICWS? 7. What is TCWN? 8. How do I join? 9. What is the EBS? 10. Where are the Core War archives? 11. Where can I find a Core War system for ...? 12. I do not have FTP. How do I get all this great stuff? 13. I do not have access to Usenet. How do I post and receive news? 14. Are there any Core War related WWW sites? 15. When is the next tournament? 16. What is KotH? How do I enter? 17. Is it DAT 0, 0 or DAT #0, #0? How do I compare to core? 18. How does SLT (Skip if Less Than) work? 19. What is the difference between in-register and in-memory evaluation? 20. What does (expression or term of your choice) mean? 21. Other questions? _________________________________________________________________ What is Core War? Core War is a game played by two or more programs (and vicariously by their authors) written in an assembly language called Redcode and run in a virtual computer called MARS (for Memory Array Redcode Simulator). The object of the game is to cause all processes of the opposing program to terminate, leaving your program in sole posession of the machine. There are Core War systems available for most computer platforms. Redcode has been standardized by the ICWS, and is therefore transportable between all standard Core War systems. [ToC] _________________________________________________________________ Is it "Core War" or "Core Wars"? Both terms are used. Early references were to Core War. Later references seem to use Core Wars. I prefer "Core War" to refer to the game in general, "core wars" to refer to more than one specific battle. [ToC] _________________________________________________________________ Where can I find more information about Core War? Core War was first described in the Core War Guidelines of March, 1984 by D. G. Jones and A. K. Dewdney of the Department of Computer Science at The University of Western Ontario (Canada). Dewdney wrote several "Computer Recreations" articles in Scientific American which discussed Core War, starting with the May 1984 article. Those articles are contained in two anthologies: Author: Dewdney, A. K. Title: The Armchair Universe: An Exploration of Computer Worlds Published: New York: W. H. Freeman (c) 1988 ISBN: 0-7167-1939-8 Library of Congress Call Number: QA76.6 .D517 1988 Author: Dewdney, A. K. Title: The Magic Machine: A Handbook of Computer Sorcery Published: New York: W. H. Freeman (c) 1990 ISBN: 0-7167-2125-2 (Hardcover), 0-7167-2144-9 (Paperback) Library of Congress Call Number: QA76.6 .D5173 1990 A.K. Dewdney's articles are still the most readable introduction to Core War, even though the Redcode dialect described in there is no longer current. [ToC] _________________________________________________________________ Core War has changed since Dewdney's articles. Where do I get a copy of the current instruction set? A draft of the official standard (ICWS'88) is available as . This document is formatted awkwardly and contains ambiguous statements. For a more approachable intro to Redcode, take a look at Mark Durham's tutorial, and . Steven Morrell (morrell@math.utah.edu) is preparing a more practically oriented Redcode tutorial that discusses different warrior classes with lots of example code. Mail him for a preliminary version. Michael Constant (mconst@csua.berkeley.edu) is reportedly working on a beginner's introduction. [ToC] _________________________________________________________________ What is ICWS'94? Which simulators support ICWS'94? There is an ongoing discussion about future enhancements to the Redcode language. A proposed new standard, dubbed ICWS'94, is currently being evaluated. A major change is the addition of "instruction modifiers" that allow instructions to modify A-field, B-field or both. Also new is a post-increment indirect addressing mode and unrestricted opcode and addressing mode combination ("no illegal instructions"). ICWS'94 is backwards compatible; i.e. ICWS'88 warriors will run correctly on an ICWS'94 system. Take a look at the ICWS'94 draft for more information. You can try out the new standard by submitting warriors to the '94 hills of the KotH servers. Two corewar systems currently support ICWS'94, pMARS (many platforms) and Redcoder (Mac), both available at ftp.csua.berkeley.edu. [ToC] _________________________________________________________________ What is the ICWS? About one year after Core War first appeared in Sci-Am, the "International Core War Society" (ICWS) was established. Since that time, the ICWS has been responsible for the creation and maintenance of Core War standards and the running of Core War tournaments. There have been six annual tournaments and two standards (ICWS'86 and ICWS'88). [ToC] _________________________________________________________________ What is TCWN? Since March of 1987, "The Core War Newsletter" (TCWN) has been the official newsletter of the ICWS. It is published quarterly and recent issues are also available as Encapsulated PostScript files. [ToC] _________________________________________________________________ How do I join? For more information about joining the ICWS (which includes a subscription to TCWN), or to contribute an article, review, cartoon, letter, joke, rumor, etc. to TCWN, please contact: Jon Newman 13824 NE 87th Street Redmond, WA 98052-1959 email: jonn@microsoft.com (Note: Microsoft has NO affiliation with Core War. Jon Newman just happens to work there, and we want to keep it that way!) Current annual dues are $15.00 in US currency. [ToC] _________________________________________________________________ What is the EBS? The Electronic Branch Section (EBS) of the ICWS is a group of Core War enthusiasts with access to electronic mail. There are no fees associated with being a member of the EBS, and members do reap some of the benefits of full ICWS membership without the expense. For instance, the ten best warriors submitted to the EBS tournament are entered into the annual ICWS tournament. All EBS business is conducted in the rec.games.corewar newsgroup. The current goal of the EBS is to be at the forefront of Core War by writing and implementing new standards and test suites. [ToC] _________________________________________________________________ Where are the Core War archives? Many documents such as the guidelines and the ICWS standards along with previous tournament Redcode entries and complete Core War systems are available via anonymous ftp from (128.32.149.19) in the /pub/corewar directories. Also, most of past rec.games.corewar postings (including Redcode source listings) are archived there. Jon Blow (blojo@csua.berkeley.edu) is the archive administrator. When uploading to /pub/corewar/incoming, ask Jon to move your upload to the appropriate directory and announce it on the net. Much of what is available on soda is also available on the German archive at iraun1.ira.uka.de (129.13.10.90) in the /pub/x11/corewars directory. The plain text version of this FAQ is automatically archived by news.answers. [ToC] _________________________________________________________________ Where can I find a Core War system for . . . ? Core War systems are available via anonymous ftp from ftp.csua.berkeley.edu in the /pub/corewar/systems directory. Currently, there are UNIX, IBM PC-compatible, Macintosh, and Amiga Core War systems available there. It is a good idea to check for program updates first. CAUTION! There are many, many Core War systems available which are NOT ICWS'88 (or even ICWS'86) compatible available at various archive sites other than ftp.csua.berkeley.edu. Generally, the older the program - the less likely it will be ICWS compatible. Reviews of Core War systems would be greatly appreciated in the newsgroup and in the newsletter. Below is a not necessarily complete or up-to-date list of what's available at ftp.csua.berkeley.edu: MADgic41.lzh - corewar for the Amiga, v4.1 MAD4041.lzh - older version? MAD50B.lha - corewar for the Amiga, beta version 5.0 Redcoder-21.hqx - corewar for the Mac, supports ICWS'88 and '94 (without extensions) core-11.hqx - corewar for the Mac core-wars-simulator.hqx - same as core-11.hqx? corewar_unix_x11.tar.Z - corewar for UNIX/X-windows, ICWS'86 but not ICWS'88 compatible koth31.tar.Z - corewar for UNIX/X-windows. This program ran the former KotH server at intel.com koth.shar.Z - older version kothpc.zip - port of older version of KotH to the PC deluxe20c.tar.Z - corewar for UNIX (broken X-windows or curses) and PC mars.tar.Z - corewar for UNIX, likely not ICWS'88 compatible icons.zip - corewar icons for MS-Windows macrored.zip - a redcode macro-preprocessor (PC) c88v49.zip - PC corewar, textmode display mars88.zip - PC corewar, graphics mode display corwp302.zip - PC corewar, textmode display, slowish mercury2.zip - PC corewar written in assembly, fast! mtourn11.zip - tournament scheduler for mercury (req. 4DOS) pmars08s.zip - portable system, ICWS'88 and '94, runs on UNIX, PC, Mac, Amiga. C source archive pmars08s.tar.Z - same as above pmars08.zip - PC executables with graphics display, req 386+ macpmars02.sit.hqx - pMARS executable for Mac (port of version 0.2) buggy, no display MacpMARS1.99a.cpt.hqx - port of v0.8 for the Mac, with display and debugger MacpMARS1.0s.cpt.hqx - C source (MPW, ThinkC) for Mac frontend ApMARS03.lha - pMARS executable for Amiga (port of version 0.3.1) wincor11.zip - MS-Windows system, shareware ($15) [ToC] _________________________________________________________________ I do not have FTP. How do I get all this great stuff? There is an ftp email server at ftpmail@decwrl.dec.com. Send email with a subject and body text of "help" (without the quotes) for more information on its usage. If you don't have access to the net at all, send me a 3.5 '' diskette in a self-addressed disk mailer with postage and I will mail it back with an image of the Core War archives in PC format. My address is at the end of this post. [ToC] _________________________________________________________________ I do not have access to Usenet. How do I post and receive news? To receive rec.games.corewar articles by email, join the COREWAR-L list run on the Stormking.Com list processor. To join, send the message SUB COREWAR-L FirstName LastName to listproc@stormking.com. You can send mail to corewar-l@stormking.com to post even if you are not a member of the list. Responsible for the listserver is Scott J. Ellentuch (tuc@stormking.com). Another server that allows you to post (but not receive) articles is available. Email your post to rec-games-corewar@cs.utexas.edu and it will be automatically posted for you. [ToC] _________________________________________________________________ Are there any Core War related WWW sites? You bet. Each of the two KotH sites sport a world-wide web server. Stormking's Core War page is ; pizza's is . A third WWW site is in Koeln, Germany: . Last but not least, Stephen Beitzel's "Unofficial Core War Page" is . All site are in varying stages of construction, so it would be futile to list here what they have to offer. [ToC] _________________________________________________________________ When is the next tournament? The ICWS holds an annual tournament. Traditionally, the deadline for entering is the 15th of December. The EBS usually holds a preliminary tournament around the 15th of November and sends the top finishers on to the ICWS tournament. Informal double-elimination and other types of tournaments are held frequently among readers of the newsgroup; watch there for announcements or contact me. [ToC] _________________________________________________________________ What is KotH? How do I enter? King Of The Hill (KotH) is an ongoing Core War tournament available to anyone with email. You enter by submitting via email a Redcode program (warrior) with special comment lines. You will receive a reply indicating how well your program did against the current top programs "on the hill". There are two styles of KotH tournaments, "classical" and "multi-warrior". The "classical" KotH is a one-on-one tournament, that is your warrior will play 100 battles against each of the 20 other programs currently on the Hill. You receive 3 points for each win and 1 point for each tie. (The existing programs do not replay each other, but their previous battles are recalled.) All scores are updated to reflect your battles and all 21 programs are ranked from high to low. If you are number 21 you are pushed off the Hill, if you are higher than 21 someone else is pushed off. In "multi-warrior" KotH, all warriors on the hill fight each other at the same time. Score calculation is a bit more complex than for the one-on-one tournament. Briefly, points are awarded based on how many warriors survive until the end of a round. A warrior that survives by itself gets more points than a warrior that survives together with other warriors. Points are calculated from the formula (W*W-1)/S, where W is the total number of warriors and S the number of surviving warriors. The pMARS documentation has more information on multi-warrior scoring. The idea for an email-based Core War server came from David Lee. The original KotH was developed and run by William Shubert at Intel starting in 1991, and discontinued after almost three years of service. Currently, KotHs based on Bill's UNIX scripts but offering a wider variety of hills are are running at two sites: "koth@stormking.com" is maintained by Scott J. Ellentuch (tuc@stormking.com) and "pizza@ecst.csuchico.edu" by Thomas H. Davies (sd@ecst.csuchico.edu). Up until May '95, the two sites provided overlapping services, i.e. the some of the hill types were offered by both "pizza" and "stormking". To conserve resources, the different hill types are now divided up among the sites. The way you submit warriors to both KotHs is pretty much the same. Therefore, the entry rules described below apply to both "pizza" and "stormking" unless otherwise noted. Entry rules for King of the Hill Corewar: 1) Write a corewar program. KotH is fully ICWS '88 compatible, EXCEPT that a comma (",") is required between two arguments. 2) Put a line starting with ";redcode" (or ";redcode-94, etc., see below) at the top of your program. This MUST be the first line. Anything before it will be lost. If you wish to receive mail on every new entrant, use ";redcode verbose". Otherwise you will only receive mail if a challenger makes it onto the hill. Use ";redcode quiet" if you wish to receive mail only when you get shoved off the hill. (Also, see 5 below). Additionally, adding ";name " and ";author " will be helpful in the performance reports. Do NOT have a line beginning with ";address" in your code; this will confuse the mail daemon and you won't get mail back. In addition, it would be nice if you have lines beginning with ";strategy" that describe the algorithm you use. There are currently seven separate hills you can select by starting your program with ;redcode-b, ;redcode-94, ;redcode-94x, ;redcode, ;redcode-icws, ;redcode-94m or ;redcode-94xm. The former three run at "pizza", the latter four at "stormking". More information on these hills is listed below. 3) Mail this file to koth@stormking.com or pizza@ecst.csuchico.edu. "Pizza" requires a subject of "koth" (use the -s flag on most mailers). 4) Within a few minutes you should get mail back telling you whether your program assembled correctly or not. If it did assemble correctly, sit back and wait; if not, make the change required and re-submit. 5) In an hour or so you should get more mail telling you how your program performed against the current top 20 (or 10) programs. If no news arrives during that time, don't worry; entries are put in a queue and run through the tournament one at a time. A backlog may develop. Be patient. If your program makes it onto the hill, you will get mail every time a new program makes it onto the hill. If this is too much mail, you can use ";redcode[-??] quiet" when you first mail in your program; then you will only get mail when you make it on the top 20 list or when you are knocked off. Using ";redcode[-??] verbose" will give you even more mail; here you get mail every time a new challenger arrives, even if they don't make it onto the top 20 list. Often programmers want to try out slight variations in their programs. If you already have a program named "foo V1.0" on the hill, adding the line ";kill foo" to a new program will automatically bump foo 1.0 off the hill. Just ";kill" will remove all of your programs when you submit the new one. The server kills programs by assigning an impossibly low score; it may therefore take another successful challenge before a killed program is actually removed from the hill. SAMPLE ENTRY: ;redcode ;name Dwarf ;author A. K. Dewdney ;strategy Throw DAT bombs around memory, hitting every 4th memory cell. ;strategy This program was presented in the first Corewar article. bomb DAT #0 dwarf ADD #4, bomb MOV bomb, @bomb JMP dwarf END dwarf ; Programs start at the first line unless ; an "END start" pseudo-op appears to indicate ; the first logical instruction. Also, nothing ; after the END instruction will be assembled. Here are the Specs for the various hills: ICWS'88 Standard Hill Specs: (Accessed with ";redcode", available at "stormking") hillsize: 20 warriors rounds: 100 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: ICWS '88 ICWS Annual Tournament Hill Specs: (Accessed with ";redcode-icws", available at "stormking") hillsize: 20 warriors rounds: 100 coresize: 8192 instructions max. processes: 8000 per program duration: After 100,000 cycles, a tie is declared. max. entry length: 300 minimum distance: 300 instruction set: ICWS '88 ICWS'94 Draft Hill Specs: (Accessed with ";redcode-94", available at "pizza") hillsize: 20 warriors rounds: 100 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: extended ICWS '94 Draft ICWS'94 Beginner's Hill Specs: (Accessed with ";redcode-b", available at "pizza") hillsize: 20 warriors rounds: 100 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: extended ICWS '94 Draft max. age: after 100 successful challenges, warriors are retired. ICWS'94 Experimental (Big) Hill Specs: (Accessed with ";redcode-94x", available at "pizza") hillsize: 20 warriors rounds: 100 coresize: 55440 max. processes: 10000 duration: after 500,000 cycles, a tie is declared. max. entry length: 200 minimum distance: 200 instruction set: extended ICWS '94 Draft ICWS'94 Draft Multi-Warrior Hill Specs: (Accessed with ";redcode-94m", available at "stormking") hillsize: 10 warriors rounds: 200 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: extended ICWS '94 Draft ICWS'94 Experimental (Big) Multi-Warrior Hill Specs: (Accessed with ";redcode-94xm", available at "stormking") hillsize: 20 warriors rounds: 100 coresize: 55440 max. processes: 10000 duration: after 500,000 cycles, a tie is declared. max. entry length: 200 minimum distance: 200 instruction set: extended ICWS '94 Draft If you just want to get a status report without actually challenging the hills, send email with ";status" as the message body (and don't forget "Subject: koth" for "pizza"). If you send mail to "pizza" with "Subject: koth help" you will receive instructions that may be more up to date than those contained in this document. At stormking, a message body with ";help" will return brief instructions. If you submit code containing a ";test" line, your warrior will be assembled but not actually pitted against the warriors on the hill. All hills run portable MARS (pMARS) version 0.8, a platform-independent corewar system available at ftp.csua.berkeley.edu. The '94 and '94x hills allow three experimental opcodes and addressing modes currently not covered in the ICWS'94 draft document: SEQ - Skip if EQual (synonym for CMP) SNE - Skip if Not Equal NOP - (No OPeration) * - indirect using A-field as pointer { - predecrement indirect using A-field } - postincrement indirect using A-field [ToC] _________________________________________________________________ Is it DAT 0, 0 or DAT #0, #0? How do I compare to core? Core is initialized to DAT 0, 0. This is an "illegal" instruction under ICWS'88 rules and strictly compliant assemblers (such as KotH or pmars -8) will not let you write a DAT 0, 0 instruction - only DAT #0, #0. So this begs the question, how to compare something to see if it is empty core. The answer is, most likely the instruction before your first instruction and the instruction after your last instruction are both DAT 0, 0. You can use them, or any other likely unmodified instructions, for comparison. Note that under ICWS'94, DAT 0, 0 is a legal instruction. [ToC] _________________________________________________________________ How does SLT (Skip if Less Than) work? SLT gives some people trouble because of the way modular arithmetic works. It is important to note that all negative numbers are converted to positive numbers before a battles begins. Example: (-1) becomes (M - 1) where M is the memory size. Once you realize that all numbers are treated as positive, it is clear what is meant by "less than". It should also be clear that no number is less than zero. [ToC] _________________________________________________________________ What is the difference between in-register and in-memory evaluation? These terms refer to the way instruction operands are evaluated. The '88 Redcode standard ICWS'88 is unclear about whether a simulator should "buffer" the result of A-operand evaluation before the B-operand is evaluated. Simulators that do buffer are said to use in-register evaluation, those that don't, in-memory evaluation. ICWS'94 clears this confusion by mandating in-register evaluation. Instructions that execute differently under these two forms of evaluation are MOV, ADD, SUB, MUL, DIV and MOD where the effective address of the A-operand is modified by evaluation of the B-operand. This is best illustrated by an example: L1 mov L2, mov.i #0,impsize Bootstrapping Strategy of copying the active portion of the program away from the initial location, leaving a decoy behind and making the relocated program as small as possible. B-Scanners Scanners which only recognize non-zero B-fields. example add #10,scan scan jmz example,10 C Measure of speed, equal to one location per cycle. Speed of light. CMP-Scanner A Scanner which uses a CMP instruction to look for opponents. example add step,scan scan cmp 10,30 jmp attack jmp example step dat #20,#20 Color Property of bombs making them visible to scanners, causing them to attack useless locations, thus slowing them down. example dat #100 Core-Clear code that sequentially overwrites core with DAT instructions; usually the last part of a program. Decoys Bogus or unused instructions meant to slow down Scanners. Typically, DATs with non-zero B-fields. DJN-Stream (also DJN-Train) Using a DJN command to rapidly decrement core locations. example ... ... djn example,<4000 Dwarf the prototypical small bomber. Gate-busting (also gate-crashing) technique to "interweave" a decrement-resistant imp-spiral (e.g. MOV 0, 2668) with a standard one to overrun imp-gates. Hybrids warriors that combine two or more of the basic strategies, either in sequence (e.g. stone->paper) or in parallel (e.g. imp/stone). Imp Program which only uses the MOV instruction. example MOV 0, 1 or example MOV 0, 2 MOV 0, 2 Imp-Gate A location in core which is bombed or decremented continuously so that an Imp can not pass. Also used to describe the program-code which maintains the gate. example ... ... SPL 0, mov.i #0,impsize Mirror see reflection. On-axis/off-axis On-axis scanners compare two locations M/2 apart, where M is the memory size. Off-axis scanners use some other separation. Optimal Constants (also optima-type constants) Bomb or scan increments chosen to cover core most effectively, i.e. leaving gaps of uniform size. Programs to calculate optimal constants and lists of optimal numbers are available at ftp.csua.berkeley.edu. Paper A Paper-like program. One which replicates itself many times. Part of the Scissors (beats) Paper (beats) Stone (beats Scissors) analogy. Pit-Trapper (also Slaver, Vampire). A program which enslaves another. Usually accomplished by bombing with JMPs to a SPL 0 pit with an optional core-clear routine. Quick Scan 2c scan of a set group of core locations with bombing if anything is found. Both of the following codes snips scan 16 locations and check for a find. If anything is found, it is attacked, otherwise 16 more locations are scanned. Example: start s1 for 8 ;'88 scan cmp start+100*s1, start+100*s1+4000 ;check two locations mov #start+100*s1-found, found ;they differ so set pointer rof jmn attack, found ;if we have something, get it s2 for 8 cmp start+100*(s2+6), start+100*(s2+6)+4000 mov #start+100*(s2+6)-found, found rof found jmz moveme, #0 ;skip attack if qscan found nothing attack cmp @found, start-1 ;does found points to empty space? add #4000, found ;no, so point to correct location mov start-1, @found ;move a bomb moveme jmp 0, 0 In ICWS'94, the quick scan code is more compact because of the SNE opcode: start ;'94 scan s1 for 4 sne start+400*s1, start+400*s1+100 ;check two locations seq start+400*s1+200, start+400*s1+300 ;check two locations mov #start+400*s1-found, found ;they differ so set pointer rof jmn which, found ;if we have something, get it s2 for 4 sne start+400*(s2+4), start+400*(s2+4)+100 seq start+400*(s2+4)+200, start+400*(s2+4)+300 mov #start+400*(s2+4)-found-100, found rof found jmz moveme, #0 ;skip attack if qscan found nothing add #100, -1 ;increment pointer till we get the which jmn -1, @found ;right place mov start-1, @found ;move a bomb moveme jmp 0, 0 Reflection Copy of a program or program part, positioned to make the active program invisible to a CMP-scanner. Replicator Generic for Paper. A program which makes many copies of itself, each copy also making copies. Self-Splitting Strategy of amplifying the number of processes executing a piece of code. example SPL 0 loop ADD #10, example MOV example, @example JMP loop Scanner A program which searches through core for an opponent rather than bombing blindly. Scissors A program designed to beat replicators, usually a (B-field scanning) vampire. Part of the Paper-Scissors-Stone analogy. Self-Repair Ability of a program to fix it's own code after attack. Silk A replicator which splits off a process to each new copy before actually copying the code. This allows it to replicate extremely quickly. This technique is only possible under the '94 draft, because it requires post-increment indirect addressing. Example: spl 1 mov.i -1, 0 spl 1 ;generate 6 consecutive processes silk spl 3620, #0 ;split to new copy mov.i >-1, }-1 ;copy self to new location mov.i bomb, >2000 ;linear bombing mov.i bomb, }2042 ;A-indirect bombing for anti-vamp jmp silk, {silk ;reset source pointer, make new copy bomb dat.f >2667, >5334 ;anti-imp bomb Slaver see Pit-Trapper. Stealth Property of programs, or program parts, which are invisible to scanners, accomplished by using zero B-fields and reflections. Stone A Stone-like program designed to be a small bomber. Part of the Paper-Scissors-Stone analogy. Stun A type of bomb which makes the opponent multiply useless processes, thus slowing it down. Example is referred to as a spl-jmp bomb. example spl 0 jmp -1 Two-Pass Core-Clear (also spl/dat Core-Clear) core clear that fills core first with SPL instructions, then with DATs. This is very effective in killing paper and certain imp-spiral variations. Vampire see Pit-Trapper. Vector Launch one of several means to start an imp-spiral running. As fast as Binary Launch, but requiring much less code. See also JMP/ADD Launch and Binary Launch. This example is one form of a Vector Launch: impsize equ 2667 example spl 1 ; extend by adding more spl 1's spl 1 djn.a @imp,#0 ; jmp @ a series of pointers dat #0,imp+(3*impsize) dat #0,imp+(2*impsize) dat #0,imp+(1*impsize) dat #0,imp+(0*impsize) imp mov.i #0,impsize [ToC] _________________________________________________________________ Other questions? Just ask in the rec.games.corewar newsgroup or contact me (address below). If you are shy, check out the Core War archives first to see if your question has been answered before. [ToC] _________________________________________________________________ Credits Additions, corrections, etc. to this document are solicited. Thanks in particular to the following people who have contributed major portions of this document: Paul Kline, Randy Graham. Mark Durham wrote the first version of the FAQ. The rec.games.corewar FAQ is Copyright 1995 and maintained by: Stefan Strack, PhD stst@vuse.vanderbilt.edu Dept. Molecular Physiol. and Biophysics stst@idnsun.gpct.vanderbilt.edu Rm. 762, MRB-1 stracks@vuctrvax.bitnet Vanderbilt Univ. Medical Center Voice: +615-322-4389 Nashville, TN 37232-6600, USA FAX: +615-322-7236 _________________________________________________________________ $Id: corewar-faq.html,v 3.6 1995/10/12 22:44:37 stst Exp stst $ From: Anton Marsden Subject: Re: q^2 Scan :-) Date: 1996/12/25 Message-ID: #1/1 newsgroups: rec.games.corewar On Mon, 23 Dec 1996, George Lebl wrote: > > The only constant you have to worry about [much] is GAP, and QS*13 should > > be in the b-field of the instruction at qinc+GAP. > I think i took the ones that were using this from my qscan since it was > causing trouble and actually it works a bit better with the less scanning You will however get a slight performance increase using the QS*13 scans since they can jump to "fast" and "slow". I think one of them also jumps to "tab" so removing that one will not harm your warrior's effectiveness. From: Justin Kao <102741.2022@CompuServe.COM> Subject: mailing list digest Date: 1996/12/25 Message-ID: <961225025513_102741.2022_GHT89-1@CompuServe.COM>#1/1 newsgroups: rec.games.corewar "HELP" shows no commands for getting a digest, I guess there's no way to get a digest? Justin From: david@mich.com (David Randel) Subject: Re: mailing list digest Date: 1996/12/26 Message-ID: <59ubg0$me8@server1.mich.com>#1/1 references: <961225025513_102741.2022_GHT89-1@CompuServe.COM> newsgroups: rec.games.corewar Justin Kao <102741.2022@CompuServe.COM> wrote: >"HELP" shows no commands for getting a digest, I guess there's no way to get >a digest? I sent an e-mail to listproc@stormking.com with the following lines: subscribe corewar-l set corewar-l mail digest So far, I've received one digest on Monday, Dec. 23rd. I'm wondering if the digest is a weekly thing or what? Give it a try. From: sphinx@nuc.net Subject: <<>> Date: 1996/12/28 Message-ID: <32C5E28C.15CD@nuc.net>#1/1 newsgroups: rec.games.abstract,rec.games.backgammon,rec.games.board,rec.games.bolo,rec.games.bridge,rec.games.chinese-chess,rec.games.corewar,rec.games.design,rec.games.diplomacy,rec.games.empire,rec.games.frp SUBJECT: $$$QUICK MONEY$$$ Dear Friend, Take five minutes to read this and it WILL change your life. THIS IS THE FAIREST, MOST HONEST WAY I KNOW TO SHARE THE WEALTH! Would you like to make thousands of dollars, quickly, legally, with NO CATCH? Then keep reading..... if not....that's ok. Thanks for your time. It's REALLY SIMPLE to do too!!! STEP 1. Invest your $5 by writing your name and address on five separate pieces of paper along with the words: "PLEASE ADD ME TO YOUR MAILING LIST." (In this way, you're not just sending a dollar to someone; you're paying for a legitimate service.) Fold a $1 bill inside each paper, and mail them by standard U. S. Mail to the following five addresses: 1- Sam Coice 25550 Buckthorn Ridge Rd Pioneer Ca 95666 2- Peg Vickmore 14905 Highway 88 Jackson, Ca 95642 3- Brian Hyson 4278 Sayoko Cr San Jose, Ca, 95136-2335 USA 4- Shawn O'Leary 18 Denise Ct Lincroft, NJ 07738 5- SLB P.O. Box 5598 Ft. Walton Bch, Fl. 32549-5598 USA STEP 2. Now remove the top name from the list, and move the other names up. This way, #5 becomes #4 and so on. Put your name in as the fifth one on the list. STEP 3. Post the article to "at least" 200 newsgroups. Remembering that the more that you post on, the more people see it, and the more you will get. There are at least 30,000 newsgroups at any given moment in time so don't be shy...the more the better. STEP 4. You are now in business for yourself, and should start seeing returns within 7 to 14 days! Remember, the Internet is new and huge. There is no way you can lose. Here is why this works!!! Out of every 200 postings, let's say you only receive 5 replies, which is actually very, VERY low. So you made $5 with your name in #5. Now each person who just sent you $1 makes another 200 postings with your name in #4, which is a total of 1000 new postings. 50 people send you a dollar now. Then your new 50 agents post 200 each with your name in #3, or 10,000 postings. Average return is 500 at $1 each and so on. You can easily see how you can make fast cash with only 5 responses for each 200 postings.THE POTENTIAL IS FANTASTIC!! From time to time when you see your name is no longer on the list,you take the latest posting you can find and start all over again. The end result depends on you. You must follow through and repost this article everywhere you can think of. The more postings you make, the more cash ends up in your mailbox. It's too easy and too cheap to pass up!!! So thats it. Pretty simple sounding stuff, huh? But believe me, it works. There are millions of people surfing the net every day, all day, all over the world. And 100,000 new people get on the net every day. You know that, you've seen the stories in the paper. So, my friend, read and follow the simple instructions and play fair. Thats the key, and thats all there is to it. Print this out right now so you can refer back to this article easily. Try to keep an eye on all the postings you made to make sure everyone is playing fairly. You know where your name should be. If you're really not sure or still think this can't be for real, then don't do it. But please print this article and pass it along to someone you know who really needs the bucks, and see what happens. REMEMBER....HONESTY IS THE BEST POLICY.YOU DON'T NEED TO CHEAT THE BASIC IDEA TO MAKE THE BUCKS! GOOD LUCK TO ALL, AND PLEASE PLAY FAIR AND YOU WILL WIN AND MAKE SOME REAL INSTANT FREE CASH! *** By the way, if you try to deceive people by posting the messages with your name in the list and not sending the bucks to the people already included, you will not get much. I know someone who did this and only got about $150 (and that's after two months). Then he sent the 5 bills, people added him to their lists, and in 4-5 weeks he had over $10,000! TRY IT AND YOU'LL BE HAPPY!!! :o) !!!!!!!!!! From: david@mich.com (David Randel) Subject: Is Pizza Working? Date: 1996/12/28 Message-ID: <5a2ceo$5fd@server1.mich.com>#1/1 newsgroups: rec.games.corewar I e-mailed a warrior to Pizza last night. I received the assembly listing almost immediately. However, I still haven't received the results of the run. I just re-submitted my warrior and it looks like my first submission from last night is still waiting to run. Is this normal for the Pizza server? The few other times that I've submitted warriors to Pizza, I've gotten responses back within a couple of hours. -Dave From: Qoute-A-Day@juno.com Subject: Good Quotes (GhcXpE) Date: 1996/12/28 Message-ID: <5a20cb$11di@useneta1.news.prodigy.com>#1/1 newsgroups: rec.games.corewar Every day, we at Quote-A-Day e-mail an interesting quote to people on the Internet. The quotes are inspirational, witty and insightful. We don�t charge for this service and we hope you�ll want to be a part of it. If you would like to join our mailing, send e-mail to Subscribe2@Juno.com And put your name in the body of the message. Later, if you like, you can stop receiving this mailing by sending e-mail to Unsubscribe2@Juno.com (GhcXpE) From: jmgd@earthlink.net Subject: New Wave Marketing is here NOW ! Date: 1996/12/29 Message-ID: <199612291612.IAA22224@hungary.it.earthlink.net>#1/1 newsgroups: rec.games.corewar New Wave Marketing is here NOW ! First there was the Amway wave and then just when it looked like there weren't any more big waves, in fairly quick succession, along came the Shaklee wave, the Herbalife wave, the NSA wave, the NuSkin wave and the Quorum wave. And now we have a wave that is growing so rapidly in its pre-launch state (6,000 + in 30 days) that it will surpass all the others before it! And it is going to occur in a fraction of the time it took the others to make it big ! What you have to determine is simply this: Do YOU, John or Jane Doe, want to be in on this HUGE WAVE ? Or will you just watch it rush by and around you ? What if I am right and you miss out ? It could cost you hundreds of dollars, thousands and even more. You don't know me, but take my word for this much at least: Communications and Telecommunication (not just phonecards and long distance services) are coming to a major peak. And whoever has the best product first will be the BIG WINNER ! WE HAVE THE BEST ! In fact, we really have no competition, at least not yet. Our marketing plan which comprises both a fair & equitable binary with a Unilevel that pays like none other, was designed by Network Marketers for their peers. I predict that people coming in today will be earning checks in the five and six figure range on a monthly basis within 12 months. And one of those folks CAN BE YOU ! O.K, by now if you are the type of person that I am looking for, you should be wanting to investigate this opportunity much further. If the answer is " YES ", then here is what to do. Send e-mail to me and I'll respond with my 1-(800) number and autoresponder address which has three or four pages of concise but good information about the company, the product and the recently announced products too. This company is going to revolutionize Network Marketing as most people know it today ! And YOU can be an integral part of the revolution ! Thank you for allowing me into your cyberspace. I look forward to hearing from you soon. Welcome to NEW WAVE MARKETING. Lets ride the BIG ONE together ! And even better, let it ENGULF us ! Also, from my house to yours, the Best of Everything in the Holiday Season ...... ......Merry Christmas and a Prosperous and Happy New Year ! And don't forget to be well. P.S. Canadians can telesponsor in now but cannot pay until the "i's" and "t's" are dotted and crossed with the Canadian Government. BUT CANADIANS CAN AND ARE POSITIONING AND BUILDING THEIR ORGANIZATION FOR FREE until late January or February, 1997. Think about the benefits here. OUTSTANDING !!!! --------------------------------------------------------------------- From: Robert Kaufman Subject: Re: $$$BE A BILLIONAIRE$$$ Date: 1996/12/29 Message-ID: <32C72F7A.55BF@hehe.com>#1/1 references: <32C718A1.400F@pacific.net.sg> newsgroups: rec.games.computer.quake.misc,rec.games.computer.quake.playing,rec.games.computer.quake.quake-c,rec.games.computer.quake.servers,rec.games.computer.stars,rec.games.computer.ultima-dragons,rec.games.computer.xpilot,rec.games.corewar,rec.games.design,rec.games.diplomacy,rec.games.empire This is stoopid. It's the exact same thing as the more sleezy looking things that say $5 to $50000 . $$$KENZI$$$ wrote: > > COPYRIGHT � 1996 by WEALTH CREATOR. All Rights Reserved. > No part of this publication may be reproduced or distributed in any form > or by any means, or stored in a data base or retrieval system, without > the prior written permission of WEALTH CREATOR. > > TO ANYONE THAT WILL BENEFIT > > Do you think it is GREAT to be a BILLIONAIRE? > > Have you ever wonder WHAT IT TAKES to be a BILLIONAIRE? > - What do you need? EFFORT or LUCK or both? > > Are you thinking of WAYS to be a BILLIONAIRE? > > If NO : This mail is not for you. Thank you for your time. > > If YES: WELCOME! Please continue to read the attachment. > From: "$$$KENZI$$$" Subject: $$$BE A BILLIONAIRE$$$ Date: 1996/12/29 Message-ID: <32C718A1.400F@pacific.net.sg>#1/1 newsgroups: rec.games.computer.quake.misc,rec.games.computer.quake.playing,rec.games.computer.quake.quake-c,rec.games.computer.quake.servers,rec.games.computer.stars,rec.games.computer.ultima-dragons,rec.games.computer.xpilot,rec.games.corewar,rec.games.design,rec.games.diplomacy,rec.games.empire This is a multi-part message in MIME format. --------------14945C212900 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit COPYRIGHT � 1996 by WEALTH CREATOR. All Rights Reserved. No part of this publication may be reproduced or distributed in any form or by any means, or stored in a data base or retrieval system, without the prior written permission of WEALTH CREATOR. TO ANYONE THAT WILL BENEFIT Do you think it is GREAT to be a BILLIONAIRE? Have you ever wonder WHAT IT TAKES to be a BILLIONAIRE? - What do you need? EFFORT or LUCK or both? Are you thinking of WAYS to be a BILLIONAIRE? If NO : This mail is not for you. Thank you for your time. If YES: WELCOME! Please continue to read the attachment. --------------14945C212900 Content-Type: application/octet-stream; name="BIZ1B~1.DOC" Content-Transfer-Encoding: base64 Content-Disposition: attachment; filename="BIZ1B~1.DOC" --------------14945C212900-- From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Tournament 12/30/96 Date: 1996/12/30 Message-ID: <199612300500.AAA18084@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/30/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Annual ICWS Tournament CoreWar Hill: Last battle concluded at : Sun Dec 29 09:24:30 EST 1996 # %W/ %L/ %T Name Author Score Age 1 39/ 16/ 46 Cannonade Paul Kline 161 102 2 48/ 37/ 14 Miss Carefree Derek Ross 159 34 3 48/ 43/ 8 Agony T Stefan Strack 153 103 4 42/ 36/ 22 Giskard v0.5 Ken Mitton 148 75 5 31/ 14/ 55 Nothing Special G. Eadon 148 17 6 32/ 18/ 50 Turkey Beppe Bezzi 146 18 7 43/ 41/ 17 Old Tire Swing Randy Graham 144 59 8 41/ 44/ 15 test88 P.Kline 137 21 9 34/ 31/ 35 Pommes-Ketchup V1.35 S. Schroeder 137 15 10 40/ 44/ 15 Miss Carry Derek Ross 136 66 11 40/ 45/ 15 Slaver v1.1i Christoph C. Birk 135 63 12 40/ 46/ 14 Gisela 6927 Andrzej Maciejczak 134 7 13 39/ 45/ 16 Gisela 6279 Andrzej Maciejczak 134 1 14 34/ 35/ 30 MIOTACZ Waldemar Bartolik 133 2 15 39/ 46/ 15 Gisela 6928 Andrzej Maciejczak 131 6 16 38/ 49/ 13 Traper3_t Waldemar Bartolik 127 12 17 26/ 27/ 47 One Fat Lady Robert Macrae 126 19 18 32/ 40/ 28 Beauty 1000 v 0.0 Pedro 124 9 19 32/ 42/ 26 Yop La Boum v2.1 P.E.M & E.C. 123 32 20 35/ 48/ 16 DoubleStone v0.7 Christoph C. Birk 123 45 21 3/ 2/ 0 Gisela 6029 Andrzej Maciejczak 9 3 From: SKI Koth Server Subject: SKI-ICWS: Status - Standard 12/30/96 Date: 1996/12/30 Message-ID: <199612300500.AAA18080@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/30/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/ *FAQ* http://www.koth.org/corewar-faq.html Current Status of the StormKing Industries Standard KotH CoreWar Hill : Last battle concluded at : Sun Dec 29 09:04:51 EST 1996 # %W/ %L/ %T Name Author Score Age 1 39/ 33/ 28 Leapfrog David Moore 145 6 2 42/ 42/ 16 Blur '88 Anton Marsden 143 15 3 40/ 37/ 24 Tangle Trap David Moore 142 51 4 27/ 16/ 57 Test I Ian Oversby 138 34 5 28/ 19/ 53 Evoltmp 88 John K W 138 28 6 31/ 26/ 43 Test Wayne Sheppard 135 198 7 21/ 8/ 71 Trident^2 '88 John K W 135 1 8 39/ 44/ 16 Iron Gate Wayne Sheppard 134 303 9 26/ 19/ 55 ttti nandor sieben 132 159 10 36/ 40/ 24 PacMan David Moore 132 7 11 39/ 46/ 15 Test Anton Marsden 132 5 12 36/ 43/ 21 Stasis David Moore 129 85 13 26/ 23/ 51 Simple '88 Ian Oversby 129 64 14 24/ 19/ 57 Rosebud 88 Beppe 129 40 15 26/ 24/ 50 CAPS KEY IS STUCK AGAIN Steven Morrell 128 175 16 37/ 46/ 18 Gisela 609 Andrzej Maciejczak 128 47 17 35/ 42/ 22 Gisela 3G6 Andrzej Maciejczak 128 72 18 35/ 44/ 21 Beholder's Eye V1.7 W. Mintardjo 127 253 19 23/ 21/ 56 Cannonade P.Kline 126 209 20 30/ 36/ 35 Yop La Boum v2.1 P.E.M & E.C. 124 109 21 30/ 46/ 24 Gisela 6279 Andrzej Maciejczak 115 0 From: SKI Koth Server Subject: SKI-ICWS: Status - Multiwarrior Experimental 94 12/30/96 Date: 1996/12/30 Message-ID: <199612300500.AAA18092@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/30/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries MultiWarrior Experimental 94 CoreWar Hill: Last battle concluded at : Wed Dec 18 01:26:10 EST 1996 # Name Author Score Age 1 Chain 4 Pedro 5350 6 2 TimeScapeX (0.1) J. Pohjalainen 5350 81 3 MulDemon J.A.Denny 5350 3 4 Paper V D. D. Randel 5350 2 5 MulDemonX J.A.Denny 5350 1 6 Paper8 G. Eadon 5350 47 7 This is Test1 Kurt Franke 5350 46 8 U-lat II Zul Nadzri 5350 7 9 Wax Zul Nadzri 5350 9 10 Fork v0.2-9p/51b Christoph C. Birk 5350 23 11 Evolve X John Wilkinson 5350 21 12 jaded M R Bremer 5350 52 13 Victim 16 Pedro 5350 11 14 Paperone Beppe Bezzi 5328 66 15 Papyrus 4 Justin Kao 5328 19 16 Stamp Franz 5328 15 17 A Big Milk Shake Christian Schmidt 5327 5 18 Test2 George Eadon 5327 41 19 U-lat Zul Nadzri 5327 12 20 Newest test Pedro 5327 20 21 Faith II Bach 1606 0 From: SKI Koth Server Subject: SKI-ICWS: Status - MultiWarrior 94 12/30/96 Date: 1996/12/30 Message-ID: <199612300500.AAA18088@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/30/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Dec 29 14:33:07 EST 1996 # Name Author Score Age 1 MulDemon J.A.Denny 5143 2 2 IMPossible! Maurizio Vittuari 5134 32 3 Super Evol Cap John Wilkinson 5091 42 4 Get Even II Robert Macrae 5080 16 5 Son of Imp Steven Morrell 5078 78 6 Aulder Man Ian Oversby 5075 19 7 Die Hard P.Kline 5053 65 8 test Sp P.Kline 5048 1 9 Get Even Robert Macrae 4989 18 10 Get Even II Robert Macrae 4980 17 11 test Sp P.Kline 4853 0 From: SKI Koth Server Subject: SKI-ICWS: Status - ICWS Experimental 94 12/30/96 Date: 1996/12/30 Message-ID: <199612300500.AAA18096@asgard.ttsg.com>#1/1 newsgroups: rec.games.corewar Weekly Status on 12/30/96 ****** NOTICE ****** We have changed our name to koth.org ****** NOTICE ****** See up to the second scores and the latest Core War information at : http://www.koth.org/~koth *FAQ* http://www.koth.org/~koth/corewar-faq.html Current Status of the StormKing Industries ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Fri Dec 6 09:51:25 EST 1996 # %W/ %L/ %T Name Author Score Age 1 31/ 5/ 64 Evol Cap 4 X John Wilkinson 158 32 2 45/ 42/ 13 Memories Beppe Bezzi 149 39 3 32/ 15/ 53 Rosebud Beppe 149 11 4 42/ 36/ 22 Dr. Gate X Franz 148 3 5 40/ 35/ 26 Dr. Recover Franz 144 2 6 36/ 29/ 35 Falcon v0.3 X Ian Oversby 144 5 7 42/ 42/ 17 Illusion-94/55 Randy Graham 142 14 8 39/ 36/ 25 BigBoy Robert Macrae 142 57 9 43/ 44/ 13 Tsunami v0.1 Ian Oversby 141 10 10 41/ 43/ 17 Stepping Stone 94x Kurt Franke 139 18 11 36/ 35/ 29 Lithium X 8 John K Wilkinson 137 23 12 37/ 38/ 25 Derision M R Bremer 136 49 13 40/ 46/ 14 Pagan John K W 133 17 14 41/ 50/ 9 S.E.T.I. 4-X JKW 132 33 15 37/ 43/ 20 Fire Master Xv1 JS Pulido 131 54 16 38/ 45/ 17 Frontwards v2 Steven Morrell 131 62 17 27/ 24/ 48 Hector 2 Kurt Franke 130 52 18 33/ 38/ 29 Tornado 2.0 x Beppe Bezzi 128 56 19 27/ 29/ 43 Variation M-1 Jay Han 126 12 20 29/ 34/ 37 Paper V D. D. Randel 124 1 21 39/ 55/ 7 dodger component M R Bremer 122 4