From: ps002@puresource.com Subject: !!!PROVEN PSYCHICS / FREE PREDICTIONS!!! Date: 1997/07/01 Message-ID: <5pb0qf$p56@news1-alterdial.uu.net>#1/1 Curious about psychics? Now you can try a psychic reading free, just dial 1-800-677-8039 - our free samples line where master psychics will amaze you with their knowledge and forsight. Try it now - see for yourself. adults over 18 only Dial 1-800-677-8039 From: ps002@puresource.com Subject: !!!PSYCHIC PREDICTIONS / TRY IT FOR FREE !!! Date: 1997/07/01 Message-ID: <5papom$l76@news1-alterdial.uu.net>#1/1 You've heard how psychics have predicted the future for others and you want to see for yourself. Let a master psychic advise you now - try it free on 1-800-676-3733. You will be astounded at the accuracy of their predictions. Adults over 18 only. 1-800-676-3733 From: ps002@puresource.com Subject: !!!FREE PSYCHIC ADVICE / SPECIAL SAMPLES LINE !!! Date: 1997/07/01 Message-ID: <5pai95$hsl@news1-alterdial.uu.net>#1/1 Dial in for the live psychics you want. No credit card charges ever! Try it now on 1- 800-677-8057; an astounding prediction is guaranteed. Adults over 18 only. Dial 1-800-677-8057 From: stst@vuse.vanderbilt.edu (Stefan Strack) Subject: Core War Frequently Asked Questions (rec.games.corewar FAQ) Date: 1997/07/01 Message-ID: Archive-name: games/corewar-faq Last-Modified: 95/10/12 Version: 3.6 These are the Frequently Asked Questions (and answers) from the Usenet newsgroup rec.games.corewar. A plain text version of this document is posted every two weeks. The hypertext version is available as _________________________________________________________________ Table of Contents 1. What is Core War 2. Is it Core War or Core Wars? 3. Where can I find more information about Core War? 4. Core War has changed since Dewdney's articles. Where do I get a copy of the current instruction set? 5. What is ICWS'94? Which simulators support ICWS'94? 6. What is the ICWS? 7. What is TCWN? 8. How do I join? 9. What is the EBS? 10. Where are the Core War archives? 11. Where can I find a Core War system for ...? 12. I do not have FTP. How do I get all this great stuff? 13. I do not have access to Usenet. How do I post and receive news? 14. Are there any Core War related WWW sites? 15. When is the next tournament? 16. What is KotH? How do I enter? 17. Is it DAT 0, 0 or DAT #0, #0? How do I compare to core? 18. How does SLT (Skip if Less Than) work? 19. What is the difference between in-register and in-memory evaluation? 20. What does (expression or term of your choice) mean? 21. Other questions? _________________________________________________________________ What is Core War? Core War is a game played by two or more programs (and vicariously by their authors) written in an assembly language called Redcode and run in a virtual computer called MARS (for Memory Array Redcode Simulator). The object of the game is to cause all processes of the opposing program to terminate, leaving your program in sole posession of the machine. There are Core War systems available for most computer platforms. Redcode has been standardized by the ICWS, and is therefore transportable between all standard Core War systems. [ToC] _________________________________________________________________ Is it "Core War" or "Core Wars"? Both terms are used. Early references were to Core War. Later references seem to use Core Wars. I prefer "Core War" to refer to the game in general, "core wars" to refer to more than one specific battle. [ToC] _________________________________________________________________ Where can I find more information about Core War? Core War was first described in the Core War Guidelines of March, 1984 by D. G. Jones and A. K. Dewdney of the Department of Computer Science at The University of Western Ontario (Canada). Dewdney wrote several "Computer Recreations" articles in Scientific American which discussed Core War, starting with the May 1984 article. Those articles are contained in two anthologies: Author: Dewdney, A. K. Title: The Armchair Universe: An Exploration of Computer Worlds Published: New York: W. H. Freeman (c) 1988 ISBN: 0-7167-1939-8 Library of Congress Call Number: QA76.6 .D517 1988 Author: Dewdney, A. K. Title: The Magic Machine: A Handbook of Computer Sorcery Published: New York: W. H. Freeman (c) 1990 ISBN: 0-7167-2125-2 (Hardcover), 0-7167-2144-9 (Paperback) Library of Congress Call Number: QA76.6 .D5173 1990 A.K. Dewdney's articles are still the most readable introduction to Core War, even though the Redcode dialect described in there is no longer current. [ToC] _________________________________________________________________ Core War has changed since Dewdney's articles. Where do I get a copy of the current instruction set? A draft of the official standard (ICWS'88) is available as . This document is formatted awkwardly and contains ambiguous statements. For a more approachable intro to Redcode, take a look at Mark Durham's tutorial, and . Steven Morrell (morrell@math.utah.edu) is preparing a more practically oriented Redcode tutorial that discusses different warrior classes with lots of example code. Mail him for a preliminary version. Michael Constant (mconst@csua.berkeley.edu) is reportedly working on a beginner's introduction. [ToC] _________________________________________________________________ What is ICWS'94? Which simulators support ICWS'94? There is an ongoing discussion about future enhancements to the Redcode language. A proposed new standard, dubbed ICWS'94, is currently being evaluated. A major change is the addition of "instruction modifiers" that allow instructions to modify A-field, B-field or both. Also new is a post-increment indirect addressing mode and unrestricted opcode and addressing mode combination ("no illegal instructions"). ICWS'94 is backwards compatible; i.e. ICWS'88 warriors will run correctly on an ICWS'94 system. Take a look at the ICWS'94 draft for more information. You can try out the new standard by submitting warriors to the '94 hills of the KotH servers. Two corewar systems currently support ICWS'94, pMARS (many platforms) and Redcoder (Mac), both available at ftp.csua.berkeley.edu. [ToC] _________________________________________________________________ What is the ICWS? About one year after Core War first appeared in Sci-Am, the "International Core War Society" (ICWS) was established. Since that time, the ICWS has been responsible for the creation and maintenance of Core War standards and the running of Core War tournaments. There have been six annual tournaments and two standards (ICWS'86 and ICWS'88). [ToC] _________________________________________________________________ What is TCWN? Since March of 1987, "The Core War Newsletter" (TCWN) has been the official newsletter of the ICWS. It is published quarterly and recent issues are also available as Encapsulated PostScript files. [ToC] _________________________________________________________________ How do I join? For more information about joining the ICWS (which includes a subscription to TCWN), or to contribute an article, review, cartoon, letter, joke, rumor, etc. to TCWN, please contact: Jon Newman 13824 NE 87th Street Redmond, WA 98052-1959 email: jonn@microsoft.com (Note: Microsoft has NO affiliation with Core War. Jon Newman just happens to work there, and we want to keep it that way!) Current annual dues are $15.00 in US currency. [ToC] _________________________________________________________________ What is the EBS? The Electronic Branch Section (EBS) of the ICWS is a group of Core War enthusiasts with access to electronic mail. There are no fees associated with being a member of the EBS, and members do reap some of the benefits of full ICWS membership without the expense. For instance, the ten best warriors submitted to the EBS tournament are entered into the annual ICWS tournament. All EBS business is conducted in the rec.games.corewar newsgroup. The current goal of the EBS is to be at the forefront of Core War by writing and implementing new standards and test suites. [ToC] _________________________________________________________________ Where are the Core War archives? Many documents such as the guidelines and the ICWS standards along with previous tournament Redcode entries and complete Core War systems are available via anonymous ftp from (128.32.149.19) in the /pub/corewar directories. Also, most of past rec.games.corewar postings (including Redcode source listings) are archived there. Jon Blow (blojo@csua.berkeley.edu) is the archive administrator. When uploading to /pub/corewar/incoming, ask Jon to move your upload to the appropriate directory and announce it on the net. Much of what is available on soda is also available on the German archive at iraun1.ira.uka.de (129.13.10.90) in the /pub/x11/corewars directory. The plain text version of this FAQ is automatically archived by news.answers. [ToC] _________________________________________________________________ Where can I find a Core War system for . . . ? Core War systems are available via anonymous ftp from ftp.csua.berkeley.edu in the /pub/corewar/systems directory. Currently, there are UNIX, IBM PC-compatible, Macintosh, and Amiga Core War systems available there. It is a good idea to check for program updates first. CAUTION! There are many, many Core War systems available which are NOT ICWS'88 (or even ICWS'86) compatible available at various archive sites other than ftp.csua.berkeley.edu. Generally, the older the program - the less likely it will be ICWS compatible. Reviews of Core War systems would be greatly appreciated in the newsgroup and in the newsletter. Below is a not necessarily complete or up-to-date list of what's available at ftp.csua.berkeley.edu: MADgic41.lzh - corewar for the Amiga, v4.1 MAD4041.lzh - older version? MAD50B.lha - corewar for the Amiga, beta version 5.0 Redcoder-21.hqx - corewar for the Mac, supports ICWS'88 and '94 (without extensions) core-11.hqx - corewar for the Mac core-wars-simulator.hqx - same as core-11.hqx? corewar_unix_x11.tar.Z - corewar for UNIX/X-windows, ICWS'86 but not ICWS'88 compatible koth31.tar.Z - corewar for UNIX/X-windows. This program ran the former KotH server at intel.com koth.shar.Z - older version kothpc.zip - port of older version of KotH to the PC deluxe20c.tar.Z - corewar for UNIX (broken X-windows or curses) and PC mars.tar.Z - corewar for UNIX, likely not ICWS'88 compatible icons.zip - corewar icons for MS-Windows macrored.zip - a redcode macro-preprocessor (PC) c88v49.zip - PC corewar, textmode display mars88.zip - PC corewar, graphics mode display corwp302.zip - PC corewar, textmode display, slowish mercury2.zip - PC corewar written in assembly, fast! mtourn11.zip - tournament scheduler for mercury (req. 4DOS) pmars08s.zip - portable system, ICWS'88 and '94, runs on UNIX, PC, Mac, Amiga. C source archive pmars08s.tar.Z - same as above pmars08.zip - PC executables with graphics display, req 386+ macpmars02.sit.hqx - pMARS executable for Mac (port of version 0.2) buggy, no display MacpMARS1.99a.cpt.hqx - port of v0.8 for the Mac, with display and debugger MacpMARS1.0s.cpt.hqx - C source (MPW, ThinkC) for Mac frontend ApMARS03.lha - pMARS executable for Amiga (port of version 0.3.1) wincor11.zip - MS-Windows system, shareware ($15) [ToC] _________________________________________________________________ I do not have FTP. How do I get all this great stuff? There is an ftp email server at ftpmail@decwrl.dec.com. Send email with a subject and body text of "help" (without the quotes) for more information on its usage. If you don't have access to the net at all, send me a 3.5 '' diskette in a self-addressed disk mailer with postage and I will mail it back with an image of the Core War archives in PC format. My address is at the end of this post. [ToC] _________________________________________________________________ I do not have access to Usenet. How do I post and receive news? To receive rec.games.corewar articles by email, join the COREWAR-L list run on the Stormking.Com list processor. To join, send the message SUB COREWAR-L FirstName LastName to listproc@stormking.com. You can send mail to corewar-l@stormking.com to post even if you are not a member of the list. Responsible for the listserver is Scott J. Ellentuch (tuc@stormking.com). Another server that allows you to post (but not receive) articles is available. Email your post to rec-games-corewar@cs.utexas.edu and it will be automatically posted for you. [ToC] _________________________________________________________________ Are there any Core War related WWW sites? You bet. Each of the two KotH sites sport a world-wide web server. Stormking's Core War page is ; pizza's is . A third WWW site is in Koeln, Germany: . Last but not least, Stephen Beitzel's "Unofficial Core War Page" is . All site are in varying stages of construction, so it would be futile to list here what they have to offer. [ToC] _________________________________________________________________ When is the next tournament? The ICWS holds an annual tournament. Traditionally, the deadline for entering is the 15th of December. The EBS usually holds a preliminary tournament around the 15th of November and sends the top finishers on to the ICWS tournament. Informal double-elimination and other types of tournaments are held frequently among readers of the newsgroup; watch there for announcements or contact me. [ToC] _________________________________________________________________ What is KotH? How do I enter? King Of The Hill (KotH) is an ongoing Core War tournament available to anyone with email. You enter by submitting via email a Redcode program (warrior) with special comment lines. You will receive a reply indicating how well your program did against the current top programs "on the hill". There are two styles of KotH tournaments, "classical" and "multi-warrior". The "classical" KotH is a one-on-one tournament, that is your warrior will play 100 battles against each of the 20 other programs currently on the Hill. You receive 3 points for each win and 1 point for each tie. (The existing programs do not replay each other, but their previous battles are recalled.) All scores are updated to reflect your battles and all 21 programs are ranked from high to low. If you are number 21 you are pushed off the Hill, if you are higher than 21 someone else is pushed off. In "multi-warrior" KotH, all warriors on the hill fight each other at the same time. Score calculation is a bit more complex than for the one-on-one tournament. Briefly, points are awarded based on how many warriors survive until the end of a round. A warrior that survives by itself gets more points than a warrior that survives together with other warriors. Points are calculated from the formula (W*W-1)/S, where W is the total number of warriors and S the number of surviving warriors. The pMARS documentation has more information on multi-warrior scoring. The idea for an email-based Core War server came from David Lee. The original KotH was developed and run by William Shubert at Intel starting in 1991, and discontinued after almost three years of service. Currently, KotHs based on Bill's UNIX scripts but offering a wider variety of hills are are running at two sites: "koth@stormking.com" is maintained by Scott J. Ellentuch (tuc@stormking.com) and "pizza@ecst.csuchico.edu" by Thomas H. Davies (sd@ecst.csuchico.edu). Up until May '95, the two sites provided overlapping services, i.e. the some of the hill types were offered by both "pizza" and "stormking". To conserve resources, the different hill types are now divided up among the sites. The way you submit warriors to both KotHs is pretty much the same. Therefore, the entry rules described below apply to both "pizza" and "stormking" unless otherwise noted. Entry rules for King of the Hill Corewar: 1) Write a corewar program. KotH is fully ICWS '88 compatible, EXCEPT that a comma (",") is required between two arguments. 2) Put a line starting with ";redcode" (or ";redcode-94, etc., see below) at the top of your program. This MUST be the first line. Anything before it will be lost. If you wish to receive mail on every new entrant, use ";redcode verbose". Otherwise you will only receive mail if a challenger makes it onto the hill. Use ";redcode quiet" if you wish to receive mail only when you get shoved off the hill. (Also, see 5 below). Additionally, adding ";name " and ";author " will be helpful in the performance reports. Do NOT have a line beginning with ";address" in your code; this will confuse the mail daemon and you won't get mail back. In addition, it would be nice if you have lines beginning with ";strategy" that describe the algorithm you use. There are currently seven separate hills you can select by starting your program with ;redcode-b, ;redcode-94, ;redcode-94x, ;redcode, ;redcode-icws, ;redcode-94m or ;redcode-94xm. The former three run at "pizza", the latter four at "stormking". More information on these hills is listed below. 3) Mail this file to koth@stormking.com or pizza@ecst.csuchico.edu. "Pizza" requires a subject of "koth" (use the -s flag on most mailers). 4) Within a few minutes you should get mail back telling you whether your program assembled correctly or not. If it did assemble correctly, sit back and wait; if not, make the change required and re-submit. 5) In an hour or so you should get more mail telling you how your program performed against the current top 20 (or 10) programs. If no news arrives during that time, don't worry; entries are put in a queue and run through the tournament one at a time. A backlog may develop. Be patient. If your program makes it onto the hill, you will get mail every time a new program makes it onto the hill. If this is too much mail, you can use ";redcode[-??] quiet" when you first mail in your program; then you will only get mail when you make it on the top 20 list or when you are knocked off. Using ";redcode[-??] verbose" will give you even more mail; here you get mail every time a new challenger arrives, even if they don't make it onto the top 20 list. Often programmers want to try out slight variations in their programs. If you already have a program named "foo V1.0" on the hill, adding the line ";kill foo" to a new program will automatically bump foo 1.0 off the hill. Just ";kill" will remove all of your programs when you submit the new one. The server kills programs by assigning an impossibly low score; it may therefore take another successful challenge before a killed program is actually removed from the hill. SAMPLE ENTRY: ;redcode ;name Dwarf ;author A. K. Dewdney ;strategy Throw DAT bombs around memory, hitting every 4th memory cell. ;strategy This program was presented in the first Corewar article. bomb DAT #0 dwarf ADD #4, bomb MOV bomb, @bomb JMP dwarf END dwarf ; Programs start at the first line unless ; an "END start" pseudo-op appears to indicate ; the first logical instruction. Also, nothing ; after the END instruction will be assembled. Here are the Specs for the various hills: ICWS'88 Standard Hill Specs: (Accessed with ";redcode", available at "stormking") hillsize: 20 warriors rounds: 100 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: ICWS '88 ICWS Annual Tournament Hill Specs: (Accessed with ";redcode-icws", available at "stormking") hillsize: 20 warriors rounds: 100 coresize: 8192 instructions max. processes: 8000 per program duration: After 100,000 cycles, a tie is declared. max. entry length: 300 minimum distance: 300 instruction set: ICWS '88 ICWS'94 Draft Hill Specs: (Accessed with ";redcode-94", available at "pizza") hillsize: 20 warriors rounds: 100 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: extended ICWS '94 Draft ICWS'94 Beginner's Hill Specs: (Accessed with ";redcode-b", available at "pizza") hillsize: 20 warriors rounds: 100 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: extended ICWS '94 Draft max. age: after 100 successful challenges, warriors are retired. ICWS'94 Experimental (Big) Hill Specs: (Accessed with ";redcode-94x", available at "pizza") hillsize: 20 warriors rounds: 100 coresize: 55440 max. processes: 10000 duration: after 500,000 cycles, a tie is declared. max. entry length: 200 minimum distance: 200 instruction set: extended ICWS '94 Draft ICWS'94 Draft Multi-Warrior Hill Specs: (Accessed with ";redcode-94m", available at "stormking") hillsize: 10 warriors rounds: 200 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: extended ICWS '94 Draft ICWS'94 Experimental (Big) Multi-Warrior Hill Specs: (Accessed with ";redcode-94xm", available at "stormking") hillsize: 20 warriors rounds: 100 coresize: 55440 max. processes: 10000 duration: after 500,000 cycles, a tie is declared. max. entry length: 200 minimum distance: 200 instruction set: extended ICWS '94 Draft If you just want to get a status report without actually challenging the hills, send email with ";status" as the message body (and don't forget "Subject: koth" for "pizza"). If you send mail to "pizza" with "Subject: koth help" you will receive instructions that may be more up to date than those contained in this document. At stormking, a message body with ";help" will return brief instructions. If you submit code containing a ";test" line, your warrior will be assembled but not actually pitted against the warriors on the hill. All hills run portable MARS (pMARS) version 0.8, a platform-independent corewar system available at ftp.csua.berkeley.edu. The '94 and '94x hills allow three experimental opcodes and addressing modes currently not covered in the ICWS'94 draft document: SEQ - Skip if EQual (synonym for CMP) SNE - Skip if Not Equal NOP - (No OPeration) * - indirect using A-field as pointer { - predecrement indirect using A-field } - postincrement indirect using A-field [ToC] _________________________________________________________________ Is it DAT 0, 0 or DAT #0, #0? How do I compare to core? Core is initialized to DAT 0, 0. This is an "illegal" instruction under ICWS'88 rules and strictly compliant assemblers (such as KotH or pmars -8) will not let you write a DAT 0, 0 instruction - only DAT #0, #0. So this begs the question, how to compare something to see if it is empty core. The answer is, most likely the instruction before your first instruction and the instruction after your last instruction are both DAT 0, 0. You can use them, or any other likely unmodified instructions, for comparison. Note that under ICWS'94, DAT 0, 0 is a legal instruction. [ToC] _________________________________________________________________ How does SLT (Skip if Less Than) work? SLT gives some people trouble because of the way modular arithmetic works. It is important to note that all negative numbers are converted to positive numbers before a battles begins. Example: (-1) becomes (M - 1) where M is the memory size. Once you realize that all numbers are treated as positive, it is clear what is meant by "less than". It should also be clear that no number is less than zero. [ToC] _________________________________________________________________ What is the difference between in-register and in-memory evaluation? These terms refer to the way instruction operands are evaluated. The '88 Redcode standard ICWS'88 is unclear about whether a simulator should "buffer" the result of A-operand evaluation before the B-operand is evaluated. Simulators that do buffer are said to use in-register evaluation, those that don't, in-memory evaluation. ICWS'94 clears this confusion by mandating in-register evaluation. Instructions that execute differently under these two forms of evaluation are MOV, ADD, SUB, MUL, DIV and MOD where the effective address of the A-operand is modified by evaluation of the B-operand. This is best illustrated by an example: L1 mov L2, mov.i #0,impsize Bootstrapping Strategy of copying the active portion of the program away from the initial location, leaving a decoy behind and making the relocated program as small as possible. B-Scanners Scanners which only recognize non-zero B-fields. example add #10,scan scan jmz example,10 C Measure of speed, equal to one location per cycle. Speed of light. CMP-Scanner A Scanner which uses a CMP instruction to look for opponents. example add step,scan scan cmp 10,30 jmp attack jmp example step dat #20,#20 Color Property of bombs making them visible to scanners, causing them to attack useless locations, thus slowing them down. example dat #100 Core-Clear code that sequentially overwrites core with DAT instructions; usually the last part of a program. Decoys Bogus or unused instructions meant to slow down Scanners. Typically, DATs with non-zero B-fields. DJN-Stream (also DJN-Train) Using a DJN command to rapidly decrement core locations. example ... ... djn example,<4000 Dwarf the prototypical small bomber. Gate-busting (also gate-crashing) technique to "interweave" a decrement-resistant imp-spiral (e.g. MOV 0, 2668) with a standard one to overrun imp-gates. Hybrids warriors that combine two or more of the basic strategies, either in sequence (e.g. stone->paper) or in parallel (e.g. imp/stone). Imp Program which only uses the MOV instruction. example MOV 0, 1 or example MOV 0, 2 MOV 0, 2 Imp-Gate A location in core which is bombed or decremented continuously so that an Imp can not pass. Also used to describe the program-code which maintains the gate. example ... ... SPL 0, mov.i #0,impsize Mirror see reflection. On-axis/off-axis On-axis scanners compare two locations M/2 apart, where M is the memory size. Off-axis scanners use some other separation. Optimal Constants (also optima-type constants) Bomb or scan increments chosen to cover core most effectively, i.e. leaving gaps of uniform size. Programs to calculate optimal constants and lists of optimal numbers are available at ftp.csua.berkeley.edu. Paper A Paper-like program. One which replicates itself many times. Part of the Scissors (beats) Paper (beats) Stone (beats Scissors) analogy. Pit-Trapper (also Slaver, Vampire). A program which enslaves another. Usually accomplished by bombing with JMPs to a SPL 0 pit with an optional core-clear routine. Quick Scan 2c scan of a set group of core locations with bombing if anything is found. Both of the following codes snips scan 16 locations and check for a find. If anything is found, it is attacked, otherwise 16 more locations are scanned. Example: start s1 for 8 ;'88 scan cmp start+100*s1, start+100*s1+4000 ;check two locations mov #start+100*s1-found, found ;they differ so set pointer rof jmn attack, found ;if we have something, get it s2 for 8 cmp start+100*(s2+6), start+100*(s2+6)+4000 mov #start+100*(s2+6)-found, found rof found jmz moveme, #0 ;skip attack if qscan found nothing attack cmp @found, start-1 ;does found points to empty space? add #4000, found ;no, so point to correct location mov start-1, @found ;move a bomb moveme jmp 0, 0 In ICWS'94, the quick scan code is more compact because of the SNE opcode: start ;'94 scan s1 for 4 sne start+400*s1, start+400*s1+100 ;check two locations seq start+400*s1+200, start+400*s1+300 ;check two locations mov #start+400*s1-found, found ;they differ so set pointer rof jmn which, found ;if we have something, get it s2 for 4 sne start+400*(s2+4), start+400*(s2+4)+100 seq start+400*(s2+4)+200, start+400*(s2+4)+300 mov #start+400*(s2+4)-found-100, found rof found jmz moveme, #0 ;skip attack if qscan found nothing add #100, -1 ;increment pointer till we get the which jmn -1, @found ;right place mov start-1, @found ;move a bomb moveme jmp 0, 0 Reflection Copy of a program or program part, positioned to make the active program invisible to a CMP-scanner. Replicator Generic for Paper. A program which makes many copies of itself, each copy also making copies. Self-Splitting Strategy of amplifying the number of processes executing a piece of code. example SPL 0 loop ADD #10, example MOV example, @example JMP loop Scanner A program which searches through core for an opponent rather than bombing blindly. Scissors A program designed to beat replicators, usually a (B-field scanning) vampire. Part of the Paper-Scissors-Stone analogy. Self-Repair Ability of a program to fix it's own code after attack. Silk A replicator which splits off a process to each new copy before actually copying the code. This allows it to replicate extremely quickly. This technique is only possible under the '94 draft, because it requires post-increment indirect addressing. Example: spl 1 mov.i -1, 0 spl 1 ;generate 6 consecutive processes silk spl 3620, #0 ;split to new copy mov.i >-1, }-1 ;copy self to new location mov.i bomb, >2000 ;linear bombing mov.i bomb, }2042 ;A-indirect bombing for anti-vamp jmp silk, {silk ;reset source pointer, make new copy bomb dat.f >2667, >5334 ;anti-imp bomb Slaver see Pit-Trapper. Stealth Property of programs, or program parts, which are invisible to scanners, accomplished by using zero B-fields and reflections. Stone A Stone-like program designed to be a small bomber. Part of the Paper-Scissors-Stone analogy. Stun A type of bomb which makes the opponent multiply useless processes, thus slowing it down. Example is referred to as a spl-jmp bomb. example spl 0 jmp -1 Two-Pass Core-Clear (also spl/dat Core-Clear) core clear that fills core first with SPL instructions, then with DATs. This is very effective in killing paper and certain imp-spiral variations. Vampire see Pit-Trapper. Vector Launch one of several means to start an imp-spiral running. As fast as Binary Launch, but requiring much less code. See also JMP/ADD Launch and Binary Launch. This example is one form of a Vector Launch: impsize equ 2667 example spl 1 ; extend by adding more spl 1's spl 1 djn.a @imp,#0 ; jmp @ a series of pointers dat #0,imp+(3*impsize) dat #0,imp+(2*impsize) dat #0,imp+(1*impsize) dat #0,imp+(0*impsize) imp mov.i #0,impsize [ToC] _________________________________________________________________ Other questions? Just ask in the rec.games.corewar newsgroup or contact me (address below). If you are shy, check out the Core War archives first to see if your question has been answered before. [ToC] _________________________________________________________________ Credits Additions, corrections, etc. to this document are solicited. Thanks in particular to the following people who have contributed major portions of this document: Paul Kline, Randy Graham. Mark Durham wrote the first version of the FAQ. The rec.games.corewar FAQ is Copyright 1995 and maintained by: Stefan Strack, PhD stst@vuse.vanderbilt.edu Dept. Molecular Physiol. and Biophysics stst@idnsun.gpct.vanderbilt.edu Rm. 762, MRB-1 stracks@vuctrvax.bitnet Vanderbilt Univ. Medical Center Voice: +615-322-4389 Nashville, TN 37232-6600, USA FAX: +615-322-7236 _________________________________________________________________ $Id: corewar-faq.html,v 3.6 1995/10/12 22:44:37 stst Exp stst $ From: michele@precipice.com Subject: ! PROVEN PSYCHICS!! TRY-IT-FREE!! 1-800-677-8063 Date: 1997/07/01 Message-ID: <5pabdp$ard@news1-alterdial.uu.net>#1/1 The Live Psychic Calling Center invites you to enjoy a complete fifteen minute, live psychic reading with no credit card charges. Try it Free on 1-800-677-8063. Adults over 18 only. Dial now 1-800-677-8063 From: ajsdf@as;d.com Subject: -Teen Pussy Closeup teenpus.jpg Date: 1997/07/01 Message-ID: <5pa2th$3b8$1535@news.internetmci.com>#1/1 Looking for XXX Pictures of Teens having Sex ? Then you've come to the right place. Teen-Porno has tons of Teens Fucking and Sucking Cock. Come Visit the hottest New Teen Site on the Internet !!! http://www.teen-porno.com All Models Represented on Teen-Porno are 18 Years of age or older. The Name Teen-Porno Represents Models that are 18 Years of age or older. From: bibi12@concentric.com Subject: ! PROVEN PSYCHICS! FREE PREDICTIONS! FREE!! Date: 1997/07/02 Message-ID: <5pceeg$9ss@chronicle.concentric.net>#1/1 Curious about psychics? Now you can try a psychic reading free, just dial 1-800-677-8039 - our free samples line where master psychics will amaze you with their knowledge and forsight. Try it now - see for yourself. adults over 18 only Dial 1-800-677-8039 From: Subject: World Wide Free Internet Access . 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You will receive our webpage address where you can get enrolled in seconds !! _______________________________________________________ ������������������������������������������������������� ������������������������������������������������������� Sameer (Sponsor ID# DUA2692) Stop Paying for Internet Access mailto:Sameer@1stfamily.com _______________________________________________________ ������������������������������������������������������� ������������������������������������������������������� From: Christian Schmidt Subject: test option ? Date: 1997/07/02 Message-ID: <33BAA730.5156@goofy.zdv.uni-mainz.de>#1/1 OK, to start (after long time) a new round of discussions here my first question: Why are the test option limit to only 100 fights? The differences (if the warrior isn�t p-space) in scores to the normal 200 fights are, for my opinion, very large (in the range of up to 5 pts). My suggestion is, to enlarge the test option to 200 fight. This would give a better view of the testing warrior on this hill. Any meaning about this?????? From: Anton Marsden Subject: Core Warrior 59 Date: 1997/07/02 Message-ID: .xX$$x. .x$$$$$$$x. d$$$$$$$$$$$ ,$$$$$$$P' `P' , . $$$$$$P' ' .d b $$$$$P b ,$$x ,$$x ,$$x ,$$b $$. Y$$$$' `$. $$$$$$. $$$$$$ $$P~d$. d$$$b d d$$$ `$$$$ ,$$ $$$$$$$b $$$P `$ $$$b.$$b `Y$$$d$d$$$' . . a . a a .aa . a `$$$ ,$$$,$$' `$$$ $$$' ' $$P$XX$' `$$$$$$$$$ .dP' `$'$ `$'$ , $''$ `$'$ `Y$b ,d$$$P `$b,d$P' `$$. `$$. , `$$P $$$' Y $. $ $ $ Y..P $ `$$$$$$$' $$$P' `$$b `$$$P `P `$' `Y'k. $. $. $. $$' $. Issue 59 29 June, 1997 ______________________________________________________________________________ Core Warrior is a weekly newsletter promoting the game of corewar. Emphasis is placed on the most active hills--currently the '94 draft hill and the beginner hill. Coverage will follow where ever the action is. If you have no clue what I'm talking about then check out these five-star internet locals for more information: FAQs are available by anonymous FTP from rtfm.mit.edu as pub/usenet/news.answers/games/corewar-faq.Z FTP site is: ftp.csua.berkeley.edu /pub/corewar Web pages are at: (Please note new Stormking's address) http://www.koth.org/ ;Stormking http://www.ecst.csuchico.edu/~pizza/koth ;Pizza http://pauillac.inria.fr/~doligez/corewar/ ;Planar Newbies should check the stormking page for the FAQ, language specification, guides, and tutorials. Post questions to rec.games.corewar. All new players are infinitely welcome! If ftp.csua.berkeley.edu is unreachable, you can download pMARS at: Terry's web page--http://www.ncs.infi.net/~wtnewton/corewar/ Planar ftp site--ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/pmars Fechter ftp site--ftp://members.aol.com/ofechner/corewar A collection of Bezzi's hints in the first issues is available at: ftp://ftp.volftp.vol.it/pub/pc/msdos/games/solutions/bbhints.zip Beppe Bezzi web page - http://www.aspide.it/freeweb/Bezzi ______________________________________________________________________________ Greetings. There was a long delay between this issue and issue 58. However, there will probably be more frequent issues soon - we are taking on new staff. If you're interested in being an editor, let me know soon. I'm starting a tournament in a few days. Read the newsgroup for details. --Anton Marsden ______________________________________________________________________________ Current Status of the Internet Pizza Server ICWS '94 Draft Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 rounds fought: 200 instruction set: ICWS '94 Draft The current ICWS '94 Draft hill: # %W / %L / %T Name Author Score Age 1 46.2/ 36.1/ 17.7 Electric Head Anton Marsden 156.3 20 2 47.8/ 43.4/ 8.8 He Scans Again P.Kline 152.2 8 3 36.7/ 23.8/ 39.5 Newt Ian Oversby 149.6 11 4 32.4/ 17.5/ 50.1 Return Of The Jedimp John K W 147.3 265 5 37.4/ 28.0/ 34.6 Head or Tail Christian Schmidt 146.8 53 6 35.9/ 26.0/ 38.1 RetroQ P.Kline 145.8 65 7 43.8/ 42.2/ 14.0 C^2 Christian Schmidt 145.4 15 8 37.3/ 29.8/ 32.9 Nine Seven Six M R Bremer 144.9 129 9 36.5/ 29.6/ 34.0 Ultraviolet Ken Espiritu 143.3 2 10 39.2/ 35.3/ 25.5 PAN-TAU-RA Christian Schmidt 143.2 0 11 39.3/ 36.2/ 24.5 First Strike Nimon 142.5 26 12 40.4/ 38.9/ 20.7 NCC-1701-A Philip Kendall 142.0 68 13 33.2/ 24.5/ 42.2 unrequited love kafka 142.0 12 14 42.1/ 42.3/ 15.6 Blain Nimon 141.9 31 15 39.7/ 38.7/ 21.6 Guessed v0.1 Ian 140.7 5 16 33.8/ 28.1/ 38.1 Ultra-RQ^2 Ken Espiritu 139.5 3 17 39.1/ 39.2/ 21.7 Damage Incorporated Anton Marsden 139.0 306 18 28.2/ 17.7/ 54.1 Impish v0.2 Ian Oversby 138.8 304 19 39.0/ 39.9/ 21.1 Solomon v0.8 Ian Oversby 138.0 111 20 33.3/ 28.8/ 37.8 Gigolo Core Warrior staff 137.9 319 21 43.3/ 49.7/ 7.0 Obsidian Nimon 136.8 25 22 39.9/ 43.0/ 17.1 Fawkes v0.2 Ian Oversby 136.7 3 23 33.7/ 30.8/ 35.6 Terkonit 3 Christian Schmidt 136.5 8 24 39.9/ 44.1/ 16.0 myVamp5.4 Paulsson 135.8 15 25 37.8/ 42.5/ 19.7 Ace of Spades 3 Christian Schmidt 133.0 0 Monthly age: 13 this issue ( 14 last issue, 12 the issue before ) New warriors: 10 Turnover/age rate 77% Average age: 72 ( 80 last issue, 88 the issue before ) Average score: 142 ( 138 last issue, 141 the issue before ) The top 25 warriors are represented by 11 independent authors: Oversby and Schmidt with 5; Nimon with 3; Espiritu, Kline and Marsden with 2. All others with one warrior each. Electric Head is still on top but it's lead isn't as clear cut as it was last issue. Congratulations to Ken Espiritu for making the hill. ______________________________________________________________________________ 94 - What's New # %W / %L / %T Name Author Score Age 2 46.7/ 45.9/ 7.4 He Scans Again P.Kline 147.6 1 5 41.3/ 41.6/ 17.0 Fawkes v0.2 Ian Oversby 141.1 1 7 39.0/ 39.1/ 21.9 Guessed v0.1 Ian 138.8 1 10 36.8/ 36.8/ 26.4 PAN-TAU-RA Christian Schmidt 136.7 0 12 33.0/ 30.8/ 36.2 Ultraviolet Ken Espiritu 135.2 1 14 31.1/ 28.9/ 40.0 Ultra-RQ^2 Ken Espiritu 133.4 1 19 31.1/ 28.8/ 40.0 Terkonit 3 Christian Schmidt 133.4 1 25 37.8/ 42.5/ 19.7 Ace of Spades 3 Christian Schmidt 133.0 0 ?? ??.?/ ??.?/ ??.? Newt Ian Oversby ???.? ?? ??.?/ ??.?/ ??.? unrequited love kafka ???.? Ten new warriors. Kline is back with a vengeance. ______________________________________________________________________________ 94 - What's No More # %W / %L / %T Name Author Score Age 26 35.2/ 45.3/ 19.5 The Machine Anton Marsden 125.1 164 26 36.0/ 47.3/ 16.7 Freebooter 1.5 Ian Sutton 124.7 4 26 37.8/ 47.4/ 14.8 Undecided Nimon 128.2 20 26 34.5/ 44.4/ 21.1 Scanitator 5 Christian Schmidt 124.6 26 26 28.0/ 31.6/ 40.5 I Stone Ian 124.4 2 26 37.1/ 46.3/ 16.6 The Bloodhound Ian Sutton 128.0 35 26 34.4/ 45.0/ 20.6 Silver Talon 1.2 Edgar 123.8 6 26 26.3/ 27.0/ 46.7 Trident^2 John K W 125.5 195 Two significant losses - The Machine and Trident^2. ______________________________________________________________________________ 94 - What's Old # %W / %L / %T Name Author Score Age 20 33.3/ 28.8/ 37.8 Gigolo Core Warrior staff 137.9 319 17 39.1/ 39.2/ 21.7 Damage Incorporated Anton Marsden 139.0 306 18 28.2/ 17.7/ 54.1 Impish v0.2 Ian Oversby 138.8 304 4 32.4/ 17.5/ 50.1 Return Of The Jedimp John K W 147.3 265 No new entries. ______________________________________________________________________________ OLD HALL OF FAME * means the warrior is still active. Pos Name Author Age Strategy 1 Thermite II Robert Macrae 2262 Qscan -> bomber 2 Impfinity v4g1 Planar 1993 Stone/ imp 3 Jack in the box Beppe Bezzi 1620 P-warrior 4 Tornado 3.0 Beppe Bezzi 1567 Bomber 5 Torch t18 P.Kline 1539 Bomber 6 Chameleon Myer R Bremer 1437 P-warrior 7 Frontwards v2 Steven Morrell 1420 One shot scanner 8 Evol Cap 6.6 John Wilkinson 1299 Imp / stone 9 quiz Schitzo 1262 Scanner/ bomber 10 T.N.T. Maurizio Vittuari 1204 Bomber 11 Grilled Octopus v0.5 David Boeren 1154 P-warrior 12 Hazy Shade II John Wilkinson 1102 P-warrior 13 Stepping Stone Kurt Franke 1049 Qscan -> Vampire 14 Rosebud Beppe Bezzi 993 Stone/ imp 15 Iron Gate 1.5 Wayne Sheppard 926 CMP scanner 16 T.N.T. pro Maurizio Vittuari 925 Bomber 17 Agony II Stefan Strack 912 CMP scanner 18 Barrage Anton Marsden 876 Qscan -> replicator 19 Blue Funk Steven Morrell 869 Stone/ imp 20 Flurry Anton Marsden 835 Qscan -> pwarrior 21 Thermite 1.0 Robert Macrae 802 Qscan -> bomber 22 Blue Funk 3 Steven Morrell 766 Stone/ imp 23 Night Train Karl Lewin 755 Replicator 24 Mirage 1.5 Anton Marsden 736 Scanner/ bomber 25 Blizzard Anton Marsden 713 Qscan -> replicator ______________________________________________________________________________ NEW HALL OF FAME * means the warrior is still active. Pos Name Author Age Strategy 1 Probe Anton Marsden 403 Q^2 -> Bomber 2 Blur 2 Anton Marsden 396 Scanner 3 unrequited love kafka 346 Q^2 -> Paper 4 Gigolo Core Warrior staff 319 * Q^2 -> Stone/imp 5 Damage Incorporated Anton Marsden 306 * Q^2 -> Bomber 6 Impish v0.2 Ian Oversby 304 * Stone/imp 7 Falcon v0.3 Ian Oversby 275 P-warrior 8 Return Of The Jedimp John K W 265 * Q^2 -> Stone/imp 9 Rosebud Beppe 218 Stone/imp 10 Q^2 Miro Anders Ivner 214 Q^2 -> Scanner/bomber 11 Instant Wolf 3.4 Edgar 205 P-warrior 12 Goldfinch P.Kline 201 P-warrior 13 Simple v0.4b Ian Oversby 197 QScan -> Stone/imp 14 Trident^2 John K W 195 Q^2 -> Stone/imp 15 ompega Steven Morrell 189 Stone/imp 16 Frogz Franz 172 Q^2 -> Paper 17 The Machine Anton Marsden 164 Scanner 18 Memories Beppe 152 Scanner 19 Tiberius 3.1 Franz 130 Q^2 -> Paper 20 Nine Seven Six M R Bremer 129 * Q^2 -> Stone/imp 21 Solomon v0.8 Ian Oversby 111 * Stone and scanner 22 CC Paper 3.3 Franz 107 Q^2 -> Paper 23 mrb-test m r bremer 106 ? 24 T.N.T. pro Maurizio Vittuari 105 Bomber 25 Jack in the box II Beppe Bezzi 100 P-warrior Trident^2 finishes in 14th place and The Machine finishes in 17th. ______________________________________________________________________________ Current Status of the Internet Pizza Server Beginner's Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 maximum age: At age 100, warriors are retired. rounds fought: 200 instruction set: ICWS '94 Draft Last challenge: Fri Jun 27 12:07:19 PDT 1997 # %W / %L / %T Name Author Score Age 1 49.2/ 36.7/ 14.2 Guessed v0.1 Ian 161.6 3 2 49.2/ 39.9/ 10.9 Pentagram 2.a J.A.Denny 158.5 65 3 45.0/ 35.9/ 19.1 Hexagram J.A.Denny 154.0 63 4 47.7/ 41.7/ 10.6 The Stainless Steel Rat Christian Schmidt 153.7 86 5 37.3/ 26.4/ 36.3 Sections Zul Nadzri 148.2 23 6 39.7/ 33.3/ 27.1 Versatility 1.7 Ross Morgan-Linial 146.1 91 7 36.4/ 26.8/ 36.8 Flimsy v0.6 Ian Oversby 146.0 64 8 34.6/ 23.8/ 41.5 Scanitator 3.0 Christian Schmidt 145.4 70 9 43.4/ 43.3/ 13.3 qDeath v .169 Ryan Coleman 143.5 10 10 43.2/ 43.5/ 13.3 Mostly Harmless v1.1 Justin Kao 142.8 94 11 41.8/ 45.2/ 12.9 Short Sword 4 JS Pulido 138.4 45 12 27.0/ 15.9/ 57.1 DemonSpawn J.A.Denny 138.2 73 13 29.5/ 23.8/ 46.7 Dust 7.0 Justin Kao 135.2 43 14 29.3/ 24.6/ 46.1 Six-Finger Discount From Ryan Coleman 134.1 17 15 38.2/ 42.5/ 19.2 qbomber v .469 Ryan Coleman 134.0 14 16 26.7/ 20.2/ 53.1 Quantum Christian Schmidt 133.1 67 17 38.9/ 45.3/ 15.7 Dwa Michaly b Waldemar Bartolik 132.5 51 18 39.6/ 49.4/ 11.1 Scankiller 0.1 Christian Schmidt 129.8 75 19 32.1/ 34.7/ 33.2 If I only had a brain? Ryan Coleman 129.4 15 20 25.8/ 24.4/ 49.8 It's a Harmless Addition Robert Hale 127.3 1 21 28.4/ 32.6/ 39.0 Zorm-B Anonymous 124.3 48 22 22.5/ 21.2/ 56.3 4-Finger Discount From th Ryan Coleman 123.8 18 23 25.2/ 26.8/ 48.1 Unknown George Eadon 123.6 24 24 26.3/ 29.4/ 44.3 Kohonenian Dream Robert J. Street 123.1 37 25 25.7/ 29.5/ 44.8 It's a Harmless Addiction Robert Hale 121.9 4 Top 25 Averages: 35.3/ 32.7/ 32.0 137.9 44 ______________________________________________________________________________ Current Status of the Internet Pizza Server Limited Process Hill: Hill Specs: coresize: 8000 max. processes: 8 duration: after 80,000 cycles, a tie is declared. max. entry length: 200 minimum distance: 200 rounds fought: 200 instruction set: ICWS '94 Draft Last challenge: Sat Jun 14 09:03:03 PDT 1997 # %W / %L / %T Name Author Score Age 1 58.4/ 30.9/ 10.8 Limb Rending Incisors Ian Sutton 185.9 19 2 54.0/ 35.4/ 10.6 Solomon LP v0.1 Ian Oversby 172.6 16 3 53.4/ 35.5/ 11.1 NX-74205 Philip Kendall 171.3 2 4 51.0/ 34.2/ 14.9 Simplicity Anton Marsden 167.8 9 5 47.7/ 28.5/ 23.8 Paper 'LP' II Philip Kendall 166.8 46 6 48.6/ 34.9/ 16.5 Flips Zul Nadzri 162.4 20 7 45.0/ 28.3/ 26.7 Indecisive v0.1 Ian Oversby 161.6 25 8 43.6/ 31.3/ 25.1 Twin Flame Ian Oversby 155.9 50 9 44.2/ 34.1/ 21.8 Bolder v0.01 Ian Oversby 154.3 24 10 46.9/ 40.2/ 12.9 Romulan Warbird Philip Kendall 153.6 29 11 42.2/ 30.9/ 26.9 Benchmark 1.0 Zul Nadzri 153.5 44 12 42.3/ 37.3/ 20.4 Bag of Tricks Anton Marsden 147.4 34 13 41.1/ 37.2/ 21.8 red marble bjoern guenzel 144.9 39 14 42.0/ 41.0/ 17.1 red eye bjoern guenzel 142.9 40 15 39.9/ 38.6/ 21.5 Romantica Zul Nadzri 141.1 17 16 33.2/ 30.4/ 36.4 Paper 'LP' Philip Kendall 136.1 67 17 35.9/ 36.6/ 27.5 Iocane 0.0 John K W 135.2 33 18 39.9/ 48.8/ 11.4 qDeath v .169 Ryan Coleman 131.0 1 19 38.1/ 46.9/ 15.0 Hopefully Indestructible Ian Sutton 129.2 38 20 36.3/ 44.3/ 19.4 Dr. Gate v4 Franz 128.3 54 21 34.8/ 43.9/ 21.2 oldtimer bjoern guenzel 125.7 52 22 33.6/ 43.0/ 23.4 rimmer 2.0 jkw 124.2 58 23 33.5/ 44.7/ 21.7 Dr. Gate Franz 122.3 56 24 37.8/ 53.9/ 8.3 If I only had a brain? Ryan Coleman 121.7 5 25 30.5/ 47.0/ 22.5 Inferno 1.8 Philip Kendall 114.0 66 Top 25 Averages: 42.2/ 38.3/ 19.5 146.0 33 ______________________________________________________________________________ Extra Extra Electric Head by Anton Marsden Electric Head consists of 4 components: - The Core Clear - Mini HSA - A small paper - A modified version of Carbonite These components combined with a nice PSpace routine are the key to the success of this warrior. It has weaknesses but so does every warrior. However, one of it's strengths is the ability to kill heavy imp/stones. ;redcode-94 ;name Electric Head ;author Anton Marsden ;strategy P-Warrior which uses the P^2 switcher (see CW 58) ;assert CORESIZE==8000 ;kill Electric Head ;-------------- ;THE CORE CLEAR ;-------------- gate1 EQU (bomb1-19) gate2 EQU (bomb1-18) bomb2 EQU (bomb1+22) cca EQU (-4000) ; not the actual value dat 19 , 500 ; 1: 1/1 dat -4040 , 4045 ; 2: 2/2 bomb1 spl #bomb2-gate1 , 45 ;20: 5/4 mov *gate1 , >gate1 ; 1: 1/1 mov *bomb2+2, >gate2 ; 2: 2/2 djn.f -1 , {gate2 ; 3: 3/3 dat 1 , 45 ; 2: 2/2 spl #-40 , 45 ; 3: 3/3 ccb mov bomb1-1,@ccd mov {-1,ptr,>ptr jmn.f kill,>ptr a: add #step+1,@mptr scan: jmz.f a,-1,>1 in dat 0,loss_table-state p spl 1,win_table-state spl 1,tie_table-state ;---------- ;MINI PAPER ;---------- spl @0,1234 ; not the actual value mov }-1,>-1 mov {-2,<1 jmp @0,>5678 ; not the actual value PSTATE EQU 250 ; pspace location containing current state STATES EQU 10 ; maximum number of states (for brainwash protection) ;NOTE: state values go from 0 to STATES-1 w0 EQU ccb ; THE CORE CLEAR w1 EQU boot ; MINI HSA w2 EQU p ; MINI PAPER w3 EQU cboot ; CARBONITE think ldp.a #0,in ; get input value load ldp.a #PSTATE,state ; load old state mod.a #STATES,state ; brainwash protection add.ba *in,state ; select correct state table store stp.a *state,load ; store new state win_table state jmp @0,w0 ; jump to warrior code init_state spl #0,w0 spl #0,w0 spl #3,w1 spl #3,w1 spl #4,w1 spl #6,w2 spl #7,w3 spl #7,w3 spl #8,w3 tie_table spl #1,w0 spl #2,w0 spl #3,w1 spl #3,w1 spl #4,w1 spl #5,w1 spl #0,w0 spl #7,w3 spl #8,w3 spl #9,w3 loss_table spl #1,w0 spl #2,w0 spl #3,w1 spl #4,w1 spl #5,w1 spl #6,w2 spl #7,w3 spl #8,w3 spl #9,w3 spl #3,w1 ;----------- ;CARBONITE++ ;----------- caway EQU (-100) ; not the actual value cboot mov tar+1, or Myer Bremer or Anton Marsden From: bibi12@concentric.com Subject: ! 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Dial 1-800-677-8052 From: pizza@ecst.csuchico.edu (Internet Pizza Server) Subject: Current Standings for Pizza's Beginner Hill Date: 1997/07/03 Message-ID: <5ph9n1$ku6@charnel.ecst.csuchico.edu>#1/1 For up to the second scores and info, visit Pizza's corewar and KotH web site: http://www.ecst.csuchico.edu/~pizza/koth/ Current Status of the Internet Pizza Server Beginner's Hill: (accessed with ";redcode-b") Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 maximum age: At age 100, warriors are retired. rounds fought: 200 instruction set: ICWS '94 Draft Last challenge: Thu Jul 3 00:20:22 PDT 1997 # %W / %L / %T Name Author Score Age 1 50.2/ 36.4/ 13.4 Guessed v0.1 Ian 164.0 4 2 50.0/ 39.3/ 10.7 Pentagram 2.a J.A.Denny 160.8 66 3 47.0/ 35.4/ 17.6 Hexagram J.A.Denny 158.6 64 4 47.9/ 42.2/ 9.9 The Stainless Steel Rat Christian Schmidt 153.6 87 5 40.1/ 27.7/ 32.3 Flimsy v0.6 Ian Oversby 152.4 65 6 37.7/ 25.5/ 36.8 Scanitator 3.0 Christian Schmidt 149.8 71 7 37.9/ 27.4/ 34.7 Sections Zul Nadzri 148.3 24 8 45.2/ 42.5/ 12.3 qDeath v .169 Ryan Coleman 147.8 11 9 40.1/ 33.9/ 26.0 Versatility 1.7 Ross Morgan-Linial 146.3 92 10 30.5/ 16.4/ 53.1 DemonSpawn J.A.Denny 144.7 74 11 43.9/ 43.5/ 12.7 Mostly Harmless v1.1 Justin Kao 144.3 95 12 33.2/ 23.2/ 43.6 Dust 7.0 Justin Kao 143.2 44 13 42.7/ 45.0/ 12.3 Short Sword 4 JS Pulido 140.4 46 14 40.0/ 42.4/ 17.6 qbomber v .469 Ryan Coleman 137.6 15 15 29.7/ 22.1/ 48.2 Quantum Christian Schmidt 137.3 68 16 31.0/ 24.8/ 44.2 Six-Finger Discount From Ryan Coleman 137.2 18 17 41.8/ 47.8/ 10.3 Scankiller 0.1 Christian Schmidt 135.8 76 18 29.7/ 26.0/ 44.3 It's a Harmless Addition Robert Hale 133.5 2 19 33.4/ 34.7/ 31.9 If I only had a brain? Ryan Coleman 132.2 16 20 38.7/ 45.9/ 15.4 Dwa Michaly b Waldemar Bartolik 131.6 52 21 31.5/ 31.6/ 36.9 Zorm-B Anonymous 131.4 49 22 38.4/ 47.7/ 13.9 Nautilus Mole IX 129.1 1 23 29.8/ 30.8/ 39.4 It's a Harmless Addiction Robert Hale 128.7 5 24 25.1/ 21.6/ 53.3 4-Finger Discount From th Ryan Coleman 128.6 19 25 29.2/ 30.8/ 40.0 Kohonenian Dream Robert J. Street 127.5 38 26 0.0/100.0/ 0.0 None None 0.0 0 Top 25 Averages: 37.8/ 33.8/ 28.4 141.8 44 -- Brought to you by the Internet Pizza Server! Send mail with Subject: "koth help" to pizza@ecst.csuchico.edu or try "http://www.ecst.csuchico.edu/~pizza/koth/" for info! From: pizza@ecst.csuchico.edu (Internet Pizza Server) Subject: Current Standings for Pizza's '94 Draft Hill Date: 1997/07/03 Message-ID: <5ph9l7$ktn@charnel.ecst.csuchico.edu>#1/1 For up to the second scores and info, visit Pizza's corewar and KotH web site: http://www.ecst.csuchico.edu/~pizza/koth/ Current Status of the Internet Pizza Server '94 Draft Hill: (accessed with ";redcode") Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 rounds fought: 200 instruction set: ICWS '94 Draft Last challenge: Wed Jul 2 13:29:29 PDT 1997 # %W / %L / %T Name Author Score Age 1 45.7/ 36.7/ 17.6 Electric Head Anton Marsden 154.7 21 2 45.5/ 45.6/ 8.9 He Scans Again P.Kline 145.3 9 3 29.9/ 17.2/ 52.8 Return Of The Jedimp John K W 142.6 266 4 33.8/ 26.4/ 39.8 Newt Ian Oversby 141.2 12 5 33.9/ 26.7/ 39.4 RetroQ P.Kline 141.0 66 6 35.8/ 30.6/ 33.5 Nine Seven Six M R Bremer 141.0 130 7 35.0/ 29.4/ 35.6 Head or Tail Christian Schmidt 140.7 54 8 41.8/ 43.5/ 14.8 C^2 Christian Schmidt 140.1 16 9 34.9/ 29.9/ 35.2 Ultraviolet Ken Espiritu 139.9 3 10 39.4/ 40.2/ 20.4 NCC-1701-A Philip Kendall 138.6 69 11 32.1/ 26.4/ 41.5 unrequited love kafka 137.9 13 12 37.6/ 37.6/ 24.8 First Strike Nimon 137.6 27 13 40.6/ 43.7/ 15.7 Blain Nimon 137.5 32 14 36.9/ 37.2/ 26.0 PAN-TAU-RA Christian Schmidt 136.6 1 15 32.1/ 27.9/ 40.1 Ultra-RQ^2 Ken Espiritu 136.3 4 16 38.2/ 40.9/ 20.8 Guessed v0.1 Ian 135.5 6 17 37.6/ 40.8/ 21.6 Damage Incorporated Anton Marsden 134.4 307 18 37.2/ 42.0/ 20.8 Solomon v0.8 Ian Oversby 132.5 112 19 38.9/ 45.4/ 15.7 myVamp5.4 Paulsson 132.4 16 20 26.1/ 19.8/ 54.1 Impish v0.2 Ian Oversby 132.3 305 21 41.6/ 51.0/ 7.5 Obsidian Nimon 132.2 26 22 38.3/ 45.1/ 16.6 Fawkes v0.2 Ian Oversby 131.6 4 23 30.4/ 30.0/ 39.6 Gigolo Core Warrior staff 130.8 320 24 30.7/ 31.7/ 37.6 Terkonit 3 Christian Schmidt 129.7 9 25 36.9/ 46.0/ 17.0 oTest2 Philip Kendall 127.9 1 26 32.8/ 52.3/ 14.9 mTest P.Kline 113.3 0 Top 25 Averages: 36.4/ 35.7/ 27.9 137.2 73 -- Brought to you by the Internet Pizza Server! Send mail with Subject: "koth help" to pizza@ecst.csuchico.edu or try "http://www.ecst.csuchico.edu/~pizza/koth/" for info! From: Anton Marsden Subject: Anton's Core War Tournament Round 1 Rules Date: 1997/07/04 Message-ID: #1/1 Round 1 of the tournament involves writing a sorting program. The program should be written in Redcode ('94 Draft) and the maximum program length is 100. It should sort a list of items starting at location ITEMLIST in ascending order. The number of items to sort is ITEMS. Both ITEMLIST and ITEMS will be defined externally to your program. The item list itself will be appended directly to the end of your program when your code is tested (for those who are concerned about memory conflicts). ITEMS will be a value ranging from 0 to CORESIZE/2. Each item is a (value, key) pair where the A-field contains the value and the B-field contains the key (sorting is done using the key). Note that the key can range from 0 to CORESIZE-1 (no negative numbers). When the program terminates, the list of items at ITEMLIST should be sorted by key in ascending order. Entries will be judged on size (initial program length), speed (cycles before termination) and correctness (does it work properly?). The winner will be the program with the best size/speed ratio that works. Bonus points will also be given for the fastest working entry and the smallest working entry (so if you aren't confident of winning you might grab a minor bonus point). Basic scoring method: programs will be ranked according to their size/speed ratios. The worst program will be given 1 point, the next best will be given 2 points, etc. If two programs have the same size/speed ratio they will get the same amount of points. Then the fastest program is given 1 point and the smallest program is given 1 point. Note that bonus points have a small affect on your final score if there are a lot of entries. Programs that don't work don't get any points. If you submit more than one entry, the last entry submitted will be used. Anyone may enter the tournament at any stage by submitting an entry. The deadline for submissions is Friday July 11 1997. Late entries (before the end of the weekend) will be accepted provided you have a good excuse :-) Note that each round in the tournament will have an equal affect on your total score. If you need clarification of the rules, just mail me. Anton. From: "NiceTime Entertainment" Subject: Blows Tetris Away - http://www.algonet.se/~nicetime Date: 1997/07/05 Message-ID: <01bc8945$f144d4e0$765c64c3@bela>#1/1 Blows Tetris Away - http://www.algonet.se/~nicetime From: Brian Haskin Subject: Re: Anton's Core War Tournament Round 1 Rules Date: 1997/07/06 Message-ID: <33C04E65.132DB31D@ptway.com>#1/1 Anton Marsden wrote: > > Round 1 of the tournament involves writing a sorting program. > > The program should be written in Redcode ('94 Draft) and the maximum program > length is 100. It should sort a list of items starting at location > ITEMLIST in ascending order. The number of items to sort is ITEMS. Both > ITEMLIST and ITEMS will be defined externally to your program. The item > list itself will be appended directly to the end of your program when > your code is tested (for those who are concerned about memory conflicts). > ITEMS will be a value ranging from 0 to CORESIZE/2. Each item is a > (value, key) pair where the A-field contains the value and the B-field > contains the key (sorting is done using the key). Note that the key can > range from 0 to CORESIZE-1 (no negative numbers). When the program > terminates, the list of items at ITEMLIST should be sorted by key in > ascending order. > [snip] > If you need clarification of the rules, just mail me. > > Anton. Are duplicate keys allowed? Brian Haskin From: fre4e@msn.com Subject: writers/seeking/publication* Date: 1997/07/06 Message-ID: <5pp71h$gic$619@roadrunner.miracle.net>#1/1 We are a New York based international literary agency with two branch offices, one of which is in* Florida. We are seeking new and> previously published authors, so please adhere to the following-- guidelines.>>>>>>>>>>>>>>> All fiction: send brief >>>>>>>>>>>> Short-Stories: brief synopsis, 3 pages, SASE.>>>>>>>>>>>>>> Poetry: send 3 poems, SASE.>>>>>>>>>>>>>> Please do not send complete manuscript unless we ask for it. <> =33-29 58 Street>>>>>>>> =Woodside, New York>>>>>>>> =11377>>>>>>>/// =Phone (main office): =718--651-8145>>>>>>> From: dre4rw@msn.com Subject: sell=Your=Photos$$$ Date: 1997/07/06 Message-ID: <5ppgki$knj$895@roadrunner.miracle.net>#1/1 We are a New York based international photo agency representing professional and amateur photographers in search of having their work promoted in order to conduct their profession or hobby minus the time consuming inconvenience of presenting and selling their own work. You do not have to be a professional photographer to sell your photographic work successfully, and as any pro will tell you, quite often throughout history an amateur stumbles on a scene that he or she photographs and ends up with a photo that becomes a classic. Those who publish magazines, books, newspapers, greeting cards, record albums, or just about anyone who works with images in their profession, are in desperate need of fresh material, and are more than willing to review photos submitted by professional photo representatives. Sometimes the photos of amateurs are sought after more so than professionals because of accidental originality and innovative >themes. At Photo Phoenix International, we delight in and value the work of people who view photography as a fine art and understand a photo representative's significance in terms of a photographer's career, reputation, and monetary gain. The photos we are seeking are some of the following: ANIMALS, ARCHITECTURE, ART, AUTOMOBILES, BUSINESS, CELEBRITIES, DOCUMENTARY, ENTERTAINMENT, EROTICA/NUDITY, FASHION, FOOD, HEALTH, HISTORY, HOBBIES, OUTDOORS, PEOPLE, POLITICAL, PORTRAITS, STILL LIFES, RELIGIOUS, SCIENCE, SPORTS, TRAVEL . . . Whether your work portrays conservative, experimental, stylish, or innovative themes, your project proposal should be well thought out before submitting to us. For first contact, submit a query letter and "SAMPLES ONLY" of your photos. You must include "2" self addressed, stamped envelopes--one for correspondence, the other for the return of your material should we not be interested. If we think your work is sellable, we will respond as soon as possible. Do not send entire portfolio unless we ask for it. SEND TO: Photo Phoenix International <33-29 58 Street>/// <11377> <~Phone: 718-651-8145>.... From: ftr45r@aol.com Subject: writers=seeking=publication Date: 1997/07/06 Message-ID: <5povoh$67e$7179@roadrunner.miracle.net>#1/1 We are a New York based international literary agency with two branch offices, one of which is in* Florida. We are seeking new and> previously published authors, so please adhere to the >following-- guidelines.>>>>>>>>>>>>>>> All fiction: send brief >>>>>>>>>>>> Short-Stories: brief synopsis, 3 pages, SASE.>>>>>>>>>>>>>> Poetry: send 3 poems, SASE.>>>>>>>>>>>>>> Please do not send complete manuscript unless we ask for it. <> =33-29 58 Street>>>>>>>>// =Woodside, New York>>>>>>>>// =11377>>>>>>> =Phone (main office): =718--651-8145>>>>>>>// From: vgi564@aol.com Subject: writers-seeking-publication Date: 1997/07/06 Message-ID: <5po3cp$9r$619@roadrunner.miracle.net>#1/1 We are a New York based international literary agency with two branch offices, one of which is in Florida. We are seeking new and> previously published authors, so please adhere to the following-- guidelines. All fiction: send brief > =33-29 58 Street>>>>>>>> =Woodside, New York>>>>>>>> =11377>>>>>>> =Phone (main office): =718--651-8145>>>>>>> From: ret643@aol.com Subject: /Sell/Your/Photos$$$$ Date: 1997/07/06 Message-ID: <5pnrcv$hcs$6832@roadrunner.miracle.net>#1/1 We are a New York based international photo agency representing professional and amateur photographers in search of having their work promoted in order to conduct their profession or hobby minus the time consuming inconvenience of presenting and selling their own work. You do not have to be a professional photographer to sell your photographic work successfully, and as any pro will tell you, quite often throughout history an amateur stumbles on a scene that he or she photographs and ends up with a photo that becomes a classic. Those who publish magazines, books, newspapers, greeting cards, record albums, or just about anyone who works with images in their profession, are in desperate need of fresh material, and are more than willing to review photos submitted by professional photo representatives. Sometimes the photos of amateurs are sought after more so than professionals because of accidental originality and innovative themes. At Photo Phoenix International, we delight in and value the work of people who view photography as a fine art and understand a photo representative's significance in terms of a photographer's career, reputation, and monetary gain. The photos we are seeking are some of the following: ANIMALS, ARCHITECTURE, ART, AUTOMOBILES, BUSINESS, CELEBRITIES, DOCUMENTARY, ENTERTAINMENT, EROTICA/NUDITY, FASHION, FOOD, HEALTH, HISTORY, HOBBIES, OUTDOORS, PEOPLE, POLITICAL, PORTRAITS, STILL LIFES, RELIGIOUS, SCIENCE, SPORTS, TRAVEL . . . Whether your work portrays conservative, experimental, stylish, or innovative themes, your project proposal should be well thought out before submitting to us. For first contact, submit a query letter and "SAMPLES ONLY" of your photos. You must include "2" self addressed, stamped envelopes--one for correspondence, the other for the return of your material should we not be interested. If we think your work is sellable, we will respond as soon as possible. Do not send entire portfolio unless we ask for it. SEND TO: Photo Phoenix International <33-29 58 Street> <11377> <~Phone: 718-651-8145> From: toldthe@world.id.win Subject: Sworn Affidavit of WAR Date: 1997/07/06 Message-ID: <33bf30e5.0@news1.ibm.net>#1/1 Angered Private Investigator, tells "the rest of the story." What the news & Wired forgot to tell... http:/michaelenlow.by.net/spamwar.html From: cdr43a@aol.com Subject: *writers/seeking/publication Date: 1997/07/07 Message-ID: <5pqjdk$o9u$8323@roadrunner.miracle.net>#1/1 We are a New York based international literary agency with two branch offices, one of which is in Florida. We are seeking new and previously published authors, so please adhere to the following guidelines. All fiction: send brief synopsis, first chapter, and include a self addressed, stamped envelope (SASE). All nonfiction: brief synopsis, first chapter, SASE. Short Stories: brief synopsis, 3 pages, SASE. Poetry: send 3 poems, SASE. Please do not send complete manuscript unless we ask for it. Send to: Woodside International Literary Agency 33-29 58 Street>>>>>>>> Woodside, New York>>>>>>>> 11377>>>>>>> Phone (main office): 718-651-8145>>>>>>> From: Anton Marsden Subject: Re: Anton's Core War Tournament Round 1 Rules Date: 1997/07/07 Message-ID: #1/1 On Sun, 6 Jul 1997, Brian Haskin wrote: > Are duplicate keys allowed? Yes. Anton. From: Ambroise CONFETTI Subject: Re: Anton's Core War Tournament Round 1 Rules Date: 1997/07/08 Message-ID: <33C2B530.3988058E@calva.net>#1/1 Can I use the ITEMLIST to terminate the process, are the items DAT instructions ? Philipp Offermann. From: dov@superlink.net Subject: ! TROUBLE WITH LOVE? TRY A PSYCHIC FREE Date: 1997/07/09 Message-ID: <5q0q6r$eik$4668@earth.superlink.net>#1/1 What does Cupid have in store for you? Find out now - try a psychic, it's free right now on 1-800-677-8052. You'll hear about your romantic future and fate, so take control. Try it free and see for yourself. Adults over 18 only. Dial 1-800-677-8052 From: dov@superlink.net Subject: ! FREE PREDICTIONS BY PTOVEN PSYCHICS Date: 1997/07/09 Message-ID: <5q0j9c$aec$4668@earth.superlink.net>#1/1 You've heard how psychics have predicted the future for others and you want to see for yourself. Let a master psychic advise you now - try it free on 1-800-676-3733. You will be astounded at the accuracy of their predictions. Adults over 18 only. 1-800-676-3733 From: Christian Schmidt Subject: Re: Anton's Core War Tournament Round 1 Rules Date: 1997/07/09 Message-ID: <33C3B281.7477@goofy.zdv.uni-mainz.de>#1/1 I don't think that the items are only DAT's, better to use for termination a separate DAT instruction. Christian Schmidt From: julie@aaaa.net Subject: ! PSYCHIC PREDICTIONS! TRY-IT-FREE! 1-800-676-3733 Date: 1997/07/10 Message-ID: <5q19bc$231$4805@kayrad.ziplink.net>#1/1 You've heard how psychics have predicted the future for others and you want to see for yourself. Let a master psychic advise you now - try it free on 1-800-676-3733. You will be astounded at the accuracy of their predictions. Adults over 18 only. 1-800-676-3733 From: randy97 Subject: http://www.love.com Date: 1997/07/10 Message-ID: <33c52ffe.1@pgh.nauticom.net>#1/1 Looking to find people in your area that enjoy the same things as this newsgroup? Check out http://www.love.com It's free, it's new, and it's awesome. Rand From: julie2@akula.com Subject: ! PROVEN PSYCHICS! FREE PREDICTIONS! (FREE!) Date: 1997/07/11 Message-ID: <5q3v17$pe5$4805@news.akula.com>#1/1 Curious about psychics? Now you can try a psychic reading free, just dial 1-800-677-8039 - our free samples line where master psychics will amaze you with their knowledge and forsight. Try it now - see for yourself. adults over 18 only Dial 1-800-677-8039 From: Brian Haskin Subject: My entry for Anton's tournament Date: 1997/07/12 Message-ID: <33C83B86.64D752C5@ptway.com>#1/1 Sorry if you get multiple copies of this but my mail doesn't seem to be reaching stormking.com for some reason so I'm trying the news group. It also doesn't seem to be reaching Anton so you may not even have to worry about this as a competitor, not that it's much competition. Anyway here's my sorter, it does a shell sort on a list defined by ITEMLIST (the start of the list) and ITEMS (the length of the list). Hopefully I've done all the obvious optimizations, one that really helped was sorting from the end of the list to the beginning which allowed me to use djn.f to step through the list. ;redcode ;name Seaside sort ;author Brian Haskin ;strategy Walking by the sea one day ;strategy I saw a shell by the way ;strategy Then looking inside there to my suprise ;strategy It was sorting and ordering in ascending ;strategy Ok, so I write terrible poems. ;strategy Hopefully I did a little better on the program. :) ;strategy shell sort ;assert 1 tmp equ (back-10) LAST equ (ITEMLIST+ITEMS-1) SDIST equ ((ITEMS/3)+1) org comp back add.f const, comp mov.i bjmp,ljmp comp slt.b LAST-SDIST, LAST sne.b *comp,@comp ljmp djn.f comp,comp slt.a #-comp+ITEMLIST-1,comp jmp cdist slt.f hgh,comp mov.f comp,hgh mov.i *comp,tmp mov.i @comp,*comp mov.i tmp,@comp retr slt.ab #-comp+LAST-SDIST,comp jmp back snorm mov.i njmp, ljmp mov.f hgh,comp djn.f comp,comp hgh dat #-comp+LAST,#-comp+LAST cdist slt.a #1,const const dat SDIST,SDIST div.f dvc,const mov.f lstc,comp sub.a const,comp mov.a #-comp+LAST,retr sub.a const,retr mov lstc,hgh jmp comp bjmp jmp -ljmp+snorm njmp djn.f -ljmp+comp,-ljmp+comp lstc dat #-comp+LAST,#-comp+LAST dvc dat #2,#2 end From: susan13@cybernex.net Subject: ! PROVEN PSYCHICS! TRY-IT-FREE! 1-800-677-8063 Date: 1997/07/12 Message-ID: <5q6iok$5hk$4802@news.cybernex.net>#1/1 The Live Psychic Calling Center invites you to enjoy a complete fifteen minute, live psychic reading with no credit card charges. Try it Free on 1-800-677-8063. Adults over 18 only. Dial now 1-800-677-8063 From: "J. R. W. Nikkel" Subject: Re: << IMPROVE YOUR CREDIT - NOW! >> Date: 1997/07/13 Message-ID: <33C96D70.61A9@bc.sympatico.ca>#1/1 National Business Systems wrote: > > DO YOU WANT GREAT CREDIT? > 10 Incredible new secrets to improve your credit > rating. Money back guarantee. Send $8 to NB Systems > PO Box 12213, Oakland, CA 94604 I wouldnt send any money to this, Its probably an abandoned house and some guys just go there every now and then take the money. Then they send an obious list, such as, PAY ON TIME, or other such stuff. From: "J. R. W. Nikkel" Subject: Re: << IMPROVE YOUR CREDIT - NOW! >> Date: 1997/07/13 Message-ID: <33C96D93.4321@bc.sympatico.ca>#1/1 National Business Systems wrote: > > DO YOU WANT GREAT CREDIT? > 10 Incredible new secrets to improve your credit > rating. Money back guarantee. Send $8 to NB Systems > PO Box 12213, Oakland, CA 94604 I wouldnt send any money to this, Its probably an abandoned house and some guys just go there every now and then take the money. Then they send an obious list, such as, PAY ON TIME, or other such stuff. Also, Ive never heard of this company, has anyone else? From: jacob Subject: Asian Ladies Date: 1997/07/13 Message-ID: <5qbb93$rtk@halley.pi.net>#1/1 I've found the pefect site with nude Asian ladies. Much more than you can find in any newsgroup. http://home.pi.net/~sappie/playboy.htm From: nbsystems@usa.net (National Business Systems) Subject: << IMPROVE YOUR CREDIT - NOW! >> Date: 1997/07/13 Message-ID: <33c81ac2.0@blush.jps.net>#1/1 DO YOU WANT GREAT CREDIT? 10 Incredible new secrets to improve your credit rating. Money back guarantee. Send $8 to NB Systems PO Box 12213, Oakland, CA 94604 From: tome@ibm.net Subject: NowYouGotIt Date: 1997/07/14 Message-ID: <5qduoe$7iu$9@charlotte.aracnet.net>#1/1 Angered Research Expert, Legal Asst. Tells "The rest of The Story" - Declares WAR ON THE NET!!! -- Demands to know why WIRED failed to tell *The Full Story* About the "Flying Saucier"... Freaks vs. Enlow? THERE WAS SO MUCH MORE TO TELL... http://163.125.3.231/spamwar.html From: a10@a.a Subject: $$$$$ LOAN BUSINESS, EASY MONTHLY INCOME, NO BRAINER $$$$$ Date: 1997/07/14 Message-ID: <33c9789a.0@news.unibe.ch> I have participated in the standard "Please put me on your mailing list" letter and found it to be worth my time (I get 1 or 2 handfulls or letters every day) but I also found that it's results were nowhere near what I expected due mainly to people not sending in the money but rather spreading the letter without paying for it. I participated in that mainly as an experiment and found that there are a tremendous amount of people willing to do it. I thought about how to, first, eliminate the "non-pay" problem and, second, to create a monthly income. I came upon the solution and decided to start a new program. I decided that there were 3 things that this new program needed in order to work for everyone and they were: 1.) It needed to be very simple and easy for anyone to do, and, 2.) It needed to be inexpensive enough for even the poorest of people, and, 3.) It needs to be DUPLICATABLE. I think you will find this program to meet those requirements. I have put lots of thought into it and I ask that you PLEASE do NOT modify it. This WILL WORK if you follow it. This system is based on the unconditional "loaning" of money to people. Simply say, "I am loaning you this $2 as an act of goodwill to help you in your financial need, you may pay me back if and when you can." You should find 5 or more people who will send $2 to the 5 needy people on this list AND MAINTAIN 5 or more people who will do the same. You should put your name on postition number 5 and move each of the other names up one position. The name originally on position number 1 gets removed. You should be able to contact each of your 5 or more people to see if they are going to be active this month. If not then you need to find one or more people to be active in order to maintain at least 5. I am not speaking about the 5 people on the list but rather the 5 new people you have found. I would highly suggest having more than 5 in any given month. Now I know that this would be extremely easy to do since I can think of at least 20 people myself who will do this consistently. The key is to maintain at LEAST 5 active people. If you don't then you can't expect for the rest of the people to do it either and you can't expect for this system to work. This system is a no-brainer, and if someone can't afford the $10 + stamps for this then they truly ARE in need! It is OK to use the internet to find people but I think it would be easier to find them through people that you know. This way it will be easier for you to contact them every month to ask about their being active, unless someone is willing to give you their e-mail address. Here are some numbers: ----------------------------------------------------------------------------------------------------- Monthly income model per level and total for maintaining 4 active members @ $2 each: Level 1: $2 x 4 people = $8, Total now $8 Level 2: $2 x 16 people = $32, Total now $8 + $32 = $40 Level 3: $2 x 64 people = $128, Total now $8 + $32 + $128 = $168 Level 4: $2 x 256 people = $512, Total now $8 + $32 + $128 + $512 = $680 Level 5: $2 x 1024 people = $2048, Total now $8 + $32 + $128 + $512 + $2048 = *** $2728 *** Yearly income: $2728 x 12 months = $32,736 ------------------------------------------------------------------------------------------------------ Monthly income model per level and total for maintaining 5 active members @ $2 each: Level 1: $2 x 5 people = $10, Total now $10 Level 2: $2 x 25 people = $50, Total now $10 + $50 = $60 Level 3: $2 x 125 people = $250, Total now $10 + $50 + $250 = $310 Level 4: $2 x 500 people = $1000, Total now $10 + $50 + $250 + $1000 = $1310 Level 5: $2 x 2500 people = $5000, Total now $10 + $50 + $250 + $1000 + $5000 = *** $6310 *** Yearly income: $6310 x 12 months = $75,720 ------------------------------------------------------------------------------------------------------ Monthly income model per level and total for maintaining 6 active members @ $2 each: Level 1: $2 x 6 people = $12, Total now $12 Level 2: $2 x 36 people = $72, Total now $12 + $72 = $84 Level 3: $2 x 216 people = $432, Total now $12 + $72 + $432 = $516 Level 4: $2 x 1296 people = $2592, Total now $12 + $72 + $432 + $2592 = $3108 Level 5: $2 x 7776 people = $15552, Total now $12 + $72 + $432 + $2592 + $15552 = *** $18660 *** Yearly income: $18660 x 12 months = $223,920 ------------------------------------------------------------------------------------------------------ Monthly income model per level and total for maintaining 7 active members @ $2 each: Level 1: $2 x 7 people = $14, Total now $14 Level 2: $2 x 49 people = $98, Total now $14 + $98 = $112 Level 3: $2 x 343 people = $686, Total now $14 + $98 + $686 = $798 Level 4: $2 x 2401 people = $4802, Total now $14 + $98 + $686 + $4802 = $5600 Level 5: $2 x 16807 people = $33614, Total now $14 + $98 + $686 + $4802 + $33614 = *** $39214 *** Yearly income: $39214 x 12 months = $470,568 ------------------------------------------------------------------------------------------------------ Keep in mind that it does not matter what day of the month that someone chooses to be active. It DOES matter that they are active on that day EVERY month. The key to this is DUPLICATION! You must treat this as a business. If you treat it like a hobby that is how it will treat you. You could even organize small meetings with your people and their prospects and work with your leaders. Think of how easy this would be for you, how reasonable this is, and of how good the chances are of it working for you. You may need to hire someone to open all the envelopes. NOTE: I decided on $2 instead of $1 because it is more feasible and it won't matter much for someone to send $2 as opposed to $1. Also I was against $5 as that becomes too expensive to duplicate. Mail $2 every month with a piece of paper saying "I am loaning you this $2 as an act of goodwill to help you in your financial need, you may pay me back if and when you can" to the following needy people: #1 Robert Jezil 114 Jefferson Ave. Slidell, LA 70460 #2 Phil Walther Jr. 9495 Annapolis Lane North Maple Grove, MN 55369 #3 C. E. Burkman 170 University Ave. W Suite 12-129 Waterloo, Ontario N2L 3E9 #4 A. Bailey 1207 Reeves Road Plainfield, IN 46168 #5 J. Martin P.O. Box 2292 Reston, Va. 20195 From: a10@a.a Subject: $$$$$$ NEW SYSTEM, BETTER THAN "ADD ME TO YOUR MAILING LIST" $$$$$$ Date: 1997/07/14 Message-ID: <33c97891.0@news.unibe.ch> I have participated in the standard "Please put me on your mailing list" letter and found it to be worth my time (I get 1 or 2 handfulls or letters every day) but I also found that it's results were nowhere near what I expected due mainly to people not sending in the money but rather spreading the letter without paying for it. I participated in that mainly as an experiment and found that there are a tremendous amount of people willing to do it. I thought about how to, first, eliminate the "non-pay" problem and, second, to create a monthly income. I came upon the solution and decided to start a new program. I decided that there were 3 things that this new program needed in order to work for everyone and they were: 1.) It needed to be very simple and easy for anyone to do, and, 2.) It needed to be inexpensive enough for even the poorest of people, and, 3.) It needs to be DUPLICATABLE. I think you will find this program to meet those requirements. I have put lots of thought into it and I ask that you PLEASE do NOT modify it. This WILL WORK if you follow it. This system is based on the unconditional "loaning" of money to people. Simply say, "I am loaning you this $2 as an act of goodwill to help you in your financial need, you may pay me back if and when you can." You should find 5 or more people who will send $2 to the 5 needy people on this list AND MAINTAIN 5 or more people who will do the same. You should put your name on postition number 5 and move each of the other names up one position. The name originally on position number 1 gets removed. You should be able to contact each of your 5 or more people to see if they are going to be active this month. If not then you need to find one or more people to be active in order to maintain at least 5. I am not speaking about the 5 people on the list but rather the 5 new people you have found. I would highly suggest having more than 5 in any given month. Now I know that this would be extremely easy to do since I can think of at least 20 people myself who will do this consistently. The key is to maintain at LEAST 5 active people. If you don't then you can't expect for the rest of the people to do it either and you can't expect for this system to work. This system is a no-brainer, and if someone can't afford the $10 + stamps for this then they truly ARE in need! It is OK to use the internet to find people but I think it would be easier to find them through people that you know. This way it will be easier for you to contact them every month to ask about their being active, unless someone is willing to give you their e-mail address. Here are some numbers: ----------------------------------------------------------------------------------------------------- Monthly income model per level and total for maintaining 4 active members @ $2 each: Level 1: $2 x 4 people = $8, Total now $8 Level 2: $2 x 16 people = $32, Total now $8 + $32 = $40 Level 3: $2 x 64 people = $128, Total now $8 + $32 + $128 = $168 Level 4: $2 x 256 people = $512, Total now $8 + $32 + $128 + $512 = $680 Level 5: $2 x 1024 people = $2048, Total now $8 + $32 + $128 + $512 + $2048 = *** $2728 *** Yearly income: $2728 x 12 months = $32,736 ------------------------------------------------------------------------------------------------------ Monthly income model per level and total for maintaining 5 active members @ $2 each: Level 1: $2 x 5 people = $10, Total now $10 Level 2: $2 x 25 people = $50, Total now $10 + $50 = $60 Level 3: $2 x 125 people = $250, Total now $10 + $50 + $250 = $310 Level 4: $2 x 500 people = $1000, Total now $10 + $50 + $250 + $1000 = $1310 Level 5: $2 x 2500 people = $5000, Total now $10 + $50 + $250 + $1000 + $5000 = *** $6310 *** Yearly income: $6310 x 12 months = $75,720 ------------------------------------------------------------------------------------------------------ Monthly income model per level and total for maintaining 6 active members @ $2 each: Level 1: $2 x 6 people = $12, Total now $12 Level 2: $2 x 36 people = $72, Total now $12 + $72 = $84 Level 3: $2 x 216 people = $432, Total now $12 + $72 + $432 = $516 Level 4: $2 x 1296 people = $2592, Total now $12 + $72 + $432 + $2592 = $3108 Level 5: $2 x 7776 people = $15552, Total now $12 + $72 + $432 + $2592 + $15552 = *** $18660 *** Yearly income: $18660 x 12 months = $223,920 ------------------------------------------------------------------------------------------------------ Monthly income model per level and total for maintaining 7 active members @ $2 each: Level 1: $2 x 7 people = $14, Total now $14 Level 2: $2 x 49 people = $98, Total now $14 + $98 = $112 Level 3: $2 x 343 people = $686, Total now $14 + $98 + $686 = $798 Level 4: $2 x 2401 people = $4802, Total now $14 + $98 + $686 + $4802 = $5600 Level 5: $2 x 16807 people = $33614, Total now $14 + $98 + $686 + $4802 + $33614 = *** $39214 *** Yearly income: $39214 x 12 months = $470,568 ------------------------------------------------------------------------------------------------------ Keep in mind that it does not matter what day of the month that someone chooses to be active. It DOES matter that they are active on that day EVERY month. The key to this is DUPLICATION! You must treat this as a business. If you treat it like a hobby that is how it will treat you. You could even organize small meetings with your people and their prospects and work with your leaders. Think of how easy this would be for you, how reasonable this is, and of how good the chances are of it working for you. You may need to hire someone to open all the envelopes. NOTE: I decided on $2 instead of $1 because it is more feasible and it won't matter much for someone to send $2 as opposed to $1. Also I was against $5 as that becomes too expensive to duplicate. Mail $2 every month with a piece of paper saying "I am loaning you this $2 as an act of goodwill to help you in your financial need, you may pay me back if and when you can" to the following needy people: #1 Robert Jezil 114 Jefferson Ave. Slidell, LA 70460 #2 Phil Walther Jr. 9495 Annapolis Lane North Maple Grove, MN 55369 #3 C. E. Burkman 170 University Ave. W Suite 12-129 Waterloo, Ontario N2L 3E9 #4 A. Bailey 1207 Reeves Road Plainfield, IN 46168 #5 J. Martin P.O. Box 2292 Reston, Va. 20195 From: "Edward Witt" Subject: CABLE TV--FREE DECODER PLANS-- Date: 1997/07/15 Message-ID: <01bc90b6$86782680$497074cf@default>#1/1 Now you can get new plans to build a Cable Descrambler System, US and UK plans. This is not the origonal Radio Shack plan (now obsolete), but a choice of six new up to date plans designed to work on any cable box in any area. Just send me details of which cable box you have and in what area you reside as the plan needed will vary area to area, and you will be able to view all premium and pay per view channels. It works on all Cable Tv Systems. The parts to make the box cost appoximately $15 (depending on the plan) and you can find them at any local electronic part supplier( US Residents will be supplied with radio shack part numbers). British Sky Cable descrablers cost approx 20 Pounds. Remember this is for educational purposes only, you still have to pay for the channels you view. I have to say that to protect myself for any liablity. For the Plans just send $ 2 or 2 Pounds to: Ed Hacker 409 Adams Street # 7 Hoboken, NJ 07030 USA The reason I charge two dollars is for the stamp, envelop, and paper your plans are on. I am doing this for you not for me to make money. Lets get real you cant buy much for two bucks. I am not in this for the money but to get back at the cable companys that over charge people. CABLE HANDBOOK ( Additional $2 ) Everything you ever wanted to know about cable boxes. Includes a cross reference list for upgrading your box using upgrade converts, cubes, plug-in activators and service code-generators. Also explains general cable operation, this handbook is very COMPLETE, a must have! TURN ME ON! Turn on all your premium channels with nothing to buy. The Notch Filter A notch filter allows you to selectively descramble channels. For instance, if HBO is on channel 7 and Cinemax is on channel 14 or pay-per-view is on 22, you may build a notch filter to descramble each of those channels. This method is fairly simple to build; However, it requires several more parts than the Fifteen Dollar Box. This system will work on your cable system, no matter what frequency your cable system operates on. A cable box is NOT REQUIRED, and parts cost in the range of $25-30 depending on how many channels pay channels you wish to descramble. NOTE: I used channel 7,14 and 22 as an example. Your premium services may be on other channels and the notch filter can be built for whatever channel your premium services are on. (between the range of 2-22) Parts can be purchased from a electronics wholesaler/retailer in your phone. The Gated Sync is the Grand Daddy of descramblers (in band and out band). It can be configured to operate on your cable systems frequency. This system is for the serious home electronics buff. It is a bit more complex to build; However, it sells for a lot of money. And, it will descramble EVERY channel. SSAVI was created by Zenith, and used by many Zenith converters. The system is very difficult to build, but it will descramble EVERY channel, and also sells for a lot of money. Novices should not attempt to build the SSAVI system. FREQUENTLY ASKED QUESTIONS What is a Descrambler? A descrambler is a device that restores the picture and sound of a scrambled channel. In most cases, ALL channels which are scrambled will be restored. Are Descramblers legal? YES! It is legal to build, sell, ship, use, and own a descrambler; However, when you use a descrambler, it is your responsibility to notify the cable company that you are accessing their signal. Do I need a converter from my cable company? In most cases NO. A cable ready VCR or TV will work. Is it difficult to build a descrambler? Turn me on, the Fifteen Dollar Box, the Oak converter and the Foil method are very simple methods! The instructions provide step by step instructions. No special skill or knowledge are needed. The Notch filter is still fairly simple. The Gated Sync is not for the beginner, it requires electronics knowledge. Can I build more than one? YES! You may build as many descramblers as you want! They are legal to sell and demand fairly high prices! Just send me details of which cable box you have and in what area you reside as the plan needed will vary area to area For the Plans just send $ 2 or 2 Pounds to: Ed Hacker 409 Adams Street # 7 Hoboken, NJ 07030 USA CABLE TV--FREE DECODER PLANS-- From: ICTC Subject: No bogus, no smallprint, Start earning today ! Date: 1997/07/16 Message-ID: <5qigsc$160$352@due.unit.no>#1/1 Introducing the Hottest Breakthrough in Network Marketing History! Bottom line/smallprint: NO minimum purchase required . Zero. 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From: stst@vuse.vanderbilt.edu (Stefan Strack) Subject: Core War Frequently Asked Questions (rec.games.corewar FAQ) Date: 1997/07/16 Message-ID: Archive-name: games/corewar-faq Last-Modified: 95/10/12 Version: 3.6 These are the Frequently Asked Questions (and answers) from the Usenet newsgroup rec.games.corewar. A plain text version of this document is posted every two weeks. The hypertext version is available as _________________________________________________________________ Table of Contents 1. What is Core War 2. Is it Core War or Core Wars? 3. Where can I find more information about Core War? 4. Core War has changed since Dewdney's articles. Where do I get a copy of the current instruction set? 5. What is ICWS'94? Which simulators support ICWS'94? 6. What is the ICWS? 7. What is TCWN? 8. How do I join? 9. What is the EBS? 10. Where are the Core War archives? 11. Where can I find a Core War system for ...? 12. I do not have FTP. How do I get all this great stuff? 13. I do not have access to Usenet. How do I post and receive news? 14. Are there any Core War related WWW sites? 15. When is the next tournament? 16. What is KotH? How do I enter? 17. Is it DAT 0, 0 or DAT #0, #0? How do I compare to core? 18. How does SLT (Skip if Less Than) work? 19. What is the difference between in-register and in-memory evaluation? 20. What does (expression or term of your choice) mean? 21. Other questions? _________________________________________________________________ What is Core War? Core War is a game played by two or more programs (and vicariously by their authors) written in an assembly language called Redcode and run in a virtual computer called MARS (for Memory Array Redcode Simulator). The object of the game is to cause all processes of the opposing program to terminate, leaving your program in sole posession of the machine. There are Core War systems available for most computer platforms. Redcode has been standardized by the ICWS, and is therefore transportable between all standard Core War systems. [ToC] _________________________________________________________________ Is it "Core War" or "Core Wars"? Both terms are used. Early references were to Core War. Later references seem to use Core Wars. I prefer "Core War" to refer to the game in general, "core wars" to refer to more than one specific battle. [ToC] _________________________________________________________________ Where can I find more information about Core War? Core War was first described in the Core War Guidelines of March, 1984 by D. G. Jones and A. K. Dewdney of the Department of Computer Science at The University of Western Ontario (Canada). Dewdney wrote several "Computer Recreations" articles in Scientific American which discussed Core War, starting with the May 1984 article. Those articles are contained in two anthologies: Author: Dewdney, A. K. Title: The Armchair Universe: An Exploration of Computer Worlds Published: New York: W. H. Freeman (c) 1988 ISBN: 0-7167-1939-8 Library of Congress Call Number: QA76.6 .D517 1988 Author: Dewdney, A. K. Title: The Magic Machine: A Handbook of Computer Sorcery Published: New York: W. H. Freeman (c) 1990 ISBN: 0-7167-2125-2 (Hardcover), 0-7167-2144-9 (Paperback) Library of Congress Call Number: QA76.6 .D5173 1990 A.K. Dewdney's articles are still the most readable introduction to Core War, even though the Redcode dialect described in there is no longer current. [ToC] _________________________________________________________________ Core War has changed since Dewdney's articles. Where do I get a copy of the current instruction set? A draft of the official standard (ICWS'88) is available as . This document is formatted awkwardly and contains ambiguous statements. For a more approachable intro to Redcode, take a look at Mark Durham's tutorial, and . Steven Morrell (morrell@math.utah.edu) is preparing a more practically oriented Redcode tutorial that discusses different warrior classes with lots of example code. Mail him for a preliminary version. Michael Constant (mconst@csua.berkeley.edu) is reportedly working on a beginner's introduction. [ToC] _________________________________________________________________ What is ICWS'94? Which simulators support ICWS'94? There is an ongoing discussion about future enhancements to the Redcode language. A proposed new standard, dubbed ICWS'94, is currently being evaluated. A major change is the addition of "instruction modifiers" that allow instructions to modify A-field, B-field or both. Also new is a post-increment indirect addressing mode and unrestricted opcode and addressing mode combination ("no illegal instructions"). ICWS'94 is backwards compatible; i.e. ICWS'88 warriors will run correctly on an ICWS'94 system. Take a look at the ICWS'94 draft for more information. You can try out the new standard by submitting warriors to the '94 hills of the KotH servers. Two corewar systems currently support ICWS'94, pMARS (many platforms) and Redcoder (Mac), both available at ftp.csua.berkeley.edu. [ToC] _________________________________________________________________ What is the ICWS? About one year after Core War first appeared in Sci-Am, the "International Core War Society" (ICWS) was established. Since that time, the ICWS has been responsible for the creation and maintenance of Core War standards and the running of Core War tournaments. There have been six annual tournaments and two standards (ICWS'86 and ICWS'88). [ToC] _________________________________________________________________ What is TCWN? Since March of 1987, "The Core War Newsletter" (TCWN) has been the official newsletter of the ICWS. It is published quarterly and recent issues are also available as Encapsulated PostScript files. [ToC] _________________________________________________________________ How do I join? For more information about joining the ICWS (which includes a subscription to TCWN), or to contribute an article, review, cartoon, letter, joke, rumor, etc. to TCWN, please contact: Jon Newman 13824 NE 87th Street Redmond, WA 98052-1959 email: jonn@microsoft.com (Note: Microsoft has NO affiliation with Core War. Jon Newman just happens to work there, and we want to keep it that way!) Current annual dues are $15.00 in US currency. [ToC] _________________________________________________________________ What is the EBS? The Electronic Branch Section (EBS) of the ICWS is a group of Core War enthusiasts with access to electronic mail. There are no fees associated with being a member of the EBS, and members do reap some of the benefits of full ICWS membership without the expense. For instance, the ten best warriors submitted to the EBS tournament are entered into the annual ICWS tournament. All EBS business is conducted in the rec.games.corewar newsgroup. The current goal of the EBS is to be at the forefront of Core War by writing and implementing new standards and test suites. [ToC] _________________________________________________________________ Where are the Core War archives? Many documents such as the guidelines and the ICWS standards along with previous tournament Redcode entries and complete Core War systems are available via anonymous ftp from (128.32.149.19) in the /pub/corewar directories. Also, most of past rec.games.corewar postings (including Redcode source listings) are archived there. Jon Blow (blojo@csua.berkeley.edu) is the archive administrator. When uploading to /pub/corewar/incoming, ask Jon to move your upload to the appropriate directory and announce it on the net. Much of what is available on soda is also available on the German archive at iraun1.ira.uka.de (129.13.10.90) in the /pub/x11/corewars directory. The plain text version of this FAQ is automatically archived by news.answers. [ToC] _________________________________________________________________ Where can I find a Core War system for . . . ? Core War systems are available via anonymous ftp from ftp.csua.berkeley.edu in the /pub/corewar/systems directory. Currently, there are UNIX, IBM PC-compatible, Macintosh, and Amiga Core War systems available there. It is a good idea to check for program updates first. CAUTION! There are many, many Core War systems available which are NOT ICWS'88 (or even ICWS'86) compatible available at various archive sites other than ftp.csua.berkeley.edu. Generally, the older the program - the less likely it will be ICWS compatible. Reviews of Core War systems would be greatly appreciated in the newsgroup and in the newsletter. Below is a not necessarily complete or up-to-date list of what's available at ftp.csua.berkeley.edu: MADgic41.lzh - corewar for the Amiga, v4.1 MAD4041.lzh - older version? MAD50B.lha - corewar for the Amiga, beta version 5.0 Redcoder-21.hqx - corewar for the Mac, supports ICWS'88 and '94 (without extensions) core-11.hqx - corewar for the Mac core-wars-simulator.hqx - same as core-11.hqx? corewar_unix_x11.tar.Z - corewar for UNIX/X-windows, ICWS'86 but not ICWS'88 compatible koth31.tar.Z - corewar for UNIX/X-windows. This program ran the former KotH server at intel.com koth.shar.Z - older version kothpc.zip - port of older version of KotH to the PC deluxe20c.tar.Z - corewar for UNIX (broken X-windows or curses) and PC mars.tar.Z - corewar for UNIX, likely not ICWS'88 compatible icons.zip - corewar icons for MS-Windows macrored.zip - a redcode macro-preprocessor (PC) c88v49.zip - PC corewar, textmode display mars88.zip - PC corewar, graphics mode display corwp302.zip - PC corewar, textmode display, slowish mercury2.zip - PC corewar written in assembly, fast! mtourn11.zip - tournament scheduler for mercury (req. 4DOS) pmars08s.zip - portable system, ICWS'88 and '94, runs on UNIX, PC, Mac, Amiga. C source archive pmars08s.tar.Z - same as above pmars08.zip - PC executables with graphics display, req 386+ macpmars02.sit.hqx - pMARS executable for Mac (port of version 0.2) buggy, no display MacpMARS1.99a.cpt.hqx - port of v0.8 for the Mac, with display and debugger MacpMARS1.0s.cpt.hqx - C source (MPW, ThinkC) for Mac frontend ApMARS03.lha - pMARS executable for Amiga (port of version 0.3.1) wincor11.zip - MS-Windows system, shareware ($15) [ToC] _________________________________________________________________ I do not have FTP. How do I get all this great stuff? There is an ftp email server at ftpmail@decwrl.dec.com. Send email with a subject and body text of "help" (without the quotes) for more information on its usage. If you don't have access to the net at all, send me a 3.5 '' diskette in a self-addressed disk mailer with postage and I will mail it back with an image of the Core War archives in PC format. My address is at the end of this post. [ToC] _________________________________________________________________ I do not have access to Usenet. How do I post and receive news? To receive rec.games.corewar articles by email, join the COREWAR-L list run on the Stormking.Com list processor. To join, send the message SUB COREWAR-L FirstName LastName to listproc@stormking.com. You can send mail to corewar-l@stormking.com to post even if you are not a member of the list. Responsible for the listserver is Scott J. Ellentuch (tuc@stormking.com). Another server that allows you to post (but not receive) articles is available. Email your post to rec-games-corewar@cs.utexas.edu and it will be automatically posted for you. [ToC] _________________________________________________________________ Are there any Core War related WWW sites? You bet. Each of the two KotH sites sport a world-wide web server. Stormking's Core War page is ; pizza's is . A third WWW site is in Koeln, Germany: . Last but not least, Stephen Beitzel's "Unofficial Core War Page" is . All site are in varying stages of construction, so it would be futile to list here what they have to offer. [ToC] _________________________________________________________________ When is the next tournament? The ICWS holds an annual tournament. Traditionally, the deadline for entering is the 15th of December. The EBS usually holds a preliminary tournament around the 15th of November and sends the top finishers on to the ICWS tournament. Informal double-elimination and other types of tournaments are held frequently among readers of the newsgroup; watch there for announcements or contact me. [ToC] _________________________________________________________________ What is KotH? How do I enter? King Of The Hill (KotH) is an ongoing Core War tournament available to anyone with email. You enter by submitting via email a Redcode program (warrior) with special comment lines. You will receive a reply indicating how well your program did against the current top programs "on the hill". There are two styles of KotH tournaments, "classical" and "multi-warrior". The "classical" KotH is a one-on-one tournament, that is your warrior will play 100 battles against each of the 20 other programs currently on the Hill. You receive 3 points for each win and 1 point for each tie. (The existing programs do not replay each other, but their previous battles are recalled.) All scores are updated to reflect your battles and all 21 programs are ranked from high to low. If you are number 21 you are pushed off the Hill, if you are higher than 21 someone else is pushed off. In "multi-warrior" KotH, all warriors on the hill fight each other at the same time. Score calculation is a bit more complex than for the one-on-one tournament. Briefly, points are awarded based on how many warriors survive until the end of a round. A warrior that survives by itself gets more points than a warrior that survives together with other warriors. Points are calculated from the formula (W*W-1)/S, where W is the total number of warriors and S the number of surviving warriors. The pMARS documentation has more information on multi-warrior scoring. The idea for an email-based Core War server came from David Lee. The original KotH was developed and run by William Shubert at Intel starting in 1991, and discontinued after almost three years of service. Currently, KotHs based on Bill's UNIX scripts but offering a wider variety of hills are are running at two sites: "koth@stormking.com" is maintained by Scott J. Ellentuch (tuc@stormking.com) and "pizza@ecst.csuchico.edu" by Thomas H. Davies (sd@ecst.csuchico.edu). Up until May '95, the two sites provided overlapping services, i.e. the some of the hill types were offered by both "pizza" and "stormking". To conserve resources, the different hill types are now divided up among the sites. The way you submit warriors to both KotHs is pretty much the same. Therefore, the entry rules described below apply to both "pizza" and "stormking" unless otherwise noted. Entry rules for King of the Hill Corewar: 1) Write a corewar program. KotH is fully ICWS '88 compatible, EXCEPT that a comma (",") is required between two arguments. 2) Put a line starting with ";redcode" (or ";redcode-94, etc., see below) at the top of your program. This MUST be the first line. Anything before it will be lost. If you wish to receive mail on every new entrant, use ";redcode verbose". Otherwise you will only receive mail if a challenger makes it onto the hill. Use ";redcode quiet" if you wish to receive mail only when you get shoved off the hill. (Also, see 5 below). Additionally, adding ";name " and ";author " will be helpful in the performance reports. Do NOT have a line beginning with ";address" in your code; this will confuse the mail daemon and you won't get mail back. In addition, it would be nice if you have lines beginning with ";strategy" that describe the algorithm you use. There are currently seven separate hills you can select by starting your program with ;redcode-b, ;redcode-94, ;redcode-94x, ;redcode, ;redcode-icws, ;redcode-94m or ;redcode-94xm. The former three run at "pizza", the latter four at "stormking". More information on these hills is listed below. 3) Mail this file to koth@stormking.com or pizza@ecst.csuchico.edu. "Pizza" requires a subject of "koth" (use the -s flag on most mailers). 4) Within a few minutes you should get mail back telling you whether your program assembled correctly or not. If it did assemble correctly, sit back and wait; if not, make the change required and re-submit. 5) In an hour or so you should get more mail telling you how your program performed against the current top 20 (or 10) programs. If no news arrives during that time, don't worry; entries are put in a queue and run through the tournament one at a time. A backlog may develop. Be patient. If your program makes it onto the hill, you will get mail every time a new program makes it onto the hill. If this is too much mail, you can use ";redcode[-??] quiet" when you first mail in your program; then you will only get mail when you make it on the top 20 list or when you are knocked off. Using ";redcode[-??] verbose" will give you even more mail; here you get mail every time a new challenger arrives, even if they don't make it onto the top 20 list. Often programmers want to try out slight variations in their programs. If you already have a program named "foo V1.0" on the hill, adding the line ";kill foo" to a new program will automatically bump foo 1.0 off the hill. Just ";kill" will remove all of your programs when you submit the new one. The server kills programs by assigning an impossibly low score; it may therefore take another successful challenge before a killed program is actually removed from the hill. SAMPLE ENTRY: ;redcode ;name Dwarf ;author A. K. Dewdney ;strategy Throw DAT bombs around memory, hitting every 4th memory cell. ;strategy This program was presented in the first Corewar article. bomb DAT #0 dwarf ADD #4, bomb MOV bomb, @bomb JMP dwarf END dwarf ; Programs start at the first line unless ; an "END start" pseudo-op appears to indicate ; the first logical instruction. Also, nothing ; after the END instruction will be assembled. Here are the Specs for the various hills: ICWS'88 Standard Hill Specs: (Accessed with ";redcode", available at "stormking") hillsize: 20 warriors rounds: 100 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: ICWS '88 ICWS Annual Tournament Hill Specs: (Accessed with ";redcode-icws", available at "stormking") hillsize: 20 warriors rounds: 100 coresize: 8192 instructions max. processes: 8000 per program duration: After 100,000 cycles, a tie is declared. max. entry length: 300 minimum distance: 300 instruction set: ICWS '88 ICWS'94 Draft Hill Specs: (Accessed with ";redcode-94", available at "pizza") hillsize: 20 warriors rounds: 100 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: extended ICWS '94 Draft ICWS'94 Beginner's Hill Specs: (Accessed with ";redcode-b", available at "pizza") hillsize: 20 warriors rounds: 100 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: extended ICWS '94 Draft max. age: after 100 successful challenges, warriors are retired. ICWS'94 Experimental (Big) Hill Specs: (Accessed with ";redcode-94x", available at "pizza") hillsize: 20 warriors rounds: 100 coresize: 55440 max. processes: 10000 duration: after 500,000 cycles, a tie is declared. max. entry length: 200 minimum distance: 200 instruction set: extended ICWS '94 Draft ICWS'94 Draft Multi-Warrior Hill Specs: (Accessed with ";redcode-94m", available at "stormking") hillsize: 10 warriors rounds: 200 coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 instruction set: extended ICWS '94 Draft ICWS'94 Experimental (Big) Multi-Warrior Hill Specs: (Accessed with ";redcode-94xm", available at "stormking") hillsize: 20 warriors rounds: 100 coresize: 55440 max. processes: 10000 duration: after 500,000 cycles, a tie is declared. max. entry length: 200 minimum distance: 200 instruction set: extended ICWS '94 Draft If you just want to get a status report without actually challenging the hills, send email with ";status" as the message body (and don't forget "Subject: koth" for "pizza"). If you send mail to "pizza" with "Subject: koth help" you will receive instructions that may be more up to date than those contained in this document. At stormking, a message body with ";help" will return brief instructions. If you submit code containing a ";test" line, your warrior will be assembled but not actually pitted against the warriors on the hill. All hills run portable MARS (pMARS) version 0.8, a platform-independent corewar system available at ftp.csua.berkeley.edu. The '94 and '94x hills allow three experimental opcodes and addressing modes currently not covered in the ICWS'94 draft document: SEQ - Skip if EQual (synonym for CMP) SNE - Skip if Not Equal NOP - (No OPeration) * - indirect using A-field as pointer { - predecrement indirect using A-field } - postincrement indirect using A-field [ToC] _________________________________________________________________ Is it DAT 0, 0 or DAT #0, #0? How do I compare to core? Core is initialized to DAT 0, 0. This is an "illegal" instruction under ICWS'88 rules and strictly compliant assemblers (such as KotH or pmars -8) will not let you write a DAT 0, 0 instruction - only DAT #0, #0. So this begs the question, how to compare something to see if it is empty core. The answer is, most likely the instruction before your first instruction and the instruction after your last instruction are both DAT 0, 0. You can use them, or any other likely unmodified instructions, for comparison. Note that under ICWS'94, DAT 0, 0 is a legal instruction. [ToC] _________________________________________________________________ How does SLT (Skip if Less Than) work? SLT gives some people trouble because of the way modular arithmetic works. It is important to note that all negative numbers are converted to positive numbers before a battles begins. Example: (-1) becomes (M - 1) where M is the memory size. Once you realize that all numbers are treated as positive, it is clear what is meant by "less than". It should also be clear that no number is less than zero. [ToC] _________________________________________________________________ What is the difference between in-register and in-memory evaluation? These terms refer to the way instruction operands are evaluated. The '88 Redcode standard ICWS'88 is unclear about whether a simulator should "buffer" the result of A-operand evaluation before the B-operand is evaluated. Simulators that do buffer are said to use in-register evaluation, those that don't, in-memory evaluation. ICWS'94 clears this confusion by mandating in-register evaluation. Instructions that execute differently under these two forms of evaluation are MOV, ADD, SUB, MUL, DIV and MOD where the effective address of the A-operand is modified by evaluation of the B-operand. This is best illustrated by an example: L1 mov L2, mov.i #0,impsize Bootstrapping Strategy of copying the active portion of the program away from the initial location, leaving a decoy behind and making the relocated program as small as possible. B-Scanners Scanners which only recognize non-zero B-fields. example add #10,scan scan jmz example,10 C Measure of speed, equal to one location per cycle. Speed of light. CMP-Scanner A Scanner which uses a CMP instruction to look for opponents. example add step,scan scan cmp 10,30 jmp attack jmp example step dat #20,#20 Color Property of bombs making them visible to scanners, causing them to attack useless locations, thus slowing them down. example dat #100 Core-Clear code that sequentially overwrites core with DAT instructions; usually the last part of a program. Decoys Bogus or unused instructions meant to slow down Scanners. Typically, DATs with non-zero B-fields. DJN-Stream (also DJN-Train) Using a DJN command to rapidly decrement core locations. example ... ... djn example,<4000 Dwarf the prototypical small bomber. Gate-busting (also gate-crashing) technique to "interweave" a decrement-resistant imp-spiral (e.g. MOV 0, 2668) with a standard one to overrun imp-gates. Hybrids warriors that combine two or more of the basic strategies, either in sequence (e.g. stone->paper) or in parallel (e.g. imp/stone). Imp Program which only uses the MOV instruction. example MOV 0, 1 or example MOV 0, 2 MOV 0, 2 Imp-Gate A location in core which is bombed or decremented continuously so that an Imp can not pass. Also used to describe the program-code which maintains the gate. example ... ... SPL 0, mov.i #0,impsize Mirror see reflection. On-axis/off-axis On-axis scanners compare two locations M/2 apart, where M is the memory size. Off-axis scanners use some other separation. Optimal Constants (also optima-type constants) Bomb or scan increments chosen to cover core most effectively, i.e. leaving gaps of uniform size. Programs to calculate optimal constants and lists of optimal numbers are available at ftp.csua.berkeley.edu. Paper A Paper-like program. One which replicates itself many times. Part of the Scissors (beats) Paper (beats) Stone (beats Scissors) analogy. Pit-Trapper (also Slaver, Vampire). A program which enslaves another. Usually accomplished by bombing with JMPs to a SPL 0 pit with an optional core-clear routine. Quick Scan 2c scan of a set group of core locations with bombing if anything is found. Both of the following codes snips scan 16 locations and check for a find. If anything is found, it is attacked, otherwise 16 more locations are scanned. Example: start s1 for 8 ;'88 scan cmp start+100*s1, start+100*s1+4000 ;check two locations mov #start+100*s1-found, found ;they differ so set pointer rof jmn attack, found ;if we have something, get it s2 for 8 cmp start+100*(s2+6), start+100*(s2+6)+4000 mov #start+100*(s2+6)-found, found rof found jmz moveme, #0 ;skip attack if qscan found nothing attack cmp @found, start-1 ;does found points to empty space? add #4000, found ;no, so point to correct location mov start-1, @found ;move a bomb moveme jmp 0, 0 In ICWS'94, the quick scan code is more compact because of the SNE opcode: start ;'94 scan s1 for 4 sne start+400*s1, start+400*s1+100 ;check two locations seq start+400*s1+200, start+400*s1+300 ;check two locations mov #start+400*s1-found, found ;they differ so set pointer rof jmn which, found ;if we have something, get it s2 for 4 sne start+400*(s2+4), start+400*(s2+4)+100 seq start+400*(s2+4)+200, start+400*(s2+4)+300 mov #start+400*(s2+4)-found-100, found rof found jmz moveme, #0 ;skip attack if qscan found nothing add #100, -1 ;increment pointer till we get the which jmn -1, @found ;right place mov start-1, @found ;move a bomb moveme jmp 0, 0 Reflection Copy of a program or program part, positioned to make the active program invisible to a CMP-scanner. Replicator Generic for Paper. A program which makes many copies of itself, each copy also making copies. Self-Splitting Strategy of amplifying the number of processes executing a piece of code. example SPL 0 loop ADD #10, example MOV example, @example JMP loop Scanner A program which searches through core for an opponent rather than bombing blindly. Scissors A program designed to beat replicators, usually a (B-field scanning) vampire. Part of the Paper-Scissors-Stone analogy. Self-Repair Ability of a program to fix it's own code after attack. Silk A replicator which splits off a process to each new copy before actually copying the code. This allows it to replicate extremely quickly. This technique is only possible under the '94 draft, because it requires post-increment indirect addressing. Example: spl 1 mov.i -1, 0 spl 1 ;generate 6 consecutive processes silk spl 3620, #0 ;split to new copy mov.i >-1, }-1 ;copy self to new location mov.i bomb, >2000 ;linear bombing mov.i bomb, }2042 ;A-indirect bombing for anti-vamp jmp silk, {silk ;reset source pointer, make new copy bomb dat.f >2667, >5334 ;anti-imp bomb Slaver see Pit-Trapper. Stealth Property of programs, or program parts, which are invisible to scanners, accomplished by using zero B-fields and reflections. Stone A Stone-like program designed to be a small bomber. Part of the Paper-Scissors-Stone analogy. Stun A type of bomb which makes the opponent multiply useless processes, thus slowing it down. Example is referred to as a spl-jmp bomb. example spl 0 jmp -1 Two-Pass Core-Clear (also spl/dat Core-Clear) core clear that fills core first with SPL instructions, then with DATs. This is very effective in killing paper and certain imp-spiral variations. Vampire see Pit-Trapper. Vector Launch one of several means to start an imp-spiral running. As fast as Binary Launch, but requiring much less code. See also JMP/ADD Launch and Binary Launch. This example is one form of a Vector Launch: impsize equ 2667 example spl 1 ; extend by adding more spl 1's spl 1 djn.a @imp,#0 ; jmp @ a series of pointers dat #0,imp+(3*impsize) dat #0,imp+(2*impsize) dat #0,imp+(1*impsize) dat #0,imp+(0*impsize) imp mov.i #0,impsize [ToC] _________________________________________________________________ Other questions? Just ask in the rec.games.corewar newsgroup or contact me (address below). If you are shy, check out the Core War archives first to see if your question has been answered before. [ToC] _________________________________________________________________ Credits Additions, corrections, etc. to this document are solicited. Thanks in particular to the following people who have contributed major portions of this document: Paul Kline, Randy Graham. Mark Durham wrote the first version of the FAQ. The rec.games.corewar FAQ is Copyright 1995 and maintained by: Stefan Strack, PhD stst@vuse.vanderbilt.edu Dept. Molecular Physiol. and Biophysics stst@idnsun.gpct.vanderbilt.edu Rm. 762, MRB-1 stracks@vuctrvax.bitnet Vanderbilt Univ. Medical Center Voice: +615-322-4389 Nashville, TN 37232-6600, USA FAX: +615-322-7236 _________________________________________________________________ $Id: corewar-faq.html,v 3.6 1995/10/12 22:44:37 stst Exp stst $ From: gary099g@erols.com Subject: YOU GET FREE 2000 $ex-WebSites FREE! @? Date: 1997/07/17 Message-ID: <5qkt9f$kod@news1-alterdial.uu.net>#1/1 This is a multi-part message in MIME format. --_-=599 Content-type: text/html; name="Sex~1.htm" Content-transfer-encoding: base64 b25nPjwvZm9udD48L2ZvbnQ+PC9hPjwvcD4NCjwvYm9keT4NCg0KPC9odG1sPg0K --_-=599 From: 09872348973278@compuserve.com Subject: Get FREE PASSWORD SEX SITE..password is... Date: 1997/07/17 Message-ID: <5qkt3l$ln6@news1-alterdial.uu.net>#1/1 http://www.2bornot2b.com/password Protect Your Children From Viewing ADULT XXX Material and at the same time get UNLIMITED FREE ACCESS to over 1200 of the Hottest Adult Sites on the Web. Also get FREE UNLIMITED Live Video Sex and FREE XXX rated chat room access. Stop paying to get into Adult Sites. This secret password gets you into them for FREE!!! I posted all the info at the URL above. From: Justin Murphy Subject: make $50000 in 2 months Date: 1997/07/18 Message-ID: <33CFCBAD.60B705FA@Netcom.ca> If you find this article offensive, please accept my apologies to you and your newsgroup. First of all, IT'S PERFECTLY LEGAL! (Call 1-800-725-2161) if you have any questions about the following opportunity to make $50,000.00 and that probably WITHIN LESS THAN TWO MONTHS! WHAT IT IS AND HOW IT WORKS ??? Well, here it goes: A little while back, I was browsing these newsgroups, just like you are now, and came across an article similar to this that said you could make thousands of dollars within weeks with only an initial investment of $5.00! So I thought, "Yeah, right, this must be a joke," but like most of us I was curious, so I kept reading. Anyway, it said that you send $1.00 to each of the 5 names and address stated in the article. You then place your own name and address in the bottom of the list at #5, and post the article in at least 200 newsgroups. (There are thousands) No catch, that was it. I knew that that was the opportunity I had waited for for a long time. I thought it was about time that the money of the world gets into the right hands! OURS, right? I never had a doubt that this thing will actually work and even if it didn't, what were 5 stamps and $5.00 for a try? As I mentioned before, like most of us I was a little skeptical and a little worried about the legal aspects of it all. So I checked it out with the U.S. Post Office (1-800-725-2161) and they confirmed that it is indeed legal! Now, that's how your story WILL sound like, too if you participate: Well GUESS WHAT!!... with in 7 days, I started getting money in the mail! I was shocked! I still figured it would end soon, and didn't give it another thought. But the money just kept coming in. In my first week, I made about $15 to $20 dollars. By the end of the second week I had made a total of over $700. In the third week I had over $3000 and it's still growing. This is now my fourth week and I have made a total of just over $15000 and it's still coming in ....... Let me tell you how this works and most importantly, Why it works....also, make sure you print a copy of this article NOW, so you can get the information off of it as you need it. The process is very simple and consists of 3 easy steps: STEP 1: Get 5 separate pieces of paper and write the following on each piece of paper "PLEASE PUT ME ON YOUR MAILING LIST." Now get five $1.00 bills and place ONE inside EACH of the 5 pieces of paper so the bill will not be seen through the envelope to prevent thievery. Next, place one paper in each of the 5 envelopes and seal them. You should now have 5 sealed envelopes, each with a piece of paper stating the above phrase and a $1.00 bill. What you are doing is creating a service by this. THIS IS PERFECTLY LEGAL! Mail the 5 envelopes to the following addresses: # 1 J.T. Ells, P.O.Box 4, Sunderland, MA 01375. # 2 P. KULKARNI, P. O. BOX 5145, COLLEGE STATION, TX 77844 - 5145. # 3 V. Simonian, 342, N. Norton Ave., Los Angeles, CA, 90004 # 4 K. Tjong 206-2500 Bridletowne Circle Scarborough, ON M1W 2V6 Canada # 5 Justin Murphy P.O. Box 1199 Richmond, ON K0A 2Z0 Canada STEP 2: Now take the #1 name off the list that you see above, move the other names up (2 becomes 1, 3 becomes 2, etc...) and add YOUR Name as number 5 on the list. STEP 3: Change anything you need to, but try to keep this article as close to original as possible. Now, post your amended article to at least 200 newsgroups. (I think there is close to 18,000 groups) All you need is 200, but remember, the more you post, the more money you make! Don't know HOW to post in the newsgroups? Well do exactly the following: FOR NETSCAPE USERS: 1) Click on any newsgroup, like normal. Then click on "To News", which is in the top left corner of the newsgroup page. This will bring up a message box. 2) Fill in the SUBJECT with a flashy title, like the one I used, something to catch the eye!!! 3) Now go to the message part of the box and retype this letter exactly as it is here, with exception of your few changes. (remember to add your name to number 5 and move the rest up) 4) When your done typing in the WHOLE letter, click on 'FILE' above the send button. Then, 'SAVE AS..' DO NOT SEND YOUR ARTICLE UNTILL YOU SAVE IT. (so you don't have to type this 200 times :-) 5) Now that you have saved the letter, go ahead and send your first copy! (click the 'SEND' button in the top left corner) 6) This is where you post all 200! OK, go to ANY newsgroup article and click the 'TO NEWS' button again. Type in your flashy subject in the 'SUBJECT BOX', then go to the message and place your cursor here. Now click on 'ATTACHMENT' which is right below the 'SUBJECT BOX'. Click on attach file then find your letter wherever you saved it. Click once on your file then click 'OPEN' then click 'OK'. If you did this right , you should see your filename in the 'ATTACHMENT BOX' and it will be shaded. NOW POST AWAY! FOR INTERNET EXPLORER: It's just as easy, holding down the left mouse button, highlight this entire article, then press the 'CTRL' key and 'C' key at the same time to copy this article. Then print the article for your records to have the names of those you will be sending $1.00 to. Go to the newsgroups and press 'POST AN ARTICLE' type in your flashy subject and click the large window below. Press 'CTRL' and 'V' and the article will appear in the message window. **BE SURE TO MAKE YOUR ADDRESS CHANGES TO THE 5 NAMES.** Now re-highlight the article and re-copy it so you have the changes.... then all you have to do for each newsgroup is 'CTRL' and 'V' and press 'POST'. It's that easy!! THAT'S IT! All you have to do is jump to different newsgroups and post away, after you get the hang of it, it will take about 30 seconds for each newsgroup! **REMEMBER, THE MORE NEWSGROUPS YOU POST IN, THE MORE MONEY YOU WILL MAKE!! BUT YOU HAVE TO POST A MINIMUM OF 200** **If these instructions are too complex to follow, try Forte's "Free Agent." It is freeware for noncommercial use. To download it, simply use a search utility and type "Forte Free Agent". You should be able to find it.** That's it! You will begin receiving money from around the world within days! You may eventually want to rent a P.O. Box due to the large amount of mail you receive. If you wish to stay anonymous, you con invent a name to use, as long as the postman will deliver it. **JUST MAKE SURE ALL THE ADDRESSES ARE CORRECT.** Now the WHY part: This entire principle works because it is in a format of an upside down tree with thousands of branches. Everyone below you will see to it that the tree continues because they want to get money. Those below THEM will continue because THEY want to get the cash etc. Out of 200 postings, say I receive only 5 replies (a very low example). So then I made $5.00 with my name at #5 on the letter. Now, each of the 5 persons who just sent me $1.00 make the MINIMUM 200 postings, each with my name at #4 and only 5 persons respond to each of the original 5, that is another $25.00 for me, now those 25 each make 200 MINIMUM posts with my name at #3 and only 5 replies each, I will bring in an additional $125.00! Now, those 125 persons turn around and post the MINIMUM 200 with my name at #2 and only receive 5 replies each, I will make an additional $626.00! OK, now here is the fun part, each of those 625 persons post a MINIMUM of 200 letters with my name at #1 and they each only receive 5 replies, that just made me $3,125.00!!! With a original investment of only $5.00! AMAZING! And as I said 5 responses is actually VERY LOW! Average is probable 20 to 30! So lets put those figures at just 15 responses per person. Here is what you will make: at #5 $15.00 at #4 $225.00 at #3 $3,375.00 at #2 $50,625.00 When your name is no longer on the list, you just take the latest posting in the newsgroups, and send out another $5.00 to names on the list, putting your name at number 5 and start posting again. The thing to remember is that thousands of people all over the world are joining the Internet and reading these articles everyday, JUST LIKE YOU are now!! And this will go on and on and on and on.... get the picture? Well, there's 5,000,000,000 people on the world and most of them will eventually end up being hooked into the internet. So there are virtually unlimited resources. Of course this will work the best at the very beginning so the faster you post, the better for YOU! So can you afford $5.00 and see if it really works?? I think so! People have said, "what if the plan is played out and no one sends you the money? So what! What are the chances of that happening when there are tons of new honest users and new honest works?? I think so... People have said, "what if the plan is played out and no one sends you the money? So what! What are the chances of that happening when there are tons of new honest users and new honest people who are joining the Internet and newsgroups everyday and are willing to give it a try? Estimates are at 20,000 to 50,000 new users, every day, with thousands of those joining the actual Internet. Remember, play FAIRLY and HONESTLY and this will work. You just have to be honest. Make sure you print this article out RIGHT NOW, also. Try to keep a list of everyone that sends you money and always keep an eye on the newsgroups to make sure everyone is playing fairly. Remember, HONESTY IS THE BEST POLICY. You don't need to cheat the basic idea to make the money!! GOOD LUCK to all and please play fairly and reap the huge rewards from this, which is tons of extra CASH. **By the way, if you try to deceive people by posting the messages with your name in the list and not sending the money to the rest of the people already on the list, you will NOT get as much. Someone I talked to knew someone who did that and he only made about $150.00, and that's after seven or eight weeks! Then he sent the 5 $1.00 bills, people added him to their lists, and in 4-5 weeks he had over $10k. This is the fairest and most honest way I have ever seen to share the wealth of the world without costing anything but our time!!! You also may want to buy mailing and e-mail lists for future dollars. Please remember to declare your extra income. Thanks once again... 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Wouldn't you want all of them to get free Internet access ? -------------------------------------- Abdul ( SPONSOR ID # SAF5197 ) Stop paying for Internet access ! http://www.freeisp.com/ mailto:webmaster@freeisp.com -------------------------------------- From: josh3334@aol.com (Josh3334) Subject: Is there anyone alive? Date: 1997/07/21 Message-ID: <19970721231901.TAA07941@ladder02.news.aol.com>#1/1 Gee, I just started playing CoreWars, and I need some beginner materials. If anyone has any, or a link to some I'd be very appreciative. And how come no one posts here, save spammers? Is there anywhere where I can discuss CoreWar with anyone? IRC channels or something? Thanks, Josh From: "J.v.d. Sluis" Subject: FREE DOWNLOADING AGAIN Date: 1997/07/21 Message-ID: <33D32857.734@2die4.com>#1/1 FREE DOWNLOADING AGAIN Go to http://www.mediaport.org/~simmie The Absolute Console Page There is a new Sega section ...download every game ever available on this system NOW with the emulator Also Doctor V64/TG16/PSX/SNES/NES/COLECOVISION AND A LOT MORE ....HAVE FUN!!!!!! From: Paul Kline Subject: Re: Is there anyone alive? Date: 1997/07/22 Message-ID: <33D4A3D7.E8F@acad.drake.edu>#1/1 Josh3334 wrote: > > Gee, I just started playing CoreWars, and I need some beginner materials. > If anyone has any, or a link to some I'd be very appreciative. And how > come no one posts here, save spammers? Is there anywhere where I can > discuss CoreWar with anyone? IRC channels or something? This IS the place to discuss CoreWar, though we are in the summer doldrums with many student participants away from campus, and some other players "temporarily" into other things. Here is a web site with links and info: http://www.ecst.csuchico.edu/~pizza/koth/ Paul Kline pk6811s@acad.drake.edu From: Planar Subject: Re: Is there anyone alive? Date: 1997/07/22 Message-ID: <5r258e$2og@news-rocq.inria.fr>#1/1 In article <19970721231901.TAA07941@ladder02.news.aol.com>, josh3334@aol.com (Josh3334) writes: >Gee, I just started playing CoreWars, and I need some beginner materials. >If anyone has any, or a link to some I'd be very appreciative. And how >come no one posts here, save spammers? Is there anywhere where I can >discuss CoreWar with anyone? IRC channels or something? You'll find a lot of Corewar-related stuff in the following Web pages, including some tutorials: (this list is not exhaustive). I don't know why no one posts here. I don't post because I don't have much time for Corewar anymore, unfortunately. But for discussing Corewar, this is the right place. Please everybody, post your warriors and anything about Corewar. -- Planar From: Anton Marsden Subject: Anton's Core War Tournament Round 2 Rules Date: 1997/07/22 Message-ID: #1/1 The objective in this round is to write a warrior that scores a lot against Electric Head (as published in Core Warrior 59). Each warrior will have 1000 fights against Electric Head and the winner is the one that scores the most. The deadline for entries is Friday, 1 August, 1997. Here is the code for Electric Head: ;redcode-94 ;name Electric Head ;author Anton Marsden ;strategy P-Warrior which uses the P^2 switcher (see CW 58) ;assert CORESIZE==8000 ;kill Electric Head ;-------------- ;THE CORE CLEAR ;-------------- gate1 EQU (bomb1-19) gate2 EQU (bomb1-18) bomb2 EQU (bomb1+22) cca EQU (-4000) dat 19 , 500 ; 1: 1/1 dat -4040 , 4045 ; 2: 2/2 bomb1 spl #bomb2-gate1 , 45 ;20: 5/4 mov *gate1 , >gate1 ; 1: 1/1 mov *bomb2+2, >gate2 ; 2: 2/2 djn.f -1 , {gate2 ; 3: 3/3 dat 1 , 45 ; 2: 2/2 spl #-40 , 45 ; 3: 3/3 ccb mov bomb1-1,@ccd mov {-1,ptr,>ptr jmn.f kill,>ptr a: add #step+1,@mptr scan: jmz.f a,-1,>1 in dat 0,loss_table-state p spl 1,win_table-state spl 1,tie_table-state ;---------- ;MINI PAPER ;---------- spl @0,1234 mov }-1,>-1 mov {-2,<1 jmp @0,>5678 PSTATE EQU 250 ; pspace location containing current state STATES EQU 10 ; maximum number of states (for brainwash protection) ;NOTE: state values go from 0 to STATES-1 w0 EQU ccb ; THE CORE CLEAR w1 EQU boot ; MINI HSA w2 EQU p ; MINI PAPER w3 EQU cboot ; CARBONITE think ldp.a #0,in ; get input value load ldp.a #PSTATE,state ; load old state mod.a #STATES,state ; brainwash protection add.ba *in,state ; select correct state table store stp.a *state,load ; store new state win_table state jmp @0,w0 ; jump to warrior code init_state spl #0,w0 spl #0,w0 spl #3,w1 spl #3,w1 spl #4,w1 spl #6,w2 spl #7,w3 spl #7,w3 spl #8,w3 tie_table spl #1,w0 spl #2,w0 spl #3,w1 spl #3,w1 spl #4,w1 spl #5,w1 spl #0,w0 spl #7,w3 spl #8,w3 spl #9,w3 loss_table spl #1,w0 spl #2,w0 spl #3,w1 spl #4,w1 spl #5,w1 spl #6,w2 spl #7,w3 spl #8,w3 spl #9,w3 spl #3,w1 ;----------- ;CARBONITE++ ;----------- caway EQU (-100) cboot mov tar+1, Subject: Anton's Core War Tournament Round 1 Results Date: 1997/07/22 Message-ID: #1/1 I eventually got around to testing the round 1 entries. Here are the results followed by the program names and some comments. Round 1 Results --------------- Name Score ------------------------- Brian Haskin 8 Ilmari Karonen 7 Mole IX 5 Philipp Offermann 4 Zul Nadzri 3 Robert Hale 2 Christian Schmidt 1 Comments -------- Those who submitted programs that didn't quite work still got some credit. The marking system was not implemented exactly as I stated it would be. I ranked each program according to correctness (first priority) and size/speed. I gave Haskin first place because he was the only one to submit a really fast algorithm. The next three placings were found by using the (length * average cycles) value as a guide (smaller value = better). The last three places contain the sorters that didn't quite work properly, and they were ranked similarly to the three above them. I noticed several things when thinking about possible implementations of sorting algorithms: - use count-down loops (as opposed to count-up loops). - noone used div.a #ITEMS/2,#0 to terminate if there were no items to sort - use the last instruction in your program to store pointers to the data. Seaside sort (length 31) by Brian Haskin Notes: works, fastest program Average cycles: 320907 Bubbly Sort 1b (length 10) by Ilmari Karonen Notes: works, smallest program Average cycles: 13505607 Particle Sorter (length 12) by Mole IX Notes: works, could be made a little bit faster :-) Average cycles: 11644522 PSort v1.0 (length 12) by Philipp Offermann Notes: works Average cycles: 11998609 Sort v1.5 (length 20) by Zul Nadzri Notes: doesn't work for ITEMS==0 Average cycles: 9066053 Consort (length 14+1) by Robert Hale Notes: I had to add an extra line to make this terminate properly (it assumes that the data consists of DAT instructions). I also had to change some mov.i instructions to mov.f. This also sorts the list in descending order. Apart from these details, it works just fine. :-) Average cycles: 27968360 Sortidator (length 31) by Christian Schmidt Notes: doesn't work for ITEMS==0 or ITEMS==CORESIZE/2 Average cycles: 68427233 NOTE: if you have any complaints about where you came in round 1, let me know. From: Christian Schmidt Subject: Corewarrior 60 Date: 1997/07/23 Message-ID: <33D63438.6095@goofy.zdv.uni-mainz.de> .xX$$x. .x$$$$$$$x. d$$$$$$$$$$$ ,$$$$$$$P' `P' , . $$$$$$P' ' .d b $$$$$P b ,$$x ,$$x ,$$x ,$$b $$. Y$$$$' `$. $$$$$$. $$$$$$ $$P~d$. d$$$b d d$$$ `$$$$ ,$$ $$$$$$$b $$$P `$ $$$b.$$b `Y$$$d$d$$$' . . a . a a .aa . a `$$$ ,$$$,$$' `$$$ $$$' ' $$P$XX$' `$$$$$$$$$ .dP' `$'$ `$'$ , $''$ `$'$ `Y$b ,d$$$P `$b,d$P' `$$. `$$. , `$$P $$$' Y $. $ $ $ Y..P $ `$$$$$$$' $$$P' `$$b `$$$P `P `$' `Y'k. $. $. $. $$' $. Issue 60 11 July, 1997 ______________________________________________________________________________ Core Warrior is a weekly newsletter promoting the game of corewar. Emphasis is placed on the most active hills--currently the '94 draft hill and the beginner hill. Coverage will follow where ever the action is. If you have no clue what I'm talking about then check out these five-star internet locals for more information: FAQs are available by anonymous FTP from rtfm.mit.edu as pub/usenet/news.answers/games/corewar-faq.Z FTP site is: ftp.csua.berkeley.edu /pub/corewar Web pages are at: (Please note new Stormking's address) http://www.koth.org/ ;Stormking http://www.ecst.csuchico.edu/~pizza/koth ;Pizza http://pauillac.inria.fr/~doligez/corewar/ ;Planar Newbies should check the stormking page for the FAQ, language specification, guides, and tutorials. Post questions to rec.games.corewar. All new players are infinitely welcome! If ftp.csua.berkeley.edu is unreachable, you can download pMARS at: Terry's web page--http://www.ncs.infi.net/~wtnewton/corewar/ Planar ftp site--ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/pmars Fechter ftp site--ftp://members.aol.com/ofechner/corewar A collection of Bezzi's hints in the first issues is available at: ftp://ftp.volftp.vol.it/pub/pc/msdos/games/solutions/bbhints.zip Beppe Bezzi web page - http://www.aspide.it/freeweb/Bezzi ______________________________________________________________________________ Greetings. OK, with some delay, here I am. My first issue and also my first hint. There are at the moment not much movements on the hill. But after Anton Marsden published the p^2-engine and his incredible good Electric Head I think everybody is working on new p-warriors. The first round of Anton's Core War Tournament is now finish. --Christian Schmidt Round 1 Results --------------- Name Score ------------------------- Brian Haskin 8 Ilmari Karonen 7 Mole IX 5 Philipp Offermann 4 Zul Nadzri 3 Robert Hale 2 Christian Schmidt 1 Seaside sort (length 31) by Brian Haskin Notes: works, fastest program Average cycles: 320907 Bubbly Sort 1b (length 10) by Ilmari Karonen Notes: works, smallest program Average cycles: 13505607 Particle Sorter (length 12) by Mole IX Notes: works, could be made a little bit faster :-) Average cycles: 11644522 PSort v1.0 (length 12) by Philipp Offermann Notes: works Average cycles: 11998609 Sort v1.5 (length 20) by Zul Nadzri Notes: doesn't work for ITEMS==0 Average cycles: 9066053 Consort (length 14+1) by Robert Hale Notes: I had to add an extra line to make this terminate properly (it assumes that the data consists of DAT instructions). I also had to change some mov.i instructions to mov.f. This also sorts the list in descending order. Apart from these details, it works just fine. :-) Average cycles: 27968360 Sortidator (length 31) by Christian Schmidt Notes: doesn't work for ITEMS==0 or ITEMS==CORESIZE/2 Average cycles: 68427233 _____________________________________________________________________________ Current Status of the Internet Pizza Server ICWS '94 Draft Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 rounds fought: 200 instruction set: ICWS '94 Draft # %W / %L / %T Name Author Score Age 1 46.4/ 36.0/ 17.6 Electric Head Anton Marsden 156.8 22 2 47.6/ 43.6/ 8.8 He Scans Again P.Kline 151.6 10 3 35.5/ 23.2/ 41.3 Newt Ian Oversby 147.8 13 4 44.3/ 41.1/ 14.6 C^2 Christian Schmidt 147.4 17 5 30.7/ 16.7/ 52.6 Return Of The Jedimp John K W 144.7 267 6 36.5/ 28.7/ 34.9 Nine Seven Six M R Bremer 144.3 131 7 38.9/ 33.8/ 27.3 PAN-TAU-RA Christian Schmidt 144.0 2 8 35.4/ 27.2/ 37.4 Head or Tail Christian Schmidt 143.6 55 9 42.1/ 41.7/ 16.3 Blain Nimon 142.5 33 10 40.5/ 38.6/ 20.9 NCC-1701-A Philip Kendall 142.4 70 11 40.2/ 38.4/ 21.4 Guessed v0.1 Ian 142.0 7 12 29.6/ 17.1/ 53.3 Impish v0.2 Ian Oversby 142.0 306 13 37.7/ 34.6/ 27.8 First Strike Nimon 140.8 28 14 33.6/ 27.4/ 39.0 Gigolo Core Warrior staff 139.9 321 15 39.7/ 39.7/ 20.7 Solomon v0.8 Ian Oversby 139.7 113 16 41.0/ 42.4/ 16.6 Fawkes v0.2 Ian Oversby 139.5 5 17 30.6/ 24.0/ 45.4 unrequited love kafka 137.3 14 18 30.8/ 24.7/ 44.5 RetroQ P.Kline 136.8 67 19 37.9/ 39.1/ 23.0 Damage Incorporated Anton Marsden 136.8 308 20 40.2/ 43.9/ 15.9 myVamp5.4 Paulsson 136.4 17 21 42.9/ 49.9/ 7.1 Obsidian Nimon 135.9 27 22 31.2/ 28.2/ 40.6 Ultraviolet Ken Espiritu 134.3 4 23 31.1/ 29.2/ 39.7 Terkonit 3 Christian Schmidt 132.9 10 24 28.9/ 26.5/ 44.6 Ultra-RQ^2 Ken Espiritu 131.3 5 25 12.5/ 45.5/ 42.0 Pure Genius Compudemon 79.5 0 Monthly age: 2 this issue ( 13 last issue, 14 the issue before ) New warriors: 3 Turnover/age rate 12% Average age: 74 ( 72 last issue, 80 the issue before ) Average score: 139 ( 142 last issue, 138 the issue before ) The top 25 warriors are represented by 11 independent authors: Oversby with 5; Schmidt with 4; Nimon with 3; Espiritu, Kline and Marsden with 2. All others with one warrior each. Electric Head is still on top followed by He Scans Again and Newt. ______________________________________________________________________________ 94 - What's New # %W / %L / %T Name Author Score Age ?? ??.?/ ??.?/ ??.? Test T Ian Oversby ???.? 1 14 39.4/ 44.8/ 15.8 Tranken Ian 134.1 0 25 4.8/ 71.7/ 23.5 Super clone Compudemon 38.0 1 ______________________________________________________________________________ 94 - What's No More # %W / %L / %T Name Author Score Age 26 1.5/ 1.5/ 1.0 Test T Ian Oversby 5.6 1 26 3.6/ 0.3/ 0.1 Tranken Ian 10.9 0 26 4.5/ 69.1/ 26.3 Super clone Compudemon 40.0 0 No significant losses. ______________________________________________________________________________ 94 - What's Old # %W / %L / %T Name Author Score Age 14 33.6/ 27.4/ 39.0 Gigolo Core Warrior staff 139.9 321 19 37.9/ 39.1/ 23.0 Damage Incorporated Anton Marsden 136.8 308 12 29.6/ 17.1/ 53.3 Impish v0.2 Ian Oversby 142.0 306 5 30.7/ 16.7/ 52.6 Return Of The Jedimp John K W 144.7 267 No new entries. ______________________________________________________________________________ OLD HALL OF FAME * means the warrior is still active. Pos Name Author Age Strategy 1 Thermite II Robert Macrae 2262 Qscan -> bomber 2 Impfinity v4g1 Planar 1993 Stone/ imp 3 Jack in the box Beppe Bezzi 1620 P-warrior 4 Tornado 3.0 Beppe Bezzi 1567 Bomber 5 Torch t18 P.Kline 1539 Bomber 6 Chameleon Myer R Bremer 1437 P-warrior 7 Frontwards v2 Steven Morrell 1420 One shot scanner 8 Evol Cap 6.6 John Wilkinson 1299 Imp / stone 9 quiz Schitzo 1262 Scanner/ bomber 10 T.N.T. Maurizio Vittuari 1204 Bomber 11 Grilled Octopus v0.5 David Boeren 1154 P-warrior 12 Hazy Shade II John Wilkinson 1102 P-warrior 13 Stepping Stone Kurt Franke 1049 Qscan -> Vampire 14 Rosebud Beppe Bezzi 993 Stone/ imp 15 Iron Gate 1.5 Wayne Sheppard 926 CMP scanner 16 T.N.T. pro Maurizio Vittuari 925 Bomber 17 Agony II Stefan Strack 912 CMP scanner 18 Barrage Anton Marsden 876 Qscan -> replicator 19 Blue Funk Steven Morrell 869 Stone/ imp 20 Flurry Anton Marsden 835 Qscan -> pwarrior 21 Thermite 1.0 Robert Macrae 802 Qscan -> bomber 22 Blue Funk 3 Steven Morrell 766 Stone/ imp 23 Night Train Karl Lewin 755 Replicator 24 Mirage 1.5 Anton Marsden 736 Scanner/ bomber 25 Blizzard Anton Marsden 713 Qscan -> replicator ______________________________________________________________________________ NEW HALL OF FAME * means the warrior is still active. Pos Name Author Age Strategy 1 Probe Anton Marsden 403 Q^2 -> Bomber 2 Blur 2 Anton Marsden 396 Scanner 3 unrequited love kafka 346 Q^2 -> Paper 4 Gigolo Core Warrior staff 321 * Q^2 -> Stone/imp 5 Damage Incorporated Anton Marsden 306 * Q^2 -> Bomber 6 Impish v0.2 Ian Oversby 306 * Stone/imp 7 Falcon v0.3 Ian Oversby 275 P-warrior 8 Return Of The Jedimp John K W 267 * Q^2 -> Stone/imp 9 Rosebud Beppe 218 Stone/imp 10 Q^2 Miro Anders Ivner 214 Q^2 -> Scanner/bomber 11 Instant Wolf 3.4 Edgar 205 P-warrior 12 Goldfinch P.Kline 201 P-warrior 13 Simple v0.4b Ian Oversby 197 QScan -> Stone/imp 14 Trident^2 John K W 195 Q^2 -> Stone/imp 15 ompega Steven Morrell 189 Stone/imp 16 Frogz Franz 172 Q^2 -> Paper 17 The Machine Anton Marsden 164 Scanner 18 Memories Beppe 152 Scanner 19 Tiberius 3.1 Franz 130 Q^2 -> Paper 20 Nine Seven Six M R Bremer 131 * Q^2 -> Stone/imp 21 Solomon v0.8 Ian Oversby 113 * Stone and scanner 22 CC Paper 3.3 Franz 107 Q^2 -> Paper 23 mrb-test m r bremer 106 ? 24 T.N.T. pro Maurizio Vittuari 105 Bomber 25 Jack in the box II Beppe Bezzi 100 P-warrior No new entries. ______________________________________________________________________________ Current Status of the Internet Pizza Server Beginner's Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 maximum age: At age 100, warriors are retired. rounds fought: 200 instruction set: ICWS '94 Draft # %W / %L / %T Name Author Score Age 1 50.2/ 36.8/ 13.0 Guessed v0.1 Ian 163.6 14 2 50.8/ 38.1/ 11.1 Pentagram 2.a J.A.Denny 163.4 76 3 47.3/ 34.6/ 18.2 Hexagram J.A.Denny 160.0 74 4 40.2/ 25.6/ 34.2 Sections Zul Nadzri 154.7 34 5 39.4/ 27.5/ 33.1 Flimsy v0.6 Ian Oversby 151.2 75 6 38.0/ 25.2/ 36.9 Scanitator 3.0 Christian Schmidt 150.8 81 7 35.7/ 21.2/ 43.1 Dust 7.0 Justin Kao 150.1 54 8 46.3/ 43.1/ 10.5 The Stainless Steel Rat Christian Schmidt 149.5 97 9 45.6/ 42.7/ 11.7 qDeath v .169 Ryan Coleman 148.4 21 10 30.5/ 15.1/ 54.4 DemonSpawn J.A.Denny 145.8 84 11 43.4/ 44.5/ 12.1 Short Sword 4 JS Pulido 142.4 56 12 40.6/ 41.0/ 18.4 qbomber v .469 Ryan Coleman 140.2 25 13 31.8/ 25.0/ 43.1 Six-Finger Discount From Ryan Coleman 138.6 28 14 29.4/ 21.4/ 49.2 Quantum Christian Schmidt 137.3 78 15 34.7/ 34.3/ 31.0 If I only had a brain? Ryan Coleman 135.2 26 16 30.0/ 25.4/ 44.6 It's a Harmless Addition Robert Hale 134.6 12 17 40.9/ 47.5/ 11.6 Scankiller 0.1 Christian Schmidt 134.2 86 18 39.7/ 45.3/ 15.0 Dwa Michaly b Waldemar Bartolik 134.2 62 19 31.3/ 29.8/ 38.9 Zorm-B Anonymous 132.7 59 20 26.5/ 23.2/ 50.3 4-Finger Discount From th Ryan Coleman 129.8 29 21 30.0/ 30.3/ 39.7 It's a Harmless Addiction Robert Hale 129.6 15 22 28.8/ 30.6/ 40.6 Kohonenian Dream Robert J. Street 127.1 48 23 26.4/ 43.8/ 29.8 Nautilus Mole IX 109.1 1 24 5.4/ 1.0/ 1.6 Nautilus Mole IX 17.8 2 25 5.4/ 1.0/ 1.6 Nautilus Mole IX 17.8 4 Top 25 Averages: 34.7/ 30.2/ 27.8 131.9 45 ______________________________________________________________________________ The Hint Replicators (part 3) In the first two parts (issue 1 and 3) Beppe Bezzi discus the basics of replicators (called papers) and a way to optimize their constants. But over the time new ideas were tried to improve the offensive power of replicators (the greatest disadvantage of them) based on new strategies or in different ways of optimizing constants. In this hint I give with three examples only a short overview and how they work against some warriors. I hope this will animate to further ideas. You can find all of them at Planar`s warrior archive. Let�s start with kafkas unrequited love (IMPORTANT: I extract only the replicator of the appropriate programs for clarity. I hope the authors will forgive me these sacrilege) which was based on Beppes paper01o. ;redcode-94 ;name unrequited love ;author kafka ;assert 1 dest0 equ 7889 dest1 equ 3602 dest2 equ 4095 range equ 1253 paper spl 1, <-300 spl 1, <-400 spl 1, <-500 silk spl @0, {dest0 mov.i }-1, >-1 silk1 spl @0, -1 mov bomba, }range mov {silk1, dest2 bomba dat <2667, <5334 ;redcode-94 ;name paper01o ;author Beppe Bezzi ;strategy paper module, partially optimized with pmars ;assert CORESIZE == 8000 dest0 equ 2200 dest1 equ 3740 dest2 equ -1278 ;pmars optimized range equ 933 ;pmars optimized paper spl 1, <300 ;\ spl 1, <400 ;-> generate 8 consecutive processes spl 1, <500 ;/ silk spl @0, {dest0 mov.i }-1, >-1 silk1 spl @0, -1 mov.i bomba, }range mov {silk1, dest2 bomba dat <2667, <1 end paper Kafka optimize the constants of his unrequited love against actual, published warriors of the hill. In contrast to Stefan Strack`s cdb-macro Beppe described in issue 3, which find the best value for spreading, kafkas method can have a slightly advantage on the hill. But only as long as the used warriors are on the hill. Another way to improve the offensive power is to increase the number of bombing instruction, like in Beppe`s huge Maria Trionfale. A smaller but also very aggressive one is for example Ian Oversby`s Pulp. ;redcode-94 ;name Pulp ;author Ian Oversby ;assert 1 dest1 equ 1400 ; For Pulp v0.2 dest2 equ 5460 dest3 equ 725 pos1 equ 930 pos2 equ 3359 pos3 equ 1009 ; clear old copies org paper paper SPL.B 1, <-300 MOV.I -1, 0 MOV.I -1, 0 SPL.B 1, {-300 silk SPL.B @0, >dest1 MOV.I }-1, >-1 MOV.I bomb, >pos1 silk2 SPL.B @0, >dest2 MOV.I }-1, >-1 MOV.I bomb, >pos2 ; linear bombing MOV.I bomb, }pos3 ; anti-vamp MOV.I {silk2, dest3 bomb DAT.F <2667, <5334 A complete different strategy used franz, with great success, in his CC Paper. He don�t throw bombs but he combined in a effective way a replicator with a coreclear. The advantage is that every copy starts his own coreclear and the chance to kill the opponent by a dat-wipe is much higher than by a single bomb. ;redcode-94 ;name CC Paper 2 ;author Franz ;assert CORESIZE==8000 len EQU 9 fcp EQU 3039 scp EQU 2365 tcp EQU 777 boot spl 1,<-3000 ;letz get 9 processes together mov -1,0 mov -1,0 mov -1,0 frog spl @0, -1 spl @0, -1 spl @0, -1 mov 2, <-1 jmp -1, <-10 dat <2667, <2667*2 datz end Now, let�s see how well (or worth) they work in 1000 fights against the following list of warriors. As a standard paper is use also J. Pohjalainen`s TimeScape (1.0) 1) He scans alone (the publicated version, not the actual) (Scanner) 2) MyVamp 5.4 (Vamp) 3) Bluefunk (light stone/imp) 4) Impish v0.2 (heavy stone/imp) 5) Damage Incorporated (q^2 + stone) And here is the table of the results HSA MyVamp Bluefunk Impish Damag Inc. TimeScape 308-604- 88 376-422-202 204- 27-769 22- 9-969 268-193-539 1012 Pts 1330 Pts 1381 Pts 1035 Pts 1343 Pts unrequited love 241-674- 85 534-311-155 231- 32-737 60- 3-937 302-219-479 808 Pts 1757 Pts 1430 Pts 1117 Pts 1385 Pts paper 01o 227-687- 86 461-363-176 219- 43-738 38- 13-949 297-212-491 767 Pts 1559 Pts 1395 Pts 1063 Pts 1382 Pts Pulp 252-682- 66 524-331-145 337-141-522 170- 28-802 313-350-337 822 Pts 1717 Pts 1533 Pts 1312 Pts 1276 Pts CC Paper 242-680- 78 508-331-161 325-211-464 97-166-737 335-311-354 804 Pts 1685 Pts 1439 Pts 1028 Pts 1359 Pts He Scans Alone kick them all. Only TimeScape scores slightly better than the rest but he works worther against MyVamp. The other paper win in contrast more or less the half of the fights. Against the both Stone/imp-warriors Pulp get the most points. And finally against Damage Incorporated no one scores significant better. If we compare the unrequited love and paper01o we can see a slight advantage of kafka`s warrior. Mmmh, it seems to be that unrequited love are not only optimized against the warriors which kafka used, but also against all other. The strengths of Ian Oversby`s Pulp is the good scoring against stone/imps. And finally franz`s CC Paper shows no significant disadvantage and is for my feeling a good all-round paper. ______________________________________________________________________________ Questions? Concerns? Comments? Complaints? Mail them to people who care. authors: Beppe Bezzi or Philip Kendall or Anton Marsden or Christian Schmidt From: Offermann@t-online.de (Philipp Offermann) Subject: copy of Corewarrior 58 Date: 1997/07/23 Message-ID: <5r5qmh$m4l$1@news00.btx.dtag.de>#1/1 I don't have any copy of the Corewarrior 58 and the archive only contains the issues until 57. I would be very pleased if someone could send me one so that I could continue my research for a strategy against Electric Head. Thank you, Philipp From: Izzy Subject: NUDE !!!!!! Date: 1997/07/23 Message-ID: <5r626b$dbo@halley.pi.net>#1/1 You just have to see this! Its a page with nude girls. You will find more pics then in any Newsgroup!! http://www.geocities.com/Area51/Cavern/1802/nude.htm Don't tell your friends!!! From: Paul Kline Subject: Re: Corewarrior 60 Date: 1997/07/24 Message-ID: <33D77CD5.25F@acad.drake.edu>#1/1 Good work Christian! Keep them coming (only please find a mailer that allows longer lines - CoreWarrior 60 is badly wrapped :-) > > [test results..] > He Scans Alone kick them all... > As a good scanner should against paper warriors. Not quite the old nine-out-of-ten advantage - Silk took care of that - but two-out-of-three is pretty good :-) For testing against replicators I usually run a trial against Note Paper, a big slow paper. If I can score 80-90% against him then try CCPaper. If I can beat him 50% then I'm in good shape. "He Scans Again" is just "He Scans Alone" with a one-line addition and a one-line change to brainwash the opponent. That keeps p-warriors from locking into a stone component which was what kicked 'Alone off the Hill. Also I moved the boot distance to eliminate an unhappy circumstance against some of the opponents. HSA contains 16 non-dat lines - huge by historical comparisons. Are miniature programs history? Relegated to p-components? Or will advanced brain-washing kick Electric Head off too? Paul Kline pk6811s@acad.drake.edu From: Planar Subject: Re: copy of Corewarrior 58 Date: 1997/07/24 Message-ID: <5r7vfj$ghl@news-rocq.inria.fr>#1/1 >From: Offermann@t-online.de (Philipp Offermann) >I don't have any copy of the Corewarrior 58 and the archive only >contains the issues until 57. I would be very pleased if someone could >send me one so that I could continue my research for a strategy against >Electric Head. They are all in . -- Planar From: smeagol@mindspring.com (Smeagol) Subject: Re: THE ABSOLUTE CONSOLE PAGE Date: 1997/07/25 Message-ID: <33d935d6.37524863@news.mindspring.com>#1/1 Umm...OK. This newsgroup is for Ultima Online not spam. On Thu, 24 Jul 1997 12:45:52 +0200, "J.v.d. Sluis" wrote: >THE ABSOLUTE CONSOLE PAGE > >We have it all doctor v64, PSX , SNES , NES,SEGA,MSX TG16 PCE All for >free come to >http://www.mediaport.org/~simmie >And find out for yourself. > >The Absolute Console page ...fun for everyone From: joe@icafenj.com (joe) Subject: help Date: 1997/07/27 Message-ID: <5rg3jm$c5284@ns1.epresence.com>#1/1 Dear Readers: I would like to talk to you about something that has been bothering me. During Christmas, I went on vacation to Disney World in Florida. I went on some rides. I went on the Riverboat Ride in the Magic Kingdom. While I was on this ride, I saw a girl standing on the front of the boat on the main deck. I could not decide whether or not to ask her out. After 20 minutes, I decided not to. I now severely regret it. It appeared that the girl was with her parents. Assuming that it was her parents, the mother was in a blue wheelchair scooter. the parents were also on the front of the boat. I would like to try and locate this girl. I have the following information on her: She is about 24 years of age Caucasian, wore sunglasses about 5'5 or 5'6 hair was mostly black she was slim, about 120 pounds or so she was on the Riverboat Ride in the Magic Kingdom on December 26, 1996 at about 11am give or take a 1/2 hour She was on the front of the boat on the main deck She was with a handicapped woman in a wheelchair scooter, probably her mother She was wearing shorts but they could not be seen because she was also wearing a black garment around her waist that covered the shorts she wore thongs on her feet she might have 2 rings on her right hand, I cannot remember I had a golden opportunity to meet this girl but I let it slip away like an idiot. This girl could be anywhere in the country. I have a feeling that she lives in Florida or somewhere in the Southeast. I don't know how this girl would have responded. It is not knowing the real truth that is bothering me. If you have friends, family or relatives that were in Disney World in Florida on December 26, 1996 with a handicapped woman in a wheelchair scooter, please check with them on this. Television stations, Radio stations and news organizations should feel free to broadcast and publish this letter. I want to get this out across the country. I am upset at myself for not speaking to this woman when I had the chance. please tell your friends about this. Feel free to copy and distribute. If you think you have a lead or you know of someone who can help, please contact me. Thanks for dropping by. Send any info to: Joseph P.O. 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ESCORT CHAT ROOM At last a conference room fot the girls in the biz and prospective customers like yourself to interact in discussion XXX rated and free unlimited access of course 1000 SEX LINKS Links to over 1000 of the top sex sites on the web. Free unlimited access to these site..never pay for sex site again. All free all the time ADULT TOY STORE The best online adult toy store SWINGERS DIRECTORY place your personal ad here and meet the women or couples you fantasize about THIS IS JUST A SMALL SAMPLE OF WHATS INSIDE THIS SITE AND IT A FREE SITE check us out at http://escortguide.com From: Paul Kline Subject: Re: Corewarrior 60 Date: 1997/07/28 Message-ID: <33DCDFB7.5091@acad.drake.edu>#1/1 Christian Schmidt wrote: > ... > What do you think to overwrite the stp instruction immediately with a dat? > > Like: > > bomb dat 0, 0 > . > . > stp ..... > mov.i bomb, -1 > There is sometimes the possibility of re-executing your own STP, which should be avoided. Another option is to decrement the b-operand of the STP: save stp a,b ... jmp go, Subject: Re: Corewarrior 60 Date: 1997/07/28 Message-ID: <33DCF663.BE5@goofy.zdv.uni-mainz.de>#1/1 Paul Kline wrote: > > Good work Christian! Thanks, I do my best. > Keep them coming (only please find a mailer that allows longer > lines - CoreWarrior 60 is badly wrapped :-) Yes, it is. I normaly use Netscape for postings but I can't find the right options to fix this problem. I'll try to post them with Pine, I hope I can figure out how to do this. > HSA contains 16 non-dat lines - huge by historical comparisons. > Are miniature programs history? Relegated to p-components? Or will > advanced brain-washing kick Electric Head off too? Yes, I think you can kick EH by brainwash. What do you think to overwrite the stp instruction immediately with a dat? 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From: PCC International Subject: Polland & Austrian People with Contacts There Date: 1997/07/29 Message-ID: <5rkhff$deh$582@news.internetmci.com>#1/1 We're expanding our Business in E & W Europe, (Polland & Austria) + ASIA & So. America. Please E mail Us if your can Help. mailto:pcci@ozarkad.com From: Christian Schmidt Subject: Re: Corewarrior 60 Date: 1997/07/29 Message-ID: <33DE219A.646A@goofy.zdv.uni-mainz.de>#1/1 Paul Kline wrote: > There is sometimes the possibility of re-executing your own STP, > which should be avoided. Another option is to decrement the > b-operand of the STP: > > save stp a,b > ... > jmp go, > or some other fashion. This changes the stp so as to protect > your magic location. Mmmmh, I think the location (b-1) can than easily used to see if the opponent is a brainwasher without geting brainwashed..... > Paul Kline > pk6811s@acad.drake.edu Christian Schmidt From: Christian Schmidt Subject: Corewarrior 60 (better wrapped?) Date: 1997/07/29 Message-ID: .xX$$x. .x$$$$$$$x. d$$$$$$$$$$$ ,$$$$$$$P' `P' , . $$$$$$P' ' .d b $$$$$P b ,$$x ,$$x ,$$x ,$$b $$. Y$$$$' `$. $$$$$$. $$$$$$ $$P~d$. d$$$b d d$$$ `$$$$ ,$$ $$$$$$$b $$$P `$ $$$b.$$b `Y$$$d$d$$$' . . a . a a.aa . a `$$$ ,$$$,$$' `$$$ $$$' ' $$P$XX$' `$$$$$$$$$ .dP' `$'$ `$'$ ,$''$ `$'$ `Y$b ,d$$$P `$b,d$P' `$$. `$$. , `$$P $$$' Y $. $ $ $Y..P $ `$$$$$$$' $$$P' `$$b `$$$P `P `$' `Y'k. $. $. $.$$' $. Issue 60 11 July,1997 ______________________________________________________________________________ Core Warrior is a weekly newsletter promoting the game of corewar. Emphasis is placed on the most active hills--currently the '94 draft hill and the beginner hill. Coverage will follow where ever the action is. If you have no clue what I'm talking about then check out these five-star internet locals for more information: FAQs are available by anonymous FTP from rtfm.mit.edu as pub/usenet/news.answers/games/corewar-faq.Z FTP site is: ftp.csua.berkeley.edu /pub/corewar Web pages are at: (Please note new Stormking's address) http://www.koth.org/ ;Stormking http://www.ecst.csuchico.edu/~pizza/koth ;Pizza http://pauillac.inria.fr/~doligez/corewar/ ;Planar Newbies should check the stormking page for the FAQ, language specification, guides, and tutorials. Post questions to rec.games.corewar. All new players are infinitely welcome! If ftp.csua.berkeley.edu is unreachable, you can download pMARS at: Terry's web page--http://www.ncs.infi.net/~wtnewton/corewar/ Planar ftp site--ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/pmars Fechter ftp site--ftp://members.aol.com/ofechner/corewar A collection of Bezzi's hints in the first issues is available at: ftp://ftp.volftp.vol.it/pub/pc/msdos/games/solutions/bbhints.zip Beppe Bezzi web page - http://www.aspide.it/freeweb/Bezzi ______________________________________________________________________________ Greetings. OK, with some delay, here I am. My first issue and also my first hint. There are at the moment not much movements on the hill. But after Anton Marsden published the p^2-engine and his incredible good Electric Head I think everybody is working on new p-warriors. The first round of Anton's Core War Tournament is now finish. --Christian Schmidt Round 1 Results --------------- Name Score ------------------------- Brian Haskin 8 Ilmari Karonen 7 Mole IX 5 Philipp Offermann 4 Zul Nadzri 3 Robert Hale 2 Christian Schmidt 1 Seaside sort (length 31) by Brian Haskin Notes: works, fastest program Average cycles: 320907 Bubbly Sort 1b (length 10) by Ilmari Karonen Notes: works, smallest program Average cycles: 13505607 Particle Sorter (length 12) by Mole IX Notes: works, could be made a little bit faster :-) Average cycles: 11644522 PSort v1.0 (length 12) by Philipp Offermann Notes: works Average cycles: 11998609 Sort v1.5 (length 20) by Zul Nadzri Notes: doesn't work for ITEMS==0 Average cycles: 9066053 Consort (length 14+1) by Robert Hale Notes: I had to add an extra line to make this terminate properly (it assumes that the data consists of DAT instructions). I also had to change some mov.i instructions to mov.f. This also sorts the list in descending order. Apart from these details, it works just fine. :-) Average cycles: 27968360 Sortidator (length 31) by Christian Schmidt Notes: doesn't work for ITEMS==0 or ITEMS==CORESIZE/2 Average cycles: 68427233 _____________________________________________________________________________ Current Status of the Internet Pizza Server ICWS '94 Draft Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 rounds fought: 200 instruction set: ICWS '94 Draft # %W / %L / %T Name Author Score Age 1 46.4/ 36.0/ 17.6 Electric Head Anton Marsden 156.8 22 2 47.6/ 43.6/ 8.8 He Scans Again P.Kline 151.6 10 3 35.5/ 23.2/ 41.3 Newt Ian Oversby 147.8 13 4 44.3/ 41.1/ 14.6 C^2 Christian Schmidt 147.4 17 5 30.7/ 16.7/ 52.6 Return Of The Jedimp John K W 144.7 267 6 36.5/ 28.7/ 34.9 Nine Seven Six M R Bremer 144.3 131 7 38.9/ 33.8/ 27.3 PAN-TAU-RA Christian Schmidt 144.0 2 8 35.4/ 27.2/ 37.4 Head or Tail Christian Schmidt 143.6 55 9 42.1/ 41.7/ 16.3 Blain Nimon 142.5 33 10 40.5/ 38.6/ 20.9 NCC-1701-A Philip Kendall 142.4 70 11 40.2/ 38.4/ 21.4 Guessed v0.1 Ian 142.0 7 12 29.6/ 17.1/ 53.3 Impish v0.2 Ian Oversby 142.0 306 13 37.7/ 34.6/ 27.8 First Strike Nimon 140.8 28 14 33.6/ 27.4/ 39.0 Gigolo Core Warrior staff 139.9 321 15 39.7/ 39.7/ 20.7 Solomon v0.8 Ian Oversby 139.7 113 16 41.0/ 42.4/ 16.6 Fawkes v0.2 Ian Oversby 139.5 5 17 30.6/ 24.0/ 45.4 unrequited love kafka 137.3 14 18 30.8/ 24.7/ 44.5 RetroQ P.Kline 136.8 67 19 37.9/ 39.1/ 23.0 Damage Incorporated Anton Marsden 136.8 308 20 40.2/ 43.9/ 15.9 myVamp5.4 Paulsson 136.4 17 21 42.9/ 49.9/ 7.1 Obsidian Nimon 135.9 27 22 31.2/ 28.2/ 40.6 Ultraviolet Ken Espiritu 134.3 4 23 31.1/ 29.2/ 39.7 Terkonit 3 Christian Schmidt 132.9 10 24 28.9/ 26.5/ 44.6 Ultra-RQ^2 Ken Espiritu 131.3 5 25 12.5/ 45.5/ 42.0 Pure Genius Compudemon 79.5 0 Monthly age: 2 this issue ( 13 last issue, 14 the issue before ) New warriors: 3 Turnover/age rate 12% Average age: 74 ( 72 last issue, 80 the issue before ) Average score: 139 ( 142 last issue, 138 the issue before ) The top 25 warriors are represented by 11 independent authors: Oversby with 5; Schmidt with 4; Nimon with 3; Espiritu, Kline and Marsden with 2. All others with one warrior each. Electric Head is still on top followed by He Scans Again and Newt. ______________________________________________________________________________ 94 - What's New # %W / %L / %T Name Author Score Age ?? ??.?/ ??.?/ ??.? Test T Ian Oversby ???.? 1 14 39.4/ 44.8/ 15.8 Tranken Ian 134.1 0 25 4.8/ 71.7/ 23.5 Super clone Compudemon 38.0 1 ______________________________________________________________________________ 94 - What's No More # %W / %L / %T Name Author Score Age 26 1.5/ 1.5/ 1.0 Test T Ian Oversby 5.6 1 26 3.6/ 0.3/ 0.1 Tranken Ian 10.9 0 26 4.5/ 69.1/ 26.3 Super clone Compudemon 40.0 0 No significant losses. ______________________________________________________________________________ 94 - What's Old # %W / %L / %T Name Author Score Age 14 33.6/ 27.4/ 39.0 Gigolo Core Warrior staff 139.9 321 19 37.9/ 39.1/ 23.0 Damage Incorporated Anton Marsden 136.8 308 12 29.6/ 17.1/ 53.3 Impish v0.2 Ian Oversby 142.0 306 5 30.7/ 16.7/ 52.6 Return Of The Jedimp John K W 144.7 267 No new entries. ______________________________________________________________________________ OLD HALL OF FAME * means the warrior is still active. Pos Name Author Age Strategy 1 Thermite II Robert Macrae 2262 Qscan -> bomber 2 Impfinity v4g1 Planar 1993 Stone/ imp 3 Jack in the box Beppe Bezzi 1620 P-warrior 4 Tornado 3.0 Beppe Bezzi 1567 Bomber 5 Torch t18 P.Kline 1539 Bomber 6 Chameleon Myer R Bremer 1437 P-warrior 7 Frontwards v2 Steven Morrell 1420 One shot scanner 8 Evol Cap 6.6 John Wilkinson 1299 Imp / stone 9 quiz Schitzo 1262 Scanner/ bomber 10 T.N.T. Maurizio Vittuari 1204 Bomber 11 Grilled Octopus v0.5 David Boeren 1154 P-warrior 12 Hazy Shade II John Wilkinson 1102 P-warrior 13 Stepping Stone Kurt Franke 1049 Qscan -> Vampire 14 Rosebud Beppe Bezzi 993 Stone/ imp 15 Iron Gate 1.5 Wayne Sheppard 926 CMP scanner 16 T.N.T. pro Maurizio Vittuari 925 Bomber 17 Agony II Stefan Strack 912 CMP scanner 18 Barrage Anton Marsden 876 Qscan -> replicator 19 Blue Funk Steven Morrell 869 Stone/ imp 20 Flurry Anton Marsden 835 Qscan -> pwarrior 21 Thermite 1.0 Robert Macrae 802 Qscan -> bomber 22 Blue Funk 3 Steven Morrell 766 Stone/ imp 23 Night Train Karl Lewin 755 Replicator 24 Mirage 1.5 Anton Marsden 736 Scanner/ bomber 25 Blizzard Anton Marsden 713 Qscan -> replicator ______________________________________________________________________________ NEW HALL OF FAME * means the warrior is still active. Pos Name Author Age Strategy 1 Probe Anton Marsden 403 Q^2 -> Bomber 2 Blur 2 Anton Marsden 396 Scanner 3 unrequited love kafka 346 Q^2 -> Paper 4 Gigolo Core Warrior staff 321 * Q^2 -> Stone/imp 5 Damage Incorporated Anton Marsden 306 * Q^2 -> Bomber 6 Impish v0.2 Ian Oversby 306 * Stone/imp 7 Falcon v0.3 Ian Oversby 275 P-warrior 8 Return Of The Jedimp John K W 267 * Q^2 -> Stone/imp 9 Rosebud Beppe 218 Stone/imp 10 Q^2 Miro Anders Ivner 214 Q^2 ->Scanner/bomber 11 Instant Wolf 3.4 Edgar 205 P-warrior 12 Goldfinch P.Kline 201 P-warrior 13 Simple v0.4b Ian Oversby 197 QScan -> Stone/imp 14 Trident^2 John K W 195 Q^2 -> Stone/imp 15 ompega Steven Morrell 189 Stone/imp 16 Frogz Franz 172 Q^2 -> Paper 17 The Machine Anton Marsden 164 Scanner 18 Memories Beppe 152 Scanner 19 Tiberius 3.1 Franz 130 Q^2 -> Paper 20 Nine Seven Six M R Bremer 131 * Q^2 -> Stone/imp 21 Solomon v0.8 Ian Oversby 113 * Stone and scanner 22 CC Paper 3.3 Franz 107 Q^2 -> Paper 23 mrb-test m r bremer 106 ? 24 T.N.T. pro Maurizio Vittuari 105 Bomber 25 Jack in the box II Beppe Bezzi 100 P-warrior No new entries. ______________________________________________________________________________ Current Status of the Internet Pizza Server Beginner's Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 maximum age: At age 100, warriors are retired. rounds fought: 200 instruction set: ICWS '94 Draft # %W / %L / %T Name Author Score Age 1 50.2/ 36.8/ 13.0 Guessed v0.1 Ian 163.6 14 2 50.8/ 38.1/ 11.1 Pentagram 2.a J.A.Denny 163.4 76 3 47.3/ 34.6/ 18.2 Hexagram J.A.Denny 160.0 74 4 40.2/ 25.6/ 34.2 Sections Zul Nadzri 154.7 34 5 39.4/ 27.5/ 33.1 Flimsy v0.6 Ian Oversby 151.2 75 6 38.0/ 25.2/ 36.9 Scanitator 3.0 Christian Schmidt 150.8 81 7 35.7/ 21.2/ 43.1 Dust 7.0 Justin Kao 150.1 54 8 46.3/ 43.1/ 10.5 The Stainless Steel Rat Christian Schmidt 149.5 97 9 45.6/ 42.7/ 11.7 qDeath v .169 Ryan Coleman 148.4 21 10 30.5/ 15.1/ 54.4 DemonSpawn J.A.Denny 145.8 84 11 43.4/ 44.5/ 12.1 Short Sword 4 JS Pulido 142.4 56 12 40.6/ 41.0/ 18.4 qbomber v .469 Ryan Coleman 140.2 25 13 31.8/ 25.0/ 43.1 Six-Finger Discount From Ryan Coleman 138.6 28 14 29.4/ 21.4/ 49.2 Quantum Christian Schmidt 137.3 78 15 34.7/ 34.3/ 31.0 If I only had a brain? Ryan Coleman 135.2 26 16 30.0/ 25.4/ 44.6 It's a Harmless Addition Robert Hale 134.6 12 17 40.9/ 47.5/ 11.6 Scankiller 0.1 Christian Schmidt 134.2 86 18 39.7/ 45.3/ 15.0 Dwa Michaly b Waldemar Bartolik 134.2 62 19 31.3/ 29.8/ 38.9 Zorm-B Anonymous 132.7 59 20 26.5/ 23.2/ 50.3 4-Finger Discount From th Ryan Coleman 129.8 29 21 30.0/ 30.3/ 39.7 It's a Harmless Addiction Robert Hale 129.6 15 22 28.8/ 30.6/ 40.6 Kohonenian Dream Robert J. Street 127.1 48 23 26.4/ 43.8/ 29.8 Nautilus Mole IX 109.1 1 24 5.4/ 1.0/ 1.6 Nautilus Mole IX 17.8 2 25 5.4/ 1.0/ 1.6 Nautilus Mole IX 17.8 4 Top 25 Averages: 34.7/ 30.2/ 27.8 131.9 45 ______________________________________________________________________________ The Hint Replicators (part 3) In the first two parts (issue 1 and 3) Beppe Bezzi discus the basics of replicators (called papers) and a way to optimize their constants. But over the time new ideas were tried to improve the offensive power of replicators (the greatest disadvantage of them) based on new strategies or in different ways of optimizing constants. In this hint I give with three examples only a short overview and how they work against some warriors. I hope this will animate to further ideas. You can find all of them at Planar`s warrior archive. Let's start with kafkas unrequited love (IMPORTANT: I extract only the replicator of the appropriate programs for clarity. I hope the authors will forgive me these sacrilege) which was based on Beppes paper01o. ;redcode-94 ;name unrequited love ;author kafka ;assert 1 dest0 equ 7889 dest1 equ 3602 dest2 equ 4095 range equ 1253 paper spl 1, <-300 spl 1, <-400 spl 1, <-500 silk spl @0, {dest0 mov.i }-1, >-1 silk1 spl @0, -1 mov bomba, }range mov {silk1, dest2 bomba dat <2667, <5334 ;redcode-94 ;name paper01o ;author Beppe Bezzi ;strategy paper module, partially optimized with pmars ;assert CORESIZE == 8000 dest0 equ 2200 dest1 equ 3740 dest2 equ -1278 ;pmars optimized range equ 933 ;pmars optimized paper spl 1, <300 ;\ spl 1, <400 ;-> generate 8 consecutive processes spl 1, <500 ;/ silk spl @0, {dest0 mov.i }-1, >-1 silk1 spl @0, -1 mov.i bomba, }range mov {silk1, dest2 bomba dat <2667, <1 end paper Kafka optimize the constants of his unrequited love against actual, published warriors of the hill. In contrast to Stefan Strack`s cdb-macro Beppe described in issue 3, which find the best value for spreading, kafkas method can have a slightly advantage on the hill. But only as long as the used warriors are on the hill. Another way to improve the offensive power is to increase the number of bombing instruction, like in Beppe`s huge Maria Trionfale. A smaller but also very aggressive one is for example Ian Oversby`s Pulp. ;redcode-94 ;name Pulp ;author Ian Oversby ;assert 1 dest1 equ 1400 ; For Pulp v0.2 dest2 equ 5460 dest3 equ 725 pos1 equ 930 pos2 equ 3359 pos3 equ 1009 ; clear old copies org paper paper SPL.B 1, <-300 MOV.I -1, 0 MOV.I -1, 0 SPL.B 1, {-300 silk SPL..B @0, >dest1 MOV.I }-1, >-1 MOV.I bomb, >pos1 silk2 SPL.B @0, >dest2 MOV.I }-1, >-1 MOV.I bomb, >pos2 ; linear bombing MOV.I bomb, }pos3 ; anti-vamp MOV.I {silk2, dest3 bomb DAT.F <2667, <5334 A complete different strategy used franz, with great success, in his CC Paper. He don't throw bombs but he combined in a effective way a replicator with a coreclear. The advantage is that every copy starts his own coreclear and the chance to kill the opponent by a dat-wipe is much higher than by a single bomb. ;redcode-94 ;name CC Paper 2 ;author Franz ;assert CORESIZE==8000 len EQU 9 fcp EQU 3039 scp EQU 2365 tcp EQU 777 boot spl 1,<-3000 ;letz get 9 processes together mov -1,0 mov -1,0 mov -1,0 frog spl @0, -1 spl @0, -1 spl @0, -1 mov 2, <-1 jmp -1, <-10 dat <2667, <2667*2 datz end Now, let's see how well (or worth) they work in 1000 fights against the following list of warriors. As a standard paper is use also J. Pohjalainen`s TimeScape (1.0) 1) He scans alone (the publicated version, not the actual) (Scanner) 2) MyVamp 5.4 (Vamp) 3) Bluefunk (light stone/imp) 4) Impish v0.2 (heavy stone/imp) 5) Damage Incorporated (q^2 + stone) And here is the table of the results HSA MyVamp Bluefunk Impish Damag Inc. TimeScape 308-604- 88 376-422-202 204- 27-769 22- 9-969 268-193-539 1012 Pts 1330 Pts 1381 Pts 1035 Pts 1343 Pts unrequited love 241-674- 85 534-311-155 231- 32-737 60- 3-937 302-219-479 808 Pts 1757 Pts 1430 Pts 1117 Pts 1385 Pts paper 01o 227-687- 86 461-363-176 219- 43-738 38- 13-949 297-212-491 767 Pts 1559 Pts 1395 Pts 1063 Pts 1382 Pts Pulp 252-682- 66 524-331-145 337-141-522 170- 28-802 313-350-337 822 Pts 1717 Pts 1533 Pts 1312 Pts 1276 Pts CC Paper 242-680- 78 508-331-161 325-211-464 97-166-737 335-311-354 804 Pts 1685 Pts 1439 Pts 1028 Pts 1359 Pts He Scans Alone kick them all. Only TimeScape scores slightly better than the rest but he works worther against MyVamp. The other paper win in contrast more or less the half of the fights. Against the both Stone/imp-warriors Pulp get the most points. And finally against Damage Incorporated no one scores significant better. If we compare the unrequited love and paper01o we can see a slight advantage of kafka`s warrior. Mmmh, it seems to be that unrequited love are not only optimized against the warriors which kafka used, but also against all other. The strengths of Ian Oversby`s Pulp is the good scoring against stone/imps. And finally franz`s CC Paper shows no significant disadvantage and is for my feeling a good all-round paper. ______________________________________________________________________________ Questions? Concerns? Comments? Complaints? Mail them to people who care. authors: Beppe Bezzi or Philip Kendall or Anton Marsden or Christian Schmidt From: pete6444929@erols.com Subject: Protect your child from viewing sex. Date: 1997/07/30 Message-ID: <5rm641$mrh@news1-alterdial.uu.net>#1/1 http://www.2bornot2b.com/password Protect Your Children From Viewing ADULT XXX Material and at the same time get UNLIMITED FREE ACCESS to over 1200 of the Hottest Adult Sites on the Web. Also get FREE UNLIMITED Live Video Sex and FREE XXX rated chat room access. Stop paying to get into Adult Sites. This secret password gets you into them for FREE!!! I posted all the info at the URL below. http://www.2bornot2b.com/password From: sam@win30.com Subject: Win The Web Wars Date: 1997/07/30 Message-ID: <33de9646.0@news1.abac.com>#1/1 HOW CAN YOU BECOME SUCCESSFUL ON THE INTERNET? The Secret is Don't get lost in the Search Engines Do you want to know the secrets to getting the greatest number of hits by BEST POSITIONING YOUR WEB SITE ON THE SEARCH ENGINES? No problem, our *complete* scientific study, shows exactly how! In fact, the program is so powerful, it's dangerous to your competitors ...PLUS.... Two (2) absolutely NEW tricks just created by our staff on July 8, 1997 be the first to use them http://www.e-earth.net/reports.htm From: CASH FLOW Subject: $$$$ MUST READ THIS !!!!!!!!!!! Date: 1997/07/31 Message-ID: <33E183F4.B60@mon.com> -- MAKE THE MONEY THAT YOU DESERVE - AND USE YOUR TIME TO PURSUE YOUR DREAMS!!! If you have read this far you have already proved it works!! Take just 5 minutes to read this and see. This is the newest updated version. As I was surfing the net, I read all these postings on how you can make over $50,000, even $800,000. Well I believe that if all goes well, and you follow the rules EXACTLY, it will work. Just follow the instructions given in this letter, and you to can make over $800,000, perfectly legally according to USA Post Office Laws (read on for specifics). Don't look at this as a money-making scam, but rather a true-to-life example to test the above statement. It will only cost you $6 dollars plus 6 stamps, and a few hours of your time. Thus, there is some effort involved, because nothing in life is absolutely free. Are you ready and willing to accept that you deserve to receive a fair amount of money? If so, please continue reading. But if you think this is just another scam, I suggest that you don't try it. PLEASE NOTE: THIS IS A 6 PERSON LIST, NOT THE USUAL 5. PLEASE DO NOT TRY TO CHEAT THIS PROGRAM. JUST ADD ONE NAME AND REPOST THE ARTICLE. IF YOU DO NOT IT WILL NOT WORK, AND YOU WILL BE REMOVED FROM THE LIST! FOLLOW THESE DIRECTIONS AND JOIN US IN A GREAT OPPORTUNITY. The program has been revised and you will notice six names instead of five. The reason for this is the flood of five name programs and the sixth name will add $50,000 to $100,000. This is proven mathematically and in my bank account. I never really thought that this program would work, but IT DOES and it will for you too. Just be patient and follow the directions exactly. Print this article now, so you have all the information for your version. Remember to keep the names right. Let's go! STEP 1 Invest your $6 by writing your name and address on six separate pieces of paper along with the words: "PLEASE ADD ME TO YOUR MAILING LIST". (In this way, you are not just sending a dollar to someone; you are paying for a legitimate service.) People have asked me if this is really legal. It is! You are using the Internet to advertise your business. What is that business? You are assembling a mailing list of people who are interested in home based computer and on-line businesses and methods of generating income at home. Remember - people send you a small fee to be added to your list. It is legal. What will you do with your list of thousands of names? That's up to you, but this is how it becomes legal. To be legal you must actually sell a product or service if you expect to receive a dollar. Anyone sending a dollar back to you must receive something in return. You have already received this letter due to the participation of each of the 6 persons listed below. This letter and the plan given within this letter are a "product" that you have received. Thus, you will be sending $1.00 to each of the 6 persons given below in exchange for receiving this letter and for asking them to provide the "service" of adding you to their mailing list. THIS IS A SERVICE AND IS A 100% LEGAL BUSINESS OPPORTUNITY WHICH IS COVERED IN TITLE 18, SECTION 1302 AND 1342 OF THE POSTAL AND LOTTERY LAWS. Please call the U.S. Postal Service at 1-800-725-2161 for verification. Immediately send $1 US cash (a one dollar bill, no checks, no money orders) to each of the 6 people on the list below. Wrap this dollar in a note with the words: "Please put me on your mailing list." (In this way, you're not just sending a dollar to someone, you're paying for a legitimate service.) Also, to discourage those who prey on cash in the mail, be sure the bill is completely hidden by the note. A woven envelope is recommended. Include your address. You do not need to include your name. This is the key to the program! Also, let each person know what number they are in your letter so he/she knows which cycle he is receiving the $1.00 from. Make sure that you retain EVERY name and address sent to you, either on computer or hard copy, but do not discard the names and notes that people send to you. This is PROOF that you are truly providing a service, and should the IRS or some other government agency question you, you can provide them with this proof. Therefore, you will start a list of all the people who send you a dollar requesting to be added to a mailing list. Actually, you will want to safeguard this list because it can generate even better responses and much more money later! Fold a $1 bill inside each paper, and mail them by standard mail to the following six addresses: 1. Brett Belisle 26th St. W. Apt. F91 Bradenton, FL 34207 USA 2. Rob B. 83 Chieftain Crescent Barrie, Ontario Canada L4N 6J2 3. Alex D. The Oaks, Byways Gravel Path, Berkhamsted Herts, HP4 2PJ England 4. Bradley S. 1994 S. Spartan St. Gilbert, AZ 85233 USA 5. Bella M. 2430 Ocean View Ave., Unit 406 Los Angeles, CA 90057 USA 6 J Bahista 281 n livingston ave livingston nj 07039 usa STEP 2 Now remove the top name from the list, and move the other names up. This way #6 becomes #5 and so on. Put your name in as the #6 on the list (Remember to take #1 off and change the numbers so #2 becomes #1, #3 becomes #2, #4 becomes #3, #5 becomes #4 and #6 becomes #5 and you become #6.) STEP 3 LET ME TELL YOU HOW MUCH MONEY YOU CAN MAKE. How do the numbers work for potential income earnings? Assume for the sake of example that you get a 7.5% return rate. This is very conservative; my first attempt was about 9%. 1. You send out 200 letters, and 15 people (7.5% x 200) will send you $1 each = $15.00 2. Those 15 send out 200 letters each, and 225 people send you $1 each = $225.00 3. Those 225 send out 200 letters each, and 3,375 people send you $1 each = $3,375.00. 4. Those 3,375 send out 200 letters each, and 50,625.00 people send you $1 each = $50,625.00 5. Those 50,625 send out 200 letters each, and 759,375 people send you $1 each = $759,375.00 TOTAL $813,615.00!! If those figures sound incredibly high, figure that even with half the return rate, or even a quarter, the total is still spectacular. It works every time, but how well will depend on how many letters you send. In the above example you mailed out 200 letters. This sounds like "pie in the sky," but the numbers add up, and with over 40 million people on the NET, it works! TIP: For an even greater return, post to MORE than 250 newsgroups initially; try for 300-350. When your name drops off a list, simply access another message from a newsgroup and start the process over again. Post the new article to at least 250 newsgroups. Remember, the more you post, the more people see, and the more you get. There are at least 25,000 newsgroups at any one time. This is a $7.92 investment. It takes about a week or so to start seeing a return so be patient. The money should flow for about 3 months. At that point, simply add your name to the list and start over. I've done this twice and now I can quit my job and start devoting my time to things that really interest me. I assure you this can work. If you mailed out 500 letters, you could have received even more! Check the math yourself, but I guarantee it's correct. With this kind of return, you have got to give it a try! Try it once, and you'll do it again. Just make sure you send a dollar to each of the addresses on the list above with a note asking to be added to their mailing list. Together we will all prosper and we will be able to share our wealth with those less fortunate than ourselves. Do you realize thousands of people all over the world are joining the Internet and reading these articles everyday, JUST LIKE YOU ARE NOW!!! Can you afford $6.72 and see if it really works?? I think so...People have said, "What if the plan is played out and no one sends you the money? So what! What are the chances of that happening when there are tons of new, honest users and new honest people who are joining the Internet and newsgroups everyday and are willing to give it a try? Estimates are 20,000 to 50,000 new users everyday, with thousands of those joining the actual Internet. REMEMBER, play FAIRLY and HONESTLY and this will work. You just have to be honest. Make sure you print this article out RIGHT NOW. Also, try to keep a list of everyone that sends you money and always keep an eye on the newsgroups to make sure everyone is playing fairly. Remember, HONESTY IS THE BEST POLICY!!! You don't need to cheat, the basic idea is to make money honestly!! GOOD LUCK!! GENERAL STEPS ON AUTOMATING THE PROCESS ----------------------------------------------------------------------- If you have Netscape 3.0 do EXACTLY the following: 1) Click on any newsgroup like normal, THEN click on 'TO NEWS', which is on the far left when you're in the newsgroups page. This will bring up a box to type a message in. 2) Leave the newsgroup box like it is, CHANGE the subject box to something flashy, like, "NEED CASH $$$ READ HERE $$$ or "FAST CASH"!!! 3) Tab once and you should be ready to type. Now, retype (only once) THIS whole article WORD FOR WORD, except insert your name at #6, and remove #1 off the list, plus any other small changes you think you need to make. Keep almost all of it the SAME! 4) When you're done typing the WHOLE article, click on FILE in THIS BOX, RIGHT ABOVE SEND, NOT WHERE IT SAYS NETSCAPE NEWS ON THE FIRST BOX. Click on SAVE AS when you're under FILE. Save your article as a text file to your C: or A: drive. DO NOT SEND OR POST YOUR ARTICLE UNTIL YOU DO THIS. Once saved, move on to number 5 below. NOTE: If you don't want to type in the whole article by hand, AND you know how to use a plain text editor (like Notepad), you can edit the file ahead of time, then attach it as shown in step 6. 5) If you still have all of your text, send or post to this newsgroup now by just clicking send, which is right below FILE, and right above Cc: 6) Here's where you're going to post all 200. OK, click on any newsgroup then click on 'TO NEWS', again in the top left corner. Leave the NEWSGROUPS BOX alone again, put a flashy subject title in the SUBJECT BOX, hit TAB once you're in the body of the message. Click on ATTACHMENTS, which is below the SUBJECT BOX. You will get another box to come up. Click on ATTACH FILE, then find YOUR file that if you did this right, you should see your file name in the attachments box, and it will be shaded green. NOTE: If you don't want to type in the whole article and you know how to use a plain text editor (Notepad), you can edit the file ahead of time, then attach it. IF YOU USE I.E. EXPLORER IT'S JUST AS EASY... 1) HOLDING DOWN THE LEFT MOUSE BUTTON, highlight this article. Then press the "ctrl" key and the "c" key at the same time to copy this article. Then print this article for your records, to have the names of those you will be sending $1 bills to. 2) Go to the news groups and press "post an article". A window will open. Type in your headline in the subject area and then click in the large window below. Press "ctrl" and then "v" and the article will be placed in the window. If you want to edit the article, do so and then highlight and copy it again. Now every time you post the article in a new newsgroup all you have to repeat is "ctrl" and "v" and press post. 3) That's it. Each time you do this, all you have to do is type in a different newsgroup, so that way it posts to 200 DIFFERENT newsgroups, or more. You see? Now you just have 199 to go!! (Don't worry, each one takes about 30 seconds, once you get used to it.) REMEMBER 200 IS THE MINIMUM. But the more you post the more money you will receive. AND THAT'S IT!! THESE ARE THE ONLY STEPS!!! PLEASE NEVER post to many more than 10 with any one message since the resulting long lines of newsgroup listings at the top of EVERY message will annoy many AND will vastly reduce the effectiveness of your posting. JUST ONE OTHER THING: Let's remember that there are many people far less fortunate than ourselves who will never be able to afford a computer and hence will be unable to join in our enterprise. Therefore please consider donating a (significant) portion of your earnings from the venture to charity.