From: achillu@tin.it (LAchi) Subject: Re: Redcoders Frenzy Tournament, Round 17 Date: 2 Apr 2004 00:43:27 -0800 Message-ID: <1eeccf2e.0404020043.6309f013@posting.google.com> Hi all. So far as the "formal" deadline of April 1st I have received 12 entries by 8 authors: Lukasz Adamowski (1) Achille Astolfi (1) David Houston (2) German Labarga (1) Zul Nadzri (2) Roy van Rijn (2) Simon Wainwright (1) Chip Wendell (2) Welcome back to Simon Wainwright, the first re-entry of the RFT ;) I hope to see more re-entries from now on. If you think that you sent me your entries and you are not listed above, please resend them. Thanks. I will launch the scheduler on April 5th, so the actual deadline of the Round is April 4th, at 23:59 CEST (note the 'S'... the Summer Time started). The Big Sibling Round homepage is http://www.corewar.info/tournament/17.htm Send your entries to achillu@tin.it Best regards. LAchi (Achille Astolfi). From: achillu@tin.it (LAchi) Subject: Redcoders Frenzy Tournament, Round 17 - Quick Results Date: 5 Apr 2004 06:24:02 -0700 Message-ID: <1eeccf2e.0404050524.2b56fbd5@posting.google.com> Hello all. Here are the quick results for the Big Sibling Round (RFT round 17). There have been 13 entries by 9 authors. We have missed the entries by 3 players from the previous top ten ranking, as well as the entries by the previous round winner and by the previous round new entry. Simon Wainwright is the first re-entry of the tournament. No one left the ranking. Chip Wendell's entries claim for the first and second place of the round, closely followed by David Houston's entries; third place goes to Roy van Rijn. Congratulations to the winners! 100.00 Chip Wendell with "Wing Man 2" 96.81 David Houston with "1984" 82.95 Roy van Rijn with "April Fool" 76.52 Christian Schmidt with "The Rescue Team Strikes Back" 52.97 Zul Nadzri w/"DTMsB [Don't Touch My (small/little) Brother!]" 43.88 Lukasz Adamowski with "Impet" 33.11 German Labarga with "No resources" 11.11 Simon Wainwright with "annoying little brother" 10.67 Achille Astolfi with "Res-Q" The other warriors scored: 98.99 "Wing Man 1" by Chip Wendell 92.39 "Mayii" by David Houston 81.60 "Fooled Again" by Roy van Rijn 51.20 "DTMbB [Don't Touch My (big) Brother!]" by Zul Nadzri On top of the Tournament Ranking, David Houston replaces Zul Nadzri on the third place. Will Varfar drops from the top ten, and Chip Wendell exploits to the 10th place. 1 (1) 385.40 Roy van Rijn 2 (2) 361.42 Christian Schmidt 3 (6) 341.51 David Houston 4 (3) 335.30 Zul Nadzri 5 (4) 270.61 German Labarga 6 (5) 258.50 John Metcalf 7 (7) 237.28 Lukasz Adamowski 8 (8) 178.20 Sascha Zapf 9 (10) 172.27 Achille Astolfi 10 (13) 171.00 Chip Wendell 11 (9) 168.00 Will Varfar 12 (12) 150.60 Dave Hillis 13 (11) 100.00 Joshua Hudson 14 (14) 66.50 Kazmer Kharadi 15 (15) 61.40 Philip Thorne* 16 (16) 13.50 FatalC* 17 new 11.11 Simon Wainwright *These players are in danger to leave the ranking for the coming round. Detailed results coming soon ;) Thanks to all the authors for taking part in the 17th round of RFT. Best regards. LAchi (Achille Astolfi). From: Koth Subject: KOTH.ORG: Status - Standard 04/05/04 Date: 5 Apr 2004 08:49:22 -0400 Message-ID: <200404050400.i35400MZ022556@gevjon.ttsg.com> Weekly Status on 04/05/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Tue Mar 9 10:45:32 EST 2004 # %W/ %L/ %T Name Author Score Age 1 39/ 26/ 35 The Next Step '88 David Houston 152 7 2 42/ 37/ 20 Tangle Trap 3 David Moore 148 20 3 35/ 25/ 40 Freight Train David Moore 146 192 4 44/ 45/ 11 Scan Test C 6 Steve Gunnell 143 30 5 42/ 42/ 16 Cold as November Rain... John Metcalf 143 5 6 34/ 25/ 41 Test Alexander (Sasha) Wa 142 131 7 40/ 40/ 20 My 1st try Christian Schmidt 141 23 8 33/ 27/ 40 Guardian Ian Oversby 140 191 9 40/ 40/ 20 Stasis David Moore 139 299 10 39/ 43/ 19 '88 test IV John Metcalf 135 85 11 40/ 46/ 14 Foggy Swamp Beppe Bezzi 134 188 12 39/ 46/ 15 Deviant Scanner Roy van Rijn 133 8 13 33/ 34/ 33 vala John Metcalf 132 114 14 31/ 29/ 40 Pixie 88 Lukasz Grabun 132 21 15 33/ 35/ 32 The Seed Roy van Rijn 131 9 16 36/ 41/ 24 PacMan David Moore 131 221 17 27/ 24/ 49 Test I Ian Oversby 130 248 18 38/ 46/ 16 Blur '88 Anton Marsden 129 229 19 35/ 46/ 19 French Kiss 88 LAchi 123 1 20 18/ 17/ 65 Do Redcoders Hibernate? John Metcalf 119 3 21 15/ 21/ 64 Return to the Citadel Simon Wainwright 110 0 From: Koth Subject: KOTH.ORG: Status - MultiWarrior 94 04/05/04 Date: 5 Apr 2004 08:49:17 -0400 Message-ID: <200404050403.i35430HA023501@gevjon.ttsg.com> Weekly Status on 04/05/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sat Apr 3 17:51:53 EST 2004 # Name Author Score Age 1 Her Majesty P.Kline 5 433 2 Probe2 John Metcalf 3 60 3 blunt knife John Metcalf 3 2 4 not king of the hill FatalC 2 159 5 Frosty the Snowman John Metcalf 1 52 6 The Survivor Philip Kendall 0 44 7 QuickBomber John Metcalf 0 8 8 Enigma brx 0 3 9 hopeless John Metcalf 0 1 10 The Boss Test A 14 G.Labarga 0 38 11 NewsPaper Test C 13 Steve Gunnell 0 0 From: Koth Subject: KOTH.ORG: Status - ICWS Experimental 94 04/05/04 Date: 5 Apr 2004 08:49:13 -0400 Message-ID: <200404050406.i35460sK023558@gevjon.ttsg.com> Weekly Status on 04/05/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Wed Mar 31 10:20:02 EST 2004 # %W/ %L/ %T Name Author Score Age 1 41/ 36/ 23 The X Machine Zul Nadzri 147 23 2 45/ 42/ 13 Fire and Ice II David Moore 147 112 3 41/ 38/ 21 Eliminator X Zul Nadzri 143 24 4 28/ 19/ 53 xd100 test David Houston 138 9 5 29/ 24/ 47 Venom v0.2b Christian Schmidt 134 234 6 37/ 39/ 24 Black Moods Ian Oversby 134 208 7 21/ 8/ 71 Evol Cap 4 X John Wilkinson 134 281 8 29/ 25/ 45 KAT v5 Dave Hillis 133 144 9 36/ 40/ 24 Simply Intelligent Zul Nadzri 132 5 10 21/ 10/ 69 Denial David Moore 132 153 11 36/ 43/ 20 Giant Hazy Test 13 Steve Gunnell 130 39 12 28/ 27/ 45 Olivia X Ben Ford 130 93 13 35/ 40/ 25 Ogre Christian Schmidt 129 160 14 33/ 38/ 29 Controlled Aggression Ian Oversby 128 212 15 32/ 37/ 31 Trefoil F 13 Steve Gunnell 127 95 16 16/ 6/ 78 Evolve X v4.0 John Wilkinson 126 229 17 21/ 17/ 62 Kin John Metcalf 126 120 18 24/ 23/ 52 Glenstorm John Metcalf 125 74 19 19/ 14/ 67 Blotter X J. Pohjalainen 124 14 20 34/ 46/ 20 clock strikes twelve John Metcalf 121 1 21 25/ 53/ 22 hopeless John Metcalf 97 0 From: Koth Subject: KOTH.ORG: Status - 94 No Pspace 04/05/04 Date: 5 Apr 2004 08:49:03 -0400 Message-ID: <200404050409.i354900V024318@gevjon.ttsg.com> Weekly Status on 04/05/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Mon Apr 5 00:01:34 EDT 2004 # %W/ %L/ %T Name Author Score Age 1 31/ 15/ 54 Devilstick Roy van Rijn 147 148 2 45/ 42/ 13 HazyLazy C 11 CS SG 147 43 3 45/ 46/ 9 Arrow Christian Schmidt 145 34 4 35/ 28/ 37 Arctica Christian Schmidt 141 124 5 34/ 27/ 40 Son of Vain Oversby/Pihlaja 141 2399 6 42/ 43/ 16 Leap in the Dark Christian Schmidt 140 6 7 33/ 26/ 41 Gremlin van Rijn/Grabun 140 65 8 34/ 29/ 37 slime test 1.00 David Houston 140 161 9 34/ 29/ 37 Armadillo Lukasz Grabun 139 140 10 42/ 46/ 12 spell of the moon John Metcalf 138 3 11 35/ 32/ 34 Spiritual Black Dimension Christian Schmidt 138 190 12 33/ 28/ 39 Devilish 2 David Houston 137 1 13 43/ 49/ 8 Kenshin D 10 Steve Gunnell 137 31 14 34/ 31/ 35 Ironic Imps Roy van Rijn 137 359 15 30/ 24/ 45 Liquid Crystal II John Morahan 136 2 16 42/ 47/ 11 Dandelion III Schmidt/Zapf 136 35 17 40/ 44/ 17 HazyLazy A 70 Steve Gunnell 136 45 18 40/ 44/ 16 B94 Roy van Rijn 136 138 19 37/ 40/ 23 Quirk Christian Schmidt 135 180 20 40/ 49/ 12 O--* Bremer/Schmidt 131 259 21 23/ 53/ 25 395812-5921-xt430-0-eve17 bvowk 93 0 From: andreazt777@hotmail.com (andrea) Subject: This is a new idea Date: 6 Apr 2004 07:10:21 -0700 Message-ID: This is a new idea for earning money easily, merely from the funds of a free $5 referal bonus. 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Enter the e-mail address in the 1. position 1. frenchiemiller@yahoo.com 2. RFLittle3@juno.com 3. michaelrizzo@asl.com.mt Send the $5 to the first person with the attached note: Hello new FRIEND!! Please add me to your mailing list 5. Now send an e-mail to the address in the 3. position saying: Hello new FRIEND!! Thank You so much for introducing me!! THIS SECTION IS IMPORTANT SINCE THIS IS WHAT MAKES THIS LEGAL!! 6. Copy and Paste this letter into your word processor. Take the 1. e-mail off and put the #2 e-mail in the #1 spot. Put the #3 e-mail address in the 2. spot. Finally, put your personal DANGOPAY e-mail address into the number 3. position. 7. Go to Google.com, or Yahoo.com, or your favorite search engine, and type in MONEY MAKING MESSAGE BOARD or BUSINESS OPPORTUNITY BBS, or something similar. Post the new copy, with your e-mail address in the 3. position to at least 200 different boards. Post a copy to your favorite board! Whereever!! 8. Now sit back and wait. Waste a couple hours. Take a NAP!! 9. Log-On to your DANGOPAY account.. LIKE I SAID LUCKIEST DAY OF YOUR LIFE ENJOY!!! trust me, you will be satisfied https://www.dangopay.com/new.php?r=1923 From: neogryzormail@mixmail.com (Neogryzor) Subject: Mini Challenge 6 Date: 6 Apr 2004 07:18:28 -0700 Message-ID: <242debe4.0404060618.374d9a4b@posting.google.com> Hello all. This time i propose a p-space challenge round. Take a look at: http://www.estadium.ya.com/neogryzor/corewars.htm (m_challenge section) If someone cannot see the web page correctly, i'll post it here. Everyone is invited, join in! Neogryzor From: cj_lukas@hotmail.com (Chris Lukas) Subject: Re: please help Date: 6 Apr 2004 14:04:21 -0700 Message-ID: <99b21fb3.0404061304.4fd15246@posting.google.com> Lukasz Grabun wrote in message news:... > On 23 Mar 2004 15:52:33 -0800, Chris Lukas wrote: > > > i went to http://www.sci.fi/~iltzu/corewar/guide.htm and didn't > > understand anything. i don't understand assembly. could someone please > > tell me the most basic commands and how to use them in a simple enough > > way for me to undrstand? > > What exactly don't you understand? I don't understand how the commands work and stuff. I am only 14 so could you please explain it so at least an 18 year old with no knowledge of assembly language could understand, thanks. * DAT - data (kills the process) * MOV - move (copies data from one address to another) Like these; what does "kills the process" mean? and what is an adderess? Why do you guys have a news group at google? it is hard to use. If you would like to use an easier one, i could host one at my software forum. From: "Shane DeSeranno" Subject: Re: please help Message-ID: <8vGcc.6255$bd4.113@nwrddc01.gnilink.net> Date: Tue, 06 Apr 2004 22:50:44 GMT Do you have any programming experience? Don't think of the redcode as 'ASSEMBLY', as it's truely not assembly. Think of it as a simple 3 letter command. For example: MOV - Moves something from one spot to another JMP - Jumps to a different line of code etc.... Now DAT is the UNIQUE one because it NON-EXECUTABLE. This means that if a program tries to run it, the program will stop running... and that's how you kill other people's warriors. With that said, it's easiest to examine the most basic warrior: MOV 0, 1 This code says to MOVE the line of code 0 spaces away (the current line), to 1 space away (the NEXT line). Then as with ALL programs, once the current line is done executing, the code moves to the next line. Does that makes sense? So this code will rip through the core, self replicating. That is of course the most BASIC program, but you can easily see that there are MILLIONS of ways to write the programs, some small, some big, some fast, some slow... I suggest you play around with it a bit. From: Stephen Gunnell Subject: Re: please help Date: 6 Apr 2004 23:11:02 -0400 Message-ID: <1081295726.1543.97.camel@eldred.local> Hi Chris, It is hard to describe something when we dont know what terms to descibe it in. Give us a couple of paragraphs telling us about the kind of programming you do know about and we can make some similies to bridge to terms you already understand. You could of course go to your local public library and enquire about back issues of Scientific American for 1984. Most of the big librares here in Australia would keep bound volumes going back that far. You could also visit a library and read a book on Assembly Language programming. Forum ... Ugh! no thanks. However Google has got to be about the worst interface. I would guess most of us are interacting via the mailing list gateway at www.koth.org. A few people with better ISPs may be using a Usenet News reader which is what Google is providing a bodgy interface to. In the interim ... How much do you know about computer processors? Your computer has memory right? Each memory location holds one byte of storage. In order for the processor to be able to find the contents of every memory location each location has an address. You might like to think of it in terms of an array with and address being equivalent to an array index. So an address is a number that tells the processor where to find a particular location in memory. In corewar each memory location holds an instruction and its associated data fields just like a 1960s vintage mainframe. A process is a slightly higher level concept. A processor can only execute one process at a time. However the operating system may be keeping track of hundreds of process. The scheduler is part of the operating system that gives each processor its share of time on the processor so that each process can get some work done. Corewars is a bit closer to the process and thread model than to a pure process model. So the Redcode "Operating System" starts with one process for each warrior. Each process has one execution thread. Just like threads in a modern system each corewars process has its own process counter and shares the address space with all of its siblings. Unlike a real Operating System Redcode runs every process (warrior) in the same address space with no protection against processes overwriting each other. So we have an address space shared by all the warriors. Each address location contains an instruction, two data fields, and a number of modifiers. Each data field can contain either a literal (a number) or a pointer to an address (usually just refered to as an address). Each warrior starts with one execution thread (called a process). Every "clock cycle" the Redcode scheduler allows one process to attempt to execute the memory location that its program counter is currently pointing to. If the instruction is not executable (ie a DAT instruction) the process will die. Otherwise the executing the process has some instruction specific effect and the process continues to live. So far we have talked about one process (execution thread) per warrior. If any process executes a SPL instruction than a new process is added to the process list that the Redcode scheduler maintains for that process. this new process now alternates with the original process for time on the "processor". So the more processes your warrior has the less work each process will be able to do. This is explained in detail in one of the corewar introduction documents. Does this get you started? Cheers, Steve Gunnell On Wed, 2004-04-07 at 05:30, Chris Lukas wrote: > Lukasz Grabun wrote in message news:... > > On 23 Mar 2004 15:52:33 -0800, Chris Lukas wrote: > > > > > i went to http://www.sci.fi/~iltzu/corewar/guide.htm and didn't > > > understand anything. i don't understand assembly. could someone please > > > tell me the most basic commands and how to use them in a simple enough > > > way for me to undrstand? > > > > What exactly don't you understand? > > I don't understand how the commands work and stuff. I am only 14 so > could you please explain it so at least an 18 year old with no > knowledge of assembly language could understand, thanks. > > * DAT - data (kills the process) > * MOV - move (copies data from one address to another) > Like these; what does "kills the process" mean? > and what is an adderess? > > Why do you guys have a news group at google? it is hard to use. If you > would like to use an easier one, i could host one at my software > forum. > From: cj_lukas@hotmail.com (Chris Lukas) Subject: Re: please help Date: 7 Apr 2004 13:56:16 -0700 Message-ID: <99b21fb3.0404071256.4247b538@posting.google.com> Stephen Gunnell wrote in message news:<1081295726.1543.97.camel@eldred.local>... > Hi Chris, > > It is hard to describe something when we dont know what terms to descibe > it in... > Forum ... Ugh! no thanks. What is wrong with a forum? Thanks for all your help. I have experience in HTML, a little Javascript (the basics), and BASIC (Liberty Basic) So JMP skips X ammount of lines of code? What are "add sub mul div"? they are math functions, but what do they do in redcode? Is it good to have processes, or bad? (I watched the example programs: piper and mice and the mice got up to 8000 then went back to 0 and then lost) My last question: are the DAT things like "bombs"? From: "Zul Nadzri" Subject: Re: Mini Challenge 6 Date: Wed, 7 Apr 2004 18:01:26 -0700 Message-ID: <4073d151_2@news.tm.net.my> Executing 2 or more stategies at one time is not mentioned. I assume I can run exclusively 1 stategy at a time. p/s: Now I am 'forced' to use and adapt my pspace Predator Technology from The X Machine for this round.Hope I have time... /Zul Nadzri "Neogryzor" wrote in message news:242debe4.0404060618.374d9a4b@posting.google.com... > Hello all. > This time i propose a p-space challenge round. Take a look at: > http://www.estadium.ya.com/neogryzor/corewars.htm > (m_challenge section) > > If someone cannot see the web page correctly, i'll post it here. > > Everyone is invited, join in! > > Neogryzor From: Stephen Gunnell Subject: Re: please help Date: 7 Apr 2004 19:34:38 -0400 Message-ID: <1081380234.1544.167.camel@eldred.local> Hi Chris, I don't like forums because I resent being forced to login and conduct all my business right here right now through an interfac that I havent chosen. On the other hand with the mail gateway my mail is transferred when I connect to the net. I can work on a reply as and where I like and I get to choose the tool that suits me. Okay this will have to be brief because I off to work and ten away all Easter. I'll go into more detail when I get back. When you write redcode you do it in symbolic form which means you get to use labels to make your life easier. So I you see "JMP fred" that means make the instruction labelled "fred" the next instruction that this thread will execute. If you see "JMP -4" that actually meens add "-4" to the address of the current location and make the contents of that address the next instruction to be executed by the current thread. It is worth noting that *all addresses are relative* so your warrior never knows or cares where in the address space it is located. For reasons of programmer sanity labels are generally accepted as the way to go. So yes your "JMP skips X ammount of lines of code" is correct as long as you allow for blank lines and things that are compiler directives rather than instructions (equ, for/rof, org, end ...). The math functions are well described in the various tutorials. They do what they seem to do but you will need to look up the details of how the do it. No processes is bad ... it means you have lost. Some warriors are designed to have lots of processes ... mice is a replicator and uses lots. most bombers and clears have lots but cand be written to only have one. All scanners have one (or a very limited number) process. Any instruction can be a bomb. A bomb is just something that you write an address in the hope of disrupting any warrior also trying to use that address. a DAT bomb is on that happens to be used for killing. You need to understand modulus arithmatic and realise that negative numbers are just a fiction presented for the convenience of the programmer (covered in the tutorials). You need to learn about indirect addressing where the instruction parameter instead of containing a valy to be used by the instruction cantainds an offset to (or label of) of the address where the real parameter is stored. I need to finish packing and be off ... bye for now. Cheers, Steve Gunnell On Thu, 2004-04-08 at 05:03, Chris Lukas wrote: > Stephen Gunnell wrote in message news:<1081295726.1543.97.camel@eldred.local>... > > Hi Chris, > > > > It is hard to describe something when we dont know what terms to descibe > > it in... > > Forum ... Ugh! no thanks. > > What is wrong with a forum? > > Thanks for all your help. I have experience in HTML, a little > Javascript (the basics), and BASIC (Liberty Basic) > > So JMP skips X ammount of lines of code? > > What are "add sub mul div"? they are math functions, but what do they > do in redcode? > > Is it good to have processes, or bad? (I watched the example programs: > piper and mice and the mice got up to 8000 then went back to 0 and > then lost) > > My last question: are the DAT things like "bombs"? > From: "Shane DeSeranno" Subject: Re: please help Message-ID: <5M_cc.15544$TS3.3182@nwrddc02.gnilink.net> Date: Wed, 07 Apr 2004 21:54:09 GMT Take a simple program like 'dwarf': DAT #4 START MOV -1, @-1 ADD #5, -2 JMP -2 It starts executing on the MOV line, now the first argument says what line to move. In this case -1 refers to the DAT #4 line. The second line says to move it "@-1" which means to the location specified by the VALUe in -1, which is #4 in this case, so it will MOVE the "DAT #4" line 4 spaces PAST the DAT #4 line, which in this case is RIGHT AFTER the JMP -2, so the core would look like: DAT #4 START MOV -1, @-1 ADD #5, -2 JMP -2 DAT #4 Right? Now the next line runs and it says to ADD #5 to the -2 (DAT #4) so the DAT #4 now becomes DAT #9. Right? Finally the JMP -2 says go back to lines. And thus the program repeats, but this time it moves the DAT #9, 9 spaces ahead (5 spaces after the last "bomb"). A few more iterations and you can see that DWARF will bomb every 5 spaces with a DAT #x bomb, which if any program tries to execute it, they will die. The nice thing about dwarf is if the core is a multiple of 5 in size (8000 for example) it will never bomb itself. From one of your questions it sounds like you don't fully understand what the "core" is. If the core size is 8000, then it actually goes from 0-7999. But think of it like a CIRCLE. Where there is truely no beginning or end, it just loops forever. So if I am at 7950 and I attack the space 100 ahead, it's 8050, or 50. Make sense? Okay, now that you understand that and you have seen ADD work, SUB, MUL, DIV work the same. And there are lot of other more confusing tags like DJN, SLT, SPL, etc. But I would practice making REALLY simple warriors until you can predict their behavior. From: "Shane DeSeranno" Subject: Small warrior that moves backwards. Message-ID: Date: Wed, 07 Apr 2004 22:35:26 GMT I have challenged myself (for fun) to write a program that can self replicate BACKWARDS with only 4 lines of code and run for ever (assuming no other programs in the core). Here is what I have: start SPL 1, #0 SPL 1 MOV >start, >to to JMP @to, #-50 END start This works, except the last JMP. I can't get it to jump to the MOV line What I would like to do is something line: JMP @to-2 or something.... I can also reverse this so it copies BOTTOM UP, but then it would jump to the SPL line and that is bad as well, as my program depends on only "4" processes. Suggestions? Thanks,Shane From: Ian Oversby Subject: Re: Small warrior that moves backwards. Date: Thu, 08 Apr 2004 00:41:42 +0100 Message-ID: Shane DeSeranno wrote: > I have challenged myself (for fun) to write a program that can self > replicate BACKWARDS with only 4 lines of code and run for ever (assuming no > other programs in the core). Here is what I have: > > start SPL 1, #0 > SPL 1 > MOV >start, >to > to JMP @to, #-50 > END start > > This works, except the last JMP. I can't get it to jump to the MOV line What > I would like to do is something line: > JMP @to-2 or something.... I can also reverse this so it copies BOTTOM UP, > but then it would jump to the SPL line and that is bad as well, as my > program depends on only "4" processes. Suggestions? > Thanks,Shane Untested, but something like this might work: target equ (start - 1) start mov.ab #5, target mov.i @i, {target jmn.b -1, Subject: Re: Small warrior that moves backwards. Message-ID: Date: Thu, 08 Apr 2004 01:18:34 GMT Hmmm, it didn't seem to work, but I see you are trying to do it with "1" process.. interesting, I'll give that a shot. From: "Shane DeSeranno" Subject: Re: Small warrior that moves backwards. Message-ID: Date: Thu, 08 Apr 2004 01:37:14 GMT Here is one working version: empty DAT #0 start MOV #6, empty MOV Subject: Re: Small warrior that moves backwards. Date: Thu, 8 Apr 2004 08:30:49 +0100 Message-ID: <40750027$0$17522$cc9e4d1f@news.dial.pipex.com> You might like CLP by Paul Kline... Robert From: chipw@mdli.com (Chip Wendell) Subject: Re: Small warrior that moves backwards. Date: 8 Apr 2004 08:39:06 -0700 Message-ID: This one isn't a replicator; it's more like a backwards-moving imp: ;redcode ;name Ladder ;author Chip Wendell Start mov 1, -1 mov -1, -3 mov 1, -1 jmp -5 end Start It's not an effective warrior, it's just the result of an exercise I set myself, much as you're doing now. I have some sentimental attachment for it, because it was the first really different bit of Redcode I came up with (not just variations on Dewdney's examples) when I was first tinkering with the game, back in 1985. - Chip From: Hurkyl@msn.com (Hurkyl) Subject: Re: Small warrior that moves backwards. Date: 8 Apr 2004 16:23:45 -0700 Message-ID: <7d3e9a94.0404081523.55b07d23@posting.google.com> This program isn't 4 lines, but the replicator part is only 3 lines spl 2 spl 1 mov #3, #3 mov <-1, {1 jmp -10 From: "Zul Nadzri" Subject: Re: Small warrior that moves backwards. Date: Thu, 8 Apr 2004 18:04:55 -0700 Message-ID: <407523a1_1@news.tm.net.my> Try this: ;redcode-94 quiet ;name Backwards ;author Zul Nadzri ;assert 1 ;of course, use larger numbers for step size such as 777 for bigger spread step equ 3 spl 1,0 spl @0, >-step mov }-1, >-1 "Shane DeSeranno" wrote in message news:e12dc.15722$TS3.12878@nwrddc02.gnilink.net... > Here is one working version: > empty DAT #0 > start MOV #6, empty > MOV JMN -1, empty > ADD #1, tgt > tgt JMP @tgt, #-50 > END start > > It's a bit longer than I would like, and it doesn't seem to be very > effective (almost always ties an imp and loses to dwarf regularly). Hmmmm.. > > From: francine@votenader.org Message-ID: <9667c049.cd3a21fd@host-69-48-73-244.roc.choiceone.net> Subject: Statement on Spam and VoteNader.org Date: Fri, 8 Apr 2004 19:38:07 GMT Spam from VoteNader.org? (Or naderexplore04.org) You may have received spam email recently that appears to come from our campaign, or be about our campaign -- perhaps the "From" and or "Reply-to" addresses look like they are coming from VoteNader.org. Or perhaps you have received a message that appears to come from an individual (if the address is real, the real owner probably did not send this email either) with suppressed recipients. Or maybe you received an email that appeared to come from yourself promoting our site. These messages are NOT from Nader for President 2004, and these email tactics are NOT condoned by our campaign in any way. UPDATE: Some of the latest forged emails have been made to appear to be coming from naderexplore04.org. Again, we are not responsible for this unfortunate abuse of email, and there is little in the technical sense that we can do to prevent this as it has nothing to do with our actual infrastructure. We are collecting information. NOTE: The emails with malicious code (viruses, worms, etc.) often have attachments. Our campaign will NEVER send attachments in our announcement emails to you. Please be sure that you have anti-virus software and have the latest updates available for your anti-virus software. Our hosting service has alerted us to say that Nader for President 2004 appears to be the target of what is called a "Joe Job." Such an event is where a spammer forges email to make it appear to have come from some other domain (such as ours -- or yourself). This is hard to prevent on our end and part of the insecure nature of the email protocol in general. Members of our actual email list must request to receive email from us (either through Ralph's signup sheets or subscribing during our exploratory phase, or now on our campaign site). When one signs up for email they must reply to a confirmation message before they receive our list announcements. Our public announcement emails come from "campaign@votenader.org," contain a "Paid for by Nader for President 2004" statement at the bottom, and have "updates@lists.votenader.org" in the "To:" header. Unfortunately, some of these indicators can be forged as well. Most of the Spam that we have received complaints about appear to be forged from email addresses not associated with votenader.org (often forged to appear to be coming from government email addresses), and have our website code embedded in the body of the email with hidden tags that contain random words that work to subvert anti-spam software. If you are on our lists, you can ALWAYS unsubscribe at ANY time by following the instructions included at the end of our announcements. You can also use our unsubscribe page using the email address you signed up with. If you are receiving this SPAM, we extend our apologies. We will pursue the spammers to the full extent of the law. For more information, please review these resources: How Do I Determine the Source of an Email? http://www.aota.net/Email_Spam_Prevention_and_Mgmt/emailsource.php4 Why Does This Spam Look Like I Sent It? http://www.aota.net/Email_Spam_Prevention_and_Mgmt/spamfrom.php4 Coping with a Joe Job http://www.sitepoint.com/article/sabotage-coping-joe-job/2 Please contact abuse@votenader.org with any questions. We have received many samples of the spam and are working to identify the source, if possible. Volunteer -------------- http://www.votenader.org/get_involved/index.php Ballot Access ---------- http://www.votenader.org/ballot_access/index.php Register to Vote ------- http://www.rockthevote.com/rtv_register.php Contribute ------------- http://www.votenader.org/contribute/index.php Contact Us ------------- http://www.votenader.org/contact/index.php -- those who get raped and totured like me had no right to live, perhaps because I have no feelings. Tells us and tell the rest of those who have been raped for centuries what is our crime. May God show us all the truth, May God give us the ability to seek unbiased justice for all and fee the minds and bodies of humanity from slavery. May God unite all the Muslims, give them ability to pray. May God give rise to his true followers once again who can bring unbiased justice to the world, because, today's religious people only know to stand aside watch and then walk away because the problems facing the rest is not their problem. wa'Salam Mohsin Welcome to Jewish breeding program Assalam u'Alekum all, I know it sound a bit paranoid but Jews have kept up with this breeding program of theirs. As their population spreads through women. They marry their women to men from other races as Jews are a race and these days give some kind of biological weapon to male so his sperms will only be "x" and rarely "y" due to which the family will have only girls as their next generation. It is said that they give some kind of biological weapons to male due to which his genetic organs are affected permanently not to be like normal human being again. Later(in 1991) a family move in our street, but their dad died because he had a heart attack. This family moved in our street after I left the Jewish school. This family was actually from Kashmir and was Jewish. This is good thing Jews have kept up with breeding Jewish women with some i From: Sean O'Hara Subject: Re: Statement on Spam and VoteNader.org Date: Thu, 08 Apr 2004 19:42:54 -0400 Message-ID: In the Year of the Monkey, the Great and Powerful francine@votenader.org declared: So in an attempt to convince us you aren't spamming our emails, you spam some newsgroups. Brilliant. -- Sean O'Hara | http://diogenes-sinope.blogspot.com [Sodomy] can lead to marriage and procreation. -Charles A. Rosenthal, Jr. From: "Alan Sandoval" Subject: Re: Statement on Spam and VoteNader.org Date: Thu, 8 Apr 2004 21:46:05 -0700 Message-ID: <40762722$1_1@127.0.0.1> > Whereas the spamming of every fucking group on usenet with this > breathless announcement IS condoned by the Nadar campaign? Uh-huh. > > But hey: It fits; the man always was a lying hypocrite; and sleazy > tactics like yours are to be expected from his campaign for more > "contributions" (off which he'll live high on the hog for another 4.) Right. I find the same message on every newsgroup I go to, always with a different sender, so my 'block sender' doesn't apply. It's so slimey I doubt even Ralph would stoop to this level, but then again, who knows? /)_ From: Mike1 Subject: Re: Statement on Spam and VoteNader.org Message-ID: Date: Fri, 09 Apr 2004 00:19:38 -0500 francine@votenader.org lied: >You may have received spam email recently that appears to come from our >campaign, or be about our campaign -- perhaps the "From" and or >"Reply-to" addresses look like they are coming from VoteNader.org. Or >perhaps you have received a message that appears to come from an >individual (if the address is real, the real owner probably did not send >this email either) with suppressed recipients. Or maybe you received an >email that appeared to come from yourself promoting our site. I know of no one who's received any of these alleged spams. >These messages are NOT from Nader for President 2004, and these email >tactics are NOT condoned by our campaign in any way. Whereas the spamming of every fucking group on usenet with this breathless announcement IS condoned by the Nadar campaign? Uh-huh. But hey: It fits; the man always was a lying hypocrite; and sleazy tactics like yours are to be expected from his campaign for more "contributions" (off which he'll live high on the hog for another 4.) -- Reply to mike1@@@usfamily.net sans two @@, or your reply won't reach me. Anarchy: The political manifestation of Liberty. Capitalism: The economic manifestation of Liberty. "An election is nothing more than an advance auction of stolen goods." -- Ambrose Bierce, "The Devil's Dictionary" "Democracy: Nine Nazis and one Jew voting in the 1932 German elections." Message-ID: <407640BA.50001@texas.not> Date: Fri, 09 Apr 2004 01:20:42 -0500 From: Chad Trapp Subject: Re: Statement on Spam and VoteNader.org Mike1 wrote: > In article <40762722$1_1@127.0.0.1>, > "Alan Sandoval" wrote: > > >>>Whereas the spamming of every fucking group on usenet with this >>>breathless announcement IS condoned by the Nadar campaign? Uh-huh. >>> >>>But hey: It fits; the man always was a lying hypocrite; and sleazy >>>tactics like yours are to be expected from his campaign for more >>>"contributions" (off which he'll live high on the hog for another 4.) >> >>Right. I find the same message on every newsgroup I go to, always with a >>different sender, so my 'block sender' doesn't apply. It's so slimey I >>doubt even Ralph would stoop to this level, but then again, who knows? > > > > Nader isn't the worst candidate who's ever run (that would be the > Homicidal Hick), but he's definitely the sleaziest. He's a "permanent > candidate" who intends to run every four years until the day he croaks, > because so long as his campus groups can keep looting student funds, he > can keep living in a swank mansion. > Hey, kids, think you can use use reply instead of reply to all. The only spam I, and most people with a good news server have seen, is your damn cross posted replies to the spam. Chad From: Mike1 Subject: Re: Statement on Spam and VoteNader.org Message-ID: Date: Fri, 09 Apr 2004 01:25:47 -0500 In article <40762722$1_1@127.0.0.1>, "Alan Sandoval" wrote: >> Whereas the spamming of every fucking group on usenet with this >> breathless announcement IS condoned by the Nadar campaign? Uh-huh. >> >> But hey: It fits; the man always was a lying hypocrite; and sleazy >> tactics like yours are to be expected from his campaign for more >> "contributions" (off which he'll live high on the hog for another 4.) > >Right. I find the same message on every newsgroup I go to, always with a >different sender, so my 'block sender' doesn't apply. It's so slimey I >doubt even Ralph would stoop to this level, but then again, who knows? Nader isn't the worst candidate who's ever run (that would be the Homicidal Hick), but he's definitely the sleaziest. He's a "permanent candidate" who intends to run every four years until the day he croaks, because so long as his campus groups can keep looting student funds, he can keep living in a swank mansion. -- Reply to mike1@@@usfamily.net sans two @@, or your reply won't reach me. Anarchy: The political manifestation of Liberty. Capitalism: The economic manifestation of Liberty. "An election is nothing more than an advance auction of stolen goods." -- Ambrose Bierce, "The Devil's Dictionary" "Democracy: Nine Nazis and one Jew voting in the 1932 German elections." From: Lukasz Grabun Subject: Re: Small warrior that moves backwards. Date: 10 Apr 2004 15:08:42 GMT Message-ID: On Wed, 07 Apr 2004 22:35:26 GMT, Shane DeSeranno wrote: > I have challenged myself (for fun) to write a program that can self > replicate BACKWARDS with only 4 lines of code and run for ever (assuming no Ha! I've made something similar in three lines of code :-) -- Lukasz Grabun (My CW page: http://www.dwarfscorner.com/) (reply-to field is fake, use grabek (at) acn dot waw dot pl to reply) From: Ilmari Karonen Subject: Re: Mini Challenge 6 Date: Sun, 11 Apr 2004 00:06:07 +0300 Message-ID: Neogryzor kirjoitti 06.04.2004: > Hello all. > This time i propose a p-space challenge round. Take a look at: > http://www.estadium.ya.com/neogryzor/corewars.htm > (m_challenge section) Based on some experiences of mine from IMT #1, here are a few rule nitpicks for you to consider: - Does it matter how the components are placed in the source? In particular, can the three instructions before the clear and the gate be anything I want? - Do I have to include all components even if I use only one or two of them? - Are PINs allowed? - Are switchers allowed to suicide or loop forever? -- Ilmari Karonen If replying by e-mail, please replace ".invalid" with ".net" in address. From: neogryzormail@mixmail.com (Neogryzor) Subject: Re: Mini Challenge 6 Date: 11 Apr 2004 04:16:45 -0700 Message-ID: <242debe4.0404110316.577af1d8@posting.google.com> Ilmari Karonen wrote in message > Based on some experiences of mine from IMT #1, here are a few rule > nitpicks for you to consider: > ... - Only one strategy can be executed at a time. - You can place components as you want, but clear's gate must be empty core, (dat 0,0) - You don't have to include all components if you don't want to - PINs are allowed, (and encouraged) - P-brains have 100 cycles time limit to think. Mostly to prevent decrements acting as an imp-gate. So loop forever is not allowed. - DAT is not a given stategy, so suicide is not allowed. You must choose a strat. :) Suggestions are very welcome. Regards Neogryzor From: kaukasius@yahoo.de (el kauka) Subject: Re: Mini Challenge 6 Date: 11 Apr 2004 09:22:37 -0700 Message-ID: when and to whom should i send my warrior to? there is no e mail address given on the web page... el kauka Message-ID: From: anton@paradise.net.nz (Anton Marsden) Subject: Core War Frequently Asked Questions (rec.games.corewar FAQ) Date: 11 Apr 2004 11:10:11 GMT Archive-name: games/corewar-faq Last-Modified: September 4, 1999 Version: 4.2 URL: http://homepages.paradise.net.nz/~anton/cw/corewar-faq.html Copyright: (c) 1999 Anton Marsden Maintainer: Anton Marsden Posting-Frequency: once every 2 weeks Core War Frequently Asked Questions (rec.games.corewar FAQ) These are the Frequently Asked Questions (and answers) from the Usenet newsgroup rec.games.corewar. A plain text version of this document is posted every two weeks. The latest hypertext version is available at http://homepages.paradise.net.nz/~anton/cw/corewar-faq.html and the latest plain text version is available at http://homepages.paradise.net.nz/~anton/cw/corewar-faq.txt. This document is currently being maintained by Anton Marsden (anton@paradise.net.nz). Last modified: Sat Sep 4 00:22:22 NZST 1999 ------------------------------------------------------------------------ To Do * Add the new No-PSpace '94 hill location * Add online location of Dewdney's articles * Make question 17 easier to understand. Add a state diagram? * Add info about infinite hills, related games (C-Robots, Tierra?, ...) * New question: How do I know if my warrior is any good? Refer to beginners' benchmarks, etc. * Add a Who's Who list? * Would very much like someone to compile a collection of the "revolutionary" warriors so that beginners can see how the game has developed over the years. Mail me if interested. ------------------------------------------------------------------------ What's New * Changed primary location of FAQ (again!) * Changed Philip Kendall's home page address. * Updated list server information * Changed primary location of FAQ * Vector-launching code was fixed thanks to Ting Hsu. * Changed the location of Ryan Coleman's paper (LaunchPad -> Launchpad) * Changed pauillac.inria.fr to para.inria.fr ------------------------------------------------------------------------ Table of Contents 1. What is Core War 2. Is it "Core War" or "Core Wars"? 3. Where can I find more information about Core War? 4. Core War has changed since Dewdney's articles. Where do I get a copy of the current instruction set? 5. What is ICWS'94? Which simulators support ICWS'94? 6. What is the ICWS? 7. What is Core Warrior? 8. Where are the Core War archives? 9. Where can I find a Core War system for ...? 10. Where can I find warrior code? 11. I do not have FTP. How do I get all this great stuff? 12. I do not have access to Usenet. How do I post and receive news? 13. Are there any Core War related WWW sites? 14. What is KotH? How do I enter? 15. Is it DAT 0, 0 or DAT #0, #0? How do I compare to core? 16. How does SLT (Skip if Less Than) work? 17. What is the difference between in-register and in-memory evaluation? 18. What is P-space? 19. What does "Missing ;assert .." in my message from KotH mean? 20. How should I format my code? 21. Are there any other Core War related resources I should know about? 22. What does (expression or term of your choice) mean? 23. Other questions? ------------------------------------------------------------------------ 1. What is Core War? Core War is a game played by two or more programs (and vicariously by their authors) written in an assembly language called Redcode and run in a virtual computer called MARS (for Memory Array Redcode Simulator). The object of the game is to cause all processes of the opposing program to terminate, leaving your program in sole posession of the machine. There are Core War systems available for most computer platforms. Redcode has been standardised by the ICWS, and is therefore transportable between all standard Core War systems. The system in which the programs run is quite simple. The core (the memory of the simulated computer) is a continuous array of instructions, empty except for the competing programs. The core wraps around, so that after the last instruction comes the first one again. There are no absolute addresses in Core War. That is, the address 0 doesn't mean the first instruction in the memory, but the instruction that contains the address 0. The next instruction is 1, and the previous one obviously -1. However, all numbers are treated as positive, and are in the range 0 to CORESIZE-1 where CORESIZE is the amount of memory locations in the core - this means that -1 would be treated as CORESIZE-1 in any arithmetic operations, eg. 3218 + 7856 = (3218 + 7856) mod CORESIZE. Many people get confused by this, and it is particularly important when using the SLT instruction. Note that the source code of a program can still contain negative numbers, but if you start using instructions like DIV #-2, #5 it is important to know what effect they will have when executed. The basic unit of memory in Core War is one instruction. Each Redcode instruction contains three parts: * the opcode * the source address (a.k.a. the A-field) * the destination address (a.k.a. the B-field) The execution of the programs is equally simple. The MARS executes one instruction at a time, and then proceeds to the next one in the memory, unless the instruction explicitly tells it to jump to another address. If there is more than one program running, (as is usual) the programs execute alternately, one instruction at a time. The execution of each instruction takes the same time, one cycle, whether it is MOV, DIV or even DAT (which kills the process). Each program may have several processes running. These processes are stored in a task queue. When it is the program's turn to execute an instruction it dequeues a process and executes the corresponding instruction. Processes that are not killed during the execution of the instruction are put back into the task queue. Processes created by a SPL instruction are added to the task queue after the creating process is put back into the task queue. [ToC] ------------------------------------------------------------------------ 2. Is it "Core War" or "Core Wars"? Both terms are used. Early references were to Core War. Later references seem to use Core Wars. I prefer "Core War" to refer to the game in general, "core wars" to refer to more than one specific battle. [ToC] ------------------------------------------------------------------------ 3. Where can I find more information about Core War? Core War was first described in the Core War Guidelines of March, 1984 by D. G. Jones and A. K. Dewdney of the Department of Computer Science at The University of Western Ontario (Canada). Dewdney wrote several "Computer Recreations" articles in Scientific American which discussed Core War, starting with the May 1984 article. Those articles are contained in two anthologies: Library of Author Title Published ISBN Congress Call Number The Armchair Dewdney, Universe: An New York: W. QA76.6 .D517 A. K. Exploration of H. Freeman �0-7167-1939-8 1988 Computer Worlds 1988 The Magic 0-7167-2125-2 Dewdney, Machine: A New York: W.(Hardcover), QA76.6 A. K. Handbook of H. Freeman �0-7167-2144-9 .D5173 1990 Computer Sorcery 1990 (Paperback) A.K. Dewdney's articles are still the most readable introduction to Core War, even though the Redcode dialect described in there is no longer current. For those who are interested, Dewdney has a home page at http://www.csd.uwo.ca/faculty/akd/. [ToC] ------------------------------------------------------------------------ 4. Core War has changed since Dewdney's articles. Where do I get a copy of the current instruction set? A draft of the official standard (ICWS'88) is available as ftp://www.koth.org/corewar/documents/standards/redcode-icws-88.Z. This document is formatted awkwardly and contains ambiguous statements. For a more approachable intro to Redcode, take a look at Mark Durham's tutorials, ftp://www.koth.org/corewar/documents/tutorial.1.Z and ftp://www.koth.org/corewar/documents/tutorial.2.Z. Steven Morrell has prepared a more practically oriented Redcode tutorial that discusses different warrior classes with lots of example code. This and various other tutorials can be found at http://www.koth.org/papers.html. Even though ICWS'88 is still the "official" standard, you will find that most people are playing by ICWS'94 draft rules and extensions. [ToC] ------------------------------------------------------------------------ 5. What is ICWS'94? Which simulators support ICWS'94? There is an ongoing discussion about future enhancements to the Redcode language. A proposed new standard, dubbed ICWS'94, is currently being evaluated. A major change is the addition of "instruction modifiers" that allow instructions to modify A-field, B-field or both. Also new is a new addressing modes and unrestricted opcode and addressing mode combination ("no illegal instructions"). ICWS'94 is backwards compatible; i.e. ICWS'88 warriors will run correctly on an ICWS'94 system. Take a look at the ICWS'94 draft at ftp://www.koth.org/corewar/documents/icws94.0202.Z for more information. There is a HTML version of this document available at http://www.koth.org/info/icws94.html. You can try out the new standard by submitting warriors to the '94 hills of the KotH servers. Two corewar systems currently support ICWS'94, pMARS (many platforms) and Redcoder (Mac), both available at ftp://www.koth.org/corewar. Note that Redcoder only supports a subset of ICWS'94. [ToC] ------------------------------------------------------------------------ 6. What is the ICWS? About one year after Core War first appeared in Scientific American, the "International Core War Society" (ICWS) was established. Since that time, the ICWS has been responsible for the creation and maintenance of Core War standards and the running of Core War tournaments. There have been six annual tournaments and two standards (ICWS'86 and ICWS'88). The ICWS is no longer active. [ToC] ------------------------------------------------------------------------ 7. What is Core Warrior? Following in the tradition of the Core War News Letter, Push Off, and The 94 Warrior, Core Warrior is a newsletter about strategies and current standings in Core War. Started in October 1995, back issues of Core Warrior (and the other newsletters) are available at http://para.inria.fr/~doligez/corewar/. There is also a Core Warrior index page at http://www.kendalls.demon.co.uk/pak21/corewar/warrior.html which has a summary of the contents of each issue of Core Warrior. Many of the earlier issues contain useful information for beginners. [ToC] ------------------------------------------------------------------------ 8. Where are the Core War archives? Many documents such as the guidelines and the ICWS standards along with previous tournament Redcode entries and complete Core War systems are available via anonymous ftp from ftp://ftp.csua.berkeley.edu/pub/corewar. Also, most of past rec.games.corewar postings (including Redcode source listings) are archived there. Jon Blow (blojo@csua.berkeley.edu) is the archive administrator. When uploading to /pub/corewar/incoming, ask Jon to move your upload to the appropriate directory and announce it on the net. This site is mirrored at: * http://www.koth.org/corewar/ * ftp://www.koth.org/corewar/ * ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/mirror The plain text version of this FAQ is automatically archived by news.answers (but this version is probably out-of-date). [ToC] ------------------------------------------------------------------------ 9. Where can I find a Core War system for . . . ? Core War systems are available via anonymous FTP from www.koth.org in the corewar/systems directory. Currently, there are UNIX, IBM PC-compatible, Macintosh, and Amiga Core War systems available there. It is a good idea to check ftp://www.koth.org/corewar/incoming for program updates first. CAUTION! There are many, many Core War systems available which are NOT ICWS'88 (or even ICWS'86) compatible available at various archive sites other than www.koth.org. Generally, the older the program - the less likely it will be ICWS compatible. If you are looking for an ICWS'94 simulator, get pMARS, which is available for many platforms and can be downloaded from: * ftp://ftp.csua.berkeley.edu/pub/corewar (original site) * ftp://www.koth.org/corewar (koth.org mirror) * ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/mirror (Planar mirror) * http://www.nc5.infi.net/~wtnewton/corewar/ (Terry Newton) * ftp://members.aol.com/ofechner/corewar (Fechter) Notes: * If you have trouble running pMARS with a graphical display under Win95 then check out http://www.koth.org/pmars.html which should have a pointer to the latest compilation of pMARS for this environment. * RPMs for the Alpha, PowerPC, Sparc and i386 can be found at ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/pmars-rpm/ Reviews of Core War systems would be greatly appreciated in the newsgroup and in the newsletter. Below is a not necessarily complete or up-to-date list of what's available at www.koth.org: MADgic41.lzh corewar for the Amiga, v4.1 MAD4041.lzh older version? MAD50B.lha corewar for the Amiga, beta version 5.0 Redcoder-21.hqx corewar for the Mac, supports ICWS'88 and '94 (without extensions) core-11.hqx corewar for the Mac core-wars-simulator.hqx same as core-11.hqx? corewar_unix_x11.tar.Z corewar for UNIX/X-windows, ICWS'86 but not ICWS'88 compatible koth31.tar.Z corewar for UNIX/X-windows. This program ran the former KotH server at intel.com koth.shar.Z older version kothpc.zip port of older version of KotH to the PC deluxe20c.tar.Z corewar for UNIX (broken X-windows or curses) and PC mars.tar.Z corewar for UNIX, likely not ICWS'88 compatible icons.zip corewar icons for MS-Windows macrored.zip a redcode macro-preprocessor (PC) c88v49.zip PC corewar, textmode display mars88.zip PC corewar, graphics mode display corwp302.zip PC corewar, textmode display, slowish mercury2.zip PC corewar written in assembly, fast! mtourn11.zip tournament scheduler for mercury (req. 4DOS) pmars08s.zip portable system, ICWS'88 and '94, runs on UNIX, PC, Mac, Amiga. C source archive pmars08s.tar.Z same as above pmars08.zip PC executables with graphics display, req 386+ macpmars02.sit.hqx pMARS executable for Mac (port of version 0.2) buggy, no display MacpMARS1.99a.cpt.hqx port of v0.8 for the Mac, with display and debugger MacpMARS1.0s.cpt.hqx C source (MPW, ThinkC) for Mac frontend pvms08.zip pMARS v0.8 for VMS build files/help (req. pmars08s.zip) ApMARS03.lha pMARS executable for Amiga (port of version 0.3.1) wincor11.zip MS-Windows system, shareware ($15) [ToC] ------------------------------------------------------------------------ 10. Where can I find warrior code? To learn the game, it is a good idea to study previously posted warrior code. The FTP archives have code in the ftp://www.koth.org/corewar/redcode directory. A clearly organized on-line warrior collection is available at the Core War web sites (see below). [ToC] ------------------------------------------------------------------------ 11. I do not have FTP. How do I get all this great stuff? There is an FTP email server at bitftp@pucc.princeton.edu. This address may no longer exist. I haven't tested it yet. Send email with a subject and body text of "help" (without the quotes) for more information on its usage. Note that many FTP email gateways are shutting down due to abuse. To get a current list of FTP email servers, look at the Accessing the Internet by E-mail FAQ posted to news.answers. If you don't have access to Usenet, you can retrieve this FAQ one of the following ways: * Send mail to mail-server@rtfm.mit.edu with the body containing "send usenet/news.answers/internet-services/access-via-email". * Send mail to mailbase@mailbase.ac.uk with the body containing "send lis-iis e-access-inet.txt". [ToC] ------------------------------------------------------------------------ 12. I do not have access to Usenet. How do I post and receive news? To receive rec.games.corewar articles by email, join the COREWAR-L list run on the Koth.Org list processor. To join, send the message SUB COREWAR-L FirstName LastName to listproc@koth.org. You can send mail to corewar-l@koth.org to post even if you are not a member of the list. Responsible for the listserver is Scott J. Ellentuch (ttsg@ttsg.com). Servers that allow you to post (but not receive) articles are available. Refer to the Accessing the Internet by E-Mail FAQ for more information. [ToC] ------------------------------------------------------------------------ 13. Are there any Core War related WWW sites? You bet. Each of the two KotH sites sport a world-wide web server. Stormking's Core War page is http://www.koth.org; pizza's is http://www.ecst.csuchico.edu/~pizza/koth . Damien Doligez (a.k.a. Planar) has a web page that features convenient access to regular newsletters (Push Off, The '94 Warrior, Core Warrior) and a well organized library of warriors: http://para.inria.fr/~doligez/corewar/. Convenient for U.S. users, this site is also mirrored at koth.org. [ToC] ------------------------------------------------------------------------ 14. What is KotH? How do I enter? King Of The Hill (KotH) is an ongoing Core War tournament available to anyone with email. You enter by submitting via email a Redcode program (warrior) with special comment lines. You will receive a reply indicating how well your program did against the current top programs "on the hill". There are two styles of KotH tournaments, "classical" and "multi-warrior". The "classical" KotH is a one-on-one tournament, that is your warrior will play 100 battles against each of the 20 other programs currently on the Hill. You receive 3 points for each win and 1 point for each tie. (The existing programs do not replay each other, but their previous battles are recalled.) All scores are updated to reflect your battles and all 21 programs are ranked from high to low. If you are number 21 you are pushed off the Hill, if you are higher than 21 someone else is pushed off. In "multi-warrior" KotH, all warriors on the hill fight each other at the same time. Score calculation is a bit more complex than for the one-on-one tournament. Briefly, points are awarded based on how many warriors survive until the end of a round. A warrior that survives by itself gets more points than a warrior that survives together with other warriors. Points are calculated from the formula (W*W-1)/S, where W is the total number of warriors and S the number of surviving warriors. The pMARS documentation has more information on multi-warrior scoring. The idea for an email-based Core War server came from David Lee. The original KotH was developed and run by William Shubert at Intel starting in 1991, and discontinued after almost three years of service. Currently, KotHs based on Bill's UNIX scripts but offering a wider variety of hills are are running at two sites: koth@koth.org is maintained by Scott J. Ellentuch (tuc@ttsg.com) and pizza@ecst.csuchico.edu by Thomas H. Davies (sd@ecst.csuchico.edu). Up until May '95, the two sites provided overlapping services, i.e. the some of the hill types were offered by both "pizza" and "stormking". To conserve resources, the different hill types are now divided up among the sites. The way you submit warriors to both KotHs is pretty much the same. Therefore, the entry rules described below apply to both "pizza" and "stormking" unless otherwise noted. Entry Rules for King of the Hill Corewar * Write a corewar program. KotH is fully ICWS '88 compatible, EXCEPT that a comma (",") is required between two arguments. * Put a line starting with ";redcode" (or ";redcode-94", etc., see below) at the top of your program. This MUST be the first line. Anything before it will be lost. If you wish to receive mail on every new entrant, use ";redcode verbose". Otherwise you will only receive mail if a challenger makes it onto the hill. Use ";redcode quiet" if you wish to receive mail only when you get shoved off the hill. Additionally, adding ";name " and ";author " will be helpful in the performance reports. Do NOT have a line beginning with ";address" in your code; this will confuse the mail daemon and you won't get mail back. Using ";name" is mandatory on the Pizza hills. In addition, it would be nice if you have lines beginning with ";strategy" that describe the algorithm you use. There are currently seven separate hills you can select by starting your program with ;redcode-94, ;redcode-b, ;redcode-lp, ;redcode-x, ;redcode, ;redcode-94x or ;redcode-94m. The former four run at "pizza", the latter three at "stormking". More information on these hills is listed below. * Mail this file to koth@koth.org or pizza@ecst.csuchico.edu. "Pizza" requires a subject of "koth" (use the -s flag on most mailers). * Within a few minutes you should get mail back telling you whether your program assembled correctly or not. If it did assemble correctly, sit back and wait; if not, make the change required and re-submit. * In an hour or so you should get more mail telling you how your program performed against the current top 20 (or 10) programs. If no news arrives during that time, don't worry; entries are put in a queue and run through the tournament one at a time. A backlog may develop. Be patient. If your program makes it onto the hill, you will get mail every time a new program makes it onto the hill. If this is too much mail, you can use ";redcode[-??] quiet" when you first mail in your program; then you will only get mail when you make it on the top 25 list or when you are knocked off. Using ";redcode[-??] verbose" will give you even more mail; here you get mail every time a new challenger arrives, even if they don't make it onto the top 25 list. Often programmers want to try out slight variations in their programs. If you already have a program named "foo V1.0" on the hill, adding the line ";kill foo" to a new program will automatically bump foo 1.0 off the hill. Just ";kill" will remove all of your programs when you submit the new one. The server kills programs by assigning an impossibly low score; it may therefore take another successful challenge before a killed program is actually removed from the hill. Sample Entry ;redcode ;name Dwarf ;author A. K. Dewdney ;strategy Throw DAT bombs around memory, hitting every 4th memory cell. ;strategy This program was presented in the first Corewar article. bomb DAT #0 dwarf ADD #4, bomb MOV bomb, @bomb JMP dwarf END dwarf ; Programs start at the first line unless ; an "END start" pseudo-op appears to indicate ; the first logical instruction. Also, nothing ; after the END instruction will be assembled. Duration Max. Hill Name Hill Core Max. Before Entry Min. Rounds Instr. Size Size Processes Distance Fought Set Tie Length Pizza's ICWS '94 Draft Hill Extended (Accessed with 25 8000 8000 80000 100 100 200 ICWS '94 ";redcode-94") Draft Pizza's Beginner's Extended Hill (Accessed 25 8000 8000 80000 100 100 200 ICWS '94 with ";redcode-b") Draft Pizza's Experimental Extended (Small) Hill 25 800 800 8000 20 20 200 ICWS '94 (Accessed with Draft ";redcode-x") Pizza's Limited Process (LP) Hill Extended (Accessed with 25 8000 8 80000 200 200 200 ICWS '94 ";redcode-lp") Draft Stormking's ICWS '88 Standard Hill (Accessed with 20 8000 8000 80000 100 100 250 ICWS '88 ";redcode") Stormking's ICWS '94 No Pspace Hill (Accessed with 20 8000 8000 80000 100 100 250 ICWS '94 ";redcode-94nop") Stormking's ICWS '94 Experimental Extended (Big) Hill 20 55440 55440 500000 200 200 250 ICWS '94 (Accessed with Draft ";redcode-94x") Stormking's ICWS '94 Multi-Warrior Extended Hill (Accessed 10 8000 8000 80000 100 100 200 ICWS '94 with Draft ";redcode-94m") Note: Warriors on the beginner's hill are retired at age 100. If you just want to get a status report without actually challenging the hills, send email with ";status" as the message body (and don't forget "Subject: koth" for "pizza"). If you send mail to "pizza" with "Subject: koth help" you will receive instructions that may be more up to date than those contained in this document. At "stormking", a message body with ";help" will return brief instructions. If you submit code containing a ";test" line, your warrior will be assembled but not actually pitted against the warriors on the hill. At "pizza", you can use ";redcode[-??] test" to do a test challenge of the Hill without affecting the status of the Hill. These challenges can be used to see how well your warrior does against the current Hill warriors. All hills run portable MARS (pMARS) version 0.8, a platform-independent Core War system available at www.koth.org. The '94 and '94x hills allow five experimental opcodes and three experimental addressing modes currently not covered in the ICWS'94 draft document: * LDP - Load P-Space * STP - Store P-Space * SEQ - Skip if EQual (synonym for CMP) * SNE - Skip if Not Equal * NOP - (No OPeration) * * - indirect using A-field as pointer * { - predecrement indirect using A-field * } - postincrement indirect using A-field [ToC] ------------------------------------------------------------------------ 15. Is it DAT 0, 0 or DAT #0, #0? How do I compare to core? Core is initialized to DAT 0, 0. This is an illegal instruction (in source code) under ICWS'88 rules and strictly compliant assemblers (such as KotH or pmars -8) will not let you have a DAT 0, 0 instruction in your source code - only DAT #0, #0. So this begs the question, how to compare something to see if it is empty core. The answer is, most likely the instruction before your first instruction and the instruction after your last instruction are both DAT 0, 0. You can use them, or any other likely unmodified instructions, for comparison. Note that under ICWS'94, DAT 0, 0 is a legal instruction. [ToC] ------------------------------------------------------------------------ 16. How does SLT (Skip if Less Than) work? SLT gives some people trouble because of the way modular arithmetic works. It is important to note that all negative numbers are converted to positive numbers before a battles begins. Example: -1 becomes M-1 where M is the memory size (core size). Once you realize that all numbers are treated as positive, it is clear what is meant by "less than". It should also be clear that no number is less than zero. [ToC] ------------------------------------------------------------------------ 17. What is the difference between in-register and in-memory evaluation? These terms refer to the way instruction operands are evaluated. The '88 Redcode standard ICWS'88 is unclear about whether a simulator should "buffer" the result of A-operand evaluation before the B-operand is evaluated. Simulators that do buffer are said to use in-register evaluation, those that don't, in-memory evaluation. ICWS'94 clears this confusion by mandating in-register evaluation. Instructions that execute differently under these two forms of evaluation are MOV, ADD, SUB, MUL, DIV and MOD where the effective address of the A-operand is modified by evaluation of the B-operand. This is best illustrated by an example: L1 mov L2, mov.i #0, impsize Bootstrapping Strategy of copying the active portion of the program away from the initial location, leaving a decoy behind and making the relocated program as small as possible. B-Scanners Scanners which only recognize non-zero B-fields. example add #10, scan scan jmz example, 10 c Measure of speed, equal to one location per cycle. Speed of light. CMP-Scanner A Scanner which uses a CMP instruction to look for opponents. example add step, scan scan cmp 10, 30 jmp attack jmp example step dat #20, #20 Colour Property of bombs making them visible to scanners, causing them to attack useless locations, thus slowing them down. example dat #100 Core-Clear Code that sequentially overwrites core with DAT instructions; usually the last part of a program. Decoys Bogus or unused instructions meant to slow down scanners. Typically, DATs with non-zero B-fields. Decrement Resistant Property of warriors making them functional (or at least partially functional) when overrun by a DJN-stream. DJN-Stream (also DJN-Train) Using a DJN command to rapidly decrement core locations. example ... ... djn example, <4000 Dwarf The prototypical small bomber. Gate-busting (also gate-crashing) technique to "interweave" a decrement-resistant imp-spiral (e.g. MOV 0, 2668) with a standard one to overrun imp-gates. Hybrids warriors that combine two or more of the basic strategies, either in sequence (e.g. stone->paper) or in parallel (e.g. imp/stone). Imp Program which only uses the MOV instruction. example mov 0, 1 or example mov 0, 2 mov 0, 2 Imp-Gate A location in core which is bombed or decremented continuously so that an Imp can not pass. Also used to describe the program-code which maintains the gate. example ... ... spl 0, mov.i #0,IMPSIZE Mirror see reflection. On-axis/off-axis On-axis scanners compare two locations M/2 apart, where M is the memory size. Off-axis scanners use some other separation. Optimal Constants (also optima-type constants) Bomb or scan increments chosen to cover core most effectively, i.e. leaving gaps of uniform size. Programs to calculate optimal constants and lists of optimal numbers are available at www.koth.org. Paper A Paper-like program is one which replicates itself many times. Part of the Scissors (beats) Paper (beats) Stone (beats Scissors) analogy. P-Warrior A warrior which uses the results of previous round(s) in order to determine which strategy it will use. Pit-Trapper (also Slaver, Vampire). A program which enslaves another. Usually accomplished by bombing with JMPs to a SPL 0 pit with an optional core-clear routine. Q^2 Scan A modern version of the Quick Scan where anything found is attacked almost immediately. Quick Scan 2c scan of a set group of core locations with bombing if anything is found. Both of the following codes snips scan 16 locations and check for a find. If anything is found, it is attacked, otherwise 16 more locations are scanned. Example: start s1 for 8 ;'88 scan cmp start+100*s1, start+100*s1+4000 ;check two locations mov #start+100*s1-found, found ;they differ so set pointer rof jmn attack, found ;if we have something, get it s2 for 8 cmp start+100*(s2+6), start+100*(s2+6)+4000 mov #start+100*(s2+6)-found, found rof found jmz moveme, #0 ;skip attack if qscan found nothing attack cmp @found, start-1 ;does found points to empty space? add #4000, found ;no, so point to correct location mov start-1, @found ;move a bomb moveme jmp 0, 0 In ICWS'94, the quick scan code is more compact because of the SNE opcode: start ;'94 scan s1 for 4 sne start+400*s1, start+400*s1+100 ;check two locations seq start+400*s1+200, start+400*s1+300 ;check two locations mov #start+400*s1-found, found ;they differ so set pointer rof jmn which, found ;if we have something, get it s2 for 4 sne start+400*(s2+4), start+400*(s2+4)+100 seq start+400*(s2+4)+200, start+400*(s2+4)+300 mov #start+400*(s2+4)-found-100, found rof found jmz moveme, #0 ;skip attack if qscan found nothing add #100, -1 ;increment pointer till we get the which jmn -1, @found ;right place mov start-1, @found ;move a bomb moveme jmp 0, 0 Reflection Copy of a program or program part, positioned to make the active program invisible to a CMP-scanner. Replicator Generic for Paper. A program which makes many copies of itself, each copy also making copies. Self-Splitting Strategy of amplifying the number of processes executing a piece of code. example spl 0 loop add #10, example mov example, @example jmp loop Scanner A program which searches through core for an opponent rather than bombing blindly. Scissors A program designed to beat replicators, usually a (B-field scanning) vampire. Part of the Paper-Scissors-Stone analogy. Self-Repair Ability of a program to fix it's own code after attack. Silk A replicator which splits off a process to each new copy before actually copying the code. This allows it to replicate extremely quickly. This technique is only possible under the '94 draft, because it requires post-increment indirect addressing. Example: spl 1 mov -1, 0 spl 1 ;generate 6 consecutive processes silk spl 3620, #0 ;split to new copy mov >-1, }-1 ;copy self to new location mov bomb, >2000 ;linear bombing mov bomb, }2042 ;A-indirect bombing for anti-vamp jmp silk, {silk ;reset source pointer, make new copy bomb dat >2667, >5334 ;anti-imp bomb Slaver see Pit-Trapper. Stealth Property of programs, or program parts, which are invisible to scanners, accomplished by using zero B-fields and reflections. Stone A Stone-like program designed to be a small bomber. Part of the Paper-Scissors-Stone analogy. Stun A type of bomb which makes the opponent multiply useless processes, thus slowing it down. Example is referred to as a SPL-JMP bomb. example spl 0 jmp -1 Two-Pass Core-Clear (also SPL/DAT Core-Clear) core clear that fills core first with SPL instructions, then with DATs. This is very effective in killing paper and certain imp-spiral variations. Vampire see Pit-Trapper. Vector Launch one of several means to start an imp-spiral running. As fast as Binary Launch, but requiring much less code. See also JMP/ADD Launch and Binary Launch. This example is one form of a Vector Launch: sz EQU 2667 spl 1 spl 1 jmp @vt, }0 vt dat #0, imp+0*sz ; start of vector table dat #0, imp+1*sz dat #0, imp+2*sz dat #0, imp+3*sz ; end of vector table imp mov.i #0, sz [ToC] ------------------------------------------------------------------------ 23. Other questions? Just ask in the rec.games.corewar newsgroup or contact me. If you are shy, check out the Core War archives first to see if your question has been answered before. [ToC] ------------------------------------------------------------------------ Credits Additions, corrections, etc. to this document are solicited. Thanks in particular to the following people who have contributed major portions of this document: * Mark Durham (wrote the original version of the FAQ) * Paul Kline * Randy Graham * Stefan Strack (maintained a recent version of the FAQ) ------------------------------------------------------------------------ Copyright � 1999 Anton Marsden. Verbatim copying and distribution of this entire article is permitted in any medium, provided this notice is preserved. ------------------------------------------------------------------------ From: cj_lukas@hotmail.com (Chris Lukas) Subject: Re: please help Date: 11 Apr 2004 11:56:51 -0700 Message-ID: <99b21fb3.0404111056.5745d1d8@posting.google.com> Shane, why did you think that i didn't understand those things about the core? Thanks guys for helping me, I will soon make my first warrior, and i might need some help, hopefully not too much. :), -Chris Lukas From: neogryzormail@mixmail.com (Neogryzor) Subject: Re: Mini Challenge 6 Date: 11 Apr 2004 16:12:01 -0700 Message-ID: <242debe4.0404111512.639d2c96@posting.google.com> kaukasius@yahoo.de (el kauka) wrote in message news:... > when and to whom should i send my warrior to? > > there is no e mail address given on the web page... > > el kauka The mail address appears in the Mini_Challenge section: neogryzormail@mixmail.com Deadline is not set yet, it would be after the Round 18 of the Redcoders Frenzy Tournament. (in a month or so). Please don't send entries is less than 20 days, so mine will be ready. :) Nice to see that p-space does not discourage beginners. Go on! Neogryzor From: Lukasz Grabun Subject: Re: please help Date: 11 Apr 2004 20:38:22 GMT Message-ID: On 11 Apr 2004 11:56:51 -0700, Chris Lukas wrote: > Thanks guys for helping me, I will soon make my first warrior, and i > might need some help, hopefully not too much. It's not that the society does not help newbies, no, no. However, we're more likely to help if we are faced to a questions are more, erm, precise... Anyway, feel free to ask about warrior you make. We'll be happy to see and comment on it. -- Lukasz Grabun (My CW page: http://www.dwarfscorner.com/) (reply-to field is fake, use grabek (at) acn dot waw dot pl to reply) From: Ilmari Karonen Subject: ANNOUNCE: The beginners' guide has moved! Date: Mon, 12 Apr 2004 01:48:21 +0300 Message-ID: The beginners' guide to Redcode has moved. The new URL is: http://vyznev.net/corewar/guide.html The old www.sci.fi address currently redirects to the new page, and will continue to do so for a while. However, the entire old site is likely to disappear within a year. Please update your links! I'm in the process of moving the rest of my site over, and cleaning up some loose ends in the process. The move is just about done, at least for the CW-related parts of the site, but the cleanup is still very much in progress. Expect another announcement once I consider it to be all done. Ps. I've also made some minor changes to the guide, the most visible of which is the addition of pretty colors! The code examples are now nicely syntax-highlighted in browsers with style sheet support. I'll probably still work on the appearance a bit, though I do intend to keep it quite simple. Please do send me any suggestions and comments. -- Ilmari Karonen If replying by e-mail, please replace ".invalid" with ".net" in address. From: Koth Subject: KOTH.ORG: Status - ICWS Experimental 94 04/12/04 Date: 12 Apr 2004 12:10:59 -0400 Message-ID: <200404120406.i3C46085021567@gevjon.ttsg.com> Weekly Status on 04/12/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Fri Apr 9 11:03:58 EDT 2004 # %W/ %L/ %T Name Author Score Age 1 43/ 35/ 22 The X Machine Zul Nadzri 152 23 2 46/ 42/ 12 Fire and Ice II David Moore 150 112 3 42/ 37/ 21 Eliminator X Zul Nadzri 147 24 4 30/ 18/ 52 xd100 test David Houston 142 9 5 31/ 22/ 46 Venom v0.2b Christian Schmidt 140 234 6 39/ 38/ 24 Black Moods Ian Oversby 140 208 7 23/ 8/ 69 Evol Cap 4 X John Wilkinson 139 281 8 31/ 25/ 44 KAT v5 Dave Hillis 138 144 9 24/ 10/ 67 Denial David Moore 138 153 10 38/ 39/ 24 Simply Intelligent Zul Nadzri 137 5 11 31/ 25/ 44 Olivia X Ben Ford 136 93 12 39/ 41/ 20 Giant Hazy Test 13 Steve Gunnell 136 39 13 35/ 35/ 30 Trefoil F 13 Steve Gunnell 135 95 14 37/ 39/ 24 Ogre Christian Schmidt 135 160 15 20/ 6/ 74 Evolve X v4.0 John Wilkinson 133 229 16 24/ 16/ 60 Kin John Metcalf 133 120 17 35/ 37/ 28 Controlled Aggression Ian Oversby 132 212 18 27/ 22/ 51 Glenstorm John Metcalf 132 74 19 22/ 14/ 64 Blotter X J. Pohjalainen 129 14 20 36/ 44/ 20 clock strikes twelve John Metcalf 129 1 21 2/ 98/ 0 x x 7 0 From: Koth Subject: KOTH.ORG: Status - 94 No Pspace 04/12/04 Date: 12 Apr 2004 12:10:48 -0400 Message-ID: <200404120409.i3C491SV021614@gevjon.ttsg.com> Weekly Status on 04/12/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Sun Apr 11 16:15:46 EDT 2004 # %W/ %L/ %T Name Author Score Age 1 45/ 46/ 9 Arrow Christian Schmidt 144 42 2 44/ 43/ 13 HazyLazy C 11 CS SG 144 51 3 34/ 25/ 41 Son of Vain Oversby/Pihlaja 142 2407 4 29/ 15/ 56 Devilstick Roy van Rijn 142 156 5 34/ 27/ 39 Armadillo Lukasz Grabun 140 148 6 43/ 46/ 12 Bottomless Pit Fizmo/Roy 140 4 7 32/ 26/ 42 Gremlin van Rijn/Grabun 138 73 8 34/ 30/ 36 Ironic Imps Roy van Rijn 137 367 9 34/ 31/ 35 Spiritual Black Dimension Christian Schmidt 136 198 10 32/ 28/ 41 slime test 1.00 David Houston 136 169 11 32/ 29/ 39 Arctica Christian Schmidt 134 132 12 39/ 43/ 19 Deathstar Roy van Rijn 134 6 13 40/ 46/ 13 spell of the moon John Metcalf 134 11 14 41/ 48/ 11 Dandelion III Schmidt/Zapf 134 43 15 40/ 46/ 14 something strange John Metcalf 133 5 16 42/ 50/ 8 Kenshin D 10 Steve Gunnell 133 39 17 37/ 40/ 23 Quirk Christian Schmidt 133 188 18 30/ 29/ 40 Devilish 2 David Houston 132 9 19 31/ 30/ 39 Fast Action V Christian Schmidt 131 7 20 26/ 34/ 40 Terkonit 0.4 Christian Schmidt 119 1 21 1/ 1/ 2 test Christian Schmidt 6 2 From: Koth Subject: KOTH.ORG: Status - Standard 04/12/04 Date: 12 Apr 2004 12:11:08 -0400 Message-ID: <200404120400.i3C400Td021475@gevjon.ttsg.com> Weekly Status on 04/12/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Fri Apr 9 11:27:37 EDT 2004 # %W/ %L/ %T Name Author Score Age 1 43/ 26/ 31 The Next Step '88 David Houston 160 7 2 47/ 36/ 17 Tangle Trap 3 David Moore 157 20 3 39/ 24/ 37 Freight Train David Moore 153 192 4 46/ 41/ 13 Cold as November Rain... John Metcalf 151 5 5 37/ 24/ 38 Test Alexander (Sasha) Wa 150 131 6 47/ 44/ 9 Scan Test C 6 Steve Gunnell 150 30 7 44/ 38/ 18 My 1st try Christian Schmidt 149 23 8 38/ 26/ 36 Guardian Ian Oversby 149 191 9 44/ 40/ 17 Stasis David Moore 148 299 10 44/ 45/ 11 Foggy Swamp Beppe Bezzi 143 188 11 35/ 29/ 37 Pixie 88 Lukasz Grabun 141 21 12 37/ 33/ 30 vala John Metcalf 141 114 13 37/ 34/ 29 The Seed Roy van Rijn 140 9 14 40/ 40/ 20 PacMan David Moore 140 221 15 42/ 45/ 13 Deviant Scanner Roy van Rijn 140 8 16 41/ 42/ 17 '88 test IV John Metcalf 140 85 17 32/ 24/ 44 Test I Ian Oversby 139 248 18 42/ 45/ 13 Blur '88 Anton Marsden 138 229 19 38/ 46/ 17 French Kiss 88 LAchi 129 1 20 22/ 16/ 62 Do Redcoders Hibernate? John Metcalf 128 3 21 2/ 98/ 0 x x 7 0 From: Koth Subject: KOTH.ORG: Status - MultiWarrior 94 04/12/04 Date: 12 Apr 2004 12:11:04 -0400 Message-ID: <200404120403.i3C430aK021516@gevjon.ttsg.com> Weekly Status on 04/12/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Fri Apr 9 11:03:32 EDT 2004 # Name Author Score Age 1 Her Majesty P.Kline 11 434 2 Leap test Christian Schmidt 10 1 3 The Survivor Philip Kendall 1 45 4 Frosty the Snowman John Metcalf 1 53 5 not king of the hill FatalC 1 160 6 Probe2 John Metcalf 0 61 7 Enigma brx 0 4 8 blunt knife John Metcalf 0 3 9 hopeless John Metcalf 0 2 10 The Boss Test A 14 G.Labarga 0 39 11 x x 0 0 From: cj_lukas@hotmail.com (Chris Lukas) Subject: my first warrior and Qs Date: 12 Apr 2004 14:08:27 -0700 Message-ID: <99b21fb3.0404121308.414f33d9@posting.google.com> I have finished it. It isn't good at all. :(. At least it lasts for about 5 seconds before dying, lol! ;START mov 3, -1 add #-1, -1 jmp -2 dat #0, #0 ;DONE I would like to add another thing to it. I want it to bomb forward too. Could anyone help me on this? is there a way to do IF THEN expressions in red code? From: cj_lukas@hotmail.com (Chris Lukas) Subject: A question Date: 12 Apr 2004 14:28:33 -0700 Message-ID: <99b21fb3.0404121328.41a4a2f8@posting.google.com> Nevermind the help of making the forward and backward warrior. i did it, but is there a way to make it go faster? ;START mov 5, -1 mov 4, 5 add #-1, -2 add #1, -2 jmp -4 dat #0, #0 ;END Also what is the use of making more than one process and how do you do it? From: Italo Fernando Scota Cunha Subject: Learning to learn... Date: Mon, 12 Apr 2004 14:53:28 -0300 Message-ID: Hello all, I've been reading some corewar info for now, and decided that it would be nice to study some expert code for broading my horizons (or should I begin coding right away?). I picked Reepicheep [1] to start, but I wonder if it's a good starting choice (maybe there are other more instructive warriors). The quickscan part is bold (for me at least), but I could learn many nice tricks. I've read the Corewar Book [2], but it doesn't cover Papers and Quickscanners (I've read an intro about papers somewhere else I can't remember now). I've recently found the Corewarrior Index [3], but as for Reepicheep, you may have some recomendations; I'm asking for them. Thanks in advance, -- �talo Cunha. References: [1] Reepicheep, Grabun/Metcalf http://www.ociw.edu/~birk/COREWAR/TOP50/HILL/reepicheep.red [2] Corewar Book, Chapter 1, Steven Morell http://www.ociw.edu/~birk/COREWAR/DOCS/chapter1.txt [3] Corewarrior Index http://www.srcf.ucam.org/~pak21/corewar/warrior.html From: cj_lukas@hotmail.com (Chris Lukas) Subject: forum Date: 12 Apr 2004 16:34:00 -0700 Message-ID: <99b21fb3.0404121534.7f1196df@posting.google.com> I think I am going to make a forum because it take 3 to 9 hours here for a post to show up. at a forum it is instant, that means that you could get an answer to a question at a forum before it is posted here. if anyone is interested here is the forum: http://lukasoft.gasoftware.com/ From: cj_lukas@hotmail.com (Chris Lukas) Subject: Forum (website correction) Date: 12 Apr 2004 16:39:44 -0700 Message-ID: <99b21fb3.0404121539.1e3fa577@posting.google.com> sorry, I posted the wrong website, it is http://lukasoft.gasoftware.net/ From: Ilmari Karonen Subject: Re: please help Date: Mon, 12 Apr 2004 19:27:54 +0300 Message-ID: Chris Lukas kirjoitti 07.04.2004: > > Is it good to have processes, or bad? (I watched the example programs: > piper and mice and the mice got up to 8000 then went back to 0 and > then lost) (This reply may come a bit late, and others may have already answered your questions. Whatever, here goes anyway...) No processes is bad. It means your program is dead, and you lost. Generally, lots of processes is good, because it means your opponent must kill all of them to win. However, the more processes you have, the slower each of them executes. So having lots of processes that do nothing but make _more_ useless processes is generally bad, because it slows your warrior down. When that happens, we say the warrior is "stunned". Once a warrior is well and truly stunned, it can't do much to fight, and it's easy to kill it later. That's probably what happened in the fight you watched. Mice keeps making new copies of its code, and new processes to execute each copy, which makes it hard to kill; as soon as you find one copy and kill it, two more spring up in its place. The way to kill Mice is to stun it first, for example by overwriting any copies you find with SPL 0. Such an "SPL carpet" breeds useless processes even faster than Mice can create new copies, so the replication slows down (and eventually stops, when the process limit is reached). After that it's quite easy to find any remaining copies, disable those so they can't start replicating again, and then overwrite the entire core (except your own code, of course) with DATs to kill the stunned processes. (Another reason why having many processes isn't always good is that it's generally easier to control a single process than a huge rumbling herd of them. That's why more complex warriors, such as scanners, usually use just one process.) -- Ilmari Karonen If replying by e-mail, please replace ".invalid" with ".net" in address. From: cj_lukas@hotmail.com (Chris Lukas) Subject: Re: ANNOUNCE: The beginners' guide has moved! Date: 12 Apr 2004 19:45:54 -0700 Message-ID: <99b21fb3.0404121845.246387b7@posting.google.com> Lukasz Grabun wrote in message news:... > On Mon, 12 Apr 2004 01:48:21 +0300, Ilmari Karonen wrote: > > > http://vyznev.net/corewar/guide.html > > Wow, it looks *so* cool. Thanks a lot. > > My pages need updating. Will do that soon. Yes, it is cool, but how did you do the dotted lines around the text? that is so awesome! From: cj_lukas@hotmail.com (Chris Lukas) Subject: Re: Learning to learn... Date: 12 Apr 2004 19:52:12 -0700 Message-ID: <99b21fb3.0404121852.412b6c38@posting.google.com> Lukasz Grabun wrote in message news:... Wow! that is interesting! What are papers and quickscanners? i am guessing that scanners check the core for bombs or something. Also what are stones/imps and stuff? From: Lukasz Grabun Subject: Re: Learning to learn... Date: 12 Apr 2004 20:17:04 GMT Message-ID: On Mon, 12 Apr 2004 14:53:28 -0300, Italo Fernando Scota Cunha wrote: > I've been reading some corewar info for now, and decided that it would > be nice to study some expert code for broading my horizons (or should I > begin coding right away?). Studying warrior's code and trying to modify it (which may or may not mean improving it) is the best way, IMO, to learn redcode. Thus, a really good beginning, I think. > I picked Reepicheep [1] to start, but I wonder if it's a good starting Very good choice :-)) > choice (maybe there are other more instructive warriors). The quickscan > part is bold (for me at least), but I could learn many nice tricks. As far as you want to hear my opinnion: simplest warriors are stone/imps. Reepicheep is a stone/paper - this combo *may* sound a bit weird for a newbie and its effectiveness may confuse as well. But in stone/imp combo you know what to expect: to beat scanner, shrug off papers attack, tie (or win, depending on warrior tactique and scheme) with other s/i. Stones are good warriors to start your voyage from as there are many tutorials one can read: Morrell's book, my own article on Carbonite, Joonas' paper about Skew Dwarf and Core Warrior issues. Papers, OTOH, are througtly covered in Fizmo's lexicon so you may also find this worth looking at. However, papers are somewhat dumb and except optimization they do not need any serious treatment. Not much to learn here. Scanners are most complicated warriors as many hidden tricks are programmed in the code. I don't think a good tutorial has been written yet. > I've read the Corewar Book [2], but it doesn't cover Papers and > Quickscanners (I've read an intro about papers somewhere else I can't > remember now). It does not. Papers are described in aforementioned Fizmo's lexicon, whilst Quickscanners were covered in one of recent CW issues. > I've recently found the Corewarrior Index [3], but as for Reepicheep, > you may have some recomendations; I'm asking for them. Write a warrior and post its source. We will provide you with few tips, you may be positive about that. :-) Welcome to the newsgroup and our small geeky society. :-) -- Lukasz Grabun (My CW page: http://www.corewar.ehost.pl/) (reply-to field is fake, use grabek (at) acn dot waw dot pl to reply) From: Lukasz Grabun Subject: Re: ANNOUNCE: The beginners' guide has moved! Date: 12 Apr 2004 20:37:58 GMT Message-ID: On Mon, 12 Apr 2004 01:48:21 +0300, Ilmari Karonen wrote: > http://vyznev.net/corewar/guide.html Wow, it looks *so* cool. Thanks a lot. My pages need updating. Will do that soon. -- Lukasz Grabun (My CW page: http://www.dwarfscorner.com/) (reply-to field is fake, use grabek (at) acn dot waw dot pl to reply) From: Ilmari Karonen Subject: Re: my first warrior and Qs Date: Tue, 13 Apr 2004 03:19:46 +0300 Message-ID: Chris Lukas kirjoitti 12.04.2004: > I have finished it. It isn't good at all. :(. At least it lasts for > about 5 seconds before dying, lol! > ;START > mov 3, -1 > add #-1, -1 > jmp -2 > dat #0, #0 > ;DONE > I would like to add another thing to it. I want it to bomb forward > too. Could anyone help me on this? Well, if you change the first line to "mov 3, 4" and the second to "add #1, -1" then it will bomb forward. Is that what you meant? But it would be much more effective if you used some larger step size (the number that gets added to the bomb target address) than -1 or 1. In particular, you might want to choose an "optimal" step size. (You can find lists of those on the web, or download a program to compute them. One such program, for example, is called corestep.) > is there a way to do IF THEN expressions in red code? Yes. The easiest way is with the JMZ and JMN ("JuMp if Zero / Not zero") instructions. You can also compare values with SEQ, SNE and SLT ("Skip if EQual / Not Equal / Less Than"), but those are a bit more awkward in that they only skip one instruction. If you want to skip more instructions, you need to write something like: SEQ foo, bar JMP else ; any code here is only executed if foo and bar are equal: ; ... JMP endif else: ; any code here is only executed if foo doesn't equal bar: ; ... endif: There's also an instruction called DJN ("Decrement and Jump if Not zero") which is useful for implementing loop counters. (And sometimes for inflicting a little extra damage on your opponent...) -- Ilmari Karonen If replying by e-mail, please replace ".invalid" with ".net" in address. From: kaukasius@yahoo.de (el kauka) Subject: Re: Mini Challenge 6 Date: 13 Apr 2004 04:25:02 -0700 Message-ID: i guess p-switcher are the only way how beginners could reach a place on a hill. my single strategys arn't so "well", that they could even reach place #20. but together they might work ;-) therefore a p-switcher is a "must-have" for beginners :-) el kauka From: kaukasius@yahoo.de (el kauka) Subject: Re: Learning to learn... Date: 13 Apr 2004 05:01:51 -0700 Message-ID: cj_lukas@hotmail.com (Chris Lukas) wrote in message news:<99b21fb3.0404121852.412b6c38@posting.google.com>... > Lukasz Grabun wrote in message news:... > > Wow! that is interesting! What are papers and quickscanners? i am > guessing that scanners check the core for bombs or something. > > Also what are stones/imps and stuff? yes, you are right. scaner check the core befor doing something. a very easy scaner is this one: org start start seq v, v+1 ;compares to lines mov v, @start ; and skips this instruction if they are equal ; otherwise it moves the bomb to the compared field ;then it should compare the next instruction ;therefore it should change the b-field of "start" and go back to start add #1, start jmp start ;this is the line which every other line is compared with v dat 0, 0 a guess this is the basic information to understand scaners. but how could i explain quickscaners easily? let's try it this way: quickscaners are a special type of scaners which dont uses loops like the simple scaner above. the instructions are written right behind another like this: seq v, v+1 mov v, @-1 seq v, v+2 mov v, @-1 seq v, v+3 mov v, @-1 ... and so one. therefore quickscaners used to be bigger but much faster than others. papers are warriors which replicate itselfs. it's very hard to understand for beginners. stones are warriors which throw bombs. (i guess you already know the dwarf) and you should already know about imps (mov 0,1) too. el kauka From: cj_lukas@hotmail.com (Chris Lukas) Subject: Re: Forum (website correction) Date: 13 Apr 2004 11:40:11 -0700 Message-ID: <99b21fb3.0404131040.35ecd478@posting.google.com> "Zul Nadzri" wrote in message news:<407bd4c9_2@news.tm.net.my>... > it will be more benefial especially to me if it is linked to corewar.info > page. > > > "Chris Lukas" wrote in message > news:99b21fb3.0404121539.1e3fa577@posting.google.com... > > sorry, I posted the wrong website, it is http://lukasoft.gasoftware.net/ What do you mean? I should have links to corewar at the bottom of the forum? or just post the links? Also, you DO NOT have to join to post at my forum! If you do join, please join the Core War group so i know that you joined my forum for core war and not the other programming languages. :) -Chris Lukas From: cj_lukas@hotmail.com (Chris Lukas) Subject: Re: my first warrior and Qs Date: 13 Apr 2004 11:43:48 -0700 Message-ID: <99b21fb3.0404131043.252447ae@posting.google.com> Ilmari Karonen wrote in message news:... > Chris Lukas kirjoitti 12.04.2004: > > I have finished it. It isn't good at all. :(. At least it lasts for > > about 5 seconds before dying, lol! > > ;START > > mov 3, -1 > > add #-1, -1 > > jmp -2 > > dat #0, #0 > > ;DONE > > I would like to add another thing to it. I want it to bomb forward > > too. Could anyone help me on this? > > Well, if you change the first line to "mov 3, 4" and the second to > "add #1, -1" then it will bomb forward. Is that what you meant? > > But it would be much more effective if you used some larger step size > (the number that gets added to the bomb target address) than -1 or 1. > In particular, you might want to choose an "optimal" step size. (You > can find lists of those on the web, or download a program to compute > them. One such program, for example, is called corestep.) > > > > is there a way to do IF THEN expressions in red code? > > Yes. The easiest way is with the JMZ and JMN ("JuMp if Zero / Not > zero") instructions. You can also compare values with SEQ, SNE and > SLT ("Skip if EQual / Not Equal / Less Than"), but those are a bit > more awkward in that they only skip one instruction. If you want to > skip more instructions, you need to write something like: > > SEQ foo, bar > JMP else > ; any code here is only executed if foo and bar are equal: > ; ... > JMP endif > else: ; any code here is only executed if foo doesn't equal bar: > ; ... > endif: > > There's also an instruction called DJN ("Decrement and Jump if Not > zero") which is useful for implementing loop counters. (And sometimes > for inflicting a little extra damage on your opponent...) Thanks! From: cj_lukas@hotmail.com (Chris Lukas) Subject: Re: A question Date: 13 Apr 2004 11:52:27 -0700 Message-ID: <99b21fb3.0404131052.486cd256@posting.google.com> Andreas Scholta wrote in message news:... > Chris Lukas wrote: > > Nevermind the help of making the forward and backward warrior. i did > > it, but is there a way to make it go faster? > > ;START > > mov 5, -1 > > mov 4, 5 > > add #-1, -2 > > add #1, -2 > > jmp -4 > > dat #0, #0 > > ;END > > > > Also what is the use of making more than one process and how do you do > > it? > > well, using operator modes you could shrink the number of lines down a > bit (used for bombing) and add a spl to create more processes executing > the bombing loop (also used as step-storage). if you attach a djn stream > oh well.. the stepsize is not optimal btw.. atm you are doing a twoway > clear, bombing every location in a linear pattern. however, since most > warriors occupy more space than just a single cell, you can gain a > significant efficiency gain by choosing a bigger step. > > as for processes.. that question has been answered already multiple > times. they make a warrior harder to kill as all processes have to be > eliminated... see spl. in this case, every location inside the warrior > except for the spl could be dat-bombed without killing it. (because the > spl continues generating new processes..) > > step spl #1, #-1 > mov bomb, @bomb > mov bomb, *bomb > add.f step, bomb > djn.f -3, <-1200 > bomb dat #1, #ptr-1 Thanks so much. I have a few questions in reply to your answer. (btw, i didn't learn all the commands yet, i just know the simpler ones like jmp, dat, add, etc.) whats an spl? i will look it up, but the beginner's guide doesn't explain most things well enough for me to understand. (i don't blame the author... im 13) whats a djn stream? I will also try to look this up what is an optimal step size? 3 or 4? (just guessing) what is the add.f and djn.f? From: cj_lukas@hotmail.com (Chris Lukas) Subject: Re: Learning to learn... Date: 13 Apr 2004 12:44:40 -0700 Message-ID: <99b21fb3.0404131144.18f0d065@posting.google.com> kaukasius@yahoo.de (el kauka) wrote in message news:... > cj_lukas@hotmail.com (Chris Lukas) wrote in message news:<99b21fb3.0404121852.412b6c38@posting.google.com>... > > Lukasz Grabun wrote in message news:... > > > > Wow! that is interesting! What are papers and quickscanners? i am > > guessing that scanners check the core for bombs or something. > > > > Also what are stones/imps and stuff? > > > yes, you are right. scaner check the core befor doing something. a > very easy scaner is this one: > > > org start > > start seq v, v+1 ;compares to lines > mov v, @start ; and skips this instruction if they are equal > ; otherwise it moves the bomb to the compared field > > ;then it should compare the next instruction > ;therefore it should change the b-field of "start" and go back to > start > add #1, start > jmp start > > ;this is the line which every other line is compared with > v dat 0, 0 > > > a guess this is the basic information to understand scaners. > > but how could i explain quickscaners easily? let's try it this way: > quickscaners are a special type of scaners which dont uses loops like > the simple scaner above. the instructions are written right behind > another like this: > seq v, v+1 > mov v, @-1 > seq v, v+2 > mov v, @-1 > seq v, v+3 > mov v, @-1 > ... and so one. therefore quickscaners used to be bigger but much > faster than others. > > > papers are warriors which replicate itselfs. it's very hard to > understand for beginners. > > stones are warriors which throw bombs. (i guess you already know the > dwarf) and you should already know about imps (mov 0,1) too. > > el kauka so mine would be a stone? (iit throws bombs) ;start mov 5, -1 mov 4, 5 add #-2, -2 add #2, -2 jmp -4 dat #0, #0 ;end From: Andreas Scholta Subject: Re: A question Date: Tue, 13 Apr 2004 15:54:35 +0200 Message-ID: Chris Lukas wrote: > Nevermind the help of making the forward and backward warrior. i did > it, but is there a way to make it go faster? > ;START > mov 5, -1 > mov 4, 5 > add #-1, -2 > add #1, -2 > jmp -4 > dat #0, #0 > ;END > > Also what is the use of making more than one process and how do you do > it? well, using operator modes you could shrink the number of lines down a bit (used for bombing) and add a spl to create more processes executing the bombing loop (also used as step-storage). if you attach a djn stream oh well.. the stepsize is not optimal btw.. atm you are doing a twoway clear, bombing every location in a linear pattern. however, since most warriors occupy more space than just a single cell, you can gain a significant efficiency gain by choosing a bigger step. as for processes.. that question has been answered already multiple times. they make a warrior harder to kill as all processes have to be eliminated... see spl. in this case, every location inside the warrior except for the spl could be dat-bombed without killing it. (because the spl continues generating new processes..) step spl #1, #-1 mov bomb, @bomb mov bomb, *bomb add.f step, bomb djn.f -3, <-1200 bomb dat #1, #ptr-1 From: neogryzormail@mixmail.com (Neogryzor) Subject: Re: Learning to learn... Date: 13 Apr 2004 19:30:59 -0700 Message-ID: <242debe4.0404131830.597ed620@posting.google.com> A usual scan loop uses a 'seq' or 'sne' instruction for scan, but also needs 'add' to increase pointers in steps and a jumping instrucion, (jmp, djn, jmn...), to close the loop. Qscans are a secuence of 'seq' and 'sne' instructions with no loop wich allows to scan extremely fast: 2c (2 scanned locations per cycle). But not looping means that you have a big piece of code and only a few scanned locations. Quickscanners are used as an initial fast scan and then, the main strategy is booted away, leaving the Qscan and the boot code as a decoy. > > seq v, v+1 > > mov v, @-1 > > seq v, v+2 > > mov v, @-1 > > seq v, v+3 > > mov v, @-1 > > ... and so on. therefore quickscaners used to be bigger but much > > faster than others. Well, modern Qscans look like this: qGo sne ;\ seq ;/ scans and skip the jmp if nothing was detected jmp ;jumps to the decoder sne seq jmp ;(or djn...) The decoder is a piece of code that calculates wich of the scans detected something, and then a bombing loop performs the attack. Quickscanners are really tricky. A Q^3 Qscan can be cut and pasted. > > > > papers are warriors which replicate itselfs. it's very hard to > > understand for beginners. Bah, not so much. Just think of a program that makes two or three copies of itself. Also every copy is making copies, ovewritting all the core after a while. They usually containg mov instructions for bombing, making them more agressive. Modern papers use the silk-engine. spl 1 ; a basic paper spl 1 ; using 4 paralel processes. As many as instructions the paper has. spl 1250,0 ; The paper itself mov >-1,}-1 mov <-2,{1 jmp 350 > so mine would be a stone? (iit throws bombs) > ;start > mov 5, -1 > mov 4, 5 > add #-2, -2 > add #2, -2 > jmp -4 > dat #0, #0 > ;end Yes, yours is a 0.4c stone. Try this: step equ (19*5) ;mod 5 constant. Can be just 5 loop: mov bmb,@ref ref: mov bmb,@bmb+step add #step,ref jmp loop,bmb,@ref ; '>' and '<' can damage/kill imps ref: mov Subject: Re: Forum (website correction) Date: Tue, 13 Apr 2004 19:54:26 -0700 Message-ID: <407bd4c9_2@news.tm.net.my> it will be more benefial especially to me if it is linked to corewar.info page. "Chris Lukas" wrote in message news:99b21fb3.0404121539.1e3fa577@posting.google.com... > sorry, I posted the wrong website, it is http://lukasoft.gasoftware.net/ From: "Zul Nadzri" Subject: Re: Mini Challenge 6 Date: Tue, 13 Apr 2004 20:00:41 -0700 Message-ID: <407bd63e_2@news.tm.net.my> Pspacer is just another tool, use it when appropriate. Non-pspacers are at the top of almost all hills which confirm that it is the best strategy at the moment, taking over from the pspacers back 2-3 years ago. "el kauka" wrote in message news:f889e2e6.0404130325.61c42481@posting.google.com... > i guess p-switcher are the only way how beginners could reach a place > on a hill. my single strategys arn't so "well", that they could even > reach place #20. but together they might work ;-) > therefore a p-switcher is a "must-have" for beginners :-) > > el kauka From: Sascha Zapf Subject: Re: ANNOUNCE: The beginners' guide has moved! Date: Tue, 13 Apr 2004 21:32:52 +0200 Message-ID: Ilmari Karonen wrote: > The beginners' guide to Redcode has moved. The new URL is: > > http://vyznev.net/corewar/guide.html > > The old www.sci.fi address currently redirects to the new page, and > will continue to do so for a while. However, the entire old site is > likely to disappear within a year. Please update your links! > > I'm in the process of moving the rest of my site over, and cleaning up > some loose ends in the process. The move is just about done, at least > for the CW-related parts of the site, but the cleanup is still very > much in progress. Expect another announcement once I consider it to > be all done. > > Ps. I've also made some minor changes to the guide, the most visible > of which is the addition of pretty colors! The code examples are now > nicely syntax-highlighted in browsers with style sheet support. I'll > probably still work on the appearance a bit, though I do intend to > keep it quite simple. Please do send me any suggestions and comments. > I love it Sascha -- Parlez vous Redcode? From: Andreas Scholta Subject: Re: A question Date: Tue, 13 Apr 2004 21:33:54 +0200 Message-ID: Chris Lukas wrote: > Thanks so much. np. > whats an spl? spl stands for split. it makes the process executing this instruction "split", that is, creates another process at the position pointed to by its first operand. execution order is such that the original process executes first. (that is, the instruction directly after the spl) so basically: spl 2 dat 0 jmp -2 will create another process executing the instruction 2 places away from the spl. the original process will get to execute the dat before the newly spawned one jumps back to the spl. (too lazy to draw the process queue) :P > whats a djn stream? I will also try to look this up djn.f foo, <-bar would be a djn stream. djn stands for "decrement jump not zero" which basically means that it is going to decrement the a-(.a) and(.f) /or(.b) the b-field of the location pointed to by its own b-field. a decrement stream is created by using an inc/decrement indirect addressing mode: "{" <- a-field post-decrement indirect (don't get me wrong.. the indirection takes place after the location being decremented) "}" <- a-field pre-increment indirect "<" <- for b-field ">" <- guess so each time the djn is executed, its b-field will decrement the b-field at -bar and use it as a pointer to the fields going to be decremented by the djn. (.f will decrement both fields, .a ... .b .. guess). if both fields (in case of .f), .a or .b are zero after having been decremented, djn will not jump. therefore it is a bit more secure to use .f (a- and b-field of the decremented position have to be 0) apart from having more destructive potential. > what is an optimal step size? 3 or 4? (just guessing) hmm mr karonen has already given you a few hints ^^. (3 or 4 would nonetheless be an improvement against most warriors..) good stepsizes find opponents faster, but depend on your warrior too.. > what is the add.f and djn.f? "add.f" <- add the a- and b-field of the instruction pointed to by its a-field to the a- and b-field of the instruction pointed to by its b-field. "djn.f" <- explained above. *breathes* have fun, Andreas Scholta From: Sascha Zapf Subject: Re: my first warrior and Qs Date: Tue, 13 Apr 2004 21:44:05 +0200 Message-ID: Chris Lukas wrote: > I have finished it. It isn't good at all. :(. At least it lasts for > about 5 seconds before dying, lol! > ;START > mov 3, -1 > add #-1, -1 > jmp -2 > dat #0, #0 > ;DONE > I would like to add another thing to it. I want it to bomb forward > too. Could anyone help me on this? > What you write has strong suicidal tendences. If not killing the Enemy while wiping the Core, it will die at the end of wipe. It overwrites itself. It's very important for a Warrior not killing itself. So you must find a Way that the Pointer for the Bomb cannot point at the Warriors Body. With such a construction you've written it's very hard to reach this target. Try to find out what's differnet in this one. ;START mov 3, @4 add #-1,3 jmp -2 dat #0,#-5 ;DONE The Bomb inits the Pointer after the wipe, and it begin just again, but behind the Warrior, so it can live on. > > is there a way to do IF THEN expressions in red code? IF/THEN is possible, but only in some specials cases SNE - Skip next Instruction if A<>B SEQ - Skip next Instruction if A=B JMN - Jump to A if B not zero JMZ - Jump to A if B is zero SLT - Skip next Instruction if A lower than B that's all Sascha PS: First Steps are the hardest. Go on and Study Code of other Warrior. K�nigstuhl is a big Source for Warrior's. -- Parlez vous Redcode? From: Sascha Zapf Subject: Re: A question Date: Tue, 13 Apr 2004 22:03:31 +0200 Message-ID: Chris Lukas wrote: > whats an spl? i will look it up, but the beginner's guide doesn't > explain most things well enough for me to understand. (i don't blame > the author... im 13) SPL creates a new process at the given adress. The new process will be scheduled after it's father process. > > whats a djn stream? I will also try to look this up DJN - Stream is a little Trick to color the Core or Damage your Enemys. For Example..If you have a line like jmp loop in your Source, with free b-field, you can swap the jmp with djn and set the b-field somewhere before your Warrior. loop mov.i bomb,@bomb add.ab #4,bomb djn.f loop, > what is an optimal step size? 3 or 4? (just guessing) > The optimal stepsize provides the best deviation of bombs in the core. For simple bomber or stones it can be found by corestep from Jay Han oder mOpt by Stefan Strack. For today's complex Stone you can only find optimal coinstants with optimizing tools. > what is the add.f and djn.f? add.f...add the a and the b field of the a-instruction to th a and the b-field of the b instruction. Store result in th b -instruction. start add.f a_inst, b_inst a_inst dat.f 25, 30 b_inst dat.f 7, 14 after execution the b_inst looks like b_inst dat.f 32, 44 o.k djn.f decrement b-target and jump if a and b field are not zero. -- Parlez vous Redcode? From: Italo Fernando Scota Cunha Subject: Re: Learning to learn... Date: Wed, 14 Apr 2004 09:50:44 -0300 Message-ID: I'll finish understanding Reepicheep then, I'll read the cited references for background. Thank you very much. I'm thinking about building a webpage about it's workings; let's wait and see if I can get some time for this. Thanks for the welcoming message. -- �talo Cunha. Lukasz Grabun wrote: > On Mon, 12 Apr 2004 14:53:28 -0300, Italo Fernando Scota Cunha wrote: > > >>I've been reading some corewar info for now, and decided that it would >>be nice to study some expert code for broading my horizons (or should I >>begin coding right away?). > > > Studying warrior's code and trying to modify it (which may or may > not mean improving it) is the best way, IMO, to learn redcode. Thus, a > really good beginning, I think. > > >>I picked Reepicheep [1] to start, but I wonder if it's a good starting > > > Very good choice :-)) > > >>choice (maybe there are other more instructive warriors). The quickscan >>part is bold (for me at least), but I could learn many nice tricks. > > > As far as you want to hear my opinnion: simplest warriors are > stone/imps. Reepicheep is a stone/paper - this combo *may* sound a bit > weird for a newbie and its effectiveness may confuse as well. But in > stone/imp combo you know what to expect: to beat scanner, shrug off > papers attack, tie (or win, depending on warrior tactique and scheme) > with other s/i. Stones are good warriors to start your voyage from as > there are many tutorials one can read: Morrell's book, my own article > on Carbonite, Joonas' paper about Skew Dwarf and Core Warrior issues. > > Papers, OTOH, are througtly covered in Fizmo's lexicon so you may > also find this worth looking at. However, papers are somewhat dumb and > except optimization they do not need any serious treatment. Not much > to learn here. > > Scanners are most complicated warriors as many hidden tricks are > programmed in the code. I don't think a good tutorial has been written > yet. > > >>I've read the Corewar Book [2], but it doesn't cover Papers and >>Quickscanners (I've read an intro about papers somewhere else I can't >>remember now). > > > It does not. Papers are described in aforementioned Fizmo's lexicon, > whilst Quickscanners were covered in one of recent CW issues. > > >>I've recently found the Corewarrior Index [3], but as for Reepicheep, >>you may have some recomendations; I'm asking for them. > > > Write a warrior and post its source. We will provide you with few > tips, you may be positive about that. :-) > > Welcome to the newsgroup and our small geeky society. :-) > From: wackoyacko2000@yahoo.com (Andrew Hunter) Subject: RotF Copy question Date: 14 Apr 2004 12:16:07 -0700 Message-ID: <112f3b73.0404141116.21aabf1e@posting.google.com> this program, included in Wilfiz, is a bit weird. It seems to cover core with a series of mov instructions...is an imp here? If so, how does it really win? It's kind of confusing. From: Sascha Zapf Subject: Re: RotF Copy question Date: Wed, 14 Apr 2004 23:53:28 +0200 Message-ID: Andrew Hunter wrote: > this program, included in Wilfiz, is a bit weird. It seems to cover > core with a series of mov instructions...is an imp here? If so, how > does it really win? It's kind of confusing. RotF's paper creates imp-spirals in the core. An imp-Spiral are three imp's running 2667 Instructions away from each other. each mov, lays the command for another spiral-arm. The greatest Power has an Imp-Spiral when its very slow. So an overwritten enemy executes the mov's, but they only work on another place, and so, the enemey falls through the instruction into undefined core. Sascha -- Parlez vous Redcode? From: cj_lukas@hotmail.com (Chris Lukas) Subject: new hills and tournaments Date: 15 Apr 2004 15:35:17 -0700 Message-ID: <99b21fb3.0404151435.5e25e389@posting.google.com> I have made a few hills at my forum, and I also will have tournaments about once a month. My hills are Beginner, Intermediate, and Advanced. You can host your own tournaments and hills at my forum. Here is the address to go to them: http://lukasoft.gasoftware.net/ PS: as I said before, you will not have to join to post and participate on hills and tournaments. From: cj_lukas@hotmail.com (Chris Lukas) Subject: My (better) warrior Date: 15 Apr 2004 17:27:53 -0700 Message-ID: <99b21fb3.0404151627.2b83379a@posting.google.com> I have been trying this copy process thing, but i tried to copy my guy, then put a new process where the copy was, but i can't get it to work. here is the code: mov 9, @4 mov 7, @3 mov 5, @2 mov 2, @1 mov 2, 45 mov 5, -10 mov 4, 15 add #-3, -2 add #3, -2 add #45, -5 add #45, 1 spl 38 jmp -12 dat #0, #0 From: Italo Fernando Scota Cunha Subject: Re: My (better) warrior Date: Fri, 16 Apr 2004 10:11:49 -0300 Message-ID: You may try a silk-engine for doing that (copying the process to another location). It's not as simple as your warrior, but works really fine. Look the code below (from Reepicheep, which I am currently learning): pGo spl 1 , 0 spl 1 , 0 spl 1 , 0 pSilk0 spl @0 , >535 pCopy0 mov }pSilk0 , >pSilk0 dat #1 , #1 ; your code on this line dat #1 , #1 ; your code on this line dat #1 , #1 ; your code on this line dat #1 , #1 ; your code on this line dat #1 , #1 ; your code on this line dat #1 , #1 ; your code on this line You see, the first three spl intructions create 8 parallel processes on the pSilk0 line. Then, the pSilk0 line will be executed 8 times (creating 8 new processes 535 cells ahead). Just after that, the line pCopy0 will be executed 8 times (copying the 8 lines of code starting from pSilk0 535 cells ahead). You'll have to spend some time on those two lines to understand its workings clearly. After understanding how the silk-engine works, you should change the dat #1, #1 lines to whatever you see fit. That's just a suggestion; anyway, understanding those two lines might give you some ideas on fixing your code (like pos-incrementing the 45 field). My explanation may be wrong, as I'm a beginner like you. Let's wait for the veterans. ;-) I think I like replicators most! -- �talo Cunha, s� no Hyper Threading. Chris Lukas wrote: > I have been trying this copy process thing, but i tried to copy my > guy, then put a new process where the copy was, but i can't get it to > work. here is the code: > > mov 9, @4 > mov 7, @3 > mov 5, @2 > mov 2, @1 > mov 2, 45 > mov 5, -10 > mov 4, 15 > add #-3, -2 > add #3, -2 > add #45, -5 > add #45, 1 > spl 38 > jmp -12 > dat #0, #0 From: neogryzormail@mixmail.com (Neogryzor) Subject: Re: My (better) warrior Date: 16 Apr 2004 10:53:21 -0700 Message-ID: <242debe4.0404160953.5c361737@posting.google.com> cj_lukas@hotmail.com (Chris Lukas) wrote in message news:<99b21fb3.0404151627.2b83379a@posting.google.com>... > I have been trying this copy process thing, but i tried to copy my > guy, then put a new process where the copy was, but i can't get it to > work. here is the code: > > mov 9, @4 > mov 7, @3 > mov 5, @2 > mov 2, @1 > mov 2, 45 > mov 5, -10 > mov 4, 15 > add #-3, -2 > add #3, -2 > add #45, -5 > add #45, 1 > spl 38 > jmp -12 > dat #0, #0 I think i would be easier for you to take a look at a low-process replicator. These kind of papers use an easy single process copy routine: pdist equ 936 pinit equ 4080 src: mov #8,#8 add.a #pdist,dst copy: mov 1 end copy Neogryzor From: Ilmari Karonen Subject: Re: ANNOUNCE: The beginners' guide has moved! Date: Sat, 17 Apr 2004 01:19:25 +0300 Message-ID: Chris Lukas kirjoitti 13.04.2004: >> On Mon, 12 Apr 2004 01:48:21 +0300, Ilmari Karonen wrote: >> >> > http://vyznev.net/corewar/guide.html > > Yes, it is cool, but how did you do the dotted lines around the text? > that is so awesome! That was actually the easiest part. I just added PRE { border: 1px dashed #3366dd; } to the style sheet. Ain't CSS fun? -- Ilmari Karonen If replying by e-mail, please replace ".invalid" with ".net" in address. From: Lukasz Grabun Subject: Re: ANNOUNCE: The beginners' guide has moved! Date: 17 Apr 2004 12:56:53 GMT Message-ID: On Sat, 17 Apr 2004 01:19:25 +0300, Ilmari Karonen wrote: > That was actually the easiest part. I just added > PRE { border: 1px dashed #3366dd; } > to the style sheet. Ain't CSS fun? Have you used some kind of parser to surround instructions with tags? -- Lukasz Grabun (My CW page: http://www.dwarfscorner.com/) (reply-to field is fake, use grabek (at) acn dot waw dot pl to reply) From: Graybags Subject: Call for an Impeachment Inquiry of Bush and Cheney Date: Sat, 17 Apr 2004 19:34:48 GMT Message-ID: Call for an Impeachment Inquiry of Bush and Cheney, Get Congress to Take Action Sign our online Petition and read below for more information: http://www.votenader.org/get_involved/impeach.php HEY DUDE WHERE'S MY BUDDY!!!??? COME BACK HOME MICHAEL!!! Ok Michael, you've had your realpolitik fling with ex-General Wesley Clark. Your endorsed Presidential candidate in the Democratic Primaries has withdrawn. It is time for you to come home, to join your buddies and resume your only genuine role which is that of defiance and resistance. Compliance and assistance with the Democrats does not accord with your past, your character, your bold writings and, most memorably, your long corrosive assaults on the Party that betrayed the working classes and plunged our country into corporate globalization. Remember, Michael, you're the flinty man from Flint, Michigan. You've never forgotten your roots. The heady Hollywood, Manhattan scene with the celebrities and Academy Awards have never gotten to your head but rather have gotten into your deserving pockets. How we all recall your standing before one billion people in Los Angeles at the televised Academy Awards in 2003 and, breaking the customary cant of the awardees, throwing the gauntlet down to George W. Bush and his "fictitious" war mongering. Now the War has become a quagmire, with both Republicans and Democrats complicit (check the votes in Congress). The Draft may be on the way. So what are you doing going on the Al Franken Show very nearly breaking down when Al Gore (he of the pro NAFTA/GATT, anti-worker, regime-change, Iraq-bombing, lethal sanctions on half a million children Administration) called and thought you were apologizing. You have nothing to apologize for, Michael. Gore has a lot to apologize for-blowing the election he won in Florida and the country as a whole and for blowing, with Bill Clinton, the many opportunities the rich-booming Nineties and the collapse of the Soviet Union gave this country to turn a peace dividend into a pro-worker, pro-environment, pro-consumer and anti-poverty resurgence. Come back and join our Presidential campaign, Michael. Talk to those "Reagan Democrats"-those 35% of union members who still vote Republican and against their own interests-as only you can. Michael, if you go pumping for the Democratic Party this year, just what are you going to say to the unemployed steelworkers near Sparrows Point in Maryland? To the megathousands of laid off textile and furniture workers in North and South Carolina? To the abandoned auto workers waiting and waiting near their empty factories that went to repressive countries? To the millions of blue-collar workers, who fought our wars, only to learn that the two parties won't fight for their company pensions and health insurance? Are you going to tell them how the Democratic Party pushed through the WTO, let their pensions erode or disappear, were too busy collecting checks from the corporate bosses to pay attention to the corporate crime wave that looted and drained trillions of dollars from millions of workers, their retirement and small investments? Will you tell them that the cowardly Democrats, who couldn't win the fewer elections they are now not losing without the labor vote, won't even mount a determined drive to repeal the notorious, union-blocking Taft Hartley Act? How can you be free to be what you are, or to depress Bush's vote, to jolt into consciousness the moribund Democratic Party? Hey Dude, join your real buddies! The ones you may be thinking about just don't fit either your message, your vision, or our website VoteNader.org. Come back home Michael. The workers and the youth of America are looking for you. Best regards, Ralph Nader P.S. Will you put this invitation on your website and see how your fans react to Michael Moore returning to the Nader 2004 presidential campaign? Patti Smith will reserve a big singing spot, for you, on the stage for the customary finale, PEOPLE HAVE THE POWER. Wednesday April 14, 2004 Join the Call for an Impeachment Inquiry of Bush and Cheney Help us Get Congress to Take Action You can help the call for an impeachment inquiry of President Bush and Vice President Dick Cheney. Sign our online Petition. http://www.votenader.org/get_involved/impeach.php George W. Bush and Dick Cheney should be impeached for two reasons: They led the United States into an illegal, unconstitutional war in Iraq. They misled the Congress and the American people with five falsehoods that led to war. All it takes is one Member of the House of Representatives to call for an Impeachment Inquiry to start the process to investigate the two grounds. If the House then votes by a simple majority for Articles of Impeachment, the Senate would then undertake a trial of the President and Vice President. They would only be convicted, and impeached, if two-thirds of the Senate agrees. -- the next year, total killings came down by half - 38 people died. The following year, in 1998, after the Maoists intensified their program of violence, 408 people were killed - nearly an elevenfold increase in the number of deaths over the previous year. Ever since, the death toll has been on the rise. By late 2000 the death toll has risen to over 2,100. As of August 2002, nearly 5,000 lives have been lost to the insurgency " Shining Path sent congratulations to RIM for its first anniversary in May of 1985. The Central Committee wrote, "...the people's war in our country continues to blaze defiantly, expanding, spreading its roots and preparing for newer and higher tasks, guided always by Marxism-Leninism-Maoism, battling for the emancipation of our people for the purpose of and at the service of the world revolution. Thus we are contributing and will contribute to the tasks of the RIM, more and more willing and able to aid in every possible way our glorious common cause: the emancipation of the proletariat and communism prevailing though out the earth. "Comrades, the Communist Party of Peru is part of the Revolutionary Internationalist Movement and feels honored to be so, honored to serve in such a far-reaching and historic vanguard battle, as well as to have the comrades in arms found in our Movement's From: danilov Subject: Las Vegas / Casinos / resort Date: Sun, 18 Apr 2004 02:15:56 +0200 Message-ID: From: cj_lukas@hotmail.com (Chris Lukas) Subject: Re: new hills and tournaments Date: 18 Apr 2004 15:16:12 -0700 Message-ID: <99b21fb3.0404181416.4e1141e5@posting.google.com> cj_lukas@hotmail.com (Chris Lukas) wrote in message news:<99b21fb3.0404151435.5e25e389@posting.google.com>... > I have made a few hills at my forum, and I also will have tournaments > about once a month. My hills are Beginner, Intermediate, and Advanced. > You can host your own tournaments and hills at my forum. Here is the > address to go to them: http://lukasoft.gasoftware.net/ > > PS: as I said before, you will not have to join to post and > participate on hills and tournaments. Is anyone interested in this? I thought it would be popular because the forum is better (because it posts instantly, you can edit your posts, and other stuff like instant messaging). Did anyone even check out the forum? From: Ilmari Karonen Subject: Re: ANNOUNCE: The beginners' guide has moved! Date: Mon, 19 Apr 2004 02:19:20 +0300 Message-ID: Lukasz Grabun kirjoitti 17.04.2004: > > Have you used some kind of parser to surround instructions with tags? Not really, unless you count query-replace-regexp in Emacs as "some kind of parser". It took some time, but I don't expect I'll need to do it again any time soon; I haven't changed the code examples in the last six years anyway. Not that it should be that hard to write one, actually. Redcode syntax is really quite straightforward, especially if you ignore all the bits not needed for just adding pretty colors. Let's see... line := (label ":"?)? op? (";" comment)? op := opcode ("." modifier)? mode? expr ("," mode? expr)? The fact that expressions can't contain commas makes it particularly simple. I think one could wrap it all up in one rather hairy regexp. -- Ilmari Karonen If replying by e-mail, please replace ".invalid" with ".net" in address. From: kaukasius@yahoo.de (el kauka) Subject: Re: new hills and tournaments Date: 19 Apr 2004 04:13:33 -0700 Message-ID: yes, i have checked it. but i watch google only one time in 1 or 2 days. therefore instandly posting isn't any advantage to me. and google is much faster to view with my 28/8 ;-) el kauka From: Koth Subject: KOTH.ORG: Status - ICWS Experimental 94 04/19/04 Date: 19 Apr 2004 08:42:53 -0400 Message-ID: <200404190406.i3J461Dd023468@gevjon.ttsg.com> Weekly Status on 04/19/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Apr 17 16:23:24 EDT 2004 # %W/ %L/ %T Name Author Score Age 1 45/ 34/ 20 Fatamorgana X Zul Nadzri 156 1 2 40/ 38/ 22 The X Machine Zul Nadzri 142 25 3 39/ 40/ 21 Eliminator X Zul Nadzri 137 26 4 41/ 45/ 14 Fire and Ice II David Moore 136 114 5 26/ 18/ 56 xd100 test David Houston 133 11 6 20/ 8/ 72 Evol Cap 4 X John Wilkinson 132 283 7 36/ 40/ 24 Black Moods Ian Oversby 131 210 8 27/ 22/ 51 Glenstorm John Metcalf 131 76 9 33/ 36/ 31 Trefoil F 13 Steve Gunnell 131 97 10 28/ 25/ 47 Olivia X Ben Ford 130 95 11 27/ 25/ 47 Venom v0.2b Christian Schmidt 129 236 12 35/ 41/ 25 Ogre Christian Schmidt 128 162 13 19/ 12/ 69 Denial David Moore 126 155 14 34/ 42/ 25 Simply Intelligent Zul Nadzri 126 7 15 17/ 8/ 76 Evolve X v4.0 John Wilkinson 125 231 16 26/ 28/ 46 KAT v5 Dave Hillis 125 146 17 35/ 45/ 20 Giant Hazy Test 13 Steve Gunnell 124 41 18 21/ 19/ 60 Kin John Metcalf 123 122 19 31/ 40/ 29 Controlled Aggression Ian Oversby 122 214 20 19/ 16/ 65 Blotter X J. Pohjalainen 121 16 21 0/ 5/ 0 Pawana X Zul Nadzri 0 2 From: Koth Subject: KOTH.ORG: Status - 94 No Pspace 04/19/04 Date: 19 Apr 2004 08:42:36 -0400 Message-ID: <200404190409.i3J4916N023491@gevjon.ttsg.com> Weekly Status on 04/19/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Sun Apr 18 22:27:02 EDT 2004 # %W/ %L/ %T Name Author Score Age 1 45/ 43/ 13 HazyLazy C 11 CS SG 146 75 2 36/ 25/ 40 Son of Vain Oversby/Pihlaja 146 2431 3 45/ 44/ 11 Bottomless Pit Fizmo/Roy 146 28 4 29/ 14/ 57 Maelstrom Roy van Rijn 144 7 5 33/ 24/ 42 slime test 1.00 David Houston 142 193 6 44/ 47/ 9 Arrow Christian Schmidt 141 66 7 44/ 49/ 7 Kenshin D 10 Steve Gunnell 140 63 8 34/ 29/ 37 Spiritual Black Dimension Christian Schmidt 139 222 9 32/ 26/ 41 Armadillo Lukasz Grabun 138 172 10 33/ 27/ 40 Hydra Sascha Zapf 138 1 11 41/ 44/ 14 something strange John Metcalf 138 29 12 31/ 25/ 44 Gremlin van Rijn/Grabun 137 97 13 41/ 46/ 13 spell of the moon John Metcalf 137 35 14 32/ 29/ 40 Ironic Imps Roy van Rijn 135 391 15 31/ 28/ 41 Arctica Christian Schmidt 134 156 16 26/ 17/ 58 Bvowkium Fizmoxid bvowk/fizmo 134 17 17 40/ 47/ 13 Ikarus II Christian Schmidt 134 6 18 39/ 44/ 17 Deathstar Roy van Rijn 133 30 19 32/ 33/ 34 teydemanon G.Labarga 132 20 20 29/ 29/ 42 Fast Action V Christian Schmidt 130 31 21 10/ 56/ 33 34454-6957-cs-sdk-eve17 bvowk 64 0 From: Koth Subject: KOTH.ORG: Status - MultiWarrior 94 04/19/04 Date: 19 Apr 2004 08:43:07 -0400 Message-ID: <200404190403.i3J431dx023439@gevjon.ttsg.com> Weekly Status on 04/19/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sat Apr 17 16:04:28 EDT 2004 # Name Author Score Age 1 Her Majesty P.Kline 13 435 2 Leap test Christian Schmidt 11 2 3 not king of the hill FatalC 3 161 4 The Survivor Philip Kendall 2 46 5 Ikarus II Christian Schmidt 2 1 6 Enigma brx 1 5 7 hopeless John Metcalf 1 3 8 Probe2 John Metcalf 0 62 9 blunt knife John Metcalf 0 4 10 The Boss Test A 14 G.Labarga 0 40 11 Sniper Christian Schmidt 0 0 From: Koth Subject: KOTH.ORG: Status - Standard 04/19/04 Date: 19 Apr 2004 08:44:31 -0400 Message-ID: <200404190400.i3J401Vs023400@gevjon.ttsg.com> Weekly Status on 04/19/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Fri Apr 9 11:27:37 EDT 2004 # %W/ %L/ %T Name Author Score Age 1 43/ 26/ 31 The Next Step '88 David Houston 160 7 2 47/ 36/ 17 Tangle Trap 3 David Moore 157 20 3 39/ 24/ 37 Freight Train David Moore 153 192 4 46/ 41/ 13 Cold as November Rain... John Metcalf 151 5 5 37/ 24/ 38 Test Alexander (Sasha) Wa 150 131 6 47/ 44/ 9 Scan Test C 6 Steve Gunnell 150 30 7 44/ 38/ 18 My 1st try Christian Schmidt 149 23 8 38/ 26/ 36 Guardian Ian Oversby 149 191 9 44/ 40/ 17 Stasis David Moore 148 299 10 44/ 45/ 11 Foggy Swamp Beppe Bezzi 143 188 11 35/ 29/ 37 Pixie 88 Lukasz Grabun 141 21 12 37/ 33/ 30 vala John Metcalf 141 114 13 37/ 34/ 29 The Seed Roy van Rijn 140 9 14 40/ 40/ 20 PacMan David Moore 140 221 15 42/ 45/ 13 Deviant Scanner Roy van Rijn 140 8 16 41/ 42/ 17 '88 test IV John Metcalf 140 85 17 32/ 24/ 44 Test I Ian Oversby 139 248 18 42/ 45/ 13 Blur '88 Anton Marsden 138 229 19 38/ 46/ 17 French Kiss 88 LAchi 129 1 20 22/ 16/ 62 Do Redcoders Hibernate? John Metcalf 128 3 21 2/ 98/ 0 x x 7 0 From: Stephen Gunnell Subject: Re: new hills and tournaments Date: 19 Apr 2004 08:47:10 -0400 Message-ID: <1082331181.9444.32.camel@eldred.local> Hi Chris, Yep, I checked it out a couple of days ago. But it really doesn't have any advantages over the mailing list. And it has the downsides of a forum. Remember most of us aren't using Google Groups to read the news. We are subscribed to the koth.org supported corewar-l mailing list which is a gateway to the rec.games.corewar newsgroup. We get instantaneous service and as a bonus we get wide distribution and external pickup via the newsgroup. I would also guess most of us are using real on the desktop mail readers not webmail interfaces which also helps avoid latency. You may also have the wrong idea about hills. The hills at places like koth.org (there are others, koth.org is just the one I use most) are automated. You send e-mail to the hill then the submission is queued, processed and people are notified without any human intervention. Most of the people who run tournaments have web sites of their own. It isn't like they need someone elses site to use. I appreciate what you are trying to do but we have all that already and it all works. Feel free to stick around and talk. Do give Google Groups the flick. If you want to use your forum you might investigate making your forum a gateway to the mailing list. There is an IRC channell which I don't use much because my timezone is too far out of sync. Cheers, Steve Gunnell On Mon, 2004-04-19 at 06:29, Chris Lukas wrote: > cj_lukas@hotmail.com (Chris Lukas) wrote in message news:<99b21fb3.0404151435.5e25e389@posting.google.com>... > > I have made a few hills at my forum, and I also will have tournaments > > about once a month. My hills are Beginner, Intermediate, and Advanced. > > You can host your own tournaments and hills at my forum. Here is the > > address to go to them: http://lukasoft.gasoftware.net/ > > > > PS: as I said before, you will not have to join to post and > > participate on hills and tournaments. > > Is anyone interested in this? I thought it would be popular because > the forum is better (because it posts instantly, you can edit your > posts, and other stuff like instant messaging). Did anyone even check > out the forum? > From: pak21@cam.ac.uk (Philip Kendall) Subject: Re: new hills and tournaments Date: 19 Apr 2004 10:13:31 +0100 Message-ID: In article <99b21fb3.0404181416.4e1141e5@posting.google.com>, Chris Lukas wrote: > >Is anyone interested in this? I thought it would be popular because >the forum is better (because it posts instantly, That's sounds like a problem with your news provider. >you can edit your posts, If I make any really serious errors in a news post, I can always cancel or supersede it, or just post a followup. If there are typos, who really cares? >and other stuff like instant messaging). What advantages does that have 1) good old email 2) any other instant messaging service? Usenet is better because it comes to me in a nice aggregated form: I can read it quickly and efficiently, without having to put yet another click-intensive web site on my list of 'things to read every morning'. Cheers, Phil -- Philip Kendall http://www.srcf.ucam.org/~pak21/ From: Christoph Birk Subject: Re: Core Warrior 89 Date: 20 Apr 2004 21:35:33 -0400 Message-ID: <200404201955.MAA14445@andromeda.ociw.edu> There are quite some entries in the '94 No Pspace Hall of Fame' that are not published (on the Koenigstuhl) ... e.g. 'Blacken', 'Keyser Soze', 'Eraser II', 'Hazy Test 63', 'Toxic Spirit', and others) How about publishing them now, that they are off the regular hill? Christoph http://www.ociw.edu/~birk/COREWAR/koenigstuhl.html From: M Joonas Pihlaja Subject: Core Warrior 89 Date: Tue, 20 Apr 2004 22:06:23 +0300 Message-ID: [Posted on behalf of John Metcalf.] .xX$$x. .x$$$$$$$x. d$$$$$$$$$$$ ,$$$$$$$P' `P' , . $$$$$$P' ' .d b $$$$$P b ,$$x ,$$x ,$$x ,$$b $$. Y$$$$' `$. $$$$$$. $$$$$$ $$P~d$. d$$$b d d$$$ `$$$$ ,$$ $$$$$$$b $$$P `$ $$$b.$$b `Y$$$d$d$$$' . . a . a a .aa . a `$$$ ,$$$,$$' `$$$ $$$' ' $$P$XX$' `$$$$$$$$$ .dP' `$'$ `$'$ , $''$ `$'$ `Y$b ,d$$$P `$b,d$P' `$$. `$$. , `$$P $$$' Y $. $ $ $ Y..P $ `$$$$$$$' $$$P' `$$b `$$$P `P `$' `Y'k. $. $. $. $$' $. Issue 89 11 April, 2004 _______________________________________________________________________________ Core Warrior is a newsletter promoting the game of Corewar. Emphasis is placed on the most active hills - currently the '94 no-pspace, '94 draft and beginner hills. Coverage will follow wherever the action is. If you haven't a clue what I'm talking about then check out these five-star Internet locals for more information: FAQs are available from: http://www.koth.org/corewar-faq.html http://homepages.paradise.net.nz/~anton/cw/corewar-faq.html Web pages are at: http://www.koth.org/ ;KOTH http://sal.math.ualberta.ca/ ;Sal Hills http://para.inria.fr/~doligez/corewar ;Planar http://www.ociw.edu/~birk/corewar ;C.Birk http://www.corewar.info/ ;Fizmo Newbies should check the above pages for the FAQs, language specification, guides, and tutorials. Post questions to rec.games.corewar. All new players are infinitely welcome! _______________________________________________________________________________ Greetings... Redcode Frenzy News: Four rounds have taken place since last issue. Christian Schmidt takes first place in the Extended '88 Round, while Zul Nadzri wins the '94 Tourney Round. In the Triple Challange Round, Joshua Hudson is victorious - and in the Big Sibling Round, Chip Wendell claims first. In the overall standings, Roy van Rijn retains his top spot, followed by Christian Schmidt, still holding second place. David Houston climbs to third, displacing Zul Nadzri down one position. Web-News: Lukasz Grabun's homepage has moved to: http://www.dwarfscorner.com/ Ilmari Karonen's Beginner's Guide to Redcode has moved to: http://vyznev.net/corewar/ El Kauka has created the Absolute Beginner Hill at: http://home.t-online.de/home/familie.kersten/johannes/ German Labarga announces the sixth of his popular mini challenges on: http://www.estadium.ya.com/neogryzor/corewars.htm -- John Metcalf ______________________________________________________________________________ Current Status of the KOTH.ORG '94 No Pspace Hill: # %W/ %L/ %T Name Author Score Age 1 33/ 15/ 52 Devilstick Roy van Rijn 151.8 154 2 47/ 44/ 8 Arrow Christian Schmidt 150.5 40 3 38/ 25/ 37 Son of Vain Oversby/Pihlaja 150.2 2405 4 46/ 42/ 12 HazyLazy C 11 CS SG 149.5 49 5 38/ 27/ 35 Armadillo Lukasz Grabun 148.7 146 6 37/ 26/ 37 Gremlin van Rijn/Grabun 148.2 71 7 46/ 44/ 11 Bottomless Pit Fizmo/Roy 148.0 2 8 44/ 41/ 16 Deathstar Roy van Rijn 146.7 4 9 36/ 27/ 36 slime test 1.00 David Houston 145.0 167 10 38/ 30/ 32 Ironic Imps Roy van Rijn 145.0 365 11 37/ 29/ 34 Arctica Christian Schmidt 144.8 130 12 38/ 31/ 31 Spiritual Black Dimension Christian Schmidt 144.2 196 13 44/ 45/ 12 spell of the moon John Metcalf 143.0 9 14 40/ 39/ 21 Quirk Christian Schmidt 142.0 186 15 36/ 30/ 35 Fast Action V Christian Schmidt 141.8 5 16 35/ 29/ 36 Devilish 2 David Houston 141.7 7 17 45/ 48/ 7 Kenshin D 10 Steve Gunnell 141.1 37 18 43/ 46/ 11 Dandelion III Schmidt/Zapf 141.0 41 19 43/ 45/ 12 something strange John Metcalf 141.0 3 20 43/ 47/ 10 Filling.... Roy van Rijn 138.6 1 The hill has aged 320 since last issue, bringing it to a total age of 3159. All but two warriors have been pushed from the hill. The survivors are both stone/d-clear/imp - Son of Vain (which recently held the top spot, age 2401) and Ironic Imps. Those who didn't last the duration include Reepicheep (age 1347), Hazy Test 63 (1119), Recon 2 (826), Static (344), devilish 2 (330), Squire of Silkland (187), Hammerhead (177), Dawn 2 (166), King of Metal (160), Kenshin B test 62 (154), Soldier of Silkland (145), Damage Inc. Act II (139) and queen of the streets (139). Warriors which entered the hill since last issue and were pushed off age 100+ total 5, O--* (age 263), Dandelion II (157), B94 (141), goonie (120) and Revenge Again (119). Koth report: 10 warriors resided at number one for at least 10 challenges. Most often seen there has been Devilstick (after 119 challanges), followed by King of Metal (44), Recon 2 (34), Spiritual Black Dimension (29), Napalm Dawn (18), O--* (16), HazyLazy C 11 (13), Arrow (12), Hazy Test 63 (11) and Ironic Imps (10). _______________________________________________________________________________ The '94 No Pspace Hall of Fame: * indicates the warrior is still active. Pos Name Author Age Strategy 1 Son of Vain Oversby/Pihlaja 2405 * Q^4 -> Stone/imp 2 Blacken Ian Oversby 1363 Q^2 -> Stone/imp 3 Reepicheep Grabun/Metcalf 1347 Q^4 -> Paper/stone 4 nPaper II Paul-V Khuong 1270 MiniQ^3 -> Paper 5 Uninvited John Metcalf 1130 MiniQ^3 -> Stone/imp 6 Hazy Test 63 Steve Gunnell 1119 Scanner 7 Behemot Michal Janeczek 1078 MiniQ^3 -> Bomber 8 Olivia Ben Ford 886 Q^4 -> Stone/imp 9 Recon 2 David Moore 826 Scanner 10 Keyser Soze Anton Marsden 823 Qscan -> Bomber/paper/imp 11 Quicksilver Michal Janeczek 789 Q^4 -> Stone/imp 12 Eraser II Ken Espiritu 781 Scanner 13 Inky Ian Oversby 736 Q^4 -> Paper/stone 14 Toxic Spirit Philip Thorne 685 One-shot 15 Jinx Christian Schmidt 662 Q^3 -> Scanner 16 Blade Fizmo 643 Qscan -> Scanner 17 Return of Vanquisher Lukasz Grabun 640 Q^4 -> Bomber 18 Revenge of the Papers Fizmo/Roy 605 Q^4 -> Paper 19 Jade Ben Ford 600 Q^4 -> Stone/imp 20 Firestorm John Metcalf 589 MiniQ^3 -> Paper/imp 21 Claw Fizmo 525 Qscan -> Scanner 22 G3-b David Moore 503 Twoshot 23 Thunderstrike Lukasz Grabun 484 Q^4 -> Stone/imp 24 Vanquisher Lukasz Grabun 469 Q^4 -> Bomber 25 Revival Fire P.Kline 468 Bomber 26 The Phantom Menace Anton Marsden 465 Qscan -> Paper/imp 27 The Stormkeeper Christian Schmidt 460 Q^3 -> Stone/imp 28 Positive Knife Ken Espiritu 449 Q^4 -> Stone/imp 29 Boys are Back in Town Philip Kendall 441 Scanner = Zooom... John Metcalf 441 Scanner 31 G2-b David Moore 413 Twoshot 32 Qtest Christian Schmidt 394 Q^3 -> Paper 33 Stalker P.Kline 393 Scanner 34 Decoy Signal Ben Ford 378 Q^4 -> Paper/imp 35 Ironic Imps Roy van Rijn 365 * Q^4 -> Stone/imp 36 unheard-of Christian Schmidt 355 Q^4 -> Paper/imp 37 Hazy Lazy ... again Steve Gunnell 350 Scanner = Dawn Roy van Rijn 350 Q^4 -> Paper/imp 39 Static Miz 344 Q^4 -> Stone/imp 40 devilish 2 David Houston 330 Q^4 -> Stone/imp = Vain Ian Oversby 330 Q^2 -> Stone/imp 42 Omnibus John Metcalf 327 Q^2 -> Stone/imp 43 Win! David Moore 322 Scanner 44 Return of the PendragonChristian Schmidt 318 Q^4 -> Stone/imp 45 Numb Roy van Rijn 312 Q^4 -> Paper/stone 46 Hazy Lazy... Steve Gunnell 309 Scanner 47 Now you're in trouble! John Metcalf 290 Q^4 -> Stone/imp 48 Hazy Lazy ... reborn Steve Gunnell 284 Scanner 49 Candy II Lukasz Grabun 282 Q^4 -> Stone/imp = Pixie Lukasz Grabun 282 Q^4 -> Stone/imp There are only 2 active warriors in this extended HoF, compared to last issue's 4. The warriors are represented by 18 Stone/imps, 13 scanners, 6 paper/imps, 4 bombers and 3 each of one-shots, papers and paper/stones. 18 authors hold a place in the HoF. Schmidt has most, with 8 warriors. Grabun and Metcalf both have 6 - Gunnell, Moore, Oversby and van Rijn 4 each - Ford has 3 - Espiritu, Janeczek, Kline and Marsden have 2 each and the remaining 6 authors, just the one warrior. Of these redcoders, 3 have 4 different strategies in the HoF. They are Metcalf, van Rijn and Schmidt. How did the warriors in the HoF meet their end? Three were ;killed by their author (Return of Vanquisher, Thunderstrike and Hazy Lazy...). The fate of another three is shrouded in mystery - who killed Boys are Back in Town 1.1, Zooom... and Win!? 32 of the remaining 42 met their demise at the hands of a professional giant slayer, a redcoder with two or more HoF kills under their belt! van Rijn has slain most, with 8 kills. Metcalf has 6 kills - Gunnell, Labarga and Schmidt have 4 each - Grabun and Pihlaja 3 each. Beware a warrior with 'test' in it's name, 17 HoF entries fell to one. _______________________________________________________________________________ Current Status of the KOTH.ORG '94 Draft Hill: # %W/ %L/ %T Name Author Score Age 1 39/ 27/ 34 Spiritual Black Dimension Christian Schmidt 150.2 35 2 31/ 14/ 55 Devilstick Roy van Rijn 147.6 26 3 39/ 33/ 28 Sunrise Zul Nadzri 146.2 45 4 35/ 25/ 40 Reepicheep Grabun/Metcalf 144.5 465 5 36/ 27/ 37 Arctica Christian Schmidt 144.2 25 6 45/ 46/ 9 Arrow Christian Schmidt 143.9 16 7 35/ 26/ 39 Devilish 2 David Houston 142.8 5 8 42/ 42/ 15 something strange John Metcalf 142.3 1 9 43/ 44/ 12 Dandelion 3 Schmidt/Zapf 142.3 19 10 34/ 26/ 41 Son of Vain Oversby/Pihlaja 141.7 436 11 41/ 41/ 18 Cyberpunk Christian Schmidt 141.5 43 12 33/ 24/ 43 Gremlin van Rijn/Grabun 141.5 21 13 36/ 31/ 33 Numb 2 Roy van Rijn 141.0 27 14 41/ 42/ 17 Return of Vanquisher PsP Lukasz Grabun 140.0 276 15 32/ 23/ 45 slime test 1.00 David Houston 139.9 13 16 34/ 28/ 38 Bitter Sweet Lukasz Grabun 139.7 258 17 31/ 23/ 45 Netpaper David Houston 139.5 67 18 42/ 44/ 15 HazyLazy C 11 CS SG 139.3 17 19 42/ 46/ 12 22% Organic Stain Remover Roy/bvowk 139.0 2 20 30/ 23/ 47 Muscle Hammer Zul Nadzri 137.9 4 After an age of 56, just 5 warriors remain on the hill from last issue. Numb is one of those which left the hill, at an age 167. Hand-shake alert: the new version of Sunrise and Muscle Hammer. _______________________________________________________________________________ The '94 Draft Hall of Fame: * indicates the warrior is still active. Pos Name Author Age Strategy 1 Reepicheep Grabun/Metcalf 465 * Q^4 -> Paper/stone 2 Son of Vain Oversby/Pihlaja 436 * Q^4 -> Stone/imp 3 Return of Vanquisher Lukasz Grabun 276 * Q^4 -> Bomber 4 Bitter Sweet Lukasz Grabun 258 * Q^4 -> Stone/imp 5 CrazyShot 2 Christian Schmidt 249 Q^4 -> One-shot 6 Herbal Avenger Michal Janeczek 237 Scanner 7 Bustling Spirit Christian Schmidt 216 P-warrior 8 Revenge of the Papers Fizmo/Roy 204 Q^4 -> Paper 9 Uninvited John Metcalf 194 MiniQ^3 -> Stone/imp 10 Blowrag Metcalf/Schmidt 192 Q^4 -> Paper/imp 11 Incredible! John Metcalf 180 Paper/imp 12 Wallpaper Christian Schmidt 175 Q^4 -> Paper/stone 13 Mantrap Arcade Dave Hillis 170 P-warrior 14 Numb Roy van Rijn 167 Q^4 -> Paper/stone 15 PolyPap Jakub Kozisek 160 Qscan -> Paper 16 Recon 2 David Moore 156 Scanner 17 Joyful Maw Dave Hillis 143 P-warrior 18 Paperazor Christian Schmidt 141 Q^4 -> Paper 19 Sunset David Moore 138 P-warrior 20 Dawn Roy van Rijn 137 Q^4 -> Paper/imp 21 Self-Modifying Code Ben Ford 132 P-warrior 22 Combatra David Moore 131 Boot distance calculator 23 unheard-of Christian Schmidt 128 Q^4 -> Paper/imp 24 Mad Christian Schmidt 123 P-warrior 25 Microvenator Michal Janeczek 122 P-warrior Unheard-of is the only new entry since last issue, entering the bottom of the HoF just before it left the hill. _______________________________________________________________________________ Current Status of the SAL Beginners Hill: # %W/ %L/ %T Name Author Score Age 1 53.6/ 30.7/ 15.6 Studie strikes back Sascha Zapf 176.5 25 2 53.4/ 30.3/ 16.3 Shooting Star v0.262 brx 176.5 3 3 52.0/ 33.8/ 14.2 ssoBeht Sascha Zapf 170.1 16 4 52.1/ 36.0/ 11.9 Frullato LAchi 168.2 42 5 39.6/ 18.4/ 42.1 Veenah V0.8 Sascha Zapf 160.8 1 6 38.8/ 17.8/ 43.4 Paper of yesterday Sascha Zapf 159.9 77 7 39.6/ 19.5/ 40.9 Uneven Twins Sascha Zapf 159.8 29 8 48.5/ 41.9/ 9.6 Star Sascha Zapf 155.2 30 9 38.8/ 23.8/ 37.4 Fatty boy G.Labarga 153.7 83 10 45.6/ 39.5/ 14.8 French Kiss LAchi 151.7 23 11 31.9/ 20.2/ 47.9 Tom David Moore 143.7 13 12 43.3/ 45.6/ 11.1 scizzory Miz 141.0 72 13 29.2/ 18.7/ 52.2 Enigma brx 139.6 9 14 41.3/ 44.7/ 13.9 Neverland II John Metcalf 138.0 71 15 26.2/ 16.3/ 57.5 Unknown Anonymous 136.0 22 16 25.2/ 16.9/ 57.9 nGrave Ken Hubbard 133.5 34 17 28.2/ 23.1/ 48.7 Smaug Imp Ken Hubbard 133.3 39 18 28.0/ 24.8/ 47.2 test3 miz 131.2 86 19 30.8/ 49.4/ 19.8 Stoney Miz 112.2 73 20 29.8/ 52.1/ 18.1 Brimstone John Metcalf 107.4 19 21 29.2/ 60.9/ 9.8 Canizza LAchi 97.5 32 22 26.5/ 58.6/ 14.9 Repliscan Christian Schmidt 94.5 53 23 26.3/ 58.4/ 15.4 doodle brx 94.2 7 24 26.1/ 59.0/ 15.0 Sugartooth Miz 93.2 37 25 14.3/ 57.4/ 28.4 DJN Stream Ken Hubbard 71.2 27 The first four ranks are held by one-shots, followed by paper in the next three positions. Welcome to the two newcomers, brx and LAchi, who make an impressive debut. _______________________________________________________________________________ Summary of IRC Speed Redcoding Challenge Results: # ORGANISER FIRST PLACE CORE DETAILS ----------------------------------------------------------------------------- 29 Christian Schmidt Will 'Varfar' 800 Limited Process Tiny 30 Christian Schmidt Roy van Rijn 8000 LP Multi-Warrior 31 Sascha Zapf Roy van Rijn 800 Reversing Opcodes 32 Christian Schmidt Roy van Rijn 256 Multi-Warrior, maxlength 4 33 Sascha Zapf Christian Schmidt 800 start warrior at every instr 34 Christian Schmidt David Houston 800 no }, > or DJN allowed 35 LAchi Will 'Varfar' 400w Multi-Warrior knockout _______________________________________________________________________________ A Basic Introduction to the Anatomy of the Scanner --------------------------------------------------- "They will gather intelligence, lay false trails and strike at their opponents suddenly and with determination." - A. K. DEWDNEY, Scientific American (January 1987) Philosophy of the Scanner ------------------------- In Corewar, a battle program will execute either one, or multiple copies of itself. A program which is running just one copy will often lose the round after a single successful attack against it. A program which has multiple copies will not be beaten until each of these copies has been successfully dealt with. A battle program which is continually creating new copies of itself is described as a replicator. No program can hope to attack copies of a replicating program sufficiently fast enough to keep up with the new copies which are constantly being spawned. The only practical solution is to use a two stage attack. First, slow the rate at which the replicator is producing new copies. Next, destroy all copies of the opponent program while they are incapacitated. The manner in which a replicator can be slowed is by making it split off useless processes. We achive this by overwriting it with, or otherwise forcing it to execute, SPL instructions. Modern replicators spend approaching 50% of their time splitting off new processes, so we will need several consecutive SPL instructions to have any chance of being effective. The number of cycles to place these is considerable - compared, for example, to the time taken to drop single bombs. Before spending a substantial number of cycles, it would make sense to check the area we are about to wipe contains an opponent, rather than empty core. This is precisely what a scanner is designed to do: 1) look for an area of core which potentially contains an opponent, 2) attack the selected area with a stun attack to slow the opponent, 3) repeat from step 1, until an implementation determined point, 4) the end-game - change the means of attack from stun to destroy. Let us take a closer look at each of these stages: 1 - Typical Scan Loops ---------------------- First, our scanner will look through core for a location which differs from empty core. If we are lucky, this will contain an active copy of the opponent. Alternatively, it may have been bombed by the opponent. Scan loops come in a variety of speeds. The ratio of scanner size to scan speed can make a big difference to the effectiveness of a warrior. A small/fast scanner will find and attack a bigger/slower opponent more frequently than that opponent finds and attacks it. It is therefore desirable to have the lowest possible value of size/speed. The example code in this section is labelled in a manner consistent with a great deal of published code. Conventions used are: * scan - the top of the scan loop, and the entry point for our examples. Would ptr be a better entry point to the scan loops below? Why? * ptr - the instruction holding either one or two pointers to the location(s) to be scanned. * inc - an instruction holding the constant 'step' in both fields, so a single ADD instruction can update two pointers. * step - the distance between two scanned locations. Some important literature on 'good' scan steps is listed below in Suggested Reading. * hop - certain scanners look at two locations which are close to each other. When something is found, they use an attack which covers both locations. Hop is the distance between such a pair of locations. * start - the first location to be scanned. Often chosen to maximise the length of time before the scanner detects itself. Some examples of the most common forms of scan loop follow: .5c: the simplest, with a comparatively poor size/speed ratio. Upgrade from a .5c loop to .66c for a guaranteed improvement. Instructions with zero a & b fields such as SPL #0,0 are invisible to the f-scan used here. scanA ADD #step, ptrA ptrA JMZ.F scanA, start ; scan 1 location every 2 cycles .66c: for scanners up to length 8, .66c provides the optimal ratio. The data at incB will usually be combined with another instruction. For example, in Blur 2 the data is held in the SPL above the clear. Having two scan pointers is one disadvantage of this loop. When the scan triggers it is neccessary to either determine which pointer holds the location to be attacked, or else attack both. An effective variation is to change the JMP instruction to DJN, to colour core against other scanners. Use something similar to DJN.F scanB,<-500 to create a sequential decoy, or alternatively decrement through your scan pointer with DJN.F scanB,@ptrB. scanB ADD incB, ptrB ptrB SNE start+hop, start ; scan 2 locations every 3 cycles JMP scanB ; ... incB DAT step, step .75c: gives the optimal size/speed ratio for scanners between 9 and 15 instructions. The location at which something has been found is held in the b-field of ptrC. As with the .5c scan, instructions with zero a & b fields are invisible. If we re-enter the scan loop, the pointers need to be reset; MOV.BA ptrC,ptrC should do the trick. It appears at first glace, if the SNE detects something through it's a-field, the scan loop will not drop through into the attack phase. Stepping through the code however, reveals how some simple arithmetic 'copies' the value from the a-field of ptrC to the b-field. The scan loop can then drop through with the b-field of ptrC pointing to whatever has been found. scanC ADD incC, ptrC ptrC SNE.X start, start ; scan 3 locations every 4 cycles ADD.X incC, ptrC JMZ.F scanC, @ptrC ; ... incC DAT 2*step, step .8c: ideal for scanners of more than 16 instructions, this extension to the basic .66c loop has the same disadvantage of two scan pointers. As with it's slower relative, changing the JMP to a DJN proves effective against other scanners. scanD ADD incD, ptrD ptrD SNE start+hop, start ; scan 4 locations every 5 cycles ADD incD, ptrD SNE *ptrD, @ptrD JMP scanD ; ... incD DAT step, step 2 - Common Forms of Offense --------------------------- Once the scanner has found something, what comes next? We hit it. We hit it hard with a stun attack intended to bring the enemy's processes to a virtual stand-still. There are four main types of offense to consider: * Permanent - a.k.a. one-shots. Switch to a core-clear with one or more SPL passes though core, beginning with the location found by the scan. After this, the clear wipes with DAT. Simple and effective. See Scanny Boy for an example. * Fixed Length - switch to a fixed length attack. Afterwards, switch back to scanning. The two most common types of fixed length attacks are SPL carpets and special bombs (stun and incendiary for example). Take a look at Rave and Beholder's Eye, which use these techniques. * Variable Length - switch to a linear SPL wipe beginning at the location where the scan detected something, continuing until it reaches empty core. After this, switch back to scanning. This technique proves the most effective against paper/imps. Check Mini HSA for a good example. * Ongoing - a linear SPL wipe runs parallel to the scan. When something is found by the scan, the pointer for the SPL wipe is adjusted to point to the scanned location. However, the most common implementation of this technique introduces an extra instruction to the scan loop, reducing the speed. Blur 2 is a clear example of an ongoing attack. The scanner needs somehow to ensure it doesn't attack itself. One way to achieve this is to check the scan pointer isn't within a range which points to our scanner before attacking. Other alternatives are to use a scan pattern which avoids detecting the scanner, or using some means of hiding the scanner from itself (reflections). 3 - The Switch -------------- Perhaps the trickiest requirement is the need to implement a switch from the attack to the end-game. The one-shot avoids this altogether by entering the end-game as soon as something is found. In a traditional scanner however, we have a choice to make: * When our scanner detects itself either once, or a number of times, enter the end-game. For example Mini HSA switches after 16 self-scans. * After a number of iterations of the scan loop, drop through to the end game. In Blur 2, there is a counter which is decremented by the scan loop. When this reaches zero, control will pass into the end-game. * Switch when a pre-determined location is altered by the attack. See myZizzor for an example, which has a small decoy the scanner detects and attacks, thus altering the checked location. 4 - The End-Game ---------------- After our scanner has completed it's main attack phase, what next? It needs to dispose of the enemy processes we've worked so hard to stun. The two most effective methods are: * Clear - switch to a core-clear, which wipes core with DAT. Optionally, the clear may wipe with SPL prior to the DAT wipe. The most often seen type clear is the d-clear, with spiral clears also being a popular choice. Scanners containing a spiral clear include Eggbeater, Memories, SETI and Win! * DAT Switch - the scan continues, bombing with DAT instead of it's previous attack. Many of the HSA-style warriors work in this way, including Mini HSA. Another example is the scanner from Enough is Enough! Suggested Reading ----------------- A selection of material discussing step sizes can be found in Push Off 07 September 1993, Core Warrior #11, and Mathematical Models for Step Sizes (Morrell 1996). Stefan Strack provides a useful tool for finding good step sizes, mOpt v1.2, for which there is a tutorial in Core Warrior #32. Below are some references to a few instructive examples of scanners. These illustrate the methods discussed above. Generally, those which function in a similar manner are grouped together, with the most readable example in the group listed first: Blur 2 by Anton Marsden (CW36) - implements an ongoing attack from the scan loop, followed up by a d-clear end-game. After reading Blur 2, continue with Hazy Lazy, Silver Talon, Stalker, Eggbeater (CW46) and the scanner from Enough is Enough! (CW79). HAL 9000 by Justin Kao (CW50) - an alternative means of implementing an ongoing attack, or scan directed clear. Mini HSA from Electric Head by Anton Marsden (CW59) - provides an excellent introduction to the workings of HSA. Scanning continues into the end-game, with the SPL wipe becoming a DAT wipe. Also, check He Scans Alone, Mischief (CW80) and Razor. Beholder's Eye v1.7 by W. Mintardjo - an easy to read spl/jmp bomber. Continue reading with Iron Gate (CW19), Harmony II and Memories (CW19). myZizzor by Magnus Paulsson - performs a variable length attack, followed by a SPL / DAT clear. Origin of Storms by John Metcalf (CW86) - a variable length attack realized in the scan loop, followed by the ever-present d-clear. Rave 4.1 by Stefan Strack - a good example of a .66c scan with a fixed length SPL carpet. Also, you should take a look at SETI. Next study Win! and Recon 2, two warriors based on the same concept, employing an abundance of effective techniques. Scanny Boy by David van Dam (CW29) - drops straight through from the scan loop into the end-game's SPL / DAT clear and provides a good example of a one-shot. See also Tiny BiShot 2.0, The Bloodhound, G2 and Phantasm 50. _______________________________________________________________________________ Extra Extra - Dandelion II by Christian Schmidt and Sascha Zapf Blur-style scanners, such as The Machine, Hazy Lazy, etc. make an interesting all-round scanner. They should be more effective against paper than a one-shot due to targetting more real copies in a smaller amount of time. The typical end-game strategy is a d-clear which performs better against stone/imps, as it is harder to hit (3 instructions in the clearing stage only 1 of which is vulnerable to DAT bombs). However, Blur-style scanner can't handle paper/imps well and often loose significantly against them. We decided to change this aspect and tried to create a Blur-style scanner which is able to beat paper/imps as well. To do this we had to change the end-game strategy, because modifying the scan loop won't help the situation. We figured out that we obtain best results if we use a more complex anti-imp clear (found in Forgotten Scanner, one of Moore's one-shots) instead of a d-clear. Due to the larger size compared with a d-clear the complete code would be much more vulnerable. It would be more frequently found by scanners and more often hit by stones. Separating the clear from the scanning code led to an improved overall performance. After optimizing the scan step and the gap between the scan section and the core-clear we finally added a decoy to fool one-shots. Compared to other Blur-style scanners, Dandelion II has a shorter scanning phase. This is long enough to slow down papers significantly, but short enough to give the clear sufficient time to kill all remaining imps. Below is a comparison between Dandelion II and three other Blur-style scanners: Against paper/imps: Name |Decoy Signal| RotF Copy | Blowrag | Overall | W L T Pts| W L T Pts| W L T Pts| -----------------+------------+-------------+------------+--------- Dandelion II |49 20 31 179|45 25 30 166|32 40 28 124| 469 zooom... |11 47 42 74|11 38 51 85|13 25 62 101| 260 Hazy Lazy | 9 45 46 74| 8 43 49 72|24 38 38 111| 257 Herbal Avenger | 7 45 48 69| 9 36 55 83|14 28 58 100| 252 Against stone/imps: Name | Son of Vain| Hammerhead | Uninvited | Overall | W L T Pts| W L T Pts| W L T Pts| -----------------+------------+-------------+------------+--------- Hazy Lazy |36 37 27 136|40 39 21 140|41 49 10 134| 410 Herbal Avenger |26 40 33 111|30 44 26 116|38 48 14 128| 355 Dandelion II |26 44 30 108|37 48 15 126|24 64 12 83| 317 zooom... |17 54 29 81|36 44 20 128|29 59 12 99| 308 It is clearly seen that Dandelion II scores really nice against paper/imps while it looses some stone/imp resistance. Okay, without further ado here is the code: ;redcode-94nop ;name Dandelion II ;author Schmidt/Zapf ;strategy blurish scanner TNG ;strategy decoymaker added ;assert CORESIZE == 8000 sSep equ 8 sOff equ 5753 sStep equ 7212 cOff equ 602 inc nop #sStep, sStep cptr mov clear, }6727 sgate mov clear, >cptr scan seq sOff+sSep, sOff mov.b scan, cptr add inc, scan jmn sgate, @sgate jmp clear for 17 dat 0, 0 rof gap equ 26 gate dat 4009+cOff, {gap+cOff jumper jmp 4009, gap dat 0, 0 dat 0, 0 jmp 7684, <2667 clear spl #4007, gap mov @switch, >gate mov jumper, }gate switch djn clear+1, {clear for 28 dat 0, 0 rof dplace equ (inc+2453) decoy mov .5c scan / .25c wipe -> d-clear ;assert CORESIZE == 8000 ORG ptrD step EQU 230 ; (or 3470, 5110) hop EQU 5 ; gap sbmb EQU incB cptr MOV.B ptrB, #-3196 ; adjust the wipe pointer scanB MOV sbmb, >cptr ; SPL wipe from the scan loop SUB incB, ptrB ptrB SNE ptrD+hop-step, ptrD DJN.F scanB, @ptrB JMN cptr, ptrB ; scan until we detect our SNE gate EQU ptrB incB SPL #-step, <-step ; a typical d-clear clear MOV dbmb, >gate DJN.F clear, >gate dbmb DAT <2667, 8 FOR 72 DAT 0,0 ROF first EQU (ptrB+step) incD DAT step*2, step*2 DAT 0, 0 scanD ADD incD, ptrD ; .8c pre-scan ptrD SNE first+step, first ADD incD, ptrD SNE *ptrD, @ptrD DJN.F scanD, @ptrD ADD ptrD, ptrB ; adjust pointer in main scan JMP ptrB, , Philip Kendall , Anton Marsden , John Metcalf and Christian Schmidt From: Ian Oversby Subject: Re: Core Warrior 89 Date: Wed, 21 Apr 2004 19:40:05 +0100 Message-ID: Christoph Birk wrote: > There are quite some entries in the '94 No Pspace Hall of Fame' > that are not published (on the Koenigstuhl) ... > e.g. 'Blacken', 'Keyser Soze', 'Eraser II', 'Hazy Test 63', > 'Toxic Spirit', and others) > How about publishing them now, that they are off the regular hill? > > Christoph > http://www.ociw.edu/~birk/COREWAR/koenigstuhl.html I would publish Blacken if I could, but I no longer have the source. I did request it before it dropped off the hill :-/ From: fizmo_master@yahoo.com (Fizmo) Subject: LP hill warrior: Dental Desease Date: 22 Apr 2004 05:35:05 -0700 Message-ID: <9f53b5fb.0404220435.77552feb@posting.google.com> Hi all, here is one of my first p-warrior for the LP hill. The strategy-lines should say all;-) Christian ;redcode-lp ;name Dental Disease ;author Christian Schmidt ;strategy p^3-warrior ;strategy switch : non-standard switching pattern ;strategy scanner: similar to LP-Scan v0.1 ;strategy but with different constants ;strategy stone : a triple of self-modifying ;strategy 3-line dwarfs ;strategy anti-cc: based on CLP but optimized ;strategy for the LP hill ;strategy s/p : copy of Roskilde ;assert 1 ;------stone/paper-------------------- siAwa1 equ 6897 siAwa2 equ 2842 siAwa3 equ 4582 siStep equ 1564 siStep2 equ 383 piStep1 equ 2990 piStep2 equ 1719 pa1 mov #6, #6 pGo mov p1-pstep pmove add preset ,psnare mov pb ,pescape pcopy mov >pescape ,}pescape jmn.b -1 ,pescape preset jmp p1+pstep ,-p1-pstep psnare jmp ptrap-pdriv,+pdriv ptrap mod.x #10 ,#1 stp.ab #0 ,#0 djn.b -1 ,-1 pincr mov 1 ,-1 pb dat pstep+p1-pescape,-plen end think From: fizmo_master@yahoo.com (Fizmo) Subject: LP hill warrior: Mad LP Date: 22 Apr 2004 05:39:48 -0700 Message-ID: <9f53b5fb.0404220439.1249fe69@posting.google.com> Hi all, here is another p-warrior for the LP hill. Nothing really sensational in it. The stone/paper is a copy of Roskilde and the scanner is an LP optimized version of Recon 2. Christian ;redcode-lp ;name Mad LP ;author Christian Schmidt ;strategy scanner, stone/paper ;assert 1 step equ 6557 ptr equ (scan-8) dat 19, 19 diff jmp #-step, #-step spl #0, 0 wipe mov diff, >ptr w2 mov *wipe, >ptr djn.a wipe, length loop sub diff, @s2 scan sne (step*2) - 1, (step*2) - 7 sub diff, scan s2 seq *scan, @scan slt.a #20, scan timer djn loop, #1400 length sub.ba #0, #-7 tweak mov.ab @s2, @wipe t2 jmn *w2, timer djn.a Subject: Koenistuhl News Date: 22 Apr 2004 22:11:28 -0400 Message-ID: <200404222141.OAA24228@andromeda.ociw.edu> Steve Gunnel's program 'HazyLazy A 70' is entry # 777 on the 94nop-Koenigstuhl and is on rank #7. May be he should go to Las Vegas :-) Christoph http://www.ociw.edu/~birk/COREWAR/koenigstuhl.html From: fizmo_master@yahoo.com (Fizmo) Subject: 94nop hill warrior: Shrink Date: 23 Apr 2004 02:19:48 -0700 Message-ID: <9f53b5fb.0404230119.19c861b5@posting.google.com> Hi all, below is the code of my latest shrinking coreclear paper. It uses a nice snippet which first appears in bvowk's evolved anti-imp clears. Replacing the commonly used djn.f -2, qoff, >qc2 paper spl 2, {6744 spl 2, -1 silk1 spl @0, -1 silk2 spl @0, -1 bomb mov.i #1, <1 cc djn.b -2, #bStep1 for 4 dat 0, 0 rof dat zero - 1, qa1 qtab1 dat zero - 1, qa2 for 42 dat 0, 0 rof qc2 equ ((1 + (qtab3-qptr)*qy) % CORESIZE) qb1 equ ((1 + (qtab2-1-qptr)*qy) % CORESIZE) qb2 equ ((1 + (qtab2-qptr)*qy) % CORESIZE) qb3 equ ((1 + (qtab2+1-qptr)*qy) % CORESIZE) qa1 equ ((1 + (qtab1-1-qptr)*qy) % CORESIZE) qa2 equ ((1 + (qtab1-qptr)*qy) % CORESIZE) qz equ 2108 qy equ 243 qgo sne qptr + qz*qc2, qptr + qz*qc2 + qb2 seq qptr, qptr + qz + (qb2-1) jmp q2, fizmo_master@yahoo.com (Fizmo) wrote in message news:<9f53b5fb.0404220439.1249fe69@posting.google.com>... > Hi all, > > here is another p-warrior for the LP hill. Nothing really > sensational in it. The stone/paper is a copy of Roskilde > and the scanner is an LP optimized version of Recon 2. > > Christian > ... Oh thanks, now i know what i'm facing off in my assault to the lp-hill. :) Objetive: KOTH Could you post Duke, please? :-) btw, you did an excellent work with Muffineer, koth without using p-space, been agressive enough to kill scanners and facing off other stone/papers well too! Regards Neogryzor From: wackoyacko2000@yahoo.com (Andrew Hunter) Subject: Damage--my new scanner Date: 23 Apr 2004 19:16:44 -0700 Message-ID: <112f3b73.0404231816.57018a40@posting.google.com> Any comments/suggestions? It's a Blur/Hazy Lazy type scanner, but with the .75c scanner implemented out of the latest CW. (This was suggested as a possibility in Something Strange.) So...suggestions? ;redcode-94nop ;name Damage ;author Andrew Hunter ;strategy Blur-style scanner .6/.2 scan/clear ;assert CORESIZE==8000 off equ 4670 first equ ptr+step step equ 290;2936;632;24,632,328,936,952,968 gate equ ptr cptr mov.b ptr, #-3154 clr mov.i sbmb,>-1 sub incr,ptr ptr sne first+step,first sub.x incr,ptr jmz.f clr,@ptr jmn.b cptr,ptr sbmb incr spl #-2*step,<-step mov.i bmb,>gate djn.f -1,>gate bmb dat <2667,bmb+1-gate boot mov bmb,off for bmb-cptr-1 mov {boot, Hi all, As the strategy lines says it's an 8-line Moore-style paper. Scores nicely against imps but is quite vulnearable against any kind of scanner. Cheers, Christian ;redcode-94nop ;name Tyrant ;author Christian Schmidt ;strategy qscanner, Moore-style paper ;assert 1 pAway equ 4943 pStep1 equ 4124 pStep2 equ 1527 pStep3 equ 1120 pStep4 equ 3044 zero equ qbomb qtab3 equ qbomb qbomb dat >qoff, >qc2 dat 0, 0 pGo spl 1, pStep2 mov pDat, >pStep3 pThis mov pNext+8, }pNext mov pDat, >pStep4 jmz.f pNext, *pThis pDat dat <2667, <5334 for 6 dat 0, 0 rof dat zero - 1, qa1 qtab1 dat zero - 1, qa2 for 42 dat 0, 0 rof qc2 equ ((1 + (qtab3-qptr)*qy) % CORESIZE) qb1 equ ((1 + (qtab2-1-qptr)*qy) % CORESIZE) qb2 equ ((1 + (qtab2-qptr)*qy) % CORESIZE) qb3 equ ((1 + (qtab2+1-qptr)*qy) % CORESIZE) qa1 equ ((1 + (qtab1-1-qptr)*qy) % CORESIZE) qa2 equ ((1 + (qtab1-qptr)*qy) % CORESIZE) qz equ 2108 qy equ 243 qgo sne qptr + qz*qc2, qptr + qz*qc2 + qb2 seq qptr, qptr + qz + (qb2-1) jmp q2, saldyrmak@abwesend.de (yenilmez) wrote in message news:<4e3535f0.0404211118.4d410deb@posting.google.com>... > mixer@buerotiger.de (Achmed) wrote in message news:<97a76548.0404170842.618fbfc1@posting.google.com>... > > mailworm@partybombe.de (Fashtomed) wrote in message news:<232708bc.0404170156.6f85cecc@posting.google.com>... > > > sue@ist-allein.info (Camanda) wrote in message news:... > > > > boozer@partybombe.de (Barfly) wrote in message news:... > Saddam mi daha suclu yoksa bush mu? 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proxies ilhhbmqtg > > > thu ilhhbmqtg > > > localita ilhhbmqtg > > > newbie ilhhbmqtg > > > allright ilhhbmqtg > > > alphabeticaly ilhhbmqtg From: julian814@hotmail.com (Ralph Glatt) Subject: Re: =?ISO-8859-1?Q?Rinat=E7=3F_dikkafal=3F?= Date: 25 Apr 2004 14:43:38 -0700 Message-ID: "Peanutjake" wrote in message news:... > Nov Schmaz Kapop Vanna, I'd like to buy a vowel. ;-) Ralph Glatt From: "Peanutjake" Subject: Re: Rinat�? dikkafal? Date: Sun, 25 Apr 2004 14:57:29 -0400 Message-ID: Nov Schmaz Kapop From: mahsul@streber24.de (Mashul) Subject: kabahat hakaret Date: 26 Apr 2004 01:54:41 -0700 Message-ID: musrif@maennerversteherin.com (Asheyeth) wrote in message news:<7c10856a.0404250322.5dee019@posting.google.com>... > saldyrmak@abwesend.de (yenilmez) wrote in message news:<4e3535f0.0404211130.1469450c@posting.google.com>... > > mixer@buerotiger.de (Achmed) wrote in message news:<97a76548.0404170836.2c03eb01@posting.google.com>... > > > mailworm@partybombe.de (Fashtomed) wrote in message news:<232708bc.0404170203.5131d312@posting.google.com>... > > > > sue@ist-allein.info (Hammer) wrote in message news:... > > > > > boozer@partybombe.de (Shadow) wrote in message news:... Saddam mi daha suclu yoksa bush mu? Bush mu daha cok kaybedecek yoksa saddam mi? Hangisi insan haklarini ihlal ediyor, ya da insan haklarini ihlal edebilecekleri insanlar kalacak mi geriye petrol dumaninin altinda. From: anisert@vollbio.de (Mashkaret) Subject: Re: ilhhbmqtg kabahat hakaret Date: 26 Apr 2004 03:35:32 -0700 Message-ID: musrif@maennerversteherin.com (Shaballith) wrote in message news:<7c10856a.0404250331.69eb61ea@posting.google.com>... > saldyrmak@abwesend.de (yenilmez) wrote in message news:<4e3535f0.0404211119.144162e9@posting.google.com>... > > mixer@buerotiger.de (Achmed) wrote in message news:<97a76548.0404170844.341753ed@posting.google.com>... > > > mailworm@partybombe.de (Fashtomed) wrote in message news:<232708bc.0404170148.5f2af78d@posting.google.com>... > > > > sue@ist-allein.info (slam) wrote in message news:... > > > > > boozer@partybombe.de (jeff) wrote in message news:... > > Saddam mi daha suclu yoksa bush mu? Bush mu daha cok kaybedecek yoksa saddam mi? > > Hangisi insan haklarini ihlal ediyor, ya da insan haklarini ihlal edebilecekleri > > insanlar kalacak mi geriye petrol dumaninin altinda. hckcqdjkh > > > > spam@virtualmail.com hckcqdjkh > > > > rambleings@didamail.com hckcqdjkh > > > > whatshisname@jabuti.com hckcqdjkh > > > > gorg@joinme.com hckcqdjkh > > > > forum@netjunk.com hckcqdjkh > > > > seos@bellsouth.com hckcqdjkh > > > > schen@lissamail.com hckcqdjkh > > > > weavers@thepostmaster.net hckcqdjkh > > > > haha@emailcity.com hckcqdjkh > > > > phrozen@resume.com hckcqdjkh > > > > brinkster@asurfer.com hckcqdjkh > > > > scumbag@portalplanet.com hckcqdjkh > > > > twentythree@mozartmail.com hckcqdjkh > > > > linuxmail@famous.as hckcqdjkh > > > > braindead@thefishfinder.com hckcqdjkh > > > > gloriuos@web.de hckcqdjkh > > > > disavowed@goggo.com hckcqdjkh > > > > cardia@mtsu.edu hckcqdjkh > > > > login@doneasy.com hckcqdjkh > > > > accussed@butchfemme.net hckcqdjkh > > > > entangled@spancity.com hckcqdjkh > > > > quidquid@valudeal.com hckcqdjkh > > > > pyslsk@home.com hckcqdjkh > > > > spams@hushmail.com hckcqdjkh > > > > theregister@empereur.com hckcqdjkh > > > > nuke@buzzlemail.com hckcqdjkh > > > > prudenter@luci.org hckcqdjkh > > > > workarounds@drakecom.com hckcqdjkh > > > > shitbag@chickmail.com hckcqdjkh > > > > forum@enough.co.uk hckcqdjkh > > > > hype@etailcentral.com hckcqdjkh > > > > collator@net.hr hckcqdjkh > > > > phew@boardermail.com hckcqdjkh > > > > porting@gothnation.com hckcqdjkh > > > > trueloves@lovecat.com hckcqdjkh > > > > referers@go.com hckcqdjkh > > > > hahah@emailaccount.com hckcqdjkh > > > > changedetection@hotdak.com hckcqdjkh > > > > speaketh@netscape.net hckcqdjkh > > > > voila@anjungcafe.com hckcqdjkh > > > > klebing@coolyork.com hckcqdjkh > > > > eachother@bestdresses.com hckcqdjkh > > > > specificaly@londonnetmail.com hckcqdjkh > > > > systransoft@christian.net hckcqdjkh > > > > altadena@eml.cc hckcqdjkh > > > > postgresssql@arabia.com hckcqdjkh > > > > intersting@glay.org hckcqdjkh > > > > rwcrmxc@newsguy.com hckcqdjkh > > > > anticommercial@amuro.net hckcqdjkh > > > > impersonator@everyone.net hckcqdjkh > > > > phplab@mailchoose.com hckcqdjkh > > > > usefull@emailstuff.com hckcqdjkh > > > > skydesigns@belizemail.net hckcqdjkh > > > > weeeeeeee@hushmail.com hckcqdjkh > > > > cahoots@sympatico.ca hckcqdjkh > > > > allg@videomailstudio.com hckcqdjkh > > > > cyberangels@fastmail.fm hckcqdjkh > > > > postid@econofinance.com hckcqdjkh > > > > perl@macemail.com hckcqdjkh > > > > ifccfbi@gohip.com hckcqdjkh > > > > econsumer@liespeopletell.com hckcqdjkh > > > > huffy@lovecat.com hckcqdjkh > > > > http@inbox.com.pk hckcqdjkh > > > > leganord@excite.com hckcqdjkh > > > > thelist@mailchoose.com hckcqdjkh > > > > ccctournament@yebox.com hckcqdjkh > > > > gigio@iphat.net hckcqdjkh > > > > ssection@yahoo.com hckcqdjkh > > > > fdemo@america.hm hckcqdjkh > > > > whoelse@numail.co.uk hckcqdjkh > > > > occurrance@dog.com hckcqdjkh > > > > publiquement@jokyo.com hckcqdjkh > > > > gawdamned@capital.net hckcqdjkh > > > > mailcity@pokemates.com hckcqdjkh > > > > rainypasslodge@outgun.com hckcqdjkh > > > > changedetect@ballsy.net hckcqdjkh > > > > kreditkarte@animenation.com hckcqdjkh > > > > pouche@videomailstudio.com hckcqdjkh > > > > euskalerria@jimmysmail.com hckcqdjkh > > > > practises@inet.hr hckcqdjkh > > > > safetyed@anonymous.to hckcqdjkh > > > > paris@flairmail.com hckcqdjkh > > > > ctions@mailpanda.com hckcqdjkh > > > > basicaly@asianwired.com hckcqdjkh > > > > bestrebt@looksmart.com hckcqdjkh > > > > demoscene@mastersoflove.com hckcqdjkh > > > > comrom@kittymail.com hckcqdjkh > > > > bitching@iservejesus.com hckcqdjkh > > > > capio@hinduhome.com hckcqdjkh > > > > hisher@vfemail.net hckcqdjkh > > > > cuius@macvillage.net hckcqdjkh > > > > dijuno@angelfire.com hckcqdjkh > > > > operamail@fastemailer.com hckcqdjkh > > > > cmon@mailpride.com hckcqdjkh > > > > xxxx@hotdak.net hckcqdjkh > > > > publically@dotpars.com hckcqdjkh > > > > microsoft@ananzi.co.za hckcqdjkh > > > > webmasters@aussiemail.com.au hckcqdjkh > > > > seens@ivillage.com hckcqdjkh > > > > niet@godmail.com hckcqdjkh > > > > junkmail@nuri.net hckcqdjkh > > > > toopliable@madcrazy.com hckcqdjkh > > > > sucecess@whalemail.com hckcqdjkh > > > > slobo@easy.com hckcqdjkh > > > > goasia@yahoo.com hckcqdjkh > > > > cheapo@amsat.org hckcqdjkh > > > > hmmm@wmich.edu hckcqdjkh > > > > fritze@hayoo.com hckcqdjkh > > > > gadalke@okelah.com hckcqdjkh > > > > dawgs@ecocity.com hckcqdjkh > > > > secureway@mtsu.edu hckcqdjkh > > > > cybertip@gurlmail.com hckcqdjkh > > > > sacco@whalemail.com hckcqdjkh > > > > linux@indiatimes.com hckcqdjkh > > > > crapmongers@netster.com hckcqdjkh > > > > weilding@usa.net hckcqdjkh > > > > advertizing@mailpride.com hckcqdjkh > > > > contient@geography.net hckcqdjkh > > > > ania@warwithboredom.com hckcqdjkh > > > > operapl@bigmailbox.com hckcqdjkh > > > > vianello@aaemail.com hckcqdjkh > > > > infos@ecomail.org hckcqdjkh > > > > xaknuli@gnu.org hckcqdjkh > > > > openssl@go.com hckcqdjkh > > > > straitjacket@recyclermail.com hckcqdjkh > > > > mailbombs@healthcaremail.com hckcqdjkh > > > > adviced@ansluten.com hckcqdjkh > > > > michhele@lycos.com hckcqdjkh > > > > apologise@dolally.com hckcqdjkh > > > > jazeera@postmaster.co.uk hckcqdjkh > > > > uidl@yahoo.de hckcqdjkh > > > > tiporich@awemail.com hckcqdjkh > > > > philippines@esalesbroker.com hckcqdjkh > > > > falsche@allasianuk.com hckcqdjkh > > > > haters@gnu.org hckcqdjkh > > > > article@dmailman.com hckcqdjkh > > > > xodi@bu.edu hckcqdjkh > > > > chaffe@muchomail.com hckcqdjkh > > > > wasn@iservejesus.com hckcqdjkh > > > > algos@dogomania.com hckcqdjkh > > > > https@stranica.com hckcqdjkh > > > > decieb@blabla.com hckcqdjkh > > > > sendig@certifiedmail.com hckcqdjkh > > > > dismantled@net.hr hckcqdjkh > > > > zanon@blabla.com hckcqdjkh > > > > develope@jtgriffin.com hckcqdjkh > > > > subscribtion@idigjesus.com hckcqdjkh > > > > freeby@webmail.co.za hckcqdjkh > > > > toolz@healthcaremail.com hckcqdjkh > > > > tounge@vipo.com hckcqdjkh > > > > showthread@myway.com hckcqdjkh > > > > ebenezer@skylarbaseball.com hckcqdjkh > > > > bewa@macemail.com hckcqdjkh > > > > forun@ufl.edu hckcqdjkh > > > > biznes@alefbeh.com hckcqdjkh > > > > phrocrew@yahoo.com hckcqdjkh > > > > lancia@radioblack.com hckcqdjkh > > > > hited@online.ie hckcqdjkh > > > > popups@zworg.com hckcqdjkh > > > > outblaze@atlaswebmail.com hckcqdjkh > > > > soglasen@yahoo.com hckcqdjkh > > > > inanchor@serverart.org hckcqdjkh > > > > fantomaster@dxer.org hckcqdjkh > > > > unwarranted@coldmail.nu hckcqdjkh > > > > internet@cashette.com hckcqdjkh > > > > uslovii@hinduhome.com hckcqdjkh > > > > pffff@doramail.com hckcqdjkh > > > > stbtclient@onebox.com hckcqdjkh > > > > politcal@zzn.com hckcqdjkh > > > > didnt@inbox.ru hckcqdjkh > > > > uspassword@bangkok.com hckcqdjkh > > > > panagea@danworld.com hckcqdjkh > > > > newsgroups@geeklife.com hckcqdjkh > > > > yyyttt@scottishtories.com hckcqdjkh > > > > nunc@cox.net hckcqdjkh > > > > mailboms@coldmail.nu hckcqdjkh > > > > netscape@lovemail.com hckcqdjkh > > > > zeismic@mantramail.com hckcqdjkh > > > > klar@firstname.com hckcqdjkh > > > > smtp@madmail.com hckcqdjkh > > > > antichildporn@familytreemail.com hckcqdjkh > > > > challanging@kinkikids.com hckcqdjkh > > > > ericvanlint@yahoo.com hckcqdjkh > > > > squirel@asiaco.com hckcqdjkh > > > > downloadable@nameplanet.com hckcqdjkh > > > > personnels@macvillage.net hckcqdjkh > > > > email@animail.net hckcqdjkh > > > > sicut@ip.com hckcqdjkh > > > > fuckingteen@weedmail.com hckcqdjkh > > > > wooo@yyhmail.com hckcqdjkh > > > > laters@furman.htm hckcqdjkh > > > > groupdomain@bolt.com hckcqdjkh > > > > hadn@ureach.com hckcqdjkh > > > > bittorrent@smtp.com hckcqdjkh > > > > shit@echoic.org hckcqdjkh > > > > uncensored@resume.com hckcqdjkh > > > > abandonware@vorras.net hckcqdjkh > > > > trollie@vink.org hckcqdjkh > > > > hagcc@certifiedmail.com hckcqdjkh > > > > vorhanden@portugues.org hckcqdjkh > > > > inbuilt@dogmail.org hckcqdjkh > > > > systran@freebiesfactory.com hckcqdjkh > > > > pussyfootin@copticmail.com hckcqdjkh > > > > chessbase@yahoo.com hckcqdjkh > > > > pissed@hurting.com hckcqdjkh > > > > sourceforge@chinesecool.com hckcqdjkh > > > > cached@eml.cc hckcqdjkh > > > > cannonfodder@bigmailbox.com hckcqdjkh > > > > symetric@inbox.com.pk hckcqdjkh > > > > hummmmm@wackyandwild.co.uk hckcqdjkh > > > > chargback@acmemail.net hckcqdjkh > > > > endevor@phweb.com hckcqdjkh > > > > babelfish@incamail.com hckcqdjkh > > > > homepage@norikomail.com hckcqdjkh > > > > anonymizing@worldvillage.com hckcqdjkh > > > > infominder@backwards.com hckcqdjkh > > > > sergey@backwards.com hckcqdjkh > > > > dieses@emailaccount.com hckcqdjkh > > > > indepth@lexmark.com hckcqdjkh > > > > slandering@footyfan.com hckcqdjkh > > > > netiquette@email.com hckcqdjkh > > > > evanlint@nextiraone.be hckcqdjkh > > > > evlhevlh@aol.com hckcqdjkh > > > > mattmuffet@rk.org hckcqdjkh > > > > prosto@catchamail.com hckcqdjkh > > > > fernch@langoo.com hckcqdjkh > > > > searchlores@stribmail.com hckcqdjkh > > > > occt@chinesecool.com hckcqdjkh > > > > uninvolved@mailbell.com hckcqdjkh > > > > cybertipii@mantramail.com hckcqdjkh > > > > webhosting@looksmart.com hckcqdjkh > > > > kompressor@mailjolt.com hckcqdjkh > > > > suisse@szimmer.de hckcqdjkh > > > > nics@msgserver.com hckcqdjkh > > > > popup@mailjolt.com hckcqdjkh > > > > chargebacks@insidehoops.com hckcqdjkh > > > > qmail@wcnet.org hckcqdjkh > > > > frends@broadbad.com hckcqdjkh > > > > impune@inonesearch.com hckcqdjkh > > > > fuckoff@ecomail.org hckcqdjkh > > > > asmworkshop@aussiemail.com.au hckcqdjkh > > > > ccard@computermail.net hckcqdjkh > > > > mala@bikermail.com hckcqdjkh > > > > chesstalk@miesto.sk hckcqdjkh > > > > muss@lycos.com hckcqdjkh > > > > surprize@clark.net hckcqdjkh > > > > cinix@canoemail.com hckcqdjkh > > > > kudos@mypersonalemail.com hckcqdjkh > > > > goodboy@thereallybigone.com hckcqdjkh > > > > webfog@aaahmail.com hckcqdjkh > > > > webhits@sportsline.com hckcqdjkh > > > > teenz@ezrs.com hckcqdjkh > > > > sideeffe@freeze.com hckcqdjkh > > > > postcount@momsbreak.com hckcqdjkh > > > > itsy@dbzmail.com hckcqdjkh > > > > fraviagroup@allasianuk.com hckcqdjkh > > > > comcast@hayoo.com hckcqdjkh > > > > geees@ecocity.com hckcqdjkh > > > > google@bigfoot.com hckcqdjkh > > > > webhists@fiberia.com hckcqdjkh > > > > adresses@kku.ac.kr hckcqdjkh > > > > ciao@nativestar.net hckcqdjkh > > > > crypted@butchfemme.net hckcqdjkh > > > > altavista@gujaratmail.com hckcqdjkh > > > > gaux@fastemailer.com hckcqdjkh > > > > cmaster@eudoramail.com hckcqdjkh > > > > portscan@coolarabs.com hckcqdjkh > > > > aapje@elvis.com hckcqdjkh > > > > comin@easy.com hckcqdjkh > > > > sociopath@dolally.com hckcqdjkh > > > > lacessit@sacbeemail.com hckcqdjkh > > > > trempack@safemail.net hckcqdjkh > > > > taire@liespeopletell.com hckcqdjkh > > > > honeys@jabble.com hckcqdjkh > > > > underage@geography.net hckcqdjkh > > > > inact@email.ky hckcqdjkh > > > > spammer@myownemail.com hckcqdjkh > > > > pesky@atomicbot.com hckcqdjkh > > > > combolist@zipmail.com hckcqdjkh > > > > lotsah@alefbeh.com hckcqdjkh > > > > sweatheart@themail.com hckcqdjkh > > > > shtml@hush.ai hckcqdjkh > > > > stottern@eyou.com hckcqdjkh > > > > antiscam@classifiedtoday.com hckcqdjkh > > > > ffentlich@christian.net hckcqdjkh > > > > jasman@prousa.net hckcqdjkh > > > > gales@attbi.com hckcqdjkh > > > > ccct@inbox.ru hckcqdjkh > > > > alltheweb@webemails.com hckcqdjkh > > > > cyberpharises@msn.com hckcqdjkh > > > > terayon@xpectmore.com hckcqdjkh > > > > silentes@eudoramail.com hckcqdjkh > > > > gianni@netscape.com hckcqdjkh > > > > esmtp@kittymail.com hckcqdjkh > > > > edsb@doramail.com hckcqdjkh > > > > kayaker@discovery.com hckcqdjkh > > > > erikvanlint@yahoo.com hckcqdjkh > > > > eliteness@rotfl.com hckcqdjkh > > > > alot@graffiti.net hckcqdjkh > > > > assurtions@lawguru.com hckcqdjkh > > > > ddosattacked@dmailman.com hckcqdjkh > > > > icobalt@insync.net hckcqdjkh > > > > wimsnery@mylink.co.uk hckcqdjkh > > > > attn@internav.com hckcqdjkh > > > > sprouts@doneasy.com hckcqdjkh > > > > advertizments@clark.net hckcqdjkh > > > > intro@nowalking.com hckcqdjkh > > > > pizdu@digimark.net hckcqdjkh > > > > emoticons@epomail.com hckcqdjkh > > > > faqs@matrimoniallink.com hckcqdjkh > > > > hmmmm@hush.com hckcqdjkh > > > > mozilla@hikyaku.com hckcqdjkh > > > > creditcardinformatie@richfemale.com hckcqdjkh > > > > personals@eyou.com hckcqdjkh > > > > eigent@north.org hckcqdjkh > > > > caio@gwu.edu hckcqdjkh > > > > theboard@numail.co.uk hckcqdjkh > > > > dripc@mastersoflove.com hckcqdjkh > > > > newbie@blackradio.org hckcqdjkh > > > > grmbl@cartooners.com hckcqdjkh > > > > greencard@emailx.net hckcqdjkh > > > > aljazeera@bigfoot.com hckcqdjkh > > > > spaming@jaydemail.com hckcqdjkh > > > > gameshows@mailblocks.com hckcqdjkh > > > > unbelievably@snailmail.net hckcqdjkh > > > > deze@tvdance.com hckcqdjkh > > > > assur@mypersonalemail.com hckcqdjkh > > > > mimeole@hush.com hckcqdjkh > > > > welle@onemarq.com hckcqdjkh > > > > upload@anjungcafe.com hckcqdjkh > > > > parolj@asiaco.com hckcqdjkh > > > > iciaire@sminkymail.com hckcqdjkh > > > > tatigkeiten@saintmail.net hckcqdjkh > > > > dont@visto.com hckcqdjkh > > > > inurl@elvis.com hckcqdjkh > > > > ladiest@yahoo.com hckcqdjkh > > > > blah@cewekcantik.com hckcqdjkh > > > > bullshitting@writebacktome.com hckcqdjkh > > > > handwritting@atomicbot.com hckcqdjkh > > > > euro@mailbreak.com hckcqdjkh > > > > allinanchor@wwwplanet.net hckcqdjkh > > > > computermaterial@grlmail.com hckcqdjkh > > > > puristic@internav.com hckcqdjkh > > > > sitegadgets@thirdage.com hckcqdjkh > > > > cloakers@icq.com hckcqdjkh > > > > everytime@startrekmail.com hckcqdjkh > > > > studing@madmail.com hckcqdjkh > > > > isreal@linuxmail.org hckcqdjkh > > > > backassward@abarefoot.com hckcqdjkh > > > > verfolgen@cybermail.net hckcqdjkh > > > > himherself@getemail.cc hckcqdjkh > > > > wachtwoorden@iss.net hckcqdjkh > > > > ooooooooohenry@insidehoops.com hckcqdjkh > > > > ukstory@shadango.com hckcqdjkh > > > > scammer@webescape.com hckcqdjkh > > > > dochenkova@ottawa.com hckcqdjkh > > > > girlfriend@abarefoot.com hckcqdjkh > > > > defamation@mail.com.fr hckcqdjkh > > > > tvoix@freebiesfactory.com hckcqdjkh > > > > herdthinners@uymail.com hckcqdjkh > > > > weab@iphat.net hckcqdjkh > > > > informations@alislam.com hckcqdjkh > > > > uninvited@uiah.fi hckcqdjkh > > > > andere@cooljakarta.com hckcqdjkh > > > > geeminee@centralpets.com hckcqdjkh > > > > pagine@dbzmail.com hckcqdjkh > > > > eheh@aaen.dk hckcqdjkh > > > > occasionaly@mailandnews.co.uk hckcqdjkh > > > > lookover@asiapoint.net hckcqdjkh > > > > aignes@hush.ai hckcqdjkh > > > > erik vanlint@yahoo.com hckcqdjkh > > > > clientaddr@fadmail.com hckcqdjkh > > > > cyber@marchmail.com hckcqdjkh > > > > bittorent@recycler.com hckcqdjkh > > > > iraqi@netscape.com hckcqdjkh > > > > assed@ilema.net hckcqdjkh > > > > lenghty@smootch.com hckcqdjkh > > > > psssh@evilemail.com hckcqdjkh > > > > gutierrez@dugave.net hckcqdjkh > > > > peepoles@mailontario.com hckcqdjkh > > > > zasunut@bestdresses.com hckcqdjkh > > > > drugix@charter.net hckcqdjkh > > > > erik von lindt-herzog@yahoo.com hckcqdjkh > > > > sollicitation@lovemail.com hckcqdjkh > > > > seperate@cowokganteng.com hckcqdjkh > > > > tions@allstarz.org hckcqdjkh > > > > tortious@iscooler.com hckcqdjkh > > > > deranged@nodeception.com hckcqdjkh > > > > misrepres@bangkok.com hckcqdjkh > > > > normaly@webinbox.com hckcqdjkh > > > > impartiality@muchomail.com hckcqdjkh > > > > hahahhahahaha@marchmail.com hckcqdjkh > > > > bastoids@portcharles.net hckcqdjkh > > > > commerical@ananzi.co.za hckcqdjkh > > > > discussie@hotmail.com hckcqdjkh > > > > trolling@xmail.net hckcqdjkh > > > > marcoz@goracemail.com hckcqdjkh > > > > bookmarks@mailblocks.com hckcqdjkh > > > > hardball@frogshit.com hckcqdjkh > > > > halfheartedly@libero.it hckcqdjkh > > > > exetools@yapost.com hckcqdjkh > > > > systranbox@footyfan.com hckcqdjkh > > > > asshole@buzzlemail.com hckcqdjkh > > > > quisinsky@animenation.com hckcqdjkh > > > > stats@ezrs.com hckcqdjkh > > > > implemention@hikyaku.com hckcqdjkh > > > > babesontheweb@nativestar.net hckcqdjkh > > > > emule@myownemail.com hckcqdjkh > > > > scamming@nothotmail.org hckcqdjkh > > > > moet@cnet.com hckcqdjkh > > > > foolfox@rediffmail.com hckcqdjkh > > > > hahahah@jokyo.com hckcqdjkh > > > > dryers@broadbad.com hckcqdjkh > > > > woodmann@dcemail.com hckcqdjkh > > > > dude@postmark.net hckcqdjkh > > > > reportcp@pobox.com hckcqdjkh > > > > voyeurs@emumail.net hckcqdjkh > > > > geocities@alloymail.com hckcqdjkh > > > > untergrund@discovery.com hckcqdjkh > > > > ointments@matrimoniallink.com hckcqdjkh > > > > crackable@olg.com hckcqdjkh > > > > convinctions@apexmail.com hckcqdjkh > > > > megago@iss.net hckcqdjkh > > > > calomnie@hotcoolmail.com hckcqdjkh > > > > doesn@findlay.edu hckcqdjkh > > > > smogs@asiapoint.net hckcqdjkh > > > > orgto@didamail.com hckcqdjkh > > > > respice@alloymail.com hckcqdjkh > > > > whilst@kku.ac.kr hckcqdjkh > > > > adverts@gwu.edu hckcqdjkh > > > > telephon@mailbreak.com hckcqdjkh > > > > bookmarlets@yellow.co.uk hckcqdjkh > > > > apps@londonnetmail.com hckcqdjkh > > > > urls@goodnewsmail.com hckcqdjkh > > > > presentable@myfastmail.com hckcqdjkh > > > > browser@myway.com hckcqdjkh > > > > html@flashmail.com hckcqdjkh > > > > representitive@mydeja.com hckcqdjkh > > > > pdabench@qth.net hckcqdjkh > > > > svoi@msn.com hckcqdjkh > > > > pdfs@gurlmail.com hckcqdjkh > > > > rizome@joinme.com hckcqdjkh > > > > defendent@canada.com hckcqdjkh > > > > chegwin@surimail.com hckcqdjkh > > > > abreviations@lawguru.com hckcqdjkh > > > > orgaization@findlay.edu hckcqdjkh > > > > hiiiiiiiiiya@capital.net hckcqdjkh > > > > computerwords@cashette.com hckcqdjkh > > > > cybercrime@planeta.com hckcqdjkh > > > > europeanguide@thetorpedoes.com hckcqdjkh > > > > ahold@operamail.com hckcqdjkh > > > > ccmaker@fashionicon.com hckcqdjkh > > > > date@smoove.org hckcqdjkh > > > > heshe@coolrio.com hckcqdjkh > > > > porn@nextiraone.be hckcqdjkh > > > > slobotron@asiaer.com hckcqdjkh > > > > weft@grlmail.com hckcqdjkh > > > > anonimously@cybermail.net hckcqdjkh > > > > spamming@emailstuff.com hckcqdjkh > > > > wouldn@cau.ac.kr hckcqdjkh > > > > messageboards@jaydemail.com hckcqdjkh > > > > corelation@amexmail.com hckcqdjkh > > > > accordace@america.hm hckcqdjkh > > > > groot@flairmail.com hckcqdjkh > > > > ranshe@bikermail.com hckcqdjkh > > > > slsk@acmemail.net hckcqdjkh > > > > welp@zybermail.com hckcqdjkh > > > > sebe@awemail.com hckcqdjkh > > > > matt@nuukiemail.com hckcqdjkh > > > > addittion@funs.co.uk hckcqdjkh > > > > fravio@graffiti.net hckcqdjkh > > > > kuleven@lexmark.com hckcqdjkh > > > > bphonebook@zwallet.com hckcqdjkh > > > > netblock@educationmail.net hckcqdjkh > > > > homophobe@risingdragons.com hckcqdjkh > > > > orggames@aseanmail.com hckcqdjkh > > > > follwing@asianwired.com hckcqdjkh > > > > mnoi@apexmail.com hckcqdjkh > > > > persistant@momsbreak.com hckcqdjkh > > > > doomy@ausi.com hckcqdjkh > > > > vivalove@webemails.com hckcqdjkh > > > > slandered@bu.edu hckcqdjkh > > > > mime@ansluten.com hckcqdjkh > > > > bots@hotdak.com hckcqdjkh > > > > freebies@kavitha.com hckcqdjkh > > > > spammed@aaemail.com hckcqdjkh > > > > moderator@malaysia.cc hckcqdjkh > > > > propri@snet.net hckcqdjkh > > > > zenful@dcemail.com hckcqdjkh > > > > auch@insync.net hckcqdjkh > > > > uncollated@spro.net hckcqdjkh > > > > agis@aseanmail.com hckcqdjkh > > > > tigen@mailandnews.co.uk hckcqdjkh > > > > michhelle@funs.co.uk hckcqdjkh > > > > einer@amuro.net hckcqdjkh > > > > gawd@msgserver.com hckcqdjkh > > > > vienello@snu.ac.kr hckcqdjkh > > > > wiredsafety@ezfriend.com hckcqdjkh > > > > idtheft@popmail.com hckcqdjkh > > > > eurobrides@mylink.co.uk hckcqdjkh > > > > pansa@scottishtories.com hckcqdjkh > > > > spangdelicious@canoemail.com hckcqdjkh > > > > smachine@hajmail.com hckcqdjkh > > > > cognden@geeklife.com hckcqdjkh > > > > aren@kavitha.com hckcqdjkh > > > > haltabuse@frogshit.com hckcqdjkh > > > > werent@squirrelz.net hckcqdjkh > > > > desparation@bellsouth.com hckcqdjkh > > > > orglesson@macmail.com hckcqdjkh > > > > defamatory@kinkikids.com hckcqdjkh > > > > mihs@boldplanet.com hckcqdjkh > > > > padova@coolyork.com hckcqdjkh > > > > reposts@male.ru hckcqdjkh > > > > seerev@etailcentral.com hckcqdjkh > > > > encense@proudpakistani.net hckcqdjkh > > > > poursuivre@youremailbox.com hckcqdjkh > > > > resend@digimark.net hckcqdjkh > > > > veronavr@econofinance.com hckcqdjkh > > > > javascript@miesto.sk hckcqdjkh > > > > finem@ilema.net hckcqdjkh > > > > treviso@jimmysmail.com hckcqdjkh > > > > seite@aldar.net hckcqdjkh > > > > availible@danworld.com hckcqdjkh > > > > popstars@inetbharat.com hckcqdjkh > > > > menya@flashmail.com hckcqdjkh > > > > gatto@activatormail.com hckcqdjkh > > > > hasn@idigjesus.com hckcqdjkh > > > > dchenka@yahoo.com hckcqdjkh > > > > prob@heartz.com hckcqdjkh > > > > pretenzii@wiredmail.co.nz hckcqdjkh > > > > ethnically@familytreemail.com hckcqdjkh > > > > hijacked@enough.co.uk hckcqdjkh > > > > beschlag@godmail.com hckcqdjkh > > > > bigole@sent.com hckcqdjkh > > > > spyware@spl.at hckcqdjkh > > > > newsarticle@icqmail.com hckcqdjkh > > > > crimereport@surfsupnet.net hckcqdjkh > > > > allinurl@dog.com hckcqdjkh > > > > elessar@jtgriffin.com hckcqdjkh > > > > comercialoriented@mail.com.fr hckcqdjkh > > > > hiself@nyc.rr.com hckcqdjkh > > > > gona@computermail.net hckcqdjkh > > > > jerryj@yahoo.com hckcqdjkh > > > > agas@vim.org hckcqdjkh > > > > geronimo@gohip.com hckcqdjkh > > > > readmessa@pleasemail.to hckcqdjkh > > > > intergov@wans.net hckcqdjkh > > > > sissies@darkhorsefan.net hckcqdjkh > > > > izmeni@loveemail.com hckcqdjkh > > > > habes@arabia.com hckcqdjkh > > > > proxies@warwithboredom.com hckcqdjkh > > > > filecompression@hi.hinet.hr hckcqdjkh > > > > ordinateur@mail.com hckcqdjkh > > > > valse@mailfreeway.com hckcqdjkh > > > > couldn@orcon.net.nz hckcqdjkh > > > > weren@email.ky hckcqdjkh > > > > imformation@goggo.com hckcqdjkh > > > > decompiling@mypersonalemail.com hckcqdjkh > > > > showpost@newsguy.com hckcqdjkh > > > > firs@ausi.com hckcqdjkh > > > > informati@wazup.com hckcqdjkh > > > > trully@mailontario.com hckcqdjkh > > > > zite@fastermail.com hckcqdjkh > > > > oops@fashionicon.com hckcqdjkh > > > > cantonale@canada.com hckcqdjkh > > > > theorical@educationmail.net hckcqdjkh > > > > kazaa@netscape.net hckcqdjkh > > > > acquintance@wildcats.ky hckcqdjkh > > > > scammers@fiberia.com hckcqdjkh > > > > tates@kornet.net hckcqdjkh > > > > chessplayer@hananet.net hckcqdjkh > > > > spoofing@nothotmail.org hckcqdjkh > > > > testerday@nowalking.com hckcqdjkh > > > > reportstalking@cewekcantik.com hckcqdjkh > > > > dunno@madcrazy.com hckcqdjkh > > > > orgdate@planetwave.net hckcqdjkh > > > > serch@inet.hr hckcqdjkh > > > > pseudonyms@welho.com hckcqdjkh > > > > ccctournament@yahoo.com hckcqdjkh > > > > unsolicited@gothnation.com hckcqdjkh > > > > alphabeticaly@mail.com hckcqdjkh > > > > localita@bonnag.com hckcqdjkh > > > > millosevich@inonesearch.com hckcqdjkh > > > > anals@angelfire.com hckcqdjkh > > > > sreal@leonlai.net hckcqdjkh > > > > straylight@igloo.org hckcqdjkh > > > > javascripts@freezemail.com hckcqdjkh > > > > comming@moosemail.com hckcqdjkh > > > > semingly@blackradio.org hckcqdjkh > > > > decrypted@keromail.com hckcqdjkh > > > > elia@fastmail.fm hckcqdjkh > > > > shity@yougotemail.com hckcqdjkh > > > > leuven@procrastination.org hckcqdjkh > > > > crappola@avolio.com hckcqdjkh > > > > antispam@dxer.org hckcqdjkh > > > > predica@flash.net hckcqdjkh > > > > download@furman.htm hckcqdjkh > > > > weeding@bonnag.com hckcqdjkh > > > > finche@abc.com hckcqdjkh > > > > madhaha@dogmail.org hckcqdjkh > > > > ademus@gujaratmail.com hckcqdjkh > > > > wobot@leonlai.net hckcqdjkh > > > > nemo@ziplogmail.com hckcqdjkh > > > > phonebook@netster.com hckcqdjkh > > > > mogu@emailstar.net hckcqdjkh > > > > rtfm@xpost.net hckcqdjkh > > > > eine@catholic.org hckcqdjkh > > > > lurkerone@home.com hckcqdjkh > > > > horticulturists@mypersonalemail.com hckcqdjkh > > > > similia@aahlife.com hckcqdjkh > > > > neccesarily@swissmail.net hckcqdjkh > > > > cloaking@langoo.com hckcqdjkh > > > > allright@icq.com hckcqdjkh > > > > twpyhr@prontomail.com hckcqdjkh > > > > definitly@onlineus.com hckcqdjkh > > > > tsokol@emumail.net hckcqdjkh > > > > intitle@fastermail.com hckcqdjkh > > > > helo@belizemail.net hckcqdjkh > > > > cicp@freeze.com hckcqdjkh > > > > websmoke@drakecom.com hckcqdjkh > > > > zaza@boardermail.com hckcqdjkh > > > > erik van lint@yahoo.com hckcqdjkh > > > > priv@pdx.edu hckcqdjkh > > > > sensi@fastmail.ca hckcqdjkh > > > > outwiegh@iscooler.com hckcqdjkh > > > > nachrichten@activatormail.com hckcqdjkh > > > > unodc@wildemail.com hckcqdjkh > > > > saddam@richfemale.com hckcqdjkh > > > > followup@mailpuppy.com hckcqdjkh > > > > draad@findbulgaria.com hckcqdjkh > > > > cgiforme@allstarz.org hckcqdjkh > > > > msie@jabuti.com hckcqdjkh > > > > copyrighted@heartz.com hckcqdjkh > > > > stalker@atlaswebmail.com hckcqdjkh > > > > bookmarked@lovemail.co.uk hckcqdjkh > > > > pakage@unitel.co.kr hckcqdjkh > > > > gomer@nextiraone.be hckcqdjkh > > > > brainless@cau.ac.kr hckcqdjkh > > > > ines@macmail.com hckcqdjkh > > > > picw@jabble.com hckcqdjkh > > > > bitched@edtn.com hckcqdjkh > > > > qmqp@centralpets.com hckcqdjkh > > > > dbpubs@student.com hckcqdjkh > > > > gardenwork@ezfriend.com hckcqdjkh > > > > fuck@emailstar.net hckcqdjkh > > > > contrib@libero.it hckcqdjkh > > > > oppps@emailx.net hckcqdjkh > > > > mckenney@yahoo.com hckcqdjkh > > > > ricerca@zipmail.com.br hckcqdjkh > > > > privatpolitik@goosemoose.com hckcqdjkh > > > > admin@malaysia.cc hckcqdjkh > > > > berichten@hotcoolmail.com hckcqdjkh > > > > betas@dugave.net hckcqdjkh > > > > passwrd@tmicha.net hckcqdjkh > > > > usenet@abc.com hckcqdjkh > > > > femme@lissamail.com hckcqdjkh > > > > smokin@getemail.cc hckcqdjkh > > > > bullshit@thepostbox.co.uk hckcqdjkh > > > > aditionally@acazamail.com hckcqdjkh > > > > judiciaire@cs.com hckcqdjkh > > > > ungesetzlichen@coolindian.com hckcqdjkh > > > > beschikbaar@aaen.dk hckcqdjkh > > > > kredietkaartinformatie@sitespider.co.uk hckcqdjkh > > > > sirdream@aol.com hckcqdjkh > > > > skopirovat@empereur.com hckcqdjkh > > > > rashid@gambleemail.com hckcqdjkh > > > > imsn@acazamail.com hckcqdjkh > > > > enfo@moosemail.com hckcqdjkh > > > > malevolence@mailbell.com hckcqdjkh > > > > reposting@yahoo.ca hckcqdjkh > > > > stoggie@hotdak.net hckcqdjkh > > > > fraudelent@iname.ru hckcqdjkh > > > > hummm@skunkbox.com hckcqdjkh > > > > favia@cooljakarta.com hckcqdjkh > > > > luser@smail.com hckcqdjkh > > > > cbmsv@cs.com hckcqdjkh > > > > particularily@nameplanet.com hckcqdjkh > > > > doit@nodeception.com hckcqdjkh > > > > stalkers@darkhorsefan.net hckcqdjkh > > > > yyytttchessbase@attbi.com hckcqdjkh > > > > forefront@fastmail.ca hckcqdjkh > > > > mozhesh@avolio.com hckcqdjkh > > > > bearly@smootch.com hckcqdjkh > > > > charset@epomail.com hckcqdjkh > > > > boreing@catchamail.com hckcqdjkh > > > > lusisti@hiphopmail.com hckcqdjkh > > > > href@nuri.net hckcqdjkh > > > > favorise@gmx.de hckcqdjkh > > > > downloads@keromail.com hckcqdjkh > > > > hotmail@emailpinoy.com hckcqdjkh > > > > emails@freeservers.com hckcqdjkh > > > > bindisplay@cowokganteng.com hckcqdjkh From: Koth Subject: KOTH.ORG: Status - Standard 04/26/04 Date: 26 Apr 2004 08:22:46 -0400 Message-ID: <200404260400.i3Q400x6019717@gevjon.ttsg.com> Weekly Status on 04/26/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Fri Apr 9 11:27:37 EDT 2004 # %W/ %L/ %T Name Author Score Age 1 43/ 26/ 31 The Next Step '88 David Houston 160 7 2 47/ 36/ 17 Tangle Trap 3 David Moore 157 20 3 39/ 24/ 37 Freight Train David Moore 153 192 4 46/ 41/ 13 Cold as November Rain... John Metcalf 151 5 5 37/ 24/ 38 Test Alexander (Sasha) Wa 150 131 6 47/ 44/ 9 Scan Test C 6 Steve Gunnell 150 30 7 44/ 38/ 18 My 1st try Christian Schmidt 149 23 8 38/ 26/ 36 Guardian Ian Oversby 149 191 9 44/ 40/ 17 Stasis David Moore 148 299 10 44/ 45/ 11 Foggy Swamp Beppe Bezzi 143 188 11 35/ 29/ 37 Pixie 88 Lukasz Grabun 141 21 12 37/ 33/ 30 vala John Metcalf 141 114 13 37/ 34/ 29 The Seed Roy van Rijn 140 9 14 40/ 40/ 20 PacMan David Moore 140 221 15 42/ 45/ 13 Deviant Scanner Roy van Rijn 140 8 16 41/ 42/ 17 '88 test IV John Metcalf 140 85 17 32/ 24/ 44 Test I Ian Oversby 139 248 18 42/ 45/ 13 Blur '88 Anton Marsden 138 229 19 38/ 46/ 17 French Kiss 88 LAchi 129 1 20 22/ 16/ 62 Do Redcoders Hibernate? John Metcalf 128 3 21 2/ 98/ 0 x x 7 0 From: Koth Subject: KOTH.ORG: Status - MultiWarrior 94 04/26/04 Date: 26 Apr 2004 08:22:31 -0400 Message-ID: <200404260403.i3Q430qd019752@gevjon.ttsg.com> Weekly Status on 04/26/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sat Apr 24 13:59:19 EDT 2004 # Name Author Score Age 1 Bottomless Pit Roy/Fizmo 16 1 2 Leap test Christian Schmidt 15 4 3 Her Majesty P.Kline 10 437 4 Dodge Viper Christian Schmidt 6 2 5 The Survivor Philip Kendall 6 48 6 not king of the hill FatalC 1 163 7 blunt knife John Metcalf 1 6 8 Enigma brx 1 7 9 Ikarus II Christian Schmidt 0 3 10 hopeless John Metcalf 0 5 11 something strange John Metcalf 0 0 From: Koth Subject: KOTH.ORG: Status - ICWS Experimental 94 04/26/04 Date: 26 Apr 2004 08:22:17 -0400 Message-ID: <200404260406.i3Q46010019785@gevjon.ttsg.com> Weekly Status on 04/26/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Apr 17 16:23:24 EDT 2004 # %W/ %L/ %T Name Author Score Age 1 45/ 34/ 20 Fatamorgana X Zul Nadzri 156 1 2 40/ 38/ 22 The X Machine Zul Nadzri 142 25 3 39/ 40/ 21 Eliminator X Zul Nadzri 137 26 4 41/ 45/ 14 Fire and Ice II David Moore 136 114 5 26/ 18/ 56 xd100 test David Houston 133 11 6 20/ 8/ 72 Evol Cap 4 X John Wilkinson 132 283 7 36/ 40/ 24 Black Moods Ian Oversby 131 210 8 27/ 22/ 51 Glenstorm John Metcalf 131 76 9 33/ 36/ 31 Trefoil F 13 Steve Gunnell 131 97 10 28/ 25/ 47 Olivia X Ben Ford 130 95 11 27/ 25/ 47 Venom v0.2b Christian Schmidt 129 236 12 35/ 41/ 25 Ogre Christian Schmidt 128 162 13 19/ 12/ 69 Denial David Moore 126 155 14 34/ 42/ 25 Simply Intelligent Zul Nadzri 126 7 15 17/ 8/ 76 Evolve X v4.0 John Wilkinson 125 231 16 26/ 28/ 46 KAT v5 Dave Hillis 125 146 17 35/ 45/ 20 Giant Hazy Test 13 Steve Gunnell 124 41 18 21/ 19/ 60 Kin John Metcalf 123 122 19 31/ 40/ 29 Controlled Aggression Ian Oversby 122 214 20 19/ 16/ 65 Blotter X J. Pohjalainen 121 16 21 0/ 5/ 0 Pawana X Zul Nadzri 0 2 From: Koth Subject: KOTH.ORG: Status - 94 No Pspace 04/26/04 Date: 26 Apr 2004 08:22:00 -0400 Message-ID: <200404260409.i3Q490b0019818@gevjon.ttsg.com> Weekly Status on 04/26/04 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Sun Apr 25 20:34:38 EDT 2004 # %W/ %L/ %T Name Author Score Age 1 29/ 12/ 59 Maelstrom Roy van Rijn 145 21 2 33/ 27/ 40 Yorba Roy 140 11 3 42/ 45/ 13 O--* Bremer/Schmidt 139 6 4 32/ 25/ 44 slime test 1.00 David Houston 139 207 5 41/ 44/ 14 HazyLazy C 11 CS SG 139 89 6 42/ 46/ 12 Bottomless Pit Fizmo/Roy 138 42 7 33/ 29/ 38 Spiritual Black Dimension Christian Schmidt 137 236 8 28/ 19/ 53 Die Gentle Christian Schmidt 136 1 9 27/ 18/ 56 Bvowkium Fizmoxid bvowk/fizmo 136 7 10 31/ 27/ 41 Son of Vain Oversby/Pihlaja 136 2445 11 42/ 48/ 10 Arrow Christian Schmidt 135 80 12 30/ 26/ 44 Gremlin van Rijn/Grabun 135 111 13 31/ 28/ 41 Hydra Sascha Zapf 134 15 14 30/ 27/ 42 Arctica Christian Schmidt 133 170 15 31/ 29/ 40 Armadillo Lukasz Grabun 133 186 16 38/ 44/ 18 Deathstar Roy van Rijn 132 44 17 41/ 50/ 8 Kenshin D 10 Steve Gunnell 132 77 18 38/ 46/ 15 something strange John Metcalf 131 43 19 37/ 46/ 17 Myrmidon Roy van Rijn 129 4 20 31/ 34/ 36 teydemanon G.Labarga 128 34 21 27/ 45/ 28 Trash David Moore 109 0 Message-ID: From: anton@paradise.net.nz (Anton Marsden) Subject: Core War Frequently Asked Questions (rec.games.corewar FAQ) Date: 26 Apr 2004 09:46:44 GMT Archive-name: games/corewar-faq Last-Modified: September 4, 1999 Version: 4.2 URL: http://homepages.paradise.net.nz/~anton/cw/corewar-faq.html Copyright: (c) 1999 Anton Marsden Maintainer: Anton Marsden Posting-Frequency: once every 2 weeks Core War Frequently Asked Questions (rec.games.corewar FAQ) These are the Frequently Asked Questions (and answers) from the Usenet newsgroup rec.games.corewar. A plain text version of this document is posted every two weeks. The latest hypertext version is available at http://homepages.paradise.net.nz/~anton/cw/corewar-faq.html and the latest plain text version is available at http://homepages.paradise.net.nz/~anton/cw/corewar-faq.txt. This document is currently being maintained by Anton Marsden (anton@paradise.net.nz). Last modified: Sat Sep 4 00:22:22 NZST 1999 ------------------------------------------------------------------------ To Do * Add the new No-PSpace '94 hill location * Add online location of Dewdney's articles * Make question 17 easier to understand. Add a state diagram? * Add info about infinite hills, related games (C-Robots, Tierra?, ...) * New question: How do I know if my warrior is any good? Refer to beginners' benchmarks, etc. * Add a Who's Who list? * Would very much like someone to compile a collection of the "revolutionary" warriors so that beginners can see how the game has developed over the years. Mail me if interested. ------------------------------------------------------------------------ What's New * Changed primary location of FAQ (again!) * Changed Philip Kendall's home page address. * Updated list server information * Changed primary location of FAQ * Vector-launching code was fixed thanks to Ting Hsu. * Changed the location of Ryan Coleman's paper (LaunchPad -> Launchpad) * Changed pauillac.inria.fr to para.inria.fr ------------------------------------------------------------------------ Table of Contents 1. What is Core War 2. Is it "Core War" or "Core Wars"? 3. Where can I find more information about Core War? 4. Core War has changed since Dewdney's articles. Where do I get a copy of the current instruction set? 5. What is ICWS'94? Which simulators support ICWS'94? 6. What is the ICWS? 7. What is Core Warrior? 8. Where are the Core War archives? 9. Where can I find a Core War system for ...? 10. Where can I find warrior code? 11. I do not have FTP. How do I get all this great stuff? 12. I do not have access to Usenet. How do I post and receive news? 13. Are there any Core War related WWW sites? 14. What is KotH? How do I enter? 15. Is it DAT 0, 0 or DAT #0, #0? How do I compare to core? 16. How does SLT (Skip if Less Than) work? 17. What is the difference between in-register and in-memory evaluation? 18. What is P-space? 19. What does "Missing ;assert .." in my message from KotH mean? 20. How should I format my code? 21. Are there any other Core War related resources I should know about? 22. What does (expression or term of your choice) mean? 23. Other questions? ------------------------------------------------------------------------ 1. What is Core War? Core War is a game played by two or more programs (and vicariously by their authors) written in an assembly language called Redcode and run in a virtual computer called MARS (for Memory Array Redcode Simulator). The object of the game is to cause all processes of the opposing program to terminate, leaving your program in sole posession of the machine. There are Core War systems available for most computer platforms. Redcode has been standardised by the ICWS, and is therefore transportable between all standard Core War systems. The system in which the programs run is quite simple. The core (the memory of the simulated computer) is a continuous array of instructions, empty except for the competing programs. The core wraps around, so that after the last instruction comes the first one again. There are no absolute addresses in Core War. That is, the address 0 doesn't mean the first instruction in the memory, but the instruction that contains the address 0. The next instruction is 1, and the previous one obviously -1. However, all numbers are treated as positive, and are in the range 0 to CORESIZE-1 where CORESIZE is the amount of memory locations in the core - this means that -1 would be treated as CORESIZE-1 in any arithmetic operations, eg. 3218 + 7856 = (3218 + 7856) mod CORESIZE. Many people get confused by this, and it is particularly important when using the SLT instruction. Note that the source code of a program can still contain negative numbers, but if you start using instructions like DIV #-2, #5 it is important to know what effect they will have when executed. The basic unit of memory in Core War is one instruction. Each Redcode instruction contains three parts: * the opcode * the source address (a.k.a. the A-field) * the destination address (a.k.a. the B-field) The execution of the programs is equally simple. The MARS executes one instruction at a time, and then proceeds to the next one in the memory, unless the instruction explicitly tells it to jump to another address. If there is more than one program running, (as is usual) the programs execute alternately, one instruction at a time. The execution of each instruction takes the same time, one cycle, whether it is MOV, DIV or even DAT (which kills the process). Each program may have several processes running. These processes are stored in a task queue. When it is the program's turn to execute an instruction it dequeues a process and executes the corresponding instruction. Processes that are not killed during the execution of the instruction are put back into the task queue. Processes created by a SPL instruction are added to the task queue after the creating process is put back into the task queue. [ToC] ------------------------------------------------------------------------ 2. Is it "Core War" or "Core Wars"? Both terms are used. Early references were to Core War. Later references seem to use Core Wars. I prefer "Core War" to refer to the game in general, "core wars" to refer to more than one specific battle. [ToC] ------------------------------------------------------------------------ 3. Where can I find more information about Core War? Core War was first described in the Core War Guidelines of March, 1984 by D. G. Jones and A. K. Dewdney of the Department of Computer Science at The University of Western Ontario (Canada). Dewdney wrote several "Computer Recreations" articles in Scientific American which discussed Core War, starting with the May 1984 article. Those articles are contained in two anthologies: Library of Author Title Published ISBN Congress Call Number The Armchair Dewdney, Universe: An New York: W. QA76.6 .D517 A. K. Exploration of H. Freeman �0-7167-1939-8 1988 Computer Worlds 1988 The Magic 0-7167-2125-2 Dewdney, Machine: A New York: W.(Hardcover), QA76.6 A. K. Handbook of H. Freeman �0-7167-2144-9 .D5173 1990 Computer Sorcery 1990 (Paperback) A.K. Dewdney's articles are still the most readable introduction to Core War, even though the Redcode dialect described in there is no longer current. For those who are interested, Dewdney has a home page at http://www.csd.uwo.ca/faculty/akd/. [ToC] ------------------------------------------------------------------------ 4. Core War has changed since Dewdney's articles. Where do I get a copy of the current instruction set? A draft of the official standard (ICWS'88) is available as ftp://www.koth.org/corewar/documents/standards/redcode-icws-88.Z. This document is formatted awkwardly and contains ambiguous statements. For a more approachable intro to Redcode, take a look at Mark Durham's tutorials, ftp://www.koth.org/corewar/documents/tutorial.1.Z and ftp://www.koth.org/corewar/documents/tutorial.2.Z. Steven Morrell has prepared a more practically oriented Redcode tutorial that discusses different warrior classes with lots of example code. This and various other tutorials can be found at http://www.koth.org/papers.html. Even though ICWS'88 is still the "official" standard, you will find that most people are playing by ICWS'94 draft rules and extensions. [ToC] ------------------------------------------------------------------------ 5. What is ICWS'94? Which simulators support ICWS'94? There is an ongoing discussion about future enhancements to the Redcode language. A proposed new standard, dubbed ICWS'94, is currently being evaluated. A major change is the addition of "instruction modifiers" that allow instructions to modify A-field, B-field or both. Also new is a new addressing modes and unrestricted opcode and addressing mode combination ("no illegal instructions"). ICWS'94 is backwards compatible; i.e. ICWS'88 warriors will run correctly on an ICWS'94 system. Take a look at the ICWS'94 draft at ftp://www.koth.org/corewar/documents/icws94.0202.Z for more information. There is a HTML version of this document available at http://www.koth.org/info/icws94.html. You can try out the new standard by submitting warriors to the '94 hills of the KotH servers. Two corewar systems currently support ICWS'94, pMARS (many platforms) and Redcoder (Mac), both available at ftp://www.koth.org/corewar. Note that Redcoder only supports a subset of ICWS'94. [ToC] ------------------------------------------------------------------------ 6. What is the ICWS? About one year after Core War first appeared in Scientific American, the "International Core War Society" (ICWS) was established. Since that time, the ICWS has been responsible for the creation and maintenance of Core War standards and the running of Core War tournaments. There have been six annual tournaments and two standards (ICWS'86 and ICWS'88). The ICWS is no longer active. [ToC] ------------------------------------------------------------------------ 7. What is Core Warrior? Following in the tradition of the Core War News Letter, Push Off, and The 94 Warrior, Core Warrior is a newsletter about strategies and current standings in Core War. Started in October 1995, back issues of Core Warrior (and the other newsletters) are available at http://para.inria.fr/~doligez/corewar/. There is also a Core Warrior index page at http://www.kendalls.demon.co.uk/pak21/corewar/warrior.html which has a summary of the contents of each issue of Core Warrior. Many of the earlier issues contain useful information for beginners. [ToC] ------------------------------------------------------------------------ 8. Where are the Core War archives? Many documents such as the guidelines and the ICWS standards along with previous tournament Redcode entries and complete Core War systems are available via anonymous ftp from ftp://ftp.csua.berkeley.edu/pub/corewar. Also, most of past rec.games.corewar postings (including Redcode source listings) are archived there. Jon Blow (blojo@csua.berkeley.edu) is the archive administrator. When uploading to /pub/corewar/incoming, ask Jon to move your upload to the appropriate directory and announce it on the net. This site is mirrored at: * http://www.koth.org/corewar/ * ftp://www.koth.org/corewar/ * ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/mirror The plain text version of this FAQ is automatically archived by news.answers (but this version is probably out-of-date). [ToC] ------------------------------------------------------------------------ 9. Where can I find a Core War system for . . . ? Core War systems are available via anonymous FTP from www.koth.org in the corewar/systems directory. Currently, there are UNIX, IBM PC-compatible, Macintosh, and Amiga Core War systems available there. It is a good idea to check ftp://www.koth.org/corewar/incoming for program updates first. CAUTION! There are many, many Core War systems available which are NOT ICWS'88 (or even ICWS'86) compatible available at various archive sites other than www.koth.org. Generally, the older the program - the less likely it will be ICWS compatible. If you are looking for an ICWS'94 simulator, get pMARS, which is available for many platforms and can be downloaded from: * ftp://ftp.csua.berkeley.edu/pub/corewar (original site) * ftp://www.koth.org/corewar (koth.org mirror) * ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/mirror (Planar mirror) * http://www.nc5.infi.net/~wtnewton/corewar/ (Terry Newton) * ftp://members.aol.com/ofechner/corewar (Fechter) Notes: * If you have trouble running pMARS with a graphical display under Win95 then check out http://www.koth.org/pmars.html which should have a pointer to the latest compilation of pMARS for this environment. * RPMs for the Alpha, PowerPC, Sparc and i386 can be found at ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/pmars-rpm/ Reviews of Core War systems would be greatly appreciated in the newsgroup and in the newsletter. Below is a not necessarily complete or up-to-date list of what's available at www.koth.org: MADgic41.lzh corewar for the Amiga, v4.1 MAD4041.lzh older version? MAD50B.lha corewar for the Amiga, beta version 5.0 Redcoder-21.hqx corewar for the Mac, supports ICWS'88 and '94 (without extensions) core-11.hqx corewar for the Mac core-wars-simulator.hqx same as core-11.hqx? corewar_unix_x11.tar.Z corewar for UNIX/X-windows, ICWS'86 but not ICWS'88 compatible koth31.tar.Z corewar for UNIX/X-windows. This program ran the former KotH server at intel.com koth.shar.Z older version kothpc.zip port of older version of KotH to the PC deluxe20c.tar.Z corewar for UNIX (broken X-windows or curses) and PC mars.tar.Z corewar for UNIX, likely not ICWS'88 compatible icons.zip corewar icons for MS-Windows macrored.zip a redcode macro-preprocessor (PC) c88v49.zip PC corewar, textmode display mars88.zip PC corewar, graphics mode display corwp302.zip PC corewar, textmode display, slowish mercury2.zip PC corewar written in assembly, fast! mtourn11.zip tournament scheduler for mercury (req. 4DOS) pmars08s.zip portable system, ICWS'88 and '94, runs on UNIX, PC, Mac, Amiga. C source archive pmars08s.tar.Z same as above pmars08.zip PC executables with graphics display, req 386+ macpmars02.sit.hqx pMARS executable for Mac (port of version 0.2) buggy, no display MacpMARS1.99a.cpt.hqx port of v0.8 for the Mac, with display and debugger MacpMARS1.0s.cpt.hqx C source (MPW, ThinkC) for Mac frontend pvms08.zip pMARS v0.8 for VMS build files/help (req. pmars08s.zip) ApMARS03.lha pMARS executable for Amiga (port of version 0.3.1) wincor11.zip MS-Windows system, shareware ($15) [ToC] ------------------------------------------------------------------------ 10. Where can I find warrior code? To learn the game, it is a good idea to study previously posted warrior code. The FTP archives have code in the ftp://www.koth.org/corewar/redcode directory. A clearly organized on-line warrior collection is available at the Core War web sites (see below). [ToC] ------------------------------------------------------------------------ 11. I do not have FTP. How do I get all this great stuff? There is an FTP email server at bitftp@pucc.princeton.edu. This address may no longer exist. I haven't tested it yet. Send email with a subject and body text of "help" (without the quotes) for more information on its usage. Note that many FTP email gateways are shutting down due to abuse. To get a current list of FTP email servers, look at the Accessing the Internet by E-mail FAQ posted to news.answers. If you don't have access to Usenet, you can retrieve this FAQ one of the following ways: * Send mail to mail-server@rtfm.mit.edu with the body containing "send usenet/news.answers/internet-services/access-via-email". * Send mail to mailbase@mailbase.ac.uk with the body containing "send lis-iis e-access-inet.txt". [ToC] ------------------------------------------------------------------------ 12. I do not have access to Usenet. How do I post and receive news? To receive rec.games.corewar articles by email, join the COREWAR-L list run on the Koth.Org list processor. To join, send the message SUB COREWAR-L FirstName LastName to listproc@koth.org. You can send mail to corewar-l@koth.org to post even if you are not a member of the list. Responsible for the listserver is Scott J. Ellentuch (ttsg@ttsg.com). Servers that allow you to post (but not receive) articles are available. Refer to the Accessing the Internet by E-Mail FAQ for more information. [ToC] ------------------------------------------------------------------------ 13. Are there any Core War related WWW sites? You bet. Each of the two KotH sites sport a world-wide web server. Stormking's Core War page is http://www.koth.org; pizza's is http://www.ecst.csuchico.edu/~pizza/koth . Damien Doligez (a.k.a. Planar) has a web page that features convenient access to regular newsletters (Push Off, The '94 Warrior, Core Warrior) and a well organized library of warriors: http://para.inria.fr/~doligez/corewar/. Convenient for U.S. users, this site is also mirrored at koth.org. [ToC] ------------------------------------------------------------------------ 14. What is KotH? How do I enter? King Of The Hill (KotH) is an ongoing Core War tournament available to anyone with email. You enter by submitting via email a Redcode program (warrior) with special comment lines. You will receive a reply indicating how well your program did against the current top programs "on the hill". There are two styles of KotH tournaments, "classical" and "multi-warrior". The "classical" KotH is a one-on-one tournament, that is your warrior will play 100 battles against each of the 20 other programs currently on the Hill. You receive 3 points for each win and 1 point for each tie. (The existing programs do not replay each other, but their previous battles are recalled.) All scores are updated to reflect your battles and all 21 programs are ranked from high to low. If you are number 21 you are pushed off the Hill, if you are higher than 21 someone else is pushed off. In "multi-warrior" KotH, all warriors on the hill fight each other at the same time. Score calculation is a bit more complex than for the one-on-one tournament. Briefly, points are awarded based on how many warriors survive until the end of a round. A warrior that survives by itself gets more points than a warrior that survives together with other warriors. Points are calculated from the formula (W*W-1)/S, where W is the total number of warriors and S the number of surviving warriors. The pMARS documentation has more information on multi-warrior scoring. The idea for an email-based Core War server came from David Lee. The original KotH was developed and run by William Shubert at Intel starting in 1991, and discontinued after almost three years of service. Currently, KotHs based on Bill's UNIX scripts but offering a wider variety of hills are are running at two sites: koth@koth.org is maintained by Scott J. Ellentuch (tuc@ttsg.com) and pizza@ecst.csuchico.edu by Thomas H. Davies (sd@ecst.csuchico.edu). Up until May '95, the two sites provided overlapping services, i.e. the some of the hill types were offered by both "pizza" and "stormking". To conserve resources, the different hill types are now divided up among the sites. The way you submit warriors to both KotHs is pretty much the same. Therefore, the entry rules described below apply to both "pizza" and "stormking" unless otherwise noted. Entry Rules for King of the Hill Corewar * Write a corewar program. KotH is fully ICWS '88 compatible, EXCEPT that a comma (",") is required between two arguments. * Put a line starting with ";redcode" (or ";redcode-94", etc., see below) at the top of your program. This MUST be the first line. Anything before it will be lost. If you wish to receive mail on every new entrant, use ";redcode verbose". Otherwise you will only receive mail if a challenger makes it onto the hill. Use ";redcode quiet" if you wish to receive mail only when you get shoved off the hill. Additionally, adding ";name " and ";author " will be helpful in the performance reports. Do NOT have a line beginning with ";address" in your code; this will confuse the mail daemon and you won't get mail back. Using ";name" is mandatory on the Pizza hills. In addition, it would be nice if you have lines beginning with ";strategy" that describe the algorithm you use. There are currently seven separate hills you can select by starting your program with ;redcode-94, ;redcode-b, ;redcode-lp, ;redcode-x, ;redcode, ;redcode-94x or ;redcode-94m. The former four run at "pizza", the latter three at "stormking". More information on these hills is listed below. * Mail this file to koth@koth.org or pizza@ecst.csuchico.edu. "Pizza" requires a subject of "koth" (use the -s flag on most mailers). * Within a few minutes you should get mail back telling you whether your program assembled correctly or not. If it did assemble correctly, sit back and wait; if not, make the change required and re-submit. * In an hour or so you should get more mail telling you how your program performed against the current top 20 (or 10) programs. If no news arrives during that time, don't worry; entries are put in a queue and run through the tournament one at a time. A backlog may develop. Be patient. If your program makes it onto the hill, you will get mail every time a new program makes it onto the hill. If this is too much mail, you can use ";redcode[-??] quiet" when you first mail in your program; then you will only get mail when you make it on the top 25 list or when you are knocked off. Using ";redcode[-??] verbose" will give you even more mail; here you get mail every time a new challenger arrives, even if they don't make it onto the top 25 list. Often programmers want to try out slight variations in their programs. If you already have a program named "foo V1.0" on the hill, adding the line ";kill foo" to a new program will automatically bump foo 1.0 off the hill. Just ";kill" will remove all of your programs when you submit the new one. The server kills programs by assigning an impossibly low score; it may therefore take another successful challenge before a killed program is actually removed from the hill. Sample Entry ;redcode ;name Dwarf ;author A. K. Dewdney ;strategy Throw DAT bombs around memory, hitting every 4th memory cell. ;strategy This program was presented in the first Corewar article. bomb DAT #0 dwarf ADD #4, bomb MOV bomb, @bomb JMP dwarf END dwarf ; Programs start at the first line unless ; an "END start" pseudo-op appears to indicate ; the first logical instruction. Also, nothing ; after the END instruction will be assembled. Duration Max. Hill Name Hill Core Max. Before Entry Min. Rounds Instr. Size Size Processes Distance Fought Set Tie Length Pizza's ICWS '94 Draft Hill Extended (Accessed with 25 8000 8000 80000 100 100 200 ICWS '94 ";redcode-94") Draft Pizza's Beginner's Extended Hill (Accessed 25 8000 8000 80000 100 100 200 ICWS '94 with ";redcode-b") Draft Pizza's Experimental Extended (Small) Hill 25 800 800 8000 20 20 200 ICWS '94 (Accessed with Draft ";redcode-x") Pizza's Limited Process (LP) Hill Extended (Accessed with 25 8000 8 80000 200 200 200 ICWS '94 ";redcode-lp") Draft Stormking's ICWS '88 Standard Hill (Accessed with 20 8000 8000 80000 100 100 250 ICWS '88 ";redcode") Stormking's ICWS '94 No Pspace Hill (Accessed with 20 8000 8000 80000 100 100 250 ICWS '94 ";redcode-94nop") Stormking's ICWS '94 Experimental Extended (Big) Hill 20 55440 55440 500000 200 200 250 ICWS '94 (Accessed with Draft ";redcode-94x") Stormking's ICWS '94 Multi-Warrior Extended Hill (Accessed 10 8000 8000 80000 100 100 200 ICWS '94 with Draft ";redcode-94m") Note: Warriors on the beginner's hill are retired at age 100. If you just want to get a status report without actually challenging the hills, send email with ";status" as the message body (and don't forget "Subject: koth" for "pizza"). If you send mail to "pizza" with "Subject: koth help" you will receive instructions that may be more up to date than those contained in this document. At "stormking", a message body with ";help" will return brief instructions. If you submit code containing a ";test" line, your warrior will be assembled but not actually pitted against the warriors on the hill. At "pizza", you can use ";redcode[-??] test" to do a test challenge of the Hill without affecting the status of the Hill. These challenges can be used to see how well your warrior does against the current Hill warriors. All hills run portable MARS (pMARS) version 0.8, a platform-independent Core War system available at www.koth.org. The '94 and '94x hills allow five experimental opcodes and three experimental addressing modes currently not covered in the ICWS'94 draft document: * LDP - Load P-Space * STP - Store P-Space * SEQ - Skip if EQual (synonym for CMP) * SNE - Skip if Not Equal * NOP - (No OPeration) * * - indirect using A-field as pointer * { - predecrement indirect using A-field * } - postincrement indirect using A-field [ToC] ------------------------------------------------------------------------ 15. Is it DAT 0, 0 or DAT #0, #0? How do I compare to core? Core is initialized to DAT 0, 0. This is an illegal instruction (in source code) under ICWS'88 rules and strictly compliant assemblers (such as KotH or pmars -8) will not let you have a DAT 0, 0 instruction in your source code - only DAT #0, #0. So this begs the question, how to compare something to see if it is empty core. The answer is, most likely the instruction before your first instruction and the instruction after your last instruction are both DAT 0, 0. You can use them, or any other likely unmodified instructions, for comparison. Note that under ICWS'94, DAT 0, 0 is a legal instruction. [ToC] ------------------------------------------------------------------------ 16. How does SLT (Skip if Less Than) work? SLT gives some people trouble because of the way modular arithmetic works. It is important to note that all negative numbers are converted to positive numbers before a battles begins. Example: -1 becomes M-1 where M is the memory size (core size). Once you realize that all numbers are treated as positive, it is clear what is meant by "less than". It should also be clear that no number is less than zero. [ToC] ------------------------------------------------------------------------ 17. What is the difference between in-register and in-memory evaluation? These terms refer to the way instruction operands are evaluated. The '88 Redcode standard ICWS'88 is unclear about whether a simulator should "buffer" the result of A-operand evaluation before the B-operand is evaluated. Simulators that do buffer are said to use in-register evaluation, those that don't, in-memory evaluation. ICWS'94 clears this confusion by mandating in-register evaluation. Instructions that execute differently under these two forms of evaluation are MOV, ADD, SUB, MUL, DIV and MOD where the effective address of the A-operand is modified by evaluation of the B-operand. This is best illustrated by an example: L1 mov L2, mov.i #0, impsize Bootstrapping Strategy of copying the active portion of the program away from the initial location, leaving a decoy behind and making the relocated program as small as possible. B-Scanners Scanners which only recognize non-zero B-fields. example add #10, scan scan jmz example, 10 c Measure of speed, equal to one location per cycle. Speed of light. CMP-Scanner A Scanner which uses a CMP instruction to look for opponents. example add step, scan scan cmp 10, 30 jmp attack jmp example step dat #20, #20 Colour Property of bombs making them visible to scanners, causing them to attack useless locations, thus slowing them down. example dat #100 Core-Clear Code that sequentially overwrites core with DAT instructions; usually the last part of a program. Decoys Bogus or unused instructions meant to slow down scanners. Typically, DATs with non-zero B-fields. Decrement Resistant Property of warriors making them functional (or at least partially functional) when overrun by a DJN-stream. DJN-Stream (also DJN-Train) Using a DJN command to rapidly decrement core locations. example ... ... djn example, <4000 Dwarf The prototypical small bomber. Gate-busting (also gate-crashing) technique to "interweave" a decrement-resistant imp-spiral (e.g. MOV 0, 2668) with a standard one to overrun imp-gates. Hybrids warriors that combine two or more of the basic strategies, either in sequence (e.g. stone->paper) or in parallel (e.g. imp/stone). Imp Program which only uses the MOV instruction. example mov 0, 1 or example mov 0, 2 mov 0, 2 Imp-Gate A location in core which is bombed or decremented continuously so that an Imp can not pass. Also used to describe the program-code which maintains the gate. example ... ... spl 0, mov.i #0,IMPSIZE Mirror see reflection. On-axis/off-axis On-axis scanners compare two locations M/2 apart, where M is the memory size. Off-axis scanners use some other separation. Optimal Constants (also optima-type constants) Bomb or scan increments chosen to cover core most effectively, i.e. leaving gaps of uniform size. Programs to calculate optimal constants and lists of optimal numbers are available at www.koth.org. Paper A Paper-like program is one which replicates itself many times. Part of the Scissors (beats) Paper (beats) Stone (beats Scissors) analogy. P-Warrior A warrior which uses the results of previous round(s) in order to determine which strategy it will use. Pit-Trapper (also Slaver, Vampire). A program which enslaves another. Usually accomplished by bombing with JMPs to a SPL 0 pit with an optional core-clear routine. Q^2 Scan A modern version of the Quick Scan where anything found is attacked almost immediately. Quick Scan 2c scan of a set group of core locations with bombing if anything is found. Both of the following codes snips scan 16 locations and check for a find. If anything is found, it is attacked, otherwise 16 more locations are scanned. Example: start s1 for 8 ;'88 scan cmp start+100*s1, start+100*s1+4000 ;check two locations mov #start+100*s1-found, found ;they differ so set pointer rof jmn attack, found ;if we have something, get it s2 for 8 cmp start+100*(s2+6), start+100*(s2+6)+4000 mov #start+100*(s2+6)-found, found rof found jmz moveme, #0 ;skip attack if qscan found nothing attack cmp @found, start-1 ;does found points to empty space? add #4000, found ;no, so point to correct location mov start-1, @found ;move a bomb moveme jmp 0, 0 In ICWS'94, the quick scan code is more compact because of the SNE opcode: start ;'94 scan s1 for 4 sne start+400*s1, start+400*s1+100 ;check two locations seq start+400*s1+200, start+400*s1+300 ;check two locations mov #start+400*s1-found, found ;they differ so set pointer rof jmn which, found ;if we have something, get it s2 for 4 sne start+400*(s2+4), start+400*(s2+4)+100 seq start+400*(s2+4)+200, start+400*(s2+4)+300 mov #start+400*(s2+4)-found-100, found rof found jmz moveme, #0 ;skip attack if qscan found nothing add #100, -1 ;increment pointer till we get the which jmn -1, @found ;right place mov start-1, @found ;move a bomb moveme jmp 0, 0 Reflection Copy of a program or program part, positioned to make the active program invisible to a CMP-scanner. Replicator Generic for Paper. A program which makes many copies of itself, each copy also making copies. Self-Splitting Strategy of amplifying the number of processes executing a piece of code. example spl 0 loop add #10, example mov example, @example jmp loop Scanner A program which searches through core for an opponent rather than bombing blindly. Scissors A program designed to beat replicators, usually a (B-field scanning) vampire. Part of the Paper-Scissors-Stone analogy. Self-Repair Ability of a program to fix it's own code after attack. Silk A replicator which splits off a process to each new copy before actually copying the code. This allows it to replicate extremely quickly. This technique is only possible under the '94 draft, because it requires post-increment indirect addressing. Example: spl 1 mov -1, 0 spl 1 ;generate 6 consecutive processes silk spl 3620, #0 ;split to new copy mov >-1, }-1 ;copy self to new location mov bomb, >2000 ;linear bombing mov bomb, }2042 ;A-indirect bombing for anti-vamp jmp silk, {silk ;reset source pointer, make new copy bomb dat >2667, >5334 ;anti-imp bomb Slaver see Pit-Trapper. Stealth Property of programs, or program parts, which are invisible to scanners, accomplished by using zero B-fields and reflections. Stone A Stone-like program designed to be a small bomber. Part of the Paper-Scissors-Stone analogy. Stun A type of bomb which makes the opponent multiply useless processes, thus slowing it down. Example is referred to as a SPL-JMP bomb. example spl 0 jmp -1 Two-Pass Core-Clear (also SPL/DAT Core-Clear) core clear that fills core first with SPL instructions, then with DATs. This is very effective in killing paper and certain imp-spiral variations. Vampire see Pit-Trapper. Vector Launch one of several means to start an imp-spiral running. As fast as Binary Launch, but requiring much less code. See also JMP/ADD Launch and Binary Launch. This example is one form of a Vector Launch: sz EQU 2667 spl 1 spl 1 jmp @vt, }0 vt dat #0, imp+0*sz ; start of vector table dat #0, imp+1*sz dat #0, imp+2*sz dat #0, imp+3*sz ; end of vector table imp mov.i #0, sz [ToC] ------------------------------------------------------------------------ 23. Other questions? Just ask in the rec.games.corewar newsgroup or contact me. If you are shy, check out the Core War archives first to see if your question has been answered before. [ToC] ------------------------------------------------------------------------ Credits Additions, corrections, etc. to this document are solicited. Thanks in particular to the following people who have contributed major portions of this document: * Mark Durham (wrote the original version of the FAQ) * Paul Kline * Randy Graham * Stefan Strack (maintained a recent version of the FAQ) ------------------------------------------------------------------------ Copyright � 1999 Anton Marsden. Verbatim copying and distribution of this entire article is permitted in any medium, provided this notice is preserved. ------------------------------------------------------------------------ From: yelaz@gentlemansclub.de (Kararsyz) Subject: hmggznnfehat hakaret Date: 27 Apr 2004 03:40:59 -0700 Message-ID: mahsul@streber24.de (Mashul) wrote in message news:... > musrif@maennerversteherin.com (Asheyeth) wrote in message news:<7c10856a.0404250322.5dee019@posting.google.com>... > > saldyrmak@abwesend.de (yenilmez) wrote in message news:<4e3535f0.0404211130.1469450c@posting.google.com>... > > > mixer@buerotiger.de (Achmed) wrote in message news:<97a76548.0404170836.2c03eb01@posting.google.com>... > > > > mailworm@partybombe.de (Fashtomed) wrote in message news:<232708bc.0404170203.5131d312@posting.google.com>... > > > > > sue@ist-allein.info (Hammer) wrote in message news:... > > > > > > boozer@partybombe.de (Shadow) wrote in message news:... > Saddam mi daha suclu yoksa bush mu? 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impune@inonesearch.com hmggznnfe >>>> fuckoff@ecomail.org hmggznnfe >>>> asmworkshop@aussiemail.com.au hmggznnfe >>>> ccard@computermail.net hmggznnfe >>>> mala@bikermail.com hmggznnfe >>>> chesstalk@miesto.sk hmggznnfe >>>> muss@lycos.com hmggznnfe >>>> surprize@clark.net hmggznnfe >>>> cinix@canoemail.com hmggznnfe >>>> kudos@mypersonalemail.com hmggznnfe >>>> goodboy@thereallybigone.com hmggznnfe >>>> webfog@aaahmail.com hmggznnfe >>>> webhits@sportsline.com hmggznnfe >>>> teenz@ezrs.com hmggznnfe >>>> sideeffe@freeze.com hmggznnfe >>>> postcount@momsbreak.com hmggznnfe >>>> itsy@dbzmail.com hmggznnfe >>>> fraviagroup@allasianuk.com hmggznnfe >>>> comcast@hayoo.com hmggznnfe >>>> geees@ecocity.com hmggznnfe >>>> google@bigfoot.com hmggznnfe >>>> webhists@fiberia.com hmggznnfe >>>> adresses@kku.ac.kr hmggznnfe >>>> ciao@nativestar.net hmggznnfe >>>> crypted@butchfemme.net hmggznnfe >>>> altavista@gujaratmail.com hmggznnfe >>>> gaux@fastemailer.com hmggznnfe >>>> cmaster@eudoramail.com hmggznnfe >>>> portscan@coolarabs.com hmggznnfe >>>> aapje@elvis.com hmggznnfe >>>> comin@easy.com hmggznnfe >>>> sociopath@dolally.com hmggznnfe >>>> lacessit@sacbeemail.com hmggznnfe >>>> trempack@safemail.net hmggznnfe >>>> taire@liespeopletell.com hmggznnfe >>>> honeys@jabble.com hmggznnfe >>>> underage@geography.net hmggznnfe >>>> inact@email.ky hmggznnfe >>>> spammer@myownemail.com hmggznnfe >>>> pesky@atomicbot.com hmggznnfe >>>> combolist@zipmail.com hmggznnfe >>>> lotsah@alefbeh.com hmggznnfe >>>> sweatheart@themail.com hmggznnfe >>>> shtml@hush.ai hmggznnfe >>>> stottern@eyou.com hmggznnfe >>>> antiscam@classifiedtoday.com hmggznnfe >>>> ffentlich@christian.net hmggznnfe >>>> jasman@prousa.net hmggznnfe >>>> gales@attbi.com hmggznnfe >>>> ccct@inbox.ru hmggznnfe >>>> alltheweb@webemails.com hmggznnfe >>>> cyberpharises@msn.com hmggznnfe >>>> terayon@xpectmore.com hmggznnfe >>>> silentes@eudoramail.com hmggznnfe >>>> gianni@netscape.com hmggznnfe >>>> esmtp@kittymail.com hmggznnfe >>>> edsb@doramail.com hmggznnfe >>>> kayaker@discovery.com hmggznnfe >>>> erikvanlint@yahoo.com hmggznnfe >>>> eliteness@rotfl.com hmggznnfe >>>> alot@graffiti.net hmggznnfe >>>> assurtions@lawguru.com hmggznnfe >>>> ddosattacked@dmailman.com hmggznnfe >>>> icobalt@insync.net hmggznnfe >>>> wimsnery@mylink.co.uk hmggznnfe >>>> attn@internav.com hmggznnfe >>>> sprouts@doneasy.com hmggznnfe >>>> advertizments@clark.net hmggznnfe >>>> intro@nowalking.com hmggznnfe >>>> pizdu@digimark.net hmggznnfe >>>> emoticons@epomail.com hmggznnfe >>>> faqs@matrimoniallink.com hmggznnfe >>>> hmmmm@hush.com hmggznnfe >>>> mozilla@hikyaku.com hmggznnfe >>>> creditcardinformatie@richfemale.com hmggznnfe >>>> personals@eyou.com hmggznnfe >>>> eigent@north.org hmggznnfe >>>> caio@gwu.edu hmggznnfe >>>> theboard@numail.co.uk hmggznnfe >>>> dripc@mastersoflove.com hmggznnfe >>>> newbie@blackradio.org hmggznnfe >>>> grmbl@cartooners.com hmggznnfe >>>> greencard@emailx.net hmggznnfe >>>> aljazeera@bigfoot.com hmggznnfe >>>> spaming@jaydemail.com hmggznnfe >>>> gameshows@mailblocks.com hmggznnfe >>>> unbelievably@snailmail.net hmggznnfe >>>> deze@tvdance.com hmggznnfe >>>> assur@mypersonalemail.com hmggznnfe >>>> mimeole@hush.com hmggznnfe >>>> welle@onemarq.com hmggznnfe >>>> upload@anjungcafe.com hmggznnfe >>>> parolj@asiaco.com hmggznnfe >>>> iciaire@sminkymail.com hmggznnfe >>>> tatigkeiten@saintmail.net hmggznnfe >>>> dont@visto.com hmggznnfe >>>> inurl@elvis.com hmggznnfe >>>> ladiest@yahoo.com hmggznnfe >>>> blah@cewekcantik.com hmggznnfe >>>> bullshitting@writebacktome.com hmggznnfe >>>> handwritting@atomicbot.com hmggznnfe >>>> euro@mailbreak.com hmggznnfe >>>> allinanchor@wwwplanet.net hmggznnfe >>>> computermaterial@grlmail.com hmggznnfe >>>> puristic@internav.com hmggznnfe >>>> sitegadgets@thirdage.com hmggznnfe >>>> cloakers@icq.com hmggznnfe >>>> everytime@startrekmail.com hmggznnfe >>>> studing@madmail.com hmggznnfe >>>> isreal@linuxmail.org hmggznnfe >>>> backassward@abarefoot.com hmggznnfe >>>> verfolgen@cybermail.net hmggznnfe >>>> himherself@getemail.cc hmggznnfe >>>> wachtwoorden@iss.net hmggznnfe >>>> ooooooooohenry@insidehoops.com hmggznnfe >>>> ukstory@shadango.com hmggznnfe >>>> scammer@webescape.com hmggznnfe >>>> dochenkova@ottawa.com hmggznnfe >>>> girlfriend@abarefoot.com hmggznnfe >>>> defamation@mail.com.fr hmggznnfe >>>> tvoix@freebiesfactory.com hmggznnfe >>>> herdthinners@uymail.com hmggznnfe >>>> weab@iphat.net hmggznnfe >>>> informations@alislam.com hmggznnfe >>>> uninvited@uiah.fi hmggznnfe >>>> andere@cooljakarta.com hmggznnfe >>>> geeminee@centralpets.com hmggznnfe >>>> pagine@dbzmail.com hmggznnfe >>>> eheh@aaen.dk hmggznnfe >>>> occasionaly@mailandnews.co.uk hmggznnfe >>>> lookover@asiapoint.net hmggznnfe >>>> aignes@hush.ai hmggznnfe >>>> erik vanlint@yahoo.com hmggznnfe >>>> clientaddr@fadmail.com hmggznnfe >>>> cyber@marchmail.com hmggznnfe >>>> bittorent@recycler.com hmggznnfe >>>> iraqi@netscape.com hmggznnfe >>>> assed@ilema.net hmggznnfe >>>> lenghty@smootch.com hmggznnfe >>>> psssh@evilemail.com hmggznnfe >>>> gutierrez@dugave.net hmggznnfe >>>> peepoles@mailontario.com hmggznnfe >>>> zasunut@bestdresses.com hmggznnfe >>>> drugix@charter.net hmggznnfe >>>> erik von lindt-herzog@yahoo.com hmggznnfe >>>> sollicitation@lovemail.com hmggznnfe >>>> seperate@cowokganteng.com hmggznnfe >>>> tions@allstarz.org hmggznnfe >>>> tortious@iscooler.com hmggznnfe >>>> deranged@nodeception.com hmggznnfe >>>> misrepres@bangkok.com hmggznnfe >>>> normaly@webinbox.com hmggznnfe >>>> impartiality@muchomail.com hmggznnfe >>>> hahahhahahaha@marchmail.com hmggznnfe >>>> bastoids@portcharles.net hmggznnfe >>>> commerical@ananzi.co.za hmggznnfe >>>> discussie@hotmail.com hmggznnfe >>>> trolling@xmail.net hmggznnfe >>>> marcoz@goracemail.com hmggznnfe >>>> bookmarks@mailblocks.com hmggznnfe >>>> hardball@frogshit.com hmggznnfe >>>> halfheartedly@libero.it hmggznnfe >>>> exetools@yapost.com hmggznnfe >>>> systranbox@footyfan.com hmggznnfe >>>> asshole@buzzlemail.com hmggznnfe >>>> quisinsky@animenation.com hmggznnfe >>>> stats@ezrs.com hmggznnfe >>>> implemention@hikyaku.com hmggznnfe >>>> babesontheweb@nativestar.net hmggznnfe >>>> emule@myownemail.com hmggznnfe >>>> scamming@nothotmail.org hmggznnfe >>>> moet@cnet.com hmggznnfe >>>> foolfox@rediffmail.com hmggznnfe >>>> hahahah@jokyo.com hmggznnfe >>>> dryers@broadbad.com hmggznnfe >>>> woodmann@dcemail.com hmggznnfe >>>> dude@postmark.net hmggznnfe >>>> reportcp@pobox.com hmggznnfe >>>> voyeurs@emumail.net hmggznnfe >>>> geocities@alloymail.com hmggznnfe >>>> untergrund@discovery.com hmggznnfe >>>> ointments@matrimoniallink.com hmggznnfe >>>> crackable@olg.com hmggznnfe >>>> convinctions@apexmail.com hmggznnfe >>>> megago@iss.net hmggznnfe >>>> calomnie@hotcoolmail.com hmggznnfe >>>> doesn@findlay.edu hmggznnfe >>>> smogs@asiapoint.net hmggznnfe >>>> orgto@didamail.com hmggznnfe >>>> respice@alloymail.com hmggznnfe >>>> whilst@kku.ac.kr hmggznnfe >>>> adverts@gwu.edu hmggznnfe >>>> telephon@mailbreak.com hmggznnfe >>>> bookmarlets@yellow.co.uk hmggznnfe >>>> apps@londonnetmail.com hmggznnfe >>>> urls@goodnewsmail.com hmggznnfe >>>> presentable@myfastmail.com hmggznnfe >>>> browser@myway.com hmggznnfe >>>> html@flashmail.com hmggznnfe >>>> representitive@mydeja.com hmggznnfe >>>> pdabench@qth.net hmggznnfe >>>> svoi@msn.com hmggznnfe >>>> pdfs@gurlmail.com hmggznnfe >>>> rizome@joinme.com hmggznnfe >>>> defendent@canada.com hmggznnfe >>>> chegwin@surimail.com hmggznnfe >>>> abreviations@lawguru.com hmggznnfe >>>> orgaization@findlay.edu hmggznnfe >>>> hiiiiiiiiiya@capital.net hmggznnfe >>>> computerwords@cashette.com hmggznnfe >>>> cybercrime@planeta.com hmggznnfe >>>> europeanguide@thetorpedoes.com hmggznnfe >>>> ahold@operamail.com hmggznnfe >>>> ccmaker@fashionicon.com hmggznnfe >>>> date@smoove.org hmggznnfe >>>> heshe@coolrio.com hmggznnfe >>>> porn@nextiraone.be hmggznnfe >>>> slobotron@asiaer.com hmggznnfe >>>> weft@grlmail.com hmggznnfe >>>> anonimously@cybermail.net hmggznnfe >>>> spamming@emailstuff.com hmggznnfe >>>> wouldn@cau.ac.kr hmggznnfe >>>> messageboards@jaydemail.com hmggznnfe >>>> corelation@amexmail.com hmggznnfe >>>> accordace@america.hm hmggznnfe >>>> groot@flairmail.com hmggznnfe >>>> ranshe@bikermail.com hmggznnfe >>>> slsk@acmemail.net hmggznnfe >>>> welp@zybermail.com hmggznnfe >>>> sebe@awemail.com hmggznnfe >>>> matt@nuukiemail.com hmggznnfe >>>> addittion@funs.co.uk hmggznnfe >>>> fravio@graffiti.net hmggznnfe >>>> kuleven@lexmark.com hmggznnfe >>>> bphonebook@zwallet.com hmggznnfe >>>> netblock@educationmail.net hmggznnfe >>>> homophobe@risingdragons.com hmggznnfe >>>> orggames@aseanmail.com hmggznnfe >>>> follwing@asianwired.com hmggznnfe >>>> mnoi@apexmail.com hmggznnfe >>>> persistant@momsbreak.com hmggznnfe >>>> doomy@ausi.com hmggznnfe >>>> vivalove@webemails.com hmggznnfe >>>> slandered@bu.edu hmggznnfe >>>> mime@ansluten.com hmggznnfe >>>> bots@hotdak.com hmggznnfe >>>> freebies@kavitha.com hmggznnfe >>>> spammed@aaemail.com hmggznnfe >>>> moderator@malaysia.cc hmggznnfe >>>> propri@snet.net hmggznnfe >>>> zenful@dcemail.com hmggznnfe >>>> auch@insync.net hmggznnfe >>>> uncollated@spro.net hmggznnfe >>>> agis@aseanmail.com hmggznnfe >>>> tigen@mailandnews.co.uk hmggznnfe >>>> michhelle@funs.co.uk hmggznnfe >>>> einer@amuro.net hmggznnfe >>>> gawd@msgserver.com hmggznnfe >>>> vienello@snu.ac.kr hmggznnfe >>>> wiredsafety@ezfriend.com hmggznnfe >>>> idtheft@popmail.com hmggznnfe >>>> eurobrides@mylink.co.uk hmggznnfe >>>> pansa@scottishtories.com hmggznnfe >>>> spangdelicious@canoemail.com hmggznnfe >>>> smachine@hajmail.com hmggznnfe >>>> cognden@geeklife.com hmggznnfe >>>> aren@kavitha.com hmggznnfe >>>> haltabuse@frogshit.com hmggznnfe >>>> werent@squirrelz.net hmggznnfe >>>> desparation@bellsouth.com hmggznnfe >>>> orglesson@macmail.com hmggznnfe >>>> defamatory@kinkikids.com hmggznnfe >>>> mihs@boldplanet.com hmggznnfe >>>> padova@coolyork.com hmggznnfe >>>> reposts@male.ru hmggznnfe >>>> seerev@etailcentral.com hmggznnfe >>>> encense@proudpakistani.net hmggznnfe >>>> poursuivre@youremailbox.com hmggznnfe >>>> resend@digimark.net hmggznnfe >>>> veronavr@econofinance.com hmggznnfe >>>> javascript@miesto.sk hmggznnfe >>>> finem@ilema.net hmggznnfe >>>> treviso@jimmysmail.com hmggznnfe >>>> seite@aldar.net hmggznnfe >>>> availible@danworld.com hmggznnfe >>>> popstars@inetbharat.com hmggznnfe >>>> menya@flashmail.com hmggznnfe >>>> gatto@activatormail.com hmggznnfe >>>> hasn@idigjesus.com hmggznnfe >>>> dchenka@yahoo.com hmggznnfe >>>> prob@heartz.com hmggznnfe >>>> pretenzii@wiredmail.co.nz hmggznnfe >>>> ethnically@familytreemail.com hmggznnfe >>>> hijacked@enough.co.uk hmggznnfe >>>> beschlag@godmail.com hmggznnfe >>>> bigole@sent.com hmggznnfe >>>> spyware@spl.at hmggznnfe >>>> newsarticle@icqmail.com hmggznnfe >>>> crimereport@surfsupnet.net hmggznnfe >>>> allinurl@dog.com hmggznnfe >>>> elessar@jtgriffin.com hmggznnfe >>>> comercialoriented@mail.com.fr hmggznnfe >>>> hiself@nyc.rr.com hmggznnfe >>>> gona@computermail.net hmggznnfe >>>> jerryj@yahoo.com hmggznnfe >>>> agas@vim.org hmggznnfe >>>> geronimo@gohip.com hmggznnfe >>>> readmessa@pleasemail.to hmggznnfe >>>> intergov@wans.net hmggznnfe >>>> sissies@darkhorsefan.net hmggznnfe >>>> izmeni@loveemail.com hmggznnfe >>>> habes@arabia.com hmggznnfe >>>> proxies@warwithboredom.com hmggznnfe >>>> filecompression@hi.hinet.hr hmggznnfe >>>> ordinateur@mail.com hmggznnfe >>>> valse@mailfreeway.com hmggznnfe >>>> couldn@orcon.net.nz hmggznnfe >>>> weren@email.ky hmggznnfe >>>> imformation@goggo.com hmggznnfe >>>> decompiling@mypersonalemail.com hmggznnfe >>>> showpost@newsguy.com hmggznnfe >>>> firs@ausi.com hmggznnfe >>>> informati@wazup.com hmggznnfe >>>> trully@mailontario.com hmggznnfe >>>> zite@fastermail.com hmggznnfe >>>> oops@fashionicon.com hmggznnfe >>>> cantonale@canada.com hmggznnfe >>>> theorical@educationmail.net hmggznnfe >>>> kazaa@netscape.net hmggznnfe >>>> acquintance@wildcats.ky hmggznnfe >>>> scammers@fiberia.com hmggznnfe >>>> tates@kornet.net hmggznnfe >>>> chessplayer@hananet.net hmggznnfe >>>> spoofing@nothotmail.org hmggznnfe >>>> testerday@nowalking.com hmggznnfe >>>> reportstalking@cewekcantik.com hmggznnfe >>>> dunno@madcrazy.com hmggznnfe >>>> orgdate@planetwave.net hmggznnfe >>>> serch@inet.hr hmggznnfe >>>> pseudonyms@welho.com hmggznnfe >>>> ccctournament@yahoo.com hmggznnfe >>>> unsolicited@gothnation.com hmggznnfe >>>> alphabeticaly@mail.com hmggznnfe >>>> localita@bonnag.com hmggznnfe >>>> millosevich@inonesearch.com hmggznnfe >>>> anals@angelfire.com hmggznnfe >>>> sreal@leonlai.net hmggznnfe >>>> straylight@igloo.org hmggznnfe >>>> javascripts@freezemail.com hmggznnfe >>>> comming@moosemail.com hmggznnfe >>>> semingly@blackradio.org hmggznnfe >>>> decrypted@keromail.com hmggznnfe >>>> elia@fastmail.fm hmggznnfe >>>> shity@yougotemail.com hmggznnfe >>>> leuven@procrastination.org hmggznnfe >>>> crappola@avolio.com hmggznnfe >>>> antispam@dxer.org hmggznnfe >>>> predica@flash.net hmggznnfe >>>> download@furman.htm hmggznnfe >>>> weeding@bonnag.com hmggznnfe >>>> finche@abc.com hmggznnfe >>>> madhaha@dogmail.org hmggznnfe >>>> ademus@gujaratmail.com hmggznnfe >>>> wobot@leonlai.net hmggznnfe >>>> nemo@ziplogmail.com hmggznnfe >>>> phonebook@netster.com hmggznnfe >>>> mogu@emailstar.net hmggznnfe >>>> rtfm@xpost.net hmggznnfe >>>> eine@catholic.org hmggznnfe >>>> lurkerone@home.com hmggznnfe >>>> horticulturists@mypersonalemail.com hmggznnfe >>>> similia@aahlife.com hmggznnfe >>>> neccesarily@swissmail.net hmggznnfe >>>> cloaking@langoo.com hmggznnfe >>>> allright@icq.com hmggznnfe >>>> twpyhr@prontomail.com hmggznnfe >>>> definitly@onlineus.com hmggznnfe >>>> tsokol@emumail.net hmggznnfe >>>> intitle@fastermail.com hmggznnfe >>>> helo@belizemail.net hmggznnfe >>>> cicp@freeze.com hmggznnfe >>>> websmoke@drakecom.com hmggznnfe >>>> zaza@boardermail.com hmggznnfe >>>> erik van lint@yahoo.com hmggznnfe >>>> priv@pdx.edu hmggznnfe >>>> sensi@fastmail.ca hmggznnfe >>>> outwiegh@iscooler.com hmggznnfe >>>> nachrichten@activatormail.com hmggznnfe >>>> unodc@wildemail.com hmggznnfe >>>> saddam@richfemale.com hmggznnfe >>>> followup@mailpuppy.com hmggznnfe >>>> draad@findbulgaria.com hmggznnfe >>>> cgiforme@allstarz.org hmggznnfe >>>> msie@jabuti.com hmggznnfe >>>> copyrighted@heartz.com hmggznnfe >>>> stalker@atlaswebmail.com hmggznnfe >>>> bookmarked@lovemail.co.uk hmggznnfe >>>> pakage@unitel.co.kr hmggznnfe >>>> gomer@nextiraone.be hmggznnfe >>>> brainless@cau.ac.kr hmggznnfe >>>> ines@macmail.com hmggznnfe >>>> picw@jabble.com hmggznnfe >>>> bitched@edtn.com hmggznnfe >>>> qmqp@centralpets.com hmggznnfe >>>> dbpubs@student.com hmggznnfe >>>> gardenwork@ezfriend.com hmggznnfe >>>> fuck@emailstar.net hmggznnfe >>>> contrib@libero.it hmggznnfe >>>> oppps@emailx.net hmggznnfe >>>> mckenney@yahoo.com hmggznnfe >>>> ricerca@zipmail.com.br hmggznnfe >>>> privatpolitik@goosemoose.com hmggznnfe >>>> admin@malaysia.cc hmggznnfe >>>> berichten@hotcoolmail.com hmggznnfe >>>> betas@dugave.net hmggznnfe >>>> passwrd@tmicha.net hmggznnfe >>>> usenet@abc.com hmggznnfe >>>> femme@lissamail.com hmggznnfe >>>> smokin@getemail.cc hmggznnfe >>>> bullshit@thepostbox.co.uk hmggznnfe >>>> aditionally@acazamail.com hmggznnfe >>>> judiciaire@cs.com hmggznnfe >>>> ungesetzlichen@coolindian.com hmggznnfe >>>> beschikbaar@aaen.dk hmggznnfe >>>> kredietkaartinformatie@sitespider.co.uk hmggznnfe >>>> sirdream@aol.com hmggznnfe >>>> skopirovat@empereur.com hmggznnfe >>>> rashid@gambleemail.com hmggznnfe >>>> imsn@acazamail.com hmggznnfe >>>> enfo@moosemail.com hmggznnfe >>>> malevolence@mailbell.com hmggznnfe >>>> reposting@yahoo.ca hmggznnfe >>>> stoggie@hotdak.net hmggznnfe >>>> fraudelent@iname.ru hmggznnfe >>>> hummm@skunkbox.com hmggznnfe >>>> favia@cooljakarta.com hmggznnfe >>>> luser@smail.com hmggznnfe >>>> cbmsv@cs.com hmggznnfe >>>> particularily@nameplanet.com hmggznnfe >>>> doit@nodeception.com hmggznnfe >>>> stalkers@darkhorsefan.net hmggznnfe >>>> yyytttchessbase@attbi.com hmggznnfe >>>> forefront@fastmail.ca hmggznnfe >>>> mozhesh@avolio.com hmggznnfe >>>> bearly@smootch.com hmggznnfe >>>> charset@epomail.com hmggznnfe >>>> boreing@catchamail.com hmggznnfe >>>> lusisti@hiphopmail.com hmggznnfe >>>> href@nuri.net hmggznnfe >>>> favorise@gmx.de hmggznnfe >>>> downloads@keromail.com hmggznnfe >>>> hotmail@emailpinoy.com hmggznnfe >>>> emails@freeservers.com hmggznnfe >>>> bindisplay@cowokganteng.com hmggznnfe From: fizmo_master@yahoo.com (Fizmo) Subject: "The King" by "Neo" has challenged the Limited process hill Date: 27 Apr 2004 07:18:05 -0700 Message-ID: <9f53b5fb.0404270618.21108a1a@posting.google.com> Hey, Neo. You're breaking through my dominance on the LP hill!!! ;-) But a really nice result. Koth with a 30pts lead. Congrats "The King" by "Neo" has challenged the Limited process hill ;strategy Long life the king! Current hill status: # %W/ %L/ %T Name Author Score Age 1 50.9/ 21.7/ 27.4 The King Neo 180.1 1 ^^^^^ 2 38.8/ 25.9/ 35.4 Duke Christian Schmidt 151.7 19 3 42.3/ 34.4/ 23.2 Muffineer Christian Schmidt 150.2 14 4 40.5/ 33.6/ 25.9 Viper's Bugloss Christian Schmidt 147.5 20 5 39.3/ 32.1/ 28.6 Reclon 2 G.Labarga 146.5 2 6 29.7/ 16.3/ 54.1 Eve 15 bvowk + Fizmo 143.0 48 7 40.8/ 40.0/ 19.1 fbomber Michal Janeczek 141.7 100 8 42.6/ 45.8/ 11.6 FlipSide Zul Nadzri 139.3 61 9 37.4/ 38.3/ 24.3 Revenge of the Silklander Christian Schmidt 136.5 58 10 31.2/ 26.4/ 42.4 Roskilde Christian Schmidt 135.9 79 Handshaking Greetings, Christian From: uzun@volloeko.de (Uzun) Subject: kqernduns Date: 27 Apr 2004 10:03:01 -0700 Message-ID: <1cb2afda.0404270903.3134f957@posting.google.com> mahsul@streber24.de (Mashul) wrote in message news:... > musrif@maennerversteherin.com (Asheyeth) wrote in message news:<7c10856a.0404250322.5dee019@posting.google.com>... > > saldyrmak@abwesend.de (yenilmez) wrote in message news:<4e3535f0.0404211130.1469450c@posting.google.com>... > > > mixer@buerotiger.de (Achmed) wrote in message news:<97a76548.0404170836.2c03eb01@posting.google.com>... > > > > mailworm@partybombe.de (Fashtomed) wrote in message news:<232708bc.0404170203.5131d312@posting.google.com>... > > > > > sue@ist-allein.info (Hammer) wrote in message news:... > > > > > > boozer@partybombe.de (Shadow) wrote in message news:... > Saddam mi daha suclu yoksa bush mu? Bush mu daha cok kaybedecek yoksa saddam mi? > Hangisi insan haklarini ihlal ediyor, ya da insan haklarini ihlal edebilecekleri > insanlar kalacak mi geriye petrol dumaninin altinda. >>>> cuius@macvillage.net kqernduns >>>> resend@digimark.net kqernduns >>>> subscribtion@idigjesus.com kqernduns >>>> calomnie@hotcoolmail.com kqernduns >>>> faqs@matrimoniallink.com kqernduns >>>> computerwords@cashette.com kqernduns >>>> ademus@gujaratmail.com kqernduns >>>> testerday@nowalking.com kqernduns >>>> muss@lycos.com kqernduns >>>> showpost@newsguy.com kqernduns >>>> ciao@nativestar.net kqernduns >>>> rizome@joinme.com kqernduns >>>> specificaly@londonnetmail.com kqernduns >>>> vorhanden@portugues.org kqernduns >>>> poursuivre@youremailbox.com kqernduns >>>> pansa@scottishtories.com kqernduns >>>> boreing@catchamail.com kqernduns >>>> pdabench@qth.net kqernduns >>>> emule@myownemail.com kqernduns >>>> doomy@ausi.com kqernduns >>>> contient@geography.net kqernduns >>>> ahold@operamail.com kqernduns >>>> anonymizing@worldvillage.com kqernduns >>>> spoofing@nothotmail.org kqernduns >>>> stoggie@hotdak.net kqernduns >>>> terayon@xpectmore.com kqernduns >>>> econsumer@liespeopletell.com kqernduns >>>> slobo@easy.com kqernduns >>>> usefull@emailstuff.com kqernduns >>>> convinctions@apexmail.com kqernduns >>>> mailcity@pokemates.com kqernduns >>>> gona@computermail.net kqernduns >>>> dijuno@angelfire.com kqernduns >>>> bittorent@recycler.com kqernduns >>>> freebies@kavitha.com kqernduns >>>> suisse@szimmer.de kqernduns >>>> wimsnery@mylink.co.uk kqernduns >>>> addittion@funs.co.uk kqernduns >>>> serch@inet.hr kqernduns >>>> hmmm@wmich.edu kqernduns >>>> fuckingteen@weedmail.com kqernduns >>>> mailboms@coldmail.nu kqernduns >>>> phew@boardermail.com kqernduns >>>> woodmann@dcemail.com kqernduns >>>> usenet@abc.com kqernduns >>>> wobot@leonlai.net kqernduns >>>> hiself@nyc.rr.com kqernduns >>>> changedetect@ballsy.net kqernduns >>>> gadalke@okelah.com kqernduns >>>> herdthinners@uymail.com kqernduns >>>> eheh@aaen.dk kqernduns >>>> erik von lindt-herzog@yahoo.com kqernduns >>>> auch@insync.net kqernduns >>>> seite@aldar.net kqernduns >>>> skydesigns@belizemail.net kqernduns >>>> systran@freebiesfactory.com kqernduns >>>> twpyhr@prontomail.com kqernduns >>>> grmbl@cartooners.com kqernduns >>>> unbelievably@snailmail.net kqernduns >>>> gardenwork@ezfriend.com kqernduns >>>> predica@flash.net kqernduns >>>> href@nuri.net kqernduns >>>> fuck@emailstar.net kqernduns >>>> fdemo@america.hm kqernduns >>>> contrib@libero.it kqernduns >>>> favorise@gmx.de kqernduns >>>> endevor@phweb.com kqernduns >>>> websmoke@drakecom.com kqernduns >>>> cognden@geeklife.com kqernduns >>>> defendent@canada.com kqernduns >>>> euro@mailbreak.com kqernduns >>>> reportstalking@cewekcantik.com kqernduns >>>> berichten@hotcoolmail.com kqernduns >>>> draad@findbulgaria.com kqernduns >>>> newsgroups@geeklife.com kqernduns >>>> pouche@videomailstudio.com kqernduns >>>> shit@echoic.org kqernduns >>>> drugix@charter.net kqernduns >>>> basicaly@asianwired.com kqernduns >>>> chargebacks@insidehoops.com kqernduns >>>> comercialoriented@mail.com.fr kqernduns >>>> sicut@ip.com kqernduns >>>> spangdelicious@canoemail.com kqernduns >>>> altavista@gujaratmail.com kqernduns >>>> seens@ivillage.com kqernduns >>>> smtp@madmail.com kqernduns >>>> sweatheart@themail.com kqernduns >>>> euskalerria@jimmysmail.com kqernduns >>>> toopliable@madcrazy.com kqernduns >>>> html@flashmail.com kqernduns >>>> underage@geography.net kqernduns >>>> halfheartedly@libero.it kqernduns >>>> systransoft@christian.net kqernduns >>>> microsoft@ananzi.co.za kqernduns >>>> psssh@evilemail.com kqernduns >>>> antichildporn@familytreemail.com kqernduns >>>> date@smoove.org kqernduns >>>> huffy@lovecat.com kqernduns >>>> weeding@bonnag.com kqernduns >>>> mozhesh@avolio.com kqernduns >>>> zaza@boardermail.com kqernduns >>>> cbmsv@cs.com kqernduns >>>> sebe@awemail.com kqernduns >>>> wooo@yyhmail.com kqernduns >>>> dude@postmark.net kqernduns >>>> hahah@emailaccount.com kqernduns >>>> altadena@eml.cc kqernduns >>>> downloads@keromail.com kqernduns >>>> kreditkarte@animenation.com kqernduns >>>> misrepres@bangkok.com kqernduns >>>> dont@visto.com kqernduns >>>> ooooooooohenry@insidehoops.com kqernduns >>>> saddam@richfemale.com kqernduns >>>> gloriuos@web.de kqernduns >>>> crypted@butchfemme.net kqernduns >>>> elia@fastmail.fm kqernduns >>>> assurtions@lawguru.com kqernduns >>>> bookmarked@lovemail.co.uk kqernduns >>>> privatpolitik@goosemoose.com kqernduns >>>> emails@freeservers.com kqernduns >>>> hiiiiiiiiiya@capital.net kqernduns >>>> straylight@igloo.org kqernduns >>>> advertizments@clark.net kqernduns >>>> computermaterial@grlmail.com kqernduns >>>> aapje@elvis.com kqernduns >>>> porn@nextiraone.be kqernduns >>>> aren@kavitha.com kqernduns >>>> upload@anjungcafe.com kqernduns >>>> untergrund@discovery.com kqernduns >>>> evlhevlh@aol.com kqernduns >>>> ukstory@shadango.com kqernduns >>>> tatigkeiten@saintmail.net kqernduns >>>> idtheft@popmail.com kqernduns >>>> junkmail@nuri.net kqernduns >>>> orgaization@findlay.edu kqernduns >>>> antiscam@classifiedtoday.com kqernduns >>>> gawdamned@capital.net kqernduns >>>> qmqp@centralpets.com kqernduns >>>> rainypasslodge@outgun.com kqernduns >>>> svoi@msn.com kqernduns >>>> respice@alloymail.com kqernduns >>>> google@bigfoot.com kqernduns >>>> orgto@didamail.com kqernduns >>>> scamming@nothotmail.org kqernduns >>>> intitle@fastermail.com kqernduns >>>> shitbag@chickmail.com kqernduns >>>> geocities@alloymail.com kqernduns >>>> entangled@spancity.com kqernduns >>>> sprouts@doneasy.com kqernduns >>>> cheapo@amsat.org kqernduns >>>> mnoi@apexmail.com kqernduns >>>> abreviations@lawguru.com kqernduns >>>> cybercrime@planeta.com kqernduns >>>> pseudonyms@welho.com kqernduns >>>> spamming@emailstuff.com kqernduns >>>> malevolence@mailbell.com kqernduns >>>> sourceforge@chinesecool.com kqernduns >>>> eliteness@rotfl.com kqernduns >>>> wiredsafety@ezfriend.com kqernduns >>>> haha@emailcity.com kqernduns >>>> discussie@hotmail.com kqernduns >>>> couldn@orcon.net.nz kqernduns >>>> betas@dugave.net kqernduns >>>> veronavr@econofinance.com kqernduns >>>> prosto@catchamail.com kqernduns >>>> corelation@amexmail.com kqernduns >>>> fuckoff@ecomail.org kqernduns >>>> hadn@ureach.com kqernduns >>>> secureway@mtsu.edu kqernduns >>>> asshole@buzzlemail.com kqernduns >>>> hisher@vfemail.net kqernduns >>>> ines@macmail.com kqernduns >>>> elessar@jtgriffin.com kqernduns >>>> vienello@snu.ac.kr kqernduns >>>> mattmuffet@rk.org kqernduns >>>> foolfox@rediffmail.com kqernduns >>>> eurobrides@mylink.co.uk kqernduns >>>> agas@vim.org kqernduns >>>> hotmail@emailpinoy.com kqernduns >>>> showthread@myway.com kqernduns >>>> crimereport@surfsupnet.net kqernduns >>>> reposts@male.ru kqernduns >>>> whoelse@numail.co.uk kqernduns >>>> openssl@go.com kqernduns >>>> download@furman.htm kqernduns >>>> lotsah@alefbeh.com kqernduns >>>> paris@flairmail.com kqernduns >>>> teenz@ezrs.com kqernduns >>>> deze@tvdance.com kqernduns >>>> forum@netjunk.com kqernduns >>>> ania@warwithboredom.com kqernduns >>>> babelfish@incamail.com kqernduns >>>> sreal@leonlai.net kqernduns >>>> lusisti@hiphopmail.com kqernduns >>>> spaming@jaydemail.com kqernduns >>>> decompiling@mypersonalemail.com kqernduns >>>> wouldn@cau.ac.kr kqernduns >>>> popups@zworg.com kqernduns >>>> changedetection@hotdak.com kqernduns >>>> hardball@frogshit.com kqernduns >>>> attn@internav.com kqernduns >>>> similia@aahlife.com kqernduns >>>> ffentlich@christian.net kqernduns >>>> forun@ufl.edu kqernduns >>>> proxies@warwithboredom.com kqernduns >>>> bastoids@portcharles.net kqernduns >>>> mala@bikermail.com kqernduns >>>> zasunut@bestdresses.com kqernduns >>>> hummm@skunkbox.com kqernduns >>>> doesn@findlay.edu kqernduns >>>> scumbag@portalplanet.com kqernduns >>>> bitched@edtn.com kqernduns >>>> wachtwoorden@iss.net kqernduns >>>> doit@nodeception.com kqernduns >>>> lenghty@smootch.com kqernduns >>>> porting@gothnation.com kqernduns >>>> kayaker@discovery.com kqernduns >>>> cardia@mtsu.edu kqernduns >>>> tortious@iscooler.com kqernduns >>>> adviced@ansluten.com kqernduns >>>> lookover@asiapoint.net kqernduns >>>> dawgs@ecocity.com kqernduns >>>> sucecess@whalemail.com kqernduns >>>> bewa@macemail.com kqernduns >>>> evanlint@nextiraone.be kqernduns >>>> inanchor@serverart.org kqernduns >>>> occurrance@dog.com kqernduns >>>> nachrichten@activatormail.com kqernduns >>>> popstars@inetbharat.com kqernduns >>>> decieb@blabla.com kqernduns >>>> peepoles@mailontario.com kqernduns >>>> unodc@wildemail.com kqernduns >>>> prob@heartz.com kqernduns >>>> biznes@alefbeh.com kqernduns >>>> millosevich@inonesearch.com kqernduns >>>> workarounds@drakecom.com kqernduns >>>> internet@cashette.com kqernduns >>>> antispam@dxer.org kqernduns >>>> aljazeera@bigfoot.com kqernduns >>>> nunc@cox.net kqernduns >>>> combolist@zipmail.com kqernduns >>>> cantonale@canada.com kqernduns >>>> postgresssql@arabia.com kqernduns >>>> postid@econofinance.com kqernduns >>>> luser@smail.com kqernduns >>>> kompressor@mailjolt.com kqernduns >>>> everytime@startrekmail.com kqernduns >>>> prudenter@luci.org kqernduns >>>> skopirovat@empereur.com kqernduns >>>> localita@bonnag.com kqernduns >>>> oops@fashionicon.com kqernduns >>>> ifccfbi@gohip.com kqernduns >>>> charset@epomail.com kqernduns >>>> tounge@vipo.com kqernduns >>>> impune@inonesearch.com kqernduns >>>> javascript@miesto.sk kqernduns >>>> horticulturists@mypersonalemail.com kqernduns >>>> webhits@sportsline.com kqernduns >>>> beschlag@godmail.com kqernduns >>>> blah@cewekcantik.com kqernduns >>>> defamation@mail.com.fr kqernduns >>>> mozilla@hikyaku.com kqernduns >>>> inurl@elvis.com kqernduns >>>> geeminee@centralpets.com kqernduns >>>> forefront@fastmail.ca kqernduns >>>> studing@madmail.com kqernduns >>>> brainless@cau.ac.kr kqernduns >>>> megago@iss.net kqernduns >>>> deranged@nodeception.com kqernduns >>>> groupdomain@bolt.com kqernduns >>>> hmmmm@hush.com kqernduns >>>> dchenka@yahoo.com kqernduns >>>> postcount@momsbreak.com kqernduns >>>> groot@flairmail.com kqernduns >>>> safetyed@anonymous.to kqernduns >>>> symetric@inbox.com.pk kqernduns >>>> indepth@lexmark.com kqernduns >>>> tsokol@emumail.net kqernduns >>>> vivalove@webemails.com kqernduns >>>> cybertipii@mantramail.com kqernduns >>>> sergey@backwards.com kqernduns >>>> slsk@acmemail.net kqernduns >>>> kazaa@netscape.net kqernduns >>>> gorg@joinme.com kqernduns >>>> fritze@hayoo.com kqernduns >>>> schen@lissamail.com kqernduns >>>> uninvited@uiah.fi kqernduns >>>> zeismic@mantramail.com kqernduns >>>> tiporich@awemail.com kqernduns >>>> weeeeeeee@hushmail.com kqernduns >>>> imformation@goggo.com kqernduns >>>> weilding@usa.net kqernduns >>>> falsche@allasianuk.com kqernduns >>>> theorical@educationmail.net kqernduns >>>> occt@chinesecool.com kqernduns >>>> develope@jtgriffin.com kqernduns >>>> ccctournament@yahoo.com kqernduns >>>> eachother@bestdresses.com kqernduns >>>> apologise@dolally.com kqernduns >>>> webhosting@looksmart.com kqernduns >>>> oppps@emailx.net kqernduns >>>> cached@eml.cc kqernduns >>>> babesontheweb@nativestar.net kqernduns >>>> goodboy@thereallybigone.com kqernduns >>>> gigio@iphat.net kqernduns >>>> anonimously@cybermail.net kqernduns >>>> acquintance@wildcats.ky kqernduns >>>> imsn@acazamail.com kqernduns >>>> aignes@hush.ai kqernduns >>>> uncensored@resume.com kqernduns >>>> anticommercial@amuro.net kqernduns >>>> quisinsky@animenation.com kqernduns >>>> intro@nowalking.com kqernduns >>>> weab@iphat.net kqernduns >>>> whatshisname@jabuti.com kqernduns >>>> brinkster@asurfer.com kqernduns >>>> crappola@avolio.com kqernduns >>>> definitly@onlineus.com kqernduns >>>> spammed@aaemail.com kqernduns >>>> politcal@zzn.com kqernduns >>>> portscan@coolarabs.com kqernduns >>>> geees@ecocity.com kqernduns >>>> lacessit@sacbeemail.com kqernduns >>>> allinanchor@wwwplanet.net kqernduns >>>> trollie@vink.org kqernduns >>>> didnt@inbox.ru kqernduns >>>> msie@jabuti.com kqernduns >>>> helo@belizemail.net kqernduns >>>> esmtp@kittymail.com kqernduns >>>> einer@amuro.net kqernduns >>>> stalker@atlaswebmail.com kqernduns >>>> algos@dogomania.com kqernduns >>>> panagea@danworld.com kqernduns >>>> pyslsk@home.com kqernduns >>>> passwrd@tmicha.net kqernduns >>>> ethnically@familytreemail.com kqernduns >>>> copyrighted@heartz.com kqernduns >>>> searchlores@stribmail.com kqernduns >>>> asmworkshop@aussiemail.com.au kqernduns >>>> assur@mypersonalemail.com kqernduns >>>> weavers@thepostmaster.net kqernduns >>>> xodi@bu.edu kqernduns >>>> personnels@macvillage.net kqernduns >>>> pdfs@gurlmail.com kqernduns >>>> fernch@langoo.com kqernduns >>>> valse@mailfreeway.com kqernduns >>>> intergov@wans.net kqernduns >>>> stbtclient@onebox.com kqernduns >>>> advertizing@mailpride.com kqernduns >>>> reposting@yahoo.ca kqernduns >>>> hited@online.ie kqernduns >>>> gianni@netscape.com kqernduns >>>> habes@arabia.com kqernduns >>>> spammer@myownemail.com kqernduns >>>> newsarticle@icqmail.com kqernduns >>>> niet@godmail.com kqernduns >>>> sollicitation@lovemail.com kqernduns >>>> neccesarily@swissmail.net kqernduns >>>> speaketh@netscape.net kqernduns >>>> gameshows@mailblocks.com kqernduns >>>> silentes@eudoramail.com kqernduns >>>> article@dmailman.com kqernduns >>>> pffff@doramail.com kqernduns >>>> pissed@hurting.com kqernduns >>>> comcast@hayoo.com kqernduns >>>> shity@yougotemail.com kqernduns >>>> andere@cooljakarta.com kqernduns >>>> ordinateur@mail.com kqernduns >>>> judiciaire@cs.com kqernduns >>>> leganord@excite.com kqernduns >>>> firs@ausi.com kqernduns >>>> bullshit@thepostbox.co.uk kqernduns >>>> apps@londonnetmail.com kqernduns >>>> theboard@numail.co.uk kqernduns >>>> infos@ecomail.org kqernduns >>>> referers@go.com kqernduns >>>> shtml@hush.ai kqernduns >>>> uninvolved@mailbell.com kqernduns >>>> ointments@matrimoniallink.com kqernduns >>>> tions@allstarz.org kqernduns >>>> practises@inet.hr kqernduns >>>> ccctournament@yebox.com kqernduns >>>> ericvanlint@yahoo.com kqernduns >>>> spyware@spl.at kqernduns >>>> uidl@yahoo.de kqernduns >>>> weft@grlmail.com kqernduns >>>> semingly@blackradio.org kqernduns >>>> challanging@kinkikids.com kqernduns >>>> nemo@ziplogmail.com kqernduns >>>> bitching@iservejesus.com kqernduns >>>> ebenezer@skylarbaseball.com kqernduns >>>> stalkers@darkhorsefan.net kqernduns >>>> normaly@webinbox.com kqernduns >>>> honeys@jabble.com kqernduns >>>> bookmarks@mailblocks.com kqernduns >>>> werent@squirrelz.net kqernduns >>>> creditcardinformatie@richfemale.com kqernduns >>>> comming@moosemail.com kqernduns >>>> tates@kornet.net kqernduns >>>> netblock@educationmail.net kqernduns >>>> taire@liespeopletell.com kqernduns >>>> allinurl@dog.com kqernduns >>>> wasn@iservejesus.com kqernduns >>>> voyeurs@emumail.net kqernduns >>>> gomer@nextiraone.be kqernduns >>>> twentythree@mozartmail.com kqernduns >>>> sensi@fastmail.ca kqernduns >>>> pakage@unitel.co.kr kqernduns >>>> icobalt@insync.net kqernduns >>>> sacco@whalemail.com kqernduns >>>> popup@mailjolt.com kqernduns >>>> surprize@clark.net kqernduns >>>> xxxx@hotdak.net kqernduns >>>> handwritting@atomicbot.com kqernduns >>>> bots@hotdak.com kqernduns >>>> chargback@acmemail.net kqernduns >>>> ccmaker@fashionicon.com kqernduns >>>> aditionally@acazamail.com kqernduns >>>> outblaze@atlaswebmail.com kqernduns >>>> puristic@internav.com kqernduns >>>> weren@email.ky kqernduns >>>> iciaire@sminkymail.com kqernduns >>>> homepage@norikomail.com kqernduns >>>> propri@snet.net kqernduns >>>> femme@lissamail.com kqernduns >>>> representitive@mydeja.com kqernduns >>>> decrypted@keromail.com kqernduns >>>> desparation@bellsouth.com kqernduns >>>> smogs@asiapoint.net kqernduns >>>> mailbombs@healthcaremail.com kqernduns >>>> publically@dotpars.com kqernduns >>>> exetools@yapost.com kqernduns >>>> commerical@ananzi.co.za kqernduns >>>> zite@fastermail.com kqernduns >>>> browser@myway.com kqernduns >>>> enfo@moosemail.com kqernduns >>>> soglasen@yahoo.com kqernduns >>>> gawd@msgserver.com kqernduns >>>> europeanguide@thetorpedoes.com kqernduns >>>> hasn@idigjesus.com kqernduns >>>> urls@goodnewsmail.com kqernduns >>>> chegwin@surimail.com kqernduns >>>> whilst@kku.ac.kr kqernduns >>>> cloakers@icq.com kqernduns >>>> vianello@aaemail.com kqernduns >>>> dismantled@net.hr kqernduns >>>> readmessa@pleasemail.to kqernduns >>>> bindisplay@cowokganteng.com kqernduns >>>> dryers@broadbad.com kqernduns >>>> ranshe@bikermail.com kqernduns >>>> login@doneasy.com kqernduns >>>> phplab@mailchoose.com kqernduns >>>> chessplayer@hananet.net kqernduns >>>> freeby@webmail.co.za kqernduns >>>> https@stranica.com kqernduns >>>> stottern@eyou.com kqernduns >>>> treviso@jimmysmail.com kqernduns >>>> favia@cooljakarta.com kqernduns >>>> admin@malaysia.cc kqernduns >>>> informations@alislam.com kqernduns >>>> eine@catholic.org kqernduns >>>> finem@ilema.net kqernduns >>>> alphabeticaly@mail.com kqernduns >>>> himherself@getemail.cc kqernduns >>>> menya@flashmail.com kqernduns >>>> jerryj@yahoo.com kqernduns >>>> cyberangels@fastmail.fm kqernduns >>>> eigent@north.org kqernduns >>>> seerev@etailcentral.com kqernduns >>>> cloaking@langoo.com kqernduns >>>> michhele@lycos.com kqernduns >>>> bearly@smootch.com kqernduns >>>> ungesetzlichen@coolindian.com kqernduns >>>> straitjacket@recyclermail.com kqernduns >>>> voila@anjungcafe.com kqernduns >>>> comin@easy.com kqernduns >>>> zenful@dcemail.com kqernduns >>>> qmail@wcnet.org kqernduns >>>> downloadable@nameplanet.com kqernduns >>>> emoticons@epomail.com kqernduns >>>> sirdream@aol.com kqernduns >>>> bookmarlets@yellow.co.uk kqernduns >>>> collator@net.hr kqernduns >>>> phrozen@resume.com kqernduns >>>> lancia@radioblack.com kqernduns >>>> email@animail.net kqernduns >>>> phrocrew@yahoo.com kqernduns >>>> jazeera@postmaster.co.uk kqernduns >>>> sitegadgets@thirdage.com kqernduns >>>> kredietkaartinformatie@sitespider.co.uk kqernduns >>>> inbuilt@dogmail.org kqernduns >>>> mime@ansluten.com kqernduns >>>> netscape@lovemail.com kqernduns >>>> seperate@cowokganteng.com kqernduns >>>> defamatory@kinkikids.com kqernduns >>>> isreal@linuxmail.org kqernduns >>>> erikvanlint@yahoo.com kqernduns >>>> unsolicited@gothnation.com kqernduns >>>> persistant@momsbreak.com kqernduns >>>> jasman@prousa.net kqernduns >>>> lurkerone@home.com kqernduns >>>> slandered@bu.edu kqernduns >>>> scammer@webescape.com kqernduns >>>> laters@furman.htm kqernduns >>>> pretenzii@wiredmail.co.nz kqernduns >>>> klar@firstname.com kqernduns >>>> disavowed@goggo.com kqernduns >>>> impartiality@muchomail.com kqernduns >>>> hahahah@jokyo.com kqernduns >>>> haters@gnu.org kqernduns >>>> braindead@thefishfinder.com kqernduns >>>> fravio@graffiti.net kqernduns >>>> zanon@blabla.com kqernduns >>>> picw@jabble.com kqernduns >>>> dripc@mastersoflove.com kqernduns >>>> unwarranted@coldmail.nu kqernduns >>>> bittorrent@smtp.com kqernduns >>>> fantomaster@dxer.org kqernduns >>>> cannonfodder@bigmailbox.com kqernduns >>>> erik van lint@yahoo.com kqernduns >>>> uncollated@spro.net kqernduns >>>> theregister@empereur.com kqernduns >>>> allright@icq.com kqernduns >>>> verfolgen@cybermail.net kqernduns >>>> hahahhahahaha@marchmail.com kqernduns >>>> inact@email.ky kqernduns >>>> cinix@canoemail.com kqernduns >>>> rtfm@xpost.net kqernduns >>>> beschikbaar@aaen.dk kqernduns >>>> itsy@dbzmail.com kqernduns >>>> chaffe@muchomail.com kqernduns >>>> uslovii@hinduhome.com kqernduns >>>> dieses@emailaccount.com kqernduns >>>> fraudelent@iname.ru kqernduns >>>> hagcc@certifiedmail.com kqernduns >>>> dochenkova@ottawa.com kqernduns >>>> intersting@glay.org kqernduns >>>> rwcrmxc@newsguy.com kqernduns >>>> cgiforme@allstarz.org kqernduns >>>> edsb@doramail.com kqernduns >>>> parolj@asiaco.com kqernduns >>>> ccct@inbox.ru kqernduns >>>> michhelle@funs.co.uk kqernduns >>>> webmasters@aussiemail.com.au kqernduns >>>> gaux@fastemailer.com kqernduns >>>> homophobe@risingdragons.com kqernduns >>>> filecompression@hi.hinet.hr kqernduns >>>> klebing@coolyork.com kqernduns >>>> greencard@emailx.net kqernduns >>>> outwiegh@iscooler.com kqernduns >>>> squirel@asiaco.com kqernduns >>>> ctions@mailpanda.com kqernduns >>>> yyytttchessbase@attbi.com kqernduns >>>> fraviagroup@allasianuk.com kqernduns >>>> stats@ezrs.com kqernduns >>>> comrom@kittymail.com kqernduns >>>> javascripts@freezemail.com kqernduns >>>> sociopath@dolally.com kqernduns >>>> marcoz@goracemail.com kqernduns >>>> cmon@mailpride.com kqernduns >>>> uspassword@bangkok.com kqernduns >>>> ddosattacked@dmailman.com kqernduns >>>> iraqi@netscape.com kqernduns >>>> hype@etailcentral.com kqernduns >>>> webfog@aaahmail.com kqernduns >>>> accordace@america.hm kqernduns >>>> trueloves@lovecat.com kqernduns >>>> alot@graffiti.net kqernduns >>>> personals@eyou.com kqernduns >>>> rashid@gambleemail.com kqernduns >>>> kudos@mypersonalemail.com kqernduns >>>> rambleings@didamail.com kqernduns >>>> reportcp@pobox.com kqernduns >>>> messageboards@jaydemail.com kqernduns >>>> toolz@healthcaremail.com kqernduns >>>> http@inbox.com.pk kqernduns >>>> kuleven@lexmark.com kqernduns >>>> finche@abc.com kqernduns >>>> follwing@asianwired.com kqernduns >>>> occasionaly@mailandnews.co.uk kqernduns >>>> particularily@nameplanet.com kqernduns >>>> accussed@butchfemme.net kqernduns >>>> sideeffe@freeze.com kqernduns >>>> ricerca@zipmail.com.br kqernduns >>>> assed@ilema.net kqernduns >>>> padova@coolyork.com kqernduns >>>> philippines@esalesbroker.com kqernduns >>>> slandering@footyfan.com kqernduns >>>> cahoots@sympatico.ca kqernduns >>>> agis@aseanmail.com kqernduns >>>> mihs@boldplanet.com kqernduns >>>> phonebook@netster.com kqernduns >>>> leuven@procrastination.org kqernduns >>>> chessbase@yahoo.com kqernduns >>>> followup@mailpuppy.com kqernduns >>>> crapmongers@netster.com kqernduns >>>> xaknuli@gnu.org kqernduns >>>> pesky@atomicbot.com kqernduns >>>> ccard@computermail.net kqernduns >>>> yyyttt@scottishtories.com kqernduns >>>> bestrebt@looksmart.com kqernduns >>>> mckenney@yahoo.com kqernduns >>>> priv@pdx.edu kqernduns >>>> pagine@dbzmail.com kqernduns >>>> pussyfootin@copticmail.com kqernduns >>>> trolling@xmail.net kqernduns >>>> alltheweb@webemails.com kqernduns >>>> moet@cnet.com kqernduns >>>> cyber@marchmail.com kqernduns >>>> orgdate@planetwave.net kqernduns >>>> chesstalk@miesto.sk kqernduns >>>> clientaddr@fadmail.com kqernduns >>>> linux@indiatimes.com kqernduns >>>> impersonator@everyone.net kqernduns >>>> forum@enough.co.uk kqernduns >>>> hummmmm@wackyandwild.co.uk kqernduns >>>> presentable@myfastmail.com kqernduns >>>> moderator@malaysia.cc kqernduns >>>> thelist@mailchoose.com kqernduns >>>> cmaster@eudoramail.com kqernduns >>>> netiquette@email.com kqernduns >>>> gales@attbi.com kqernduns >>>> cicp@freeze.com kqernduns >>>> nics@msgserver.com kqernduns >>>> adverts@gwu.edu kqernduns >>>> haltabuse@frogshit.com kqernduns >>>> nuke@buzzlemail.com kqernduns >>>> spam@virtualmail.com kqernduns >>>> goasia@yahoo.com kqernduns >>>> erik vanlint@yahoo.com kqernduns >>>> anals@angelfire.com kqernduns >>>> implemention@hikyaku.com kqernduns >>>> hijacked@enough.co.uk kqernduns >>>> izmeni@loveemail.com kqernduns >>>> sendig@certifiedmail.com kqernduns >>>> linuxmail@famous.as kqernduns >>>> madhaha@dogmail.org kqernduns >>>> pizdu@digimark.net kqernduns >>>> geronimo@gohip.com kqernduns >>>> mogu@emailstar.net kqernduns >>>> operamail@fastemailer.com kqernduns >>>> mimeole@hush.com kqernduns >>>> sissies@darkhorsefan.net kqernduns >>>> trempack@safemail.net kqernduns >>>> operapl@bigmailbox.com kqernduns >>>> allg@videomailstudio.com kqernduns >>>> smokin@getemail.cc kqernduns >>>> abandonware@vorras.net kqernduns >>>> bullshitting@writebacktome.com kqernduns >>>> ssection@yahoo.com kqernduns >>>> gutierrez@dugave.net kqernduns >>>> systranbox@footyfan.com kqernduns >>>> tvoix@freebiesfactory.com kqernduns >>>> matt@nuukiemail.com kqernduns >>>> publiquement@jokyo.com kqernduns >>>> cybertip@gurlmail.com kqernduns >>>> scammers@fiberia.com kqernduns >>>> telephon@mailbreak.com kqernduns >>>> smachine@hajmail.com kqernduns >>>> backassward@abarefoot.com kqernduns >>>> perl@macemail.com kqernduns >>>> seos@bellsouth.com kqernduns >>>> heshe@coolrio.com kqernduns >>>> caio@gwu.edu kqernduns >>>> welle@onemarq.com kqernduns >>>> webhists@fiberia.com kqernduns kqernduns >>>> infominder@backwards.com kqernduns >>>> girlfriend@abarefoot.com kqernduns >>>> demoscene@mastersoflove.com kqernduns >>>> adresses@kku.ac.kr kqernduns >>>> dunno@madcrazy.com kqernduns >>>> gatto@activatormail.com kqernduns >>>> quidquid@valudeal.com kqernduns >>>> tigen@mailandnews.co.uk kqernduns >>>> orggames@aseanmail.com kqernduns >>>> informati@wazup.com kqernduns >>>> bigole@sent.com kqernduns >>>> frends@broadbad.com kqernduns >>>> capio@hinduhome.com kqernduns >>>> bphonebook@zwallet.com kqernduns >>>> crackable@olg.com kqernduns >>>> welp@zybermail.com kqernduns >>>> trully@mailontario.com kqernduns >>>> spams@hushmail.com kqernduns >>>> availible@danworld.com kqernduns >>>> cyberpharises@msn.com kqernduns >>>> newbie@blackradio.org kqernduns >>>> encense@proudpakistani.net kqernduns >>>> slobotron@asiaer.com kqernduns >>>> ladiest@yahoo.com kqernduns >>>> orglesson@macmail.com kqernduns >>>> dbpubs@student.com kqernduns From: uzun@volloeko.de (Zayyf) Subject: kpggyttpd Date: 27 Apr 2004 10:14:04 -0700 Message-ID: <1cb2afda.0404270914.5c81ad92@posting.google.com> mahsul@streber24.de (Mashul) wrote in message news:... > musrif@maennerversteherin.com (Asheyeth) wrote in message news:<7c10856a.0404250322.5dee019@posting.google.com>... > > saldyrmak@abwesend.de (yenilmez) wrote in message news:<4e3535f0.0404211130.1469450c@posting.google.com>... > > > mixer@buerotiger.de (Achmed) wrote in message news:<97a76548.0404170836.2c03eb01@posting.google.com>... > > > > mailworm@partybombe.de (Fashtomed) wrote in message news:<232708bc.0404170203.5131d312@posting.google.com>... > > > > > sue@ist-allein.info (Hammer) wrote in message news:... > > > > > > boozer@partybombe.de (Shadow) wrote in message news:... > Saddam mi daha suclu yoksa bush mu? Bush mu daha cok kaybedecek yoksa saddam mi? > Hangisi insan haklarini ihlal ediyor, ya da insan haklarini ihlal edebilecekleri > insanlar kalacak mi geriye petrol dumaninin altinda. >>>> cuius@macvillage.net kpggyttpd >>>> resend@digimark.net kpggyttpd >>>> subscribtion@idigjesus.com kpggyttpd >>>> calomnie@hotcoolmail.com kpggyttpd >>>> faqs@matrimoniallink.com kpggyttpd >>>> computerwords@cashette.com kpggyttpd >>>> ademus@gujaratmail.com kpggyttpd >>>> testerday@nowalking.com kpggyttpd >>>> muss@lycos.com kpggyttpd >>>> showpost@newsguy.com kpggyttpd >>>> ciao@nativestar.net kpggyttpd >>>> rizome@joinme.com kpggyttpd >>>> specificaly@londonnetmail.com kpggyttpd >>>> vorhanden@portugues.org kpggyttpd >>>> poursuivre@youremailbox.com kpggyttpd >>>> pansa@scottishtories.com kpggyttpd >>>> boreing@catchamail.com kpggyttpd >>>> pdabench@qth.net kpggyttpd >>>> emule@myownemail.com kpggyttpd >>>> doomy@ausi.com kpggyttpd >>>> contient@geography.net kpggyttpd >>>> ahold@operamail.com kpggyttpd >>>> anonymizing@worldvillage.com kpggyttpd >>>> spoofing@nothotmail.org kpggyttpd >>>> stoggie@hotdak.net kpggyttpd >>>> terayon@xpectmore.com kpggyttpd >>>> econsumer@liespeopletell.com kpggyttpd >>>> slobo@easy.com kpggyttpd >>>> usefull@emailstuff.com kpggyttpd >>>> convinctions@apexmail.com kpggyttpd >>>> mailcity@pokemates.com kpggyttpd >>>> gona@computermail.net kpggyttpd >>>> dijuno@angelfire.com kpggyttpd >>>> bittorent@recycler.com kpggyttpd >>>> freebies@kavitha.com kpggyttpd >>>> suisse@szimmer.de kpggyttpd >>>> wimsnery@mylink.co.uk kpggyttpd >>>> addittion@funs.co.uk kpggyttpd >>>> serch@inet.hr kpggyttpd >>>> hmmm@wmich.edu kpggyttpd >>>> fuckingteen@weedmail.com kpggyttpd >>>> mailboms@coldmail.nu kpggyttpd >>>> phew@boardermail.com kpggyttpd >>>> woodmann@dcemail.com kpggyttpd >>>> usenet@abc.com kpggyttpd >>>> wobot@leonlai.net kpggyttpd >>>> hiself@nyc.rr.com kpggyttpd >>>> changedetect@ballsy.net kpggyttpd >>>> gadalke@okelah.com kpggyttpd >>>> herdthinners@uymail.com kpggyttpd >>>> eheh@aaen.dk kpggyttpd >>>> erik von lindt-herzog@yahoo.com kpggyttpd >>>> auch@insync.net kpggyttpd >>>> seite@aldar.net kpggyttpd >>>> skydesigns@belizemail.net kpggyttpd >>>> systran@freebiesfactory.com kpggyttpd >>>> twpyhr@prontomail.com kpggyttpd >>>> grmbl@cartooners.com kpggyttpd >>>> unbelievably@snailmail.net kpggyttpd >>>> gardenwork@ezfriend.com kpggyttpd >>>> predica@flash.net kpggyttpd >>>> href@nuri.net kpggyttpd >>>> fuck@emailstar.net kpggyttpd >>>> fdemo@america.hm kpggyttpd >>>> contrib@libero.it kpggyttpd >>>> favorise@gmx.de kpggyttpd >>>> endevor@phweb.com kpggyttpd >>>> websmoke@drakecom.com kpggyttpd >>>> cognden@geeklife.com kpggyttpd >>>> defendent@canada.com kpggyttpd >>>> euro@mailbreak.com kpggyttpd >>>> reportstalking@cewekcantik.com kpggyttpd >>>> berichten@hotcoolmail.com kpggyttpd >>>> draad@findbulgaria.com kpggyttpd >>>> newsgroups@geeklife.com kpggyttpd >>>> pouche@videomailstudio.com kpggyttpd >>>> shit@echoic.org kpggyttpd >>>> drugix@charter.net kpggyttpd >>>> basicaly@asianwired.com kpggyttpd >>>> chargebacks@insidehoops.com kpggyttpd >>>> comercialoriented@mail.com.fr kpggyttpd >>>> sicut@ip.com kpggyttpd >>>> spangdelicious@canoemail.com kpggyttpd >>>> altavista@gujaratmail.com kpggyttpd >>>> seens@ivillage.com kpggyttpd >>>> smtp@madmail.com kpggyttpd >>>> sweatheart@themail.com kpggyttpd >>>> euskalerria@jimmysmail.com kpggyttpd >>>> toopliable@madcrazy.com kpggyttpd >>>> html@flashmail.com kpggyttpd >>>> underage@geography.net kpggyttpd >>>> halfheartedly@libero.it kpggyttpd >>>> systransoft@christian.net kpggyttpd >>>> microsoft@ananzi.co.za kpggyttpd >>>> psssh@evilemail.com kpggyttpd >>>> antichildporn@familytreemail.com kpggyttpd >>>> date@smoove.org kpggyttpd >>>> huffy@lovecat.com kpggyttpd >>>> weeding@bonnag.com kpggyttpd >>>> mozhesh@avolio.com kpggyttpd >>>> zaza@boardermail.com kpggyttpd >>>> cbmsv@cs.com kpggyttpd >>>> sebe@awemail.com kpggyttpd >>>> wooo@yyhmail.com kpggyttpd >>>> dude@postmark.net kpggyttpd >>>> hahah@emailaccount.com kpggyttpd >>>> altadena@eml.cc kpggyttpd >>>> downloads@keromail.com kpggyttpd >>>> kreditkarte@animenation.com kpggyttpd >>>> misrepres@bangkok.com kpggyttpd >>>> dont@visto.com kpggyttpd >>>> ooooooooohenry@insidehoops.com kpggyttpd >>>> saddam@richfemale.com kpggyttpd >>>> gloriuos@web.de kpggyttpd >>>> crypted@butchfemme.net kpggyttpd >>>> elia@fastmail.fm kpggyttpd >>>> assurtions@lawguru.com kpggyttpd >>>> bookmarked@lovemail.co.uk kpggyttpd >>>> privatpolitik@goosemoose.com kpggyttpd >>>> emails@freeservers.com kpggyttpd >>>> hiiiiiiiiiya@capital.net kpggyttpd >>>> straylight@igloo.org kpggyttpd >>>> advertizments@clark.net kpggyttpd >>>> computermaterial@grlmail.com kpggyttpd >>>> aapje@elvis.com kpggyttpd >>>> porn@nextiraone.be kpggyttpd >>>> aren@kavitha.com kpggyttpd >>>> upload@anjungcafe.com kpggyttpd >>>> untergrund@discovery.com kpggyttpd >>>> evlhevlh@aol.com kpggyttpd >>>> ukstory@shadango.com kpggyttpd >>>> tatigkeiten@saintmail.net kpggyttpd >>>> idtheft@popmail.com kpggyttpd >>>> junkmail@nuri.net kpggyttpd >>>> orgaization@findlay.edu kpggyttpd >>>> antiscam@classifiedtoday.com kpggyttpd >>>> gawdamned@capital.net kpggyttpd >>>> qmqp@centralpets.com kpggyttpd >>>> rainypasslodge@outgun.com kpggyttpd >>>> svoi@msn.com kpggyttpd >>>> respice@alloymail.com kpggyttpd >>>> google@bigfoot.com kpggyttpd >>>> orgto@didamail.com kpggyttpd >>>> scamming@nothotmail.org kpggyttpd >>>> intitle@fastermail.com kpggyttpd >>>> shitbag@chickmail.com kpggyttpd >>>> geocities@alloymail.com kpggyttpd >>>> entangled@spancity.com kpggyttpd >>>> sprouts@doneasy.com kpggyttpd >>>> cheapo@amsat.org kpggyttpd >>>> mnoi@apexmail.com kpggyttpd >>>> abreviations@lawguru.com kpggyttpd >>>> cybercrime@planeta.com kpggyttpd >>>> pseudonyms@welho.com kpggyttpd >>>> spamming@emailstuff.com kpggyttpd >>>> malevolence@mailbell.com kpggyttpd >>>> sourceforge@chinesecool.com kpggyttpd >>>> eliteness@rotfl.com kpggyttpd >>>> wiredsafety@ezfriend.com kpggyttpd >>>> haha@emailcity.com kpggyttpd >>>> discussie@hotmail.com kpggyttpd >>>> couldn@orcon.net.nz kpggyttpd >>>> betas@dugave.net kpggyttpd >>>> veronavr@econofinance.com kpggyttpd >>>> prosto@catchamail.com kpggyttpd >>>> corelation@amexmail.com kpggyttpd >>>> fuckoff@ecomail.org kpggyttpd >>>> hadn@ureach.com kpggyttpd >>>> secureway@mtsu.edu kpggyttpd >>>> asshole@buzzlemail.com kpggyttpd >>>> hisher@vfemail.net kpggyttpd >>>> ines@macmail.com kpggyttpd >>>> elessar@jtgriffin.com kpggyttpd >>>> vienello@snu.ac.kr kpggyttpd >>>> mattmuffet@rk.org kpggyttpd >>>> foolfox@rediffmail.com kpggyttpd >>>> eurobrides@mylink.co.uk kpggyttpd >>>> agas@vim.org kpggyttpd >>>> hotmail@emailpinoy.com kpggyttpd >>>> showthread@myway.com kpggyttpd >>>> crimereport@surfsupnet.net kpggyttpd >>>> reposts@male.ru kpggyttpd >>>> whoelse@numail.co.uk kpggyttpd >>>> openssl@go.com kpggyttpd >>>> download@furman.htm kpggyttpd >>>> lotsah@alefbeh.com kpggyttpd >>>> paris@flairmail.com kpggyttpd >>>> teenz@ezrs.com kpggyttpd >>>> deze@tvdance.com kpggyttpd >>>> forum@netjunk.com kpggyttpd >>>> ania@warwithboredom.com kpggyttpd >>>> babelfish@incamail.com kpggyttpd >>>> sreal@leonlai.net kpggyttpd >>>> lusisti@hiphopmail.com kpggyttpd >>>> spaming@jaydemail.com kpggyttpd >>>> decompiling@mypersonalemail.com kpggyttpd >>>> wouldn@cau.ac.kr kpggyttpd >>>> popups@zworg.com kpggyttpd >>>> changedetection@hotdak.com kpggyttpd >>>> hardball@frogshit.com kpggyttpd >>>> attn@internav.com kpggyttpd >>>> similia@aahlife.com kpggyttpd >>>> ffentlich@christian.net kpggyttpd >>>> forun@ufl.edu kpggyttpd >>>> proxies@warwithboredom.com kpggyttpd >>>> bastoids@portcharles.net kpggyttpd >>>> mala@bikermail.com kpggyttpd >>>> zasunut@bestdresses.com kpggyttpd >>>> hummm@skunkbox.com kpggyttpd >>>> doesn@findlay.edu kpggyttpd >>>> scumbag@portalplanet.com kpggyttpd >>>> bitched@edtn.com kpggyttpd >>>> wachtwoorden@iss.net kpggyttpd >>>> doit@nodeception.com kpggyttpd >>>> lenghty@smootch.com kpggyttpd >>>> porting@gothnation.com kpggyttpd >>>> kayaker@discovery.com kpggyttpd >>>> cardia@mtsu.edu kpggyttpd >>>> tortious@iscooler.com kpggyttpd >>>> adviced@ansluten.com kpggyttpd >>>> lookover@asiapoint.net kpggyttpd >>>> dawgs@ecocity.com kpggyttpd >>>> sucecess@whalemail.com kpggyttpd >>>> bewa@macemail.com kpggyttpd >>>> evanlint@nextiraone.be kpggyttpd >>>> inanchor@serverart.org kpggyttpd >>>> occurrance@dog.com kpggyttpd >>>> nachrichten@activatormail.com kpggyttpd >>>> popstars@inetbharat.com kpggyttpd >>>> decieb@blabla.com kpggyttpd >>>> peepoles@mailontario.com kpggyttpd >>>> unodc@wildemail.com kpggyttpd >>>> prob@heartz.com kpggyttpd >>>> biznes@alefbeh.com kpggyttpd >>>> millosevich@inonesearch.com kpggyttpd >>>> workarounds@drakecom.com kpggyttpd >>>> internet@cashette.com kpggyttpd >>>> antispam@dxer.org kpggyttpd >>>> aljazeera@bigfoot.com kpggyttpd >>>> nunc@cox.net kpggyttpd >>>> combolist@zipmail.com kpggyttpd >>>> cantonale@canada.com kpggyttpd >>>> postgresssql@arabia.com kpggyttpd >>>> postid@econofinance.com kpggyttpd >>>> luser@smail.com kpggyttpd >>>> kompressor@mailjolt.com kpggyttpd >>>> everytime@startrekmail.com kpggyttpd >>>> prudenter@luci.org kpggyttpd >>>> skopirovat@empereur.com kpggyttpd >>>> localita@bonnag.com kpggyttpd >>>> oops@fashionicon.com kpggyttpd >>>> ifccfbi@gohip.com kpggyttpd >>>> charset@epomail.com kpggyttpd >>>> tounge@vipo.com kpggyttpd >>>> impune@inonesearch.com kpggyttpd >>>> javascript@miesto.sk kpggyttpd >>>> horticulturists@mypersonalemail.com kpggyttpd >>>> webhits@sportsline.com kpggyttpd >>>> beschlag@godmail.com kpggyttpd >>>> blah@cewekcantik.com kpggyttpd >>>> defamation@mail.com.fr kpggyttpd >>>> mozilla@hikyaku.com kpggyttpd >>>> inurl@elvis.com kpggyttpd >>>> geeminee@centralpets.com kpggyttpd >>>> forefront@fastmail.ca kpggyttpd >>>> studing@madmail.com kpggyttpd >>>> brainless@cau.ac.kr kpggyttpd >>>> megago@iss.net kpggyttpd >>>> deranged@nodeception.com kpggyttpd >>>> groupdomain@bolt.com kpggyttpd >>>> hmmmm@hush.com kpggyttpd >>>> dchenka@yahoo.com kpggyttpd >>>> postcount@momsbreak.com kpggyttpd >>>> groot@flairmail.com kpggyttpd >>>> safetyed@anonymous.to kpggyttpd >>>> symetric@inbox.com.pk kpggyttpd >>>> indepth@lexmark.com kpggyttpd >>>> tsokol@emumail.net kpggyttpd >>>> vivalove@webemails.com kpggyttpd >>>> cybertipii@mantramail.com kpggyttpd >>>> sergey@backwards.com kpggyttpd >>>> slsk@acmemail.net kpggyttpd >>>> kazaa@netscape.net kpggyttpd >>>> gorg@joinme.com kpggyttpd >>>> fritze@hayoo.com kpggyttpd >>>> schen@lissamail.com kpggyttpd >>>> uninvited@uiah.fi kpggyttpd >>>> zeismic@mantramail.com kpggyttpd >>>> tiporich@awemail.com kpggyttpd >>>> weeeeeeee@hushmail.com kpggyttpd >>>> imformation@goggo.com kpggyttpd >>>> weilding@usa.net kpggyttpd >>>> falsche@allasianuk.com kpggyttpd >>>> theorical@educationmail.net kpggyttpd >>>> occt@chinesecool.com kpggyttpd >>>> develope@jtgriffin.com kpggyttpd >>>> ccctournament@yahoo.com kpggyttpd >>>> eachother@bestdresses.com kpggyttpd >>>> apologise@dolally.com kpggyttpd >>>> webhosting@looksmart.com kpggyttpd >>>> oppps@emailx.net kpggyttpd >>>> cached@eml.cc kpggyttpd >>>> babesontheweb@nativestar.net kpggyttpd >>>> goodboy@thereallybigone.com kpggyttpd >>>> gigio@iphat.net kpggyttpd >>>> anonimously@cybermail.net kpggyttpd >>>> acquintance@wildcats.ky kpggyttpd >>>> imsn@acazamail.com kpggyttpd >>>> aignes@hush.ai kpggyttpd >>>> uncensored@resume.com kpggyttpd >>>> anticommercial@amuro.net kpggyttpd >>>> quisinsky@animenation.com kpggyttpd >>>> intro@nowalking.com kpggyttpd >>>> weab@iphat.net kpggyttpd >>>> whatshisname@jabuti.com kpggyttpd >>>> brinkster@asurfer.com kpggyttpd >>>> crappola@avolio.com kpggyttpd >>>> definitly@onlineus.com kpggyttpd >>>> spammed@aaemail.com kpggyttpd >>>> politcal@zzn.com kpggyttpd >>>> portscan@coolarabs.com kpggyttpd >>>> geees@ecocity.com kpggyttpd >>>> lacessit@sacbeemail.com kpggyttpd >>>> allinanchor@wwwplanet.net kpggyttpd >>>> trollie@vink.org kpggyttpd >>>> didnt@inbox.ru kpggyttpd >>>> msie@jabuti.com kpggyttpd >>>> helo@belizemail.net kpggyttpd >>>> esmtp@kittymail.com kpggyttpd >>>> einer@amuro.net kpggyttpd >>>> stalker@atlaswebmail.com kpggyttpd >>>> algos@dogomania.com kpggyttpd >>>> panagea@danworld.com kpggyttpd >>>> pyslsk@home.com kpggyttpd >>>> passwrd@tmicha.net kpggyttpd >>>> ethnically@familytreemail.com kpggyttpd >>>> copyrighted@heartz.com kpggyttpd >>>> searchlores@stribmail.com kpggyttpd >>>> asmworkshop@aussiemail.com.au kpggyttpd >>>> assur@mypersonalemail.com kpggyttpd >>>> weavers@thepostmaster.net kpggyttpd >>>> xodi@bu.edu kpggyttpd >>>> personnels@macvillage.net kpggyttpd >>>> pdfs@gurlmail.com kpggyttpd >>>> fernch@langoo.com kpggyttpd >>>> valse@mailfreeway.com kpggyttpd >>>> intergov@wans.net kpggyttpd >>>> stbtclient@onebox.com kpggyttpd >>>> advertizing@mailpride.com kpggyttpd >>>> reposting@yahoo.ca kpggyttpd >>>> hited@online.ie kpggyttpd >>>> gianni@netscape.com kpggyttpd >>>> habes@arabia.com kpggyttpd >>>> spammer@myownemail.com kpggyttpd >>>> newsarticle@icqmail.com kpggyttpd >>>> niet@godmail.com kpggyttpd >>>> sollicitation@lovemail.com kpggyttpd >>>> neccesarily@swissmail.net kpggyttpd >>>> speaketh@netscape.net kpggyttpd >>>> gameshows@mailblocks.com kpggyttpd >>>> silentes@eudoramail.com kpggyttpd >>>> article@dmailman.com kpggyttpd >>>> pffff@doramail.com kpggyttpd >>>> pissed@hurting.com kpggyttpd >>>> comcast@hayoo.com kpggyttpd >>>> shity@yougotemail.com kpggyttpd >>>> andere@cooljakarta.com kpggyttpd >>>> ordinateur@mail.com kpggyttpd >>>> judiciaire@cs.com kpggyttpd >>>> leganord@excite.com kpggyttpd >>>> firs@ausi.com kpggyttpd >>>> bullshit@thepostbox.co.uk kpggyttpd >>>> apps@londonnetmail.com kpggyttpd >>>> theboard@numail.co.uk kpggyttpd >>>> infos@ecomail.org kpggyttpd >>>> referers@go.com kpggyttpd >>>> shtml@hush.ai kpggyttpd >>>> uninvolved@mailbell.com kpggyttpd >>>> ointments@matrimoniallink.com kpggyttpd >>>> tions@allstarz.org kpggyttpd >>>> practises@inet.hr kpggyttpd >>>> ccctournament@yebox.com kpggyttpd >>>> ericvanlint@yahoo.com kpggyttpd >>>> spyware@spl.at kpggyttpd >>>> uidl@yahoo.de kpggyttpd >>>> weft@grlmail.com kpggyttpd >>>> semingly@blackradio.org kpggyttpd >>>> challanging@kinkikids.com kpggyttpd >>>> nemo@ziplogmail.com kpggyttpd >>>> bitching@iservejesus.com kpggyttpd >>>> ebenezer@skylarbaseball.com kpggyttpd >>>> stalkers@darkhorsefan.net kpggyttpd >>>> normaly@webinbox.com kpggyttpd >>>> honeys@jabble.com kpggyttpd >>>> bookmarks@mailblocks.com kpggyttpd >>>> werent@squirrelz.net kpggyttpd >>>> creditcardinformatie@richfemale.com kpggyttpd >>>> comming@moosemail.com kpggyttpd >>>> tates@kornet.net kpggyttpd >>>> netblock@educationmail.net kpggyttpd >>>> taire@liespeopletell.com kpggyttpd >>>> allinurl@dog.com kpggyttpd >>>> wasn@iservejesus.com kpggyttpd >>>> voyeurs@emumail.net kpggyttpd >>>> gomer@nextiraone.be kpggyttpd >>>> twentythree@mozartmail.com kpggyttpd >>>> sensi@fastmail.ca kpggyttpd >>>> pakage@unitel.co.kr kpggyttpd >>>> icobalt@insync.net kpggyttpd >>>> sacco@whalemail.com kpggyttpd >>>> popup@mailjolt.com kpggyttpd >>>> surprize@clark.net kpggyttpd >>>> xxxx@hotdak.net kpggyttpd >>>> handwritting@atomicbot.com kpggyttpd >>>> bots@hotdak.com kpggyttpd >>>> chargback@acmemail.net kpggyttpd >>>> ccmaker@fashionicon.com kpggyttpd >>>> aditionally@acazamail.com kpggyttpd >>>> outblaze@atlaswebmail.com kpggyttpd >>>> puristic@internav.com kpggyttpd >>>> weren@email.ky kpggyttpd >>>> iciaire@sminkymail.com kpggyttpd >>>> homepage@norikomail.com kpggyttpd >>>> propri@snet.net kpggyttpd >>>> femme@lissamail.com kpggyttpd >>>> representitive@mydeja.com kpggyttpd >>>> decrypted@keromail.com kpggyttpd >>>> desparation@bellsouth.com kpggyttpd >>>> smogs@asiapoint.net kpggyttpd >>>> mailbombs@healthcaremail.com kpggyttpd >>>> publically@dotpars.com kpggyttpd >>>> exetools@yapost.com kpggyttpd >>>> commerical@ananzi.co.za kpggyttpd >>>> zite@fastermail.com kpggyttpd >>>> browser@myway.com kpggyttpd >>>> enfo@moosemail.com kpggyttpd >>>> soglasen@yahoo.com kpggyttpd >>>> gawd@msgserver.com kpggyttpd >>>> europeanguide@thetorpedoes.com kpggyttpd >>>> hasn@idigjesus.com kpggyttpd >>>> urls@goodnewsmail.com kpggyttpd >>>> chegwin@surimail.com kpggyttpd >>>> whilst@kku.ac.kr kpggyttpd >>>> cloakers@icq.com kpggyttpd >>>> vianello@aaemail.com kpggyttpd >>>> dismantled@net.hr kpggyttpd >>>> readmessa@pleasemail.to kpggyttpd >>>> bindisplay@cowokganteng.com kpggyttpd >>>> dryers@broadbad.com kpggyttpd >>>> ranshe@bikermail.com kpggyttpd >>>> login@doneasy.com kpggyttpd >>>> phplab@mailchoose.com kpggyttpd >>>> chessplayer@hananet.net kpggyttpd >>>> freeby@webmail.co.za kpggyttpd >>>> https@stranica.com kpggyttpd >>>> stottern@eyou.com kpggyttpd >>>> treviso@jimmysmail.com kpggyttpd >>>> favia@cooljakarta.com kpggyttpd >>>> admin@malaysia.cc kpggyttpd >>>> informations@alislam.com kpggyttpd >>>> eine@catholic.org kpggyttpd >>>> finem@ilema.net kpggyttpd >>>> alphabeticaly@mail.com kpggyttpd >>>> himherself@getemail.cc kpggyttpd >>>> menya@flashmail.com kpggyttpd >>>> jerryj@yahoo.com kpggyttpd >>>> cyberangels@fastmail.fm kpggyttpd >>>> eigent@north.org kpggyttpd >>>> seerev@etailcentral.com kpggyttpd >>>> cloaking@langoo.com kpggyttpd >>>> michhele@lycos.com kpggyttpd >>>> bearly@smootch.com kpggyttpd >>>> ungesetzlichen@coolindian.com kpggyttpd >>>> straitjacket@recyclermail.com kpggyttpd >>>> voila@anjungcafe.com kpggyttpd >>>> comin@easy.com kpggyttpd >>>> zenful@dcemail.com kpggyttpd >>>> qmail@wcnet.org kpggyttpd >>>> downloadable@nameplanet.com kpggyttpd >>>> emoticons@epomail.com kpggyttpd >>>> sirdream@aol.com kpggyttpd >>>> bookmarlets@yellow.co.uk kpggyttpd >>>> collator@net.hr kpggyttpd >>>> phrozen@resume.com kpggyttpd >>>> lancia@radioblack.com kpggyttpd >>>> email@animail.net kpggyttpd >>>> phrocrew@yahoo.com kpggyttpd >>>> jazeera@postmaster.co.uk kpggyttpd >>>> sitegadgets@thirdage.com kpggyttpd >>>> kredietkaartinformatie@sitespider.co.uk kpggyttpd >>>> inbuilt@dogmail.org kpggyttpd >>>> mime@ansluten.com kpggyttpd >>>> netscape@lovemail.com kpggyttpd >>>> seperate@cowokganteng.com kpggyttpd >>>> defamatory@kinkikids.com kpggyttpd >>>> isreal@linuxmail.org kpggyttpd >>>> erikvanlint@yahoo.com kpggyttpd >>>> unsolicited@gothnation.com kpggyttpd >>>> persistant@momsbreak.com kpggyttpd >>>> jasman@prousa.net kpggyttpd >>>> lurkerone@home.com kpggyttpd >>>> slandered@bu.edu kpggyttpd >>>> scammer@webescape.com kpggyttpd >>>> laters@furman.htm kpggyttpd >>>> pretenzii@wiredmail.co.nz kpggyttpd >>>> klar@firstname.com kpggyttpd >>>> disavowed@goggo.com kpggyttpd >>>> impartiality@muchomail.com kpggyttpd >>>> hahahah@jokyo.com kpggyttpd >>>> haters@gnu.org kpggyttpd >>>> braindead@thefishfinder.com kpggyttpd >>>> fravio@graffiti.net kpggyttpd >>>> zanon@blabla.com kpggyttpd >>>> picw@jabble.com kpggyttpd >>>> dripc@mastersoflove.com kpggyttpd >>>> unwarranted@coldmail.nu kpggyttpd >>>> bittorrent@smtp.com kpggyttpd >>>> fantomaster@dxer.org kpggyttpd >>>> cannonfodder@bigmailbox.com kpggyttpd >>>> erik van lint@yahoo.com kpggyttpd >>>> uncollated@spro.net kpggyttpd >>>> theregister@empereur.com kpggyttpd >>>> allright@icq.com kpggyttpd >>>> verfolgen@cybermail.net kpggyttpd >>>> hahahhahahaha@marchmail.com kpggyttpd >>>> inact@email.ky kpggyttpd >>>> cinix@canoemail.com kpggyttpd >>>> rtfm@xpost.net kpggyttpd >>>> beschikbaar@aaen.dk kpggyttpd >>>> itsy@dbzmail.com kpggyttpd >>>> chaffe@muchomail.com kpggyttpd >>>> uslovii@hinduhome.com kpggyttpd >>>> dieses@emailaccount.com kpggyttpd >>>> fraudelent@iname.ru kpggyttpd >>>> hagcc@certifiedmail.com kpggyttpd >>>> dochenkova@ottawa.com kpggyttpd >>>> intersting@glay.org kpggyttpd >>>> rwcrmxc@newsguy.com kpggyttpd >>>> cgiforme@allstarz.org kpggyttpd >>>> edsb@doramail.com kpggyttpd >>>> parolj@asiaco.com kpggyttpd >>>> ccct@inbox.ru kpggyttpd >>>> michhelle@funs.co.uk kpggyttpd >>>> webmasters@aussiemail.com.au kpggyttpd >>>> gaux@fastemailer.com kpggyttpd >>>> homophobe@risingdragons.com kpggyttpd >>>> filecompression@hi.hinet.hr kpggyttpd >>>> klebing@coolyork.com kpggyttpd >>>> greencard@emailx.net kpggyttpd >>>> outwiegh@iscooler.com kpggyttpd >>>> squirel@asiaco.com kpggyttpd >>>> ctions@mailpanda.com kpggyttpd >>>> yyytttchessbase@attbi.com kpggyttpd >>>> fraviagroup@allasianuk.com kpggyttpd >>>> stats@ezrs.com kpggyttpd >>>> comrom@kittymail.com kpggyttpd >>>> javascripts@freezemail.com kpggyttpd >>>> sociopath@dolally.com kpggyttpd >>>> marcoz@goracemail.com kpggyttpd >>>> cmon@mailpride.com kpggyttpd >>>> uspassword@bangkok.com kpggyttpd >>>> ddosattacked@dmailman.com kpggyttpd >>>> iraqi@netscape.com kpggyttpd >>>> hype@etailcentral.com kpggyttpd >>>> webfog@aaahmail.com kpggyttpd >>>> accordace@america.hm kpggyttpd >>>> trueloves@lovecat.com kpggyttpd >>>> alot@graffiti.net kpggyttpd >>>> personals@eyou.com kpggyttpd >>>> rashid@gambleemail.com kpggyttpd >>>> kudos@mypersonalemail.com kpggyttpd >>>> rambleings@didamail.com kpggyttpd >>>> reportcp@pobox.com kpggyttpd >>>> messageboards@jaydemail.com kpggyttpd >>>> toolz@healthcaremail.com kpggyttpd >>>> http@inbox.com.pk kpggyttpd >>>> kuleven@lexmark.com kpggyttpd >>>> finche@abc.com kpggyttpd >>>> follwing@asianwired.com kpggyttpd >>>> occasionaly@mailandnews.co.uk kpggyttpd >>>> particularily@nameplanet.com kpggyttpd >>>> accussed@butchfemme.net kpggyttpd >>>> sideeffe@freeze.com kpggyttpd >>>> ricerca@zipmail.com.br kpggyttpd >>>> assed@ilema.net kpggyttpd >>>> padova@coolyork.com kpggyttpd >>>> philippines@esalesbroker.com kpggyttpd >>>> slandering@footyfan.com kpggyttpd >>>> cahoots@sympatico.ca kpggyttpd >>>> agis@aseanmail.com kpggyttpd >>>> mihs@boldplanet.com kpggyttpd >>>> phonebook@netster.com kpggyttpd >>>> leuven@procrastination.org kpggyttpd >>>> chessbase@yahoo.com kpggyttpd >>>> followup@mailpuppy.com kpggyttpd >>>> crapmongers@netster.com kpggyttpd >>>> xaknuli@gnu.org kpggyttpd >>>> pesky@atomicbot.com kpggyttpd >>>> ccard@computermail.net kpggyttpd >>>> yyyttt@scottishtories.com kpggyttpd >>>> bestrebt@looksmart.com kpggyttpd >>>> mckenney@yahoo.com kpggyttpd >>>> priv@pdx.edu kpggyttpd >>>> pagine@dbzmail.com kpggyttpd >>>> pussyfootin@copticmail.com kpggyttpd >>>> trolling@xmail.net kpggyttpd >>>> alltheweb@webemails.com kpggyttpd >>>> moet@cnet.com kpggyttpd >>>> cyber@marchmail.com kpggyttpd >>>> orgdate@planetwave.net kpggyttpd >>>> chesstalk@miesto.sk kpggyttpd >>>> clientaddr@fadmail.com kpggyttpd >>>> linux@indiatimes.com kpggyttpd >>>> impersonator@everyone.net kpggyttpd >>>> forum@enough.co.uk kpggyttpd >>>> hummmmm@wackyandwild.co.uk kpggyttpd >>>> presentable@myfastmail.com kpggyttpd >>>> moderator@malaysia.cc kpggyttpd >>>> thelist@mailchoose.com kpggyttpd >>>> cmaster@eudoramail.com kpggyttpd >>>> netiquette@email.com kpggyttpd >>>> gales@attbi.com kpggyttpd >>>> cicp@freeze.com kpggyttpd >>>> nics@msgserver.com kpggyttpd >>>> adverts@gwu.edu kpggyttpd >>>> haltabuse@frogshit.com kpggyttpd >>>> nuke@buzzlemail.com kpggyttpd >>>> spam@virtualmail.com kpggyttpd >>>> goasia@yahoo.com kpggyttpd >>>> erik vanlint@yahoo.com kpggyttpd >>>> anals@angelfire.com kpggyttpd >>>> implemention@hikyaku.com kpggyttpd >>>> hijacked@enough.co.uk kpggyttpd >>>> izmeni@loveemail.com kpggyttpd >>>> sendig@certifiedmail.com kpggyttpd >>>> linuxmail@famous.as kpggyttpd >>>> madhaha@dogmail.org kpggyttpd >>>> pizdu@digimark.net kpggyttpd >>>> geronimo@gohip.com kpggyttpd >>>> mogu@emailstar.net kpggyttpd >>>> operamail@fastemailer.com kpggyttpd >>>> mimeole@hush.com kpggyttpd >>>> sissies@darkhorsefan.net kpggyttpd >>>> trempack@safemail.net kpggyttpd >>>> operapl@bigmailbox.com kpggyttpd >>>> allg@videomailstudio.com kpggyttpd >>>> smokin@getemail.cc kpggyttpd >>>> abandonware@vorras.net kpggyttpd >>>> bullshitting@writebacktome.com kpggyttpd >>>> ssection@yahoo.com kpggyttpd >>>> gutierrez@dugave.net kpggyttpd >>>> systranbox@footyfan.com kpggyttpd >>>> tvoix@freebiesfactory.com kpggyttpd >>>> matt@nuukiemail.com kpggyttpd >>>> publiquement@jokyo.com kpggyttpd >>>> cybertip@gurlmail.com kpggyttpd >>>> scammers@fiberia.com kpggyttpd >>>> telephon@mailbreak.com kpggyttpd >>>> smachine@hajmail.com kpggyttpd >>>> backassward@abarefoot.com kpggyttpd >>>> perl@macemail.com kpggyttpd >>>> seos@bellsouth.com kpggyttpd >>>> heshe@coolrio.com kpggyttpd >>>> caio@gwu.edu kpggyttpd >>>> welle@onemarq.com kpggyttpd >>>> webhists@fiberia.com kpggyttpd kpggyttpd >>>> infominder@backwards.com kpggyttpd >>>> girlfriend@abarefoot.com kpggyttpd >>>> demoscene@mastersoflove.com kpggyttpd >>>> adresses@kku.ac.kr kpggyttpd >>>> dunno@madcrazy.com kpggyttpd >>>> gatto@activatormail.com kpggyttpd >>>> quidquid@valudeal.com kpggyttpd >>>> tigen@mailandnews.co.uk kpggyttpd >>>> orggames@aseanmail.com kpggyttpd >>>> informati@wazup.com kpggyttpd >>>> bigole@sent.com kpggyttpd >>>> frends@broadbad.com kpggyttpd >>>> capio@hinduhome.com kpggyttpd >>>> bphonebook@zwallet.com kpggyttpd >>>> crackable@olg.com kpggyttpd >>>> welp@zybermail.com kpggyttpd >>>> trully@mailontario.com kpggyttpd >>>> spams@hushmail.com kpggyttpd >>>> availible@danworld.com kpggyttpd >>>> cyberpharises@msn.com kpggyttpd >>>> newbie@blackradio.org kpggyttpd >>>> encense@proudpakistani.net kpggyttpd >>>> slobotron@asiaer.com kpggyttpd >>>> ladiest@yahoo.com kpggyttpd >>>> orglesson@macmail.com kpggyttpd >>>> dbpubs@student.com kpggyttpd From: amir@quantentunnel.de (Altinda) Subject: hwwiizluw Date: 28 Apr 2004 02:59:54 -0700 Message-ID: <7fc5c6a6.0404280159.4431835d@posting.google.com> mahsul@streber24.de (Mashul) wrote in message news:... > musrif@maennerversteherin.com (Asheyeth) wrote in message news:<7c10856a.0404250322.5dee019@posting.google.com>... > > saldyrmak@abwesend.de (yenilmez) wrote in message news:<4e3535f0.0404211130.1469450c@posting.google.com>... > > > mixer@buerotiger.de (Achmed) wrote in message news:<97a76548.0404170836.2c03eb01@posting.google.com>... > > > > mailworm@partybombe.de (Fashtomed) wrote in message news:<232708bc.0404170203.5131d312@posting.google.com>... > > > > > sue@ist-allein.info (Hammer) wrote in message news:... > > > > > > boozer@partybombe.de (Shadow) wrote in message news:... hwwiizluw > > > > sacco hwwiizluw > > > > chargebacks hwwiizluw > > > > forefront hwwiizluw > > > > theboard hwwiizluw > > > > falsche hwwiizluw > > > > fraudelent hwwiizluw > > > > yyytttogter hwwiizluw > > > > cybertip hwwiizluw > > > > tiporich hwwiizluw > > > > kredietkaartinformatie hwwiizluw > > > > occurrance hwwiizluw > > > > respice hwwiizluw > > > > abreviations hwwiizluw > > > > seens hwwiizluw > > > > weren hwwiizluw > > > > tortious hwwiizluw > > > > mailboms hwwiizluw > > > > ffentlich hwwiizluw > > > > slobo hwwiizluw > > > > sirdream hwwiizluw > > > > 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<7fc5c6a6.0404280211.2c634e27@posting.google.com> mahsul@streber24.de (Mashul) wrote in message news:... > musrif@maennerversteherin.com (Asheyeth) wrote in message news:<7c10856a.0404250322.5dee019@posting.google.com>... > > saldyrmak@abwesend.de (yenilmez) wrote in message news:<4e3535f0.0404211130.1469450c@posting.google.com>... > > > mixer@buerotiger.de (Achmed) wrote in message news:<97a76548.0404170836.2c03eb01@posting.google.com>... > > > > mailworm@partybombe.de (Fashtomed) wrote in message news:<232708bc.0404170203.5131d312@posting.google.com>... > > > > > sue@ist-allein.info (Hammer) wrote in message news:... > > > > > > boozer@partybombe.de (Shadow) wrote in message news:... kxhakcvfb > > > > predica kxhakcvfb > > > > bullshit kxhakcvfb > > > > madhaha kxhakcvfb > > > > welle kxhakcvfb > > > > tatigkeiten kxhakcvfb > > > > cbmsv kxhakcvfb > > > > fravio kxhakcvfb > > > > downloads kxhakcvfb > > > > thelist kxhakcvfb > > > > theregister kxhakcvfb > > > > spyware kxhakcvfb > > 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kxhakcvfb > > > > kreditkarte kxhakcvfb > > > > ointments kxhakcvfb > > > > brinkster kxhakcvfb > > > > sirdream kxhakcvfb > > > > everytime kxhakcvfb From: wackoyacko2000@yahoo.com (Andrew Hunter) Subject: help needed....step sizes, airbagging, optimization and my new bomber.... Date: 28 Apr 2004 04:54:19 -0700 Message-ID: <112f3b73.0404280354.72df626d@posting.google.com> Behold Assault and Battery. Submitted to 94nop, it scores a respectable but insufficient 110. ;redcode-94nop ;name Assault and Battery v0.1 ;author Andrew Hunter ;strategy stun bomber ;strategy original version ;assert CORESIZE==8000 ;-----------BOMBER----------- step equ 2223 throw top bmbBootPtr mov.i {0,#0 ptr mov.i step,@2*step mov.i sbmbP,{ptr sub.f incrP,ptr start mov.i sbmbP,@ptr mov.i }mbmbP,*ptr jmz.a ptr, {mbmbP tail jmp clrBP,tail+1 ;------------------------------ ;-----------BOMBS------------- sbmb spl #2,#1 mbmb mov.i @0,}-1 ;----------------------------- ;positioning and weird boot needed ;for successful airbag. ;-----------D-CLEAR------------ gate equ (clrB-1) clrB incr spl #-step*2-1,<-step*2 clr mov bomb,>gate djn.f clr,>gate bomb dat >2667,bomb-gate+1 ;------------------------------ clrPtr dat 0,clrOff+1 bomberOff equ (tail+3240) clrOff equ (tail+2844) bombsOff equ (tail+1372) sbmbP equ ((bombsOff-bomberOff)+tail-(clr-sbmb)) mbmbP equ ((bombsOff-bomberOff)+tail-(clr-mbmb)) incrP equ ((clrOff-bomberOff)+tail-(bomb-clrB)) clrBP equ incrP ;----------BOOTING CODE-------- boot bombsPtr spl 1,clr+1 bombsOffPtr spl 1,bombsOff+1 ;boots the Bombs. mov bomberOffPtr, #8 ;------------------------------ ;TODO: add decoy/decoymaker? Q-scan? end boot A bunch of questions for y'all. I picked a step of 2333 cause that's what Behomot, which I based this off, used...but I'd like to optimize it. Dumb brute force tends to work for that kind of stuff...BUT, not here. You see, the boot distances are placed so a. the clear never gets hit and b. the bombs will get hit late in the bombing cycle, in such a way that the airbag will fall through. (Just so you know, that's why I boot a bit of the clear along with the bombs. after booting, the bombs look like this: spl #2,#1 mov.i @0,}-1 spl #3553,#3554 mov 2, >2 The idea is that late, once a good spread has been layed down, a spl #2,#1 bomb will land on the mov half of the incendiary (mov.i @0,}-1). When it does, the airbag will check to see if mov 2,>2 is 0, which it's not, and will jump to clear. (As a side note, can anyone see a way I can get that to work w/o the two stolen lines from the clear? If I do it the same way, then the spl line which lands points to empty core, which is of course 0. Any ideas?) The more important reason I'm telling you this is that it prevents me from optimizing steps, because when I change the step, I have to hand tune the boots to work. Any ideas on that? Oh yeah, speaking of that, anyone got a program (I hear people talking about such things) which randomizes certain constants and then automatically tests them against a suite of warriors? I've got a program I was given which can randomize the constants, but then I have to hand benchmark them which takes a LONG time. Oh yes, and speaking of benchmarking them...I test against the warriors in the Wilfiz suite. Is this a good test suite? Lastly, the Q^4.5 scan... I have a copy of this, given to me in my warrior Cacodemon by Fizmo. I was warned that moving around the "tab" locations could mess up the scan, and I looked at the scan code, and can't make head nor tail of it. I'd like to add the scan to Assault and Battery, but I don't know enough about how Q^4.5 works to safely modify it to add my warrior and boot code. Help? 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> > spoofing lbpdcjoso > > > > alltheweb lbpdcjoso > > > > convinctions lbpdcjoso > > > > microsoft lbpdcjoso > > > > respice lbpdcjoso > > > > madhaha lbpdcjoso > > > > entangled lbpdcjoso From: "Robert Macrae" Subject: Re: help needed....step sizes, airbagging, optimization and my new bomber.... Date: Wed, 28 Apr 2004 16:33:32 +0100 Message-ID: <408fcf7d$0$10677$cc9e4d1f@news.dial.pipex.com> > ;-----------BOMBER----------- > step equ 2223 > throw top bmbBootPtr mov.i {0,#0 > ptr mov.i step,@2*step > mov.i sbmbP,{ptr > sub.f incrP,ptr > start mov.i sbmbP,@ptr > mov.i }mbmbP,*ptr > jmz.a ptr, {mbmbP > tail jmp clrBP,tail+1 > ;------------------------------ This is pretty tough to read and I'm not certain how it works, but it seems to throw two SPL bombs and one MOV bomb in a Tornado loop? The trouble is, with the small constants used in the bombs some bombs must be very close to each other. This reduces effectiveness a lot. I once had a go at writing something similar myself, and IIRC it is possible to place 2xSPL and 1xMOV well separated, or perhaps even 1xSPL and 2xMOV. I think either should give a major gain in efficiency, with 2xMOV the stronger against replicators. > A bunch of questions for y'all. I picked a step of 2333 cause that's > what Behomot, which I based this off, used...but I'd like to optimize > it. Dumb brute force tends to work for that kind of stuff...BUT, not > here. You see, the boot distances are placed so > a. the clear never gets hit > and b. the bombs will get hit late in the bombing cycle, in such a way > that the airbag will fall through. One brute-force approach is to test your random variants against a passive enemy like SPL #0, 0, and retain only those that can beat it in a single test round (or maybe beat it 5/5 rounds). The argument is that if they can win they probably aren't crippling themselves. The method I use is: 1) Generate 200 or so random variants. 2) Create a list of their filenames and prepend with the name of the passive enemy. 3) Submit them to MTS in a First vs All tournament with just 1 (or 5) rounds per battle. 4) Pipe the output into a text file (or parse the score file output), keep the variants that won and drop the rest. 5) When I have accumulated 100 or so viable warriors, start to test them against real warriors. Obviously the 1-round tournaments take almost no time, so provided the process is reasonably automated it doesn't matter if you only pick up a handful of viable warriors per batch. The reason for batches of 200 is a vague recollection of hitting problems with MTS as the number of warriors got very large, but you could easily try 1000 to see if it works? Robert From: wackoyacko2000@yahoo.com (Andrew Hunter) Subject: Re: help needed....step sizes, airbagging, optimization and my new bomber.... Date: 28 Apr 2004 16:57:36 -0700 Message-ID: <112f3b73.0404281557.25ad9208@posting.google.com> "Robert Macrae" wrote in message news:<408fcf7d$0$10677$cc9e4d1f@news.dial.pipex.com>... > > This is pretty tough to read and I'm not certain how it works, but it seems > to throw two SPL bombs and one MOV bomb in a Tornado loop? The trouble is, > with the small constants used in the bombs some bombs must be very close to > each other. This reduces effectiveness a lot. I once had a go at writing > something similar myself, and IIRC it is possible to place 2xSPL and 1xMOV > well separated, or perhaps even 1xSPL and 2xMOV. I think either should give > a major gain in efficiency, with 2xMOV the stronger against replicators. No, not really. What it does is drop 2xSPL and 2xMov in a 6 line loop,based off Tornado but modified. But whaddya mean, separated? 2223 cells (the current step) apart, we have pairs of instructions like this: 0000 spl #2,#1 0001 mov @0,}-1 (and the same thing at 2223,2224) Um, what's bad about that? I'm kinda confused...how do you write incendiaries that are meant to be seperated? I'm in the process of doing such a brute-force optimizer right now, thanks... From: Lukasz Grabun Subject: Armadillo Date: 28 Apr 2004 17:36:38 GMT Message-ID: ;redcode-94nop ;name Armadillo ;author Lukasz Grabun ;assert CORESIZE==8000 iX equ 3380 sX equ 2690 orig z for 0 rof ; -- boot boot SPL.B iboot , bomb+1 MOV.I imp , iorg+ioff-3 SPL.B 1 , {qA qTab1 SPL.B 1 , {qB MOV.I gate DJN.F -1 , >gate bomb DAT.F <1 , hop+1 for 10 dat 0,0 rof ; -- imp constants istep equ (2667) ; 3-point imps ioff equ (3538+iX+orig) ; imp launcher offset iskew equ (imp+50) ; imp offset iorg equ (1000) ; -- imp launcher pump SPL.B #iskew , <-ioff-401 SUB.F #-istep-1, iloop MOV.I iorg , }pump iloop JMP.B iskew-2*(istep+1) , <-ioff-500 imp MOV.I #0, istep DAT.F 0 , qC qTab2 DAT.F 0 , qD DAT.F 0 , qE for 7 dat 0,0 rof ; -- qscan constants qX equ 452 qA equ 1207 qB equ 4258 qC equ 5216 qD equ 267 qE equ 3318 qF equ 5819 qStep equ 7 qTime equ 16 qOff equ 87 ; -- qscan qGo SEQ.I qPtr+qX , qPtr+qX+qD JMP.B qSkip , {qPtr+qX+qStep SNE.I qPtr+qX*qE,qPtr+qX*qE+qE SEQ.I Subject: Koenigstuhl News Date: 28 Apr 2004 23:27:25 -0400 Message-ID: <200404282340.QAA24982@andromeda.ociw.edu> Congratulation to Roy! His program 'Maelstrom' is the new #1 on the TOP-50 Koenigstuhl. Christoph http://www.ociw.edu/~birk/COREWAR/koenigstuhl.html From: Sascha Zapf Subject: Re: help needed....step sizes, airbagging, optimization and my new bomber.... Date: Wed, 28 Apr 2004 23:45:22 +0200 Message-ID: Andrew Hunter wrote: > A bunch of questions for y'all. I picked a step of 2333 cause that's > what Behomot, which I based this off, used...but I'd like to optimize > it. Dumb brute force tends to work for that kind of stuff...BUT, not > here. You see, the boot distances are placed so > a. the clear never gets hit > and b. the bombs will get hit late in the bombing cycle, in such a way > that the airbag will fall through. In situations like that you must try to link the brute forced constant to each other that they do what you want. For example: loop mov.i bomb,@bomb add.ab #step,bomb jmp loop bomb dat $0,$pos If you want make this Stone killing itself after a given number of bomb you can't pure bruteforce with step=random, pos=random, you must do somthing like this. time EQU 50 ; Kill itself after 50 Bombs pos EQU #RANDOM ; First Bomb at step EQU #RANDOM ; Stepsize loop mov.i bomb,@bomb add.ab #step,bomb jmp loop bomb dat $0,$pos-time*step Important is the last Line. Scanner triggering with decoy work at the same Way. > Oh yeah, speaking of that, anyone got a program (I hear people talking > about such things) which randomizes certain constants and then > automatically tests them against a suite of warriors? I've got a > program I was given which can randomize the constants, but then I have > to hand benchmark them which takes a LONG time. > Oh yes, and speaking of benchmarking them...I test against the > warriors in the Wilfiz suite. Is this a good test suite? > Wilfiz is O.K for a quick overview of your Warriors strength. But when you want to optimize your Warrior you should try to get the newest Warrior that available. CW and the K�nigstuhl are a good Source. So you can see trends and try to create something that can take his advantage out of the situation on the Hill. Sascha -- Parlez vous Redcode? From: azmyr@saeuferleber.de (Kalyph) Subject: Re: kabahat hakaret Date: 29 Apr 2004 02:46:37 -0700 Message-ID: <9d929e7b.0404290146.7176d868@posting.google.com> mahsul@streber24.de (Mashul) wrote in message news:... > musrif@maennerversteherin.com (Asheyeth) wrote in message news:<7c10856a.0404250322.5dee019@posting.google.com>... > > saldyrmak@abwesend.de (yenilmez) wrote in message news:<4e3535f0.0404211130.1469450c@posting.google.com>... > > > mixer@buerotiger.de (Achmed) wrote in message news:<97a76548.0404170836.2c03eb01@posting.google.com>... > > > > mailworm@partybombe.de (Fashtomed) wrote in message news:<232708bc.0404170203.5131d312@posting.google.com>... > > > > > sue@ist-allein.info (Hammer) wrote in message news:... kcqoumlsj > > > > resend kcqoumlsj > > > > orgto kcqoumlsj > > > > chargebacks kcqoumlsj > > > > forum kcqoumlsj > > > > trollie kcqoumlsj > > > > asmworkshop kcqoumlsj > > > > pizdu kcqoumlsj > > > > cognden kcqoumlsj > > > > slobotron kcqoumlsj > > > > 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kcqoumlsj > > > > followup kcqoumlsj > > > > decompiling kcqoumlsj > > > > shitbag kcqoumlsj From: neogryzormail@mixmail.com (Neogryzor) Subject: Re: "The King" by "Neo" has challenged the Limited process hill Date: 29 Apr 2004 03:47:37 -0700 Message-ID: <242debe4.0404290247.7311cab1@posting.google.com> fizmo_master@yahoo.com (Fizmo) wrote in message news:<9f53b5fb.0404270618.21108a1a@posting.google.com>... > Hey, Neo. You're breaking through my dominance on the LP hill!!! ;-) > But a really nice result. Koth with a 30pts lead. Congrats > > "The King" by "Neo" has challenged the Limited process hill > ;strategy Long life the king! > > Current hill status: > > # %W/ %L/ %T Name Author Score Age > 1 50.9/ 21.7/ 27.4 The King Neo 180.1 1 > ^^^^^ > 2 38.8/ 25.9/ 35.4 Duke Christian Schmidt 151.7 19 > 3 42.3/ 34.4/ 23.2 Muffineer Christian Schmidt 150.2 14 > 4 40.5/ 33.6/ 25.9 Viper's Bugloss Christian Schmidt 147.5 20 > 5 39.3/ 32.1/ 28.6 Reclon 2 G.Labarga 146.5 2 > 6 29.7/ 16.3/ 54.1 Eve 15 bvowk + Fizmo 143.0 48 > 7 40.8/ 40.0/ 19.1 fbomber Michal Janeczek 141.7 100 > 8 42.6/ 45.8/ 11.6 FlipSide Zul Nadzri 139.3 61 > 9 37.4/ 38.3/ 24.3 Revenge of the Silklander Christian Schmidt 136.5 58 > 10 31.2/ 26.4/ 42.4 Roskilde Christian Schmidt 135.9 79 > > Handshaking Greetings, > > Christian Thanks a lot. I think the Hill needed a new koth. ;-) Score # %W %L %T Name Author Taken Given Age 6 32.4 9.3 58.3 Eve 15 bvowk + Fizmo 155.5 86.3 21 28.5 10.8 60.7 189602-1978-xt642-2-eve15 bvowk 146.3 93.1 2 35.9 33.1 30.9 Muffineer Christian Schmidt 138.7 130.3 12 24.6 11.8 63.6 8366-4510-cs-sdk-eve15 bvowk 137.4 99.0 3 32.6 29.9 37.5 Duke Christian Schmidt 135.3 127.3 9 31.3 39.7 29.0 Revenge of the.... Christian Schmidt 123.0 148.0 7 35.3 47.6 17.1 fbomber Michal Janeczek 122.9 159.9 16 32.1 43.1 24.8 100% Evil Roy van Rijn 121.0 154.2 10 23.1 26.1 50.8 Roskilde Christian Schmidt 120.2 129.0 23 27.3 34.9 37.7 Achillu 94 LAchi + Fizmo 119.7 142.5 14 30.0 42.5 27.5 ~~ The 9th Process ~~ Zul Nadzri 117.5 155.1 19 20.0 26.3 53.7 4310-4309-xt430-0-eve15 bvowk 113.7 132.7 18 26.3 48.1 25.6 The 8 Kings Christian Schmidt 104.4 170.0 20 24.6 45.5 29.9 FlipSide 04 Zul Nadzri 103.7 166.3 4 28.3 52.9 18.8 Viper's Bugloss Christian Schmidt 103.6 177.6 25 27.6 57.9 14.5 What's This? Revenge? John Metcalf 97.3 188.1 26 22.7 50.7 26.5 Repulse 06 Zul Nadzri 94.7 178.7 8 22.9 51.6 25.5 FlipSide Zul Nadzri 94.1 180.3 15 21.5 51.5 27.0 Dental Disease Christian Schmidt 91.6 181.4 17 18.7 47.4 33.9 Mad LP Christian Schmidt 89.9 176.1 22 19.4 62.5 18.1 scan G.Labarga 76.3 205.5 1 0.4 99.6 0.0 The King Neo 1.2 298.8 <- 11 0.0 100.0 0.0 Histeric imps G.Labarga 0.0 300.0 <- 24 0.0 100.0 0.0 Asfixia G.Labarga 0.0 300.0 <- 5 0.0 100.0 0.0 Reclon 2 G.Labarga 0.0 300.0 <- 13 0.0 100.0 0.0 Royal guard G.Labarga 0.0 300.0 <- That's what i call brute handshake. Some comments about this: I'm using a self-win routine that should win against self 50% on first round, but i don't know why the hell every handshaking warrior i submitted lose first round against self. The king is a p-warrior cappable to be koth without cooperation, (i think it would obtain ~160 pts or so), using the strategies in Royal guard, Histeric imps and Reclon 2, (i love the last one. It became koth when submitted :-D ). I tested an addaptative table switcher, (mutating p^3), and it scores much better than p^3 against other p-switchers. Unfortunately it scores much worse against non p-warriors. :-\ Obviously The King makes slaves to suicide, what gives a big advantage to it/him. Neogryzor From: kuraklyk@volloeko.de (Jamil) Subject: njlkeafyl Date: 29 Apr 2004 04:47:41 -0700 Message-ID: <7c55fa8.0404290347.59ae0dee@posting.google.com> mahsul@streber24.de (Mashul) wrote in message news:... > musrif@maennerversteherin.com (Asheyeth) wrote in message news:<7c10856a.0404250322.5dee019@posting.google.com>... > > saldyrmak@abwesend.de (yenilmez) wrote in message news:<4e3535f0.0404211130.1469450c@posting.google.com>... > > > mixer@buerotiger.de (Achmed) wrote in message news:<97a76548.0404170836.2c03eb01@posting.google.com>... > > > > mailworm@partybombe.de (Fashtomed) wrote in message news:<232708bc.0404170203.5131d312@posting.google.com>... > > > > > sue@ist-allein.info (Hammer) wrote in message news:... > > > > > > boozer@partybombe.de (Shadow) wrote in message news:... njlkeafyl > > > > ethnically njlkeafyl > > > > zasunut njlkeafyl > > > > defamation njlkeafyl > > > > encense njlkeafyl > > > > freebies njlkeafyl > > > > biznes njlkeafyl > > > > decrypted 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lpccqvsgk defamation lpccqvsgk euskalerria lpccqvsgk everytime lpccqvsgk bigole lpccqvsgk suisse lpccqvsgk defendent lpccqvsgk readmessa lpccqvsgk lotsah lpccqvsgk follwing lpccqvsgk reposting lpccqvsgk dbpubs lpccqvsgk sprouts lpccqvsgk deranged lpccqvsgk lurkerone lpccqvsgk From: iapdk@admin.drake.edu (Paul Kline) Subject: Re: help needed....step sizes, airbagging, optimization and my new bomber.... Date: 29 Apr 2004 13:05:01 -0700 Message-ID: <9e6b1335.0404291205.7e391851@posting.google.com> wackoyacko2000@yahoo.com (Andrew Hunter) wrote in message > But whaddya mean, separated? > 2223 cells (the current step) apart, we have pairs of instructions > like this: > 0000 spl #2,#1 > 0001 mov @0,}-1 > (and the same thing at 2223,2224) > > Um, what's bad about that? I'm kinda confused...how do you write > incendiaries that are meant to be seperated? Like this: 0000 spl #0,1 .. .. 0020 mov @0,}-20 At least that's the way Torch does it. Paul Kline From: "Zul Nadzri" Subject: Re: "The King" by "Neo" has challenged the Limited process hill Date: Thu, 29 Apr 2004 19:53:49 -0700 Message-ID: <4090ec8b_1@news.tm.net.my> I have told Fizmo that I will assault the LP hill soon but you got there faster...and most important, with style!! I hope your handshaker will win 100% soon. In fact, I still couldn't formulate the best strategy for LP. Now i better pay attention to the tiny hill :) /Zul Nadzri "Neogryzor" wrote in message news:242debe4.0404290247.7311cab1@posting.google.com... > fizmo_master@yahoo.com (Fizmo) wrote in message news:<9f53b5fb.0404270618.21108a1a@posting.google.com>... > > Hey, Neo. You're breaking through my dominance on the LP hill!!! ;-) > > But a really nice result. Koth with a 30pts lead. Congrats > > > > "The King" by "Neo" has challenged the Limited process hill > > ;strategy Long life the king! > > > > Current hill status: > > > > # %W/ %L/ %T Name Author Score Age > > 1 50.9/ 21.7/ 27.4 The King Neo 180.1 1 > > ^^^^^ > > 2 38.8/ 25.9/ 35.4 Duke Christian Schmidt 151.7 19 > > 3 42.3/ 34.4/ 23.2 Muffineer Christian Schmidt 150.2 14 > > 4 40.5/ 33.6/ 25.9 Viper's Bugloss Christian Schmidt 147.5 20 > > 5 39.3/ 32.1/ 28.6 Reclon 2 G.Labarga 146.5 2 > > 6 29.7/ 16.3/ 54.1 Eve 15 bvowk + Fizmo 143.0 48 > > 7 40.8/ 40.0/ 19.1 fbomber Michal Janeczek 141.7 100 > > 8 42.6/ 45.8/ 11.6 FlipSide Zul Nadzri 139.3 61 > > 9 37.4/ 38.3/ 24.3 Revenge of the Silklander Christian Schmidt 136.5 58 > > 10 31.2/ 26.4/ 42.4 Roskilde Christian Schmidt 135.9 79 > > > > Handshaking Greetings, > > > > Christian > > Thanks a lot. I think the Hill needed a new koth. ;-) > > Score > # %W %L %T Name Author Taken Given Age > 6 32.4 9.3 58.3 Eve 15 bvowk + Fizmo 155.5 86.3 > 21 28.5 10.8 60.7 189602-1978-xt642-2-eve15 bvowk 146.3 93.1 > 2 35.9 33.1 30.9 Muffineer Christian Schmidt 138.7 130.3 > 12 24.6 11.8 63.6 8366-4510-cs-sdk-eve15 bvowk 137.4 99.0 > 3 32.6 29.9 37.5 Duke Christian Schmidt 135.3 127.3 > 9 31.3 39.7 29.0 Revenge of the.... Christian Schmidt 123.0 > 148.0 > 7 35.3 47.6 17.1 fbomber Michal Janeczek 122.9 159.9 > 16 32.1 43.1 24.8 100% Evil Roy van Rijn 121.0 154.2 > 10 23.1 26.1 50.8 Roskilde Christian Schmidt 120.2 129.0 > 23 27.3 34.9 37.7 Achillu 94 LAchi + Fizmo 119.7 142.5 > 14 30.0 42.5 27.5 ~~ The 9th Process ~~ Zul Nadzri 117.5 155.1 > 19 20.0 26.3 53.7 4310-4309-xt430-0-eve15 bvowk 113.7 132.7 > 18 26.3 48.1 25.6 The 8 Kings Christian Schmidt 104.4 170.0 > 20 24.6 45.5 29.9 FlipSide 04 Zul Nadzri 103.7 166.3 > 4 28.3 52.9 18.8 Viper's Bugloss Christian Schmidt 103.6 177.6 > 25 27.6 57.9 14.5 What's This? Revenge? John Metcalf 97.3 188.1 > 26 22.7 50.7 26.5 Repulse 06 Zul Nadzri 94.7 178.7 > 8 22.9 51.6 25.5 FlipSide Zul Nadzri 94.1 180.3 > 15 21.5 51.5 27.0 Dental Disease Christian Schmidt 91.6 181.4 > 17 18.7 47.4 33.9 Mad LP Christian Schmidt 89.9 176.1 > 22 19.4 62.5 18.1 scan G.Labarga 76.3 205.5 > 1 0.4 99.6 0.0 The King Neo 1.2 298.8 <- > 11 0.0 100.0 0.0 Histeric imps G.Labarga 0.0 300.0 <- > 24 0.0 100.0 0.0 Asfixia G.Labarga 0.0 300.0 <- > 5 0.0 100.0 0.0 Reclon 2 G.Labarga 0.0 300.0 <- > 13 0.0 100.0 0.0 Royal guard G.Labarga 0.0 300.0 <- > > That's what i call brute handshake. > > Some comments about this: > I'm using a self-win routine that should win against self 50% on first > round, but i don't know why the hell every handshaking warrior i > submitted lose first round against self. > > The king is a p-warrior cappable to be koth without cooperation, (i > think it would obtain ~160 pts or so), using the strategies in Royal > guard, Histeric imps and Reclon 2, (i love the last one. It became > koth when submitted :-D ). > I tested an addaptative table switcher, (mutating p^3), and it scores > much better than p^3 against other p-switchers. Unfortunately it > scores much worse against non p-warriors. :-\ > Obviously The King makes slaves to suicide, what gives a big advantage > to it/him. > > Neogryzor From: "Zul Nadzri" Subject: Re: "The King" by "Neo" has challenged the Limited process hill Date: Thu, 29 Apr 2004 20:46:31 -0700 Message-ID: <4090f8e4_2@news.tm.net.my> by the way.... you managed to manipulate the PIN for these warriors? 100% win should be impossible (it has been proven possible in this example) at this level of hill. Now I am curious....;-/ > 11 0.0 100.0 0.0 Histeric imps G.Labarga 0.0 300.0 <- > 24 0.0 100.0 0.0 Asfixia G.Labarga 0.0 300.0 <- > 5 0.0 100.0 0.0 Reclon 2 G.Labarga 0.0 300.0 <- > 13 0.0 100.0 0.0 Royal guard G.Labarga 0.0 300.0 <- "Zul Nadzri" wrote in message news:4090ec8b_1@news.tm.net.my... > I have told Fizmo that I will assault the LP hill soon but you got there > faster...and most important, with style!! I hope your handshaker will win > 100% soon. In fact, I still couldn't formulate the best strategy for LP. > > Now i better pay attention to the tiny hill :) > > /Zul Nadzri > > > "Neogryzor" wrote in message > news:242debe4.0404290247.7311cab1@posting.google.com... > > fizmo_master@yahoo.com (Fizmo) wrote in message > news:<9f53b5fb.0404270618.21108a1a@posting.google.com>... > > > Hey, Neo. You're breaking through my dominance on the LP hill!!! ;-) > > > But a really nice result. Koth with a 30pts lead. Congrats > > > > > > "The King" by "Neo" has challenged the Limited process hill > > > ;strategy Long life the king! > > > > > > Current hill status: > > > > > > # %W/ %L/ %T Name Author Score > Age > > > 1 50.9/ 21.7/ 27.4 The King Neo 180.1 > 1 > > > ^^^^^ > > > 2 38.8/ 25.9/ 35.4 Duke Christian Schmidt 151.7 > 19 > > > 3 42.3/ 34.4/ 23.2 Muffineer Christian Schmidt 150.2 > 14 > > > 4 40.5/ 33.6/ 25.9 Viper's Bugloss Christian Schmidt 147.5 > 20 > > > 5 39.3/ 32.1/ 28.6 Reclon 2 G.Labarga 146.5 > 2 > > > 6 29.7/ 16.3/ 54.1 Eve 15 bvowk + Fizmo 143.0 > 48 > > > 7 40.8/ 40.0/ 19.1 fbomber Michal Janeczek 141.7 > 100 > > > 8 42.6/ 45.8/ 11.6 FlipSide Zul Nadzri 139.3 > 61 > > > 9 37.4/ 38.3/ 24.3 Revenge of the Silklander Christian Schmidt 136.5 > 58 > > > 10 31.2/ 26.4/ 42.4 Roskilde Christian Schmidt 135.9 > 79 > > > > > > Handshaking Greetings, > > > > > > Christian > > > > Thanks a lot. I think the Hill needed a new koth. ;-) > > > > Score > > # %W %L %T Name Author Taken Given Age > > 6 32.4 9.3 58.3 Eve 15 bvowk + Fizmo 155.5 86.3 > > 21 28.5 10.8 60.7 189602-1978-xt642-2-eve15 bvowk 146.3 93.1 > > 2 35.9 33.1 30.9 Muffineer Christian Schmidt 138.7 130.3 > > 12 24.6 11.8 63.6 8366-4510-cs-sdk-eve15 bvowk 137.4 99.0 > > 3 32.6 29.9 37.5 Duke Christian Schmidt 135.3 127.3 > > 9 31.3 39.7 29.0 Revenge of the.... Christian Schmidt 123.0 > > 148.0 > > 7 35.3 47.6 17.1 fbomber Michal Janeczek 122.9 159.9 > > 16 32.1 43.1 24.8 100% Evil Roy van Rijn 121.0 154.2 > > 10 23.1 26.1 50.8 Roskilde Christian Schmidt 120.2 129.0 > > 23 27.3 34.9 37.7 Achillu 94 LAchi + Fizmo 119.7 142.5 > > 14 30.0 42.5 27.5 ~~ The 9th Process ~~ Zul Nadzri 117.5 155.1 > > 19 20.0 26.3 53.7 4310-4309-xt430-0-eve15 bvowk 113.7 132.7 > > 18 26.3 48.1 25.6 The 8 Kings Christian Schmidt 104.4 170.0 > > 20 24.6 45.5 29.9 FlipSide 04 Zul Nadzri 103.7 166.3 > > 4 28.3 52.9 18.8 Viper's Bugloss Christian Schmidt 103.6 177.6 > > 25 27.6 57.9 14.5 What's This? Revenge? John Metcalf 97.3 188.1 > > 26 22.7 50.7 26.5 Repulse 06 Zul Nadzri 94.7 178.7 > > 8 22.9 51.6 25.5 FlipSide Zul Nadzri 94.1 180.3 > > 15 21.5 51.5 27.0 Dental Disease Christian Schmidt 91.6 181.4 > > 17 18.7 47.4 33.9 Mad LP Christian Schmidt 89.9 176.1 > > 22 19.4 62.5 18.1 scan G.Labarga 76.3 205.5 > > 1 0.4 99.6 0.0 The King Neo 1.2 298.8 <- > > 11 0.0 100.0 0.0 Histeric imps G.Labarga 0.0 300.0 <- > > 24 0.0 100.0 0.0 Asfixia G.Labarga 0.0 300.0 <- > > 5 0.0 100.0 0.0 Reclon 2 G.Labarga 0.0 300.0 <- > > 13 0.0 100.0 0.0 Royal guard G.Labarga 0.0 300.0 <- > > > > That's what i call brute handshake. > > > > Some comments about this: > > I'm using a self-win routine that should win against self 50% on first > > round, but i don't know why the hell every handshaking warrior i > > submitted lose first round against self. > > > > The king is a p-warrior cappable to be koth without cooperation, (i > > think it would obtain ~160 pts or so), using the strategies in Royal > > guard, Histeric imps and Reclon 2, (i love the last one. It became > > koth when submitted :-D ). > > I tested an addaptative table switcher, (mutating p^3), and it scores > > much better than p^3 against other p-switchers. Unfortunately it > > scores much worse against non p-warriors. :-\ > > Obviously The King makes slaves to suicide, what gives a big advantage > > to it/him. > > > > Neogryzor > > From: "Barry Cook" Subject: Re: Damage--my new scanner Date: Thu, 29 Apr 2004 21:27:53 +0100 Message-ID: Looks intresting, but if I'm reading the code correctly the following is the active code loop: clr mov.i sbmb, >-1 sub incr, ptr ptr sne first+step, first sub.x incr, ptr jmz.f clr, @ptr jmn.b cptr, ptr which will jump to cptr (updates the bombing pointer) if the B-field of ptr points to something non-zero. This is fine if the jmz.f scan has found something, but if the sne scan's A-field is the non-zero instruction won't it miss this? > Any comments/suggestions? It's a Blur/Hazy Lazy type scanner, but with > the .75c scanner implemented out of the latest CW. (This was > suggested as a possibility in Something Strange.) So...suggestions? > cptr mov.b ptr, #-3154 > clr mov.i sbmb,>-1 > sub incr,ptr > ptr sne first+step,first > sub.x incr,ptr > jmz.f clr,@ptr > jmn.b cptr,ptr > sbmb incr spl #-2*step,<-step > mov.i bmb,>gate > djn.f -1,>gate > bmb dat <2667,bmb+1-gate From: neogryzormail@mixmail.com (Neogryzor) Subject: Re: "The King" by "Neo" has challenged the Limited process hill Date: 30 Apr 2004 00:36:27 -0700 Message-ID: <242debe4.0404292336.605e89f5@posting.google.com> "Zul Nadzri" wrote in message news:<4090f8e4_2@news.tm.net.my>... > by the way.... you managed to manipulate the PIN for these warriors? 100% > win should be impossible (it has been proven possible in this example) at > this level of hill. Now I am curious....;-/ > > > 11 0.0 100.0 0.0 Histeric imps G.Labarga 0.0 300.0 <- > > 24 0.0 100.0 0.0 Asfixia G.Labarga 0.0 300.0 <- > > 5 0.0 100.0 0.0 Reclon 2 G.Labarga 0.0 300.0 <- > > 13 0.0 100.0 0.0 Royal guard G.Labarga 0.0 300.0 <- > ... All of them have same pin number, so the King can order slaves to suicide. Neogryzor From: slowboomber@partybombe.de (jeph) Subject: spambots crawl these newsgroups and will spambomb this bastards email Date: 30 Apr 2004 03:33:43 -0700 Message-ID: erik van lint evanlint@nextiraone.be spambots crawl these newsgroups and will spambomb this bastards email > uninvolved lpccqvsgk > surprize lpccqvsgk > kuleven lpccqvsgk > representitive lpccqvsgk > smachine lpccqvsgk > kreditkarte lpccqvsgk > upload lpccqvsgk > gloriuos lpccqvsgk > goodboy lpccqvsgk > imformation lpccqvsgk > similia lpccqvsgk > cbmsv lpccqvsgk > workarounds lpccqvsgk > bookmarked lpccqvsgk > haters lpccqvsgk > serch lpccqvsgk > sensi lpccqvsgk > sideeffe lpccqvsgk > sergey lpccqvsgk > wachtwoorden lpccqvsgk > tigen lpccqvsgk > bindisplay lpccqvsgk > adverts lpccqvsgk > allright lpccqvsgk > endevor lpccqvsgk > testerday lpccqvsgk > login lpccqvsgk > squirel lpccqvsgk > honeys lpccqvsgk > whoelse lpccqvsgk > seerev lpccqvsgk > dunno lpccqvsgk > malevolence lpccqvsgk > babesontheweb lpccqvsgk > 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cmqgriukfs uncensored cmqgriukfs e lunsen cmqgriukfs didnt cmqgriukfs challanging cmqgriukfs menya cmqgriukfs decompiling cmqgriukfs groupdomain cmqgriukfs bitched cmqgriukfs trempack cmqgriukfs intergov cmqgriukfs infos cmqgriukfs zenful cmqgriukfs bookmarks cmqgriukfs popstars cmqgriukfs teenz cmqgriukfs gales cmqgriukfs hiself cmqgriukfs trollie cmqgriukfs veronavr cmqgriukfs geeminee cmqgriukfs goasia cmqgriukfs lusisti cmqgriukfs vianello cmqgriukfs laters cmqgriukfs discussie cmqgriukfs cbmsv cmqgriukfs ffentlich cmqgriukfs kompressor cmqgriukfs desparation cmqgriukfs accussed cmqgriukfs studing cmqgriukfs convinctions cmqgriukfs sprouts cmqgriukfs impune cmq From: fizmo_master@yahoo.com (Fizmo) Subject: Re: "The King" by "Neo" has challenged the Limited process hill Date: 30 Apr 2004 08:50:49 -0700 Message-ID: <9f53b5fb.0404300750.1d5fafb0@posting.google.com> Let's hope that you've choosen a high value for the PIN, otherwise I could easily figure them out and take advantage of them, too ;-) BTW, is there a value limit for the PIN number? Fizmo > > by the way.... you managed to manipulate the PIN for these warriors? 100% > > win should be impossible (it has been proven possible in this example) at > > this level of hill. Now I am curious....;-/ > > > > > 11 0.0 100.0 0.0 Histeric imps G.Labarga 0.0 300.0 <- > > > 24 0.0 100.0 0.0 Asfixia G.Labarga 0.0 300.0 <- > > > 5 0.0 100.0 0.0 Reclon 2 G.Labarga 0.0 300.0 <- > > > 13 0.0 100.0 0.0 Royal guard G.Labarga 0.0 300.0 <- > > ... > > All of them have same pin number, so the King can order slaves to suicide. > > Neogryzor From: metcalf@uboot.com (John Metcalf) Subject: Re: Damage--my new scanner Date: 30 Apr 2004 10:25:33 -0700 Message-ID: Hi Andrew, With the .75c scan loop, if you leave the scan loop and wish to re-enter it (i.e. you're not a one-shot), you need to reset the pointers. MOV.BA ptr, ptr above the scan loop should be sufficient. This is due to the way it handles finding something through the a-field of ptr. (yes, it really does work! ;-) Good luck, John From: Lukasz Adamowski Subject: Redcoders Frenzy Round 18th Date: 30 Apr 2004 10:25:51 -0400 Message-ID: ................................................................. . _____ _ _ . | __ \ | | | | . | |__) |___ __| | ___ ___ __| | _____ __ ___ . | _ // _ \/ _` |/ __/ _ \ / _` |/ _ \ '__/ __| . | | \ \ __/ (_| | (_| (_) | (_| | __/ | \__ \ . |_| \_\___|\__,_|\___\___/ \__,_|\___|_| |___/ . . ______ . | ____| . | |__ _ __ ___ _ __ _____ _ . | __| '__/ _ \ '_ \|_ / | | | . | | | | | __/ | | |/ /| |_| | . |_| |_| \___|_| |_/___|\__, | . __/ | . |___/ . ................................................................. The ongoing corewar tournament _ ___ / |/ _ \ | |\ / | |/ _ \ |_|\___/ ............................. . . . Capture The Flag '88 . . . ............................. ................................................................. _ . _ _ _ _| |___ ___ . | '_| || | / -_|_-< . |_| \_,_|_\___/__/ . . ................................................................. Hi, people! This is a robin-round round without self-fighting. Once again we have three warriors in the core, but this time nothing is so clear as it was in round 17th. Only one of them is known: The Flag. The other two are opponents. The task of each of them is to eliminate the other warrior and (even more important) to keep The Flag alive to the end of fight. The problem is The Flag is suicidal warrior, it dies after CORESIZE cycles. The code of The Flag looks like this: ;redcode-88 ;name The Flag '88 ;assert 1 flag djn $0, #0 end flag Can you see these two magic cyphers? "88" I mean. Yes, yes, ICWS'88 is obliging. Your warriors are to be written according to this standard too. Modifiers are disallowed, P-space also. This means no PINs, no LDPs and no STPs, no handshaking and no adaptative strategies (unless you know how to do it without P-space, all ideas are welcome). There are no other limits except usual pMARS settings: Coresize: 8000 Max. processes: 8000 Max. cycles: 80000 Max. length: 100 Min. distance: 100 Rounds: 2*1000 In other words: pmars -8 -s 8000 -c 80000 -p 8000 -l 100 -d 100 -r 1000 For people that are too lazy to look for ICWS'88 specification (copied from redcode.ref): ICWS'88 Standard: No modifiers allowed. No P-space. Allowed opcodes: DAT [#<], [#<] MOV [#$@<], [$@<] ADD [#$@<], [$@<] SUB [#$@<], [$@<] JMP [$@<], [#$@<] JMZ [$@<], [#$@<] JMN [$@<], [#$@<] DJN [$@<], [#$@<] SLT [#$@<], [#$@<] CMP [#$@<], [$@<] SPL [$@<], [#$@<] Scoring rules: if your warrior dies - no points if The Flag dies - no points if all warriors (your, enemy and The Flag) survive - 1 point if both your warrior and The Flag survive and your enemy dies - 3 points .................................................................. _ _ __ _ . | |__ ___| |___ / _|_ _| | . | / -_) | _ < > || | | . |_||_\___|_| _/| |\____/_| . |_| |_| . . .................................................................. How to calculate score without modified pMARS? Thanks to LAchi idea of calculating score I've found better way to do it (my previous idea was to run each fight separetely and use an Excel chart). It goes like this: if you run pMARS with standard rules and parameters like this: pmars -bk -8 -r 1000 flag.red warrior1.red warrior2.red you should get 3 rows with 5 number in each. If not, there is probably something wrong with pMARS you use (version?). As LAchi wrote the first row is The Flag, the second is Warrior1 and the third is Warrior2. Last number in each row says how many times this warrior has lost, previous says how many fights were three-way ties (they should be the same in all rows). The most interesting for us scores are in the middle of each row. These numbers say how many times each warrior (The Flag or one of opponents) was one of two survivors. But what was the other one? Now (what LAchi cleverly found out) we can use these three equation to calculate scores of each warrior: WF2 + 0 + WF1 = A 0 + W12 + WF1 = B WF2 + W12 + 0 = C where A, B and C are the third numbers from each row, Wxy means survivers were x and y (1 means Warrior1, 2 means Warrior2 and F means The Flag). Three simple equations with three variables. I think everyone knows a hundred of ways to solve this kind of problem. We are interested in WF1 and WF2 values, which are equal: WF1 = (A + B - C)*1/2 WF2 = (A + C - B)*1/2 Now, how to compute total score? Once again, if you execute pMARS in this way: pmars -bk -8 -r 1000 flag.red warrior1.red warrior2.red you will get something like (x means any number, A, B, C as above, D is the number of three-way ties): x x A D x x x B D x x x C D x Points earned by Warrior1 are: (A + B - C)*3/2 + D and points earned by Warrior2 are: (A + C - B)*3/2 + D That's all! It's easy, isn't it? You can also execute pMARS in that way: pmars -bk -8 -r 1000 warrior1.red flag.red warrior2.red and use LAchi's calculating system assuming that The Bully is unknown opponent (warrior1), Little Sibling is The Flag and Big Sibling is your warrior. But what's the use to calculate score with unknown opponent??? I think this is more helpful for me than you, my dear participants. Thank you once again, LAchi! I will have much less of work hosting this round. Oh, wait! I forgot I am participating too! My warriors are already ready and I have sent it to Lukasz Grabun (don't be too suspicious, there is nothing to do with our first names or the fact we are both from Poland, THERE IS NO CONSPIRACY IN HERE! ;). Lukasz Grabun is not participating, but please don't ask him how my warriors do work, OK? ;] .................................................................. _ _ _ _ . __| |___ __ _ __| | (_)_ _ ___ . / _` / -_) _` / _` | | | ' \/ -_) . \__,_\___\__,_\__,_|_|_|_||_\___| . . .................................................................. Please send your entries (2 entries per player are allowed) to the address: corewars@wp.pl with "RF18 entry" as a title. Deadline is June 1st, midnight (or rather 23:59, Greenwich time). This is Saturday. All the battles will be performed on Sunday June 2nd and the scores will be published on Monday June 3rd, I think. That's all! Questions, remarks and black-mail please send to the newsgroup rec.games.corewar. Good luck to you all! ;] Lukasz Adamowski From: slowboomber@partybombe.de (Toran) Subject: gvwewtdbxabahat hakaret Date: 30 Apr 2004 12:17:32 -0700 Message-ID: gvwewtdbx nachrichten gvwewtdbx marcoz gvwewtdbx klebing gvwewtdbx beschikbaar gvwewtdbx chaffe gvwewtdbx alphabeticaly gvwewtdbx bullshitting gvwewtdbx smokin gvwewtdbx favia gvwewtdbx lancia gvwewtdbx gales gvwewtdbx reportstalking gvwewtdbx oppps gvwewtdbx surprize gvwewtdbx sideeffe gvwewtdbx decieb gvwewtdbx huffy gvwewtdbx geees gvwewtdbx pretenzii gvwewtdbx cinix gvwewtdbx spoofing gvwewtdbx doesn gvwewtdbx crackable gvwewtdbx serch gvwewtdbx trempack gvwewtdbx emoticons gvwewtdbx implemention gvwewtdbx eachother gvwewtdbx newsarticle gvwewtdbx webhits gvwewtdbx pizdu gvwewtdbx pdabench gvwewtdbx combolist gvwewtdbx cognden gvwewtdbx crimereport gvwewtdbx prosto gvwewtdbx iciaire gvwewtdbx wachtwoorden gvwewtdbx capio gvwewtdbx scamming gvwewtdbx wiredsafety gvwewtdbx shtml gvwewtdbx followup gvwewtdbx tortious gvwewtdbx 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