From: sayembara@gmail.com Subject: Re: AI warrior. Date: 2 Aug 2006 04:12:16 -0700 Message-ID: <1154517136.883983.301620@b28g2000cwb.googlegroups.com> Some very basic AI can be studied under p-space. AI learning. in term of GA, is not possible on the hill...not much time to analyse anything. However, to do AI , GA , GP etc is to do it off the hill against benchmark warriors. Even this tasks is VERY challenging for 8000-core hill at the moment. Fuzzy logic also not very useful because you never know what type of warriors you are fighting. Even with known warriors..e.g. latest silks/stone, it is quite a task to set the best strategy that worth the time spend. May be you can start with simple, old warriors eg Rave, Mice and Dwarf and try to set something fuzzy versus them. May be you will discover something if you are lucky :) Zul Nadzri From: "Cristian210273" Subject: Re: AI warrior. Date: 2 Aug 2006 05:05:34 -0700 Message-ID: <1154520333.978418.9750@m79g2000cwm.googlegroups.com> > > Fuzzy logic also not very useful because you never know what type of > warriors you are fighting. Even with known warriors..e.g. latest > silks/stone, it is quite a task to set the best strategy that worth the > time spend. > Uhmmmm...... are you sure? As I have already underlined, I'M A NEWBIE, so I could tell a rubbish....... You don't know which warrior you're fighting, but....... this morning I read some tutorials that pointed out that some basics tecniques are common to many warriors, like vampire, scanning, imp and replicator..... using fuzzy logic you probably can identify what kind of attack is using your opponent, i.e. by analyzing the memory you can obtain a fuzzy measure of each known (I repeat.... KNOWN) tecnique..... Am I wrong something in my reasoning? Thanks! From: SimFlyer Subject: Re: AI warrior. Message-ID: Date: Thu, 3 Aug 2006 21:24:09 -0700 On 29 Jul 2006 19:01:22 -0700, wrote: > SimFlyer wrote: >> On 26 Jul 2006 23:14:41 -0700, wrote: > ... >> Go hang out on the nano hill. I was fooling around with some numbers >> the other day and it seems that you could test every possible warrior >> for that hill in about 18 months (for my machine). > > Hmm... I did some back of the envelope calculations > > double D = 16*80*80*7*7*8; > Console.WriteLine(D); > // 40 million possible lines of redcode on Nano > Dn = D*D*D*D*D * 5; > // require 5 lines of code, 5 possible starting lines > Console.WriteLine(Dn); > // 5.2E+38 possible warriors on Nano > double Ds = 60*60*24*30*18; > Console.WriteLine(Ds + " secs per month"); > // 46 million seconds in 18 months > D = Dn/Ds; > Console.WriteLine(D + " warriors per sec"); > // 1.1E+31 warriors evaluated per second > > and it looks to me like you'd need to test 10 raised to the power of 31 > warriors every second. > What kind of computer do you have? ;-) One that doesn't start with pure randomness of course :-P A single line for the nano hill is of the form (I1 I2 I3) I2 and I3, represent addresses on range 80 as you have, and it looks like my I1 started as your 16*7*7*8, as 6272 sounds about right. Alas that 'the other day' is actually about 4+ [1] months ago, and I cannot find the lisp source in the Corewars work directory, so I don't know where it went. It's someplace else and made not have survived a machine rebuild[2]. Once I realized that I would need to validate a new MARS, and no validation testset existed[3], the whole effort was shelved. The other choice was to work out a FFI to an existing c-based MARS, which wasn't exciting to me. So I wandered out to a new playground... I'd say that once I had poured over those 6272 potential instructions, I saw that the vivable set was much smaller. Some instruction variations collapse to a single equivalent, or at least a smaller range than a bruteforce approximation might infere. By passing those 6272 base instructions thru an assembler and demanding uniqueness in the result, you can eliminate a huge number of apparent test warriors. Another: for instance, without a 'looping construct' a warrior is dust in a couple of steps, so the total sample size cannot be as big as you note, i.e. a subset of the instruction class must be present as one line of any vivable warrior. So the answer is your pure random number actually collapses a lot given some thought. You should always expect that BTW. Another obstacle to this effort is: "What do you test against?" since a warrior will perform based on it's competition...and an infinite hill doesn't seem like a good idea. I suppose that I was thinking (for a brief moment) about submitting a LOT of warriors, and then thought about the email load for the group of people that like notification of 'new warrior submitted to X hill'. I have this memory of only planning one on one internal competitions, but don't see at the moment what that would do... -- --- an evolved lifeform [1] definately before baseball started, by at least a month. [2] I have a large number of lisp source files scattered around, so "find' is of no help here. [3] Using something not completely identical to whatever is run on the nano hill is a bad idea. -- Posted via a free Usenet account from http://www.teranews.com From: sayembara@gmail.com Subject: Re: AI warrior. Date: 7 Aug 2006 03:27:48 -0700 Message-ID: <1154946468.467394.67650@i3g2000cwc.googlegroups.com> In my opinion... Some of the many challenges to make fuzzy logic a success: 1) The warrior must allocate a fuzzy logic bank in the body thus making the size bigger: a) Bigger warrior is easier to locate by the opponent b) May be bigger than any pspace engine around 2) Need to allocate time to analyse the core and process the data: a) May be some disadvantages against quick opponent 3) Need to find something fast in the core: a) Some warriors don't have trails while others leaving big junk before booting b) Need to limit searches before deciding to abandon 'empty' search 4) Need to find a relevant discovery: a) Decoy makers exist (I like them :) b) Need an efficient way to differentiate what has been found (e.g. what do you want to do if you found e.g. "spl #1, #1" or "add #3, #1" or "mov @4, {7" 5) Need to store memory: a) P-space definitely required b) Beware of brainwashers c) Also beware of p-warrior, it will make the fight fuzzier 6) Counterattack a) Once the opponent identified quite correctly, how to deal with it? Looks like a possible a p-warrior component required... If these can be addressed efficiently, you will produce a worthy warrior addition to the pool :) Zul Nadzri From: KOTH Subject: KOTH.ORG: Status - Standard 08/07/06 Date: Mon, 7 Aug 2006 09:40:36 -0400 (EDT) Message-ID: <200608070400.k77400Ni022714@asgard.t-b-o-h.net> Weekly Status on 08/07/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Wed Aug 2 22:58:24 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 38/ 28/ 33 Dark Mecha inversed 149 1 2 38/ 27/ 35 The Next Step '88 David Houston 148 84 3 33/ 18/ 49 Raging Gale '88 inversed 148 13 4 39/ 31/ 30 White Fire inversed 148 10 5 44/ 44/ 12 Monolith inversed 145 17 6 34/ 24/ 42 Test Alexander (Sasha) Wa 145 208 7 33/ 23/ 45 The Hurricaner G.Labarga 143 55 8 40/ 37/ 23 My 1st try Christian Schmidt 142 100 9 35/ 29/ 36 usual fee, plus expenses John Metcalf 141 7 10 40/ 40/ 19 Scan the Can Christian Schmidt 140 49 11 41/ 42/ 17 Hexamorph inversed 140 12 12 35/ 31/ 35 The Seed Roy van Rijn 139 86 13 33/ 27/ 40 Triangular Sun inversed 139 9 14 27/ 16/ 57 Utterer '88 Christian Schmidt 137 43 15 35/ 33/ 32 Vampire Knight inversed 137 8 16 38/ 40/ 23 Moonwipe Christian Schmidt 136 65 17 30/ 26/ 44 Guardian Ian Oversby 135 268 18 40/ 46/ 13 Scan Test C 6 Steve Gunnell 135 107 19 30/ 26/ 45 test G.Labarga 134 51 20 5/ 0/ 0 m88sib09tst inversed 14 2 21 2/ 98/ 0 0 0 7 0 From: KOTH Subject: KOTH.ORG: Status - ICWS Experimental 94 08/07/06 Date: Mon, 7 Aug 2006 09:40:34 -0400 (EDT) Message-ID: <200608070406.k77460q3023241@asgard.t-b-o-h.net> Weekly Status on 08/07/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat May 27 16:29:52 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 46/ 35/ 19 Fatamorgana X Zul Nadzri 157 10 2 44/ 36/ 20 The X Machine Zul Nadzri 152 34 3 44/ 36/ 19 Ogre Christian Schmidt 152 171 4 37/ 22/ 42 xd100 test David Houston 152 20 5 28/ 11/ 61 Evol Cap 4 X John Wilkinson 146 292 6 42/ 40/ 18 Eliminator X Zul Nadzri 145 35 7 41/ 39/ 20 Bewitching S.Fernandes 144 1 8 34/ 25/ 41 KAT v5 Dave Hillis 142 155 9 39/ 37/ 24 Trefoil F 13 Steve Gunnell 140 106 10 35/ 29/ 36 Olivia X Ben Ford 140 104 11 41/ 43/ 16 Giant Hazy Test 13 Steve Gunnell 140 50 12 41/ 43/ 15 O_Fortuna3X Nenad Tomasev 139 6 13 40/ 42/ 18 Black Moods Ian Oversby 139 219 14 38/ 38/ 23 Trefoil Test F 14 Steve Gunnell 139 7 15 37/ 37/ 26 test Some Redcoder 138 4 16 21/ 6/ 73 Evolve X v4.0 John Wilkinson 137 240 17 38/ 41/ 21 Controlled Aggression Ian Oversby 135 223 18 31/ 28/ 41 Glenstorm John Metcalf 135 85 19 38/ 42/ 20 Simply Intelligent Zul Nadzri 134 16 20 39/ 46/ 14 Fatal Choice Some Redcoder 133 5 21 8/ 79/ 12 Reaper II Slaytanist 38 0 From: KOTH Subject: KOTH.ORG: Status - MultiWarrior 94 08/07/06 Date: Mon, 7 Aug 2006 09:40:35 -0400 (EDT) Message-ID: <200608070403.k77430sL022909@asgard.t-b-o-h.net> Weekly Status on 08/07/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Mon Jul 31 02:32:15 EDT 2006 # Name Author Score Age 1 CLP-shot again G.Labarga 41 1 2 Urgle Daniel Rivas 39 7 3 simply believe John Metcalf 28 4 4 Diptera Nenad Tomasev 27 41 5 JustADirtyClearTest Nenad Tomasev 26 56 6 kingdom of the grasshoppe simon wainwright 25 122 7 Fluffy Paper VI Jens Gutzeit 24 27 8 the price of hostility John Metcalf 23 14 9 nameless fragment S.Fernandes 23 26 10 rooftop pursuit John Metcalf 18 3 11 Thieth Gryzikhin Mikle 0 0 From: "Mike5" Subject: Calculating results Date: 8 Aug 2006 13:01:39 -0700 Message-ID: <1155067298.847923.179570@h48g2000cwc.googlegroups.com> Hi. I have a question - how exactly does pMARS calculate the results? Documentation says this: SCORE The score is reported after all rounds have been played. A round ends when either a single surviving warrior remains or when a maximum number of cycles has elapsed. For each round, every surviving warrior is awarded points calculated from a score formula (F). This says for each round ^^^^^^^^^^ By default, this is (W*W-1)/S, where W is the total number of warriors participating, S is the number of of survivors, and "/" is integer division. Alternative score formulas can be specified with the = option (see below). and warrior 1: points = wins1 * F + ties * F warrior 2: points = wins2 * F + ties * F To me, this reads as if after each round the score is calculated and added to the previous score, but that does not seem the case. For 3 rounds, this is the result given by PMARSV (Win version of pMARS 0.8) Aeka by T.Hsu scores 9 Dwarf by Anonymous scores 0 Results: 3 0 0 Aeka by T.Hsu scores 3 Aeka by T.Hsu scores 3 Results: 0 0 3 This scores can only result from calculating F for the last round only, and then calculating the score for each warrior. So, can anyone tell me for certain? Thanks and best, Miha Vitorovic From: "Mike5" Subject: Re: Calculating results Date: 8 Aug 2006 13:52:45 -0700 Message-ID: <1155070365.797449.129640@i42g2000cwa.googlegroups.com> Mike5 wrote: > Hi. I have a question - how exactly does pMARS calculate the results? > > > So, can anyone tell me for certain? > > Thanks and best, Miha Vitorovic Silly me. I think I got it now. Mike From: "Mike5" Subject: CW Evolver 0.4 released Date: 9 Aug 2006 05:55:23 -0700 Message-ID: <1155128123.519998.47740@b28g2000cwb.googlegroups.com> Hi all, A new version of CW Evolver is released. Contrary to it's name ;-) it's not an evolver YET, but so far it is supposed to be a pMARS compatible MARS intrepreter. It should parse anything that pMARS compiles (and even some things that it doesn't :) ) Redcode is ICWS'94-nop with P-space extensions. There is a simple "visual debugger" included, with in-memory editing capabilites. Oh, and it doesn't draw pretty pictures yet. It's written entirely in Java, and if you could try it out, and tell me of any errors that you might encounter, I'd be eternally grateful. If it doesn't process a warrior that pMARS does, I'd really like to see it, if possible. You can download it here: http://cw-evolver.sourceforge.net/ Best, Miha Vitorovic From: Christoph Birk Subject: Re: Calculating results Date: Wed, 9 Aug 2006 12:12:04 -0400 (EDT) Message-ID: On Tue, 8 Aug 2006, Mike5 wrote: > Aeka by T.Hsu scores 9 > Dwarf by Anonymous scores 0 > Results: 3 0 0 ^ ^ ^ | | ties | wins by Dwarf wins by Aeka This means 3 wins for 'Aeka'. For earch round 'Aeka' gets (W*W-1)/S = (2*2-1)/1 = 3/1 = 3 points per win > Aeka by T.Hsu scores 3 > Aeka by T.Hsu scores 3 > Results: 0 0 3 This means 3 ties. Each 'Aeka' gets (2*2-1)/2 = 3/2 = 1 point per tie Christoph From: sayembara@gmail.com Subject: Re: CW Evolver 0.4 released Date: 10 Aug 2006 02:43:54 -0700 Message-ID: <1155203034.308917.216960@q16g2000cwq.googlegroups.com> Suggestion: CW Evolver is quite general for a name. Can you make it more specific ? :) From: "Mike5" Subject: Re: CW Evolver 0.4 released Date: 10 Aug 2006 03:56:40 -0700 Message-ID: <1155207400.747987.69080@b28g2000cwb.googlegroups.com> sayembara@gmail.com wrote: > Suggestion: CW Evolver is quite general for a name. Can you make it > more specific ? :) Well, bring it on! :))) Suggestions for the name, I mean. Cheers, Mike5 From: oversby@hotmail.com Subject: Re: AI warrior. Date: 11 Aug 2006 08:03:04 -0700 Message-ID: <1155308584.171768.288010@m79g2000cwm.googlegroups.com> Cristian210273 wrote: > Uhmmmm...... are you sure? > As I have already underlined, I'M A NEWBIE, so I could > tell a rubbish....... > You don't know which warrior you're fighting, but....... > this morning I read some tutorials that pointed out that > some basics tecniques are common to many warriors, > like vampire, scanning, imp and replicator..... > using fuzzy logic you probably can identify what kind > of attack is using your opponent, i.e. by analyzing the > memory you can obtain a fuzzy measure of each known > (I repeat.... KNOWN) tecnique..... > Am I wrong something in my reasoning? > Thanks! You probably can analyse the warrior type from looking at the core, but the problem is that you will spend so much time in analysis and so little time attacking that the dumb warriors will beat you to a pulp. A warrior that tried the analysis approach with some success in the past was Killer Instinct by Anders Ivner. Sadly, QScans, and more importantly, lack of viable vampires on the hill has obsoleted the techniques used. Ian From: sayembara@gmail.com Subject: Re: CW Evolver 0.4 released Date: 12 Aug 2006 02:41:47 -0700 Message-ID: <1155375707.484847.259270@i3g2000cwc.googlegroups.com> Mike5 wrote: > Well, bring it on! :))) Suggestions for the name, I mean. > How about JuiCE? Java ultimate, integrated Corewar Evolver :) From: KOTH Subject: KOTH.ORG: Status - 94 No Pspace 08/14/06 Date: Wed, 16 Aug 2006 00:59:27 -0400 (EDT) Message-ID: <200608140409.k7E4900I003028@asgard.t-b-o-h.net> Weekly Status on 08/14/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Sun Aug 13 13:36:53 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 41/ 44/ 15 Pro Radii inversed 138 19 2 31/ 26/ 44 Monster_Human_Grunt inversed 136 274 3 31/ 29/ 40 Hullab3loo Roy van Rijn 134 189 4 30/ 26/ 44 Monster_Alien_Grunt inversed 134 275 5 27/ 20/ 53 Last Judgement Christian Schmidt 134 459 6 27/ 19/ 54 8kSquare Roy van Rijn 134 10 7 25/ 17/ 58 Burning Metal inversed 132 14 8 38/ 45/ 17 ChimeraQueen Nenad Tomasev 132 154 9 27/ 23/ 50 Bluebell Christian Schmidt 131 162 10 39/ 48/ 13 Hallucination Scanner inversed 130 147 11 36/ 42/ 22 Gabble Christian Schmidt 130 40 12 28/ 25/ 47 Amber inversed 130 13 13 29/ 29/ 42 Amicable Antagonist Roy van Rijn 130 9 14 35/ 40/ 25 Twilight S.Fernandes 129 159 15 26/ 24/ 50 Song of the blue sea Miz 129 146 16 23/ 16/ 61 D3vilstick Roy van Rijn 129 188 17 26/ 23/ 51 MoonOfChaos Nenad Tomasev 128 237 18 29/ 31/ 40 N e i t h inversed 127 35 19 34/ 42/ 24 uiofhrgjkr Nenad Tomasev 125 2 20 35/ 47/ 18 eroc_esare Nenad Tomasev 123 1 21 18/ 16/ 66 Core Pitcher Christian Schmidt 120 3 From: KOTH Subject: KOTH.ORG: Status - Standard 08/14/06 Date: Wed, 16 Aug 2006 01:03:32 -0400 (EDT) Message-ID: <200608140400.k7E400do002324@asgard.t-b-o-h.net> Weekly Status on 08/14/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Fri Aug 11 21:52:25 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 38/ 27/ 35 The Next Step '88 David Houston 148 85 2 38/ 28/ 34 Dark Mecha inversed 148 2 3 33/ 18/ 49 Raging Gale '88 inversed 147 14 4 34/ 24/ 42 Test Alexander (Sasha) Wa 145 209 5 38/ 32/ 30 White Fire inversed 144 11 6 33/ 23/ 45 The Hurricaner G.Labarga 143 56 7 35/ 29/ 36 usual fee, plus expenses John Metcalf 141 8 8 42/ 46/ 12 Monolith inversed 139 18 9 35/ 31/ 35 The Seed Roy van Rijn 139 87 10 33/ 27/ 40 Triangular Sun inversed 139 10 11 38/ 38/ 24 My 1st try Christian Schmidt 138 101 12 27/ 16/ 57 Utterer '88 Christian Schmidt 137 44 13 30/ 26/ 44 Guardian Ian Oversby 135 269 14 39/ 44/ 17 Hexamorph inversed 134 13 15 34/ 34/ 32 Vampire Knight inversed 134 9 16 38/ 42/ 19 Scan the Can Christian Schmidt 134 50 17 29/ 26/ 45 test G.Labarga 133 52 18 40/ 47/ 13 Scan Test C 6 Steve Gunnell 132 108 19 36/ 41/ 23 Moonwipe Christian Schmidt 131 66 20 14/ 83/ 2 My Sucky Warrior John Q. Redcoder 45 1 21 5/ 0/ 0 m88sib09tst inversed 14 3 From: KOTH Subject: KOTH.ORG: Status - MultiWarrior 94 08/14/06 Date: Wed, 16 Aug 2006 01:03:31 -0400 (EDT) Message-ID: <200608140403.k7E43047002508@asgard.t-b-o-h.net> Weekly Status on 08/14/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sat Aug 12 09:23:27 EDT 2006 # Name Author Score Age 1 Urgle Daniel Rivas 48 7 2 CLP-shot again G.Labarga 40 1 3 simply believe John Metcalf 34 4 4 JustADirtyClearTest Nenad Tomasev 31 56 5 kingdom of the grasshoppe simon wainwright 30 122 6 the price of hostility John Metcalf 26 14 7 Diptera Nenad Tomasev 24 41 8 Fluffy Paper VI Jens Gutzeit 20 27 9 nameless fragment S.Fernandes 17 26 10 rooftop pursuit John Metcalf 13 3 11 Random Warrior v8 Todd 0 0 From: KOTH Subject: KOTH.ORG: Status - ICWS Experimental 94 08/14/06 Date: Wed, 16 Aug 2006 01:03:30 -0400 (EDT) Message-ID: <200608140406.k7E460bT002802@asgard.t-b-o-h.net> Weekly Status on 08/14/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat May 27 16:29:52 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 46/ 35/ 19 Fatamorgana X Zul Nadzri 157 10 2 44/ 36/ 20 The X Machine Zul Nadzri 152 34 3 44/ 36/ 19 Ogre Christian Schmidt 152 171 4 37/ 22/ 42 xd100 test David Houston 152 20 5 28/ 11/ 61 Evol Cap 4 X John Wilkinson 146 292 6 42/ 40/ 18 Eliminator X Zul Nadzri 145 35 7 41/ 39/ 20 Bewitching S.Fernandes 144 1 8 34/ 25/ 41 KAT v5 Dave Hillis 142 155 9 39/ 37/ 24 Trefoil F 13 Steve Gunnell 140 106 10 35/ 29/ 36 Olivia X Ben Ford 140 104 11 41/ 43/ 16 Giant Hazy Test 13 Steve Gunnell 140 50 12 41/ 43/ 15 O_Fortuna3X Nenad Tomasev 139 6 13 40/ 42/ 18 Black Moods Ian Oversby 139 219 14 38/ 38/ 23 Trefoil Test F 14 Steve Gunnell 139 7 15 37/ 37/ 26 test Some Redcoder 138 4 16 21/ 6/ 73 Evolve X v4.0 John Wilkinson 137 240 17 38/ 41/ 21 Controlled Aggression Ian Oversby 135 223 18 31/ 28/ 41 Glenstorm John Metcalf 135 85 19 38/ 42/ 20 Simply Intelligent Zul Nadzri 134 16 20 39/ 46/ 14 Fatal Choice Some Redcoder 133 5 21 8/ 79/ 12 Reaper II Slaytanist 38 0 From: KOTH Subject: KOTH.ORG: Status - MultiWarrior 94 08/21/06 Date: Tue, 22 Aug 2006 15:33:10 -0400 (EDT) Message-ID: <200608210403.k7L4301L068573@asgard.t-b-o-h.net> Weekly Status on 08/21/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Thu Aug 17 12:52:07 EDT 2006 # Name Author Score Age 1 Urgle Daniel Rivas 47 7 2 Fluffy Paper VI Jens Gutzeit 34 27 3 CLP-shot again G.Labarga 31 1 4 kingdom of the grasshoppe simon wainwright 29 122 5 simply believe John Metcalf 24 4 6 Diptera Nenad Tomasev 23 41 7 JustADirtyClearTest Nenad Tomasev 22 56 8 rooftop pursuit John Metcalf 19 3 9 the price of hostility John Metcalf 18 14 10 nameless fragment S.Fernandes 13 26 11 DoubleAxe Shilock 0 0 From: KOTH Subject: KOTH.ORG: Status - ICWS Experimental 94 08/21/06 Date: Tue, 22 Aug 2006 15:33:09 -0400 (EDT) Message-ID: <200608210406.k7L460II068887@asgard.t-b-o-h.net> Weekly Status on 08/21/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat May 27 16:29:52 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 46/ 35/ 19 Fatamorgana X Zul Nadzri 157 10 2 44/ 36/ 20 The X Machine Zul Nadzri 152 34 3 44/ 36/ 19 Ogre Christian Schmidt 152 171 4 37/ 22/ 42 xd100 test David Houston 152 20 5 28/ 11/ 61 Evol Cap 4 X John Wilkinson 146 292 6 42/ 40/ 18 Eliminator X Zul Nadzri 145 35 7 41/ 39/ 20 Bewitching S.Fernandes 144 1 8 34/ 25/ 41 KAT v5 Dave Hillis 142 155 9 39/ 37/ 24 Trefoil F 13 Steve Gunnell 140 106 10 35/ 29/ 36 Olivia X Ben Ford 140 104 11 41/ 43/ 16 Giant Hazy Test 13 Steve Gunnell 140 50 12 41/ 43/ 15 O_Fortuna3X Nenad Tomasev 139 6 13 40/ 42/ 18 Black Moods Ian Oversby 139 219 14 38/ 38/ 23 Trefoil Test F 14 Steve Gunnell 139 7 15 37/ 37/ 26 test Some Redcoder 138 4 16 21/ 6/ 73 Evolve X v4.0 John Wilkinson 137 240 17 38/ 41/ 21 Controlled Aggression Ian Oversby 135 223 18 31/ 28/ 41 Glenstorm John Metcalf 135 85 19 38/ 42/ 20 Simply Intelligent Zul Nadzri 134 16 20 39/ 46/ 14 Fatal Choice Some Redcoder 133 5 21 8/ 79/ 12 Reaper II Slaytanist 38 0 From: KOTH Subject: KOTH.ORG: Status - 94 No Pspace 08/21/06 Date: Tue, 22 Aug 2006 15:33:08 -0400 (EDT) Message-ID: <200608210409.k7L490Mn069059@asgard.t-b-o-h.net> Weekly Status on 08/21/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Sun Aug 20 12:08:20 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 44/ 43/ 13 Pro Radii inversed 144 19 2 33/ 25/ 42 Monster_Human_Grunt inversed 141 274 3 32/ 25/ 43 Monster_Alien_Grunt inversed 139 275 4 29/ 19/ 52 8kSquare Roy van Rijn 138 10 5 28/ 19/ 53 Last Judgement Christian Schmidt 137 459 6 39/ 41/ 20 Gabble Christian Schmidt 137 40 7 27/ 17/ 57 Burning Metal inversed 137 14 8 42/ 47/ 11 Hallucination Scanner inversed 137 147 9 40/ 44/ 16 ChimeraQueen Nenad Tomasev 136 154 10 32/ 29/ 39 Hullab3loo Roy van Rijn 135 189 11 28/ 22/ 50 Bluebell Christian Schmidt 134 162 12 25/ 16/ 59 D3vilstick Roy van Rijn 134 188 13 31/ 28/ 41 Amicable Antagonist Roy van Rijn 133 9 14 29/ 25/ 46 Amber inversed 133 13 15 36/ 40/ 24 Twilight S.Fernandes 133 159 16 27/ 22/ 50 MoonOfChaos Nenad Tomasev 132 237 17 31/ 30/ 38 N e i t h inversed 132 35 18 27/ 23/ 50 Song of the blue sea Miz 130 146 19 35/ 41/ 24 uiofhrgjkr Nenad Tomasev 129 2 20 35/ 46/ 18 eroc_esare Nenad Tomasev 124 1 21 6/ 48/ 46 01200560 RedGene 106 63 0 From: KOTH Subject: KOTH.ORG: Status - Standard 08/21/06 Date: Tue, 22 Aug 2006 15:37:11 -0400 (EDT) Message-ID: <200608210400.k7L400Xr068426@asgard.t-b-o-h.net> Weekly Status on 08/21/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Fri Aug 11 21:52:25 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 38/ 27/ 35 The Next Step '88 David Houston 148 85 2 38/ 28/ 34 Dark Mecha inversed 148 2 3 33/ 18/ 49 Raging Gale '88 inversed 147 14 4 34/ 24/ 42 Test Alexander (Sasha) Wa 145 209 5 38/ 32/ 30 White Fire inversed 144 11 6 33/ 23/ 45 The Hurricaner G.Labarga 143 56 7 35/ 29/ 36 usual fee, plus expenses John Metcalf 141 8 8 42/ 46/ 12 Monolith inversed 139 18 9 35/ 31/ 35 The Seed Roy van Rijn 139 87 10 33/ 27/ 40 Triangular Sun inversed 139 10 11 38/ 38/ 24 My 1st try Christian Schmidt 138 101 12 27/ 16/ 57 Utterer '88 Christian Schmidt 137 44 13 30/ 26/ 44 Guardian Ian Oversby 135 269 14 39/ 44/ 17 Hexamorph inversed 134 13 15 34/ 34/ 32 Vampire Knight inversed 134 9 16 38/ 42/ 19 Scan the Can Christian Schmidt 134 50 17 29/ 26/ 45 test G.Labarga 133 52 18 40/ 47/ 13 Scan Test C 6 Steve Gunnell 132 108 19 36/ 41/ 23 Moonwipe Christian Schmidt 131 66 20 14/ 83/ 2 My Sucky Warrior John Q. Redcoder 45 1 21 5/ 0/ 0 m88sib09tst inversed 14 3 From: "CH" Subject: Re: Add money to your Paypal account with OPRAH ;b2)@ Date: 25 Aug 2006 10:29:49 -0700 Message-ID: <1156526989.608532.269790@b28g2000cwb.googlegroups.com> This spam actually has an interesting theory behind it. How many flaws can you spot? I found three. From: KOTH Subject: KOTH.ORG: Status - 94 No Pspace 08/28/06 Date: Mon, 28 Aug 2006 10:01:18 -0400 (EDT) Message-ID: <200608280409.k7S490um047901@asgard.t-b-o-h.net> Weekly Status on 08/28/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Thu Aug 24 13:20:02 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 42/ 44/ 14 Pro Radii inversed 141 19 2 32/ 25/ 43 Monster_Human_Grunt inversed 138 274 3 30/ 26/ 44 Monster_Alien_Grunt inversed 135 275 4 27/ 20/ 53 Last Judgement Christian Schmidt 135 459 5 32/ 28/ 40 Hullab3loo Roy van Rijn 135 189 6 26/ 20/ 54 8kSquare Roy van Rijn 133 10 7 37/ 41/ 22 Twilight S.Fernandes 133 159 8 28/ 23/ 50 Bluebell Christian Schmidt 133 162 9 37/ 43/ 20 Gabble Christian Schmidt 132 40 10 25/ 17/ 58 Burning Metal inversed 132 14 11 39/ 45/ 16 ChimeraQueen Nenad Tomasev 132 154 12 40/ 49/ 11 Hallucination Scanner inversed 131 147 13 28/ 25/ 47 Amber inversed 131 13 14 27/ 23/ 50 Song of the blue sea Miz 130 146 15 29/ 29/ 42 Amicable Antagonist Roy van Rijn 130 9 16 23/ 16/ 61 D3vilstick Roy van Rijn 129 188 17 35/ 43/ 22 uiofhrgjkr Nenad Tomasev 128 2 18 29/ 31/ 40 N e i t h inversed 128 35 19 26/ 23/ 51 MoonOfChaos Nenad Tomasev 128 237 20 35/ 48/ 17 eroc_esare Nenad Tomasev 123 1 21 21/ 27/ 52 Ribbit Farm Miz 115 0 From: KOTH Subject: KOTH.ORG: Status - Standard 08/28/06 Date: Mon, 28 Aug 2006 10:01:21 -0400 (EDT) Message-ID: <200608280400.k7S40043047169@asgard.t-b-o-h.net> Weekly Status on 08/28/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Fri Aug 11 21:52:25 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 38/ 27/ 35 The Next Step '88 David Houston 148 85 2 38/ 28/ 34 Dark Mecha inversed 148 2 3 33/ 18/ 49 Raging Gale '88 inversed 147 14 4 34/ 24/ 42 Test Alexander (Sasha) Wa 145 209 5 38/ 32/ 30 White Fire inversed 144 11 6 33/ 23/ 45 The Hurricaner G.Labarga 143 56 7 35/ 29/ 36 usual fee, plus expenses John Metcalf 141 8 8 42/ 46/ 12 Monolith inversed 139 18 9 35/ 31/ 35 The Seed Roy van Rijn 139 87 10 33/ 27/ 40 Triangular Sun inversed 139 10 11 38/ 38/ 24 My 1st try Christian Schmidt 138 101 12 27/ 16/ 57 Utterer '88 Christian Schmidt 137 44 13 30/ 26/ 44 Guardian Ian Oversby 135 269 14 39/ 44/ 17 Hexamorph inversed 134 13 15 34/ 34/ 32 Vampire Knight inversed 134 9 16 38/ 42/ 19 Scan the Can Christian Schmidt 134 50 17 29/ 26/ 45 test G.Labarga 133 52 18 40/ 47/ 13 Scan Test C 6 Steve Gunnell 132 108 19 36/ 41/ 23 Moonwipe Christian Schmidt 131 66 20 14/ 83/ 2 My Sucky Warrior John Q. Redcoder 45 1 21 5/ 0/ 0 m88sib09tst inversed 14 3 From: KOTH Subject: KOTH.ORG: Status - MultiWarrior 94 08/28/06 Date: Mon, 28 Aug 2006 10:01:20 -0400 (EDT) Message-ID: <200608280403.k7S430sd047339@asgard.t-b-o-h.net> Weekly Status on 08/28/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Thu Aug 17 12:52:07 EDT 2006 # Name Author Score Age 1 Urgle Daniel Rivas 47 7 2 Fluffy Paper VI Jens Gutzeit 34 27 3 CLP-shot again G.Labarga 31 1 4 kingdom of the grasshoppe simon wainwright 29 122 5 simply believe John Metcalf 24 4 6 Diptera Nenad Tomasev 23 41 7 JustADirtyClearTest Nenad Tomasev 22 56 8 rooftop pursuit John Metcalf 19 3 9 the price of hostility John Metcalf 18 14 10 nameless fragment S.Fernandes 13 26 11 DoubleAxe Shilock 0 0 From: KOTH Subject: KOTH.ORG: Status - ICWS Experimental 94 08/28/06 Date: Mon, 28 Aug 2006 10:01:19 -0400 (EDT) Message-ID: <200608280406.k7S460SK047707@asgard.t-b-o-h.net> Weekly Status on 08/28/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat May 27 16:29:52 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 46/ 35/ 19 Fatamorgana X Zul Nadzri 157 10 2 44/ 36/ 20 The X Machine Zul Nadzri 152 34 3 44/ 36/ 19 Ogre Christian Schmidt 152 171 4 37/ 22/ 42 xd100 test David Houston 152 20 5 28/ 11/ 61 Evol Cap 4 X John Wilkinson 146 292 6 42/ 40/ 18 Eliminator X Zul Nadzri 145 35 7 41/ 39/ 20 Bewitching S.Fernandes 144 1 8 34/ 25/ 41 KAT v5 Dave Hillis 142 155 9 39/ 37/ 24 Trefoil F 13 Steve Gunnell 140 106 10 35/ 29/ 36 Olivia X Ben Ford 140 104 11 41/ 43/ 16 Giant Hazy Test 13 Steve Gunnell 140 50 12 41/ 43/ 15 O_Fortuna3X Nenad Tomasev 139 6 13 40/ 42/ 18 Black Moods Ian Oversby 139 219 14 38/ 38/ 23 Trefoil Test F 14 Steve Gunnell 139 7 15 37/ 37/ 26 test Some Redcoder 138 4 16 21/ 6/ 73 Evolve X v4.0 John Wilkinson 137 240 17 38/ 41/ 21 Controlled Aggression Ian Oversby 135 223 18 31/ 28/ 41 Glenstorm John Metcalf 135 85 19 38/ 42/ 20 Simply Intelligent Zul Nadzri 134 16 20 39/ 46/ 14 Fatal Choice Some Redcoder 133 5 21 8/ 79/ 12 Reaper II Slaytanist 38 0 From: "Cristian210273" Subject: PMARSV Problem. Date: 30 Aug 2006 00:16:00 -0700 Message-ID: <1156922160.051560.209410@m79g2000cwm.googlegroups.com> Hi guys! I'm coding into ANSI-C language an evolutionary algorithm to design the warriors, and, obviously, I'm planning to use PMARSV program to test each population's warrior against a set of benchmark warriors. I use the following instructions to start a battle from my C-code program: sprintf(CmdString,"C:\\WAR\\pmarsv.exe -bo -r 1 -s 8000 -c 80000 -p 8000 -l 100 -d 100 -v 1 C:\\WAR\\EV.red C:\\WAR\\w1.red > C:\\WAR\\score.txt"); system(CmdString); i.e. I use the "system()" routine to execute the PMARSV program. Whenever the program flow reaches this point, the screen becomes dark, the MMI of my program disappears and only when the battle has been completed the control returns to my program. It's like the PMARSV options force a change in the graphics mode..... Where is my error???? Any hint would be appreciated! Thanks in advance! From: sayembara@gmail.com Subject: Re: PMARSV Problem. Date: 30 Aug 2006 04:43:00 -0700 Message-ID: <1156938180.866362.210370@b28g2000cwb.googlegroups.com> Hi, I propose you use the server version i.e. without graphics which evolvers don't need. Most likely pamrsv was displaying the battles when your screen went black. I'm just guessing because idon't know much about pmarsv except using it to run/view battles. I think the other commands look good. And you can save 1 step by typing directly system(C:\\WAR\\pmarsv.exe -bo -r 1 -s 8000 -c 80000 -p 8000 -l 100 -d 100 -v 1 C:\\WAR\\EV.red C:\\WAR\\w1.red > C:\\WAR\\score.txt") .Hey, I am a C newbie... I don't talk about C :) /Zul Nadzri Cristian210273 wrote: > Hi guys! > > I'm coding into ANSI-C language an evolutionary algorithm to design > the warriors, and, obviously, I'm planning to use PMARSV program > to test each population's warrior against a set of benchmark warriors. > I use the following instructions to start a battle from my C-code > program: > > sprintf(CmdString,"C:\\WAR\\pmarsv.exe -bo -r 1 -s 8000 -c 80000 -p > 8000 -l 100 -d 100 -v 1 C:\\WAR\\EV.red C:\\WAR\\w1.red > > C:\\WAR\\score.txt"); > system(CmdString); > > i.e. I use the "system()" routine to execute the PMARSV program. > Whenever the program flow reaches this point, the screen becomes > dark, the MMI of my program disappears and only when the battle has > been completed the control returns to my program. It's like the PMARSV > options force a change in the graphics mode..... Where is my error???? > Any hint would be appreciated! > Thanks in advance! From: "Cristian210273" Subject: Re: PMARSV Problem. Date: 30 Aug 2006 04:59:09 -0700 Message-ID: <1156939149.368715.122560@m73g2000cwd.googlegroups.com> > > I propose you use the server version i.e. without graphics which > evolvers don't need. Most likely pamrsv was displaying the battles when > your screen went black. I'm just guessing because idon't know much > about pmarsv except using it to run/view battles. > Server version? Where can I find it????? From: sayembara@gmail.com Subject: Re: PMARSV Problem. Date: 30 Aug 2006 10:22:20 -0700 Message-ID: <1156958540.089798.223180@p79g2000cwp.googlegroups.com> Cristian210273 wrote: > > > > I propose you use the server version i.e. without graphics which > > evolvers don't need. Most likely pamrsv was displaying the battles when > > your screen went black. I'm just guessing because idon't know much > > about pmarsv except using it to run/view battles. > > > Server version? Where can I find it????? I got it from Joonas long time ago. http://www.cs.helsinki.fi/u/jpihlaja/cw/pmars-sdl/ Pick the server version. Surely everything runs at the background. So silent :) /Zul From: "Peter Duniho" Subject: Re: PMARSV Problem. Date: Wed, 30 Aug 2006 11:10:46 -0700 Message-ID: <12fbl5mdaitjc1d@corp.supernews.com> "Cristian210273" wrote in message news:1156922160.051560.209410@m79g2000cwm.googlegroups.com... > [...] > i.e. I use the "system()" routine to execute the PMARSV program. > Whenever the program flow reaches this point, the screen becomes > dark, the MMI of my program disappears and only when the battle has > been completed the control returns to my program. It's like the PMARSV > options force a change in the graphics mode..... Where is my error???? > Any hint would be appreciated! What OS/CRT are you using? What's an "MMI"? On Windows, using a typical CRT, the system() function specifically creates an instance of the command interpreter. That is, it runs the program in a console. In your case, it sounds as though this is causing a full-screen console window to be created and persist until the process is done. Try the exec() function, if it exists in your CRT. That should create the process directly, without invoking the command interpreter. Alternatively, on Windows you can use ShellExecute (other operating systems have different, but similar, functions you can call). Hope that helps. Pete From: "Cristian210273" Subject: Re: PMARSV Problem. Date: 30 Aug 2006 23:03:32 -0700 Message-ID: <1157004212.471219.232210@i3g2000cwc.googlegroups.com> Thanks, Zul! I found the server version, and it seems to run...... I will perform some debug proofs..... > > What OS/CRT are you using? What's an "MMI"? > Pete, MMI stands for Man Machine Interface. I'm currently using Windows OS, and I forgot the presence of the ShellExecute command..... I have to try it! THANKS!!!!!