From: KOTH Subject: KOTH.ORG: Status - ICWS Experimental 94 10/02/06 Date: Mon, 2 Oct 2006 10:53:45 -0400 (EDT) Message-ID: <200610020406.k92460oU035746@asgard.t-b-o-h.net> Weekly Status on 10/02/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Sep 9 13:44:58 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 45/ 36/ 19 Fatamorgana X Zul Nadzri 154 11 2 43/ 37/ 20 The X Machine Zul Nadzri 148 35 3 43/ 38/ 19 Ogre Christian Schmidt 148 172 4 34/ 24/ 42 xd100 test David Houston 143 21 5 42/ 40/ 18 Eliminator X Zul Nadzri 143 36 6 26/ 11/ 63 Evol Cap 4 X John Wilkinson 141 293 7 33/ 25/ 42 KAT v5 Dave Hillis 141 156 8 40/ 40/ 20 Bewitching S.Fernandes 140 2 9 41/ 44/ 15 O_Fortuna3XH Nenad Tomasev 138 1 10 40/ 43/ 17 Black Moods Ian Oversby 137 220 11 20/ 6/ 74 Evolve X v4.0 John Wilkinson 135 241 12 40/ 45/ 16 Giant Hazy Test 13 Steve Gunnell 135 51 13 38/ 42/ 20 Simply Intelligent Zul Nadzri 134 17 14 36/ 38/ 26 test Some Redcoder 134 5 15 33/ 32/ 36 Olivia X Ben Ford 133 105 16 32/ 31/ 38 Glenstorm John Metcalf 133 86 17 36/ 40/ 24 Trefoil F 13 Steve Gunnell 132 107 18 37/ 42/ 22 Controlled Aggression Ian Oversby 132 224 19 36/ 41/ 23 Trefoil Test F 14 Steve Gunnell 131 8 20 38/ 47/ 15 Fatal Choice Some Redcoder 129 6 21 34/ 50/ 16 caffeine-based-lifeform John Metcalf 119 0 From: KOTH Subject: KOTH.ORG: Status - 94 No Pspace 10/02/06 Date: Mon, 2 Oct 2006 10:53:33 -0400 (EDT) Message-ID: <200610020409.k92490YW035961@asgard.t-b-o-h.net> Weekly Status on 10/02/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Mon Sep 25 17:59:14 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 48/ 38/ 14 Sham'n P.Kline 157 1 2 48/ 45/ 7 Genki Desu Christian Schmidt 151 14 3 32/ 18/ 49 4by2k P.Kline 146 8 4 37/ 28/ 35 Monster_Human_Grunt inversed 146 311 5 44/ 43/ 13 Pro Radii inversed 144 56 6 44/ 44/ 12 bootlace John Metcalf 144 27 7 44/ 45/ 11 Hallucination Scanner inversed 143 184 8 35/ 28/ 37 Red Birds [paper test] inversed 142 13 9 35/ 28/ 38 Monster_Alien_Grunt inversed 142 312 10 31/ 20/ 49 8kSquare Roy van Rijn 141 47 11 35/ 30/ 35 Hullab3loo Roy van Rijn 140 226 12 41/ 42/ 17 Gabble Christian Schmidt 140 77 13 42/ 45/ 13 Suprapurum Christian Schmidt 138 2 14 32/ 25/ 43 Song of the blue sea Miz 138 183 15 28/ 18/ 54 D3vilstick Roy van Rijn 138 225 16 30/ 23/ 47 Last Judgement Christian Schmidt 137 496 17 28/ 20/ 52 Burning Metal inversed 136 51 18 34/ 31/ 35 N e i t h inversed 136 72 19 40/ 44/ 16 S-Rage Christian Schmidt 135 4 20 31/ 27/ 43 Bluebell Christian Schmidt 135 199 21 2/ 98/ 0 dtest P.Kline 7 0 From: KOTH Subject: KOTH.ORG: Status - Standard 10/02/06 Date: Mon, 2 Oct 2006 10:57:49 -0400 (EDT) Message-ID: <200610020400.k92400N5035119@asgard.t-b-o-h.net> Weekly Status on 10/02/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Sun Oct 1 14:14:47 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 45/ 43/ 12 Monolith inversed 146 19 2 36/ 27/ 37 The Next Step '88 David Houston 146 86 3 31/ 18/ 51 Raging Gale '88 inversed 145 15 4 38/ 32/ 30 White Fire inversed 145 12 5 34/ 24/ 41 Test Alexander (Sasha) Wa 145 210 6 37/ 30/ 34 Dark Mecha inversed 144 3 7 35/ 28/ 36 usual fee, plus expenses John Metcalf 143 9 8 39/ 38/ 23 My 1st try Christian Schmidt 140 102 9 32/ 23/ 46 The Hurricaner G.Labarga 140 57 10 39/ 40/ 20 Scan the Can Christian Schmidt 138 51 11 40/ 42/ 18 Hexamorph inversed 138 14 12 29/ 20/ 51 ipaptst inversed 138 1 13 34/ 30/ 37 The Seed Roy van Rijn 137 88 14 26/ 16/ 57 Utterer '88 Christian Schmidt 136 45 15 32/ 28/ 39 Triangular Sun inversed 136 11 16 40/ 46/ 14 Scan Test C 6 Steve Gunnell 135 109 17 34/ 33/ 33 Vampire Knight inversed 134 10 18 30/ 27/ 43 Guardian Ian Oversby 133 270 19 37/ 40/ 23 Moonwipe Christian Schmidt 133 67 20 29/ 26/ 44 test G.Labarga 132 53 21 8/ 90/ 2 NetRaid6F1 Keith T. Berkhout 26 0 From: KOTH Subject: KOTH.ORG: Status - MultiWarrior 94 10/02/06 Date: Mon, 2 Oct 2006 10:57:48 -0400 (EDT) Message-ID: <200610020403.k92430xx035489@asgard.t-b-o-h.net> Weekly Status on 10/02/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Wed Sep 20 06:53:16 EDT 2006 # Name Author Score Age 1 Urgle Daniel Rivas 50 7 2 kingdom of the grasshoppe simon wainwright 41 122 3 CLP-shot again G.Labarga 36 1 4 JustADirtyClearTest Nenad Tomasev 33 56 5 Diptera Nenad Tomasev 29 41 6 the price of hostility John Metcalf 28 14 7 nameless fragment S.Fernandes 25 26 8 simply believe John Metcalf 22 4 9 Fluffy Paper VI Jens Gutzeit 22 27 10 rooftop pursuit John Metcalf 21 3 11 super-tiny oneshot John Metcalf 11 0 From: "Robert Macrae" Subject: Re: Improvement of CMP Scanner Date: Sat, 7 Oct 2006 14:43:54 +0100 Message-ID: <5LOdndARof2MKbrYRVny1Q@pipex.net> Bit late I know! > ;redcode-94 > ;name Seeker > ;author Strake > ;assert CORESIZE==8000 > > org scan > > step equ 7440 > gap equ 40 > s1 equ tail+MINDISTANCE ; initval of 1st scan ptr > s2 equ tail+MINDISTANCE+gap; initval of 2nd scan ptr So scanning 40 apart. This will often miss warriors, as length tends to be 5-12 or so. Try a smaller gap? Also, scanning 480 locations 40 apart means you wrap round and re-scan the same places -- watch a battle in CDB and you will see this happening. To be effective against fast replicators like Silks (which is one of Scanners' main strengths) you usually want to SPL carpet for rather longer than this. Watch some fights against a Silk, and you will probably see plenty of replicators left when you switch to kill, and they are likely to get you. So, most scanners scan for a long time in closer steps, and use some method to avoid self-carpeting, often with a SLT instruction to check that the carpet doesn't start on top of yourself. > > top > > ammo: spl 0 > > inc: dat #step, #step > > kmod: add.ab #120, $scan+4 ; reset scan counter > add.a #1, $strike ; dat bomb mode > scan: add.f $inc, $ptr ; .8c scanning loop > ptr: sne.i $s1, $s2 ; where to scan > add.f $inc, $ptr > sne.i *ptr, @ptr > djn.b $scan, #120 ; lather, rinse, repeat > sne.a #ammo+1, $strike ; if already kill mode > jmp $cc ; core clear > jmz.b $kmod, $-2 ; else switch to kill mode *evil grin* > strike: mov.i $ammo, }ptr ; bombs away! > djn.b $strike, #gap ; loop counter > add.ab #gap, $-1 ; reset loop counter > jmp $scan ; here we go again The carpet is 40 long, so takes 80 cycles to lay -- probably too big and too slow. Some Silks are created in strips, and it could be good against them, but certainly try shorter lengths. Maybe 10? > > cc: mov.i $ammo, >4 ; core clear (spl carpet) > djn $cc, #CORESIZE-4 ; next > add.a #1, $cc ; dat clear mode > mov $1, $-2 > jmp $cc, $1 > > tail: end With an SPL+DAT carpet, I'm not sure its a good idea for the scanner to have a kill mode at all -- if you have stunned a replicator you want to keep it stunned until you clear rather than giving it a chance to get replicating again. Try removing kill mode; it will make the warrior a bit shorter and probably better against replicators. Another problem may be imps. This clear does not have a gate, so it can't kill imp spirals and they may even kill it. You might take a look at DClears or Spiral Clears, which are different approaches to solving this problem. Robert From: KOTH Subject: KOTH.ORG: Status - Standard 10/09/06 Date: Mon, 9 Oct 2006 00:18:29 -0400 (EDT) Message-ID: <200610090400.k99400b1026803@asgard.t-b-o-h.net> Weekly Status on 10/09/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Sun Oct 1 14:14:47 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 45/ 43/ 12 Monolith inversed 146 19 2 36/ 27/ 37 The Next Step '88 David Houston 146 86 3 31/ 18/ 51 Raging Gale '88 inversed 145 15 4 38/ 32/ 30 White Fire inversed 145 12 5 34/ 24/ 41 Test Alexander (Sasha) Wa 145 210 6 37/ 30/ 34 Dark Mecha inversed 144 3 7 35/ 28/ 36 usual fee, plus expenses John Metcalf 143 9 8 39/ 38/ 23 My 1st try Christian Schmidt 140 102 9 32/ 23/ 46 The Hurricaner G.Labarga 140 57 10 39/ 40/ 20 Scan the Can Christian Schmidt 138 51 11 40/ 42/ 18 Hexamorph inversed 138 14 12 29/ 20/ 51 ipaptst inversed 138 1 13 34/ 30/ 37 The Seed Roy van Rijn 137 88 14 26/ 16/ 57 Utterer '88 Christian Schmidt 136 45 15 32/ 28/ 39 Triangular Sun inversed 136 11 16 40/ 46/ 14 Scan Test C 6 Steve Gunnell 135 109 17 34/ 33/ 33 Vampire Knight inversed 134 10 18 30/ 27/ 43 Guardian Ian Oversby 133 270 19 37/ 40/ 23 Moonwipe Christian Schmidt 133 67 20 29/ 26/ 44 test G.Labarga 132 53 21 8/ 90/ 2 NetRaid6F1 Keith T. Berkhout 26 0 From: KOTH Subject: KOTH.ORG: Status - 94 No Pspace 10/09/06 Date: Mon, 9 Oct 2006 00:18:27 -0400 (EDT) Message-ID: <200610090409.k99490Ov027917@asgard.t-b-o-h.net> Weekly Status on 10/09/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Sun Oct 8 09:21:05 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 33/ 18/ 49 4by2k P.Kline 149 18 2 31/ 20/ 49 8kSquare Roy van Rijn 143 57 3 45/ 47/ 8 Genki Desu Christian Schmidt 142 24 4 43/ 44/ 14 Silverblade inversed 142 2 5 35/ 31/ 34 Monster_Human_Grunt inversed 139 321 6 35/ 31/ 33 Hullab3loo Roy van Rijn 139 236 7 41/ 43/ 16 Shamu P.Kline 139 1 8 40/ 43/ 17 test Nenad Tomasev 138 7 9 28/ 18/ 54 D3vilstick Roy van Rijn 137 235 10 33/ 29/ 38 Monster_Alien_Grunt inversed 136 322 11 41/ 47/ 12 bootlace John Metcalf 136 37 12 33/ 30/ 37 Red Birds [paper test] inversed 135 23 13 41/ 46/ 13 Pro Radii inversed 135 66 14 41/ 48/ 11 Hallucination Scanner inversed 134 194 15 33/ 33/ 34 N e i t h inversed 134 82 16 29/ 25/ 46 Last Judgement Christian Schmidt 134 506 17 39/ 45/ 16 Gabble Christian Schmidt 134 87 18 40/ 47/ 13 Suprapurum Christian Schmidt 133 12 19 25/ 21/ 54 Burning Metal inversed 130 61 20 29/ 29/ 42 Bluebell Christian Schmidt 129 209 21 28/ 52/ 20 tangled magic John Metcalf 104 0 From: KOTH Subject: KOTH.ORG: Status - MultiWarrior 94 10/09/06 Date: Mon, 9 Oct 2006 00:18:28 -0400 (EDT) Message-ID: <200610090403.k99430wK027035@asgard.t-b-o-h.net> Weekly Status on 10/09/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Oct 8 09:31:32 EDT 2006 # Name Author Score Age 1 Urgle Daniel Rivas 47 7 2 JustADirtyClearTest Nenad Tomasev 35 56 3 the price of hostility John Metcalf 33 14 4 CLP-shot again G.Labarga 31 1 5 Fluffy Paper VI Jens Gutzeit 30 27 6 nameless fragment S.Fernandes 27 26 7 Diptera Nenad Tomasev 26 41 8 kingdom of the grasshoppe simon wainwright 25 122 9 rooftop pursuit John Metcalf 24 3 10 simply believe John Metcalf 23 4 11 tangled magic John Metcalf 2 0 From: KOTH Subject: KOTH.ORG: Status - ICWS Experimental 94 10/09/06 Date: Mon, 9 Oct 2006 00:18:28 -0400 (EDT) Message-ID: <200610090406.k994601C027664@asgard.t-b-o-h.net> Weekly Status on 10/09/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sun Oct 8 09:27:15 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 44/ 37/ 19 Fatamorgana X Zul Nadzri 152 11 2 44/ 37/ 20 The X Machine Zul Nadzri 151 35 3 43/ 38/ 19 Ogre Christian Schmidt 148 172 4 35/ 23/ 42 xd100 test David Houston 147 21 5 42/ 40/ 18 Eliminator X Zul Nadzri 144 36 6 27/ 11/ 62 Evol Cap 4 X John Wilkinson 143 293 7 33/ 25/ 42 KAT v5 Dave Hillis 141 156 8 23/ 6/ 71 Evolve X v4.0 John Wilkinson 141 241 9 42/ 43/ 16 O_Fortuna3XH Nenad Tomasev 140 1 10 39/ 41/ 20 Bewitching S.Fernandes 138 2 11 41/ 44/ 16 Giant Hazy Test 13 Steve Gunnell 138 51 12 39/ 41/ 20 Simply Intelligent Zul Nadzri 136 17 13 37/ 37/ 26 test Some Redcoder 136 5 14 39/ 43/ 18 Black Moods Ian Oversby 136 220 15 33/ 31/ 36 Olivia X Ben Ford 136 105 16 32/ 30/ 39 Glenstorm John Metcalf 134 86 17 36/ 39/ 25 Trefoil F 13 Steve Gunnell 133 107 18 37/ 41/ 22 Controlled Aggression Ian Oversby 133 224 19 36/ 40/ 24 Trefoil Test F 14 Steve Gunnell 133 8 20 39/ 47/ 14 Fatal Choice Some Redcoder 130 6 21 26/ 59/ 15 tangled magic John Metcalf 93 0 From: =?ISO-8859-2?Q?=A3ukasz_Adamowski?= Subject: Re: KOTH Hill discussion Date: Sun, 15 Oct 2006 12:10:04 -0400 (EDT) Message-ID: <45324d6befd7f@wp.pl> Nenad wrote : > If I'd organize a tourney in, let's say... November, would there be > someone interested/willing to play? (It'd probably be a little be > unorthodox, since we've agreed to look for new horizons in order to > make the game a little bit more interesting (if that's possible, anyway > :) )) I am interested. :] I've been away from Corewar for too long I think. I've just read almost 100 of posts send since May or June I think. It's because of my job, I'm afraid. It take all my time and vitality, but I guess I need something to motivate me to spend more time thinking (coding in particular ;) ... And I do hope it would be something really frenzy! ;] Lukasz Adamowski -= "War is a problem, never a solution" =- -= "Wojna jest problemem, a nie rozwiazaniem" =- ---------------------------------------------------- Nie musisz mie� okazji, by wr�czy� upominek. Znajd� prezent, kt�rym sprawisz komu� rado�� - Kliknij: http://klik.wp.pl/?adr=http%3A%2F%2Fadv.reklama.wp.pl%2Fas%2Fd20.html&sid=899 From: KOTH Subject: KOTH.ORG: Status - Standard 10/16/06 Date: Mon, 16 Oct 2006 08:33:21 -0400 (EDT) Message-ID: <200610160400.k9G400LO025197@asgard.t-b-o-h.net> Weekly Status on 10/16/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Sun Oct 1 14:14:47 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 45/ 43/ 12 Monolith inversed 146 19 2 36/ 27/ 37 The Next Step '88 David Houston 146 86 3 31/ 18/ 51 Raging Gale '88 inversed 145 15 4 38/ 32/ 30 White Fire inversed 145 12 5 34/ 24/ 41 Test Alexander (Sasha) Wa 145 210 6 37/ 30/ 34 Dark Mecha inversed 144 3 7 35/ 28/ 36 usual fee, plus expenses John Metcalf 143 9 8 39/ 38/ 23 My 1st try Christian Schmidt 140 102 9 32/ 23/ 46 The Hurricaner G.Labarga 140 57 10 39/ 40/ 20 Scan the Can Christian Schmidt 138 51 11 40/ 42/ 18 Hexamorph inversed 138 14 12 29/ 20/ 51 ipaptst inversed 138 1 13 34/ 30/ 37 The Seed Roy van Rijn 137 88 14 26/ 16/ 57 Utterer '88 Christian Schmidt 136 45 15 32/ 28/ 39 Triangular Sun inversed 136 11 16 40/ 46/ 14 Scan Test C 6 Steve Gunnell 135 109 17 34/ 33/ 33 Vampire Knight inversed 134 10 18 30/ 27/ 43 Guardian Ian Oversby 133 270 19 37/ 40/ 23 Moonwipe Christian Schmidt 133 67 20 29/ 26/ 44 test G.Labarga 132 53 21 8/ 90/ 2 NetRaid6F1 Keith T. Berkhout 26 0 From: KOTH Subject: KOTH.ORG: Status - 94 No Pspace 10/16/06 Date: Mon, 16 Oct 2006 08:33:17 -0400 (EDT) Message-ID: <200610160409.k9G490YC026132@asgard.t-b-o-h.net> Weekly Status on 10/16/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Sun Oct 15 14:22:27 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 35/ 17/ 48 4by2k P.Kline 153 22 2 33/ 19/ 48 8kSquare Roy van Rijn 146 61 3 46/ 47/ 7 Genki Desu Christian Schmidt 144 28 4 42/ 43/ 15 Shamu P.Kline 140 4 5 32/ 24/ 44 test Nenad Tomasev 140 1 6 35/ 31/ 34 Hullab3loo Roy van Rijn 139 240 7 42/ 46/ 12 overloaded SPL S.Fernandes 138 3 8 29/ 23/ 48 Last Judgement Christian Schmidt 135 510 9 33/ 30/ 38 Red Birds [paper test] inversed 135 27 10 34/ 32/ 34 Monster_Human_Grunt inversed 135 325 11 40/ 45/ 15 Gabble Christian Schmidt 134 91 12 40/ 47/ 13 Silverblade inversed 133 6 13 26/ 19/ 55 D3vilstick Roy van Rijn 133 239 14 40/ 48/ 12 bootlace John Metcalf 132 41 15 40/ 48/ 13 Pro Radii inversed 132 70 16 32/ 32/ 35 N e i t h inversed 132 86 17 39/ 46/ 15 ghoul S.Fernandes 132 2 18 40/ 50/ 10 Hallucination Scanner inversed 131 198 19 31/ 31/ 38 Monster_Alien_Grunt inversed 131 326 20 26/ 22/ 53 Burning Metal inversed 130 65 21 35/ 48/ 17 Origin of Storms John Metcalf 121 0 From: KOTH Subject: KOTH.ORG: Status - ICWS Experimental 94 10/16/06 Date: Mon, 16 Oct 2006 08:33:19 -0400 (EDT) Message-ID: <200610160406.k9G4607Y025647@asgard.t-b-o-h.net> Weekly Status on 10/16/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sun Oct 8 09:27:15 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 44/ 37/ 19 Fatamorgana X Zul Nadzri 152 11 2 44/ 37/ 20 The X Machine Zul Nadzri 151 35 3 43/ 38/ 19 Ogre Christian Schmidt 148 172 4 35/ 23/ 42 xd100 test David Houston 147 21 5 42/ 40/ 18 Eliminator X Zul Nadzri 144 36 6 27/ 11/ 62 Evol Cap 4 X John Wilkinson 143 293 7 33/ 25/ 42 KAT v5 Dave Hillis 141 156 8 23/ 6/ 71 Evolve X v4.0 John Wilkinson 141 241 9 42/ 43/ 16 O_Fortuna3XH Nenad Tomasev 140 1 10 39/ 41/ 20 Bewitching S.Fernandes 138 2 11 41/ 44/ 16 Giant Hazy Test 13 Steve Gunnell 138 51 12 39/ 41/ 20 Simply Intelligent Zul Nadzri 136 17 13 37/ 37/ 26 test Some Redcoder 136 5 14 39/ 43/ 18 Black Moods Ian Oversby 136 220 15 33/ 31/ 36 Olivia X Ben Ford 136 105 16 32/ 30/ 39 Glenstorm John Metcalf 134 86 17 36/ 39/ 25 Trefoil F 13 Steve Gunnell 133 107 18 37/ 41/ 22 Controlled Aggression Ian Oversby 133 224 19 36/ 40/ 24 Trefoil Test F 14 Steve Gunnell 133 8 20 39/ 47/ 14 Fatal Choice Some Redcoder 130 6 21 26/ 59/ 15 tangled magic John Metcalf 93 0 From: KOTH Subject: KOTH.ORG: Status - MultiWarrior 94 10/16/06 Date: Mon, 16 Oct 2006 08:33:20 -0400 (EDT) Message-ID: <200610160403.k9G430JK025431@asgard.t-b-o-h.net> Weekly Status on 10/16/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Oct 8 09:31:32 EDT 2006 # Name Author Score Age 1 Urgle Daniel Rivas 47 7 2 JustADirtyClearTest Nenad Tomasev 35 56 3 the price of hostility John Metcalf 33 14 4 CLP-shot again G.Labarga 31 1 5 Fluffy Paper VI Jens Gutzeit 30 27 6 nameless fragment S.Fernandes 27 26 7 Diptera Nenad Tomasev 26 41 8 kingdom of the grasshoppe simon wainwright 25 122 9 rooftop pursuit John Metcalf 24 3 10 simply believe John Metcalf 23 4 11 tangled magic John Metcalf 2 0 From: "Robert Macrae" Subject: Re: KOTH Hill discussion Date: Tue, 17 Oct 2006 07:00:42 +0100 Message-ID: > How to encourage beginners? ... > If you are running a tourney, make sure you give enough time so that > 'veterans' can really allocate time. We could try a team format, pairing up beginners with veterans? I'd be quite happy to advise someone on writing a competitive warrior... Robert From: Sascha Zapf Subject: Re: KOTH Hill discussion Date: Wed, 18 Oct 2006 08:31:45 -0400 (EDT) Message-ID: <1161150972.4535c1fcd8709@netmail3.netcologne.de> Zitat von Robert Macrae : > > How to encourage beginners? > .. > > If you are running a tourney, make sure you give enough time so that > > 'veterans' can really allocate time. > > We could try a team format, pairing up beginners with veterans? I'd be > quite happy to advise someone on writing a competitive warrior... > > Robert > > > What a wonderful idea. Experience paired with new ideas should be a good combination. Sascha ------------------ Powered by NetMail From: "Nenad Tomasev" Subject: November cw tourney Date: 20 Oct 2006 11:49:29 -0700 Message-ID: <1161370169.745893.141120@h48g2000cwc.googlegroups.com> Hi. As I've already said before, I plan on organizing a tourney that should start soon, so I'd like all of those who are interested in participating to reply to this post, so that I could soon find out the number of participants, which will be crucial in determining the competition system. Basically, it should be similar to CSEC, but we'll see. :) The starting date is still flexible, but let's say for now that the competition starts 15.11.2006. , and you should say that you want to take part before 13.11.2006. I promise that it will be interesting :) the first round or two may be a little bit more conventional, but expect some crazy stuff along the way :). Cheers. Nenad From: "CoreChild" Subject: Re: November cw tourney Date: 20 Oct 2006 11:52:32 -0700 Message-ID: <1161370352.067502.28960@b28g2000cwb.googlegroups.com> Count me in :-) John From: "inversed" Subject: Re: November cw tourney Date: 21 Oct 2006 04:31:18 -0700 Message-ID: <1161430278.644174.259140@i3g2000cwc.googlegroups.com> I'll participate anyway, but I'd prefer scoring system like in The Oversby Autumn 1998 Tournament. inversed From: "fatalc" Subject: Re: November cw tourney Date: 21 Oct 2006 06:43:17 -0700 Message-ID: <1161438197.360691.129160@k70g2000cwa.googlegroups.com> I'd like to take part too :) I'm not keen on single elimination though. inversed wrote: > I'll participate anyway, but I'd prefer scoring system like in The > Oversby Autumn 1998 Tournament. > > inversed From: "Fluffy" Subject: Re: November cw tourney Date: 21 Oct 2006 07:27:48 -0700 Message-ID: <1161440868.769024.306040@i42g2000cwa.googlegroups.com> Hi, you can count me in, too :-) But as others have already remarked a new scoring system would be nice - a system where everybody can take part in every round. And don't forget to think about people who can't participate in each round. Fluffy From: will Subject: Re: November cw tourney Date: Sat, 21 Oct 2006 07:54:20 -0400 (EDT) Message-ID: <20061021082159.35373.qmail@web25515.mail.ukl.yahoo.com> I'm in! /Will ----- Original Message ---- From: Nenad Tomasev > The starting date is still flexible, but let's say for now that the > competition starts 15.11.2006. , and you should say that you > want to take part before 13.11.2006. Send instant messages to your online friends http://uk.messenger.yahoo.com From: digital.wilderness@googlemail.com Subject: leave the 94nop hill alone! Date: 21 Oct 2006 08:34:57 -0700 Message-ID: <1161444897.078320.72410@i3g2000cwc.googlegroups.com> Nobody send anything to the hill, or else! :-P 1 43/ 42/ 15 ghoul S.Fernandes 143 9 Crazy prediction of the week: [15:26] Unfortunately it seems as if ghoul won't be long on the hill -- SF From: "Roy" Subject: Re: November cw tourney Date: 21 Oct 2006 11:46:46 -0700 Message-ID: <1161456406.141085.182240@f16g2000cwb.googlegroups.com> I'm in too! How about no elimination but a overall score for all round, like the frenzy did. Or maybe a score system like the Formula 1, every round the winner gets 10 points, the second place 9...etc. Ciao Fluffy wrote: > Hi, > > you can count me in, too :-) But as others have already remarked > a new scoring system would be nice - a system where > everybody can take part in every round. And don't forget to think > about people who can't participate in each round. > > Fluffy From: sayembara@gmail.com Subject: Re: November cw tourney Date: 21 Oct 2006 15:39:56 -0700 Message-ID: <1161470396.514057.107070@m7g2000cwm.googlegroups.com> I'll try my best. p/s: On top of this, I have a suspended tournament I guess... From: =?ISO-8859-2?Q?=A3ukasz_Adamowski?= Subject: Re: November cw tourney Date: Sun, 22 Oct 2006 13:49:01 -0400 (EDT) Message-ID: <453bab1976f83@wp.pl> Roy wrote: > I'm in too! > > How about no elimination but a overall score for all round, like the > frenzy did. Or maybe a score system like the Formula 1, every round the > winner gets 10 points, the second place 9...etc. I'm in and I like this scoring system. Or why not to continue Redcoders' Frenzy? It's seems to be quite dead right now, but has well knonw website (a bit out of date, but it can be fixed). The scoring system used in RF is also nice. Lukasz Adamowski -= "War is a problem, never a solution" =- -= "Wojna jest problemem, a nie rozwiazaniem" =- ---------------------------------------------------- W�asne M3? Kup zanim b�dzie dro�ej! Raty od 300,- z� Kliknij: http://klik.wp.pl/?adr=www.kredyty.wp.pl%2Fkredyty.html&sid=906 From: "Cristian210273" Subject: Re: November cw tourney Date: 22 Oct 2006 23:05:20 -0700 Message-ID: <1161583520.840389.115790@m7g2000cwm.googlegroups.com> > As I've already said before, I plan on organizing a tourney that should > start soon, so I'd like all of those who are interested in > participating to reply to this post, so that I could soon find out the > number of participants, which will be crucial in determining the > competition system. Basically, it should be similar to CSEC, but we'll > see. :) A friend of mine could be interested, but he could partecipate with an evolved warrior for the nano-hill!!!! So the question arises..... which is the permitted length??? To realize a longer warrior (to be competitive for higher length) he need a little bit more time, so how about the beginning of December? From: "Chip" Subject: Re: November cw tourney Date: 23 Oct 2006 06:19:25 -0700 Message-ID: <1161609565.831076.255770@i3g2000cwc.googlegroups.com> Sure, I'm always up for a tournament. I like Roy's Formula 1 scoring idea. Can we also increase the maximum number of points each round (maybe the winner of the first round gets 10 points, the winner of the second round 12, then 14,...), so that even people who are behind have a chance to catch up? - Chip From: "Roy" Subject: Re: November cw tourney Date: 23 Oct 2006 10:51:16 -0700 Message-ID: <1161625876.688681.303620@f16g2000cwb.googlegroups.com> We could increase the number of points given, but I don't think that it will help new programmers more... If you are last for 5 rounds in a row and get some points in the 6th, with everybody getting points you are far behind and don't climb. But if more people where stuck at 0 points, you can rise much faster in the ranking. Maybe we should even give out less points so it stays unpredictable, like in F1 we should keep the points +/- 50% of the contestants. Even in rounds with less people sending warriors (easier round to win/score) you then get less points. I propose a scoring system of: nr 1 scores AMOUNT_OF_CONTESTANTS / 2 (= Z) nr 2 scores Z - 1 nr 3 scores Z - 2 nr N scores Z - N (Negative numbers become 0) Ciao! Chip wrote: > Sure, I'm always up for a tournament. > > I like Roy's Formula 1 scoring idea. Can we also increase the maximum > number of points each round (maybe the winner of the first round gets > 10 points, the winner of the second round 12, then 14,...), so that > even people who are behind have a chance to catch up? > > - Chip From: Sascha Zapf Subject: Re: November cw tourney Date: Mon, 23 Oct 2006 11:45:29 -0400 (EDT) Message-ID: <1161615979.453cda6b144a7@netmail1.netcologne.de> I would like to participate too. I would prefer Roy's scoring system, or better Chips idea Sascha ------------------ Powered by NetMail From: KOTH Subject: KOTH.ORG: Status - MultiWarrior 94 10/23/06 Date: Mon, 23 Oct 2006 11:49:35 -0400 (EDT) Message-ID: <200610230403.k9N430LF018841@asgard.t-b-o-h.net> Weekly Status on 10/23/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Oct 22 21:16:47 EDT 2006 # Name Author Score Age 1 Urgle Daniel Rivas 47 8 2 JustADirtyClearTest Nenad Tomasev 33 57 3 a monster in the house John Metcalf 27 1 4 CLP-shot again G.Labarga 27 2 5 the price of hostility John Metcalf 25 15 6 Fluffy Paper VI Jens Gutzeit 24 28 7 simply believe John Metcalf 23 5 8 nameless fragment S.Fernandes 23 27 9 Diptera Nenad Tomasev 20 42 10 kingdom of the grasshoppe simon wainwright 15 123 11 replikator2aaa bronek (Rafal Wieczo 2 0 From: KOTH Subject: KOTH.ORG: Status - ICWS Experimental 94 10/23/06 Date: Mon, 23 Oct 2006 11:49:34 -0400 (EDT) Message-ID: <200610230406.k9N4604Y019228@asgard.t-b-o-h.net> Weekly Status on 10/23/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sun Oct 22 21:20:24 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 46/ 36/ 19 Fatamorgana X Zul Nadzri 156 11 2 45/ 36/ 20 The X Machine Zul Nadzri 153 35 3 44/ 37/ 19 Ogre Christian Schmidt 152 172 4 35/ 22/ 44 xd100 test David Houston 147 21 5 44/ 41/ 15 O_Fortuna3XH Nenad Tomasev 147 1 6 43/ 39/ 18 Eliminator X Zul Nadzri 146 36 7 42/ 39/ 19 Bewitching S.Fernandes 146 2 8 28/ 11/ 61 Evol Cap 4 X John Wilkinson 145 293 9 34/ 24/ 41 KAT v5 Dave Hillis 144 156 10 39/ 37/ 24 Trefoil F 13 Steve Gunnell 141 107 11 38/ 36/ 25 test Some Redcoder 140 5 12 41/ 43/ 16 Giant Hazy Test 13 Steve Gunnell 140 51 13 41/ 41/ 18 Black Moods Ian Oversby 140 220 14 40/ 40/ 20 Simply Intelligent Zul Nadzri 139 17 15 39/ 38/ 23 Trefoil Test F 14 Steve Gunnell 139 8 16 34/ 29/ 36 Olivia X Ben Ford 139 105 17 40/ 46/ 14 Fatal Choice Some Redcoder 134 6 18 37/ 40/ 23 Controlled Aggression Ian Oversby 133 224 19 19/ 6/ 75 Evolve X v4.0 John Wilkinson 132 241 20 30/ 28/ 42 Glenstorm John Metcalf 132 86 21 2/ 76/ 22 replikator2aaa bronek (Rafal Wieczo 29 0 From: KOTH Subject: KOTH.ORG: Status - 94 No Pspace 10/23/06 Date: Mon, 23 Oct 2006 11:49:33 -0400 (EDT) Message-ID: <200610230409.k9N490sI019599@asgard.t-b-o-h.net> Weekly Status on 10/23/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Sun Oct 22 21:26:19 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 46/ 42/ 13 Shamu P.Kline 150 13 2 44/ 42/ 14 ghoul S.Fernandes 147 11 3 37/ 28/ 34 Monster_Human_Grunt inversed 146 334 4 45/ 44/ 11 Silverblade inversed 145 15 5 44/ 43/ 14 Gabble Christian Schmidt 145 100 6 46/ 48/ 6 Genki Desu Christian Schmidt 144 37 7 45/ 45/ 10 overloaded SPL S.Fernandes 144 12 8 36/ 29/ 35 Hullab3loo Roy van Rijn 142 249 9 31/ 20/ 49 Last Judgement Christian Schmidt 141 519 10 34/ 27/ 39 Amber inversed 141 1 11 34/ 29/ 38 Monster_Alien_Grunt inversed 139 335 12 43/ 48/ 9 Hallucination Scanner inversed 139 3 13 29/ 20/ 51 4by2k P.Kline 139 31 14 40/ 43/ 16 bomber/scanner John Metcalf 138 6 15 41/ 45/ 15 a monster in the house John Metcalf 137 4 16 35/ 33/ 32 Pandaemonium Fluffy 137 8 17 25/ 17/ 58 D3vilstick Roy van Rijn 134 248 18 32/ 31/ 37 N e i t h inversed 133 95 19 32/ 30/ 38 Red Birds [paper test] inversed 133 36 20 28/ 25/ 47 test Nenad Tomasev 130 10 21 1/ 60/ 39 replikator2aaa bronek (Rafal Wieczo 43 0 From: KOTH Subject: KOTH.ORG: Status - Standard 10/23/06 Date: Mon, 23 Oct 2006 11:49:33 -0400 (EDT) Message-ID: <200610230400.k9N400sL018655@asgard.t-b-o-h.net> Weekly Status on 10/23/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Sat Oct 21 17:53:15 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 45/ 43/ 12 Monolith inversed 148 21 2 37/ 27/ 37 The Next Step '88 David Houston 146 88 3 39/ 32/ 29 White Fire inversed 146 1 4 34/ 24/ 42 Test Alexander (Sasha) Wa 145 212 5 31/ 18/ 51 Raging Gale '88 inversed 145 17 6 37/ 30/ 33 Dark Mecha inversed 144 5 7 41/ 39/ 20 Scan the Can Christian Schmidt 143 53 8 35/ 28/ 36 usual fee, plus expenses John Metcalf 143 11 9 41/ 42/ 17 Hexamorph inversed 141 16 10 39/ 38/ 23 My 1st try Christian Schmidt 141 104 11 31/ 23/ 45 The Hurricaner G.Labarga 140 59 12 42/ 45/ 13 Scan Test C 6 Steve Gunnell 139 111 13 29/ 20/ 51 ipaptst inversed 138 3 14 38/ 39/ 23 Moonwipe Christian Schmidt 138 69 15 34/ 30/ 36 The Seed Roy van Rijn 137 90 16 32/ 28/ 40 Triangular Sun inversed 137 13 17 26/ 16/ 57 Utterer '88 Christian Schmidt 136 47 18 34/ 33/ 33 Vampire Knight inversed 134 12 19 30/ 27/ 43 Guardian Ian Oversby 133 272 20 30/ 27/ 44 test G.Labarga 133 55 21 2/ 98/ 0 dztt inversed 7 0 From: "CoreChild" Subject: Re: November cw tourney Date: 23 Oct 2006 11:54:41 -0700 Message-ID: <1161629681.273349.223400@b28g2000cwb.googlegroups.com> > nr 1 scores AMOUNT_OF_CONTESTANTS / 2 (= Z) > nr 2 scores Z - 1 > nr 3 scores Z - 2 > nr N scores Z - N > (Negative numbers become 0) How about negative numbers (and zero) become 1, so at least credit is given for taking part? John From: KOTH Subject: KOTH.ORG: Status - 94 No Pspace 05/02/05 Date: Mon, 23 Oct 2006 11:59:38 -0400 (EDT) Message-ID: <200505020409.j424908k098552@asgard.t-b-o-h.net> Weekly Status on 05/02/05 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Fri Apr 29 17:28:59 EDT 2005 # %W/ %L/ %T Name Author Score Age 1 38/ 29/ 33 Borgir Christian Schmidt 148 246 2 37/ 28/ 35 Hullabaloo Roy van Rijn 145 211 3 38/ 31/ 32 107 kHz Sascha Zapf 144 4 4 45/ 45/ 10 Arrow Christian Schmidt 144 414 5 31/ 17/ 53 Maelstrom Roy van Rijn 144 354 6 33/ 23/ 44 test Roy van Rijn 143 7 7 42/ 42/ 16 Brae Christian Schmidt 142 11 8 41/ 40/ 19 Sharky Christian Schmidt 142 20 9 42/ 42/ 17 Beat this Sascha Zapf 142 59 10 35/ 30/ 35 DifferentialOperatorWS Nenad Tomasev 141 40 11 32/ 24/ 45 New-T Roy van Rijn 140 145 12 31/ 22/ 46 Sinus Tree Christian Schmidt 140 25 13 41/ 42/ 17 HazyLazy Test C 30 Steve Gunnell / Chri 139 26 14 34/ 29/ 38 The Humanizer bvowk/fiz 139 99 15 43/ 49/ 8 djn.f stream John Metcalf 136 5 16 33/ 30/ 36 Immortal Fire Sascha Zapf 136 2 17 32/ 28/ 40 false illusion John Metcalf 135 19 18 27/ 19/ 55 S.D.N. Christian Schmidt 135 23 19 28/ 21/ 51 Black Knight Christian Schmidt 134 236 20 37/ 42/ 20 WriteLn('Victory'); Nenad Tomasev 133 1 21 3/ 79/ 19 deccy Caleb 27 0 From: KOTH Subject: KOTH.ORG: Status - ICWS Experimental 94 05/02/05 Date: Mon, 23 Oct 2006 11:59:37 -0400 (EDT) Message-ID: <200505020406.j42460UX098524@asgard.t-b-o-h.net> Weekly Status on 05/02/05 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sat Apr 16 18:05:34 EDT 2005 # %W/ %L/ %T Name Author Score Age 1 44/ 36/ 20 Fatamorgana X Zul Nadzri 152 3 2 41/ 37/ 21 The X Machine Zul Nadzri 145 27 3 41/ 38/ 21 Black Moods Ian Oversby 143 212 4 26/ 9/ 65 Evol Cap 4 X John Wilkinson 142 285 5 43/ 44/ 13 Fire and Ice II David Moore 141 116 6 30/ 20/ 50 xd100 test David Houston 141 13 7 39/ 40/ 20 Eliminator X Zul Nadzri 138 28 8 25/ 12/ 62 Denial David Moore 138 157 9 30/ 23/ 47 Glenstorm John Metcalf 137 78 10 22/ 7/ 71 Evolve X v4.0 John Wilkinson 136 233 11 32/ 27/ 41 KAT v5 Dave Hillis 136 148 12 36/ 37/ 27 Trefoil F 13 Steve Gunnell 135 99 13 31/ 27/ 42 Olivia X Ben Ford 135 97 14 26/ 18/ 56 Kin John Metcalf 133 124 15 38/ 43/ 19 Giant Hazy Test 13 Steve Gunnell 133 43 16 36/ 41/ 23 Ogre Christian Schmidt 132 164 17 35/ 39/ 26 Controlled Aggression Ian Oversby 132 216 18 36/ 41/ 22 Simply Intelligent Zul Nadzri 131 9 19 28/ 30/ 42 Venom v0.2b Christian Schmidt 126 238 20 39/ 54/ 7 something from darkwood John Metcalf 125 1 21 25/ 67/ 7 test G.Labarga 83 0 From: KOTH Subject: KOTH.ORG: Status - MultiWarrior 94 05/02/05 Date: Mon, 23 Oct 2006 11:59:36 -0400 (EDT) Message-ID: <200505020403.j424303E098487@asgard.t-b-o-h.net> Weekly Status on 05/02/05 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Fri Apr 1 11:08:36 EST 2005 # Name Author Score Age 1 BattleShield Nenad Tomasev 20 19 2 kingdom of the grasshoppe simon wainwright 20 43 3 desolate Simon Wainwright 18 13 4 careless scanning Simon Wainwright 17 12 5 glow worm John Metcalf 14 1 6 French Kiss LAchi 14 4 7 NSos13 Nenad Tomasev 10 3 8 Purpurea 2nd Miz 10 10 9 Hiperblast G.Labarga 7 53 10 CLP-shot 2 G.Labarga 3 5 11 djn.f stream John Metcalf 0 0 From: KOTH Subject: KOTH.ORG: Status - Standard 05/02/05 Date: Mon, 23 Oct 2006 11:59:35 -0400 (EDT) Message-ID: <200505020400.j42400TV098449@asgard.t-b-o-h.net> Weekly Status on 05/02/05 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Sun Apr 24 05:17:38 EDT 2005 # %W/ %L/ %T Name Author Score Age 1 39/ 28/ 33 The Next Step '88 David Houston 149 34 2 34/ 24/ 42 The Hurricaner G.Labarga 144 5 3 41/ 41/ 18 Scan the Can Christian Schmidt 141 14 4 40/ 39/ 21 Tangle Trap 3 David Moore 140 47 5 32/ 25/ 43 Test Alexander (Sasha) Wa 139 158 6 35/ 32/ 32 The Seed Roy van Rijn 138 36 7 32/ 26/ 42 Freight Train David Moore 138 219 8 39/ 40/ 21 My 1st try Christian Schmidt 138 50 9 32/ 27/ 40 A.I.P. Christian Schmidt 137 26 10 37/ 38/ 25 PacMan David Moore 136 248 11 31/ 26/ 42 Guardian Ian Oversby 136 218 12 24/ 11/ 65 IMParable G.Labarga 136 6 13 30/ 26/ 44 test G.Labarga 135 1 14 24/ 15/ 62 Utterer '88 Christian Schmidt 133 2 15 38/ 43/ 20 Stasis David Moore 132 326 16 37/ 43/ 20 Moonwipe Christian Schmidt 132 15 17 40/ 49/ 10 Scan Test C 6 Steve Gunnell 131 57 18 40/ 49/ 10 Speeed 88mph Christian Schmidt 131 18 19 37/ 48/ 15 Cold as November Rain... John Metcalf 127 32 20 34/ 42/ 24 '88 test IV John Metcalf 126 112 21 25/ 50/ 26 Twill Andy Pierce 100 0 From: Tuc at the Beach House Subject: Re: frequency of koft.org Date: Mon, 23 Oct 2006 11:59:44 -0400 (EDT) Message-ID: <200601021650.k02GoRpe099379@vjofn.tucs-beachin-obx-house.com> > > On Mon, 2 Jan 2006 00:57:39 +0100 > Nikola Skoric (nick-news@net4u.hr) said... > > How often is tournament on koft.org run? That is, when will I get > > result? :-) > > Ignore, I got it :-) > Hi, If you meant koth.org, its supposed to atleast scan it for errors immediately. Then it will run in a few minutes if no other battle is running. You can check what battles are running and who is waiting at any time via the website. It was down 3 days recently because the primary machine it runs on died. If the server was to be down any longer we would have started it on the alternate server. Tuc From: KOTH Subject: KOTH.ORG: Status - 94 No Pspace 01/02/06 Date: Mon, 23 Oct 2006 11:59:43 -0400 (EDT) Message-ID: <200601020509.k02590An060028@asgard.t-b-o-h.net> Weekly Status on 01/02/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Sun Jan 1 18:26:23 EST 2006 # %W/ %L/ %T Name Author Score Age 1 46/ 44/ 10 speed of light Christian Schmidt 147 66 2 39/ 44/ 17 HazyLazy C 42 Steve Gunnell / Chri 134 14 3 27/ 19/ 54 2by4k P.Kline 134 3 4 41/ 48/ 11 Kenshin D Test 47 Steve Gunnell 134 7 5 29/ 25/ 45 DanceOfFallenAngels Nenad Tomasev 133 69 6 27/ 22/ 51 Last Judgement Christian Schmidt 132 140 7 23/ 16/ 61 Hen-Thorir bvowk/fizmo 131 1 8 24/ 18/ 58 IMPerishable Christian Schmidt 130 8 9 29/ 28/ 43 CrashAndBurn Nenad Tomasev 130 117 10 25/ 19/ 56 Rust [v0.2] inversed 130 63 11 30/ 29/ 42 HullabaTwo Roy 130 285 12 29/ 28/ 43 Gods Of Destiny Nenad Tomasev 130 84 13 27/ 25/ 48 Mandragora Christian Schmidt 130 111 14 26/ 23/ 51 Hairy Puffy Twins Roy van Rijn 130 12 15 38/ 47/ 16 Substratum Roy/Jorinda 129 29 16 29/ 29/ 42 Eccentric Roy van Rijn 129 231 17 25/ 21/ 54 Triortum [[b-a]] inversed 128 2 18 26/ 25/ 49 Harmless Fluffy Bunny Jens Gutzeit 128 217 19 35/ 43/ 22 anything for a rich girl John Metcalf 126 103 20 37/ 47/ 16 Grendel S.Fernandes 126 81 21 36/ 46/ 18 vamps are back 0.2 elkauka 126 202 From: KOTH Subject: KOTH.ORG: Status - ICWS Experimental 94 01/02/06 Date: Mon, 23 Oct 2006 11:59:42 -0400 (EDT) Message-ID: <200601020506.k02560fN059935@asgard.t-b-o-h.net> Weekly Status on 01/02/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Wed Dec 21 14:36:47 EST 2005 # %W/ %L/ %T Name Author Score Age 1 45/ 36/ 19 Fatamorgana X Zul Nadzri 154 10 2 43/ 37/ 20 The X Machine Zul Nadzri 149 34 3 43/ 38/ 19 Ogre Christian Schmidt 147 171 4 35/ 23/ 42 xd100 test David Houston 146 20 5 42/ 40/ 18 Eliminator X Zul Nadzri 144 35 6 26/ 12/ 62 Evol Cap 4 X John Wilkinson 140 292 7 33/ 26/ 41 KAT v5 Dave Hillis 139 155 8 33/ 28/ 38 Glenstorm John Metcalf 139 85 9 39/ 40/ 20 Bewitching S.Fernandes 138 1 10 40/ 42/ 17 Black Moods Ian Oversby 138 219 11 37/ 38/ 24 Trefoil F 13 Steve Gunnell 136 106 12 40/ 44/ 16 Giant Hazy Test 13 Steve Gunnell 135 50 13 37/ 40/ 23 Trefoil Test F 14 Steve Gunnell 135 7 14 33/ 31/ 36 Olivia X Ben Ford 135 104 15 38/ 42/ 20 Simply Intelligent Zul Nadzri 134 16 16 20/ 6/ 74 Evolve X v4.0 John Wilkinson 134 240 17 36/ 38/ 26 test Some Redcoder 133 4 18 37/ 42/ 21 Controlled Aggression Ian Oversby 133 223 19 39/ 46/ 16 O_Fortuna3X Nenad Tomasev 132 6 20 39/ 47/ 14 Fatal Choice Some Redcoder 131 5 21 30/ 58/ 12 icy waters John Metcalf 103 0 From: KOTH Subject: KOTH.ORG: Status - MultiWarrior 94 01/02/06 Date: Mon, 23 Oct 2006 11:59:41 -0400 (EDT) Message-ID: <200601020503.k02530pq059687@asgard.t-b-o-h.net> Weekly Status on 01/02/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Jan 1 16:25:16 EST 2006 # Name Author Score Age 1 kingdom of the grasshoppe simon wainwright 34 116 2 Urgle Daniel Rivas 33 1 3 Fluffy Paper VI Jens Gutzeit 32 21 4 Gungnir John Metcalf 30 3 5 nameless fragment S.Fernandes 30 20 6 JustADirtyClearTest Nenad Tomasev 29 50 7 Diptera Nenad Tomasev 25 35 8 the price of hostility John Metcalf 19 8 9 Simon Gruber datagram 15 16 10 FearIsTheName Nenad Tomasev 13 4 11 Within Lukasz Adamowski 0 0 From: KOTH Subject: KOTH.ORG: Status - Standard 01/02/06 Date: Mon, 23 Oct 2006 11:59:40 -0400 (EDT) Message-ID: <200601020500.k025007J059564@asgard.t-b-o-h.net> Weekly Status on 01/02/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Mon Dec 19 09:16:20 EST 2005 # %W/ %L/ %T Name Author Score Age 1 35/ 22/ 43 Test Alexander (Sasha) Wa 147 174 2 40/ 37/ 23 My 1st try Christian Schmidt 143 66 3 35/ 28/ 37 The Next Step '88 David Houston 142 50 4 32/ 23/ 45 The Hurricaner G.Labarga 140 21 5 40/ 40/ 20 July Nenad Tomasev 139 7 6 31/ 23/ 46 Guardian Ian Oversby 139 234 7 42/ 47/ 11 Scan Test C 6 Steve Gunnell 138 73 8 40/ 41/ 19 Scan the Can Christian Schmidt 138 15 9 30/ 22/ 48 test G.Labarga 138 17 10 39/ 40/ 21 Moonwipe Christian Schmidt 138 31 11 42/ 49/ 9 Replihater Some Redcoder 135 5 12 25/ 14/ 61 Utterer '88 Christian Schmidt 135 9 13 32/ 30/ 37 The Seed Roy van Rijn 135 52 14 41/ 47/ 12 Speeed 88mph Christian Schmidt 135 34 15 38/ 42/ 20 trick shot John Metcalf 135 11 16 31/ 29/ 40 A.I.P. Christian Schmidt 132 42 17 21/ 12/ 67 IMParable G.Labarga 129 22 18 26/ 23/ 52 Scopulos pluviae G.Labarga 128 1 19 28/ 29/ 43 SoundOfDarkness Nenad Tomasev 127 2 20 29/ 35/ 36 Something Simple Some Redcoder 123 4 21 7/ 41/ 53 test Jens Gutzeit 72 0 From: =?ISO-8859-2?Q?=A3ukasz_Adamowski?= Subject: Re: pMARS bug or problem with ICWS '88? Date: Mon, 23 Oct 2006 11:59:39 -0400 (EDT) Message-ID: <43b83d9651bb0@wp.pl> Dnia 1-01-2006 o godz. 16:15 Jens Gutzeit napisal: > The text about the ICWS '88 standard, that I have, says: > > "SLT A B: If the A operand is not immediate, the B-field of the > memory location specified by the A operand is compared to the > B-field of the B operand, otherwise the A operand itself is used > in the comparison. If the A value is less than the B value, the > next instruction is skipped." > > So the instruction "SLT $ x, # y" is a little bit tricky to interpret, > because it is nowhere stated, that "# y" in B-field refers to the > current instruction. > > Apart from that only the following combinations are stated to > be valid: SLT (#, $, @, <) x, ($, @, <) y. I have a polish magazine from January 1994 with an article about CW and International Core Wars Standard '88 is also mentioned there. I don't know where the journalist took the standard specification from, but it says that immediate operand in the B-field is forbidden. Now the question is: shall we change the pMARS or the standard? ;] Greetings Lukasz Adamowski -= "War is a problem, never a solution" =- -= "Wojna jest problemem, a nie rozwiazaniem" =- ---------------------------------------------------- Rachunki za telefon? - To ju� historia! Na nowy rok dzwo� i rozmawiaj za darmo! Gdziekolwiek, na luzaku: http://klik.wp.pl/?adr=http%3A%2F%2Fspik.wp.pl%2Fdzwonzadarmo.html&sid=624 From: ff95@dial.pipex.com Subject: Re: Constants optimization and score inaccuracy Date: Mon, 23 Oct 2006 11:59:39 -0400 (EDT) Message-ID: <1123515505.42f77c712995f@netmail.pipex.net> Quoting Neogryzor : > I recall Fizmo said once that second and third constants in a silk > engine are more important than the first one. I first was not agree, > but after fixing some bugs in my spreading calculation routines i > noticed he was absolutely right. This makes sense, because they will be used many more times. Its easiest to visualise this if the first step is large, the second is medium and the third is small -- say 800, 80 and 8. Watch the spread through core pausing every time the first process of the first Silk executes and you will see Silk "bushes" springing up 800 words apart, each growing "branches" with steps of 80 and then twigs with steps of 8. Each time you pause 800 is used once, but after an initial delay 80 grows as the square and 8 as the cube of the number of cycles. The second step soon dominates; if you survive until the third dominates you have good coverage and are unlikely to lose. The dominance of the second step suggests 1) Self-wiping or self-modifying papers should concentrate on images separated by a second step 2) A variant Silk structure which pays off a slower first step for faster second and third steps: SPL MOV MOV SPL MOV SPL MOV XXX ; payload XXX ; payload If this is executed by 6 processes the first step takes 18 cycles to complete (ignoring offspring), but subsequent steps take only 12. Compare this to the conventional SPL MOV SPL MOV SPL MOV XXX ; payload XXX ; payload executed by 8 processes, which takes 16 for each step. Overall the first version spreads faster. Robert From: Tuc at Beach House Subject: Slight backlog Date: Mon, 23 Oct 2006 12:03:45 -0400 (EDT) Message-ID: <200610231556.k9NFuKc7038840@himinbjorg.tucs-beachin-obx-house.com> Hi, I noticed there were a bunch of messages that seemed "in limbo" so I approved them. They might be quite old, or not mean anything anymore. Sorry. Just nice to have them cleared and in the records. Tuc From: will Subject: Re: November cw tourney Date: Mon, 23 Oct 2006 18:02:16 -0400 (EDT) Message-ID: <20061023201718.2371.qmail@web25510.mail.ukl.yahoo.com> Hi Roy, could you up the points by creating complete facades of players who just happen to submit warriors that succumb most to your own? ;-) Hmm, maybe that works even when the scores aren't #contestants-based /Will ----- Original Message ---- From: Roy Subject: Re: November cw tourney I propose a scoring system of: nr 1 scores AMOUNT_OF_CONTESTANTS / 2 (= Z) nr 2 scores Z - 1 nr 3 scores Z - 2 nr N scores Z - N (Negative numbers become 0) Send instant messages to your online friends http://uk.messenger.yahoo.com From: =?ISO-8859-2?Q?=A3ukasz_Adamowski?= Subject: Odp: KOTH.ORG: Status - MultiWarrior 94 05/02/05 Date: Mon, 23 Oct 2006 18:06:17 -0400 (EDT) Message-ID: <453d3a4136a63@wp.pl> Hi! I've just got an e-mail from KOTH. Have you got it too? Is it something wrong with KOTH's server date and time or is a mail server responsible for this kind of joke? 23-10-2006 17:59 KOTH wrote: > Weekly Status on 05/02/05 > Last battle concluded at : Fri Apr 1 11:08:36 EST 2005 > [...] Looks like a huge lag... Lukasz Adamowski -= "War is a problem, never a solution" =- -= "Wojna jest problemem, a nie rozwiazaniem" =- ---------------------------------------------------- Zag�osuj na najlepsz� gr� roku 2006! Ruszy�y Imperatory 2006 Zobacz: http://klik.wp.pl/?adr=www.imperatory.gry.wp.pl&sid=908 From: TTSG Subject: Re: Odp: KOTH.ORG: Status - MultiWarrior 94 05/02/05 Date: Mon, 23 Oct 2006 18:18:37 -0400 (EDT) Message-ID: <200610232213.k9NMDko9047920@himinbjorg.tucs-beachin-obx-house.com> Hi, I guess no one saw the message I sent when I approved these : --------------------------------------------------------------------------- Hi, I noticed there were a bunch of messages that seemed "in limbo" so I approved them. They might be quite old, or not mean anything anymore. Sorry. Just nice to have them cleared and in the records. Tuc -------------------------------------------------------------------------- why they weren't sent on time I'm not 100% sure. My spam program could have tossed it, I could have missed the email, or the server program could have had a brain fart. :) But I approved them to a) flush the queue b) Have them atleast out there as "happening". Tuc > > Hi! > I've just got an e-mail from KOTH. Have you got it too? Is it something wrong with KOTH's server date and time or is a mail server responsible for this kind of joke? > > 23-10-2006 17:59 KOTH wrote: > > Weekly Status on 05/02/05 > > Last battle concluded at : Fri Apr 1 11:08:36 EST 2005 > > [...] > > Looks like a huge lag... > > Lukasz Adamowski > > -= "War is a problem, never a solution" =- > -= "Wojna jest problemem, a nie rozwiazaniem" =- > > ---------------------------------------------------- > Zag�osuj na najlepsz� gr� roku 2006! Ruszy�y Imperatory 2006 > Zobacz: http://klik.wp.pl/?adr=www.imperatory.gry.wp.pl&sid=908 > > From: "Cristian210273" Subject: Exhaust question. Date: 24 Oct 2006 01:37:44 -0700 Message-ID: <1161679064.439397.133610@f16g2000cwb.googlegroups.com> Hi! I'm trying to integrate Exhaust in my application, to evolve a warrior for the Nano hill. To load two warriors for the fight in memory I use the following instructions: sim_load_warrior(0, &(w1.code[0]), w1.len ); sim_load_warrior(w1.len+5, &(w2.code[0]), w2.len ); What is not clear to me is if the first parameter (the "pos" parameter) is correct. If not, which values should I use? Thanks in advance! From: "Cristian210273" Subject: Re: November cw tourney Date: 24 Oct 2006 01:40:38 -0700 Message-ID: <1161679238.848767.141620@f16g2000cwb.googlegroups.com> > > nr 1 scores AMOUNT_OF_CONTESTANTS / 2 (= Z) > > nr 2 scores Z - 1 > > nr 3 scores Z - 2 > > nr N scores Z - N > > (Negative numbers become 0) > > How about negative numbers (and zero) become 1, so at > least credit is given for taking part? > Hi! Where can I found the rules to evolve a warrior for this tournament?!?!?! For "rules" I mean, for instance: - core length - max no. of cycles - max no. of instructions - .... Sorry if the question sounds silly, but I'm a newbie of CW...... From: "fizmo" Subject: Re: November cw tourney Date: 25 Oct 2006 09:25:06 -0700 Message-ID: <1161793506.725566.108590@m7g2000cwm.googlegroups.com> I would think the rules aren't published so far. They will be announced later. BTW, I will participate too :) Chris Cristian210273 wrote: > Hi! > Where can I found the rules to evolve a warrior for this > tournament?!?!?! > For "rules" I mean, for instance: > - core length > - max no. of cycles > - max no. of instructions > - .... > Sorry if the question sounds silly, but I'm a newbie of CW...... From: "Fluffy" Subject: Re: November cw tourney Date: 25 Oct 2006 09:40:56 -0700 Message-ID: <1161794456.410560.55530@i3g2000cwc.googlegroups.com> Hi Christian210273, Cristian210273 wrote: > Where can I found the rules to evolve a warrior for this > tournament?!?!?! > For "rules" I mean, for instance: > - core length > - max no. of cycles > - max no. of instructions > - .... usually the rules will be published only a week or so before the start of the tournament. > Sorry if the question sounds silly, but I'm a newbie of CW...... Just keep on asking your "silly" questions :-) You might also consider asking your questions on #corewars at irc.koth.org. That way you might get a response faster. - Fluffy :-) From: "Fluffy" Subject: Re: Exhaust question. Date: 25 Oct 2006 09:53:04 -0700 Message-ID: <1161795184.503114.32490@k70g2000cwa.googlegroups.com> Hi Christian210273, Cristian210273 wrote: > sim_load_warrior(0, &(w1.code[0]), w1.len ); > sim_load_warrior(w1.len+5, &(w2.code[0]), w2.len ); > > What is not clear to me is if the first parameter (the "pos" > parameter) is correct. If not, which values should I use? When two warriors fight each other the first warrior is placed at position "0" in the core. Actually it can be placed anywhere in the core and its first instruction gets the number 0. But is is easier to think of it as "placing the warrior at position 0". The opponent is then placed randomly in the core so that the warrior's code do not overlap. That is what the "pos" argument is for - to place a warrior at the given position in the core. Unfortunately one fight doesn't say anything about a warrior's strength. So you should test a lost of start positions for the second warrior. If you only want to use nano-settings then you should test all possible start positions. - Fluffy :-) From: "Cristian210273" Subject: Re: Exhaust question. Date: 25 Oct 2006 23:03:10 -0700 Message-ID: <1161842590.833710.271420@i42g2000cwa.googlegroups.com> > > Unfortunately one fight doesn't say anything about a > warrior's strength. So you should test a lost of start positions > for the second warrior. If you only want to use nano-settings > then you should test all possible start positions. > Thanks, Fluffy! But something is still unclear to me....... do you mean that to test EACH warrior in my population I have to realize a loop that will place the second (nano) warrior at each possible starting position in the core? From: "Cristian210273" Subject: Re: November cw tourney Date: 25 Oct 2006 23:06:59 -0700 Message-ID: <1161842819.176692.297400@k70g2000cwa.googlegroups.com> > > usually the rules will be published only a week or so before > the start of the tournament. > Thanks Fitzmo, thanks Fluffy, now everything is clear to me. I hope to have time to evolve my warrior for the tournament, provided that evolved warriors will be accepted!!!!! From: "Fluffy" Subject: Re: Exhaust question. Date: 26 Oct 2006 00:04:39 -0700 Message-ID: <1161846279.766712.113800@k70g2000cwa.googlegroups.com> Hi Cristian210273, Cristian210273 wrote: > But something is still unclear to me....... do you mean that > to test EACH warrior in my population I have to realize a loop > that will place the second (nano) warrior at each possible starting > position in the core? Short answer: Yes! And don't forget to run all fights where your opponent starts first! Long answer: Consider the following warrior: mov.i 2, 50 jmp 0 dat.f 1, 1 It throws a simple dat-bomb 50 cells ahead of itself and then waits until then end of time or MAXCYCLES is reached. If the opponent happens to be 50 cells away it is instantly killed if our example warrior is started first. If you only run this fight the example warrior will almost ALWAYS win and is rated to be one of the best programs ever. But if you take a random warrior from the nano-Koenigstuhl it will certainly win against the example warrior is almost all other cases. Now our example warrior isn't that good any more :-( That is why you need to run several rounds to get a good estimate of the warrior's performance. But you not only have to fight several rounds against one warrior but you have to fight several rounds against several different opponents each and average the result. Don't be afraid of testing all start positions for nano settings. It doesn't take that much time. Only if you start to evolve for '94nop or even '94x it might take a very long to evolve something useful. If want to test all possible fights for nano settings you have to run 2 * (CORESIZE - 2 * MINDISTANCE + 1) fights, i.e. 142 for nano. - Fluffy :-) From: "Cristian210273" Subject: Re: Exhaust question. Date: 26 Oct 2006 00:16:23 -0700 Message-ID: <1161846983.254804.290150@m73g2000cwd.googlegroups.com> > Short answer: Yes! And don't forget to run all fights where your > opponent starts first! > Thanks! I will try this new fitness type ASAP, with the hope of becoming KOTH!!!!! Bye! From: "Cristian210273" Subject: Re: Exhaust question. Date: 26 Oct 2006 06:45:54 -0700 Message-ID: <1161870354.455253.52960@k70g2000cwa.googlegroups.com> > > Short answer: Yes! And don't forget to run all fights where your > opponent starts first! > Fluffy, a new question has arosen....... what about testing any warrior for, say, 10 fights, in which the opponent is placed in a random position in the core, and then repeat the 10 fights by placing the opponent in first position and the warrior itself in a random position in the core? Could be a good idea? From: sayembara@gmail.com Subject: Re: Exhaust question. Date: 26 Oct 2006 16:17:21 -0700 Message-ID: <1161904641.071619.111500@h48g2000cwc.googlegroups.com> talking about nano, do that only if your computer is too slow to run all positions in the core :) we do not 10 but at least 65 fights for each side. i have seen 100 each...i think he likes that number Cristian210273 wrote: > > > > Short answer: Yes! And don't forget to run all fights where your > > opponent starts first! > > > Fluffy, > a new question has arosen....... > what about testing any warrior for, say, 10 fights, in which the > opponent is placed in a random position in the core, and then > repeat the 10 fights by placing the opponent in first position > and the warrior itself in a random position in the core? > Could be a good idea? From: sayembara@gmail.com Subject: Re: November cw tourney Date: 26 Oct 2006 16:24:21 -0700 Message-ID: <1161905061.714304.131430@h48g2000cwc.googlegroups.com> You must have a *powerful* computer to submit evolved warrior for each round. evolver gets lazy when dealing with big cores e.g. 8000 cores or more. Even for 800-core, evolvers already showing tendency to stuck at local maxima, usually far away from global maxima I hope it is the algorithm, not the concept weakness.... Cristian210273 wrote: > > > > usually the rules will be published only a week or so before > > the start of the tournament. > > > Thanks Fitzmo, thanks Fluffy, now everything is clear to me. > I hope to have time to evolve my warrior for the tournament, > provided that evolved warriors will be accepted!!!!! From: =?ISO-8859-2?Q?=A3ukasz_Adamowski?= Subject: Re: Odp: KOTH.ORG: Status - MultiWarrior 94 05/02/05 Date: Thu, 26 Oct 2006 18:48:21 -0400 (EDT) Message-ID: <45413571660f4@wp.pl> Dnia 24-10-2006 o godz. 0:18 TTSG napisa�(a): > Hi, > I guess no one saw the message I sent when I approved these : > [...] Actually I have seen it after I wrote my mail. Anyway thanks for the explanation. :] Greetings Lukasz Adamowski -= "War is a problem, never a solution" =- -= "Wojna jest problemem, a nie rozwiazaniem" =- ---------------------------------------------------- Faceci w Rajtuzach, czyli Trocksi ponownie w Polsce! Zobacz: http://klik.wp.pl/?adr=http%3A%2F%2Fadv.reklama.wp.pl%2Fas%2Fd23.html&sid=909 From: "Cristian210273" Subject: Re: November cw tourney Date: 27 Oct 2006 02:10:14 -0700 Message-ID: <1161940214.072567.34480@e3g2000cwe.googlegroups.com> > You must have a *powerful* computer to submit evolved warrior for each > round. evolver gets lazy when dealing with big cores e.g. 8000 cores or > more. Even for 800-core, evolvers already showing tendency to stuck at > local maxima, usually far away from global maxima Ok, guys, now I'm really confused!!!!! Does the preceding discussion mean that each player in the tournament shall send a warrior for each round he has successfully completed?!?!?!? Is not a single warrior sufficient for all the tournament's rounds?????? From: achillu@tin.it Subject: Re: November cw tourney Date: 27 Oct 2006 03:04:13 -0700 Message-ID: <1161943453.932272.317650@m73g2000cwd.googlegroups.com> LAchi is here! From: sayembara@gmail.com Subject: Re: November cw tourney Date: 27 Oct 2006 04:12:59 -0700 Message-ID: <1161947579.464898.234860@i3g2000cwc.googlegroups.com> 1 round = 1 warrior. May also be 2 warriors if the conditions permit. Welcome to the tourney :) From: sayembara@gmail.com Subject: Re: November cw tourney Date: 27 Oct 2006 08:19:37 -0700 Message-ID: <1161962376.898104.126430@b28g2000cwb.googlegroups.com> I have to agree with that. It is a very ugly surface. Robert Macrae wrote: > > I hope it is the algorithm, not the concept weakness.... > > It is the nature of the problem, not of the algorithm. GAs are not > particularly vulnerable to local minima, CW is such a horrible space in > which to optimise (discontinuous, rough, deep and narrow minima surrounded > by flat plains) that any algorithm will suffer. > > Robert From: "Robert Macrae" Subject: Re: November cw tourney Date: Fri, 27 Oct 2006 10:27:40 -0400 (EDT) Message-ID: <00d401c6f99d$721c5940$152ca8c0@Home9150> > I hope it is the algorithm, not the concept weakness.... It is the nature of the problem, not of the algorithm. GAs are not particularly vulnerable to local minima, CW is such a horrible space in which to optimise (discontinuous, rough, deep and narrow minima surrounded by flat plains) that any algorithm will suffer. Robert From: Randy Graham Subject: Re: November cw tourney Message-ID: <7ou4k252ftbsrp4gp809ni7q9c5fcbrg4t@4ax.com> Date: Fri, 27 Oct 2006 21:35:42 GMT On 27 Oct 2006 02:10:14 -0700, "Cristian210273" wrote: >> You must have a *powerful* computer to submit evolved warrior for each >> round. evolver gets lazy when dealing with big cores e.g. 8000 cores or >> more. Even for 800-core, evolvers already showing tendency to stuck at >> local maxima, usually far away from global maxima > >Ok, guys, now I'm really confused!!!!! >Does the preceding discussion mean that each player in the tournament >shall send a warrior for each round he has successfully >completed?!?!?!? >Is not a single warrior sufficient for all the tournament's rounds?????? Correct. Every round has new rules, and therefore every round tends to have new warriors. In the past, we have had contests which included sorting data in a preset location in core, submitting 2 warriors which cooperated to defeat the opponent's two warriors, defeat an opponent without damaging a 3rd neutral non-attack program, straight up 1 on 1 fights, fights within randomly varying cores, and so on. The amount of stuff do-able within corewars is actually surprisingly complex, and many of the tournaments cover broad aspects of the game over many rounds. RagManX -- http://www.blahblahblahg.com/ - Blah about me http://www.gamepatches.info/ - Just like it says From: =?ISO-8859-2?Q?=A3ukasz_Adamowski?= Subject: Re: November cw tourney Date: Sat, 28 Oct 2006 19:01:03 -0400 (EDT) Message-ID: <4543d9204e14a@wp.pl> And this is why evolvers haven't dominated all the hill... and will never do. ;] Hopefully. ;] BTW I've written an evolver some time ago. It's pretty slow because of using a lot of files (hard drives are slow, you know) and I used it only once optimizing constants. And you know what? I still prefer hand-coding. ;] Greetings Lukasz Adamowski Dnia 27-10-2006 o godz. 17:55 sayembara@gmail.com napisa�(a): > I have to agree with that. It is a very ugly surface. > > Robert Macrae wrote: > > > I hope it is the algorithm, not the concept weakness.... > > > > It is the nature of the problem, not of the algorithm. GAs are not > > particularly vulnerable to local minima, CW is such a horrible space in > > which to optimise (discontinuous, rough, deep and narrow minima > surrounded > > by flat plains) that any algorithm will suffer. > > > > Robert -= "War is a problem, never a solution" =- -= "Wojna jest problemem, a nie rozwiazaniem" =- ---------------------------------------------------- Nowa Gra Zakr�cone Dynie - sprwd� i kliknij: http://klik.wp.pl/?adr=http%3A%2F%2Fadv.reklama.wp.pl%2Fas%2Fd24.html&sid=911 Czy zakr�cisz nimi jeszcze bardziej i zbijesz wszystkie z planszy? From: "Cristian210273" Subject: Re: November cw tourney Date: 29 Oct 2006 23:13:57 -0800 Message-ID: <1162192437.654389.239180@m73g2000cwd.googlegroups.com> > And this is why evolvers haven't dominated all the hill... and will never do. ;] > Hopefully. ;] Uhmmmm...... As I had already pointed out, I'm a newbie so my considerations could be silly! But.... I would modify the preceding sentence in: "..... why evolvers have NOT YET dominated all the hill......" >From an EC fans ! :-) However I think that we have to discriminate between EVOLVED WARRIORS and AUTOMATICALLY GENERATED WARRIORS (evolved warriors could be considered a subset of automatically generated warriors). Anyone knows some application, different from Evolutionary Computation designed for Core Wars? I'm planning to explore a new tecnique, and I would like to know if someone else has already explored the field.... Regards! From: sayembara@gmail.com Subject: Re: November cw tourney Date: 30 Oct 2006 05:31:46 -0800 Message-ID: <1162215106.432188.191170@i42g2000cwa.googlegroups.com> "HAVE NOT YET" seems parallel with the advancement in chess vs human. I second your opinion :) Apart from EC, I have not read anything else regarding corewar warrior 'auto' generation. Is there anything else that auto-generating? How could I miss that elegant concept. Cristian210273 wrote: > > And this is why evolvers haven't dominated all the hill... and will never do. ;] > > Hopefully. ;] > > Uhmmmm...... As I had already pointed out, I'm a newbie so my > considerations > could be silly! But.... I would modify the preceding sentence in: > > "..... why evolvers have NOT YET dominated all the hill......" > > >From an EC fans ! :-) > > However I think that we have to discriminate between EVOLVED WARRIORS > and > AUTOMATICALLY GENERATED WARRIORS (evolved warriors could be considered > a subset of automatically generated warriors). Anyone knows some > application, > different from Evolutionary Computation designed for Core Wars? I'm > planning > to explore a new tecnique, and I would like to know if someone else has > already > explored the field.... > > Regards! From: "Cristian210273" Subject: Re: November cw tourney Date: 30 Oct 2006 05:55:08 -0800 Message-ID: <1162216508.788513.175080@m73g2000cwd.googlegroups.com> > > Apart from EC, I have not read anything else regarding corewar warrior > 'auto' generation. Is there anything else that auto-generating? How > could I miss that elegant concept. > Yes, I think that could be something else auto-generating, but I won't to tell my idea: the strategy is UNDISCLOSED! :-) However I have a basic question: provided that I'm able to design a program that auto-generates a good warrior with no use of EC, in which hill could I submit this warrior???? Regards! From: KOTH Subject: KOTH.ORG: Status - ICWS Experimental 94 10/30/06 Date: Mon, 30 Oct 2006 08:09:55 -0500 (EST) Message-ID: <200610300506.k9U560ER084179@asgard.t-b-o-h.net> Weekly Status on 10/30/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG ICWS Experimental 94 CoreWar Hill: Last battle concluded at : Sun Oct 22 21:20:24 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 46/ 36/ 19 Fatamorgana X Zul Nadzri 156 11 2 45/ 36/ 20 The X Machine Zul Nadzri 153 35 3 44/ 37/ 19 Ogre Christian Schmidt 152 172 4 35/ 22/ 44 xd100 test David Houston 147 21 5 44/ 41/ 15 O_Fortuna3XH Nenad Tomasev 147 1 6 43/ 39/ 18 Eliminator X Zul Nadzri 146 36 7 42/ 39/ 19 Bewitching S.Fernandes 146 2 8 28/ 11/ 61 Evol Cap 4 X John Wilkinson 145 293 9 34/ 24/ 41 KAT v5 Dave Hillis 144 156 10 39/ 37/ 24 Trefoil F 13 Steve Gunnell 141 107 11 38/ 36/ 25 test Some Redcoder 140 5 12 41/ 43/ 16 Giant Hazy Test 13 Steve Gunnell 140 51 13 41/ 41/ 18 Black Moods Ian Oversby 140 220 14 40/ 40/ 20 Simply Intelligent Zul Nadzri 139 17 15 39/ 38/ 23 Trefoil Test F 14 Steve Gunnell 139 8 16 34/ 29/ 36 Olivia X Ben Ford 139 105 17 40/ 46/ 14 Fatal Choice Some Redcoder 134 6 18 37/ 40/ 23 Controlled Aggression Ian Oversby 133 224 19 19/ 6/ 75 Evolve X v4.0 John Wilkinson 132 241 20 30/ 28/ 42 Glenstorm John Metcalf 132 86 21 2/ 76/ 22 replikator2aaa bronek (Rafal Wieczo 29 0 From: KOTH Subject: KOTH.ORG: Status - 94 No Pspace 10/30/06 Date: Mon, 30 Oct 2006 08:09:54 -0500 (EST) Message-ID: <200610300509.k9U590iO084415@asgard.t-b-o-h.net> Weekly Status on 10/30/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG 94 No Pspace CoreWar Hill: Last battle concluded at : Sun Oct 29 15:49:12 EST 2006 # %W/ %L/ %T Name Author Score Age 1 44/ 44/ 12 overloaded SPL S.Fernandes 144 22 2 42/ 40/ 18 Shamu P.Kline 143 23 3 35/ 29/ 35 Monster_Human_Grunt inversed 141 344 4 31/ 21/ 48 4by2k P.Kline 141 41 5 28/ 20/ 52 Last Judgement Christian Schmidt 136 529 6 32/ 28/ 40 Monster_Alien_Grunt inversed 136 345 7 41/ 45/ 14 Silverblade inversed 136 25 8 43/ 50/ 7 Genki Desu Christian Schmidt 136 47 9 33/ 32/ 35 Hullab3loo Roy van Rijn 135 259 10 27/ 21/ 52 Protekshun inversed 134 3 11 26/ 18/ 56 D3vilstick Roy van Rijn 134 258 12 32/ 30/ 38 Amber inversed 134 11 13 30/ 27/ 43 Impaloo Roy van Rijn 134 2 14 41/ 49/ 11 Hallucination Scanner inversed 133 13 15 24/ 15/ 62 The Utterer TNG Christian Schmidt 133 4 16 37/ 42/ 20 redefine gravity John Metcalf 132 7 17 38/ 45/ 18 Gabble Christian Schmidt 130 110 18 37/ 44/ 19 Camper inversed 129 8 19 37/ 45/ 18 One bite inversed 128 1 20 26/ 28/ 46 test Nenad Tomasev 125 6 21 35/ 47/ 17 ghoul S.Fernandes 124 21 From: KOTH Subject: KOTH.ORG: Status - Standard 10/30/06 Date: Mon, 30 Oct 2006 08:09:53 -0500 (EST) Message-ID: <200610300500.k9U500dk083617@asgard.t-b-o-h.net> Weekly Status on 10/30/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Standard KotH CoreWar Hill : Last battle concluded at : Sat Oct 21 17:53:15 EDT 2006 # %W/ %L/ %T Name Author Score Age 1 45/ 43/ 12 Monolith inversed 148 21 2 37/ 27/ 37 The Next Step '88 David Houston 146 88 3 39/ 32/ 29 White Fire inversed 146 1 4 34/ 24/ 42 Test Alexander (Sasha) Wa 145 212 5 31/ 18/ 51 Raging Gale '88 inversed 145 17 6 37/ 30/ 33 Dark Mecha inversed 144 5 7 41/ 39/ 20 Scan the Can Christian Schmidt 143 53 8 35/ 28/ 36 usual fee, plus expenses John Metcalf 143 11 9 41/ 42/ 17 Hexamorph inversed 141 16 10 39/ 38/ 23 My 1st try Christian Schmidt 141 104 11 31/ 23/ 45 The Hurricaner G.Labarga 140 59 12 42/ 45/ 13 Scan Test C 6 Steve Gunnell 139 111 13 29/ 20/ 51 ipaptst inversed 138 3 14 38/ 39/ 23 Moonwipe Christian Schmidt 138 69 15 34/ 30/ 36 The Seed Roy van Rijn 137 90 16 32/ 28/ 40 Triangular Sun inversed 137 13 17 26/ 16/ 57 Utterer '88 Christian Schmidt 136 47 18 34/ 33/ 33 Vampire Knight inversed 134 12 19 30/ 27/ 43 Guardian Ian Oversby 133 272 20 30/ 27/ 44 test G.Labarga 133 55 21 2/ 98/ 0 dztt inversed 7 0 From: KOTH Subject: KOTH.ORG: Status - MultiWarrior 94 10/30/06 Date: Mon, 30 Oct 2006 08:09:52 -0500 (EST) Message-ID: <200610300503.k9U530Wk083937@asgard.t-b-o-h.net> Weekly Status on 10/30/06 -=- irc.KOTH.org is up! Meetings held in #corewars -=- Tons of new features on www.KOTH.org/koth.html pages -=- *FAQ* page located at: www.KOTH.org/corewar-faq.html Current Status of the KOTH.ORG Multiwarrior 94 CoreWar Hill: Last battle concluded at : Sun Oct 22 21:16:47 EDT 2006 # Name Author Score Age 1 Urgle Daniel Rivas 47 8 2 JustADirtyClearTest Nenad Tomasev 33 57 3 a monster in the house John Metcalf 27 1 4 CLP-shot again G.Labarga 27 2 5 the price of hostility John Metcalf 25 15 6 Fluffy Paper VI Jens Gutzeit 24 28 7 simply believe John Metcalf 23 5 8 nameless fragment S.Fernandes 23 27 9 Diptera Nenad Tomasev 20 42 10 kingdom of the grasshoppe simon wainwright 15 123 11 replikator2aaa bronek (Rafal Wieczo 2 0 From: "iapdk@admin.drake.edu" Subject: Shamu! Date: 30 Oct 2006 15:01:06 -0800 Message-ID: <1162249266.172124.140380@e64g2000cwd.googlegroups.com> (Sorry if this is a duplicate, Google seems to be having problems) Shamu begins with a coarse scan of core, if something is found it is assumed to be startup code. It backs up to the beginning of the code and begins examining a-fields (A) (you could also examine b-fields). If 100 < A < 7900 it lays down a spl-carpet wherever A is pointing. The 100-7900 bracket is used to keep Shamu from garbling the startup code itself. After examining 100 locations, or if nothing was found in the coarse scan, Shamu begins a Geist-style ssd clear. Simple, but it is a big program. The redirection logic is hard to do. There are a couple neat tricks in Shamu that I do not want to reveal just yet, hoping they will be useful in another large warrior. For an early reference to boot-pointer picking I refer you to: http://groups.google.com/group/rec.games.corewar/browse_frm/thread/4d259b7fbb6c2a88/6cce5721d5affbfb?lnk=gst&q=pointers+pk6811s&rnum=1#6cce5721d5affbfb Also: http://groups.google.com/group/rec.games.corewar/browse_frm/thread/e11a05341691c1f2/a10aaf22de806929?lnk=st&q=eclipse+pk6811s&rnum=1#a10aaf22de806929 Boot pointer wiping was in vogue for a while but appears to have been forgotten. Shamu looks to be on the 94nop hill for a while, most of the older warriors seem to have left a-pointers in their startup code. Of course the authors could update them :-) Also, "Nitro Step, BOO!" on the 94 hill is the same program as Shamu on 94nop, the name is an anagram of "boot pointers". Happy Halloween to you all! P. Kline From: "Roy" Subject: Re: Shamu! Date: 31 Oct 2006 04:42:45 -0800 Message-ID: <1162298565.452239.72700@m73g2000cwd.googlegroups.com> Ah, very nice! Thats a cool idea, something you don't see very often. It reminds me of the anti-qscan I tried to make some years ago (with somebody on irc...you?) The idea was: The biggest part of warriors now are the qscan tables, so our anti-qscan-qscan, when it finds something scans the line it found. If the A-field is between -100 and 0 (inside the qscan it means> the real start of the warrior!) and starts bombing there. But it was too complicated to work :( You could also try to save the boot distance in P-space and use it in the qscanner you might have for the 94draft hill. Also a bomber with indirect bombing is also a fun thing to try, the only problem is self-bombing...: Something like this (very slow...0.28c): bStep equ 12 bOffset equ -2 sPtr mov sSpl , *bOffset mov sSpl , @-1 sAdd add.ab #bStep*2 , sPtr mov.ab @sPtr , sCheck add.b sPtr , sCheck sCheck slt.ba #30 , #10 ;selfbomb check jmp sPtr djn.b sAdd , #10 ;10 selfbombs jmp 0 , 0 ;endgame dat 0 , 0 dat 0 , 0 dat 0 , 0 sSpl spl #bStep iapdk@admin.drake.edu wrote: > (Sorry if this is a duplicate, Google seems to be having problems) > > Shamu begins with a coarse scan of core, if something is found it is > assumed to be startup code. It backs up to the beginning of the code > and begins examining a-fields (A) (you could also examine b-fields). > If 100 < A < 7900 it lays down a spl-carpet wherever A is pointing. The > 100-7900 bracket is used to keep Shamu from garbling the startup code > itself. After examining 100 locations, or if nothing was found in the > coarse scan, Shamu begins a Geist-style ssd clear. > > Simple, but it is a big program. The redirection logic is hard to do. > There are a couple neat tricks in Shamu that I do not want to reveal > just yet, hoping they will be useful in another large warrior. > > For an early reference to boot-pointer picking I refer you to: > http://groups.google.com/group/rec.games.corewar/browse_frm/thread/4d259b7fbb6c2a88/6cce5721d5affbfb?lnk=gst&q=pointers+pk6811s&rnum=1#6cce5721d5affbfb > > Also: > http://groups.google.com/group/rec.games.corewar/browse_frm/thread/e11a05341691c1f2/a10aaf22de806929?lnk=st&q=eclipse+pk6811s&rnum=1#a10aaf22de806929 > > Boot pointer wiping was in vogue for a while but appears to have been > forgotten. Shamu looks to be on the 94nop hill for a while, most of > the older warriors seem to have left a-pointers in their startup code. > Of course the authors could update them :-) > > Also, "Nitro Step, BOO!" on the 94 hill is the same program as Shamu on > 94nop, the name is an anagram of "boot pointers". > > Happy Halloween to you all! > > P. Kline