Stuart Rosenberg

Project: Core War Betting Hill

Reason: My diploma project from Acadey of Media Arts Date: January 1995
Responsibilty:Concept, Interactivity and information design, production + budget management

Scope: The Core War Betting Hill (CWBH) is a proposed form of competition and spectating arena for network gaming environments.

Core War was originally conceived in 1984 by A.K. Dewdney at the University of Western Ontario, Canada. It is based upon the concept where two or more computer virus programs battle each other in an enclosed virtual battle zone. The warriors are written in a specified assembly language called "redcode", and the battles are run in a virtual battle zone called KoTH (King of the Hill). The object of the game is to cause all the opposing programs to terminate, leaving one program in sole possession of the machine.

CWBH has taken an alternative stance to formal Core War practice, believing that the potential of Internet gaming must expand past direct user participation to alternative competition platforms.

Please check out a lecture I gave that includes statements about CWBH

CWBH has been designed with two critical applications pertaining to the point:

1. The Graphics

This is combined on two levels:
The first on the World Wide Web as a clickable graphic image map. This provides concentrated and direct information retrieval, fluid user participation and a sense of an enclosed community.

The second level is a remote software titled "Visual Core War". Adapted from the existing Core War graphic display, pMARS, its alternative design offers new insight and understanding towards battle interpretation.

Image of Visual Core War interface.

1. The Betting System

Using an existing Internet currency and anonymous online transaction system, a secure wagering and retrieval software has been integrated to the CWBH field of play. Much like horse race betting, real time odds are offered up until battle time giving the better the best insight to making a confident and profitable transaction.

Competition thoughout history has always wagered monetary value upon its results, encouraging the highest quality level of sport possible and influx of potential spectators.

The intention of the CWBH is to illustrate new directions of network "meeting points" which substitute the loss of the physical human to human confrontation.