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SECTION 4 - USING THE WEAPON

Effective use of the Cybertank Weapon System (CWS) is crucial to the design of a potent fighting machine. Knowing when and where to fire is critical, and weapon maintenance plays an important role in your survival. Some weapons fire faster than others, and the amount and type of damage inflicted on the enemy depends on weapon type.

NOTE: No cybertank weapon can fire through its own Defense Shield.

With all the variables that affect a weapon, it is important to be thorough and exercise caution before deciding to “pull the trigger.”

4.1 WEAPON DAMAGE AND REPAIR

COMMAND STRUCTURE

1 cyc If Weapon [is] Functional Then [Branch To : Do] “Label”
1 cyc If Weapon [is] Not Functional Then [Branch To : Do] “Label”
60 cyc Repair Weapon

SYSTEM VARIABLES AFFECTED

  • WeapDamage

EXAMPLE USAGE

CheckWeap
   If Weapon Is Functional Then Branch To CW_Exit
   Repair Weapon

CW_Exit
   Resume
The CWS is used to damage and destroy the enemy as well as ravage the landscape. A well maintained weapon is one of the keys to survival. When the CWS is destroyed, your cybertank is defenseless and generally doomed to oblivion. Repair kits are available in the Chassis Design Module (CDM) and, if purchased, can be used at any time to reconstruct the CWS.

4.2 DETERMINING IF AN OBJECT IS WITHIN RANGE

COMMAND STRUCTURE

1 cyc If [Enemy] Tank [is] Within [Weapon] Range then [Branch To : Do] “Label”
1 cyc If [Enemy] Tank [is] Beyond [Weapon] Range then [Branch To : Do] “Label”
1 cyc If [Closest] Object [is] Within [Weapon] Range then [Branch To : Do] “Label”
1 cyc If [Closest] Object [is] Beyond [Weapon] Range then [Branch To : Do] “Label”
1 cyc If Enemy HQ [is] Within [Weapon] Range then [Branch To : Do] “Label”
1 cyc If &my HQ [is] Beyond [Weapon] Range then [Branch To : Do] “Label”

SYSTEM VARIABLES AFFECTED

  • None

EXAMPLE USAGE

FindTank
   Scan for Enemy Tank
   If Enemy Tank Was Found Then Branch To CheckRange
   Rotate Scanner Right 1
   Branch to FindTank

CheckRange
   If Enemy Tank is Beyond Weapon Range Then TooFar
   Fire Weapon at Enemy Tank
   Branch to FindTank

TooFar
   Resume
Scanners range from 20 to 50 hectometers, while the weapons have only a four (4) hectometer maximum range. CCL designers developed the above commands to determine whether the last scanned object, enemy cybertank or enemy headquarters, is within (or beyond) your cybertank’s weapon range. The above example first scans to find an enemy cybertank. Once found, it checks to see if the enemy is beyond its maximum weapon range. If the enemy is beyond range, the cybertank resumes-normal operation. If an enemy is within range, the cybertank fires a shot and returns to scanning.

4.3 FIRING THE WEAPON

COMMAND STRUCTURE

40 cyc Fire [Weapon] at [Enemy] Tank
40 cyc Fire [Weapon] at [Closest] Object
40 cyc Fire [Weapon] at Obstruction
40 cyc Fire [Weapon] at "X" “Y”
40 cyc Fire [Weapon] at Tank Direction
40 cyc Fire [Weapon] at Scanner Direction
40 cyc Fire [Weapon] at Enemy HQ

SYSTEM VARIABLES AFFECTED

  • None

EXAMPLE USAGE

ClearPath
   Detect Obstruction at Tank Direction
   If Movement is Not Obstructed then LetsMove
   Fire Weapon at Obstruction

LetsMove
   Move Tank Forward 1
   Resume
The CWS is a very intelligent apparatus. Using the many possible variations of the above command, your cybertank can handle a wide variety of combat scenarios. For example, when the command “Fire Weapon at Enemy Tank” is executed, your CWS obtains the coordinates of the last scanned enemy cybertank from the Cybertank Scanner System (CSS). The weapon system turns the turret to the correct direction and fires the weapon. The same procedure is used to fire at specific locations. When firing at either the Tank Direction or Scanner Direction, the CWS first aligns the turret to the tank or the scanner direction.
After firing in a given direction, the projectile or laser hits the first object in its path. If no object is in the path, the projectile hits whatever is at the maximum weapon range (if anything). When a shot impacts an object, that object is damaged according to the type of weapon used. Most objects, like trees and houses, are easily demolished. Enemy cybertanks, on the other hand, are more difficult to destroy. Brick walls and large buildings are impervious to a cybertank’s firepower due to their reinforced design and construction. Attempting to move through an indestructible object is futile, and very damaging to your cybertank.

SPECIAL NOTE: The CWS WILL NOT fire the weapon if your Defensive Shield is up (see Section 5.2 for more information on the Defense Shield)

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