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SECTION 3 - SIMULATION DESIGN MODULE

SECTION BRIEF - This section describes all parts of battle simulation design.

3.1 SDM FUNCTION AND LAYOUT

The Simulation Design Module (SDM) is used to select the field of battle and designate authorized cybertanks for combat. Any authorized cybertanks can be selected for battle. You can also specify that duplicate cybertanks compete against one another. After simulation design, the battle begins.
To gain access to the SDM, select DESIGN A SIMULATION from the SIMULATE menu.
Diagram 3.1.1 illustrates the SDM display. The employeeís name and clearance level is shown on the left side of the screen. Also on the left side of the screen are three areas labeled PRIMARY TANK, OTHER TANKS, and BATTLEFIELD. The selected cybertank and battlefield names are displayed in this area.
in the bottom right corner of the screen, are three buttons labeled SELECT, CATEGORY, and DRIVE. The SELECT button is used to designate cybertanks and/or a battlefield. You must select a PRIMARY TANK before selecting other cybertanks or a battlefield. The CATEGORY button is used to access the PRIMARY TANK, OTHER TANKS, and the BATTLEFIELD selections. The DRIVE button is used to change the active access slot (disc drive).
The three areas in the upper right are unlabeled information areas. The upper area displays your current selection category - either Tank Files or Battlefields. The middle area identifies the disc in the active access slot. in most cases, your employee identification disc is identified. The information displayed in the third area is based on the current selection category. The Tank Files category shows ail authorized cybertanks on the active DISC; the Battlefields category shows ail battlefield maps found on the current disc.

Diagram 3.1.1 - Simulation Design Module (SDM)

NOTE: When designing a simulation, the selected battlefield and cybertanks must reside on the same disc. If the necessary data files are on different discs, the Combat Simulation Module (CSM) displays an error message. For information on how to copy data files from disc to disc, see Section 8.

Additional options are available under the menu heading called DESIGN:

Diagram 3.1.2 - DESIGN Menu

  • SELECT CYBERTANKS is used to designate the cybertanks you want included in the battle simulation.
     
  • SELECT TEAMS is used to specify cybertank teammates. You are allowed two teams with as many as seven cybertanks per team. See Section 3.2 for more information.
     
  • POSITION HEADQUARTERS is used to designate the position of the headquarters on the map. See Section 3.3 for more information.
     
  • LOAD SIMULATION DESIGN is used to retrieve a previously saved Simulation Design. If selected, the FRP appears. Highlight the desired Simulation Design and select the LOAD button. At this point, you can edit any part of the design.
     
  • SAVE SIMULATION DESIGN saves the current simulation setup to your ID DISC. You must select a primary tank, at least one other cybertank, and a battlefield before you can save a design. SELECT TERMS and POSITION HEADQUARTERS are optional.
     
  • EXIT SETUP exits the SDM and returns you to the ECM.
When selecting cybertanks, note that the primary cybertank is the only one which can be fully tested and analyzed in the Cybertank Test Module (CTM, see Section 5).

3.2 SELECTING TEAMS (OPTIONAL)

You are allowed two teams in a battle simulation with a maximum of seven cybertanks per team. If you select more cybertanks than you place on teams, the remaining cybertanks will compete individually. Available cybertanks that have not been placed on a team are listed on the right side of the screen.
  • The SWITCH TEAM button toggles between selecting cybertanks for TEAM 1 and TEAM 2.
     
  • INIT TEAM removes all cybertanks from the currently selected team and places them on the available list.
     
  • The SELECT TANK button places the highlighted cybertank into the currently selected team.

3.3 POSITIONING HEADQUARTERS (OPTIONAL)

When designing team simulations, you can position a headquarters for each team. This headquarters is an important target for enemy cybertanks. When competing in a simulation that includes a headquarters, there are two routes to victory:
  1. Terminate all opposing team-members, or
  2. Destroy the enemy teamís headquarters.
As you can easily see, protecting your teamís headquarters is of paramount importance.
The positioning headquarters option is not available until you specify a battlefield and select team members.

NOTE: A headquarters is NOT necessary in order to compete with teams.

Diagram 3.3 shows the screen used to position a headquarters building (terrain features may vary depending upon the battlefield you select).

Diagram 3.3 - Positioning a Headquarters Building

The left side of the screen shows a section of the battlefield with a headquarters building centered in the display. Use the scroll arrows on the right side of the screen to position the headquarters. The currently selected team number (1 or 2) is shown with the current coordinates of its headquarters in the area above the scroll arrows. The TERM 1 and TEAM 2 buttons on the lower right are used to toggle between the two teams. (Please see the OSI/CACD System 2 Reference Card for information about using the keyboard.)

NOTE: A headquarters cannot be moved through indestructible objects.

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