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SECTION 7 - BATTLEFIELD DESIGN MODULE

SECTION BRIEF - This section describes the procedures used to create custom Battlefields.

7.1 BDM FUNCTION AND LAYOUT

The Battlefield Design Module (BDM) is used to create custom battlefield designs for simulated cybertank battles. To access the BDM, select DESIGN BATTLEFIELD from the SIMULATE menu.
You must be familiar with the following terminology before designing a custom battlefield:
  • TILE - A tile is a single terrain feature used to build more complicated features. Examples of tiles include: a tree, a section of grass, part of a building, or part of a coastline. Tiles form the foundation of all battlefield designs.
     
  • BLOCK - A block is a group of tiles. Its maximum size is five tiles wide by five tiles tall. Using blocks, you can greatly simplify the construction of complex and/or repetitive terrain elements. For example, constructing a large highway is easier using blocks.
Blocks are like “large tiles”, but unlike tiles, blocks can be edited, modified and deleted. You can design various block configurations and save them onto your ID Disc.
Diagram 7.1.0 represents the screen display of the BDM.

Diagram 7.1.0 - Battlefield Design Module (BDM)

The left side of the screen shows a portion of the battlefield. This main display area can be scrolled to different areas of the battlefield using the four directional scroll arrows found to the right and below the display area.
The lower right section of the screen displays 16 tiles. The currently selected tile is enclosed by a small box. You can scroll through additional tile selections by Using the up and down scroll arrows located directly above the tile area.
The following options are available from the BATTLEFIELD selection menu:

Diagram 7.1.1 - BATTLEFIELD Menu

  • LOAD lets you retrieve a previously saved battlefield design. If selected, the File Retrieval Panel (FRP) will appear. Highlight the desired battlefield design and select the LOAD button.
     
  • SAVE lets you save the current battlefield design under a new name. If selected, the File Storage Panel (FSP) will be displayed. Enter the new name of your battlefield design. The new version of the design will be totally separate from the original. The original design will remain unchanged, unless you give it the same name as the original.
     
  • DELETE lets you remove battlefield designs from your ID Disc. If selected, the File Termination Panel (FTP) will be displayed with the names of all the battlefield designs on your ID Disc. Highlight the battlefield design you wish to remove and select the DELETE button. Please be careful-- once a battlefield design is terminated, it cannot be recovered!
     
  • PRINT lets you print the current battlefield design to your printer. Refer to the OSI/CACD System 2 Reference Card for more information.
     
  • SATELLITE VIEW provides an overhead view of the battlefield as seen from the OSICOM I satellite. To exit the satellite view, simply press any key or click the mouse or joystick button.
     
  • FILL MAP fills the entire battlefield with the currently selected tile. Be extremely careful when using this option, as it affects the entire battlefield.
     
  • FILL SCREEN fills only the portion of the battlefield shown in the main display area with the currently selected tile.
     
  • EXIT will exit the BDM and return you to the ECM.
The following options are available from the BLOCK selection menu:

Diagram 7.1.2 -BLOCK Menu

  • LOAD lets you retrieve a previously saved block configuration. When selected, the File Retrieval Panel (FRP) will appear. Select the desired block configuration and it will be loaded into the BDM. At this point, the blocks can be used or edited in any way.
     
  • SAVE lets you save the current block configuration under a new name. When selected, the File Storage Panel (FSP) will be displayed. Enter the new name of your block configuration. The new version of the block configuration will be totally separate from the original. The original will remain unchanged.
     
  • DELETE lets you remove block configurations from your ID Disc. When selected, the File Termination Panel (FTP) will be displayed with the names of all the block configurations on your ID Disc. Highlight the desired block configuration and select the DELETE button. Be careful-- once a block configuration is terminated. It cannot be recovered!
     
  • CLEAR BLOCK erases the currently selected block.
     
  • CLEAR COPY deactivates any block copy currently in progress. Section 7.2 offers more information on copying blocks.
The following options are available from the EDIT selection menu:

Diagram 7.1.3 - EDIT Menu

  • DISPLAY TILES sets the lower right portion of the screen to display tiles. This setting allows you to use tiles in battlefield design. This option overrides the DISPLAY BLOCKS mode.
     
  • DISPLAY BLOCKS sets the lower right portion of the screen to display blocks. This setting allows you to use blocks in battlefield design. This setting will override the DISPLAY TILES mode.
     
  • PEN DOWN is used to “draw” with the currently selected tile. When activated, the selected tile is drawn onto the battlefield at the center of the main display area. The tile is shown in inverse. Move the battlefield to draw multiple tiles. This mode is most useful to add large areas of the same terrain type. For example, PEN DOWN is very helpful in adding large forested areas to a battlefield design. PEN DOWN mode is only available when the DISPLAY TILES mode is active.
     
  • PLOP MODE ON is used to place individual tiles. Battlefield movement has no effect on a placed tile. if you are using a mouse or joystick, you can simply click anywhere in the main display area to place the current tile. If you are using the keyboard, please refer to the OSI/CACD System 2 Reference Card for more information.
     
  • COPY MODE ON lets you create a block by copying a section of your battlefield (See Section 7.2 for more information).

7.2 USING BLOCKS

To create a block, select the DISPLAY BLOCKS option from the EDIT menu. Next, select the COPY MODE ON option from the EDIT menu. Move the map to the area of the battlefield you wish to use in creating the block. If you are using a mouse or joystick, simply click on the tiles that you want to be part of the block. If you are using the keyboard, see the OSI/CACD System 2 Reference Card for more information.
You can select any tiles on the battlefield, but they must be a part of the same 5 X 5 tile area. After selecting the tiles you want, click anywhere in the Block Display Area (bottom right area of the screen) to create the new block (again, if you are using the keyboard, see the OSI/CACD System 2 Reference Card). You can use the up and down scroll arrows located above the block display area to scroll through the complete set of blocks.
Once you have the blocks, select PLOP MODE ON from the EDIT selection menu. You can move around on the battlefield and “plop” the currently selected block onto the battlefield by clicking anywhere in the main display area. if you are using the keyboard, please refer to the OSI/CACD System 2 Reference Card for more information.
To return to using tiles to create the battlefield, select the DISPLAY TILES option from within the EDIT selection menu.

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